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Deus Ex 1 - My favourite game of all time. Even it's imperfections I've come to love.
Deus Ex 2 - Not bad, but not Deus Ex great either. It would've been much better if they hadn't used the name.
_Pedro_
Yeah, with Deus Ex2, I didn't even finish. Probably the most dissapointing sequel in PC Gaming history.
[QUOTE="_Pedro_"]Deus Ex 1 - My favourite game of all time. Even it's imperfections I've come to love.
Deus Ex 2 - Not bad, but not Deus Ex great either. It would've been much better if they hadn't used the name.
mismajor99
Yeah, with Deus Ex2, I didn't even finish. Probably the most dissapointing sequel in PC Gaming history.
I finished the game, just not on my Xbox. The loading screens among other things got to me.:( So when I bought the game again for $5 on the PC I beat it. But yeah, it was a major disappointment.Thief 3 is a classic.
You just have to realise biggest loser that you cant please em all, or even please them when they have so high hopes.
I thought Deus Ex 1 was a classic too, but i still enjoyed Deus Ex 2 a lot. They are only games so relax and enjoy them. And it makes me a sad panda that ion storm went down. Maybe some of you should have helped support them more because they were a real gem of game developers. Just because they didnt make a game as good as the first deus ex 1 dosnt mean you have to shoot em.
Im pretty sure ion storm would have made an awesome Thief 4 or Deus Ex 3 if they got the chance again, even better then those that make deus ex 3 now.
So we should support a developer who doesn't act in our interest on the off chance that they might shape up the next time around? To hell with that.
The people voted with their dollars, as they say. Ion Storm put out a huge embarassing failure called Deus Ex: Invisible War and suffered the consequences. If a developer is no longer willing to make the kind of game I enjoy, I have no qualms in saying "Sorry, Charlie. Now lets bring in someone who will." The biggest shame is that nobody out there actually managed to step up and fill that gap.
So we should support a developer who doesn't act in our interest on the off chance that they might shape up the next time around? To hell with that.
The people voted with their dollars, as they say. Ion Storm put out a huge embarassing failure called Deus Ex: Invisible War and suffered the consequences. If a developer is no longer willing to make the kind of game I enjoy, I have no qualms in saying "Sorry, Charlie. Now lets bring in someone who will." The biggest shame is that nobody out there actually managed to step up and fill that gap.
Alaris83
I bet you will still buy Deus Ex 3.
[QUOTE="smerlus"][QUOTE="zerosaber456"]How hard can it be to understand? I'll give some examples. Deus ex 1 entered the scene on the PC and was praised for strong gameplay, and story. Mostly because of what the PC can do. I have not heard about the PS2 port but I heard it was not as good.
Let's move on to flight sims on the PC. TIE Fighter, X-wing alliance, and Freespace 2. They were praised for the gameplay, controls, and storyline as well. Take those Flight sims on the PC and compare them to flight sims on the Consoles. Take X-wing alliance and compare it to Rogue Squadronon the consoles. Rogue Squadron can't do nearly half as much as X-wing alliance.
How does all this fit into Deus ex and thief? Deus ex 1 and Thief 1,2 on the PC had alot to offer because of what the PC could handle and it's controls. But becaused Deus ex 2 and thief 3 were also made for the console, the game had to get simplified so it wouldn't be a control nightmare for the consoles. And because the controls had to be simplified the PC has the get th short end of it.
Royas
and both Thief 3 and Deus Ex 2 bombed on consoles... meaning they were crappy games.
Right now I'm going to put a pile of dog crap and put it in a PC... does this mean it's a crappy game because it's on PC or just a crappy game?
