Check it out!!! :D
can somebody who's an ign insider give me the link to the HD vid review :D
This topic is locked from further discussion.
sweet.
"...it feels like Crytek openly borrowed a page or two from director Michael Bay."
i don't know if this is a compliment, since i hate michael bay movies, but it sounds like the game's basically a super-charged crysis!
but this is what caught my attention:
"Used correctly, the nanosuit lets you basically be the alien Predator from the movies, and the open nature of the levels means that you can dictate the terms of the battle."
and i thought for a second that the game might let you climb trees and jump from one tree to another and stuff, but i don't think that's what they meant. seriously, crysis 2 should feature the ability to climb trees and try and duplicate what it would really be like to be the predator.
Honestly i think Warhead should have been the original Crysis, it looks to be a more exciting experience and the fact its mean't to run better on a wider range of PC's is just really cool.
I didn't think Crysis was that great to be honest and i was guilty of judging Warhead in a negative view because of that but i find myself slowly coming around to thinking Warhead may just be truely awesome.
Now if only someone would make a Predator Mod for Crysis or Warhead so we can really be the predator!
crysis 2 should feature the ability to climb trees and try and duplicate what it would really be like to be the predator. JnWycliffe
That could be exceptionally cool! I'm stoked to see such positive comments about Warhead, I had an absolute blast with Crysis. More + better Crysis = :D :D :D
Im surprised to see that Crytek's 700$ PC can actually run the game at Enthusiast (very high) settings.. that's a great achievment!, i guess the lamers would now stop talking about the so called 5000$ PCs. Also i think this time Gametrailers.com editors wouldn't be able to Cry like they did last year... Last they said "We spent a full week in upgrading our PC & we're still having problems running it smoothly".. that was the second most hillarious comment i ve heard from a professional reviewer. the first funny review was posted by IGN AU which gave Crysis a 8.3 & in their whole review.. they only complained about the game's performance on a single 8800.. But i'll sure be waiting to see their opinion on Warhead this time.
For an expansion pack that only adds 2 new weapons and vehicles? What bull****.ZuluEcho14
well that's ok, but now you tell me a game where the player has complete freedom to Mod any of it's weapons.. anytime!. more than 1 or 2 weapons aren't really necessary.. but i too would have loved to see atleast 1 new shotgun or rifle.. just 1...:P but it seems Crytek have modified the weapon sounds of both scar & fy71.. so it'll be refreshing to use them as well.
[QUOTE="ZuluEcho14"]For an expansion pack that only adds 2 new weapons and vehicles? What bull****.s_emi_xxxxx
well that's ok, but now you tell me a game where the player has complete freedom to Mod any of it's weapons.. anytime!. more than 1 or 2 weapons aren't really necessary.. but i too would have loved to see atleast 1 new shotgun or rifle.. just 1...:P but it seems Crytek have modified the weapon sounds of both scar & fy71.. so it'll be refreshing to use them as well.
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
[QUOTE="s_emi_xxxxx"][QUOTE="ZuluEcho14"]For an expansion pack that only adds 2 new weapons and vehicles? What bull****.ZuluEcho14
well that's ok, but now you tell me a game where the player has complete freedom to Mod any of it's weapons.. anytime!. more than 1 or 2 weapons aren't really necessary.. but i too would have loved to see atleast 1 new shotgun or rifle.. just 1...:P but it seems Crytek have modified the weapon sounds of both scar & fy71.. so it'll be refreshing to use them as well.
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
You haven't played Crysis have you? They're saving Prophet for the sequel. Crysis Warhead is a spin-off starring Psycho in a 5-hour campaign based on events in Crysis that you haven't seen because you played as Nomad in part 1. I would have liked to see more weapons as well, but what can you expect from a 5-hour standalone video game @ $30? They put in some pretty sweet vehicles in this one and improved the controls. I still think it's completely worth it.
just read the Eurogamer reviews, looks really cool, even better than I hoped :
http://www.eurogamer.net/article.php?article_id=235563
Because although Warhead isn't the most time-consuming initial playthrough - it's a side-story rather than a true sequel, after all - it manages to throw in a surprising amount of variety, and, with that, a considerable degree of replayability. It may not take days of your life to complete, but it never asks you to do the same thing twice, and the chances are that, as with the original, each subsequent playthrough will reveal an unexpected side to most of the set-pieces.
