Is the new Tomb Raider full of quick time events?

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funkyzoom

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#1 funkyzoom
Member since 2005 • 1534 Posts

Most user reviews of Tomb Raider on Metacritic claim that almost 70% of the game consists of quick time events, and its more like an interactive movie than a game. Is this true? To be frank, I personally don't like quick time events because they ruin the natural flow of a game if they're excessive. If 70% of Tomb Raider indeed consists of QTEs, I'd rather not buy it despite it getting excellent critic reviews. Please help me out. Thank you.

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HyperWarlock

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#2 HyperWarlock
Member since 2011 • 3295 Posts

Well Negative Nancy, I can tell you that it's a very enjoyable game that is a privilege to experience.

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Mazoch

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#3 Mazoch
Member since 2004 • 2473 Posts
The game uses QTE's here and there but its certainly not 70%. It's not really different from most modern action games. while the first 10 mins or so is mostly an interactive movie with a few tutorial bits, after that you don't see that many cut scenes. I'm really enjoying the game.
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funkyzoom

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#4 funkyzoom
Member since 2005 • 1534 Posts

The game uses QTE's here and there but its certainly not 70%. It's not really different from most modern action games. while the first 10 mins or so is mostly an interactive movie with a few tutorial bits, after that you don't see that many cut scenes. I'm really enjoying the game.Mazoch

Yeah, I too couldn't really believe that 70% thing because most user reviews on Metacritic are written by people who rant and find fault with even good games. But I wanted to confirm before buying, just in case. Thanks anyway.

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mitu123

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#5 mitu123
Member since 2006 • 155290 Posts

It is nowhere near 70%.

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biggest_loser

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#6 biggest_loser
Member since 2007 • 24508 Posts
There's a lot of them, in one form or another, and they're terrible. They don't even map out the keys on the screen properly. They have like a hand icon which you have to remember what key that is. Some of them might not prompts but when you're sliding down somewhere in a scripted sequence its pretty much a QTE too. I'd lay off the game anyway till its cheaper. Overrated.
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with_teeth26

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#7 with_teeth26
Member since 2007 • 11632 Posts

They aren't nearly as bad as some people make them out to be, although there are more than I would like (well to be fair any QTE's is more than I would like). Saying it is 70% QTE's is a huge exageration though. The first 30 minutes or so has quite a few but after that there aren't nearly as many. You need to learn a few icons that are associated with different keys which is a bit stupid but there are only like 2 of those so far. 

The excellent combat and platforming more than makes up for the QTE's so far.  

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mitu123

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#8 mitu123
Member since 2006 • 155290 Posts

 

The excellent combat and platforming more than makes up for the QTE's so far.  

with_teeth26

This, the game is a blast to play because of that.

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Byshop

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#9 Byshop  Moderator
Member since 2002 • 20504 Posts

Does the new Tomb Raider full of quick time events?

funkyzoom

Yes, the new Tomb Raider does full of quick time events. :lol:

-Byshop

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ultimate-k

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#10 ultimate-k
Member since 2010 • 2348 Posts

In the beggining there is loads, but after a while its gets good, it has around the same amount of QTEs as previous Tomb Raider games, minus the beggining.

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funkyzoom

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#11 funkyzoom
Member since 2005 • 1534 Posts

[QUOTE="funkyzoom"]

Does the new Tomb Raider full of quick time events?

Byshop

Yes, the new Tomb Raider does full of quick time events. :lol:

-Byshop

Come on, it was just a typo. I used the word 'does' instead of 'is'. I realized it, but unfortunately there is no way to edit the title of a topic. You don't have to poke fun at me for this.

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with_teeth26

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#12 with_teeth26
Member since 2007 • 11632 Posts

[QUOTE="Byshop"]

[QUOTE="funkyzoom"]

Does the new Tomb Raider full of quick time events?

funkyzoom

Yes, the new Tomb Raider does full of quick time events. :lol:

-Byshop

Come on, it was just a typo. I used the word 'does' instead of 'is'. I realized it, but unfortunately there is no way to edit the title of a topic. You don't have to poke fun at me for this.