Thief 3 wasn't as well received as the previous 2, but it wasn't a crappy game. It was a very good game that didn't sell well. It suffered in comparison to the previous Thief games because they were so beloved. Deus Ex 2 wasn't a bad game, but mostly bombed on the PC because of the too-small zones, long loading times and compromises involving the inventory. Optimizing the game for the Xbox was the reason for most of these problems. FPS games on the PC are supposed to be fast paced, usually, and the frequent loads due to the small zones made that hard to accomplish. It probably didn't do too well on the Xbox because, Halo notwithstanding, FPS games weren't nearly as popular on the consoles as they were on PC's, especially on the last generation of consoles.
The high sales of Oblivion do not indicate that the game wasn't consolized, or that it wasn't worse than what it should have been due to the compromises made to bring it to the consoles. It sold well despite those things, not because of them. One of the largest complaints (next to scaled leveling) on the Bethesda boards was about the interface, it was clearly designed for the consoles. Eight hotkeys (for the 8 direction on the d-pad), almost no use of the wide range of keys on the keyboard, no default confirmation in any dialog boxes (all point and click for every single response instead of just hitting enter for yes like anyone else would have done), only a few items visible in your inventory at a time (large print so it could be seen from your couch while playing in the living room)... These are just a few of the things that PC players didn't like about the interface, things that were made for the consoles and not changed for the PC release. It took the modding community to change the interface (which was easily customized using .xml files) before it was even close to being PC-centric, and even those mods were kludges at best. So don't try to say the game didn't suffer because it was optimized for consoles, it clearly did. Just read the older messages on the Bethesda boards and you'll see what I'm talking about.
And as for Bioshock... Bioshock didn't have nearly as many interface compromises as some other games did to make it suitable for the consoles. Bioshock on the PC played like an FPS that had been made for the PC, not a port. It you want to call it a port, I'd say it's the perfect example of how a port should be done and should be referred to by all other developers in the future. Personally, I don't call it a port, I think it's more a case of parallel development instead. If I hadn't known it was on the 360 due to news coverage, I would never have guessed it to be a console game as well. So that's not a good example for you to use, I'm thinking.
I think it's pretty clear that there is such a thing as consolization. At least with the current generation of hardware, the problem isn't going to be as much in the gameplay since the current consoles are very powerful machines, but more in the control interfaces. A 360 or PS3 game ported to the PC isn't going to have to have any real graphics or level size compromises like the older consoles, at least given current console to PC power levels (they are close right now). Developers just have to learn to alter the HUD's and the controls to accommodate the keyboards and mice PC players use before releasing a PC version.
I disagree with you on a few points you made!
Firstly games are almost always released on the PC first and then ported over to the consoles!
Secondly, No the "console to PC power levels" as you put it, are not close at all! In fact the gap between the PC and the Console with regard to power and performance is widening and the cosoles are lagging behind!
I disagree with you on a few points you made!
Firstly games are almost always released on the PC first and then ported over to the consoles!
Secondly, No the "console to PC power levels" as you put it, are not close at all! In fact the gap between the PC and the Console with regard to power and performance is widening and the cosoles are lagging behind!
gamespotsnn1
I oversimplified to make a point. Yes, I know the consoles are still behind the PC's in terms of power. My point is that they are a hell of a lot closer than they were in the last generation, when Deus Ex 2 and Thief 3 were published.
I disagree with you on a few points you made!
Firstly games are almost always released on the PC first and then ported over to the consoles!
Secondly, No the "console to PC power levels" as you put it, are not close at all! In fact the gap between the PC and the Console with regard to power and performance is widening and the cosoles are lagging behind!
gamespotsnn1
I oversimplified to make a point, my bad. Yes, I know the consoles are still behind the PC's in terms of power. My point is that they are a hell of a lot closer than they were in the last generation, when Deus Ex 2 and Thief 3 were published.
As to your first point, what system some games may be made for originally is irrelevant. If a dev makes a game for the PC, but intends to make if for the console as well, then there are bound to be design decisions made to take that into account. That still results in the console game affecting the PC game negatively.