....
The original Crysis may have given you the basic tools, but Warhead allows you to really use them, and while its previous titles made it clear that Crytek knew technology like few others, it's this strange off-shoot Warhead that proves it's no slouch when it comes to level design and set-pieces either.
eurogamer
[QUOTE="ZuluEcho14"][QUOTE="s_emi_xxxxx"][QUOTE="ZuluEcho14"]For an expansion pack that only adds 2 new weapons and vehicles? What bull****.Elann2008
well that's ok, but now you tell me a game where the player has complete freedom to Mod any of it's weapons.. anytime!. more than 1 or 2 weapons aren't really necessary.. but i too would have loved to see atleast 1 new shotgun or rifle.. just 1...:P but it seems Crytek have modified the weapon sounds of both scar & fy71.. so it'll be refreshing to use them as well.
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
You haven't played Crysis have you? They're saving Prophet for the sequel. Crysis Warhead is a spin-off starring Psycho in a 5-hour campaign based on events in Crysis that you haven't seen because you played as Nomad in part 1. I would have liked to see more weapons as well, but what can you expect from a 5-hour standalone video game @ $30? They put in some pretty sweet vehicles in this one and improved the controls. I still think it's completely worth it.
Psycho didn't see anything special, he didn't knew those things where aliens, he is the most unware character of what is going on so we won't get any new information, the only actual thing that changes is the character(which you won't even notice becuase the only thing you see is a ****ing pair of arms with a weapon) and the places on the island and I doubt there will be much difference in the scenarios. 30$ for that quick EA cash in=/=9.4.
[QUOTE="Elann2008"][QUOTE="ZuluEcho14"][QUOTE="s_emi_xxxxx"][QUOTE="ZuluEcho14"]For an expansion pack that only adds 2 new weapons and vehicles? What bull****.ZuluEcho14
well that's ok, but now you tell me a game where the player has complete freedom to Mod any of it's weapons.. anytime!. more than 1 or 2 weapons aren't really necessary.. but i too would have loved to see atleast 1 new shotgun or rifle.. just 1...:P but it seems Crytek have modified the weapon sounds of both scar & fy71.. so it'll be refreshing to use them as well.
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
You haven't played Crysis have you? They're saving Prophet for the sequel. Crysis Warhead is a spin-off starring Psycho in a 5-hour campaign based on events in Crysis that you haven't seen because you played as Nomad in part 1. I would have liked to see more weapons as well, but what can you expect from a 5-hour standalone video game @ $30? They put in some pretty sweet vehicles in this one and improved the controls. I still think it's completely worth it.
Psycho didn't see anything special, he didn't knew those things where aliens, he is the most unware character of what is going on so we won't get any new information, the only actual thing that changes is the character(which you won't even notice becuase the only thing you see is a ****ing pair of arms with a weapon) and the places on the island and I doubt there will be much difference in the scenarios. 30$ for that quick EA cash in=/=9.4.
Oh why the hate...? He didn't see anything special? he caught this one big alien thing in the game? And we didn't know what JSOC assigned him when Nomad completed the assault level. How do you know they weren't interesting? You Crytek or something?
From your posts I doubt you even have played the original Crysis. Just another hater, another blind one.
Oh why the hate...? He didn't see anything special? he caught this one big alien thing in the game? And we didn't know what JSOC assigned him when Nomad completed the assault level. How do you know they weren't interesting? You Crytek or something?
From your posts I doubt you even have played the original Crysis. Just another hater, another blind one.
shalashaska88
Yes I have played Crysis, I didn't remenber Psycho capturing an alien, I tought that was Psycho or Nomad.
