Batman: AA Demo Impressions - Keep it here in the Batcave!!

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PublicNuisance

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#51 PublicNuisance
Member since 2009 • 4582 Posts

Lets keep all impressions of the Batman: AA demo here in this thread so we dont get another 10 threads poping up and clogging the boards.

August 7, 3:20 pm: Anyone played the demo yet?!

biggest_loser

OK, you were right Biggest, the game was awesome. I don't know if you recall but a little while back I was a naysayer, someone who thought that because Eidos was involved this game would be bad, I was way wrong. I enjoyed the demo very much.

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HenriH-42

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#52 HenriH-42
Member since 2007 • 2113 Posts

I don't understand this sudden talk of mouse cursors not working in menus?

I've got dozens and dozens of modern games on my shelf, and I can't think of one single title in which the mouse cursor doesn't work in the menus? Why is this suddenly a talking point? I don't get it?

Charles_Dickens

There are dozens of bad console ports where mouse does not work in menus. These are usually indicated by "press button to start", but surprisingly Batman does have this and when you move your mouse cursor over it, it changes to "click to start" :D

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rmfd341

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#53 rmfd341
Member since 2008 • 3808 Posts

[QUOTE="Charles_Dickens"]

I don't understand this sudden talk of mouse cursors not working in menus?

I've got dozens and dozens of modern games on my shelf, and I can't think of one single title in which the mouse cursor doesn't work in the menus? Why is this suddenly a talking point? I don't get it?

HenriH-42

There are dozens of bad console ports where mouse does not work in menus. These are usually indicated by "press button to start", but surprisingly Batman does have this and when you move your mouse cursor over it, it changes to "click to start" :D

Yah. We're not talking about CAPCOM.. Downloading right now...Only if Xfire could support the demo.
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Charles_Dickens

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#54 Charles_Dickens
Member since 2009 • 1693 Posts

[QUOTE="Charles_Dickens"]

I don't understand this sudden talk of mouse cursors not working in menus?

I've got dozens and dozens of modern games on my shelf, and I can't think of one single title in which the mouse cursor doesn't work in the menus? Why is this suddenly a talking point? I don't get it?

HenriH-42

There are dozens of bad console ports where mouse does not work in menus. These are usually indicated by "press button to start", but surprisingly Batman does have this and when you move your mouse cursor over it, it changes to "click to start" :D

Name six modern day, mainstream games in which the mouse cursor doesn't work in the menu? I can't even name one.

Dozens, you say?

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HenriH-42

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#55 HenriH-42
Member since 2007 • 2113 Posts

Name six modern day, mainstream games in which the mouse cursor doesn't work in the menu? I can't even name one.

Dozens, you say?

Charles_Dickens

Don't feel like it right now. Dead Space is one, IIRC. There were a lot of them, but I don't tend to think about them because their demos were utter crap and uninstalled from my PC in minutes.

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Charles_Dickens

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#56 Charles_Dickens
Member since 2009 • 1693 Posts

[QUOTE="Charles_Dickens"]

Name six modern day, mainstream games in which the mouse cursor doesn't work in the menu? I can't even name one.

Dozens, you say?

HenriH-42

Don't feel like it right now. Dead Space is one, IIRC. There were a lot of them, but I don't tend to think about them because their demos were utter crap and uninstalled from my PC in minutes.

Then you should withdraw your previous comment. Yes?
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HenriH-42

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#57 HenriH-42
Member since 2007 • 2113 Posts

Then you should withdraw your previous comment. Yes?Charles_Dickens

Do you really think I remember every crappy console game I've played? Oh my god... Wanted: Weapons of Fate and Quantum of Solace both probably didn't have mouse support in the menus, in any case they're crappy ports of crappy games.

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HenriH-42

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#58 HenriH-42
Member since 2007 • 2113 Posts

Anyway, Here are some screenshots for those who can't/don't want to download the demo.

1920x1080 with 16xAnti-Alias, everything maxed including PhysX (I have no idea how my rig can run on with these settings without crashing.)

Click for the screenshot, since they're too large to post on the forum.

Screenie #1: A fight is about to start..

Screenie #2: Batman beating up some poor dude

Screenie #3: Haven't had enough eh?

Screenie #4: Another guy who's gonna take a beating soon

Screenie #5: And another guy :P

Screenie #6: Dat facial expression

Screenie #7: I are a serious Bat. This is a serious thread.

