Dude seriously Shut up. Youre trying way too hard and its making me laugh Smiley_vivi
You mean, i'm actually having a discussion and putting the concept of internet FORUM to use. You? Well, you're just trolling.
This topic is locked from further discussion.
Dude seriously Shut up. Youre trying way too hard and its making me laugh Smiley_vivi
You mean, i'm actually having a discussion and putting the concept of internet FORUM to use. You? Well, you're just trolling.
HL2 is one of the best games I have ever played and no, it is not overrated.
The most compelling argument in HL2's favour is not the gameplay, the engine or the graphics but the fact that it spawned the fan comic "Concerned". If you haven't read through "Concerned", do yourself a favour and do so. :)
[QUOTE="Smiley_vivi"]Dude seriously Shut up. Youre trying way too hard and its making me laugh CaptHawkeye
You mean, i'm actually having a discussion and putting the concept of internet FORUM to use. You? Well, you're just trolling.
After reading your post, I've come to the conclusion that it's basically a troll in the guise of a discussion. So you wanted free-roam, thought you were getting free roam, but didn't get it. I feel for you man. I've been dissapointed by a number of games in the past that promised the world and gave you australia.
But, if you're going to call it a "discussion" then you need to make an attempt to stop passing your opinions off as fact. You say "who cares about story" as if it's a ludicrous notion that someone out there might actually care about why your killing and maiming countless enemy soldiers. Well, if you haven't realized it, a lot of people care about story. So, if you don't want people trolling your post, try to tone down the "I'm an angry, sarcastic internet fuqwad", use a bit more logic to back up your statements, and realize that not everyone has the same opinion as you.
It is still one of THE best FPS.
If not STILL the BEST FPS.
No other shooter, including Bioshock, has such perfect single player.
Seriously im still in shock that only Bioshocks SP has come close to HL2s. Not even Halo 3s should be on the same page as it.
edit*
Seriously if you look at HL2s singleplayer from an anylitical perspective, its no wonder why its still considered the best. Its campaign is near perfect. Its THE best example of how the genre can be executed so well.
Sure personal taste may differ, but HL2 is THE FPS of all FPSs.
[QUOTE="GodLovesDead"]Half-Life 2 is revolutionary in the same way Half-Life 1 is. I bet next you'd say "OMG WOW HALFLIFE HAS CROSSBOW" or some dumb comment. Half-Life 2 is revolutionary due to how immersive and real the world is.CaptHawkeye
Are you joking? :lol: Operation Flashpoint had three times the interactivity in its world, and it came out 3 years before Half Life 2 did.
No one gives a crap about free-roam. If it has it, goodie, if it doesn't, who cares. I couldn't care less about "controlling the story". Normally games where you can control the story don't have a good story in the first place.
Jesus Christ, you still don't get it do you? Who CARES about the god damn story? I wanteda video game, not an interactive movie. Even a free roam game with a crappy story is far superior to Yet Another Shooter or RPG-#4356.
No gives a crap about free roam? Sure, meet my friend Oblivion.
Since when was Half-Life 2 advertised with any more free roam than it had? I enjoyed running around the area exploring before moving on with the story, because there was usually some cool stuff you could find if you did. That's all the free roam you need in a game that's as heavily story driven as HL. Any more free roaming would have detracted from the story and the flow of the game (which was amazing).
Sure thing dude, if your idea of a video game is an interactive movie. It's sad that games have changed so much that story telling has taken priority over gameplay.
That, my friend, is what we call an opinion. And as far as rational-thinking intelligent people are concerned, it holds no value whatsoever in an argument.
You might want to proofread your above responce then man. Or do you not like people challenging your status quo?
New guns don't make a game revolutionary.
Strawman. Where did I say or even imply anywhere in my argument I believed that?
See how that worked out with Resistence? Exactly. Half-Life 2 is revolutionary because of it's realism,
Yes, it is quite realistic that the Combine don't just nuke Gordon into oblivion. Nope, they chose instead to comit to an idiotic manhunt using glorified police forces. It's also quite realistic that they attack Gordon from precariously suspended wooden balconies with sub machine guns and shotguns. The man is wielding a ****ing telekinesis gun for christ sake. Let's not even get started on the complete ignorance towards conservation of momentum. I swear to god, i've heard a lot of crazy things in my time, but claiming that Half Life is anywhere near realistic is the absolute pinacle of insanity.
amazing story,
Good dude takes out evil corporate empire enslaving good dude's friends. Where have I seen this before?
great writing,
:roll: Yes indeed. Does it matter what kind of situation Gordon is going to put everyone into after the collapse of the Combine? Nope, Combine bad! Resistance good!
believable characters (something that hadn't been seen in SOO long),
Sorry, their utterly insipid stupidity is MIND NUMBING. Does Eli Vance have the slightest god damn clue just how screwed humanity is WITHOUT the Overwatch to feed them and protect them? You can keep trying to ram this "great story" nonsense down my throat all you want. It doesn't work. How can the Combine present themselves as powerful villians when they are clearly idiots? (Lol, stand next to the exploding barrels!)