Thats not "simplifying" the game though. Are you really that bothered by a 30 second load screen that divides a level in two? C'mon man. Putting both halves of each level together they are the same size of those in 1&2 and obviously they look much better. Give the game a chance. biggest_loser
I'm not the one who defined consolization as simplifying, although I would say that the control schemes are, in fact, often simplified to allow for the fewer input buttons available on a controller. And yes, I am bothered by a 30 second load screen when one didn't need to be there. It breaks the continuity of the level. It can feel very jarring. In the case of DX2, we ended up with levels that felt cramped and claustrophobic, all so the levels could fit into the memory of the Xbox. There were also points in DX2 (I'm picking on that game because it was one of the worst examples I've played) where you might have to backtrack a long way after a mission was over. Now that 30 second load screen is 4 or 5 load screens, when only one might have been needed had the game been PC only, or at least PC optimized. That's negatively effecting the PC experience to accommodate the consoles, and was very damaging to my enjoyment of the game. There were other factors I addressed as well, especially interface issues, but the level size issue did make the game worse in my opinion.
[QUOTE="biggest_loser"]Thats not "simplifying" the game though. Are you really that bothered by a 30 second load screen that divides a level in two? C'mon man. Putting both halves of each level together they are the same size of those in 1&2 and obviously they look much better. Give the game a chance. Royas
I'm not the one who defined consolization as simplifying, although I would say that the control schemes are, in fact, often simplified to allow for the fewer input buttons available on a controller. And yes, I am bothered by a 30 second load screen when one didn't need to be there. It breaks the continuity of the level. It can feel very jarring. In the case of DX2, we ended up with levels that felt cramped and claustrophobic, all so the levels could fit into the memory of the Xbox. There were also points in DX2 (I'm picking on that game because it was one of the worst examples I've played) where you might have to backtrack a long way after a mission was over. Now that 30 second load screen is 4 or 5 load screens, when only one might have been needed had the game been PC only, or at least PC optimized. That's negatively effecting the PC experience to accommodate the consoles, and was very damaging to my enjoyment of the game. There were other factors I addressed as well, especially interface issues, but the level size issue did make the game worse in my opinion.
I'm talking about Thief: DS not Invisibile War. The load screens were nothing to me. There's more loading in HL2 (See Anti Citizen 1). There was nothing wrong with the interface at all. You had your weapons selectable through the numbers on the keyboard and your inventory through the brackets. You can use the mouse wheel to scroll through items as well.
You have quick keys to drop items like a flash bomb. I really don't see what you're criticising Thief: DS for and I think you're just putting youknowwhat on it because it was released for the Xbox as well.
Deus Ex: IW had smaller levels and worse loading yes. I will admit that. Having New York divided like that was pretty bad considering how big it was in the first game. But I think it might have something more to do with the engine not being able to load as large environments due to the graphical detail, lighting effects etc, as opposed to be a "port" as you call it.
[QUOTE="Royas"][QUOTE="biggest_loser"]Thats not "simplifying" the game though. Are you really that bothered by a 30 second load screen that divides a level in two? C'mon man. Putting both halves of each level together they are the same size of those in 1&2 and obviously they look much better. Give the game a chance. biggest_loser
I'm not the one who defined consolization as simplifying, although I would say that the control schemes are, in fact, often simplified to allow for the fewer input buttons available on a controller. And yes, I am bothered by a 30 second load screen when one didn't need to be there. It breaks the continuity of the level. It can feel very jarring. In the case of DX2, we ended up with levels that felt cramped and claustrophobic, all so the levels could fit into the memory of the Xbox. There were also points in DX2 (I'm picking on that game because it was one of the worst examples I've played) where you might have to backtrack a long way after a mission was over. Now that 30 second load screen is 4 or 5 load screens, when only one might have been needed had the game been PC only, or at least PC optimized. That's negatively effecting the PC experience to accommodate the consoles, and was very damaging to my enjoyment of the game. There were other factors I addressed as well, especially interface issues, but the level size issue did make the game worse in my opinion.