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Charles_Dickens

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#59 Charles_Dickens
Member since 2009 • 1693 Posts

Wow, what an amazing looking game. I've never understood why people don't like the Unreal engine. I happen to love it.

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HenriH-42

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#60 HenriH-42
Member since 2007 • 2113 Posts

Wow, what an amazing looking game. I've never understood why people don't like the Unreal engine. I happen to love it.

Charles_Dickens

Some people don't like the fact that everything looks really shiny in UE3. I dunno, I've never been bothered by it - not that I think it looks realistic.

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weirjf

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#61 weirjf
Member since 2002 • 2392 Posts

i don't know what's the big idea with these mega size demos, but i'll definitely pass.

Jinroh_basic

Games don't fit on 16 bit ROMs anymore. IP/Aviary (carrier pigeon) doesn't do what it used to.

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Tuzolord

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#62 Tuzolord
Member since 2007 • 1409 Posts

Played the Demo and its pretty "ok", nothing "big", Graphics seems good but theres like no physics at all, I don't get why they need Physx...

Combat and Stealth seem good, but I think it will get boring after a while. Sequences seem pretty good, I just don't like the Joker from the Comics, the new Movies have a much darker Atmosphare than this Game.

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HenriH-42

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#63 HenriH-42
Member since 2007 • 2113 Posts

theres like no physics at all, I don't get why they need Physx...

Tuzolord

:? Are you sure you played the same demo as I did?

With the PhysX turned on high, every cloth has physics (for example Batman's cape), heck there are even some newspapers on the floor in the first room that have cloth physics.

Also, take a look at this screenshot.

Every single one of those tiles can be broken. 8)

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Charles_Dickens

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#64 Charles_Dickens
Member since 2009 • 1693 Posts

The thing about physics, in games, and PhysX in specific, is that most times you only notice it once you've turned it off. This is great news about the cape though - that's a perfect use for PhysX. I'm serious.

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redstormrisen

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#65 redstormrisen
Member since 2007 • 2015 Posts
I had great fun making the cape float around. I spent about 5 minutes running aroud the first room, swishing. Il admit the bane cutscene followed by end demo still made me rage even if I couls see it coming a mile off.
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REforever101

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#66 REforever101
Member since 2005 • 11223 Posts

i really enjoyed the demo

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kemar7856

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#67 kemar7856
Member since 2004 • 11789 Posts

o snap I did'nt know this was out

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KHAndAnime

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#68 KHAndAnime
Member since 2009 • 17565 Posts
Anyone play the 360 demo and the PC Demo? The 360 demo is :lol: compared to the PC. Weaker graphics, no PhysX, and even worse controls!
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Charles_Dickens

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#69 Charles_Dickens
Member since 2009 • 1693 Posts
Anyone play the 360 demo and the PC Demo? The 360 demo is :lol: compared to the PC. Weaker graphics, no PhysX, and even worse controls!KHAndAnime
What he said.
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guidotwofive

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#70 guidotwofive
Member since 2009 • 91 Posts

The demo was ok, i liked the character bios:)

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dakan45

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#71 dakan45
Member since 2009 • 18819 Posts
[QUOTE="KHAndAnime"]Anyone play the 360 demo and the PC Demo? The 360 demo is :lol: compared to the PC. Weaker graphics, no PhysX, and even worse controls!Charles_Dickens
What he said.

Thread about ps3 having better graphics on that game than x360 http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26990183&page=0 plz post pc screenshots.
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THA-TODD-BEAST

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#72 THA-TODD-BEAST
Member since 2003 • 4569 Posts

Here is a gameplay video I recorded showing my favorite moments in the video and some of my preferred methods of taking out the baddies.

So far, I think it's a really good game. Not only is it fun to play, but it also looks and runs really good at the same time. My favorite aspect of the game is the way you can zip around the gargoyles around the room, watching your "prey" and waiting for the right moment to strike a hapless victim. There's nothing more satisfying than beating a guy down, then zipping away before the other guys have a chance to see what just went down and where you went. I enjoy the amount of variety in the game. The more I play it, the more new tactics and things I discover.

The game plays really well with mouse/keyboard too. The controls are mapped so that they're easy to access and feel natural. Using "X" to switch into detective view and "F" to use the grappling hook are two examples of well-mapped keys that are just in the right spots around the W,A,S,D keys so that they don't feel cumbersome to reach or memorize.