Awesome. Since the review is by Jason Ocampo, that means he liked it roughly as much as Crysis (which he gave a 9.5 when he was here). I liked almost everything in the review. Better graphics, better performance (he said he was able to do enthusiast at 1680x1050 on the EA system, so my GTX 260 should also handle it nicely), more focus on sandbox gameplay (can't wait to fight the aliens in a non-linear environment), and more of the general Crysis magic. I'm sure I'll get more than 5 hours out of it, too, because I like to mess around a lot.
Couple things, though. I actually would prefer first-person cutscenes. However, I understand why they're doing this. We've only ever seen Psycho in the third-person before, and they want to keep it that way and make sure we don't feel too attached to Psycho so they can keep the focus on Nomad (I'm guessing).
Another thing is, Jason says the game is much more action-focused, but I hope that just depends on how you play it. That is, I hope you can take things slow and steady all the time if you want. Creeping along and silently killing my unwitting enemies in Crysis made up some of my favorite moments.
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
ZuluEcho14
You could say something similar about Opposing Force. "Half-Life: Opposing Force, what matters is the added content, and what is it? A few new weapons and enemies, same old Black Mesa but now told through a military grunt." Yet most would agree that Opposing Force was great. You don't seem to understand that most people really like the idea of playing the same events and story they already have through a different character's experience. I wouldn't care if Warhead added nothing new as far as different content, a different perspective on the same timeline alone would make me excited to play it. We need more spinoffs and expansions that do this, in fact. It's a very interesting, under-exploited concept.
And I've addressed this nonsense about Prophet before. From the moment Prophet begins his escape to actually escaping from the core would not play out long enough for a retail release without artificially drawing things out, which would feel forced and contrived. While I would like to play out his little bit there in some kind of free mini-release similar to Lost Coast, that's all you could really get out of it. My point is, Prophet did not have enough happen to him to play through his experience in a full-fledged expansion.
Psycho had a whole heap of things happen that we don't know about, and on top of that, saying Prophet had more interesting things happen is awfully presumptuous. We don't even know what happened to Psycho yet, so there's no way to say how interesting or uninteresting it was compared to Prophet's experience.
sweet.
"...it feels like Crytek openly borrowed a page or two from director Michael Bay."
i don't know if this is a compliment, since i hate michael bay movies, but it sounds like the game's basically a super-charged crysis!
but this is what caught my attention:
"Used correctly, the nanosuit lets you basically be the alien Predator from the movies, and the open nature of the levels means that you can dictate the terms of the battle."
and i thought for a second that the game might let you climb trees and jump from one tree to another and stuff, but i don't think that's what they meant. seriously, crysis 2 should feature the ability to climb trees and try and duplicate what it would really be like to be the predator.
JnWycliffe
Neither does Uwe Boll.
~V
Jason Ocampo was Gamespot's best reviewer. He really knows how to write!
Baranga
agree,
@ZuluEcho14
Dude, stop trying to act like you know everything about Crysis & Warhead. You better go and play the first one as i think you've only played it's SP Demo.
Awesome. Since the review is by Jason Ocampo, that means he liked it roughly as much as Crysis (which he gave a 9.5 when he was here). I liked almost everything in the review. Better graphics, better performance (he said he was able to do enthusiast at 1680x1050 on the EA system, so my GTX 260 should also handle it nicely), more focus on sandbox gameplay (can't wait to fight the aliens in a non-linear environment), and more of the general Crysis magic. I'm sure I'll get more than 5 hours out of it, too, because I like to mess around a lot.
Couple things, though. I actually would prefer first-person cutscenes. However, I understand why they're doing this. We've only ever seen Psycho in the third-person before, and they want to keep it that way and make sure we don't feel too attached to Psycho so they can keep the focus on Nomad (I'm guessing).
Another thing is, Jason says the game is much more action-focused, but I hope that just depends on how you play it. That is, I hope you can take things slow and steady all the time if you want. Creeping along and silently killing my unwitting enemies in Crysis made up some of my favorite moments.