I'm pretty sure you can edit the title of a topic by editing your original post. 

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kozzy1234

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#13 kozzy1234
Member since 2005 • 35966 Posts

#1 - Don't take user reviews on metacritic to serious

#2 - The start of the game has a ton of them but there seems to be alot less later on

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RyuRanVII

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#14 RyuRanVII
Member since 2006 • 4257 Posts

Fortunately the cutscenes and QTEs are not as annoying as I thought it would be. You have uninterrupted gameplay sequences for the most part. Unfortunatelly the new Tomb Raider have other problems like the lack of challenge in everything (combat, puzzles, platforming, survival), the dumb AI and the useless skill/equipment upgrades.

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mitu123

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#15 mitu123
Member since 2006 • 155290 Posts

Fortunately the cutscenes and QTEs are not as annoying as I thought it would be. You have uninterrupted gameplay sequences for the most part. Unfortunatelly the new Tomb Raider have other problems like the lack of challenge in everything (combat, puzzles, platforming, survival), the dumb AI and the useless skill/equipment upgrades.

RyuRanVII
Are you playing it on hard?
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kozzy1234

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#16 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="RyuRanVII"]

Fortunately the cutscenes and QTEs are not as annoying as I thought it would be. You have uninterrupted gameplay sequences for the most part. Unfortunatelly the new Tomb Raider have other problems like the lack of challenge in everything (combat, puzzles, platforming, survival), the dumb AI and the useless skill/equipment upgrades.

mitu123

Are you playing it on hard?

Even on the hardest difficulty its not as challenging as the older TR games imo.

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wis3boi

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#17 wis3boi
Member since 2005 • 32507 Posts

The beginning is full of them as you escape the militia.  Once you actually start doing your tomb riader stuff, there's far less of them

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deactivated-59b71619573a1

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#18 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The start might fool you because the opening area is about 70% QTEs I'd say, but it seems to get less later on

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Lach0121

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#19 Lach0121
Member since 2007 • 11815 Posts

Hmm, don't know if I have played any game that is 70% QTE... Ever.

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Byshop

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#20 Byshop  Moderator
Member since 2002 • 20504 Posts

Come on, it was just a typo. I used the word 'does' instead of 'is'. I realized it, but unfortunately there is no way to edit the title of a topic. You don't have to poke fun at me for this.

funkyzoom

Relax, it was a joke. When someone points out my foibles or snafus I laugh and move on. It's nothing to get all butt-hurt over.

To answer your question, 70% is a weirdly subjective statistic that doesn't really map here. What would that mean exactly? That for 70% of your gameplay experience you'll be pressing buttons all Shemue-style? If so, then the answer is no. Would it mean that 70% of the cutscenes will murder you unless you hit the "Press X to not die" prompt just at the right time? Also no.

There are specific, scripted in-game cutscenes that occur when you are attacked, a structure is collapsing, etc where you'll have to hit buttons. The individual sequences tend to be shorter than some other games that employ QTEs, averaging around 2-3 inputs with a few reaching 4-5. Critical failure results in the death animation and the game immediately putting you right back at the beginning of the cutscene. I'm not certain, but I don't believe missing a single input always guarantees instant death. I think there were a couple instances where I missed the button but still survived, albeit perhaps not as suavely as I would have had I got the button on time.

While I dislike an overuse of QTEs , I don't mind them in general. For me, the QTEs in this game are not excessive or annoying. For me, the more annoying issue is the constant transition between in-game cutscene and actual gameplay during action setpieces. On more than one occasion Lara sat there like a dumbsh!t because I didn't immediately realize that my role in the game had just flipped back from "spectator" to "participant".

