DCUO is incredible

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THA-TODD-BEAST

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#51 THA-TODD-BEAST
Member since 2003 • 4569 Posts

uh.... ok these are all opinions and I dont agree with yours. Wow has made some serious fanboys, that cant see any further then there own noseAdvid-Gamer

Why does this clown keep bringing up World of Warcraft when none of us have mentioned it and probably don't subscribe to it? I've noticed he tends to surface and bawl his eyes out every time someone talks down on DC Universe Online, though. What's most ironic is that he bashes users for being "World of Warcraft fanboys" without knowing if they play the game (I don't, and never will) yet it's incredibly obvious he's the hardest of hardcore DC Universe Online fanboys. He sees nothing wrong with a game that so many others know is as generic and disappointing as many other recently-released MMO titles.

The only MMO I've played and thoroughly enjoyed was Battleground Europe. Champions Online, Global Agenda, and now DC Universe Online are three recent MMOs I've played and just couldn't stay interested in.

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FelipeInside

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#52 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="Advid-Gamer"]uh.... ok these are all opinions and I dont agree with yours. Wow has made some serious fanboys, that cant see any further then there own noseTHA-TODD-BEAST

Why does this clown keep bringing up World of Warcraft when none of us have mentioned it and probably don't subscribe to it? I've noticed he tends to surface and bawl his eyes out every time someone talks down on DC Universe Online, though. What's most ironic is that he bashes users for being "World of Warcraft fanboys" without knowing if they play the game (I don't, and never will) yet it's incredibly obvious he's the hardest of hardcore DC Universe Online fanboys. He sees nothing wrong with a game that so many others know is as generic and disappointing as many other recently-released MMO titles.

The only MMO I've played and thoroughly enjoyed was Battleground Europe. Champions Online, Global Agenda, and now DC Universe Online are three recent MMOs I've played and just couldn't stay interested in.

Yeah, every time he something bad is said about DC, he directly lashes out and says "Stop defending WoW, stop being a WoW fanboy, WoW is not king". Well guess what, WoW IS King right now and when it came out it revolutionized the MMO scene. DCUO is out, and might get better....but will never, READ NEVER, revolutionize the MMO scene or become as big as WoW..... Stop defending DC like it's the best MMO out there, cause it's not.... even GW1 is better (even if it's half an MMO)....
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PTMags

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#53 PTMags
Member since 2006 • 783 Posts

[QUOTE="THA-TODD-BEAST"]

[QUOTE="Advid-Gamer"]uh.... ok these are all opinions and I dont agree with yours. Wow has made some serious fanboys, that cant see any further then there own noseFelipeInside

Why does this clown keep bringing up World of Warcraft when none of us have mentioned it and probably don't subscribe to it? I've noticed he tends to surface and bawl his eyes out every time someone talks down on DC Universe Online, though. What's most ironic is that he bashes users for being "World of Warcraft fanboys" without knowing if they play the game (I don't, and never will) yet it's incredibly obvious he's the hardest of hardcore DC Universe Online fanboys. He sees nothing wrong with a game that so many others know is as generic and disappointing as many other recently-released MMO titles.

The only MMO I've played and thoroughly enjoyed was Battleground Europe. Champions Online, Global Agenda, and now DC Universe Online are three recent MMOs I've played and just couldn't stay interested in.

Yeah, every time he something bad is said about DC, he directly lashes out and says "Stop defending WoW, stop being a WoW fanboy, WoW is not king". Well guess what, WoW IS King right now and when it came out it revolutionized the MMO scene. DCUO is out, and might get better....but will never, READ NEVER, revolutionize the MMO scene or become as big as WoW..... Stop defending DC like it's the best MMO out there, cause it's not.... even GW1 is better (even if it's half an MMO)....

How exactly did WoW "revolutionize" the MMO scene when it came out? It took the best aspects of other MMOs and rolled them into a nicely presented, fairly stable, mostly complete package based upon a popular franchise, but I think calling it revolutionary is going too far. It just became popular is all. Britney Spears is popular too but I think most people would agree that she hasn't revolutionized music as we know it.

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FelipeInside

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#54 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="THA-TODD-BEAST"]

Why does this clown keep bringing up World of Warcraft when none of us have mentioned it and probably don't subscribe to it? I've noticed he tends to surface and bawl his eyes out every time someone talks down on DC Universe Online, though. What's most ironic is that he bashes users for being "World of Warcraft fanboys" without knowing if they play the game (I don't, and never will) yet it's incredibly obvious he's the hardest of hardcore DC Universe Online fanboys. He sees nothing wrong with a game that so many others know is as generic and disappointing as many other recently-released MMO titles.

The only MMO I've played and thoroughly enjoyed was Battleground Europe. Champions Online, Global Agenda, and now DC Universe Online are three recent MMOs I've played and just couldn't stay interested in.

PTMags

Yeah, every time he something bad is said about DC, he directly lashes out and says "Stop defending WoW, stop being a WoW fanboy, WoW is not king". Well guess what, WoW IS King right now and when it came out it revolutionized the MMO scene. DCUO is out, and might get better....but will never, READ NEVER, revolutionize the MMO scene or become as big as WoW..... Stop defending DC like it's the best MMO out there, cause it's not.... even GW1 is better (even if it's half an MMO)....