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KHAndAnime

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#73 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="Charles_Dickens"][QUOTE="KHAndAnime"]Anyone play the 360 demo and the PC Demo? The 360 demo is :lol: compared to the PC. Weaker graphics, no PhysX, and even worse controls!dakan45
What he said.

Thread about ps3 having better graphics on that game than x360 http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26990183&page=0 plz post pc screenshots.

They look about dead even. PS3 has aliasing issues (happens on a lot of 3rd party PS3 games), and the 360 has a few graphical anomalies. PC conquers these easily.
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Charles_Dickens

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#74 Charles_Dickens
Member since 2009 • 1693 Posts

Might be a day one for me.

Love the combat. And the animations are fantastic.

But I have to disagree with most people here - for me, this game was meant to be played on the 360 controller. I tried the mouse and keyboard... meh. The 360 controller just seems so much more natural. I can position both the camera, and my character, exactly as I want to.

I also like to move my character with a non-linear movement speed - I hate having just two movement speeds, walk or run. I want to feel the whole spectrum of movement speeds. This is actually important, and is one of the reasons I prefer the 360 controller.

But yeah, it was an impressive demo. Also, did anybody else notice at the end of the demo - September 15'th. They got it right. I'd have to say that this is a pretty good example of a game that's being released at an appropriate time. Had this game been released just one month later, then I probably wouldn't be buying it. Dragon Age has got me in October - end of discussion.

Batman is the anti-Mirror's-Edge. Never has a game been released at a worse time, than when Mirror's Edge was released last year (on the consoles).

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REforever101

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#75 REforever101
Member since 2005 • 11223 Posts

i gotta say, batman's cape is probably the perfect application of physx

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KHAndAnime

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#76 KHAndAnime
Member since 2009 • 17565 Posts
^^^ I thought the animations were far from fantastic. Not terrible, but not too great either. The "floaty" looking attacks (often hitting the enemy without collision) and rigid, occasionally stiff animation (swinging from gargoyle to gargoyle) bring it down quite a bit.
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dakan45

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#77 dakan45
Member since 2009 • 18819 Posts

Might be a day one for me.

Love the combat. And the animations are fantastic.

But I have to disagree with most people here - for me, this game was meant to be played on the 360 controller. I tried the mouse and keyboard... meh. The 360 controller just seems so much more natural. I can position both the camera, and my character, exactly as I want to.

I also like to move my character with a non-linear movement speed - I hate having just two movement speeds, walk or run. I want to feel the whole spectrum of movement speeds. This is actually important, and is one of the reasons I prefer the 360 controller.

But yeah, it was an impressive demo. Also, did anybody else notice at the end of the demo - September 15'th. They got it right. I'd have to say that this is a pretty good example of a game that's being released at an appropriate time. Had this game been released just one month later, then I probably wouldn't be buying it. Dragon Age has got me in October - end of discussion.

Batman is the anti-Mirror's-Edge. Never has a game been released at a worse time, than when Mirror's Edge was released last year (on the consoles).

Charles_Dickens
actually it has an annoying camera....
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kpsting

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#78 kpsting
Member since 2005 • 2452 Posts

Because the game is so confined they could have at least made environment more interactive. As it stands it's just a fighting game in a one long tunnel. The switching between X mode and visual mode is interesting tho

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Charles_Dickens

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#79 Charles_Dickens
Member since 2009 • 1693 Posts

A completely awesome demo.

I've played it three times now. I love it when this happens. A game practically out of nowhere. I grew up reading Batman comics, and watching the old series on television, and I'd forgotten how much a part of my childhood Batman was. This game makes me feel like a kid again.

It's a wonderful demo - I just hope that the game lives up to it.

As well as all the Batman stuff, there's a bit of Thief in there, and a bit of Riddick too. Oh the delay! This would've been a great way to have ended the summer.

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tester962

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#80 tester962
Member since 2004 • 2881 Posts

I liked it, if all the gameplay was shown in the demo it would be repetitive fast but I am positive there are tons of different techniques and ways to do things that havent even been shown yet. Im going to wait for a couple months after it comes out for a purchase. That way any patches will be out of the way mostly, and I will get to read some good reviews on it and maybe even get a price drop or a sale.

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biggest_loser

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#81 biggest_loser
Member since 2007 • 24508 Posts
As it stands it's just a fighting game in a one long tunnel. kpsting
You've seen 3 rooms in the demo?
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darkfox101

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#82 darkfox101
Member since 2004 • 7055 Posts
Demo was awesome. Reminds me of splinter cell except this is a lot more fun. Its not hardcore stealthy nor hardcore action fighting. good balance of both, defiantly a buy!
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Cranler

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#83 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Tuzolord"]

theres like no physics at all, I don't get why they need Physx...

