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jettpack

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#51 jettpack
Member since 2009 • 3192 Posts

It's having a less than stellar launch, but I expected this.

Unlike other FPSs, this one will be played for months to come so I really don't care.

I just wish people would start using teamwork. This isn't Cod. I can tell a lot of people bought the game simply because it was a PC exclusive.

Wasdie

im really excited to play RO2. i spent a lot of time playing the original UT2003 mod.

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Ragingbear505

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#52 Ragingbear505
Member since 2008 • 819 Posts

It's having a less than stellar launch, but I expected this.

Unlike other FPSs, this one will be played for months to come so I really don't care.

I just wish people would start using teamwork. This isn't Cod. I can tell a lot of people bought the game simply because it was a PC exclusive.

Wasdie



Seriously. It baffles me that we can lose a cap when literally 3/4 of our team is right next to it but refuses to get into despite me, the commander, repeatedly telling them we'll lose if they don't.

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SF_KiLLaMaN

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#54 SF_KiLLaMaN
Member since 2007 • 6446 Posts

It's having a less than stellar launch, but I expected this.

Unlike other FPSs, this one will be played for months to come so I really don't care.

I just wish people would start using teamwork. This isn't Cod. I can tell a lot of people bought the game simply because it was a PC exclusive.

Wasdie
I know right? The lack of use of smoke grenades by squad leaders baffles me. It's like they wan't us to get slaughtered. Every now and then you will get in a game with decent teamwork and have some fun, but in a lot of games it is pretty much a free for all. The team with good teamwork always destroys the team with bad teamwork but people don't seem to be able to comprehend that.
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kozzy1234

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#55 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="Wasdie"]

It's having a less than stellar launch, but I expected this.

Unlike other FPSs, this one will be played for months to come so I really don't care.

I just wish people would start using teamwork. This isn't Cod. I can tell a lot of people bought the game simply because it was a PC exclusive.

SF_KiLLaMaN

I know right? The lack of use of smoke grenades by squad leaders baffles me. It's like they wan't us to get slaughtered. Every now and then you will get in a game with decent teamwork and have some fun, but in a lot of games it is pretty much a free for all. The team with good teamwork always destroys the team with bad teamwork but people don't seem to be able to comprehend that.

So fun when you have a team working together properly

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lawlessx

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#56 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="Wasdie"]

It's having a less than stellar launch, but I expected this.

Unlike other FPSs, this one will be played for months to come so I really don't care.

I just wish people would start using teamwork. This isn't Cod. I can tell a lot of people bought the game simply because it was a PC exclusive.

SF_KiLLaMaN

I know right? The lack of use of smoke grenades by squad leaders baffles me. It's like they wan't us to get slaughtered. Every now and then you will get in a game with decent teamwork and have some fun, but in a lot of games it is pretty much a free for all. The team with good teamwork always destroys the team with bad teamwork but people don't seem to be able to comprehend that.

Commanders got it worse..being forced to run into the battlefield to mark a zone just to run back to find radio and call for mortars is a pain.

Edit: I managed to get my game running without any lagging issues..seems to have have something to do files left from the beta

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Yagnav

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#57 Yagnav
Member since 2004 • 6107 Posts

Sounds a lot like MAG on the PS3. Too many d-bags running amok with the spray and pray attitude. Which kinda ruined it for me. But eventually the community pulled through and now its more of a niche game. You still get d-bags but not in their hundreds as you used to at launch. I think i'll try RO2. *looks for GMG codes and vouchers*

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lawlessx

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#58 lawlessx
Member since 2004 • 48753 Posts

Sounds a lot like MAG on the PS3. Too many d-bags running amok with the spray and pray attitude. Which kinda ruined it for me. But eventually the community pulled through and now its more of a niche game. You still get d-bags but not in their hundreds as you used to at launch. I think i'll try RO2. *looks for GMG codes and vouchers*

Yagnav
the orginal game made it nearly impossible to run around and shoot from the hip. Hell most of the time you needed to be in prone to land a steady shot. Tripwire just made things alot easier so a wider crowd can get into it.
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kozzy1234