How exactly did WoW "revolutionize" the MMO scene when it came out? It took the best aspects of other MMOs and rolled them into a nicely presented, fairly stable, mostly complete package based upon a popular franchise, but I think calling it revolutionary is going too far. It just became popular is all. Britney Spears is popular too but I think most people would agree that she hasn't revolutionized music as we know it.

It brought non-MMO players, (hell, even non-PC players, HELL, even non-Video Game players) to the PC and MMO Market. It made changes to the MMO area to make it more accessible, and fun to play. It became the stamp on which every other MMO is compared to. Maybe don't use revolutionize, but surely made an impact or stamp....
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Walincas

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#55 Walincas
Member since 2006 • 511 Posts

im going for a trial, when I can find one :)

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the_ChEeSe_mAn2

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#56 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

[QUOTE="the_ChEeSe_mAn2"]From when I played in the beta, I enjoyed the character-creation tools, the storyline where you follow a chosen master and the combat system. However, I was turned off by the generic kill this or gather that quest system and the social UI was atrocious. It took me almost 4 days to figure out where the hell the chatbox was.Advid-Gamer

Like Wow or Aion are any different, yet this is bashed, sounds like a personal problem.

I played WoW for 3 years and Aion for 7 months. That is why I was disappointed by the similar questing system. You can put lipstick on a pig, but it is still a pig.
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1kalli1

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#57 1kalli1
Member since 2007 • 398 Posts
ehhhh the game is incredibly terrible yes
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skrat_01

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#58 skrat_01
Member since 2007 • 33767 Posts
Friend bought it on steam after I showed him an image of some ones character as The Duke. Still waiting for a verdict, however the news is all very positive.
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skrat_01

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#59 skrat_01
Member since 2007 • 33767 Posts

How exactly did WoW "revolutionize" the MMO scene when it came out? It took the best aspects of other MMOs and rolled them into a nicely presented, fairly stable, mostly complete package based upon a popular franchise, but I think calling it revolutionary is going too far. It just became popular is all. Britney Spears is popular too but I think most people would agree that she hasn't revolutionized music as we know it.

PTMags

http://www.gamasutra.com/view/feature/4227/gamasutras_top_12_games_of_the_.php?page=8

"

Five years after its initial release, Blizzard's massively multiplayer online role-playing game World of Warcraft has attracted as many as 11 million monthly subscribers, according to the last public count, all of whom are captivated by the expansive world of Azeroth.

Mario Garcia, Mercury Steam: "Reasons? Effectiveness of his design, huge infrastructure, big money spent, number of players, net hours of play, mixed demographics, social influence. Also, for me raised serious questions about the responsibility of developers in how his games affect people's life and the ethics of using game design technics to keep players spending time in the game. I feel this is going to be a big deal in the coming decades."


Justin Wingard, Timegate Studios: "It proved that the MMO market didn't have to be limited to the hardcore gamers. The game has completely changed the standards and expectations for a MMORPG and has considerably changed our perception of an MMO.

"This, of course, says nothing for the fact that it has made more money than any other game this decade by an enormous margin and continues to be absurdly profitable for Activision / Blizzard."

Christopher Plummer: "This is not even a fair competition. World of Warcraft has been around for 5 of the last 10 years and continues to draw more and more fans to it. It has a wide variety of gameplay within it from traditional RPG elements, to co-op elements, to Competitive deathmatch/sporting elements.

"The design elements have been ripped off by almost every game created in the last couple of years. I can't play this game anymore for a variety of reasons, but in its original two years it was the greatest game ever. The expansions were good too, but they were not the original. I don't think we'll see something that good in a long time."

Joe Woynillowicz: "Blizzard came out with an extremely polished MMO and have brought the genre into the mainstream of gaming. It has led the genre for five years now and does not look like it will be giving up that lead anytime soon, and they are a heavy influence on the current and next generation of MMO games."

Carl Chavez: "It brought a lot of new players into the PC platform, made up a sizable percentage of revenue for the game industry over the past few years, proved subscription-based gaming was profitable, brought forward social gaming to the masses (more than Everquest, DaoC, and other MMOs), permeated pop culture so much that even Mr. T. is co-branding with it, influenced game design (who doesn't play Dragon Age: Origins and think of WoW?) and indirectly caused its players to try out other MMOs on both PCs and consoles, which further affected the industry.

"I don't even like WoW! However, I can see how big its impact has been. People who make a big deal about Modern Warfare 2's first-month sales seem to forget that WoW probably makes the same amount of cash from subscriptions every few months, and with much less development cost."

Matt Allmer: "As developers, we envy those who are a part of it. As gamers, we are fully engaged in its addictive gameplay. As critics, we marvel at its level of polish, game progression and design aesthetics. As industry experts we still monitor its shelf life and ever-growing list of achievements.

"It crosses gender boundaries, age boundaries, geographic boundaries and sets the bar for online social interaction. It is a symbol of popular culture. It is widely popular without selling out to cheap promotional tricks or marketing bulls#@!. It is a clear milestone in the history this young medium and has even claimed hours of playtime from the president of the United States.

"Above all else, it is the only game my dad has enlisted me to return to, and play again. From where I stand, nothing says 'Game of the Decade' more than that."

