Not sure how many of you played and enjoyed Titan Quest, but if you did the developers (of the now defunct) Iron Lore have reemerged as Crate Entertainment and are in development making an ARPG called Grim Dawn.
Official website:
http://www.grimdawn.com/index.php
Kickstarter Page:
http://www.kickstarter.com/projects/crateentertainment/grim-dawn
Nice interview:
http://www.rockpapershotgun.com/2011/08/03/titanic-quest-crate-speak-about-grim-dawn/
Some interesting stuff about it's expected features:
*Combine any of five distinct skill cl@sses each with multiple skill trees in which to specialize.
*Advance your cl@ss mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers.
*New cl@sses will be periodically released through downloadable content.
*Destructible environments give evidence of your massive battles while collapsing stonework and flying shards of furniture can be used tactically to cause further injury to your foes.
*Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills and window shutters.
*Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
*Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.
*Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
*Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
*Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.
*Satisfying enemy damage and death effects with an option to enable blood and gore.
*New quest and conversation system will allow players to choose quest paths and rewards, interact with NPCs in more interesting ways, and an intuitive quest creation wizard will make life a lot easier for modders.
*An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!
*The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.
*More features are in the works and will be announced as Grim Dawn nears release.Features
Also worth noting is they are trying a donation model to offset development costs so they can stick to their own design philosophy and not sell out to a publisher. You can actually buy the game now via paypal and the donated/pre-order money will go into the game's development. There's a few different options/prices as well, some giving additional benefits such as access to beta/alpha.
Anyways, it's still early but worth checking out :D
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First images from the game were posted a while ago...mind you the game is VERY early in development (like pre-alpha) but gives a good idea of a few things. Firstly the game looks grittier and darker, and the blood/gibbing is pretty kick arse :D
Alpha combat video:
http://www.youtube.com/watch?v=XYI2DMPWpWg&feature=youtu.be&hd=1
Environment/weather system first look:
http://www.youtube.com/watch?v=l_uWDK2rnJA
*updated with new images*
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