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#59 kozzy1234
Member since 2005 • 35966 Posts

Sounds a lot like MAG on the PS3. Too many d-bags running amok with the spray and pray attitude. Which kinda ruined it for me. But eventually the community pulled through and now its more of a niche game. You still get d-bags but not in their hundreds as you used to at launch. I think i'll try RO2. *looks for GMG codes and vouchers*

Yagnav

Its alot better then Mag imo

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PC_Otter

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#60 PC_Otter
Member since 2010 • 1623 Posts

After playing for 3 hours straight, it's safe to say RO2 is probably going to become a staple MP game in the PC arena. I've only played the territory MP mode so far as well as some of the German campaign (which basically is MP with bots), and while at first frustrating due to the bugs and slow performance, I got used to the quirks and controls and started to really get into it. Here's to hoping a patch comes soon to fix these issues, as well as new content in the coming months. I've been pounding away with my MG34 all night, and I'm hoping to get my hands on an MG42 at some point.

And yes, it's alot better than MAG. RO2 is a nice direction for a realistic FPS, not to mention a nice PC centric distraction from all the other less-realistic shooters like CoD4 and BF2. Oddly enough, many people were wanting to see how RO2 compared to BF2's Project Reality mod. I'd say to compare it to the Forgotten Hope 2 mod more so, as burst and automatic fire is more forgiving than either BF2 mod, while one shot one kill remains. The overall controls are interesting too, though I'm going to move the mapping to make it more familiar to my BF2 centric tendencies.

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Elann2008

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#61 Elann2008
Member since 2007 • 33028 Posts
It's not DD only...where are people getting this information? Amazon.com has retail copies.
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deactivated-5ac102a4472fe

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#62 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

ok release thoughts sofar: (Note that you have to delete all beta files unless you want to lag bad)

The performance is really good for me on an older system, on high preset. between 30-40 fps on the larger maps, unless arty is spammed.

No crashed in 4 hours, it is not alot different then the final days of the beta, but all maps, and leveling up is working like it should.

Overall I really enjoy it, and when people ask about this game, I think its best to call it a mix of RO1 and BF2 8not bc2) as it does have more then a few similarities.

The only negatives sofar, is the same as I had before aswell. The coversystem while not bad, I feel often is rather redundent, and I dislike that the bandage and cover buten is the same, makes it hard to bandage in tihgt corridors.

Tanks still just feel wrong to me, but Ill manage. Its come a long way, and while bugs still occur, Tripwire is banking ong the game, so there is little doubt that we will get alot of maps, and tanks, hoepfully weapons too.

I really enjoy the game ^^ one of the few games where weapons a threatening, nomatter what they are. But kinda fun to see the new people running around, cursing over getting shot by a single soldier once and die. Reckless Ramboing WILL get you dead fast :P So there are atleast some things that are like RO1 ^^ I prefer territorry ^^ Allready have 2 favorites in servers which is rare for me to find two places with good people, making coordinated communication.

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SF_KiLLaMaN

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#64 SF_KiLLaMaN
Member since 2007 • 6446 Posts
[QUOTE="Yagnav"]

Sounds a lot like MAG on the PS3. Too many d-bags running amok with the spray and pray attitude. Which kinda ruined it for me. But eventually the community pulled through and now its more of a niche game. You still get d-bags but not in their hundreds as you used to at launch. I think i'll try RO2. *looks for GMG codes and vouchers*

lawlessx
the orginal game made it nearly impossible to run around and shoot from the hip. Hell most of the time you needed to be in prone to land a steady shot. Tripwire just made things alot easier so a wider crowd can get into it.

I have yet to see anyone in RO2 running around and shooting from the hip. It's almost impossible to hit anything doing that.
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DevilMightCry

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#65 DevilMightCry
Member since 2007 • 3554 Posts
I have 3 questions: Have they fixed that 2001 era animation of characters? How are the graphics, and lag? How is the game/gunplay?
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jack00

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#66 jack00
Member since 2006 • 4265 Posts
I played maybe 3-4 hours so far. Gameplay is great, but alot of performance issues, game have crashed 3 times so far, and i'm experiencing some Framerate problems and i'm only playing on high settings. With my rig I should be able to max this. But the game is really fun so graphics doesn't matter that much.
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CUDGEdave

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#67 CUDGEdave
Member since 2010 • 2597 Posts

It's not DD only...where are people getting this information? Amazon.com has retail copies. Elann2008

True,Gameplay.com have just dispatched my copy.