[QUOTE="ZuluEcho14"]
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
JP_Russell
You could say something similar about Opposing Force. "Half-Life: Opposing Force, what matters is the added content, and what is it? A few new weapons and enemies, same old Black Mesa but now told through a military grunt." Yet most would agree that Opposing Force was great. You don't seem to understand that most people really like the idea of playing the same events and story they already have through a different character's experience. I wouldn't care if Warhead added nothing new as far as different content, a different perspective on the same timeline alone would make me excited to play it. We need more spinoffs and expansions that do this, in fact. It's a very interesting, under-exploited concept.
And I've addressed this nonsense about Prophet before. From the moment Prophet begins his escape to actually escaping from the core would not play out long enough for a retail release without artificially drawing things out, which would feel forced and contrived. While I would like to play out his little bit there in some kind of free mini-release similar to Lost Coast, that's all you could really get out of it. My point is, Prophet did not have enough happen to him to play through his experience in a full-fledged expansion.
Psycho had a whole heap of things happen that we don't know about, and on top of that, saying Prophet had more interesting things happen is awfully presumptuous. We don't even know what happened to Psycho yet, so there's no way to say how interesting or uninteresting it was compared to Prophet's experience.
Did I say I tought Half-Life: Opposing Force was good? You must be hearing things... or... seeing in this case.
And like I said, Psycho was the most unware character, either he is doing a good job hidding is knowledge, or he had nothing happen to him, Prophet disappeared before halfway throught the game while this game is going to take place just before the tank mission apperantly.
[QUOTE="shalashaska88"]Oh why the hate...? He didn't see anything special? he caught this one big alien thing in the game? And we didn't know what JSOC assigned him when Nomad completed the assault level. How do you know they weren't interesting? You Crytek or something?
From your posts I doubt you even have played the original Crysis. Just another hater, another blind one.
ZuluEcho14
Yes I have played Crysis, I didn't remenber Psycho capturing an alien, I tought that was Psycho or Nomad.
Riiiight.
[QUOTE="JP_Russell"]Awesome. Since the review is by Jason Ocampo, that means he liked it roughly as much as Crysis (which he gave a 9.5 when he was here). I liked almost everything in the review. Better graphics, better performance (he said he was able to do enthusiast at 1680x1050 on the EA system, so my GTX 260 should also handle it nicely), more focus on sandbox gameplay (can't wait to fight the aliens in a non-linear environment), and more of the general Crysis magic. I'm sure I'll get more than 5 hours out of it, too, because I like to mess around a lot.
Couple things, though. I actually would prefer first-person cutscenes. However, I understand why they're doing this. We've only ever seen Psycho in the third-person before, and they want to keep it that way and make sure we don't feel too attached to Psycho so they can keep the focus on Nomad (I'm guessing).
Another thing is, Jason says the game is much more action-focused, but I hope that just depends on how you play it. That is, I hope you can take things slow and steady all the time if you want. Creeping along and silently killing my unwitting enemies in Crysis made up some of my favorite moments.
[QUOTE="ZuluEcho14"]
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
ZuluEcho14
You could say something similar about Opposing Force. "Half-Life: Opposing Force, what matters is the added content, and what is it? A few new weapons and enemies, same old Black Mesa but now told through a military grunt." Yet most would agree that Opposing Force was great. You don't seem to understand that most people really like the idea of playing the same events and story they already have through a different character's experience. I wouldn't care if Warhead added nothing new as far as different content, a different perspective on the same timeline alone would make me excited to play it. We need more spinoffs and expansions that do this, in fact. It's a very interesting, under-exploited concept.
And I've addressed this nonsense about Prophet before. From the moment Prophet begins his escape to actually escaping from the core would not play out long enough for a retail release without artificially drawing things out, which would feel forced and contrived. While I would like to play out his little bit there in some kind of free mini-release similar to Lost Coast, that's all you could really get out of it. My point is, Prophet did not have enough happen to him to play through his experience in a full-fledged expansion.
Psycho had a whole heap of things happen that we don't know about, and on top of that, saying Prophet had more interesting things happen is awfully presumptuous. We don't even know what happened to Psycho yet, so there's no way to say how interesting or uninteresting it was compared to Prophet's experience.
Did I say I tought Half-Life: Opposing Fronts was good? You must be hearing things... or... seeing in this case.