I'm talking about Thief: DS not Invisibile War. The load screens were nothing to me. There's more loading in HL2 (See Anti Citizen 1). There was nothing wrong with the interface at all. You had your weapons selectable through the numbers on the keyboard and your inventory through the brackets. You can use the mouse wheel to scroll through items as well.
You have quick keys to drop items like a flash bomb. I really don't see what you're criticising Thief: DS for and I think you're just putting youknowwhat on it because it was released for the Xbox as well.
Deus Ex: IW had smaller levels and worse loading yes. I will admit that. Having New York divided like that was pretty bad considering how big it was in the first game. But I think it might have something more to do with the engine not being able to load as large environments due to the graphical detail, lighting effects etc, as opposed to be a "port" as you call it.
Er, actually, I believe I said I liked Thief 3. It didn't suffer nearly as much from the limitations of the consoles, if only because it was supposed to be a much slower paced game. Even if the level was smaller than it could have been, I spent so much time on each one they might as well had been gigantic. I do think that Thief 3 wasn't as well received as the first two simply because it was a slightly different feel, and the hardcore fans didn't like that as well. I don't think it was as good as Thief 2, but that doesn't make it bad.
Most of my criticisms are aimed at DX2 and Oblivion, both of which were negatively affected by design decisions related to the console version. Those are the two games that I think are the worst examples of how a console version can screw up a PC game royally.
[QUOTE="gamespotsnn1"]I disagree with you on a few points you made!
Firstly games are almost always released on the PC first and then ported over to the consoles!
Secondly, No the "console to PC power levels" as you put it, are not close at all! In fact the gap between the PC and the Console with regard to power and performance is widening and the cosoles are lagging behind!
Royas
I oversimplified to make a point, my bad. Yes, I know the consoles are still behind the PC's in terms of power. My point is that they are a hell of a lot closer than they were in the last generation, when Deus Ex 2 and Thief 3 were published.
As to your first point, what system some games may be made for originally is irrelevant. If a dev makes a game for the PC, but intends to make if for the console as well, then there are bound to be design decisions made to take that into account. That still results in the console game affecting the PC game negatively.
Your so right about that!
PC Gamers & games are suffering because of the console gamers, who, to be fair, are the gaming majority! Devs want to make money, thats what they are in business to do. So its only natural that they will design the game to appeal to the console gamer.
Look at the CALL OF DUTY series, get as much action on screen as possible with as many explosions and flashy lights as the platform will allow, then make the enemies spawn endlessly until you get to certain checkpoint. After that, to compensate for lack of precission with console controllers, give the player almost unlimited ammo so they can "Spray and Pray" until the enemy falls over. Also supply what must be the most futuristic, highly developed body armor, that has been cast over with some sort magic spell of invincebility, which now lets bullets pass safely through the player. Beware the hand grenade though, for it shall bring death most swiftly should you not press the "throw it back at them" button fast enough.
Guess what? It sells, and sells well. Thats what they (console gamers) want. Its fun, its fast and furious but does it have a lasting satisfaction? No, next month a newer flashier prettier looking version or compeditor will be released and then that will be the "greatest game ever" (10.0) for a while!
God I hope thats not the future of gaming!
Ah okay. That makes more sense. I must have misunderstood you ahem. I think that Thief 3 is one of the most underrated games of all time.
Oblivion is the opposite really. I can't believe that was named GOTY on GS. I haven't played that much of it but to me:
The AI is psychic, the story is bland, so-so voice acting, its strangely linear for such an "open world". Just what the hell is the point of giving you only 1 dialogue option!! And there is no sense of what class or character you have chosen. I opted to be a Thief (surprise lol) but I sure don't feel like one.
The Witcher is much better game, a true RPG, and a real surprise since it was developed by an unknown Polish company.
yeah I know. I hope it on par with the first one. the first one had a graet storyline and jaw dropping plot tiwsts that made you gaspzerosaber456
Think of the era it was developed in!
