Trying to fix it up a bit now...?
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[QUOTE="SAGE_OF_FIRE"]Crysis 2 didn't fail because of the graphics. klusps
*Applauds* You sir nailed it.
What we need to analyze now is: Did Crysis 2 actually FAIL? Fair enough lots of people here didn't like the smaller environments etc.... but did it sell well?[QUOTE="SF_KiLLaMaN"]I don't think Crysis 2 failed at all. It entertained me, and that is what I am looking for in a video game. lawlessxwell if the game sells below expectations of the developers and publishers it's a failure in they're eyes. Where? in the first month it received the "it sold well over our expectations"
[QUOTE="lawlessx"][QUOTE="SF_KiLLaMaN"]I don't think Crysis 2 failed at all. It entertained me, and that is what I am looking for in a video game. DanielDustwell if the game sells below expectations of the developers and publishers it's a failure in they're eyes. Where? in the first month it received the "it sold well over our expectations" They are expecting to sell 7mil. Last I heard (which was awhile ago), the game might not even sell better than the 1st Crysis. They were aiming for a 94 metacritic score too.
The game's disappointingly mediocre: It moved away from what made Crysis stand out - it swapped a jungle for a city, added in quicktime events and scripted parts (one point you are told to duck because of incoming sniper fire, yet you'll never die from it as it's scripted), they added the bog standard bloody screen, the city felt small (a more spacious city was made in a Crysis mod) and there was no prone or lean (trivial yes, but don't say they did that not because of controllers).
Upping the graphics won't fix what they changed from Crysis 1 which is what most people are unhappy with.Moriarity_
Crysis 2 didn't fail because of the graphics. SAGE_OF_FIRE
Agree with both these comments.
I think he knows the actual reason it backfired but is pretending to miss the point.
Crysis failed because of the graphics. It couldn't be gameplay because you would have to buy the game to experience gameplay. Most of the people who opted not to purchase crysis 2 did so because of how the game looked not played. Crysis 2 is the same crysis you played back in 07 the same core gameplay remained intact.
I still don't get this point... Crysis 2 looks fabulous....Crysis failed because of the graphics. It couldn't be gameplay because you would have to buy the game to experience gameplay. Most of the people who opted not to purchase crysis 2 did so because of how the game looked not played. Crysis 2 is the same crysis you played back in 07 the same core gameplay remained intact.
tutt3r
The game's disappointingly mediocre: It moved away from what made Crysis stand out - it swapped a jungle for a city, added in quicktime events and scripted parts (one point you are told to duck because of incoming sniper fire, yet you'll never die from it as it's scripted), they added the bog standard bloody screen, the city felt small (a more spacious city was made in a Crysis mod) and there was no prone or lean (trivial yes, but don't say they did that not because of controllers).
cyborg100000
I don't think the swap from a jungle to a city is at fault. Using a city can have great potential in it's verticality unfortunately Crysis 2 didn't capitalize on that. It has more to do with the more linear gameplay and that has nothing to do with the setting.
I mean exploring a city using super jump to leap from one building to another to snipe and then fighting down an apartment complex to escape..kick ass. Like I said though the potential is their Crytek didn't move in on it.
[QUOTE="tutt3r"]I still don't get this point... Crysis 2 looks fabulous....Crysis failed because of the graphics. It couldn't be gameplay because you would have to buy the game to experience gameplay. Most of the people who opted not to purchase crysis 2 did so because of how the game looked not played. Crysis 2 is the same crysis you played back in 07 the same core gameplay remained intact.
FelipeInside
everyone was posting that crysis didn't fail b/c of graphics. All the hype and the eventual bashing of crysis revolved around the graphics not gameplay.
And yes crysis 2 did look fabulous when it first came out and even more so now, but it wasn't enough.