What about the Resistance movement's utterly absurd political agenda and itsblatent manipulation of Gordon?In the end you are far more likely to AGREE with Breen about your pointless destruction. Not to mention your manipulation by Vance. But can he player CONTROL these aspects of the plot? Not at all. It's just another shooter with the same useless objectives all over again. Snore.
and groundbreaking use of physics in gameplay.
You get a telekinesis gun. Wow.
I think the real problem here is that you just personally didn't find Half-Life 2 to be that enjoyable (which is perfectly fine),
Apparently not to you.
and now, for reasons that rational-thinking people (you know, the ones who don't give a crap opinions in arguments)
How dare you imply you are a rational thinking person after this and the previous statement?
can't comprehend, you have your panties in a bunch because other people did enjoy it.
In case you haven't noticed, the topic of this thread is Half Life 2 Overrated? If anyone here has got their panties in a bunch, it's you.
QFT
As usual, Capt. Hawk Eye puts in a lot of effort to explain a well thought out opinion, and a bunch of sheep come and tell him The Good News about HL:2. For God's sake dude, just realize that the people on this board are fairly unintelligent, unable to think for themselves, and will never, NEVER, change their opinions no matter how "right" you are. Sheep don't roll like that.
But good luck to you anyway, you are right.
And where is my little pet GooeyKat? COME HERE I WANT TO SCRATCH YOUR BELLY!!!
CaptHawkeye i think its pretty obvious you just don't like HalfLife2 or anything related to it, which i can respect (i'm the same with Halo), but please come up with some decent arguments in a less aggressive manner mate. This is mean't to be a discussion about HL2, not ripping peoples posts apart and trying to make them look stupid.
Is it possible you could atleast post something in this topic without coming across so aggressive?
1005
[QUOTE="BLiTZv3"]Greatest FPS game ever made by MANKIND.
HL2 haters....FO.
1005
lol agreed :P
I just made a really funny joke... do you get it???
Ahem.
It is DESIGNED to be a tight linear FPS.
Hell im one of the biggest OFP, let alone ArmA fanboys on these forums (imo), and HL2 is by far a more superiour game - even though you cant really compare the two, because of the drastic differences).
And HOW THE HELL is HL2 supposed to be Realistic? Yes it has realistic atmosphere and art design, but it is a SCI FI FPS. Jesus and people are cirising the combine for being too dumb, and not nuking Gordon
Well that would a VERY fun game wouldent it?
Why didnt the covenant just nuke Master Chief? Why dont demons posses the Doom guy?
Jeez, I can almost hear you sobbing at your keyboard, could you be anymore pathetic?
Gooeykat
I am done sobbing now. Will you please come make me feel better? Just one sentence from you and I could feel such elation and pride. Make me whole again!!!
Why don't people respond to me when I point out the flaws in the logic!?Either tell me I'm an A-hole or admit I'm right!
:evil:
...hehehe...
SentientGames
Sorry, I was banned. You're the former.
[QUOTE="SentientGames"]Why don't people respond to me when I point out the flaws in the logic!?Either tell me I'm an A-hole or admit I'm right!
:evil:
...hehehe...
Nigel_Tufnel
Sorry, I was banned. You're the former.
Thanks, but I was actually looking for you to defend your point of view. What this tells me is that you really can't defend your point of view because you know you're wrong, but your too arrogant to admit it. So, rather then insult me, why don't explain how I'm wrong, and then call me an a-hole?
It is still one of THE best FPS.
If not STILL the BEST FPS.
No other shooter, including Bioshock, has such perfect single player.
Seriously im still in shock that only Bioshocks SP has come close to HL2s. Not even Halo 3s should be on the same page as it.
edit*
Seriously if you look at HL2s singleplayer from an anylitical perspective, its no wonder why its still considered the best. Its campaign is near perfect. Its THE best example of how the genre can be executed so well.
Sure personal taste may differ, but HL2 is THE FPS of all FPSs.
skrat_01
just wondering, did you play HL when it was released ?
[QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]Why don't people respond to me when I point out the flaws in the logic!?Either tell me I'm an A-hole or admit I'm right!
:evil:
...hehehe...
SentientGames
Sorry, I was banned. You're the former.
Thanks, but I was actually looking for you to defend your point of view. What this tells me is that you really can't defend your point of view because you know you're wrong, but your too arrogant to admit it. So, rather then insult me, why don't explain how I'm wrong, and then call me an a-hole?
Well, you did only give me two choices, and you're definitely not right.
As for proving my case, it's not worth the effort. As I said to Capt. SkyHawk, using logic and well-thought out prose may be worthwhile in a philosophy course but using them on GameSpot forums is an exercise in futility. I've never met a HL:2 fanboy who was at all open to criticism of the game. In fact, both the Captain and I have presented enough of HL:2's flaws to make a case. But sheep don't give serious consideration to contrary arguments, they just want to high-five each other and preach The Good News about HL:2, Gabe's Abortion.
[QUOTE="skrat_01"]It is still one of THE best FPS.
If not STILL the BEST FPS.
No other shooter, including Bioshock, has such perfect single player.
Seriously im still in shock that only Bioshocks SP has come close to HL2s. Not even Halo 3s should be on the same page as it.
edit*
Seriously if you look at HL2s singleplayer from an anylitical perspective, its no wonder why its still considered the best. Its campaign is near perfect. Its THE best example of how the genre can be executed so well.
Sure personal taste may differ, but HL2 is THE FPS of all FPSs.
naval
just wondering, did you play HL when it was released ?
Of course I did! Make a HUGE impression on me at the time (playd Uplink Demo first)And by NOWDAYS standards HL2 is still the best imo.
HL1 is defitnatly the best FPS for its time. NO QUESTION.
I will be interesting to see if the Black Mesa Source mod, which is recrating Hl1 on the Source Engine, will prove HL1 to be as good as its sequal, running off the same engine.
[QUOTE="naval"][QUOTE="skrat_01"]It is still one of THE best FPS.
If not STILL the BEST FPS.
No other shooter, including Bioshock, has such perfect single player.
Seriously im still in shock that only Bioshocks SP has come close to HL2s. Not even Halo 3s should be on the same page as it.
edit*
Seriously if you look at HL2s singleplayer from an anylitical perspective, its no wonder why its still considered the best. Its campaign is near perfect. Its THE best example of how the genre can be executed so well.
Sure personal taste may differ, but HL2 is THE FPS of all FPSs.
skrat_01
just wondering, did you play HL when it was released ?
Of course I did! Make a HUGE impression on me at the time (playd Uplink Demo first)And by NOWDAYS standards HL2 is still the best imo.
HL1 is defitnatly the best FPS for its time. NO QUESTION.
I will be interesting to see if the Black Mesa Source mod, which is recrating Hl1 on the Source Engine, will prove HL1 to be as good as its sequal, running off the same engine.
oh, i asked because to me only one FPS matched SP of HL 2 and that ws HL 1 :)
Indeed, very very true to that.oh, i asked because to me only one FPS matched SP of HL 2 and that ws HL 1 :)
naval
Both games are damn amazing, and probably the two best examples of how the genre can be perfectly executed!
Its still hard to beleive HL1 came out in 98'.... Damn the game was so far ahead of its time.
[QUOTE="naval"]Indeed, very very true to that.oh, i asked because to me only one FPS matched SP of HL 2 and that ws HL 1 :)
skrat_01
Both games are damn amazing, and probably the two best examples of how the genre can be perfectly executed!
Its still hard to beleive HL1 came out in 98'.... Damn the game was so far ahead of its time.
so true, it sucks that valve had to release part 3 as epsiodic content, which though beneficial in its own right , i would rather have a single combined game as HL 3
Well, you did only give me two choices, and you're definitely not right.As for proving my case, it's not worth the effort. As I said to Capt. SkyHawk, using logic and well-thought out prose may be worthwhile in a philosophy course but using them on GameSpot forums is an exercise in futility. I've never met a HL:2 fanboy who was at all open to criticism of the game. In fact, both the Captain and I have presented enough of HL:2's flaws to make a case. But sheep don't give serious consideration to contrary arguments, they just want to high-five each other and preech The Good News about HL:2, Gabe's Abortion. Nigel_Tufnel
I was implying that you call me a-hole while backing up your argument. All your little buddy did was present a dozen opinions that had absolutely nothing to do with your original statement - the one I was telling you is illogical. Typing three sentenses to explain why your insulting opinion is true takes all of thirty seconds and burns about two calories. Don't use laziness as an execuse as to why you cannot backup your statement that "Anyone who claims that HL:2 is story-driven and brilliant is a fool or a follower, and I detest them in either case." In the time it took you to claim that I'm a sheep who isn't open to any criticism, you could have wrote a paragraph defending your idiotic claims.