-Byshop

 

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RyuRanVII

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#21 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="RyuRanVII"]

Fortunately the cutscenes and QTEs are not as annoying as I thought it would be. You have uninterrupted gameplay sequences for the most part. Unfortunatelly the new Tomb Raider have other problems like the lack of challenge in everything (combat, puzzles, platforming, survival), the dumb AI and the useless skill/equipment upgrades.

mitu123

Are you playing it on hard?

Yes. You can headshot most enemies before the (non-stealth) combat even starts. I had to switch to the gamepad to have some challenge.

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mitu123

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#22 mitu123
Member since 2006 • 155290 Posts

Hmm, don't know if I have played any game that is 70% QTE... Ever.

Lach0121

So you never played Indigo Prophecy and Heavy Rain?:P

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with_teeth26

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#23 with_teeth26
Member since 2007 • 11632 Posts

Fortunately the cutscenes and QTEs are not as annoying as I thought it would be. You have uninterrupted gameplay sequences for the most part. Unfortunatelly the new Tomb Raider have other problems like the lack of challenge in everything (combat, puzzles, platforming, survival), the dumb AI and the useless skill/equipment upgrades.

RyuRanVII

I agree the game is pretty easy but coming from Crysis 3 the AI seems pretty good. They try and flush you out of cover with molotovs and take cover themselves when getting shot at. The way they animate and move around the environments is insanely good. Like, coming around a corner and coming face to face with a enemy with a bow, he dropped down on one knee to get a quick shot off then scrambled backward into cover.

It does feel like the difficulty is geared towards consoles however given how easy it is to get headshots with a keyboard and mouse. I'm ok with the easy difficulty though, I found the difficult sections of the Uncharted games really broke up the flow of the story and the immersion. 

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kozzy1234

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#24 kozzy1234
Member since 2005 • 35966 Posts

As a long time TR fan I am glad I didn't buy this and just rented it for 360 and tried PC version at a friends.

Doesn't feel like TR to me, its way to easy, they didnt do the FIRST KILL aspect very well at all, to many QTE and it feels like a full on action/shooter now.

Gotta agree with bigggestloser on this one, dissapointed. Where is the difficulty? This series use to be one that was very challenging and wasn't just about killing people every second.

Nice flashy graphics and controls but those are about the only positives I have for this game to be honest. Have not beat it yet but I have 4 hours on the 360 version and 2-3 hours on the PC version and nothing made me want to buy or play this game alot more.

Feels like it could have been so much more, ala Crysis3. Not a terrible game but a missed opportunity.

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#25 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

As a long time TR fan I am glad I didn't buy this and just rented it for 360 and tried PC version at a friends.

Doesn't feel like TR to me, its way to easy, they didnt do the FIRST KILL aspect very well at all, to many QTE and it feels like a full on action/shooter now.

Gotta agree with bigggestloser on this one, dissapointed. Where is the difficulty? This series use to be one that was very challenging and wasn't just about killing people every second.

Nice flashy graphics and controls but those are about the only positives I have for this game to be honest. Have not beat it yet but I have 4 hours on the 360 version and 2-3 hours on the PC version and nothing made me want to buy or play this game alot more.

Feels like it could have been so much more, ala Crysis3. Not a terrible game but a missed opportunity.

kozzy1234

I'm about an hour in and it's pretty mediocre so far. I have no idea where all the mad high praise is coming from. Lara is a p!ss poor character this time around and they had no idea how to write her or write any of the characters for that matter. She's constantly at odds with what the game portrays.Also Camilla is a sh!t voice over actress and some of the overall Dialogue is terrible

Also in that hour I've already become Rambo, and that's straight up horse sh!t. Her first kill had her whimper for literally 5 seconds and then literally 2 minutes later she says "It's sary how easy it was". I thought the devs told us she struggles and we get to see her evolve and become what she is nromally, not go from a innocent girl to a ruthless killer in like the very beginning of the game

TR fans are all saying it's great too and I have no idea how, doesn't feel anything like TR. It ushers you from one set piece to the next.

