Good we can agree on something, HL1 would be my personal favourite.
The thing is in hl1 you were prepared for an ending of some sort that might not solve everything, after one game a sequel could be spawned, so you play, watch the ending (going through the lift with the gman seeing those hellish scenes of wrecked aircraft and bodies and stuff was just so atmospheric i thought, then i thought, what a b#stard he is!) and think about what might happen in the next game.
but to go through it AGAIN, still being largely in the dark about this guy. Thats just too much to not get cross about. I would bet money that episode 3 wont really resolve things.
Well this is all Valves way of story telling. That is fair enough you dislike it, I cant dispute that, it is your own opinion. Valve seemed to trick the player into thinking the ending would be the same as HL1s, befoe giving us Ep1, which resolved the final quesion of what happens to Gordon. Over the Episodes we find out more. HL3 will be the finale.
I can tell you (I know how HL2 ep2 ends, and HL2 ep3 begins, that Ep2 will give you more information, but you will still be asking questions.
Put it this way - things get much more interesting in the story. Especially of the story in EP3.
the weapons/enemies are a step back from hl1. Trip mines, remote charges, the tau gun, the .50 caliber are all missing. So you cant set traps or satisfyingly mow people down, which could only have added to the gameplay.
In return there is the pulse rifle, grav gun, therapods, and of course the HL1 ones. Sure the weapons are less exotic, but you could still mow people down. And yea trip mines are reserved for Multiplayer, though in return you have antlion minions for a period.
All the enemies are pretty muchexlusively foot soldiers, and thats dull after a while. Infinite ant-lions is cheesy, friendly ant-lions and human teams that you cant get rid off is even more cheesey. Being whisked to the penthouse suite of the monolith so level designers dont have to make a nice battle-royal in the middle as you fight your way up, is über cheesey.
The enimes arent just foor soldiers. 3 types of zombie (4 in HL2 ep1), 3 types of head crab, manhacks, striders, gunships, dropships, helicopters,ant lions, ant lion gaurds, roller mines, deploable turrets ect. ect.
And there was a battle royal fighting your way up to breen, or through the Citidel. What about when you duke it out with the combine + strider.
Yea Breen having you in his office with everyone else, and Judith going all good has been done before in plenty of films, but that doesent make the game cheesy.
...And the games easy, easy cheesey.
Not very easy on hard, and not that cheesy.
Riddled with cheese in fact.
I still get the orange box though, would like to play through hl1, blue shift, opposing force, hl2 & ep1 to get into ep2 beforehand.
I'd like to go back through the HL ttiles I played before hand, but im patiently waiting for Black Mesa Source Instead.
This may just tickle your Fancy. Its Half Life 1 - re made on the source engine - a massive mod in progress.
Link.
Hell ive been playing through Ep1, in the build up to Ep2. When I come to think of it that had a pretty abrupt, but cool ending too.
Mankyblobs
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