David Delanty: "It doesn't take a WoW player to understand the sheer scope of the game's influence. It is one of the few games in history to dramatically change the face of society itself, creating a subset of gamers so massive they might as well be considered their own separate nationality.

"The gargantuan user base isn't the only striking feature of WoW, but a comparatively large game world that is as dynamic as it is deep. WoW set the bar for online gaming, and created a series of goals and objectives for the player that many other titles seek to duplicate, and in doing so, have also redefined the way in which game designers tackle their online Multiplayer features.

"No longer is it good enough to get the highest kill count in a shooter, or overwhelm an opposing general in a strategy game. Multiplayer needs to implement systems of leveling, perks, and prestige that were originally reserved strictly for the MMO crowd, but were executed so seamlessly in WoW that its design is now a standard example for contemporary AAA titles.

"World of Warcraft can be attributed to many things, not all of them benevolent. The game is so in-depth, gamers frequently forget to take care of themselves. There isn't a lot of media out there (outside of illegal substance abuse) where a participant can be so into their fix that they starve to death.

"World of Warcraft has been the crutch for many divorces, violent crime, Online scammers, and morbid obesity. I've seen several ****ates fail out of college to supplement their WoW addiction, and while one would expect a 'lesson learned' scenario, the truth is, WoW has such a magnetic hook the junkies keep coming back for more. Good, bad, or ugly, World of Warcraft revolutionized the online gaming platform so dramatically it would easily be considered one of the most defining titles of the 2000's."

Eric Hardman: "It is the biggest game changer of the decade. It's not necessarily the best game, nor my personal favorite, but it is certainly the one by which I will remember the aughts. It's cultural, economic, and industry impact are unsurpassed, and it's the only single game to have that kind of clout, across platforms and genres.

"Along those lines, a case could be made for the Wii, but which single game? Wii Sports? Hardly. This isn't an award for controllers. XBLA could be considered a contender, due to the proliferation of indie and downloadable content -- certainly a game changer and decade-long theme. But which single game? A personal note here, is that my favorite games of the decade were from the Total War series, with Guild Wars a close second. But Game of the Decade? It's WoW."

Michael Kelly: "In terms of a game that really was a mark for the 2000s, there's really nothing bigger than World of Warcraft. Massive popularity (to the point of being a wider cultural phenomenon), excellent game design that is still being polished, and really the final culmination of the way that MMOs have been developing since Everquest.

"And the gameplay innovations used in WoW have affected even offline games (eg. Dragon Age) Not to say something new might arise, but WoW really seems like the most fully realized MMO to ever come along."

Kevin Lim: "In terms of significant cultural impact, nothing can beat World of Warcraft. No one can deny that anyone who has a computer(which is by now almost everyone in the States) has at least heard of this game. Possibly amongst the single most-played games (barring games that are bundled with the computer such as solitaire and the such), it has had a serious influence and changed the MMORPG scene for better or worse."

John Hay: "WoW managed to become the identity for an entire genre against which all other MMOs are compared. It also penetrated the main stream lexicon in a way no other game has done perhaps since Quake. As a result, the entire games industry has benefitted from the non-gamers it has attracted."

Pablo Dopico: "I don't think it even needs to be justified. This has revolutionized the way people play videogames. It's the most successful videogame of the decade, and it consolidated subscription-based role playing gaming on persistent universes. You might love it or hate it, but WoW has changed the world of computer entertainment software, it's accessible to everyone, and it offers an engaging, long-lasting, multi-faceted appeal.

"Additionally, it has been key to keeping the PC alive as a commercially viable gaming platform, key to the incorporation of women in PC gaming, and key to consolidate Blizzard (and now Activision / Blizzard) as one of the major actors in the industry. But of course, everyone knows that, because WoW is the most successful game of the decade, without a single trace of a doubt."

"

It is one of the most revolutionary games to have existed to date.

Innovation nor popularity simply equates to influence and medium shifting.

WoW however has, and the evidence of that is clear, loathe it or love it.

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haberman13

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#60 haberman13
Member since 2003 • 2414 Posts

Played WoW for 5 years. Its a total snoozefest now. I don't care about gear, mounts or anything else really; and that is all the game is.

PVP is fun, so are heroics/raids (once). WoW is a sad and boring game now, that or my eyes are open finally, and see it for what it is.

DCUO is an actiony and fun alternative, if you want to LIVE in the game like WoW this probably isn't for you. WoW caters to full life dedication. DCUO caters to more casual MMOers.

WoW is dead, the spreadsheet combat is just too old school after playing DCUO for awhile.

On a side note: DCUO proved to me that you don't have to make spreadsheet combat for an MMO, so Tera is looking a lot more appealing now.

Peeps get so sensitive about WoW, its kind of funny. I'm a fan, don't get me wrong, but wow-lifers response to anything other than WoW is comedy at its finest.

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seabiscuit8686

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#61 seabiscuit8686
Member since 2005 • 2862 Posts

[QUOTE="Advid-Gamer"]

[QUOTE="the_ChEeSe_mAn2"]From when I played in the beta, I enjoyed the character-creation tools, the storyline where you follow a chosen master and the combat system. However, I was turned off by the generic kill this or gather that quest system and the social UI was atrocious. It took me almost 4 days to figure out where the hell the chatbox was.Roland123_basic

Like Wow or Aion are any different, yet this is bashed, sounds like a personal problem.

honestly you are just sounding like a fanboy at this point. im sorry your MMO didnt turn out that great. lots of people fought for FF14 for a while as well, before giving up and conceding it is bad.... move on.