HenriH-42

:? Are you sure you played the same demo as I did?

With the PhysX turned on high, every cloth has physics (for example Batman's cape), heck there are even some newspapers on the floor in the first room that have cloth physics.

Also, take a look at this screenshot.

Every single one of those tiles can be broken. 8)

He's talking about the kind of physics that have been in games since Max Payne 2 in 2003. A non static game environment, chairs desks, monitors etc all interactive. Everything besides the newspapers is non interactive. Overall, this game is archaic when it comes to physics.

You can pick up enemies and throw them in this game, imagine throwing them onto a table and the table break in half. Crysis did that.

The tile breaking isnt much more advanced than what was in Max Payne 1. Splinter Cell in 2003 had cloth physics.

This physx thing is corporate bs. That could easily be handled by the cpu.

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biggest_loser

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#84 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="HenriH-42"]

[QUOTE="Tuzolord"]

theres like no physics at all, I don't get why they need Physx...

Cranler

:? Are you sure you played the same demo as I did?

With the PhysX turned on high, every cloth has physics (for example Batman's cape), heck there are even some newspapers on the floor in the first room that have cloth physics.

Also, take a look at this screenshot.

Every single one of those tiles can be broken. 8)

He's talking about the kind of physics that have been in games since Max Payne 2 in 2003. A non static game environment, chairs desks, monitors etc all interactive. Everything besides the newspapers is non interactive. Overall, this game is archaic when it comes to physics.

You can pick up enemies and throw them in this game, imagine throwing them onto a table and the table break in half. Crysis did that.

The tile breaking isnt much more advanced than what was in Max Payne 1. Splinter Cell in 2003 had cloth physics.

This physx thing is corporate bs. That could easily be handled by the cpu.

Interesting. Could the more advanced physics stuff be what they're incorporating in the brief delay of the PC version?
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HenriH-42

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#85 HenriH-42
Member since 2007 • 2113 Posts

a bit of Riddick too

Charles_Dickens

I definitely agree with that. This game reminded me a lot of Riddick in every way. Game came out of nowhere, from a unknown studio, based on a movie/comic license, great mix of stealth/combat etc.

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Gooeykat

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#86 Gooeykat
Member since 2006 • 3412 Posts
[QUOTE="dakan45"][QUOTE="GazaAli"]2 Gb for a demo O_O ill passGazaAli
arma 2 was 3.5 i think

oh my god.3.5Gb would take about 3 nights to complete

What are you on dial up?
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dakan45

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#87 dakan45
Member since 2009 • 18819 Posts

[QUOTE="Charles_Dickens"]

a bit of Riddick too

HenriH-42

I definitely agree with that. This game reminded me a lot of Riddick in every way. Game came out of nowhere, from a unknown studio, based on a movie/comic license, great mix of stealth/combat etc.

' Yeah you also got a better sneaking method... i hope this game has more stuff than the demo and its a bit less informative an what to do, a little more free aprocah like splinter cell because the demo was really good but too linear i guess thats because its the tutorial levels.
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Bane_v2

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#88 Bane_v2
Member since 2003 • 6104 Posts
The demo has me psyched for the release. It's got a great blend of combat and stealth that is just FUN. I love the extra stuff too like the character bios and trophies. It looks great and runs even better which is a pleasant surprise. Day one buy for sure. Bring it!
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rmfd341

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#89 rmfd341
Member since 2008 • 3808 Posts

[QUOTE="Charles_Dickens"]

a bit of Riddick too

HenriH-42

I definitely agree with that. This game reminded me a lot of Riddick in every way. Game came out of nowhere, from a unknown studio, based on a movie/comic license, great mix of stealth/combat etc.

Hm...Starbreeze is now a top game developer, The Darkness anyone? Anyway, Batman is great, I had fun with the combat and I played in that room full of goons for 3 hours trying different ways to kill them, they reacted in different ways indeed. Animations are good, this game looks great.
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kpsting

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#90 kpsting
Member since 2005 • 2452 Posts

[QUOTE="kpsting"] As it stands it's just a fighting game in a one long tunnel. biggest_loser
You've seen 3 rooms in the demo?

No. Besides, what does number of rooms have with a question of whether it'll be linear or not?