I still don't get this point... Crysis 2 looks fabulous....[QUOTE="FelipeInside"][QUOTE="tutt3r"]
Crysis failed because of the graphics. It couldn't be gameplay because you would have to buy the game to experience gameplay. Most of the people who opted not to purchase crysis 2 did so because of how the game looked not played. Crysis 2 is the same crysis you played back in 07 the same core gameplay remained intact.
tutt3r
everyone was posting that crysis didn't fail b/c of graphics. All the hype and the eventual bashing of crysis revolved around the graphics not gameplay.
And yes crysis 2 did look fabulous when it first came out and even more so now, but it wasn't enough.
BS. People complained about the streamlining of the nanosuite, more linear levels, no advanced graphics options, no anti-cheat for multiplayer, and much more that doesn't have to do with how good the game looks.Was Yerli specifically referring to graphics? I take it more as a general statement about the 'direction' Crytek took with Crysis 2. That Crytek released a long-requested patch to improve the graphics doesn't mean they're oblivious to all other complaints... it sounds more like they've been listening to the feedback a bit, actually.
[QUOTE="SAGE_OF_FIRE"]Crysis 2 didn't fail because of the graphics. pelvist
^^^
Is there still no editor for Crysis2 yet?
If you're talking about the map editor, it will be out wednesday.
I enjoyed Crysis 2. Kudos to Crytek forgiving us this huge update. It's rare to see this kind of PC support for multiplatform games these days.
[QUOTE="pelvist"]
[QUOTE="SAGE_OF_FIRE"]Crysis 2 didn't fail because of the graphics. ralph2190
^^^
Is there still no editor for Crysis2 yet?
If you're talking about the map editor, it will be out wednesday.
I enjoyed Crysis 2. Kudos to Crytek forgiving us this huge update. It's rare to see this kind of PC support for multiplatform games these days.
True, but the game should have RELEASED with DX11 support....[QUOTE="pelvist"]
[QUOTE="SAGE_OF_FIRE"]Crysis 2 didn't fail because of the graphics. ralph2190
^^^
Is there still no editor for Crysis2 yet?
If you're talking about the map editor, it will be out wednesday.
I enjoyed Crysis 2. Kudos to Crytek forgiving us this huge update. It's rare to see this kind of PC support for multiplatform games these days.
Don't worry, these martyrs of virtue were payed in the millions by Nvidia for releasing a DX11 patch...[QUOTE="klusps"][QUOTE="SAGE_OF_FIRE"]Crysis 2 didn't fail because of the graphics. FelipeInside
*Applauds* You sir nailed it.
What we need to analyze now is: Did Crysis 2 actually FAIL? Fair enough lots of people here didn't like the smaller environments etc.... but did it sell well?NPD listed Crysis 2 below games like Homefront and Dragon Age II which didn't exactly put up some great numbers either.
Crytek thought that just because Call of Duty and Halo are massive sellers, Crysis would do just as well if it were on consoles. It was an idiotic assumption and now that they failed to attract a significant amount of console gamers, they're backpaddling on their deliberate decision to cater to the console crowd. F*** 'em. Let them make their bulls*** Kinect game which will fail even more.
There's a valuable lesson to be learned here, but what's most pathetic, it's doubtful they got it based on what they're saying here. Sorry Crytek, DirectX 11 won't change Crysis 2's design.
What we need to analyze now is: Did Crysis 2 actually FAIL? Fair enough lots of people here didn't like the smaller environments etc.... but did it sell well?[QUOTE="FelipeInside"][QUOTE="klusps"]
*Applauds* You sir nailed it.
UpInFlames
NPD listed Crysis 2 below games like Homefront and Dragon Age II which didn't exactly put up some great numbers either.
Crytek thought that just because Call of Duty and Halo are massive sellers, Crysis would do just as well if it were on consoles. It was an idiotic assumption and now that they failed to attract a significant amount of console gamers, they're backpaddling on their deliberate decision to cater to the console crowd. 'em. Let them make their Kinect game which will fail even more.
There's a valuable lesson to be learned here, but what's most pathetic, it's doubtful they got it based on what they're saying here. Sorry Crytek, DirectX 11 won't change Crysis 2's design.