Why are you even in the thread again? You haven't contributed to discussion at all. At least the other guy who is dogging the game gives reasons for disliking it. You come in and whine.
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haberman13

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#63 haberman13
Member since 2003 • 2414 Posts

Another cool thing I discovered: in Joker's fun house there are huge balls bouncing around with physics.

Never seen physics in an MMO before.

Also you can mess up civilians/traffic and they attempt to flee. Finally MMOs are starting to get a little closer to an SP game in terms of capability/features.

They have the voice actors from the Batman/Superman cartoons too, so it feels very familiar to those who watched those cartoons growing up. (oh, they have Mark Hammil as well, doing the Joker, simply awesome)

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FelipeInside

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#64 FelipeInside
Member since 2003 • 28548 Posts

Another cool thing I discovered: in Joker's fun house there are huge balls bouncing around with physics.

Never seen physics in an MMO before.

Also you can mess up civilians/traffic and they attempt to flee. Finally MMOs are starting to get a little closer to an SP game in terms of capability/features.

They have the voice actors from the Batman/Superman cartoons too, so it feels very familiar to those who watched those cartoons growing up. (oh, they have Mark Hammil as well, doing the Joker, simply awesome)

haberman13
I agree and disagree with ur former statement. Yes, WoW isn't what it used to be..... no game is after years. DC is great for many people but will become boring eventually too. I think WoW can be played casually though, I did for years....never raided and sometimes did dungeons (only when I had the time available). It's great that DC is doing OK, I personally was expecting more but lots of people seem to like it.....it's a test of time now to see if the novelty wears off soon or later. Great that they have the voice actors...
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PTMags

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#65 PTMags
Member since 2006 • 783 Posts

TL;DR

skrat_01

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

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FelipeInside

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#66 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="skrat_01"]

TL;DR

PTMags

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

No one said WoW kept PC gaming alive... Revolutionary can be used in different concepts. Things like Farmville aren't revolutionary in gameplay mechanics, graphics or the like....but revolutionary in free social gaming media, connection with other players, timed crops etc etc. I don't think something NEW has to be invented to be revolutionary? The iPhone revolutionary? yes, but it didn't invent anything new did it? Just go different things and put it all neatly and effectively together...
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skrat_01

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#67 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]

TL;DR

PTMags

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

If you read it, you might of actually learned something. WoW has done huge things to change the industry, let alone the face of previously inaccessible MMOs to the general consumer; and is responsible for social trends and market shifts in the gaming spectrum. It's a monolith for a reason. Mechanical innovations are obvious; look at WoW's combat system derivatives; DA holds more common with it than its BG predecessor in more ways than one. So no, in short, you're wrong. [QUOTE="FelipeInside"] No one said WoW kept PC gaming alive... Revolutionary can be used in different concepts. Things like Farmville aren't revolutionary in gameplay mechanics, graphics or the like....but revolutionary in free social gaming media, connection with other players, timed crops etc etc. I don't think something NEW has to be invented to be revolutionary? The iPhone revolutionary? yes, but it didn't invent anything new did it? Just go different things and put it all neatly and effectively together...

Precisely. Revolutionary does not equate to innovations; it would be short sighted and incorrect to imply that it did.
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#69 Birdy09
Member since 2009 • 4775 Posts
[QUOTE="Advid-Gamer"][QUOTE="Roland123_basic"]incredibly bad you mean? yeaaaaah.... thats what i though. the game is straight up stale and mediocre.Roland123_basic
ok, your opinion>>>>all.

thanks, im glad you see it my way as well.

Oh its you :P, what is your opinion on rift?
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THA-TODD-BEAST

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#70 THA-TODD-BEAST
Member since 2003 • 4569 Posts

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

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Maroxad

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#71 Maroxad
Member since 2007 • 25405 Posts

Since someone mentioned a controller class/role. How does it play like? How is your damage dealing abilities and in what way do you control the enemies?

Also are the following costume options in the game?

  • Afro (really important)
  • Any kind of huge belt
  • Flail
  • Turban (the bigger the better)
  • Any kind of wraps
  • Chains
  • Any kind of weapon on back
  • Sci-Fi esque armor
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MyopicCanadian

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#72 MyopicCanadian
Member since 2004 • 8345 Posts

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

THA-TODD-BEAST
Meh, reviews. Sounds like Gerstmann was having a lot of technical issues I have yet to experience...

If that's the case, it certainly wouldn't be the only technical issue currently facing DCUO. There's the aforementioned audio bug, and also the game seems to take its sweet time when it comes to player and enemy positions. Once you get flying (or running or gliding, depending on your character's movement power), dropping into a mission area results in you standing all alone for 15 seconds or so, while the game figures out where you are, what's supposed to be standing near you, and what players are in the area. So you're standing around in an empty parking lot, taking damage from enemies that you can't actually see yet, waiting for it all to slowly fade in so you can start fighting back. Frustrating. Also, player character designs also take a good, long time to appear in some cases. I've spent a lot of time in police stations surrounded by grey, featureless heroes as the game struggles to catch up and stream in everyone's unique look. Lastly, the frame rate can get intolerably slow, to the point where I could start counting them... putting the frame rate at around three or four frames per second in one particularly awful spot. The frame rate issues often come along with dropping into new areas from above or flying high above the city, which is a shame because those would both be pretty cool things to do, otherwise.

