Fanboys were always arround.... guess you never noticed or you're talking out of your ass maybe? Games were not "deeper" or more complex back in the day... they're just as easy to pick up as newer games, maybe even easier. A hard learning curve is never really good... the goal is to make the learning curve gradual and easier without reducing the complexity of the game.
Prexxus
Are you honestly trying to say that Mass Effect 2 is as complex, gameplay-wise, as Icewind Dale? Or that Dragon Age is as complex as Baldurs Gate 2?
Heck the last two of those can be empirically compared - Dragon Age clearly has less c|asses, less party members, less enemy types, less spells, less races...less of everything. What it has kept it has generally made more visually appealing, true, but there's no way that Dragon Age is more deep or complex than Baldurs Gate 2.
And Dragon Age 2 is continuing that trend. They're reducing the options for party member armour. They've removed the option of having different races, which was their big selling point for the first game. They even seem to have removed depth from the gameplay (yes yes, I know, we can still hack'n'slash with the mouse in isometric view).
Even if it's a more immersive game, so what? Why not use this new technology to make something more complex, gameplay-wise?
...well, I think I know the answer to that, actually. The more expensive these games are, the less risks they have to take, and the wider the audience needs to be. So the more expensive and flashy everything is, the more dumbed down it needs to be to compensate. That's nothing new though - most companies have been doing that this gen.
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