I couldn't really care less if you do or don't like Half-Life 2. There's a billion reasons not to like the game and I can agree with lots of them. It's definitely not the best game in the world. What I can't agree with is the idea that because you don't like something means anyone who does like that thing is an idiot or a sheep. If you don't want to spend the thirty seconds to defend your point of view that anyone who has a differing opinion is a retard or a conformist, then you continue to prove my point that you are clearly unable to do so.
Another thing. Don't assume that because someone defends a game, or in this case questions the logic of one of your statements, that they are a fanboy of whatever you don't like. It makes you look like your grabbing for straws by assuming someone is a die-hard fan. You can sit around and criticize Half-Life 2 all you want, and I'll probably agree with a good portion of what you have to say. But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place. And right now, your place is hiding under Capt Hawkeye's skirt.
But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.SentientGames
rofl
[QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.Nigel_Tufnel
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
[QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.SentientGames
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
If my name were Nigel...I'd have to laugh at myself too...
[QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.SentientGames
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
It's just that you're such an arrogant little brat that nothing I say would make any difference to you. I know the type.
And I certainly don't need to "stick up" for myself on an anonymous internet board. This account will probably be TOS'd out of here soon so it really doesn't matter what anyone thinks of old Nigel Tufnil.
[QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.D9-THC
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
If my name were Nigel...I'd have to laugh at myself too...
I WOULD LAUGH TOO BECAUSE SPINAL TAP IS THE FUNNIEST MOVIE EVER MADE GLAD YOU KNOW THAT LOLOLOL
D9-THC FTL.
[QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.Nigel_Tufnel
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
It's just that you're such an arrogant little brat that nothing I say would make any difference to you. I know the type.
And I certainly don't need to "stick up" for myself on an anonymous internet board. This account will probably be TOS'd out of here soon so it really doesn't matter what anyone thinks of old Nigel Tufnil.
Yeah...I'marrogant.
[QUOTE="D9-THC"][QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.Nigel_Tufnel
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
If my name were Nigel...I'd have to laugh at myself too...
I WOULD LAUGH TOO BECAUSE SPINAL TAP IS THE FUNNIEST MOVIE EVER MADE GLAD YOU KNOW THAT LOLOLOL
D9-THC FTL.
That movie was so ****ing retarded...no wonder why you don't like Half-Life 2...
There is nothing special about HL2's combat. You have a gravity gun that made you throw physics. It was the was first game to have this feature, but it is just being copied by other developers because it is cool, not because it is innovative.
Also, HL2's gameplay is out-dated by all means. You can carry a crap load of weapons, there is no left-handed grenades throws, and there are no melee attacks for your weapons. These three features were invented by Halo, and many shooters copy these features because of how they made shooters feel more fluid and made things easier.
for instance, instead of going through so much pain to take out a melee weapon, but can just press a button to smack a guy with your gun. Grenades were the same; you had to select grenades from your inventory while in combat. This, too, was painful.
Did I mention health? No, I did not, but let me go into detail with that. HL2's health is outdated too. If you have 2% health, it is inevitable to win. The only have two choices to get through this; Do the impossible or start over a level. Easy as that. FPSs today have different health systems to make up for that flaw.
Also, how does Gordon Freeman carry an RPG, crossbow, machine gun, pistol, assualt rifle, grenades, and a gravity gun? don't use the HEV suit as an excuse. A wimpy and useless suit cannot carry that much equipment, neither can the MJONR suit from Halo or the Nano Suit from Crysis.
The only thing that HL2 has is a decent story and very memorable characters. This sort of saves the game, but games are all about entertainment, not story.
I didn't like the lack of story or resolution. I also hated the driving parts and puzzle elements. Nothing spells fun like stacking bricks. If you just stripped out all the stuff I disliked sure it'd be a short game, but it would be pretty good. I liked EP1 a lot though.Mono
My 2 biggest problems were: The surplus of puzzles, a seeminglyendless showcase of the Source Engine's physics, which really slowed the game-play(imho); and the AI which was inexcusably poor, and something I might have expected from a budget-title, but never from Valve Software.