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Roland123_basic

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#73 Roland123_basic
Member since 2002 • 3841 Posts
[QUOTE="Birdy09"][QUOTE="Roland123_basic"][QUOTE="Advid-Gamer"] ok, your opinion>>>>all.

thanks, im glad you see it my way as well.

Oh its you :P, what is your opinion on rift?

very good so far from the beta. it isnt going to break any records as far as sub numbers but i can see it having a healthy population for quite some time. it seems like it is taking everything that was good about WAR and mixing it with a fairly robust character progression system. i think it will do pretty well. unlikely i will play it at release because i am done with MMOs until GW2 and star wars... but im sure many people will play.
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RamenLovingPand

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#74 RamenLovingPand
Member since 2006 • 85 Posts

Since someone mentioned a controller class/role. How does it play like? How is your damage dealing abilities and in what way do you control the enemies?

Also are the following costume options in the game?

  • Afro (really important)
  • Any kind of huge belt
  • Flail
  • Turban (the bigger the better)
  • Any kind of wraps
  • Chains
  • Any kind of weapon on back
  • Sci-Fi esque armor
Maroxad
Afro= yes there is a large afro and a smaller afro at creation Huge Belt= I don't believe there is one at the start, might be able to obtain one later in game though Turban= I haven't seen any signs that there would be a turban obtained in game Flail= Likely possible Wraps and Chains= Like what chains around your neck? wrapped around your fists? Weapon on back= Only a quiver with arrows at creation, maybe more options obtained in game Sci-Fi armor= definitely
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PTMags

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#75 PTMags
Member since 2006 • 783 Posts

[QUOTE="PTMags"]

[QUOTE="skrat_01"]

TL;DR

skrat_01

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

If you read it, you might of actually learned something. WoW has done huge things to change the industry, let alone the face of previously inaccessible MMOs to the general consumer; and is responsible for social trends and market shifts in the gaming spectrum. It's a monolith for a reason. Mechanical innovations are obvious; look at WoW's combat system derivatives; DA holds more common with it than its BG predecessor in more ways than one. So no, in short, you're wrong.

Again, what "mechanical innovations?" Dragon Age has nothing in common with WoW; it's a party-based singleplayer game that has more in common with Neverwinter Nights, or yes, it's "spiritual" predecessor BG2 than World of Warcraft. Are you trying to insinuate that WoW was the first game to use the auto-attack/active ability combat system? You haven't given one specific example of anything, just a lot of useless terms. "WoW's combat system derivatives," lol. So no, in short, you're wrong.

I read most of your big long circle jerk of quotes, I made a number of points addressing it, you ignored it. Again, i'm not arguing the fact that WoW made the MMO genre popular, but popular does not equate to revolutionary. Acessible does not equate to revolutionary. You have to do more than just popularize something to be revolutionary. There has to be something new, there has to be innovation, that's an essential part of being revoultionary. Sorry.

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#76 PTMags
Member since 2006 • 783 Posts

[QUOTE="PTMags"]

[QUOTE="skrat_01"]

TL;DR

FelipeInside

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

No one said WoW kept PC gaming alive... Revolutionary can be used in different concepts. Things like Farmville aren't revolutionary in gameplay mechanics, graphics or the like....but revolutionary in free social gaming media, connection with other players, timed crops etc etc. I don't think something NEW has to be invented to be revolutionary? The iPhone revolutionary? yes, but it didn't invent anything new did it? Just go different things and put it all neatly and effectively together...

It's one of the quotes from Skrat's big long wall o' quotes: "Additionally, it has been key to keeping the PC alive as a commercially viable gaming platform."

rev·o·lu·tion·ar·y

radicallyneworinnovative;outsideorbeyondestablishedprocedure,principles,etc.:arevolutionarydiscovery.

I'd argue that innovation, invention, and creation are key elements to something being "revolutionary." Farmville straight copied Farmtown or whatever it was, but they marketed it and pushed and pushed and pushed it on people. Again, not revolutionary, but sure it helped popularize social-casual "gaming." Same with the iphone. Same with ANYTHING that takes (aka borrows, copies, steals) ideas and concepts from other places, rolls them into a nice, neat little package, and markets it enough to the masses, such as WoW. Here's another definition for you:

pop·u·lar·ize

cater to popular taste to make popular and present to the general public; bring into general or common use.

And that, my friend, is WoW/farmville/iphone, etc etc etc in a nutshell. Revolutionary? No. Popularized? Yes.This is just my take, you're certainly entitled to your opinion, as is Skrat.

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Gladestone1

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#77 Gladestone1
Member since 2004 • 5695 Posts

[QUOTE="FelipeInside"][QUOTE="PTMags"]

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

PTMags

No one said WoW kept PC gaming alive... Revolutionary can be used in different concepts. Things like Farmville aren't revolutionary in gameplay mechanics, graphics or the like....but revolutionary in free social gaming media, connection with other players, timed crops etc etc. I don't think something NEW has to be invented to be revolutionary? The iPhone revolutionary? yes, but it didn't invent anything new did it? Just go different things and put it all neatly and effectively together...