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DanielDust

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#68 DanielDust
Member since 2007 • 15402 Posts
Don't know what's wrong for some but it runs perfectly fine, way better than the beta, my only problem is that the servers have a pretty high ping, so I just played a little sp.
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MyopicCanadian

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#69 MyopicCanadian
Member since 2004 • 8345 Posts

The game is kind of a letdown now with severe performance issues on a machine that should be more than capable of running this. I don't see myself playing this a lot until I can get a solid 60 frames, and without any hiccuping from artillery.

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KHAndAnime

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#70 KHAndAnime
Member since 2009 • 17565 Posts

Here's the deal - I've had my eye on this game since its announcement and I've been waiting for a new game to play for what seems to be forever. I've read a lot of people say really positive things about the game and I've heard others say extremely negative things about the game. I never played Red Orchestra 1 but I have invested a lot of time into WW2 Online and Operation Flashpoint. So... poop or scoop? Think this game will last me awhile? I'm getting tired of playing M&B Warband all the time.

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kozzy1234

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#71 kozzy1234
Member since 2005 • 35966 Posts

Been runnign great for me besides a few crashes when maps were switching (fixed this with a fix on tripwire forums). Still not other issues in about 4 hours playing so far. Having a good time!

No slowdown or big performance issues over here, then again I reformatted a few weeks ago.

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kozzy1234

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#72 kozzy1234
Member since 2005 • 35966 Posts

Here's the deal - I've had my eye on this game since its launch and I've been waiting for a new game to play for what seems to be forever. I've read a lot of people say really positive things about the game and I've heard others say extremely negative things about the game. I never played Red Orchestra 1 but I have invested a lot of time into WW2 Online and Operation Flashpoint. So... poop or scoop? Think this game will last me awhile? I'm getting tired of playing M&B Warband all the time.KHAndAnime

If Operation Flashpoint was awesome to you back in the day youll enjoy this imo.

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Ragingbear505

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#73 Ragingbear505
Member since 2008 • 819 Posts

Here's the deal - I've had my eye on this game since its launch and I've been waiting for a new game to play for what seems to be forever. I've read a lot of people say really positive things about the game and I've heard others say extremely negative things about the game. I never played Red Orchestra 1 but I have invested a lot of time into WW2 Online and Operation Flashpoint. So... poop or scoop? Think this game will last me awhile? I'm getting tired of playing M&B Warband all the time.KHAndAnime


It depends. Are you going to rage and get butthurt whenever your top of the line PC can't consistently pull 60 fps when lesser rigs somehow can? Most of the hate threads start with an explanation of how godly the OPs rig is and how RO2 looks like a game from 2003, 2004, or 2005, sometimes 2006 if they're "generous". I saw one guy say the game became unplayable when it dropped to 40 fps. God help you if you suggest they turn their settings down, even just one or two things from "Ultra" to "High", they then cry and throw a temper tantrum that they didn't spend all that money on a card that couldn't max a game.

Then there's the Red Orchestra: Ostfront bittervets who complain about realism and the direction of the game. They complain that the cover system is pointless even though the game keeps all of the cover options from before and indeed the only real use for it is to blind fire which like in real life is pointless anyway. They bring up that SMGs have less recoil than RO1 even though Tripwire already explained that the recoil of the first game wasn't based in reality at all and the recoil in the second game is. Or they complain about the optional casual features. Or they complain that the game moves more quickly than it did before and that they miss the maps where if you missed the transport you'd just have to wait or run for 5 minutes to find the battle. Or they complain that Red Orchestra had more content in terms of maps and vehicles and ignore the fact that Ostfront had 5 years of free updates, community made maps, and mods, and Red Orchestra 2 is a brand new game on an updated engine.