Crytek are hypocrites. With Crysis they were whining that they didn't get Halo or COD sales. Guess what, they got nowhere near with Crysis 2 either.What we need to analyze now is: Did Crysis 2 actually FAIL? Fair enough lots of people here didn't like the smaller environments etc.... but did it sell well?[QUOTE="FelipeInside"][QUOTE="klusps"]
*Applauds* You sir nailed it.
UpInFlames
NPD listed Crysis 2 below games like Homefront and Dragon Age II which didn't exactly put up some great numbers either.
Crytek thought that just because Call of Duty and Halo are massive sellers, Crysis would do just as well if it were on consoles. It was an idiotic assumption and now that they failed to attract a significant amount of console gamers, they're backpaddling on their deliberate decision to cater to the console crowd. F*** 'em. Let them make their bulls*** Kinect game which will fail even more.
There's a valuable lesson to be learned here, but what's most pathetic, it's doubtful they got it based on what they're saying here. Sorry Crytek, DirectX 11 won't change Crysis 2's design.
While I'm glad they followed up and were at least true to their word, I can completely agree with your last statement. Problem was Crytek's direction ultimately, and assumption that their IPs breadth would make an impact on console space - when its own IPs and brands of shooter already do. This is in a day and age where Medal of Honour underperformed and even exclusives like Killzone 3. It was a poor judgement on a whole, as far as the fanbase and profit to budget went. Honestly I'm interested in seeing how they move forwards from here. This was their first multiplatform let alone console release, and first title with a monolithic budget and marketing campaign behind it. Licensing their engine is a good idea, as is a toolset, but they're competing with UDK and Unity already; their best tech demo is Crysis 2 for it atm.[QUOTE="ralph2190"][QUOTE="pelvist"]
^^^
Is there still no editor for Crysis2 yet?
FelipeInside
If you're talking about the map editor, it will be out wednesday.
I enjoyed Crysis 2. Kudos to Crytek forgiving us this huge update. It's rare to see this kind of PC support for multiplatform games these days.
True, but the game should have RELEASED with DX11 support....I'm fine with the delayed DX11 content, at least the difference is huge unlike in Crysis were enabling DX10 would only give you object-based motion blur or like in Metro 2033 were tessellation barely does anything (ADOF just makes the game look blurry).
I thought the game looked great before the patch.. And I thought it was a great sequel.. That had its own strengths and weaknesses.. You know for the PC community constantly claiming they are not a bunch graphic whores.. We sure sounded like it (many people in these boards at least) when we began crying about Crysis 2 being dumbed down which seemed to be based all around graphics.. This was th main complaint I heard about this game.. Both Crysis's imo are great.. Crysis 1 had better open environments and varying environments.. Crysis 2 had a strong story and narative. Along with way better pacing.. sSubZerOoProblem is Crysis 2's smaller confines aren't interesting to progress, the pacing is all off (in no shape or form is it better, this is a game that introduces an important character while throwing exposition at the player, as they are tasked with fighting through aliens), the narrative is a mixture of great moments and horrible restrictions and the plot and characters are profoundly forgettable.
It's a game that squanders the freedom of choice, scope and scale of the first game, as well as complexity and intricacies that made it what it is.
Did console hardware have something to do with it? Well in scaling levels yes, however there were still a few decent contained spaces. Problem was the massive swing in direction - Crytek wanted their game to compete directly with the CODalikes, and all the changes show.
From the on rails nature of scripting, the level design (broadly here, throttling to skirmishes), right down to the inclusion of a cover system, armour emphasis and decreased player mobility (which went hand in hand with the level design). And at the same time the game had one of the worst PC releases this year, with its broken multiplayer and complete lack of graphics options, we had to rely on Wasdie's own utility for it, especially to fix things like the unbelievable FOV of 55
It was evidently completely directed at this new audience. Crysis 2 is a good game for what it is, it just isn't anywhere near as unique as the first was, nor will it be as fondly remembered. I imagine for most people who were fans of Crytek games it was forgettable.
