This on-rail shooter games need to come to a damn stop!

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JordanElek

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#151 JordanElek
Member since 2002 • 18564 Posts

Tamborific:

It's reasonable to say that if you price a good cheaper, it'll sell more. It's so reasonable that it's one of the assumptions made for economic theory.

I know you're not trying to convince me. I'm not trying to convince you. I'm just commenting that your reasoning is completely inconsistent with the world you live in. Developers WANT you to think that more budget and more people and more "effort" should allow them to ask you a higher price. It's a ploy to coax you out of your hard-earned money. Don't listen to them. Listen to YOURSELF. Ask yourself if the game is fun, and how much fun you're having. Is that amount of fun worth $50? That is the only question you need to answer. Brutal Legend having higher pixel count and a MP option are just things thrown in to confuse you. Be honest to yourself. Do you find the MP fun? Are you going to be using it for any amount of time? How much is the higher resolution setting really affecting your fun?

The product is a game, and the only value in a game is fun. If you find a game fun and expect it to worth $50 of fun, then you should get it. The effort that went into producing it should not matter in the least.

roxlimn

This is exactly right as far as how our economy works, at least on the basic goods level (which is all we're worried about here).

And it's also why I argued above for the effort of Visceral and the quality of Dead Space Extraction, yet I still haven't bought it myself. It's not worth $50 to me at this point. If I can beat it in a rental, which I can, I'll do that. If I see a ton of potential for replayability, I'll wait to get it after a price drop.

If I had more time and money right now, I'd probably be more than willing to pay $50... It all depends on the situation you're in and how badly you want to own the game.