But my guess is since you like WW2 Online and Flashpoint that you're used to performance issues, realism, and bugs, so yes get this game. It's definitely my game of the year. Don't bother with singleplayer, it's an overglorified tutorial and introduction to the multiplayer aspect of the game. Just jump straight into multi.

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lawlessx

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#74 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="Yagnav"]

Sounds a lot like MAG on the PS3. Too many d-bags running amok with the spray and pray attitude. Which kinda ruined it for me. But eventually the community pulled through and now its more of a niche game. You still get d-bags but not in their hundreds as you used to at launch. I think i'll try RO2. *looks for GMG codes and vouchers*

SF_KiLLaMaN

the orginal game made it nearly impossible to run around and shoot from the hip. Hell most of the time you needed to be in prone to land a steady shot. Tripwire just made things alot easier so a wider crowd can get into it.

I have yet to see anyone in RO2 running around and shooting from the hip. It's almost impossible to hit anything doing that.

Pick an MG or an assult rifle and see yourself..very little recoil.

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Ragingbear505

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#75 Ragingbear505
Member since 2008 • 819 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="lawlessx"] the orginal game made it nearly impossible to run around and shoot from the hip. Hell most of the time you needed to be in prone to land a steady shot. Tripwire just made things alot easier so a wider crowd can get into it.lawlessx

I have yet to see anyone in RO2 running around and shooting from the hip. It's almost impossible to hit anything doing that.

Pick an MG or an assult rifle and see yourself..very little recoil.



Both MGs kick like a beast, I tested this after someone made a similar claim on a server. It's possibly a bug that you aren't experiencing any recoil because the mg34 jumps everywhere for me even in deployed mode. The PPSH also goes everywhere, the MP40 is controllable but still scatters bullets everywhere.

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skrat_01

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#76 skrat_01
Member since 2007 • 33767 Posts
How's it running folks? I haven't given it a burl since the first days of beta release where I put in about six hours, might give it a shot soon.
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kozzy1234

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#77 kozzy1234
Member since 2005 • 35966 Posts

I have not seen many people runnign n gunning, I have seen a bunch of people ignoring the objectives though which makes me laugh then shake my head at the same time :P

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Sharpie125

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#78 Sharpie125
Member since 2005 • 3904 Posts

Here's the deal - I've had my eye on this game since its launch and I've been waiting for a new game to play for what seems to be forever. I've read a lot of people say really positive things about the game and I've heard others say extremely negative things about the game. I never played Red Orchestra 1 but I have invested a lot of time into WW2 Online and Operation Flashpoint. So... poop or scoop? Think this game will last me awhile? I'm getting tired of playing M&B Warband all the time.KHAndAnime

I don't like to say it, but Tripwire games have a habit of being a little clunky at launch. But over the coming weeks/months/years they will deliver content and fixes like you wouldn't believe. I don't think I've heard anything negative about the game so far gameplay-wise. It seems to be performance/technical issues mostly, but the shooting and actual fighting is as solid as they come.

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R4gn4r0k

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#79 R4gn4r0k
Member since 2004 • 48932 Posts

[QUOTE="R4gn4r0k"]

No retail ? that's a shame

lambalot

There are retail copies. I have one ordered and its being delivered Friday, got it for much lower than the Steam price.

Not where I live unfortunatly, went to the stores to check ... Damn, now I'll have to get it on steam and pay 1/3 more :(

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skrat_01

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#80 skrat_01
Member since 2007 • 33767 Posts

I have not seen many people runnign n gunning, I have seen a bunch of people ignoring the objectives though which makes me laugh then shake my head at the same time :P

kozzy1234

They really need a better tutorial or at least way of explaining what to do for new players. The training tutorial for basic weapons is boring as all hell and the much of the multiplayer intricacies are never properly explained.