That's not because 'Crytek solid out', people aren't bemoaning about The Witcher 2 being ported or Battlefield 3, it's because the game stands as it is.
I remember a lot of the complaints being about graphics when this game was first released. The textures were crappy, weird console AA, barely looks better than consoles and so on and so forth. But there was also a lot of complaints about the gameplay and lack of advanced options. From what I see, the game should have been released around now really, with the DX11 already included. Crytek would have definately gotten less grief than they have gotten, thats for sure.
But that said they have to find the right balance between giving original fans what they want and attracting new fans. I honestly see nothing wrong about trying to grow your audiance, but the series was already known for giving the player certain things. Especially among that is the freedom to choose how to tackle your objective. It would have been awesome to have large open levels 10 square city blocks wide for instance, with many different paths (allow me to blow holes in walls to open a new path even) that could have still been done on consoles but would have given pc gamers more of what they wanted. Keep lean and prone because there is absolutely no reason to remove them. Keep what worked from the original and still tell the story you want to tell.
The game is still good, so I kinda get pissed when I hear people saying it's total crap when it isnt. Your expectations weren't met. You have the same feeling as I had when I saw Spiderman 3. I was like WTH??? So I get the feeling. But the game isn't crap, never was. It has its good moments and is stunningly beautiful to boot, even moreso now. I just think people need to get over their prejudices and just be objective. If this was any other game we were talking about people would be fawning all over it, just think of it that way.
I didn't buy because, I have a dx11 card and thought I'd wait for the full experience, looks like I'll finally get to play it, and I'll get it for cheap now too
Developers always seem too concerned with appealing to a new/difference audience, with little concern for the audience they already built up. What they fail to realize is that it's a much better idea to attract players by creating a great original game - not a game that's purely trying to garner an audience by copying other games.KHAndAnime
Good game, good job.
Looks even more outstanding on my PC with the updates.
However graphics wise Crysis and Crysis Warhead are still the kings on PC.
I thought the game looked great before the patch.. And I thought it was a great sequel.. That had its own strengths and weaknesses.. You know for the PC community constantly claiming they are not a bunch graphic whores.. We sure sounded like it (many people in these boards at least) when we began crying about Crysis 2 being dumbed down which seemed to be based all around graphics.. This was th main complaint I heard about this game.. Both Crysis's imo are great.. Crysis 1 had better open environments and varying environments.. Crysis 2 had a strong story and narative. Along with way better pacing.. sSubZerOo
Finally, a Gamespot user that's neither whiny or close minded. At least I feel that Crysis 2 is a much better game than 1 and Warhead.
Crysis 2 being dumbed down which seemed to be based all around graphics.. This was th main complaint I heard about this game..sSubZerOo
My main complaint was about the sandbox open world missing, vehicles and the changes in the suit. Graphically Crysis 2 looked much better than any game out there even before the patch, although a bit blurry.
Both Crysis's imo are great.. Crysis 1 had better open environments and varying environments.. Crysis 2 had a strong story and narative. Along with way better pacing.. sSubZerOo
Yeah but I never cared about the story in Crysis. It was all about replayability which that big island delivered. I don't want to give that up for a better story and narrative. I'll take those in a rpg which are delivered a lot better. I wanted Crysis to be Crysis.
[QUOTE="sSubZerOo"]I thought the game looked great before the patch.. And I thought it was a great sequel.. That had its own strengths and weaknesses.. You know for the PC community constantly claiming they are not a bunch graphic whores.. We sure sounded like it (many people in these boards at least) when we began crying about Crysis 2 being dumbed down which seemed to be based all around graphics.. This was th main complaint I heard about this game.. Both Crysis's imo are great.. Crysis 1 had better open environments and varying environments.. Crysis 2 had a strong story and narative. Along with way better pacing.. KillerJuan77
Finally, a Gamespot user that's neither whiny or close minded. At least I feel that Crysis 2 is a much better game than 1 and Warhead.
But the people who don't feel the same way as YOU are whiny and close minded...right?Can't beat that argument.
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