Boxer is the best Starcraft player. :)
Micro is a good thing in RTS games imo.
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Boxer is the best Starcraft player. :)
Micro is a good thing in RTS games imo.
gogators4life
Boxer was the most popular and one of the most innovative, his macro now a days is also more up to scratch, if he is actually the best that is debatable.
In Starcraft, say you have an army, and your opponent has an army. All you have to do is select your army and right click theirs. Then sit back and watch. In CoH, you have to flank aritillery, tanks, mortars, MG nests, take cover, move from cover to cover, build field defenses, etc. In CoH, you can't just select your army and right click theirs, because there's just too much you have to micromanage. Like if you have 8 squads, you have to actually split them up when attacking if you wanna do good.
yujast
Sorry your wrong, but I won't bother debating since I suck at debating
Ork has proven himself to dislike and bash Blizzard on every opportunity, he isn't going for anything, he didn't even state macro of which there is little in Relic games, the Panzer Elite have a total of, what, four economic buildings? Micro is very necessary in SC, but you will not get along without good macro, macro was a great strength of several Korean players like iloveoov and NaDa while BoxeR's had amazing micro but his macro was always thought to be a weakness. Anyways here is a small micro/macro in StarCraft tidbit. CoH seemed to have more micro than DoW (have not played much of DoW) so maybe they are going into that direction? As I mentioned before for pure strategy I prefer wargames.
Someone who intensely dislikes micro will bash Blizzard at every oppurtunity because every Blizzard RTS is extremely micro intensive. Macro also encompasses large troop movements and fortification decisions which do matter quite a bit more in Relic ****games. Honestly I consider things like build orders a very small part of macro. Also, before it seems like I'm coming down on Bliz, I'm not because I'm part of their install base that still plays SC and WC3 years after the product lifetime was supposed to be over by all accounts. I'm just saying that insofar a player with vastly inferior macro has been able to micro their way out of trouble pretty easily in all of their games to date. There are a lot of reasons for this, absence of squads, demphisis on environmental factors, lightning fast move speeds across the board, no suppression mechanic, etc. but the point is that Bliz games have a very intense micro game and a ho hum macro one.
I personally have been one of those guys who was lazy and made bad tactical calls only to pull the game out because of a frenzy of micro. You can do that in Bliz games while Relic punishes you much more harshly for... well... being dumb.
Is this a joke?!
How can you compare a game that has seven races to a game that only has three races?!
How could you compare a philosophic story of a universal war with a deficient story?!
In "DOW",you have seven totally different races with extreme optimizations on every squad available.In "Starcraft" you upgrade all your units with the same option.You can't even personalize units with different kind of weapons or armors.
Dawn of war 2 screenshots,
http://www.dawnofwar2.com/media/screenshots/high_resolution/Assault_jump.jpg
http://www.dawnofwar2.com/media/screenshots/high_resolution/Orbital.jpg
http://www.dawnofwar2.com/media/screenshots/high_resolution/Assault_Battle.jpggogators4life
My God... So beautiful...
Is this a joke?!
How can you compare a game that has seven races to a game that only has three races?!
How could you compare a philosophic story of a universal war with a deficient story?!
In "DOW",you have seven totally different races with extreme optimizations on every squad available.In "Starcraft" you upgrade all your units with the same option.You can't even personalize units with different kind of weapons or armors.
Rylsadar
Someone is being very shallow.
The seven races in DoW is a fundamental flaw in why it is so imbalanced. Also, the seven races have units which are similar to each other and overlap.
In starcraft, every unit has no alternative. Starcraft has a reputation for impeccable balance, some could say it is 'perfect'.
[QUOTE="Nikalai_88"]Ork has proven himself to dislike and bash Blizzard on every opportunity, he isn't going for anything, he didn't even state macro of which there is little in Relic games, the Panzer Elite have a total of, what, four economic buildings? Micro is very necessary in SC, but you will not get along without good macro, macro was a great strength of several Korean players like iloveoov and NaDa while BoxeR's had amazing micro but his macro was always thought to be a weakness. Anyways here is a small micro/macro in StarCraft tidbit. CoH seemed to have more micro than DoW (have not played much of DoW) so maybe they are going into that direction? As I mentioned before for pure strategy I prefer wargames.
