That's not at all what I've been suggesting (though I can't speak for others). I think a few developers have seen the rail shooter genre as a stagnant genre that they have the liberty of invigorating on the Wii. Both Capcom and EA (and Sega, somewhat) have created new takes on the genre and, in my opinion, AWESOME new takes on the genre.
Of course the Wii is capable of other genres, but the pointer just BEGS to be used in a light-gun way. It's the first time that the arcade experience of light-gun games can be closely replicated on a home console, which is why we saw a lot of simple arcade ports at first. Now we're seeing developers take on the genre in a new way. It's not just an easy, lazy way out of making a "real" game. There's an obvious place for this genre on the Wii.
If rail shooters sell poorly across the board, then we won't see them any more. It'll be seen as a waste of time to pursue the genre. But obviously some devs saw an opening to expand the genre into something that can be successful, and they've taken it. Now we'll see how well it stands up. Give the new games some time, at least through the holiday season, then we can judge.
JordanElek
I hear ya. I just wish I could believe in your reasoning as to why developers have persued the rail-shooter genre so strongly. It would be much easier to understand if developers were doing this with new or more versatile franchises, but I just can't help but get a sense of laziness from them when I see games like Resident Evil and Dead Space, two franchises that have recently become well established as third person shooters on other systems (and in RE's case, even on the Wii) turn into rail shooters. The pointer screams a lot of other genres that haven't been tapped into even as much as rail shooters, and I don't see an outbreak of any of them right now, and that include the genre these games have made themselves homes in. Maybe they geninuely wanted to take this route, but the fact that most developers and publishers haven't done the Wii justice for most of the gen doesn't make them look good, nor does the fact that developers continue to insist on seeing the Wii and it userbase as something of a rat for 'experiments' and 'tests', which is what these games have also been considered.
The saddest part about it all for me is that I would be going nuts for RE: DC if it was an RE4-like experience. Instead, it has been in my opinion reduced to something that I want to have interest in but simply can't. If these games don't sell, I get the feeling that the Wii will be seeing a lot less than more rail-shooters, which is pretty sad when publishers haven't even taken the time to actually look at what the Wii owners desire. It's been my biggest gripe on this system the majority of this gen, especially this year, as everyone seems to want to play the whole 'hardcore' card and not really see the writing on the wall. I'm all for giving a stagnant genre a refreshing new take, but this has felt much more like a cheap way of finding a fanbase on the Wii without putting a top developer into a 2 year development cycle that could make an amazing title. In a way, I actually see this on-rails craze as little different than the mini-game craze the Wii had to deal with prior to this. The only difference now is that I think you have major publishers and developers killing the potential of great games, and that's a problem.
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