I was able to (grudgingly) live with the overabundance of puzzles ONLY because their presence was a throw-back to the original game, and because Freeman is after all, a Physicist. 1/2 the number of puzzles would've been an improvement, imo.
The driving sequences weren't as big of an issue to me as the two previous points. I just viewed them as elongated rail missions, a staple of the genre.
As gamespot user "Naval" pointed out in anearlier posting (the best post on this topic, IMHO): The misunderstood element of HL2 is that this is a story-driven FPS, not an FPS that just so happens to have a story to justify the shooting!
From a story perspective HL2 is anInstant Classic worthy ofa place in the Top-10 FPS' of all-time. Sadly,the same cannot be said of it's over-all game-play.Either way, it's greatness cannot be denied. (something I can't say about Halo... now THAT'S truly an over-rated game!!)
There is nothing special about HL2's combat. You have a gravity gun that made you throw physichs. It was the was first game to have this feature, but it is just being copied by other developers because it is cool, not because it is innovative.
Also, HL2's gameplay is out-dated by all means. You can carry a crap load of weapons, there is no left-handed grenades throws, and there are no melee attacks for your weapons. These three features were invented by Halo, and many shooters copy these features because of how they made shooters feel more fluid and made things easier.
Gotta disagree here. The left-handed throw, while holding your SMG,or Rifle in your right-hand may be easier, but it certainly is NOT realistic. It SCREAMS arcade!
for instance, instead of going through so much pain to take out a melee weapon, but can just press a button to smack a guy with your gun. Grenades were the same; you had to select grenades from your inventory while in combat. This, too, was painful.
Wow, thats weak. Have you not ever learned how to bind your grenades (or any other weapon) to a key (left-alt, for example)so that no inventory-scroll is necessary? I learned that back in 1996!
Did I mention health? No, I did not, but let me go into detail with that. HL2's health is outdated too. If you have 2 health, it is inevitable to win. The only have two choices to get through this; Do the impossible or start over a level. Easy as that. FPSs today have different health systems to make up for that flaw.
OH, and stepping outof the fray Halo-style to regain your "health/Shields" seems to be realistic and fun to you? That is the single LAMEST feature ever introduced into the genre, and i cannot articlute how much i hate that game-play element!
[QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.SentientGames
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
It's just that you're such an arrogant little brat that nothing I say would make any difference to you. I know the type.
And I certainly don't need to "stick up" for myself on an anonymous internet board. This account will probably be TOS'd out of here soon so it really doesn't matter what anyone thinks of old Nigel Tufnil.
Yeah...I'marrogant.
I'm going to miss you when I am gone ;-(
[QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.Nigel_Tufnel
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
It's just that you're such an arrogant little brat that nothing I say would make any difference to you. I know the type.
And I certainly don't need to "stick up" for myself on an anonymous internet board. This account will probably be TOS'd out of here soon so it really doesn't matter what anyone thinks of old Nigel Tufnil.
Yeah...I'marrogant.
I'm going to miss you when I am gone ;-(
I love you all.[QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"][QUOTE="Nigel_Tufnel"][QUOTE="SentientGames"]But when you come into a convorsation and start making broad offensive comments with no ability to back them up, then I'll have to put you in your place.WhiteSnake5000
rofl
Hehehe.That's pathetic dude. Way to stand up for yourself.
It's just that you're such an arrogant little brat that nothing I say would make any difference to you. I know the type.
And I certainly don't need to "stick up" for myself on an anonymous internet board. This account will probably be TOS'd out of here soon so it really doesn't matter what anyone thinks of old Nigel Tufnil.
Yeah...I'marrogant.
I'm going to miss you when I am gone ;-(
I love you all.ROFL
[QUOTE="True_Blu3"]There is nothing special about HL2's combat. You have a gravity gun that made you throw physichs. It was the was first game to have this feature, but it is just being copied by other developers because it is cool, not because it is innovative.
Also, HL2's gameplay is out-dated by all means. You can carry a crap load of weapons, there is no left-handed grenades throws, and there are no melee attacks for your weapons. These three features were invented by Halo, and many shooters copy these features because of how they made shooters feel more fluid and made things easier.
Gotta disagree here. The left-handed throw, while holding your SMG,or Rifle in your right-hand may be easier, but it certainly is NOT realistic. It SCREAMS arcade!
for instance, instead of going through so much pain to take out a melee weapon, but can just press a button to smack a guy with your gun. Grenades were the same; you had to select grenades from your inventory while in combat. This, too, was painful.