It's one of the quotes from Skrat's big long wall o' quotes: "Additionally, it has been key to keeping the PC alive as a commercially viable gaming platform."

rev·o·lu·tion·ar·y

radicallyneworinnovative;outsideorbeyondestablishedprocedure,principles,etc.:arevolutionarydiscovery.

I'd argue that innovation, invention, and creation are key elements to something being "revolutionary." Farmville straight copied Farmtown or whatever it was, but they marketed it and pushed and pushed and pushed it on people. Again, not revolutionary, but sure it helped popularize social-casual "gaming." Same with the iphone. Same with ANYTHING that takes (aka borrows, copies, steals) ideas and concepts from other places, rolls them into a nice, neat little package, and markets it enough to the masses, such as WoW. Here's another definition for you:

pop·u·lar·ize

cater to popular taste to make popular and present to the general public; bring into general or common use.

And that, my friend, is WoW/farmville/iphone, etc etc etc in a nutshell. Revolutionary? No. Popularized? Yes.This is just my take, you're certainly entitled to your opinion, as is Skrat.

There are many pc games that are keeping the pc genre alive..People just need to look and not talk do some home work,,The pc this year has the biggest line up compared to any other plat form..Ive bought many games for my pc this year than any year i can remember or i should say pre ordered..Im not even done yet..Ive got like 11 reserved atm..More to come also..Maybe i have half that for my xbox..Its a real good year for the pc..Who ever is talking negative about the pc should rethink that thought..Also look at steams numbers its grossed more than any other plat form..This year alone an it just started..

Dc online is pure fun..Was playing for 3 hours last night lvlinh up..Im waiting on a guild right now id like to join a raid guild..If any of my felloh gamestoppers are playing, dc online send me a email me im looking im for a raid guild im on brave new world pve server...My name is Battlegazer..

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Maroxad

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#78 Maroxad
Member since 2007 • 25405 Posts

Afro= yes there is a large afro and a smaller afro at creation Huge Belt= I don't believe there is one at the start, might be able to obtain one later in game though Turban= I haven't seen any signs that there would be a turban obtained in game Flail= Likely possible Wraps and Chains= Like what chains around your neck? wrapped around your fists? Weapon on back= Only a quiver with arrows at creation, maybe more options obtained in game Sci-Fi armor= definitelyRamenLovingPand

Thanks for answering my questions.

Disappointed in the lack of turbans... again (no turbans in either CoH and CO), but the afro makes more than up for it. If I really wanted to I could colour my afro and pretend it is a turban. As for chains, by that I meant anywhere in your body, wrapped around your neck, chest, wrists and legs.

Sci fi armor is pleasing to hear though, I usually give one of my tanks a sci fi armor in Super Hero MMOs.

When the trial for this game comes out, I will be a super hero tank known as Afro Knight.

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vfibsux

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#79 vfibsux
Member since 2003 • 4497 Posts

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

THA-TODD-BEAST
I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.
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vfibsux

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#80 vfibsux
Member since 2003 • 4497 Posts

Guys, it is pretty simple where WoW was in fact revolutionary, too bad it was all for the worse.

Prior to WoW MMO's were pretty hardcore, the big ones being UO, EQ, and Daoc at the time. Each of those were pretty hardcore games in their own right and even though they were very successful they still were not appealing to the masses due to the time you had to spend in those worlds. What WoW did is dumb down everything and make it as accessible and casual for the masses as possible.

I don't believe anyone used the quest punctuation prior to WoW to show you exactly who had a quest for you, or quest goals being so easily found through their direction system. WoW also became the first solo mmo where everyone played it like a single player game and only grouped when they wanted to. All of this turned off alot of hardcore players from other mmo's, but attracted the other millions who were turned off by the hardcores.

This is in no way defending WoW, I think it was terrible for the genre and nothing but pure crap has come out since, except maybe AoC which is a great experience yet it even takes from WoW.

Imo anyone who says WoW did not change the genre was not around at the time or was not into the mmo's at that time. It certainly did change everything mmo's were, even if for the worse. It seems when people say "WoW revolutionized the genre" you are thinking this is a compliment. Not to me it isn't.

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FelipeInside

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#81 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="PTMags"]

That's a big wall of text. I still don't see how WoW was revolutionary. I'm not arguing that it wasn't influential, or that it isn't popular, nor am I outright calling the game a turd. However, calling WoW revolutionary is like calling Farmville revolutionary or Call of Duty revolutionary or Jersey Shore revolutionary. I don't think WoW has really changed the face of MMO gaming, other than bringing a lot of new potential customers to the genre and becoming the new "gold standard," but that'll change within a few years. Everquest was the standard before WoW, and a new game will become the standard after WoW. If anything though, i'd say that the F2P model and microtransaction model have been more "revolutionary" than anything World of Warcraft has done, and you'll see more and more games going that route in the future.

I don't think it has done much for PC gaming in general either. Saying that WoW is the reason that PC gaming is alive is a joke. I'd argue that most of the new customers that WoW brought to the genre and to the PC in general don't use it to play anything else, save for maybe casual games or Farmville and the like; so it has a very minimal influence on PC gaming outside of the MMO genre. What gameplay "innovations" has WoW inspired in single-player games such as Dragon Age?