I dunno, I might sound over negative cos I actually enjoy parts of it but ugh... it sickens me that so many people are smitten by it when it's not really that great

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#26 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

There's a lot of them, in one form or another, and they're terrible. They don't even map out the keys on the screen properly. They have like a hand icon which you have to remember what key that is. Some of them might not prompts but when you're sliding down somewhere in a scripted sequence its pretty much a QTE too. I'd lay off the game anyway till its cheaper. Overrated. biggest_loser

Yeah for the first guy you kill I failed the QTE 4 times and had to repeat the whole sequence every time because this target got smaller and I was somehow magically supposed to know to press F despite it not being on screen. The the Hand appeared and I had to remember it was E without the game showing it.

It's disgusting and downright stupid game design to put that stuff in the game in that form

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#27 danjammer69
Member since 2004 • 4331 Posts

Well Negative Nancy, I can tell you that it's a very enjoyable game that is a privilege to experience.

HyperWarlock
Righton homeslice. I am enjoying the hell out of this game so far. Best Tomb Raider in the series for me at least. Gives me that 'Uncharted" feeling that I love. Plus, it don't hurt that it looks freaking amazing on Ultra settings.
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#28 DanielDust
Member since 2007 • 15402 Posts

Hmm, don't know if I have played any game that is 70% QTE... Ever.

Lach0121
I don't have it, yet, but from what gameplay I saw, it's on par with Max Payne 3, good to know that only the beginning is like that, because MP 3 was terrible.
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mitu123

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#29 mitu123
Member since 2006 • 155290 Posts

[QUOTE="kozzy1234"]

As a long time TR fan I am glad I didn't buy this and just rented it for 360 and tried PC version at a friends.

Doesn't feel like TR to me, its way to easy, they didnt do the FIRST KILL aspect very well at all, to many QTE and it feels like a full on action/shooter now.

Gotta agree with bigggestloser on this one, dissapointed. Where is the difficulty? This series use to be one that was very challenging and wasn't just about killing people every second.

Nice flashy graphics and controls but those are about the only positives I have for this game to be honest. Have not beat it yet but I have 4 hours on the 360 version and 2-3 hours on the PC version and nothing made me want to buy or play this game alot more.

Feels like it could have been so much more, ala Crysis3. Not a terrible game but a missed opportunity.

seanmcloughlin

I'm about an hour in and it's pretty mediocre so far. I have no idea where all the mad high praise is coming from. Lara is a p!ss poor character this time around and they had no idea how to write her or write any of the characters for that matter. She's constantly at odds with what the game portrays.Also Camilla is a sh!t voice over actress and some of the overall Dialogue is terrible

Also in that hour I've already become Rambo, and that's straight up horse sh!t. Her first kill had her whimper for literally 5 seconds and then literally 2 minutes later she says "It's sary how easy it was". I thought the devs told us she struggles and we get to see her evolve and become what she is nromally, not go from a innocent girl to a ruthless killer in like the very beginning of the game

TR fans are all saying it's great too and I have no idea how, doesn't feel anything like TR. It ushers you from one set piece to the next.

I dunno, I might sound over negative cos I actually enjoy parts of it but ugh... it sickens me that so many people are smitten by it when it's not really that great

I hope most of the action bits are early in the game and not too much later on. Though at least the game encourages you to explore and revisit places you already been to to find and unlock new stuff, so that's a great thing at least.

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#30 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

 I hope most of the action bits are early in the game and not too much later on. Though at least the game encourages you to explore and revisit places you already been to to find and unlock new stuff, so that's a great thing at least.

mitu123

Apparently the action gets heavier the more you play, also going back to areas unlocks the most pointless trivial things that have no impact on the game. not only that but the skills you get are sh!t too, gaining EXP from busting open a chest just to level up the speed at which  can bust open chests to get more Exp seems redundant, not only that but you get EXP from EVERYTHING. 

ou also stealth kill dudes already, so why bother levelling up the stealth takedown tree when all it does is perform a slightly different takedown? The upgrade system is extremely shallow and most of it serves no purpose