And like I said, Psycho was the most unware character, either he is doing a good job hidding is knowledge, or he had nothing happen to him.
Do you mean 'Half-Life: Opposing Force'?
Oh, and the storyline of Crysis was terrible. Comparing it to Half-Life is heretical.
~V
[QUOTE="ZuluEcho14"][QUOTE="JP_Russell"]Awesome. Since the review is by Jason Ocampo, that means he liked it roughly as much as Crysis (which he gave a 9.5 when he was here). I liked almost everything in the review. Better graphics, better performance (he said he was able to do enthusiast at 1680x1050 on the EA system, so my GTX 260 should also handle it nicely), more focus on sandbox gameplay (can't wait to fight the aliens in a non-linear environment), and more of the general Crysis magic. I'm sure I'll get more than 5 hours out of it, too, because I like to mess around a lot.
Couple things, though. I actually would prefer first-person cutscenes. However, I understand why they're doing this. We've only ever seen Psycho in the third-person before, and they want to keep it that way and make sure we don't feel too attached to Psycho so they can keep the focus on Nomad (I'm guessing).
Another thing is, Jason says the game is much more action-focused, but I hope that just depends on how you play it. That is, I hope you can take things slow and steady all the time if you want. Creeping along and silently killing my unwitting enemies in Crysis made up some of my favorite moments.
[QUOTE="ZuluEcho14"]
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
LordVanil
You could say something similar about Opposing Force. "Half-Life: Opposing Force, what matters is the added content, and what is it? A few new weapons and enemies, same old Black Mesa but now told through a military grunt." Yet most would agree that Opposing Force was great. You don't seem to understand that most people really like the idea of playing the same events and story they already have through a different character's experience. I wouldn't care if Warhead added nothing new as far as different content, a different perspective on the same timeline alone would make me excited to play it. We need more spinoffs and expansions that do this, in fact. It's a very interesting, under-exploited concept.
And I've addressed this nonsense about Prophet before. From the moment Prophet begins his escape to actually escaping from the core would not play out long enough for a retail release without artificially drawing things out, which would feel forced and contrived. While I would like to play out his little bit there in some kind of free mini-release similar to Lost Coast, that's all you could really get out of it. My point is, Prophet did not have enough happen to him to play through his experience in a full-fledged expansion.
Psycho had a whole heap of things happen that we don't know about, and on top of that, saying Prophet had more interesting things happen is awfully presumptuous. We don't even know what happened to Psycho yet, so there's no way to say how interesting or uninteresting it was compared to Prophet's experience.
Did I say I tought Half-Life: Opposing Fronts was good? You must be hearing things... or... seeing in this case.
And like I said, Psycho was the most unware character, either he is doing a good job hidding is knowledge, or he had nothing happen to him.
Do you mean 'Half-Life: Opposing Force'?
Oh, and the storyline of Crysis was terrible. Comparing it to Half-Life is heretical.
~V
Other FPSes have bad storylines too. Why must Crysis be the only victim?
[Do you mean 'Half-Life: Opposing Force'?
Oh, and the storyline of Crysis was terrible. Comparing it to Half-Life is heretical.
~V
LordVanil
Since when was Half-Life's storyline good?
[QUOTE="LordVanil"][Do you mean 'Half-Life: Opposing Force'?
Oh, and the storyline of Crysis was terrible. Comparing it to Half-Life is heretical.
~V
ZuluEcho14
Since when was Half-Life's storyline good?
Half-Life's storyline was good when taken in context. That is: it was an FPS. The manner in which the storyline was delivered was exceptional at the time. I'm talking about the original game, as opposed to the second one.
~V
Did I say I tought Half-Life: Opposing Fronts was good? You must be hearing things... or... seeing in this case.
ZuluEcho14
Perhaps you should read what I said again. I said "Yet most people would agree it was great." And my point was that Warhead is to Crysis as OF was to HL. To say it doesn't deserve a comparable score to Crysis just because it doesn't add a whole lot in the way of new content is silly. The fact alone that you're playing through a different, already established character, in totally different areas of the island, is like a huge chunk of different content itself.