Wow, thats weak. Have you not ever learned how to bind your grenades (or any other weapon) to a key (left-alt, for example)so that no inventory-scroll is necessary? I learned that back in 1996!
Did I mention health? No, I did not, but let me go into detail with that. HL2's health is outdated too. If you have 2 health, it is inevitable to win. The only have two choices to get through this; Do the impossible or start over a level. Easy as that. FPSs today have different health systems to make up for that flaw.
OH, and stepping outof the fray Halo-style to regain your "health/Shields" seems to be realistic and fun to you? That is the single LAMEST feature ever introduced into the genre, and i cannot articlute how much i hate that game-play element!
JackBurton
How is left-handed grenade throwing not realistic? Inreal war, soldiers still have their gun selected on whatever hand they are good with. They take a grenade off their vest, pocket, ect, and throw the darn thing with their opposite hand. All soldiers do it.
Yes, I know key binding, but it is still painful. When you take out a grenade when you press a key, you still have to hold down your fire button to throw the thing. Then, you have the press another key to take our your gun. That may seem easy, but when you are in the battle field, it is stressful stuff that is frustrating in its own right.
In real-life, do we humans have percentage bars for health? in real-life, do we humans have recharging health? It is inevitable to make the most realistic health system in gaming. so instead, why not make something that is less frustrating and more functional? Lets think about recharging health! Who wants to scavange for med packs all the time? We did that before 2003!
How is left-handed grenade throwing not realistic? Inreal war, soldiers still have their gun selected on whatever hand they are good with. They take a grenade off their vest, pocket, ect, and throw the darn thing with their opposite hand. All soldiers do it.Yes, I know key binding, but it is still painful. When you take out a grenade when you press a key, you still have to hold down your fire button to throw the thing. Then, you have the press another key to take our your gun. That may seem easy, but when you are in the battle field, it is stressful stuff that is frustrating in its own right.
In real-life, do we humans have percentage bars for health? in real-life, do we humans have recharging health? It is inevitable to make the most realistic health system in gaming. so instead, why not make something that is less frustrating and more functional? Lets think about recharging health! Who wants to scavange for med packs all the time? We did that before 2003!True_Blu3
It's a SciFi-FPS game set in a different reality, realism is the last thing you would expect from a game in such a setting. Secondly i imagine most soldiers throw their grenades with whichever arm they feel best at throwing with, or perhaps whichever arm suits their situation. Remember this is a video game and it wont be 100% realistic and true to real life situations, also the player character isn't a soldier so imagine he doesn't know how to throw a grenade in the proper manner.
It sounds like your just being picky about the controls as all games have this setup where you switch to a weapon and press the fire button to use it then switch back to your previous weapon, usually using the mouse wheel. So really your complaint about weapon switching in HL2 extends to pretty much every other FPS on the market. Also you do realise there is a fast weapon switch feature in the options menu? and as stated you can bind keys to functions in the game aswell.
I admit it can be frustrating looking for medpacks if your low on health, but it does add a challenge to the gameplay, should you be smart and try to conserve health against enemies or just go full out and hope you survive to find another medpack. And considering how easy the HL2 gunplay is since the AI has much to be desired this sort of health system really shouldn't cause you problems, unless you just plain suck at the game. Which from the complaining you have made about the health system i'm going to assume you do suck at the game.
EDIT - on further thought, since when has regenerating health been more realistic than a health bar??? do real life humans regenerate immediately after taking damage from a bullet or explosive? i think not...
[QUOTE="JackBurton"][QUOTE="True_Blu3"]Also, HL2's gameplay is out-dated by all means. You can carry a crap load of weapons, there is no left-handed grenades throws, and there are no melee attacks for your weapons. These three features were invented by Halo, and many shooters copy these features because of how they made shooters feel more fluid and made things easier.
Gotta disagree here. The left-handed throw, while holding your SMG,or Rifle in your right-hand may be easier, but it certainly is NOT realistic. It SCREAMS arcade!
for instance, instead of going through so much pain to take out a melee weapon, but can just press a button to smack a guy with your gun. Grenades were the same; you had to select grenades from your inventory while in combat. This, too, was painful.
Wow, thats weak. Have you not ever learned how to bind your grenades (or any other weapon) to a key (left-alt, for example)so that no inventory-scroll is necessary? I learned that back in 1996!
Did I mention health? No, I did not, but let me go into detail with that. HL2's health is outdated too. If you have 2 health, it is inevitable to win. The only have two choices to get through this; Do the impossible or start over a level. Easy as that. FPSs today have different health systems to make up for that flaw.