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#31 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

 I hope most of the action bits are early in the game and not too much later on. Though at least the game encourages you to explore and revisit places you already been to to find and unlock new stuff, so that's a great thing at least.

seanmcloughlin

Apparently the action gets heavier the more you play, also going back to areas unlocks the most pointless trivial things that have no impact on the game. not only that but the skills you get are sh!t too, gaining EXP from busting open a chest just to level up the speed at which  can bust open chests to get more Exp seems redundant, not only that but you get EXP from EVERYTHING. 

ou also stealth kill dudes already, so why bother levelling up the stealth takedown tree when all it does is perform a slightly different takedown? The upgrade system is extremely shallow and most of it serves no purpose

Ok, the survival instincts ones aren't that great, however upgrading her melee and guns is definitely useful, in fact you have to have skill points to even allow her to use the pick axe in combat and then there's individual pieces for gun parts to find to add more to them.

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#32 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="mitu123"]

 I hope most of the action bits are early in the game and not too much later on. Though at least the game encourages you to explore and revisit places you already been to to find and unlock new stuff, so that's a great thing at least.

mitu123

Apparently the action gets heavier the more you play, also going back to areas unlocks the most pointless trivial things that have no impact on the game. not only that but the skills you get are sh!t too, gaining EXP from busting open a chest just to level up the speed at which  can bust open chests to get more Exp seems redundant, not only that but you get EXP from EVERYTHING. 

ou also stealth kill dudes already, so why bother levelling up the stealth takedown tree when all it does is perform a slightly different takedown? The upgrade system is extremely shallow and most of it serves no purpose

Ok, the survival instincts ones aren't that great, however upgrading her melee and guns is definitely useful, in fact you have to have skill points to even allow her to use the pick axe in combat and then there's individual pieces for gun parts to find to add more to them.

Which goes against the whole "Newbie to survival" thing they tried to go for. 

How she can suddenly upgrade a gun like Macgyver at a campfire is beyond me. 

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#33 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="Lach0121"]

Hmm, don't know if I have played any game that is 70% QTE... Ever.

mitu123

So you never played Indigo Prophecy and Heavy Rain?:P

Indigo prophecy, no, because I read that it was a condensed trilogy, into one game, that had the last half of it was pretty bad. 

Heavy Rain, not yet, but it is surely on the list of games to play on our PS3.

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#34 with_teeth26
Member since 2007 • 11632 Posts

I'm about an hour in and it's pretty mediocre so far. I have no idea where all the mad high praise is coming from. Lara is a p!ss poor character this time around and they had no idea how to write her or write any of the characters for that matter. She's constantly at odds with what the game portrays.Also Camilla is a sh!t voice over actress and some of the overall Dialogue is terrible

Also in that hour I've already become Rambo, and that's straight up horse sh!t. Her first kill had her whimper for literally 5 seconds and then literally 2 minutes later she says "It's sary how easy it was". I thought the devs told us she struggles and we get to see her evolve and become what she is nromally, not go from a innocent girl to a ruthless killer in like the very beginning of the game

TR fans are all saying it's great too and I have no idea how, doesn't feel anything like TR. It ushers you from one set piece to the next.

I dunno, I might sound over negative cos I actually enjoy parts of it but ugh... it sickens me that so many people are smitten by it when it's not really that great

seanmcloughlin

No offense man, but you lavished a huge amount of praise on Far Cry 3 even though it has many of the exact same pitfalls as far as narrative/gameplay contradictions are concerned. Like Far Cry 3, there is some jarring incongruity between the story and the gameplay, but also like FC3, the gameplay is very good, and since both Tomb Raider and Far Cry 3 are GAMES, this is by far the most important aspect. I'd say the narrative in Tomb Raider so far is much better than FC3's as well (that isn't saying much though). 

