Ok, so with a new zelda surely on the way, what would you like to see improved, added or droped in the next zelda game? What kinda story would you like to see?
For me, he main problem right now is that it has become stale after 4 games with the nearly exact same story, combat, and design. So:
1 - Make the game less linear. Let me have some choice of what order to tackle most dungeons.
2 - Don't throw in so many useless items. I swear in TP, after the dungeon you get them in, the morningstar, slingshot, boomerang, spin disk, and magic wand are worthless and almost never used in any meaningful way.All any player should need to beat the game is a bow, bombs, a proper boomerang, and a lamp. Everything else should be hidden extras. Useful extras like...unlike the magic armor.
3- Combat feels good. Targeting was spot on in WW and TP. But now that we have the wiimote, and not a GC version of TP holding us back, go full 1:1 sword combat. Keep the rest of the combat the same. Make enemies that require certain directional swings to beat. Like en enemy with armor everywhere but their head requires head strikes. Make each enemy a puzzle I guess. And have all the sword attacks be swinging. It was weird swinging for normal attacks, but pressing A for others and swinging the nunchuck for others.
4- Change the plot design a bit. If I get another game about ganondorf, link, and zelda having triforce marks on their hands...I'm gonna be peeved.
5 - Make rupees worth something. Make shops worth going too.
6- Also, I was most impressed by WW graphics. I would love to see another cell-shaded zelda game, but just darker. Link should be an adult and if they could cell shade a game to look like the art from TP...that would be awsome.
Cell shade this!
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