OH, and stepping outof the fray Halo-style to regain your "health/Shields" seems to be realistic and fun to you? That is the single LAMEST feature ever introduced into the genre, and i cannot articlute how much i hate that game-play element!
True_Blu3
How is left-handed grenade throwing not realistic? Inreal war, soldiers still have their gun selected on whatever hand they are good with. They take a grenade off their vest, pocket, ect, and throw the darn thing with their opposite hand. All soldiers do it.
The grenade issue is a moot point which can be filed under "to each their own". I dont mind the lefty-throw as a means to flush-out an enemy, but "in real-life" I don't think it'd be as accurate if your target is a pill-box or a precision-throw is needed.
Yes, I know key binding, but it is still painful. When you take out a grenade when you press a key, you still have to hold down your fire button to throw the thing. Then, you have the press another key to take our your gun. That may seem easy, but when you are in the battle field, it is stressful stuff that is frustrating in its own right.
I've never had any issues with key-bindings, and have used the same ones for 10 years. T=Shotgun, V= Melee, and so on, and it's never been a whinning topic or one I use to critique a game. Unless the game forces me to use their presets. (I hate forced inventory-scrolls)
In real-life, do we humans have percentage bars for health? in real-life, do we humans have recharging health? It is inevitable to make the most realistic health system in gaming. so instead, why not make something that is less frustrating and more functional? Lets think about recharging health! Who wants to scavange for med packs all the time? We did that before 2003!
If i make a mis-step and eat a grenade, sniper-bullet, or whatever- so be it. That's on me, and it's part of the "fun" to try to make it to the next health-station, medkit, or call in my medic/corpsman. That type of "tension", as you call it, adds to my overall enjoyment of the battle experience. I CANNOT STAND ANY TYPE OF AUTO-HEALING and it tends to ruin a game for me all by itself. One of the great aspects of HL-1 was it's health & shield stations(and their logical locations, mostly), rather than floating or stationary health-kits spread throughout levels. MOHAA gave us "health" canteens from the fallen enemy IN YOUR PATH. None of which was good (or easy?!) enough for the kiddies, so now we get auto-recharging. SO GHEY What's next, God-mode for all?!
Another thing I hate is how people speak of Halo like it invented the "wheel"of modern gaming. Heard of Starsiege Tribes, Tribes 2? That's where some of Halo's "inventions" were copied (7-9 years ago!). Those whom are Preaching the Gospel of Halo tend to make me think 1 of 2 things about the author. A young Newbie to FPS games(not that there's anything wrong with that), OR perhaps it was the 1st FPS the author enjoyed cuz they weren't immediately owned and/or it had no real learning-curve (or skillz needed) to master.
[QUOTE="skrat_01"][QUOTE="naval"]Indeed, very very true to that.oh, i asked because to me only one FPS matched SP of HL 2 and that ws HL 1 :)
naval
Both games are damn amazing, and probably the two best examples of how the genre can be perfectly executed!
Its still hard to beleive HL1 came out in 98'.... Damn the game was so far ahead of its time.
so true, it sucks that valve had to release part 3 as epsiodic content, which though beneficial in its own right , i would rather have a single combined game as HL 3
Funny you say that!Read this on Kotaku: Valve will make Ep3, then have a community vote on steam if to make another EP or a fully fledged sequal.
Oh and the ending of HL2 Ep2 is awesome. It pretty much defines where Ep3 will be set, and ive gotta say, I didnt see it comming, but it is relative to Valves other titles.
Wrote this just after the game came out, i bought it, completed it, cursed the rotten ending, uninstalled it and sold it to a friend from work. It seems a little shrill now, but after waiting for this game after playing HL1, i was not pleased not to draw any nearer a conclusion story-wise than before. The quote comes from a similar discussion from years back on TECHSPOT.
http://www.techspot.com/vb/topic17165.html
"There is something inherently wrong with a game if there is only one solitary path through a large area of ruined city."
Anyway....
Was anybody else out there as dissappointed, no, frustrated as much as me by Half-Life 2?
A game that gave us a linear slightly tedious path through what is supposed to be a city and then the coast?
Its just so disappointing in every way, graphics and sounds just beyond good, physics and realism brilliant, but story and levels, well how do I say it: unimaginative and boring. And there is no excuse for that. Half-life was soo original and well thought out, intelligently made levels with a wide wide variety of INTERESTING enemies and a proper selection of weapons to create ambushes and mayhem.... and then the second game, phhhh, what a let down. Seems like it tries to capitalise on the half life 'feeling', by having all the stuff, like sounds from the suit and the recharge points and stuff, but all within a claustrophobic dull empty environment, with a history of which we are all unaware of!