Uberbadassmufuh
Someone who intensely dislikes micro will bash Blizzard at every oppurtunity because every Blizzard RTS is extremely micro intensive. Macro also encompasses large troop movements and fortification decisions which do matter quite a bit more in Relic ****games. Honestly I consider things like build orders a very small part of macro. Also, before it seems like I'm coming down on Bliz, I'm not because I'm part of their install base that still plays SC and WC3 years after the product lifetime was supposed to be over by all accounts. I'm just saying that insofar a player with vastly inferior macro has been able to micro their way out of trouble pretty easily in all of their games to date. There are a lot of reasons for this, absence of squads, demphisis on environmental factors, lightning fast move speeds across the board, no suppression mechanic, etc. but the point is that Bliz games have a very intense micro game and a ho hum macro one.
I personally have been one of those guys who was lazy and made bad tactical calls only to pull the game out because of a frenzy of micro. You can do that in Bliz games while Relic punishes you much more harshly for... well... being dumb.
All right think back as to what you just wrote, you are going to sit here and tell me that a game that starts you of with two free machinegun nests to protect your base and a retreat button that gives your units a speed and a armor bonus punishes a player more than a game which doesn't? I would also like to remind you that macro stands for macromanagement; you actually think there is more of that in CoH?
Can you can select all your armored units, and simply send them to attack without microing them? That you have enough disposable infantry squads to macro them with general orders without using their special abilities, that you just select multiple MG's and generally direct them, that you macro your sniper or diverse armies? That you have enough AT assets to simply macro them especially when facing matters? You are going to sit here and argue that that one or two MG'nests you are likely to place in 1v1 require significant management to set them up and than you actually manage them? You are going to argue that a game where blocking and defensive structures are important elements in all the races opening moves does not reward defense? You don't consider economics an important part of macromanagement? To bad they are, in CoH you are likely to have a single structure of each type in one place, in SC you are going to have multiple structures in multiple places, which one do you think requires more management?
After I posted information on players who were considered great do to their macromanagement you are simply going to ignore that and state that it simply does not matter? The funny thing is all the reasons you mentioned deal with micromanagement, the management of individual units and actually break up macromanagement. Some of them aren't even true; zealots might be fast, but speed zealots are even faster and Arbiters recall beats all that, had what you said been true than recall would have been a useless ability, too bad it isn't.
I personally consider the relationship between a player's skill and strategy a great idea, that I can select strategies that work because my opponent is human and can't be in all places at once rather clever and add to the depth of the game. Find the JulyZerg vs. Bitsu game where Bitsu was able to build up a corsair army in amazing speed and see how many mistakes JulyZerg was making after that simply because he could not keep up. Anyways I am not forcing you to like micro/macro, I thought we agreed that it is up to personal preference and yet you are arguing that it is stupidity. Why are you defending fanboys like Ork anyways? Everything he writes is against Blizzard, look at his other posts. Disliking something is no excuse to bash it.
Is this a joke?!
How can you compare a game that has seven races to a game that only has three races?!
How could you compare a philosophic story of a universal war with a deficient story?!
In "DOW",you have seven totally different races with extreme optimizations on every squad available.In "Starcraft" you upgrade all your units with the same option.You can't even personalize units with different kind of weapons or armors.
Rylsadar
You should try harder, since I don't want to waste to much time with your poor arguments I will just focus on the story. StarCraft was nominated for story of the year in '98, no DoW game ever was. StarCraft characters such as Jim rRynor and Sarah Kerrigan are beloved and well know, no one really cares for Sindri. WH40k is the better setting, but so what? You might as well be one of those Halo fanboys who thinks the game has a great story because supposedly the books are good.
Edit: Please fix your quotes the next time you post.
Wow, I guess some people's reputations are on the line or something; because, I really don't see how you people could get so worked up in a stupid video game debate.sykonfc
If you diss starcraft, this happens.
[QUOTE="Uberbadassmufuh"][QUOTE="Nikalai_88"]Ork has proven himself to dislike and bash Blizzard on every opportunity, he isn't going for anything, he didn't even state macro of which there is little in Relic games, the Panzer Elite have a total of, what, four economic buildings? Micro is very necessary in SC, but you will not get along without good macro, macro was a great strength of several Korean players like iloveoov and NaDa while BoxeR's had amazing micro but his macro was always thought to be a weakness. Anyways here is a small micro/macro in StarCraft tidbit. CoH seemed to have more micro than DoW (have not played much of DoW) so maybe they are going into that direction? As I mentioned before for pure strategy I prefer wargames.