You could argue that the narrative in a game like Tomb Raider is more important than in one like Far Cry 3 since that is a open world game, but the whole marketing campaign behind both games being about a normal person getting stranded and having to learn to survive are pretty much exactly the same. It seems a bit odd that you are bothered by those aspects of Tomb Raider but not their presence Far Cry 3. 

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#35 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

I'm about an hour in and it's pretty mediocre so far. I have no idea where all the mad high praise is coming from. Lara is a p!ss poor character this time around and they had no idea how to write her or write any of the characters for that matter. She's constantly at odds with what the game portrays.Also Camilla is a sh!t voice over actress and some of the overall Dialogue is terrible

Also in that hour I've already become Rambo, and that's straight up horse sh!t. Her first kill had her whimper for literally 5 seconds and then literally 2 minutes later she says "It's sary how easy it was". I thought the devs told us she struggles and we get to see her evolve and become what she is nromally, not go from a innocent girl to a ruthless killer in like the very beginning of the game

TR fans are all saying it's great too and I have no idea how, doesn't feel anything like TR. It ushers you from one set piece to the next.

I dunno, I might sound over negative cos I actually enjoy parts of it but ugh... it sickens me that so many people are smitten by it when it's not really that great

with_teeth26

No offense man, but you lavished a huge amount of praise on Far Cry 3 even though it has many of the exact same pitfalls as far as narrative/gameplay contradictions are concerned. Like Far Cry 3, there is some jarring incongruity between the story and the gameplay, but also like FC3, the gameplay is very good, and since both Tomb Raider and Far Cry 3 are GAMES, this is by far the most important aspect. I'd say the narrative in Tomb Raider so far is much better than FC3's as well (that isn't saying much though). 

You could argue that the narrative in a game like Tomb Raider is more important than in one like Far Cry 3 since that is a open world game, but the whole marketing campaign behind both games being about a normal person getting stranded and having to learn to survive are pretty much exactly the same. It seems a bit odd that you are bothered by those aspects of Tomb Raider but not their presence Far Cry 3. 

Agreed, I did. BUT FC3 wasn't hyped by the devs in that regard. TR was. They constantly talked about Lara's struggles and how she has to come to terms with certain things and then it all vanishes when you play it, even in the game itself what you do and control is constantly at odds with what Lara says and does in cutscenes.

FC3 while it has the same problems doesn't take itself as seriously, in a game where you burn a field of weed with a flamethrower with dubstep reggae playing, you know you're playing something silly and anything goes really.

But in something like TR where she almost vomits or cries after killing her first deer and cringes cutting it open to then suddenly go and murder a bunch of dudes and commit mass homicide with almost military precision is far more jarring. The game never knows which it wants to do, be serious and show Lara in pain, or have crazy combat scenarios.

I have no problem with the combat, it's pretty fun, it's the huge shift in lara that happens in the space of literally 5 minutes that's the problem. The game has fvck all in terms of pacing. 

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nutcrackr

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#36 nutcrackr
Member since 2004 • 13032 Posts
My general policy is that any QTE is a bad QTE. Heavy Rain is basically 80% QTE but interestingly enough I could tolerate it. Tomb Raider is more like 10% QTE. There are many at the start and then they spread out because you are playing it more.
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KodiakKoolaid

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#37 KodiakKoolaid
Member since 2012 • 443 Posts
No game in existence has such a high % of QTEs, well except Ninja Blade maybe :P Tomb Raider has quite a few but given the overall quality of the game I can overlook it.
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mitu123

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#38 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="seanmcloughlin"]

Apparently the action gets heavier the more you play, also going back to areas unlocks the most pointless trivial things that have no impact on the game. not only that but the skills you get are sh!t too, gaining EXP from busting open a chest just to level up the speed at which  can bust open chests to get more Exp seems redundant, not only that but you get EXP from EVERYTHING. 

ou also stealth kill dudes already, so why bother levelling up the stealth takedown tree when all it does is perform a slightly different takedown? The upgrade system is extremely shallow and most of it serves no purpose

seanmcloughlin

Ok, the survival instincts ones aren't that great, however upgrading her melee and guns is definitely useful, in fact you have to have skill points to even allow her to use the pick axe in combat and then there's individual pieces for gun parts to find to add more to them.