PTMags

No one said WoW kept PC gaming alive... Revolutionary can be used in different concepts. Things like Farmville aren't revolutionary in gameplay mechanics, graphics or the like....but revolutionary in free social gaming media, connection with other players, timed crops etc etc. I don't think something NEW has to be invented to be revolutionary? The iPhone revolutionary? yes, but it didn't invent anything new did it? Just go different things and put it all neatly and effectively together...

It's one of the quotes from Skrat's big long wall o' quotes: "Additionally, it has been key to keeping the PC alive as a commercially viable gaming platform."

rev·o·lu·tion·ar·y

radicallyneworinnovative;outsideorbeyondestablishedprocedure,principles,etc.:arevolutionarydiscovery.

I'd argue that innovation, invention, and creation are key elements to something being "revolutionary." Farmville straight copied Farmtown or whatever it was, but they marketed it and pushed and pushed and pushed it on people. Again, not revolutionary, but sure it helped popularize social-casual "gaming." Same with the iphone. Same with ANYTHING that takes (aka borrows, copies, steals) ideas and concepts from other places, rolls them into a nice, neat little package, and markets it enough to the masses, such as WoW. Here's another definition for you:

pop·u·lar·ize

cater to popular taste to make popular and present to the general public; bring into general or common use.

And that, my friend, is WoW/farmville/iphone, etc etc etc in a nutshell. Revolutionary? No. Popularized? Yes.This is just my take, you're certainly entitled to your opinion, as is Skrat.

Then we should ELIMINATE Revolutionary from the English Dictionary...? Since there is nothing 100% NEW anymore.... there are just inventions that take ideas based on other things before it.
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THA-TODD-BEAST

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#82 THA-TODD-BEAST
Member since 2003 • 4569 Posts

[QUOTE="THA-TODD-BEAST"]

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

vfibsux

I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

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Mazoch

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#83 Mazoch
Member since 2004 • 2473 Posts
I'm enjoying the game quite a lot. I can certainly understand a lot of the criticism. There's a lot of flaws and issues (the UI is atrocious). It's also plays somewhat differently from most MMO's. However at the end of the day I'm having fun. It reminds me a lot of how I felt about Mount and Blade. That was another game full of flaws, poor UI, questionable design decisions. It also got bad reviews, but at the end of the day I had a ton of fun with the game.
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Chiddaling

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#84 Chiddaling
Member since 2008 • 9106 Posts
Is it subscription based?
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FelipeInside

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#85 FelipeInside
Member since 2003 • 28548 Posts
I'm enjoying the game quite a lot. I can certainly understand a lot of the criticism. There's a lot of flaws and issues (the UI is atrocious). It's also plays somewhat differently from most MMO's. However at the end of the day I'm having fun. It reminds me a lot of how I felt about Mount and Blade. That was another game full of flaws, poor UI, questionable design decisions. It also got bad reviews, but at the end of the day I had a ton of fun with the game.Mazoch
Yes, I also felt the UI was really bad and full of bugs. I agree that it is fun in parts, but to me the fun wore off pretty quickly. I wonder how it will do after a few months of grind...? They should put some other types of quests in it...
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FelipeInside

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#86 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="vfibsux"][QUOTE="THA-TODD-BEAST"]

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

THA-TODD-BEAST

I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

As I suspected after playing the beta.... a score of around 6 or 7, no more....
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FelipeInside

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#87 FelipeInside
Member since 2003 • 28548 Posts

Is it subscription based?Chiddaling

Yes. $15 x month I believe (I think the PS3 version is dearer)

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vfibsux

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#88 vfibsux
Member since 2003 • 4497 Posts
[QUOTE="THA-TODD-BEAST"]

[QUOTE="vfibsux"][QUOTE="THA-TODD-BEAST"]

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

I see, so now you were in beta......and somehow that makes your opinion more right than someone else's? I see you found another mediocre review as well, good job. I hate chocolate ice cream, it sucks really bad. I'm going to find two more people that hate it to make it true. Toss pizza in as well, it sucks. If you don't get the point by now.......
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vfibsux

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#89 vfibsux
Member since 2003 • 4497 Posts
I'm enjoying the game quite a lot. Mazoch
How dare you?!?! Didn't you see the bad reviews and the negative posts? No way man, I don't believe you.
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CaptainAhab13

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#90 CaptainAhab13
Member since 2010 • 5121 Posts

I've heard it DESTROYS Champions Online, and compares with City of Heroes quite nicely.

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FelipeInside

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#91 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="THA-TODD-BEAST"]

[QUOTE="vfibsux"] I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.vfibsux

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

I see, so now you were in beta......and somehow that makes your opinion more right than someone else's? I see you found another mediocre review as well, good job. I hate chocolate ice cream, it sucks really bad. I'm going to find two more people that hate it to make it true. Toss pizza in as well, it sucks. If you don't get the point by now.......

Did he say his opinion was more right than others? 2 reviews are out and they both say it's an average game, which imo it is..... some people like it though, which is great. I was expecting lots more...
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BLaZe462

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#92 BLaZe462
Member since 2002 • 1432 Posts

I thought it was pretty good; a lot better than WoW.