Nikalai_88
Someone who intensely dislikes micro will bash Blizzard at every oppurtunity because every Blizzard RTS is extremely micro intensive. Macro also encompasses large troop movements and fortification decisions which do matter quite a bit more in Relic ****games. Honestly I consider things like build orders a very small part of macro. Also, before it seems like I'm coming down on Bliz, I'm not because I'm part of their install base that still plays SC and WC3 years after the product lifetime was supposed to be over by all accounts. I'm just saying that insofar a player with vastly inferior macro has been able to micro their way out of trouble pretty easily in all of their games to date. There are a lot of reasons for this, absence of squads, demphisis on environmental factors, lightning fast move speeds across the board, no suppression mechanic, etc. but the point is that Bliz games have a very intense micro game and a ho hum macro one.
I personally have been one of those guys who was lazy and made bad tactical calls only to pull the game out because of a frenzy of micro. You can do that in Bliz games while Relic punishes you much more harshly for... well... being dumb.
All right think back as to what you just wrote, you are going to sit here and tell me that a game that starts you of with two free machinegun nests to protect your base and a retreat button that gives your units a speed and a armor bonus punishes a player more than a game which doesn't? I would also like to remind you that macro stands for macromanagement; you actually think there is more of that in CoH?
Can you can select all your armored units, and simply send them to attack without microing them? That you have enough disposable infantry squads to macro them with general orders without using their special abilities, that you just select multiple MG's and generally direct them, that you macro your sniper or diverse armies? That you have enough AT assets to simply macro them especially when facing matters? You are going to sit here and argue that that one or two MG'nests you are likely to place in 1v1 require significant management to set them up and than you actually manage them? You are going to argue that a game where blocking and defensive structures are important elements in all the races opening moves does not reward defense? You don't consider economics an important part of macromanagement? To bad they are, in CoH you are likely to have a single structure of each type in one place, in SC you are going to have multiple structures in multiple places, which one do you think requires more management?
After I posted information on players who were considered great do to their macromanagement you are simply going to ignore that and state that it simply does not matter? The funny thing is all the reasons you mentioned deal with micromanagement, the management of individual units and actually break up macromanagement. Some of them aren't even true; zealots might be fast, but speed zealots are even faster and Arbiters recall beats all that, had what you said been true than recall would have been a useless ability, too bad it isn't.
I personally consider the relationship between a player's skill and strategy a great idea, that I can select strategies that work because my opponent is human and can't be in all places at once rather clever and add to the depth of the game. Find the JulyZerg vs. Bitsu game where Bitsu was able to build up a corsair army in amazing speed and see how many mistakes JulyZerg was making after that simply because he could not keep up. Anyways I am not forcing you to like micro/macro, I thought we agreed that it is up to personal preference and yet you are arguing that it is stupidity. Why are you defending fanboys like Ork anyways? Everything he writes is against Blizzard, look at his other posts. Disliking something is no excuse to bash it.
Is this a joke?!
How can you compare a game that has seven races to a game that only has three races?!
How could you compare a philosophic story of a universal war with a deficient story?!
In "DOW",you have seven totally different races with extreme optimizations on every squad available.In "Starcraft" you upgrade all your units with the same option.You can't even personalize units with different kind of weapons or armors.
Rylsadar
You should try harder, since I don't want to waste to much time with your poor arguments I will just focus on the story. StarCraft was nominated for story of the year in '98, no DoW game ever was. StarCraft characters such as Jim rRynor and Sarah Kerrigan are beloved and well know, no one really cares for Sindri. WH40k is the better setting, but so what? You might as well be one of those Halo fanboys who thinks the game has a great story because supposedly the books are good.
Edit: Please fix your quotes the next time you post.
Reread the posts and try again.
Wow, I guess some people's reputations are on the line or something; because, I really don't see how you people could get so worked up in a stupid video game debate.sykonfcProbably a bunch of Koreans posting in this thread. Really have to be careful with the word Starcraft around here.
