[QUOTE="Xxgood-timesXx"][QUOTE="gogators4life"] I predict that DOW 2 will get more awards and better reviews than SC 2, I also predict that SC 2 will out sell DOW 2.
Anyone want to bet against me? ;)
mfsa
i doubt that, dow2 will be borrowing many of its elements from the first game. the first game dident receive any awards other than runner up and best expansion awards, which there were 2,3 expansions. receiving a bunch of awards but none really meaningful. doesnt mean much. I predict it will not get better reviews than sc2.
Company of Heroes' average score at Gamerankings.com: 94%
StarCraft's average score at Gamerankings.com: 93%
DoW2 is borrowing many elements from the first game and applying them to the Company of Heroes formula - a game that is quite clearly very, very well respected amongst the global RTS community. I'm not trying to start a debate as to whether StarCraft, Dawn of War or Company of Heroes is the better game, but since you brought it up, I'll go with it.
Based on company history, I think it's fair to say at the least that the two games have equal potential, and based on Relic's willigness to refine and evolve the genre (while Blizzard is stuck in 1998 ), Dawn of War 2 may very well offer a much more appealing experience for the RTS players of 2009, given that it will be an RTS of 2009, rather than an eleven year old game with a new engine and a few balance changes.
My vote will always go to Dawn of War 2, because it's Warhammer 40K, because it has squads, because it's Warhammer 40K, because it (presumably) has a territory-based resource system, and because it's Warhammer 40K. Also, because it's Warhammer 40K.
And don't forget that it's Warhammer 40K.
Relic also made another game;
Company of Heroes: Opposing Fronts' average score at Gamerankings.com: 87%
and a bunch of other A-AA games (Homeworld 2, Impossible Creatures, Dawn of War and its two expansions)
WH40k? I like the setting but Relic is no longer capable of a story as good as Homeworld, DoW2 might have a better setting, but characters like Jim Raynor and Sarah Kerrigan are well know and peoples favorites, in contrast I have not seen the same popularity for Sindri or Captain MacKay
Single player; I enjoyed Homeworld and Company of Heroes, but I didn't much care for Dawn of War and Homeworld 2, but I did enjoy the SP of every Blizzard RTS game.
All those things you mentioned as benefits (squads and territory-based control) simply limit the strategy and micro options of the game, so I don't view them as positive. For example, I was playing CoH and found out that Relic balanced out the Stug Base rush strategy, because it didn't fit their idea of how the game should play, damn tossers, what should have been a quick game lasted for 40 minutes.
Anyways I already explained why StarCraft 2 is going to play differently than the original in another thread when responding to your post, just like how StarCraft was different that WarCraft 2 despite having similar base mechanics. If you think that StarCraft 2 is stuck in 1998 than you should play Close Combat III: The Russian Front (Dec, 31 1998') its amazing how nearly a 10 year old strategy game does squads, morale, elevation and projectile physics better than Company of Heroes, I would even argue that its ruleset handles destructible environments better, the explosions just don't look as pretty.
Edit: I second SKaREO
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