Furthermore, it's a standalone expansion. Expansions rarely ever have enough new content to shout about. Expansions are about giving more of the same with a pinch of new.
And like I said, Psycho was the most unware character, either he is doing a good job hidding is knowledge, or he had nothing happen to him.
ZuluEcho14
Wait, so you think Psycho had nothing happen to him because he never talked about what happened to him? What were you expecting?
"Oi, Nomad, come 'ere! Listen, you won't believe this, mate. This one time, at band cam- I mean, in a Korean camp..."
They're in the middle of a huge invasion, they don't have time to go over what happened to one another. And regardless of what happened to Psycho, the point remains that there is not enoughcontent in what happened to Prophet to put it in a retail release.
Oh, and the storyline of Crysis was terrible. Comparing it to Half-Life is heretical.
LordVanil
And Half-Life barely even had a story. It was a well-done mish-mash of happenings that gave you a remarkable idea, all things considered, of what was going on. But it lacked many of the literary distinctions of a "story" nonetheless.
And I personally think the story of Crysis is fine; nothing special, but kept me engaged and interested the whole way. No less than Half-Life's did.
[QUOTE="ZuluEcho14"]Did I say I tought Half-Life: Opposing Fronts was good? You must be hearing things... or... seeing in this case.
JP_Russell
Perhaps you should read what I said again. I said "Yet most people would agree it was great." And my point was that Warhead is to Crysis as OF was to HL. To say it doesn't deserve a comparable score to Crysis just because it doesn't add a whole lot in the way of new content is silly. The fact alone that you're playing through a different, already established character, in totally different areas of the island, is like a huge chunk of different content itself.
Furthermore, it's a standalone expansion. Expansions rarely ever have enough new content to shout about. Expansions are about giving more of the same with a pinch of new.
And like I said, Psycho was the most unware character, either he is doing a good job hidding is knowledge, or he had nothing happen to him.
ZuluEcho14
Wait, so you think Psycho had nothing happen to him because he never talked about what happened to him? What were you expecting?
"Oi, Nomad, come 'ere! Listen, you won't believe this, mate. This one time, at band cam- I mean, in a Korean camp..."
They're in the middle of a huge invasion, they don't have time to go over what happened to one another. And regardless of what happened to Psycho, the point remains that there is not enoughcontent in what happened to Prophet to put it in a retail release.
Oh, and the storyline of Crysis was terrible. Comparing it to Half-Life is heretical.
LordVanil
And Half-Life barely even had a story. It was a well-done mish-mash of happenings that gave you a remarkable idea, all things considered, of what was going on. But it lacked many of the literary distinctions of a "story" nonetheless.
And I personally think the story of Crysis is fine; nothing special, but kept me engaged and interested the whole way. No less than Half-Life's did.
"the point remains that there is not enoughcontent in what happened to Prophet to put it in a retail release."
Excuse me? The guy was taken anyway by an alien, and came back all of a sudden with a modiefied alien weapon that would have taken weaks or even months to modify and was in a big hurry to go back to the island alone, he is the one that knows more about the aliens and what is happening if you ask me.
Also Nomad and Psycho had a lot of moments where they could have talked, in the VTOL before the assault mission, on the intercom in the assault mission and almost every mission after that before you enter the spaceship, and on the carrier before it's invaded.
[QUOTE="s_emi_xxxxx"][QUOTE="ZuluEcho14"]For an expansion pack that only adds 2 new weapons and vehicles? What bull****.ZuluEcho14
well that's ok, but now you tell me a game where the player has complete freedom to Mod any of it's weapons.. anytime!. more than 1 or 2 weapons aren't really necessary.. but i too would have loved to see atleast 1 new shotgun or rifle.. just 1...:P but it seems Crytek have modified the weapon sounds of both scar & fy71.. so it'll be refreshing to use them as well.
I'm not talking about Crysis, I'm talking about Crysis Warhead, what matters is the added content and what is it? Two new weapons and vehicles and the same story, on the same island but now told through Psycho, which doesn't have any thing usefull to say, it should atleast been about Prophet, he had more interesting things to happen to him.