Funnily enough Brink had exactly the same problems - a large percentage of players had know idea what they were doing - rather just plain ol running and gunning, and one of the dev teams (well those who I met, who were awesome guys) regrets was not easing in new players into roles and systems, instead of a massive learning curve. Anyhoo it's a pretty good release, shame the multiplayer has no command over troops or anything, its a glorified multiplayer skirmish with silly silly bots (reminded me of how bad they were in RO1) and some nice production values in cutscenes and a really unique perspective for a WW2 shooter.

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Wasdie

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#81 Wasdie  Moderator
Member since 2003 • 53622 Posts

Here's the deal - I've had my eye on this game since its launch and I've been waiting for a new game to play for what seems to be forever. I've read a lot of people say really positive things about the game and I've heard others say extremely negative things about the game. I never played Red Orchestra 1 but I have invested a lot of time into WW2 Online and Operation Flashpoint. So... poop or scoop? Think this game will last me awhile? I'm getting tired of playing M&B Warband all the time.KHAndAnime

It's much faster paced than WWII Online and OFP (or ArmA). It's also much smoother than RO (you don't get stuck on stuff every 20 seconds and you can move your character faster than a snail).

At first you would think it is dumbed down because of this, but that's not the case. Rifles are much easier to shoot than in RO1 as they have a lot less recoil and sway. They don't feel as meaty as before, but this makes the game more accessible. You still die extremely quickly, suppression works very well, grenades are nasty indoors. It's really a total upgrade over RO.

However the game is still pretty much in beta despite the release. Performance is spotty (especially for AMD users), there are still a lot of latency problems, glitches everywhere, and the whole game feels rough. Tripwire will hammer these things out, but it will take some time. Considering the first game had a community for roughly 5 years, I think it's safe to say this one will too.

I can't wait until map makers start expanding the number of maps.

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DevilMightCry

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#82 DevilMightCry
Member since 2007 • 3554 Posts
I just picked up the retail copy for $39 at BB. It comes with RO Ostfront and other DLC. It took them 15 min. to find it. Never even put them on shelves...
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kozzy1234

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#83 kozzy1234
Member since 2005 • 35966 Posts

Have had some epic matches today, besides some polishing issues, not much I would change in this game.

Alot of the levels I am just starting to learn in and out, good times when teams are working together.

And the music! Good lord its wicked, reminds me of Morrowind music and Schindlers List music kinda.

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MyopicCanadian

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#84 MyopicCanadian
Member since 2004 • 8345 Posts

Alright, so graphics settings do nothing for the lag on 64-player servers, so I just joined a 32-man server instead and the game ran SO MUCH better. It's not like the battles were small, either... still pretty intense. Had a much better time when I can play at a smooth framerate. Love using the Kar98.. I'm sure I'll experiment with other weapons, but it's the most satisfying to kill with. Also got my personal best headshot distance of 152m (unscoped, of course). Gotta be really careful in the tight maps with a bolt-action rifle, but that's part of what makes the game so interesting.

I think I'll definitely stick to 32-man servers until the game is optimized better... much less frustrating experience overall.

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kozzy1234

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#85 kozzy1234
Member since 2005 • 35966 Posts

Also got my personal best headshot distance of 152m (unscoped, of course). Gotta be really careful in the tight maps with a bolt-action rifle, but that's part of what makes the game so interesting.

I think I'll definitely stick to 32-man servers until the game is optimized better... much less frustrating experience overall.

MyopicCanadian

Nice man! 152m is sick! :D

So satisfying when you get shots from a far distance in this game

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Wasdie

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#86 Wasdie  Moderator
Member since 2003 • 53622 Posts

So many little bugs and map inbalances that are just extremely annoying.

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THA-TODD-BEAST

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#87 THA-TODD-BEAST
Member since 2003 • 4569 Posts

So many little bugs and map inbalances that are just extremely annoying.

Wasdie

Yeah, I don't like any of the maps I've played so far. If this game doesn't get any better, I'm just going to return to the original Red Orchestra and play that. This game does not deliver at all, at least what I've played of it. It feels like there's just so much missing, even with the new features like the cover mechanic, leaping over short walls, etc.

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kozzy1234

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#88 kozzy1234
Member since 2005 • 35966 Posts

I am liking 90% of the maps alot, great level design for the most part. Server issues and bugs I have problems with though so far.