Deus Ex was clearly influenced by the X-Files, The Matrix & Dark Angel! Before anyone says it Dark Angel was inspired by Chameleon not so much The Matrix! Plot twists, Conspiracy theories, & Geneticly engineered super soldiers wrapped in a freedom soaked enviroment! Just perfect!
[QUOTE="gamespotsnn1"]You know I don't think we discussed the Deus Ex story at all here!error11
the story is like sex..but better
I think you might be doing it wrong!!!
[QUOTE="error11"][QUOTE="gamespotsnn1"]You know I don't think we discussed the Deus Ex story at all here!gamespotsnn1
the story is like sex..but better
I think you might be doing it wrong!!!
Yes I would hope that 'it' is somewhat better than the final stage of Deus Ex which was a bit of a letdown in comparison to the rest of the game, the ol' Area 51.
[QUOTE="gamespotsnn1"][QUOTE="error11"][QUOTE="gamespotsnn1"]You know I don't think we discussed the Deus Ex story at all here!biggest_loser
the story is like sex..but better
I think you might be doing it wrong!!!
Yes I would hope that 'it' is somewhat better than the final stage of Deus Ex which was a bit of a letdown in comparison to the rest of the game, the ol' Area 51.
Sex is definitely better than the final stage of Deus Ex!
True though, it was not up to the standard of the rest of the story. On the upside it didn't leave any plot gaps or unanswered questions, and at least it had better choices than the end of Deus Ex Invisible War.
[QUOTE="biggest_loser"][QUOTE="gamespotsnn1"][QUOTE="error11"][QUOTE="gamespotsnn1"]You know I don't think we discussed the Deus Ex story at all here!gamespotsnn1
the story is like sex..but better
I think you might be doing it wrong!!!
Yes I would hope that 'it' is somewhat better than the final stage of Deus Ex which was a bit of a letdown in comparison to the rest of the game, the ol' Area 51.
Sex is definitely better than the final stage of Deus Ex!
True though, it was not up to the standard of the rest of the story. On the upside it didn't leave any plot gaps or unanswered questions, and at least it had better choices than the end of Deus Ex Invisible War.
Agreed.
I don't know about you but I really liked to the terrorists and government agents were so much more interesting than all those strange monsters and mutant creatures. They really seemed to belong to another game..
[QUOTE="gamespotsnn1"][QUOTE="biggest_loser"][QUOTE="gamespotsnn1"][QUOTE="error11"][QUOTE="gamespotsnn1"]You know I don't think we discussed the Deus Ex story at all here!biggest_loser
the story is like sex..but better
I think you might be doing it wrong!!!
Yes I would hope that 'it' is somewhat better than the final stage of Deus Ex which was a bit of a letdown in comparison to the rest of the game, the ol' Area 51.
Sex is definitely better than the final stage of Deus Ex!
True though, it was not up to the standard of the rest of the story. On the upside it didn't leave any plot gaps or unanswered questions, and at least it had better choices than the end of Deus Ex Invisible War.
Agreed.
I don't know about you but I really liked to the terrorists and government agents were so much more interesting than all those strange monsters and mutant creatures. They really seemed to belong to another game..
Well maybe but it did give more types of enemies, which needed different tactics to deal with. The atmosphere was the most impressive aspect for me! Dismall future setting which may be pretty acurate the way things are going! The Grey Death plague that was creating panic in the population, was a great background story, as was the curfew imposed by the police and UNATCO also created good tension in the air. Simply talking to minor characters was great, even ones that only said a few words, you never knew when a new character was going to cause you to go to a new location with a new objective, or just give a short dialog that added to the atmosphere.
Who was your favourite character and why?