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biggest_loser

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#91 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"][QUOTE="kpsting"] As it stands it's just a fighting game in a one long tunnel. kpsting

You've seen 3 rooms in the demo?

No. Besides, what does number of rooms have with a question of whether it'll be linear or not?

Because you haven't seen the whole game lol. You're not entitled to say its one long tunnel just because you've seen a few rooms in the demo. There could be some more open areas like where you find the batmobile.
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Yoshi25

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#92 Yoshi25
Member since 2004 • 4488 Posts

Just got the demo from Steam and man, am I impressed. The controls are great, the graphics were very nice, and it ran very well on my PC. I still need to get a new processor sometime though...

I will definitely be buying this game sometime.

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REforever101

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#93 REforever101
Member since 2005 • 11223 Posts

does anyone know what monster that was, that was released at the end of the demo. it wasn't bane, but i can't recall what villain that is

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Tresca_

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#94 Tresca_
Member since 2008 • 869 Posts

I could see myself playing this round the clock when it is released. Hearing Kevin Conroy, Mark Hamill and Arleen Sorkin helps it insurmountably.

If they could break it out into the rest of Gotham in a sequel I would be ecstatic. For now I can only dream...

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crazyfist36

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#95 crazyfist36
Member since 2003 • 574 Posts

does anyone know what monster that was, that was released at the end of the demo. it wasn't bane, but i can't recall what villain that is

REforever101

the story invovles weird genetic experiments being conducted at arkham. the beast at the end is the result of such god-play.

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snover2009

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#96 snover2009
Member since 2008 • 1730 Posts

I have one complaint about the demo, it is a 2 GB demo, and they don't let you fight that freak at the end to give you a taste of a Boss Battle in the game.

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REforever101

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#97 REforever101
Member since 2005 • 11223 Posts

[QUOTE="REforever101"]

does anyone know what monster that was, that was released at the end of the demo. it wasn't bane, but i can't recall what villain that is

crazyfist36

the story invovles weird genetic experiments being conducted at arkham. the beast at the end is the result of such god-play.

oh, so its no famous villain?
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tester962

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#98 tester962
Member since 2004 • 2881 Posts

I have one complaint about the demo, it is a 2 GB demo, and they don't let you fight that freak at the end to give you a taste of a Boss Battle in the game.

snover2009
the size of the demo doesnt bother me but I do agree we should have been able to have that one boss battle just to get a taste of the system. All the enemys before that die in 1-2 hits practically. Would have been nice to get a feel for a boss that would take longer to kill.
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Cranler

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#99 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="HenriH-42"]

:? Are you sure you played the same demo as I did?

With the PhysX turned on high, every cloth has physics (for example Batman's cape), heck there are even some newspapers on the floor in the first room that have cloth physics.

Also, take a look at this screenshot.

Every single one of those tiles can be broken. 8)

biggest_loser

He's talking about the kind of physics that have been in games since Max Payne 2 in 2003. A non static game environment, chairs desks, monitors etc all interactive. Everything besides the newspapers is non interactive. Overall, this game is archaic when it comes to physics.

You can pick up enemies and throw them in this game, imagine throwing them onto a table and the table break in half. Crysis did that.

The tile breaking isnt much more advanced than what was in Max Payne 1. Splinter Cell in 2003 had cloth physics.

This physx thing is corporate bs. That could easily be handled by the cpu.

Interesting. Could the more advanced physics stuff be what they're incorporating in the brief delay of the PC version?

I hope so but I doubt it. UE3 doesnt have built in physics afaik. Bioshock is the only UE3 game I know of that has a decent physics sytem and thats because it uses havok. I doubt the devs would go through that much work for just the pc version.

I would imagine the delay is for optimization and bug fixes.

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Charles_Dickens

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#100 Charles_Dickens
Member since 2009 • 1693 Posts

My feeling about demos is that, at least for me, developers, generally speaking, shouldn't release them.

I can't count the number of times when I was all set to buy a game, but then played a pre-release version of the game which was such a turnoff that I DIDN'T buy the game. Arma 2, for example, was just too confusing for me - I just gave up in frustration. (I'll maybe buy it later on - but I want a manual. The game is a mystery without documentation in some form.)

This demo, on the other hand, is a perfect example of how to show off your game to the public, and make them think about buying your title. If I've played a demo through more than five times (which I've done with this) then it means that I'm completely hooked.

This is a day one for me, no question about it. September 15'th is marked on my calender.