Tamborific:
Why is it that the point of compromise is the PS3 and the 360? If they made a game that ran well on the Wii and upscaled it for PS3 and 360, then they would have a game that could be put on all the platforms. For instance, Plants vs. Zombies has a ridiculously low power requirement - therefore it can be placed pretty much anywhere. Developing a game with lower resolutions costs less - it's LESS risky, not more risky. That is why you see Suda games and Madworld on the Wii - the capital outlay is significantly less.
"Unless you have a genre that absolutely require motion controls, or pointer capabilities it's not reasonable to expect an effort towards the Wii. FPS and TPS have used the analog stick for quite a while and evolved gameplay wise far beyond what the Wii can do."
Nonsense. There is nothing that they have done on the higher power consoles that can't be done on the Wii's power with enough graphical compromises. It IS slightly more powerful than an Xbox. It can do HALO just fine. It can probably do Killzone2 gameplayjust fine. I'd wager that it can even do Dead Rising just fine, if enough time and budget were sunk into it for optimizing.
We already know that both FPSs and TPSs controal fantastically on the Wii, allowing both a gameplay experience and gameplay designs that were not practical before. Develoeprs do not want to take advantage of the opportunity for reasons known only to them. I think it's reasonable to want a serious effort towards a Wii-centric TPS, but I agree with you that it's not going to happen, because US devs don't want to, and traditional US gamers are so blinded by resolution wars that they can't recognize a good game when it's right under their noses.
That said, RPGs do not require motion controls. We are getting nice titles imminently anyway. 2D brawling does not benefit from high power processing. What is the point of making it on a higher power console? At a certain point, more power simply does not benefit particular games. The 360 and the PS3 have been seeing realistically styled games because those games ARE TECH DEMOS - they showcase the console power most obviously, so the big budget projects do them. Where have all the Ratchets, Jaks, and Banjos went to? Do those games benefit from high-resolution textures? Not that much. Wii can do those genres justice graphically, and advance them forward in gameplay design.
Imagine this - instead of a weapon-wheel, you switch weapons as Ratchet by twisting the remote left or right, each time going down a circle of 5 weapons in a weapon wheel. Instant and intuitive weapon changing! Melee on up/down, Guns on B, Jump on C, lock on Z, Melee on A Special Melee Combo: Hold A, up/down for one move. Hold A, swipe for another. With IR-aim and look and zoom on +, it'd be so, so, so awesome. It's so obvious, Ican come up with that control scheme (and previous games already prove that they work), and I'm not a game designer. But no one is making this game (and the protagonist doesn't have to be named "Ratchet," of course) even though it'd be so, so great.
It takes an indie low-budget developer like Suda to take obvious motion control game ideas and show everyone how awesome they are.
"That doesn't mean we will never see strong 3rd party games being released ever, but they will be far and few between. Plus even with the huge install base, games that explore the Wii in a good way doesn't sell as much even when it is arguably the best version."
Tiger Woods 2010 begs to differ. Guitar Hero begs to differ. There has been NO - NONE - ZIP - NADA - big budget third party US game released on Wii in the 3 years since its release. Not a handful, not two, not one. NONE. Western developers and publishers do not like making games for the Wii. That is not looking to change for the forseeable future. Tiger Woods Wii sold the best of all the versions. Are we seeing major bucks being expended on the most profitable version of the game? I'm not seeing reports of that. It's stupid, and it's nonsensical.
"Why spend time and money in a Wii game when you can reach the consumers with the other three platforms with minimal effort to make a game run between them."
Better question: Why exclude 50% of the console market, when you can lead development on the Wii, and then upscale versions to the other platforms?
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