Comparitively speaking, dawn of war has NEVER had a decent storyline told in the videogame medium, they are all train wrecks that looked like they were writen in school by a bored 15 year old during math class.How could you compare a philosophic story of a universal war with a deficient story?!
Rylsadar
It's like Games-Workshop has a list of generic premade storylines that they send to whatever company. Warhammer 40k, has alot of books out, it has alot of theme, if they're going to half-ass the storyline, they might aswell adapt one of the books. Give me 15 minutes and I can write better crap that is the DOW campaign.
The seven races in DoW is a fundamental flaw in why it is so imbalanced.
ElectricNZ
No, it isn't. It's Relic's fault that there are imbalances. Sure, more factions didn't help, but it's their own inability to balance well that keeps it from being perfect in that respect. Not that it bothers me, DoW is still my favorite RTS franchise ever. I would certainly agree that Starcraft is easily one of the most strategically sound and well-balanced RTS games out there. I'd love the game personally if I thought it were... well, fun.
Also, the seven races have units which are similar to each other and overlap.
ElectricNZ
Explain.
[QUOTE="ElectricNZ"]The seven races in DoW is a fundamental flaw in why it is so imbalanced.
JP_Russell
No, it isn't. It's Relic's fault that there are imbalances. Sure, more factions didn't help, but it's their own inability to balance well that keeps it from being perfect in that respect. Not that it bothers me, DoW is still my favorite RTS franchise ever. I would certainly agree that Starcraft is easily one of the most strategically sound and well-balanced RTS games out there. I'd love the game personally if I thought it were... well, fun.
Also, the seven races have units which are similar to each other and overlap.
ElectricNZ
Explain.
I know the fact that the seven races didnt exactly EQUAL bad balancing, but the seven races didn't help, so we agree with that one.
Well, Space Marines and Chaos play too similarly. In Starcraft, the unit diversity is much better. There are no two units alike, whereas in DoW. A lot of different units are similar.... I dont think there needs to be further explanation.
Well, Space Marines and Chaos play too similarly.
ElectricNZ
They don't play similarly at all. I mean, really, not at all. Their only similarity is appearance, which is due to their relation in the fluff.
Anyway, I understand what you mean by similarity. Starcraft's three different factions have very different units between them, much moreso than in DoW. I just don't see how a lack of that degree of variation between fraction can be considered good or bad.
Well the fact that the three different races have _completely_ different gameplay, yes gameplay, means that having them balanced was an even greater feat.
I mean, zergs rely completely on larva, protoss uses pylons and terran can build anywhere. In DoW, every race still plays the same with just units that are statistically different. Playing different races in SC can be like playing a different game. Ok, maybe I have exagerrated about DoW, the introduction of the Necrons meant there was somewhat different gameplay style.
[QUOTE="Nikalai_88"][QUOTE="Uberbadassmufuh"][QUOTE="Nikalai_88"]Ork has proven himself to dislike and bash Blizzard on every opportunity, he isn't going for anything, he didn't even state macro of which there is little in Relic games, the Panzer Elite have a total of, what, four economic buildings? Micro is very necessary in SC, but you will not get along without good macro, macro was a great strength of several Korean players like iloveoov and NaDa while BoxeR's had amazing micro but his macro was always thought to be a weakness. Anyways here is a small micro/macro in StarCraft tidbit. CoH seemed to have more micro than DoW (have not played much of DoW) so maybe they are going into that direction? As I mentioned before for pure strategy I prefer wargames.
Uberbadassmufuh
Someone who intensely dislikes micro will bash Blizzard at every oppurtunity because every Blizzard RTS is extremely micro intensive. Macro also encompasses large troop movements and fortification decisions which do matter quite a bit more in Relic ****games. Honestly I consider things like build orders a very small part of macro. Also, before it seems like I'm coming down on Bliz, I'm not because I'm part of their install base that still plays SC and WC3 years after the product lifetime was supposed to be over by all accounts. I'm just saying that insofar a player with vastly inferior macro has been able to micro their way out of trouble pretty easily in all of their games to date. There are a lot of reasons for this, absence of squads, demphisis on environmental factors, lightning fast move speeds across the board, no suppression mechanic, etc. but the point is that Bliz games have a very intense micro game and a ho hum macro one.