Which goes against the whole "Newbie to survival" thing they tried to go for. 

How she can suddenly upgrade a gun like Macgyver at a campfire is beyond me. 

 It is disappointing that they went this route for those who really want it to be more of a survival game along with how's she portrayed, but it isn't too bad as a action adventure game from the hours I played, guess the praise is coming from being so action packed.

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Qixote

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#39 Qixote
Member since 2002 • 10843 Posts

Gamemakers love QTE because they are easier to program than full control action sequences with scripted events.  Basically I am saying gamemakers are so lazy nowadays.  And yet we continue to get less gameplay for a higher price.

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kozzy1234

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#40 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="with_teeth26"]

[QUOTE="seanmcloughlin"]

I'm about an hour in and it's pretty mediocre so far. I have no idea where all the mad high praise is coming from. Lara is a p!ss poor character this time around and they had no idea how to write her or write any of the characters for that matter. She's constantly at odds with what the game portrays.Also Camilla is a sh!t voice over actress and some of the overall Dialogue is terrible

Also in that hour I've already become Rambo, and that's straight up horse sh!t. Her first kill had her whimper for literally 5 seconds and then literally 2 minutes later she says "It's sary how easy it was". I thought the devs told us she struggles and we get to see her evolve and become what she is nromally, not go from a innocent girl to a ruthless killer in like the very beginning of the game

TR fans are all saying it's great too and I have no idea how, doesn't feel anything like TR. It ushers you from one set piece to the next.

I dunno, I might sound over negative cos I actually enjoy parts of it but ugh... it sickens me that so many people are smitten by it when it's not really that great

seanmcloughlin

No offense man, but you lavished a huge amount of praise on Far Cry 3 even though it has many of the exact same pitfalls as far as narrative/gameplay contradictions are concerned. Like Far Cry 3, there is some jarring incongruity between the story and the gameplay, but also like FC3, the gameplay is very good, and since both Tomb Raider and Far Cry 3 are GAMES, this is by far the most important aspect. I'd say the narrative in Tomb Raider so far is much better than FC3's as well (that isn't saying much though). 

You could argue that the narrative in a game like Tomb Raider is more important than in one like Far Cry 3 since that is a open world game, but the whole marketing campaign behind both games being about a normal person getting stranded and having to learn to survive are pretty much exactly the same. It seems a bit odd that you are bothered by those aspects of Tomb Raider but not their presence Far Cry 3. 

I have no problem with the combat, it's pretty fun, it's the huge shift in lara that happens in the space of literally 5 minutes that's the problem. The game has fvck all in terms of pacing. 

Cosign

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#41 MrSweetCyanidex
Member since 2013 • 25 Posts
The game may have QTE's in, either way its a great game to experience, also with being a owner of every tomb raider title, id say its about time they release a decent game!
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#42 pelvist
Member since 2010 • 9001 Posts

Not 70% but there are a lot. They are annoying too the game would be better if they where just cut scenes instead of the QTEs IMO.

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deactivated-59b71619573a1

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#43 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="mitu123"] Ok, the survival instincts ones aren't that great, however upgrading her melee and guns is definitely useful, in fact you have to have skill points to even allow her to use the pick axe in combat and then there's individual pieces for gun parts to find to add more to them.

mitu123

Which goes against the whole "Newbie to survival" thing they tried to go for. 

How she can suddenly upgrade a gun like Macgyver at a campfire is beyond me. 

 It is disappointing that they went this route for those who really want it to be more of a survival game along with how's she portrayed, but it isn't too bad as a action adventure game from the hours I played, guess the praise is coming from being so action packed.