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jedikevin2

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#93 jedikevin2
Member since 2004 • 5263 Posts
DCUO... feels like the same game i played a couple years ago just under the DC banner now...
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#94 FFXI-Blk-Mage
Member since 2003 • 417 Posts

I think the game is worth playing it itself before looking to any particular review to judge it. Once the metacritic reviews are in, that will be a different story.

On that note, would anyone who is playing mind sending me a buddy invite key? Based on what I've seen and read (apart from some things in this thread), the game looks very promising, I would like to check it out. (Just direct message me).

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deactivated-5d78b683675c5

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#95 deactivated-5d78b683675c5
Member since 2007 • 3161 Posts

[QUOTE="vfibsux"][QUOTE="THA-TODD-BEAST"]

Giant Bomb review is out.

2/5 Stars - http://www.giantbomb.com/dc-universe-online/61-21110/reviews/

What an "incredible" game, right?

THA-TODD-BEAST

I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

Please tell me how two reviews of a MMO released less than two weeks ago prove anything. How are their opinions more valid than any of the positive player reviews out right now? Not to mention they both reviewed the PS3 version which has way more problems compared to the PC.

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FelipeInside

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#96 FelipeInside
Member since 2003 • 28548 Posts

I thought it was pretty good; a lot better than WoW.

BLaZe462
How so...?
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FelipeInside

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#97 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="THA-TODD-BEAST"]

[QUOTE="vfibsux"] I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.dahwnpapaya

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

Please tell me how two reviews of a MMO released less than two weeks ago prove anything. How are their opinions more valid than any of the positive player reviews out right now? Not to mention they both reviewed the PS3 version which has way more problems compared to the PC.

Didn't he state that his opinion is based on his OWN personal experience with the beta...?

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THA-TODD-BEAST

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#98 THA-TODD-BEAST
Member since 2003 • 4569 Posts

[QUOTE="THA-TODD-BEAST"]

[QUOTE="vfibsux"] I must have missed the memo that said their review overrides any and all opposing opinions. At least the op had his own opinion, you got yours from someone you don't even know.vfibsux

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

I see, so now you were in beta......and somehow that makes your opinion more right than someone else's? I see you found another mediocre review as well, good job. I hate chocolate ice cream, it sucks really bad. I'm going to find two more people that hate it to make it true. Toss pizza in as well, it sucks. If you don't get the point by now.......

I told you I was in the beta because I have personally played the game and that makes my opinion as valid as any. You were saying I'm basing my opinion only on someone else's, which is bogus because I have played the game. I know its downfalls. These reviews confirm that the flaws in the beta are present in the final version of the game.

Mediocre review? GiantBomb and EuroGamer are both respected, legitimate sources that review almost every new game release. In case you haven't noticed, the majority of reviews this game has received are mediocre. On Metacritic at this time, the game has averaged 64/100 (Roughly 6/10) on the Playstation 3 and hasn't even garnered enough reviews on PC to warrant a final score.

Oh, and great analogy with the chocolate ice cream. That's cute. Nevermind the fact that the majority of those who were in the beta are speaking out about the game, agreeing that it's disappointing at best. But that's just fine. Enjoy DC Universe Online: The game that has not only failed to deliver, but that will never amount to anything more than just another generic MMO in a sea of many other generic MMOs.

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Roland123_basic

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#99 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="vfibsux"][QUOTE="THA-TODD-BEAST"]

Eurogamer: 6/10

Add that to the "memo."

The game is average at best. If anything these reviews prove it. Oh, and I did form my own opinion because I was in, you know, the beta. That's how I came to dislike the game to begin with.

THA-TODD-BEAST

I see, so now you were in beta......and somehow that makes your opinion more right than someone else's? I see you found another mediocre review as well, good job. I hate chocolate ice cream, it sucks really bad. I'm going to find two more people that hate it to make it true. Toss pizza in as well, it sucks. If you don't get the point by now.......

I told you I was in the beta because I have personally played the game and that makes my opinion as valid as any. You were saying I'm basing my opinion only on someone else's, which is bogus because I have played the game. I know its downfalls. These reviews confirm that the flaws in the beta are present in the final version of the game.

Mediocre review? That's comical. I suppose it's mediocre to you because the game didn't receive a score that would indicate it's worth purchasing. GiantBomb and EuroGamer are both respected, legitimate sources that review almost every new game release. In case you haven't noticed, the majority of reviews this game has received are mediocre. On Metacritic at this time, the game has averaged 64/100 (Roughly 6/10) on the Playstation 3 and hasn't even garnered enough reviews on PC to warrant a final score.

Oh, and great analogy with the chocolate ice cream. That's cute. Nevermind the fact that the majority of those who were in the beta are speaking out about the game, agreeing that it's disappointing at best. But I suppose I'm still wrong, and that the reviews from major sources are still "mediocre" because they don't conform to your standards. That's just fine. Enjoy DC Universe Online: The game that has not only failed to deliver, but that will never amount to anything more than just another generic MMO in a sea of many other generic MMOs.

i personally endorse this post, and thus everyone should read and believe it.
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TheMadGamer

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#100 TheMadGamer
Member since 2003 • 8670 Posts

This game is another pass, add it to the long list of "meh" MMO's.