I personally have been one of those guys who was lazy and made bad tactical calls only to pull the game out because of a frenzy of micro. You can do that in Bliz games while Relic punishes you much more harshly for... well... being dumb.
All right think back as to what you just wrote, you are going to sit here and tell me that a game that starts you of with two free machinegun nests to protect your base and a retreat button that gives your units a speed and a armor bonus punishes a player more than a game which doesn't? I would also like to remind you that macro stands for macromanagement; you actually think there is more of that in CoH?
Can you can select all your armored units, and simply send them to attack without microing them? That you have enough disposable infantry squads to macro them with general orders without using their special abilities, that you just select multiple MG's and generally direct them, that you macro your sniper or diverse armies? That you have enough AT assets to simply macro them especially when facing matters? You are going to sit here and argue that that one or two MG'nests you are likely to place in 1v1 require significant management to set them up and than you actually manage them? You are going to argue that a game where blocking and defensive structures are important elements in all the races opening moves does not reward defense? You don't consider economics an important part of macromanagement? To bad they are, in CoH you are likely to have a single structure of each type in one place, in SC you are going to have multiple structures in multiple places, which one do you think requires more management?
After I posted information on players who were considered great do to their macromanagement you are simply going to ignore that and state that it simply does not matter? The funny thing is all the reasons you mentioned deal with micromanagement, the management of individual units and actually break up macromanagement. Some of them aren't even true; zealots might be fast, but speed zealots are even faster and Arbiters recall beats all that, had what you said been true than recall would have been a useless ability, too bad it isn't.
I personally consider the relationship between a player's skill and strategy a great idea, that I can select strategies that work because my opponent is human and can't be in all places at once rather clever and add to the depth of the game. Find the JulyZerg vs. Bitsu game where Bitsu was able to build up a corsair army in amazing speed and see how many mistakes JulyZerg was making after that simply because he could not keep up. Anyways I am not forcing you to like micro/macro, I thought we agreed that it is up to personal preference and yet you are arguing that it is stupidity. Why are you defending fanboys like Ork anyways? Everything he writes is against Blizzard, look at his other posts. Disliking something is no excuse to bash it.
Is this a joke?!
How can you compare a game that has seven races to a game that only has three races?!
How could you compare a philosophic story of a universal war with a deficient story?!
In "DOW",you have seven totally different races with extreme optimizations on every squad available.In "Starcraft" you upgrade all your units with the same option.You can't even personalize units with different kind of weapons or armors.
Rylsadar
You should try harder, since I don't want to waste to much time with your poor arguments I will just focus on the story. StarCraft was nominated for story of the year in '98, no DoW game ever was. StarCraft characters such as Jim rRynor and Sarah Kerrigan are beloved and well know, no one really cares for Sindri. WH40k is the better setting, but so what? You might as well be one of those Halo fanboys who thinks the game has a great story because supposedly the books are good.
Edit: Please fix your quotes the next time you post.
Reread the posts and try again.
Nice, you mentioned macro matters more in CoH, well it doesn't along with some other drivel.
Well the fact that the three different races have _completely_ different gameplay, yes gameplay, means that having them balanced was an even greater feat.
I mean, zergs rely completely on larva, protoss uses pylons and terran can build anywhere. In DoW, every race still plays the same with just units that are statistically different. Playing different races in SC can be like playing a different game. Ok, maybe I have exagerrated about DoW, the introduction of the Necrons meant there was somewhat different gameplay style.
ElectricNZ
I'm going to take your example of SC2 and compare it to the DOW. Please compare the Necrons, the Eldar and the Sisters of Battle. These are three races with almost completely different playstyles. Now I concede that the addition of new resources for some resources was not a wise move on for THQ, the differences in the races are there. you can't say that the races are "the same" they just don't have the drastic changes that the sc races have. Anyways : this board is useless and I will never visit it again. CHEERS!
I'd say in terms of faction diversity, DoW is right on par with SC, and taking into account 9 factions in DoW vs. 3 in SC, DoW wins out by a longshot.
Chaos and Space Marines are the only two factions that are remotely similar, and that's due to the backstory (CSM and SM have different versions of the same space marines, assault marines, rhino and predator , and the buildings look similar). The orks play nothing like the other factions, comparable to zerg but much more different. Eldar are much more focused on mobility, stealth, etc. and again play drastically different to the others. Necrons have completely different econ system, etc.