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WorldComingDown

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#89 WorldComingDown
Member since 2010 • 358 Posts

I'm really liking the game. So far I have only really played assault and dabbled a little with riflemen. Have no issues with any of the maps yet. I've experienced 2 or 3 crashes but they only occur during the start-up of a map. None in the middle of a game yet after 7 hours of gameplay.

Sadly I don't seem to be unlocking any achievements though. Also I't looks as though sometimes I'm not actually gaining any experience. During battle I'll get the 'honour gained - level up' message but I'm constantly staying on lvl 4. Not too sure what happening there.

All in all great game. :)

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kozzy1234

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#90 kozzy1234
Member since 2005 • 35966 Posts

I'm really liking the game. So far I have only really played assault and dabbled a little with riflemen. Have no issues with any of the maps yet. I've experienced 2 or 3 crashes but they only occur during the start-up of a map. None in the middle of a game yet after 7 hours of gameplay.

Sadly I don't seem to be unlocking any achievements though. Also I't looks as though sometimes I'm not actually gaining any experience. During battle I'll get the 'honour gained - level up' message but I'm constantly staying on lvl 4. Not too sure what happening there.

All in all great game. :)

WorldComingDown

I had that issue to, would only crash once in awhile during map load, this fix on there forums fixed it for me! No crashes on map switch in the last 3 hours :D

http://forums.tripwireinteractive.com/showthread.php?t=58308

Not very hard either, just requires you to open a file and type True for a few things.

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millerlight89

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#91 millerlight89
Member since 2007 • 18658 Posts

I am liking 90% of the maps alot, great level design for the most part. Server issues and bugs I have problems with though so far.

kozzy1234
Yea I like the majority of the maps. The only maps I don't like are the tank maps. Just really boring for me. The infantry and infantry/tank maps are absolutely fantastic imo. The cover system is a little clunky, but it works and serves its purpose.
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Iantheone

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#92 Iantheone
Member since 2007 • 8242 Posts
[QUOTE="kozzy1234"]

I am liking 90% of the maps alot, great level design for the most part. Server issues and bugs I have problems with though so far.

millerlight89
Yea I like the majority of the maps. The only maps I don't like are the tank maps. Just really boring for me. The infantry and infantry/tank maps are absolutely fantastic imo. The cover system is a little clunky, but it works and serves its purpose.

After a while you get to know where are good places to use the cover system. By knowing that I can avoid most of the problems with the system and it works wonderfully. I absolutely love how powerful the weapons feel. Regardless of what it is, it will kill you in 1 hit in the right place. Makes it seem like the gun is much more dangerous than the person using it is. The gun is an instrument of death, and the person using it is just a squishy guy.
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millerlight89

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#93 millerlight89
Member since 2007 • 18658 Posts

[QUOTE="millerlight89"][QUOTE="kozzy1234"]

I am liking 90% of the maps alot, great level design for the most part. Server issues and bugs I have problems with though so far.

Iantheone

Yea I like the majority of the maps. The only maps I don't like are the tank maps. Just really boring for me. The infantry and infantry/tank maps are absolutely fantastic imo. The cover system is a little clunky, but it works and serves its purpose.

After a while you get to know where are good places to use the cover system. By knowing that I can avoid most of the problems with the system and it works wonderfully. I absolutely love how powerful the weapons feel. Regardless of what it is, it will kill you in 1 hit in the right place. Makes it seem like the gun is much more dangerous than the person using it is. The gun is an instrument of death, and the person using it is just a squishy guy.

Yea the cover system is really effective in the right spots. I'm slowly starting to learn the spots to get in certain maps. It just doesn't feel quite as smooth transitioning in and out of it as it should. Like I said though, it still gets the job done and the clumsiness is not a big deal in the least bit because it really isn't THAT bad.

As for the guns, I couldn't agree more.