Gordon freeman is supposed to be in a large city, but we can only see it from behind fences and force fields and over the top of high walls and ledges. All we can do is move through the very obvious set path to the destinations, and when we utilise the gorgeous physics engine and pile together some garbage to make a ramp over these obstacles, some invisible barrier stops us. It all seems like were being coned by lazy level designers who can't be arsed to go into any kind of detail and would prefer we whisked through everything with only a glance around us. Is this the ground breaking kind of thought and layout we were expecting? All this is present in the original Half-Life but that was in an underground base environment with occassional ventures to the surface, where a tightly set path even aided in giving the feeling and atmosphere of being on the road to alien-hell nowhere, but in the middle of a city, and even on the coast? man wheres the roaming freedom that that should all imply??????
And a lack of life and activity around us, no moving cars or herds (or even just a small flock) of people, its just a dead, restricted environment. Fair enough it�s supposed to be a
police state 0f the extreme kind, but we are talking GOD DAMN DESERTED! Even when you walk out of the train station at the start of the game into the square, there are just big gates and police right in front and around the corner, to stop you going anywhere or seeing anything. This is a poor excuse for levels of a game, what is it now MORE THAN FIVE YEARS IN THE WAITING!!!
Just a little bit more space to move around in, little events or sequences to see, or a glimpse of activity in the distance would have made all the difference. ...And quickly, the entire section in the silver tower was a huge lost opportunity. First you **** around in the basement, see what could have been some interesting activities of slave/drone people building weapons, gun ships and tripod dudes, fight on a few floors and then get zoomed straight to the penthouse sweet and miss all the stuff in the middle. Complete cop-out, lack of effort rubbish. No running battles, no hordes of civilian militia attacking, no witnessing of people being made into combine cyborgs, or encountering rooms and chambers full of fresh and ready to roll enemies, residing there in temporary storage for the time being. Just poor poor poor easiest possible method of constructing levels. All smoke and mirrors to hide the fact its plain and dull. Just try playing without some of the nice graphic effects to show you what I mean. And then like, you can�t drive any combine vehicles, and when you should see loads, on the highway sections and in anticitizen 1, you don�t see any. That would have been the perfect section to get ambushed or attacked head-on by some mean grey people carrier thing, but no, empty, just trashed cars.
You spent most of the time fighting foot soldiers and those flying disc-saw things, which are very very good, but that�s it. The odd gunship, a couple of easily despatched helicopters and apc's. The first half-life had all kinds of vehicle madness, but there are really hardly any here. Nothing really tough or menacing to come after you. Just a couple of sand-lion mother creatures and a couple of gunships. Not even anything dark or menacing in the sewer sections. Just pants pants pants. And those combine guys in the white suits were just the same as the others but with that disintegrating/fading away weapon thing, with which they more often than not missed. A real missed opportunity there, I mean they could have carried a heavy heavy automatic rifle, or a pulse death cannon or grenade launcher, but no, just the silver grey blob gun!
The story wasn�t explained in any way at all, no details on how long the earth had been under combine control, of how it all went wrong for humanity and why soo much has been devastated, how doctor bream became ruler of earth, what became of black-mesa, or who or what the G-man is. Instead of escaping into raven Holm, freeman could have gone through a section of black mesa to the coast, encountering new up to date takes on the complex, revisiting this once almighty facility and encountering some of its unpleasant inhabitants. But no, none of this, just skipping on ready for the big cr@p ending! The king of let downs, and a very easy way to justify another game, and dragging this whole sorry mess (of a sequel) into yet another incarnation. Moving along a very narrow rigid path, not knowing a scrap of info, while encountering peace meal groups of the same bunch of cannon fodder and wobbly, meat aliens is not my idea of a quality experience, no matter how many objects you hurl at things with the gravity gun, or how many neat faces the characters pull...
Soo restricted when you can see soo much around you, but all is blocked by the old invisible wall, restricted selection of weapons, same old ineffective footsoldier cannonfodder around every corner and cant drive combine vehicles, AND shameless lack of G-Man info and cop-out ending to lead to another half-life cash in: Half-Life 3, "The great Half-Life cash in"
This game was not worth the money or the wait, and I sold it as soon as I got through the disappointing last levels, and saw the gash ending.
Thanks for reading!
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