You didnt actual read the review did you ...
You didnt actual read the review did you ...
PC360Wii
Humm... no, actually I didn't :oops: lol
But 9.4 out of 10 is absurd when they gave SoulStorm a 7 is heresy, and Gamespot was even worse.
[QUOTE="PC360Wii"]You didnt actual read the review did you ...
ZuluEcho14
Humm... no, actually I didn't :oops: lol
But 9.4 out of 10 is absurd when they gave SoulStorm a 7 is heresy, and Gamespot was even worse.
maybe you should read the review, in that case. they make a lot of good points on it and explain how the game's different from crysis.
[QUOTE="ZuluEcho14"][QUOTE="PC360Wii"]You didnt actual read the review did you ...
JnWycliffe
Humm... no, actually I didn't :oops: lol
But 9.4 out of 10 is absurd when they gave SoulStorm a 7 is heresy, and Gamespot was even worse.
maybe you should read the review, in that case. they make a lot of good points on it and explain how the game's different from crysis.
But it's 3 pages long:(
I'll read it some other time.
[QUOTE="JnWycliffe"][QUOTE="ZuluEcho14"][QUOTE="PC360Wii"]You didnt actual read the review did you ...
ZuluEcho14
Humm... no, actually I didn't :oops: lol
But 9.4 out of 10 is absurd when they gave SoulStorm a 7 is heresy, and Gamespot was even worse.
maybe you should read the review, in that case. they make a lot of good points on it and explain how the game's different from crysis.
But it's 3 pages long:(
I'll read it some other time.
bookmark it, my favorite part of the review, well the only part that mattered to me was the last little bit. it looks better than crysis, and preforms better than crysis.. finally optimizing an engine with such high potential instead of just promoting GPU after GPU sales.[QUOTE="JnWycliffe"][QUOTE="ZuluEcho14"][QUOTE="PC360Wii"]You didnt actual read the review did you ...
ZuluEcho14
Humm... no, actually I didn't :oops: lol
But 9.4 out of 10 is absurd when they gave SoulStorm a 7 is heresy, and Gamespot was even worse.
maybe you should read the review, in that case. they make a lot of good points on it and explain how the game's different from crysis.
But it's 3 pages long:(
I'll read it some other time.
:P
but seriously, why are you cpmplaining about a review when you haven't even read it?
"the point remains that there is not enoughcontent in what happened to Prophet to put it in a retail release."
Excuse me? The guy was taken anyway by an alien, and came back all of a sudden with a modiefied alien weapon that would have taken weaks or even months to modify and was in a big hurry to go back to the island alone, he is the one that knows more about the aliens and what is happening if you ask me.
ZuluEcho14
Weeks or months? The game from beginning to end takes place over the space of two days, for crying out loud. You start very early in the morning / very late at night. It doesn't become night again until the end of level 3. You then play through the second day, including going through the alien core, all the way until the aircraft carrier, where it is night again. Then the game ends. Two days. The only way it would be more than that is if you were supposedly also in the core for weeks or months, but it was in and out for Nomad, thus Prophet also did not spend more than about a day inside (and much less actually beginning his escape).
Also Nomad and Psycho had a lot of moments where they could have talked, in the VTOL before the assault mission
ZuluEcho14
Maybe they did. But we as the player didn't sit through the whole VTOL ride, thankfully.
on the intercom in the assault mission and almost every mission after that before you enter the spaceship
ZuluEcho14
Yes, on the intercom while carrying out combat operations of unparalleled proportions. Perfect time for idle chatter. Ever heard of radio silence?
and on the carrier before it's invaded.
ZuluEcho14
Nomad has to go meet up with the admiral almost immediately after he boards. There wasn't much time then, either. And you're forgetting that they're in the middle of an extremely dire situation. Casual banter isn't exactly what would be on their minds.
I don't even know why you're making a big deal out of it. Is it really necessary that Psycho comes out and goes "Hey, guys, I think these things are aliens, what do you think?" No, because it doesn't matter what they are; they're an unknown threat and that's all Nomad, Psycho, Prophet, and any other militant needs to know.
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