[QUOTE="biggest_loser"][QUOTE="gamespotsnn1"][QUOTE="biggest_loser"][QUOTE="gamespotsnn1"][QUOTE="error11"][QUOTE="gamespotsnn1"]You know I don't think we discussed the Deus Ex story at all here!gamespotsnn1
the story is like sex..but better
I think you might be doing it wrong!!!
Yes I would hope that 'it' is somewhat better than the final stage of Deus Ex which was a bit of a letdown in comparison to the rest of the game, the ol' Area 51.
Sex is definitely better than the final stage of Deus Ex!
True though, it was not up to the standard of the rest of the story. On the upside it didn't leave any plot gaps or unanswered questions, and at least it had better choices than the end of Deus Ex Invisible War.
Agreed.
I don't know about you but I really liked to the terrorists and government agents were so much more interesting than all those strange monsters and mutant creatures. They really seemed to belong to another game..
Well maybe but it did give more types of enemies, which needed different tactics to deal with. The atmosphere was the most impressive aspect for me! Dismall future setting which may be pretty acurate the way things are going! The Grey Death plague that was creating panic in the population, was a great background story, as was the curfew imposed by the police and UNATCO also created good tension in the air. Simply talking to minor characters was great, even ones that only said a few words, you never knew when a new character was going to cause you to go to a new location with a new objective, or just give a short dialog that added to the atmosphere.
Who was your favourite character and why?
See I don't know if those monsters do give greater tactics, because like the zombies in Thief (these two games were published by Eidos oddly enough), its very hard to decifer whether they have detected you or not, and as such you don't have to be concerned about stealthing past them, etc. Its easier to take them out.
I loved many of the non-shooting bits in the game and talking to NPCs, like in the UNATCO building. That was nicely done. And I think that Area 51 level really misses out on that strength of the game, the interaction, perhaps some freedom, etc. Much more conventional than the rest of the game.
My favourite characters would probably be the Denton brothers. I found that quite compelling especially that little twist at the Airfield. I can still remember the first time I got up to that bit - it really blew me away but more importantly, made sense.
[QUOTE="zerosaber456"]JC Denton. Why? Because he is God. Literally.biggest_loser
So am I!
If you really are god, then put kate beckinsale in my bed now! And ill be a nice human for the rest of my life :)
Loved the plot twists too.
The game also got me interested in the Templar legends and the Illuminati. All this way before the Da Vinci Code book and the similar ones came out. If someone say "conspiracy location" where is the first place you think of? Area 51 or Roswell! So you can forgive the final game location to an extent!
Meant to ask "Other than JC Denton, what characters did you like"???
Thought Tracer Tong was pretty cool! Also liked Nicolette DuClare! But for the favourite maybe Jaime Reyes!
For info and screen shots of Deus Ex 3 go to http://www.deusex-machina.com/ it looks great!
I am so annoyed right now!
I went back into my file library to find the Deus Ex Walkthrough I downloaded years ago! It was the gamespot guide downloaded in pdf format, and I got it back when it was free to download the guides! Found the file open it up and got reading, then I came to page 39 and it was blank, so too was the next 20 or so pages! The file has become corrupted and I can't download it anymore because you need the PLUS or TOTAL ACCESS package!
THIS SUCKS!!!
I like Jaime, Gunther and Paul. I like most of the characters. If you want a good guide, check this one out. It is very detailed.smokeydabear076
Thanks for that I've seen that one before! Just Like having the Gamespot ones in a nice simple pdf file!
I just bought the Deus Ex collection on Steam and plan on playing them later today or tomorrow... whenever I can finish reorganizing my hard drives and moving my Steam folder. I played the tutorial level of the first game more than a year ago and pretty much forget everything about it.foxhound_fox
Thats a good way to start! Fresh look at Deus Ex and really get into the story! Hope you enjoy it as much as we have and when your done let us know how you got on! Always happy for more discussion here!
I liked Morgan Everett and that AI Morpheouszerosaber456
IA Morpheus was very HAL 9000!