And all of the factions have completely different playstyles during a battle. I think it's simply a case of being unfamiliar with DoW that makes people say there's no diversity between the factions.
DoW 2. I won't be buying SC2 since Blizzard seems to be remaking the original only with new units and shinier graphics. I could never get into the original so chances are I won't like this either.
DoW 2 looks like it will take the series forward in all areas rather than resting on its laurels like Blizzard appears to be doing. Hopefully Blizzard will make more radical changes in which case, I will give SC 2 a try.
DoW 2 for me . Not that I hate the SC series , but DoW has always been less balanced but alot more fun for me . And those screenshots look awesome . Not to mention the universe .
My prediction will be that -
DoW 2 will receive high reviews , SC 2 will receive slightly higher reviews . AT WHICH POINT , the SC fanboys (not fans , fanBOYs) will jump into the DoW 2 boards and start shouting SC > DoW lololol . At which point , they will be repelled by the vets on the board and which point everything will be back to normal .
Well I DO think that DOW 2 will get better reviews than SC 2. But SC 2 will outsell DOW 2. At the end of the day, SC 2 has battle.net, possibly the best online thing ever. While DOW 2 has physics and fully destuctable environments like COH.
Starcraft is the best Sci-fi RTS ever created. Dawn of war is the 2nd best Sci-fi RTS ever created. But things will change when both SC 2 and DOW 2 get released. Dawn of war 2 will de-thrown Starcraft 2, and it will claim the best Sci-fi RTS series title. SC 2 will go down to rank 2. :)
Blizzard easily. And people who keep talking about how dow 2 will outscore blizzard, its really not possible because
1. Blizard Games are so much better
2. Relic games are seriously underrated by reviewers, even homeworld could not get AAA on GR
parulp
1. Opinion. I prefer Relic's games, but that's an opinion.
2. Company of Heroes did.
That said, I too doubt DoW2 will outscore it. I've noticed a trend recently, where the more hype a game gets, the more likely it'll get a high score. Starcraft 2 has massively more hype - I mean, there are people who still don't know that Dawn of War 2 has been announced. It's made certain games outscore better ones.
Not to say that Starcraft 2 will be the inferior game though. We'll see. It's just that from what I know now about both that Dawn of War 2 looks to be the better game (more "up to date" gameplay features and combat, superior graphics, better sound etc). I cannot compare online - we have yet to hear about that yet, though it's very very likely that SC2 will be better in that. It's also quite likely for the campaign, but we can only make that judgement when we play both games.
2. Company of Heroes did. aliblabla2007One game out of 8 when atleast 4 of them should have gotten AAA i.e they are underated. COH so much better than geow, but still..
Not to say that Starcraft 2 will be the inferior game though. We'll see. It's just that from what I know now about both that Dawn of War 2 looks to be the better game (more "up to date" gameplay features and combat, superior graphics, better sound etc). I cannot compare online - we have yet to hear about that yet, though it's very very likely that SC2 will be better in that. It's also quite likely for the campaign, but we can only make that judgement when we play both games.
aliblabla2007
Opinion !!! If units in dow 2 look like they look now then starcraft would be a better looking game. up-to-dated gameplay means = CoH gameplay most likely and i prefer starcraft's in that case
[QUOTE="aliblabla2007"]
Not to say that Starcraft 2 will be the inferior game though. We'll see. It's just that from what I know now about both that Dawn of War 2 looks to be the better game (more "up to date" gameplay features and combat, superior graphics, better sound etc). I cannot compare online - we have yet to hear about that yet, though it's very very likely that SC2 will be better in that. It's also quite likely for the campaign, but we can only make that judgement when we play both games.
parulp
Opinion !!! If units in dow 2 look like they look now then starcraft would be a better looking game. up-to-dated gameplay means = CoH gameplay most likely and i prefer starcraft's in that case
I've never liked Starcraft gameplay much. Even Impossible Creatures was more... unique to me.
But it's just my opinion.
Dawn of War 2 IS graphically better. It has superior physics, better looking environments etc. Who cares about the units if they only make up what? 0.5% of the whole environment?
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