As I play more and realise what the game is actually about I will likely shift my perspective a bit, accept the game for what it is rather than damn it for what it's not

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deactivated-59b71619573a1

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#44 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Not 70% but there are a lot. They are annoying too the game would be better if they where just cut scenes instead of the QTEs IMO.

pelvist

Just fended off a wolf with literally 5 QTEs one after another, that should never be in any game. not only that but the QTEs are crap too and frustrating as hell. It's like "Quickly focus on mashing left and right, and then suddenly tap F" I failed it 4 times before I finally killed the wolf, not because I got the timing right, but because I memorised the key prompts. 

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teardropmina

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#45 teardropmina
Member since 2006 • 2806 Posts

I think this is a great reboot for Tomb Raider series.

platforming is done in much more vivid and exciting manner. light on the puzzle solving parts, but it's not necessarily a bad thing and it's not always a norm in the series anyway (TR: Legend for example).

I'd say visual and mission/level design are beauty.

new Lara model is ok; more realistic looking, but it's not as pretty and appealing as the Lara of Underworld.

QTE is the ugly...we always have qte in TR games, but it's never really this annoying~~"

anyway, loving the game, even with flaws it's one of the greatest 3D surround experience. already anticipating the next Tomb Raider:)

 

now playing...

http://www.youtube.com/watch?v=ReW4jdgHXt4&feature=youtu.be

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KodiakKoolaid

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#46 KodiakKoolaid
Member since 2012 • 443 Posts

[QUOTE="pelvist"]

Not 70% but there are a lot. They are annoying too the game would be better if they where just cut scenes instead of the QTEs IMO.

seanmcloughlin

Just fended off a wolf with literally 5 QTEs one after another, that should never be in any game. not only that but the QTEs are crap too and frustrating as hell. It's like "Quickly focus on mashing left and right, and then suddenly tap F" I failed it 4 times before I finally killed the wolf, not because I got the timing right, but because I memorised the key prompts. 

The annoying thing is that they put the keys on the bottom of the screen during the qte, also sometimes they don't even put the keys and I have to memorise which symbol corresponds to which key. I died several times due to this :S
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LordShockTitan

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#47 LordShockTitan
Member since 2013 • 218 Posts

Its not full of them, but there is definitely a lot of them.

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#48 with_teeth26
Member since 2007 • 11632 Posts

[QUOTE="pelvist"]

Not 70% but there are a lot. They are annoying too the game would be better if they where just cut scenes instead of the QTEs IMO.

seanmcloughlin

Just fended off a wolf with literally 5 QTEs one after another, that should never be in any game. not only that but the QTEs are crap too and frustrating as hell. It's like "Quickly focus on mashing left and right, and then suddenly tap F" I failed it 4 times before I finally killed the wolf, not because I got the timing right, but because I memorised the key prompts. 

well to be fair if you shoot the wolves before they get to you there aren't any QTE's in that sequence. How is that for a incentive to have good aim, not death, but extended QTE's! 

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deactivated-59b71619573a1

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#49 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="pelvist"]

Not 70% but there are a lot. They are annoying too the game would be better if they where just cut scenes instead of the QTEs IMO.

with_teeth26

Just fended off a wolf with literally 5 QTEs one after another, that should never be in any game. not only that but the QTEs are crap too and frustrating as hell. It's like "Quickly focus on mashing left and right, and then suddenly tap F" I failed it 4 times before I finally killed the wolf, not because I got the timing right, but because I memorised the key prompts. 

well to be fair if you shoot the wolves before they get to you there aren't any QTE's in that sequence. How is that for a incentive to have good aim, not death, but extended QTE's! 

Im talking about in the cave where he comes out of nowhere and you have no option but to do the QTE. Not where her leg is stuck in the bear trap

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#50 biggest_loser
Member since 2007 • 24508 Posts
The producers of Tomb Raider would like to thank special guest director Michael Baby for his ongoing input into this action adventure title! He has also recently donated a lifetime's supply of gunpowder to Crystal Dynamics!