Have to say though the most annoying character had to be Sandra Renton, I mean grow up and chill out you stroppy cow!
[QUOTE="biggest_loser"][QUOTE="zerosaber456"]JC Denton. Why? Because he is God. Literally.mimic-Denmark
So am I!
If you really are god, then put kate beckinsale in my bed now! And ill be a nice human for the rest of my life :)
Kate Beckinsdale was only fit in Underworld! She's not too hot in anything else!
[QUOTE="mimic-Denmark"][QUOTE="biggest_loser"][QUOTE="zerosaber456"]JC Denton. Why? Because he is God. Literally.gamespotsnn1
So am I!
If you really are god, then put kate beckinsale in my bed now! And ill be a nice human for the rest of my life :)
Kate Beckinsdale was only fit in Underworld! She's not too hot in anything else!
I beg to differ. She was really hot in Adam Sandler's "Click"
[QUOTE="gamespotsnn1"][QUOTE="mimic-Denmark"][QUOTE="biggest_loser"][QUOTE="zerosaber456"]JC Denton. Why? Because he is God. Literally.zerosaber456
So am I!
If you really are god, then put kate beckinsale in my bed now! And ill be a nice human for the rest of my life :)
Kate Beckinsdale was only fit in Underworld! She's not too hot in anything else!
I beg to differ. She was really hot in Adam Sandler's "Click"
I don't know! Seeing her out of Black PVC seems wrong, as she wears it so well!
[QUOTE="zerosaber456"][QUOTE="gamespotsnn1"][QUOTE="mimic-Denmark"][QUOTE="biggest_loser"][QUOTE="zerosaber456"]JC Denton. Why? Because he is God. Literally.gamespotsnn1
So am I!
If you really are god, then put kate beckinsale in my bed now! And ill be a nice human for the rest of my life :)
Kate Beckinsdale was only fit in Underworld! She's not too hot in anything else!
I beg to differ. She was really hot in Adam Sandler's "Click"
I don't know! Seeing her out of Black PVC seems wrong, as she wears it so well!
*drools* :P
[QUOTE="gamespotsnn1"][QUOTE="zerosaber456"][QUOTE="gamespotsnn1"][QUOTE="mimic-Denmark"][QUOTE="biggest_loser"][QUOTE="zerosaber456"]JC Denton. Why? Because he is God. Literally.zerosaber456
So am I!
If you really are god, then put kate beckinsale in my bed now! And ill be a nice human for the rest of my life :)
Kate Beckinsdale was only fit in Underworld! She's not too hot in anything else!
I beg to differ. She was really hot in Adam Sandler's "Click"
I don't know! Seeing her out of Black PVC seems wrong, as she wears it so well!
*drools* :P
Her to play Alex D in a movie version of Deus Ex Invisible war???
Deus Ex is crap?! Wow...that's a first.
Deus Ex 2 is awesome, one of my favorite games of all time. I did not care for the first one though. I don't know what you guys are smoking about not liking Dues Ex but you are all wrong.
Deus Ex2 = Gold
Deus Ex1 = pure crap
now go to your corners and feel shame, your opinions are for fools!
=P
ct1615
Deus Ex 2 is awesome, one of my favorite games of all time. I did not care for the first one though. I don't know what you guys are smoking about not liking Dues Ex but you are all wrong.
Deus Ex2 = Gold
Deus Ex1 = pure crap
now go to your corners and feel shame, your opinions are for fools!
=P
ct1615
Are you just saying that to disagree with everyone?
Deus Ex 2 is awesome, one of my favorite games of all time. I did not care for the first one though. I don't know what you guys are smoking about not liking Dues Ex but you are all wrong.
Deus Ex2 = Gold
Deus Ex1 = pure crap
now go to your corners and feel shame, your opinions are for fools!
=P
ct1615
I get it! You are dyslexic and have typed your opinion backwards!
I mean I hope it is! Otherwise you must be really, really, slow!
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