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Iantheone

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#94 Iantheone
Member since 2007 • 8242 Posts
Yea the cover system is really effective in the right spots. I'm slowly starting to learn the spots to get in certain maps. It just doesn't feel quite as smooth transitioning in and out of it as it should. Like I said though, it still gets the job done and the clumsiness is not a big deal in the least bit because it really isn't THAT bad.

As for the guns, I couldn't agree more.

millerlight89
I really don't think that it will get much better than it is at the moment, which is fine imo. The whole cover system isnt really necessary at all when playing. When crouched you are normally below the top of the cover anyway and when you look down your sights you kind of stand up a bit and can look over the cover. This is the first game that Ive seen in a while (maybe ever) that really allows you to go both ways which to me is really impressive.
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millerlight89

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#95 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="Iantheone"] I really don't think that it will get much better than it is at the moment, which is fine imo. The whole cover system isnt really necessary at all when playing. When crouched you are normally below the top of the cover anyway and when you look down your sights you kind of stand up a bit and can look over the cover. This is the first game that Ive seen in a while (maybe ever) that really allows you to go both ways which to me is really impressive.

Yea I was going to bring that point up. You really don't have to use it as crouching and going in and out of looking down the sights is just effective. I find myself doing that more than using cover most of the time. Everything seems really effective. The lean is nice, prone works wonders, crouching and still sprinting has saved my butt a few times. Really brilliant. Usually you are given some of these features in other games and I never find them useful in the least.
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hypoty

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#96 hypoty
Member since 2009 • 2825 Posts

[QUOTE="Yagnav"]

Sounds a lot like MAG on the PS3. Too many d-bags running amok with the spray and pray attitude. Which kinda ruined it for me. But eventually the community pulled through and now its more of a niche game. You still get d-bags but not in their hundreds as you used to at launch. I think i'll try RO2. *looks for GMG codes and vouchers*

lawlessx

the orginal game made it nearly impossible to run around and shoot from the hip. Hell most of the time you needed to be in prone to land a steady shot. Tripwire just made things alot easier so a wider crowd can get into it.

Hipshooting was regularly used by good RO players. Hell, in CQC hipshooting with a bolt action rifle would net you more kills than aiming down the sights, it's highly recommended you do that in many situations.

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Ragingbear505

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#97 Ragingbear505
Member since 2008 • 819 Posts

First review is up by Gamespy.

Gave it 4.5 out of 5 stars or a 9 on the 10 scale.

Pros:
Truly innovative, amazing player control scheme, stunning authenticity, the thinking person's shooter, mod support, stellar audio visual presentation

Cons:
Very buggy at launch, not enough tools to facilitate teamwork, only 10 maps

"The most ambitious FPS of 2011?"

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Iantheone

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#98 Iantheone
Member since 2007 • 8242 Posts
Im noticing with the game that people dont really work as squads. As from what Ive seen in BC2, the teamwork is definitely there, just not down to a squad level. Ive only had one game where I actually had a squad leader that gave orders, and it worked really really well for our team. I may give the role a go after I play the tutorial for it.
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ultrapc

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#99 ultrapc
Member since 2010 • 808 Posts

Is it just me or does the game run poorly ? somehow the game doesn't utilize all of my GPU and only uses about 80% of it and fps are never stable , oh and the game is extremely buggy i had to restart it like 4 times so far and I'm still on the second mission .

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DevilMightCry

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#100 DevilMightCry
Member since 2007 • 3554 Posts
The game runs extremely well on High settings. CF on ultra runs over 60fps but stuttered. I very much like the feel of the game. It's not a polished blockbuster like BF and MW, but it's not a turd either. The Elite rifleman has to high of a recoil upon sequential shooting, making bolt action the more effective choice. The maps are pretty much bland and not well placed. They are designed with 64 players in mind. It's not bad, but definitely lacks variety and useful elevation and content. But not a deal breaker. The graphics are just fine. Big scale, large maps, lots of things and objects on screen. It's not going to beat BF3, but certainly better than COD. The game does crash often. But never during gameplay like some said before. It did crash Steam a few times. I've also noticed missing textures/shaders and lighting during SP. I am pretty sure it's all going to be fixed eventually. Final verdict is 7.5 out of 10.