@Geminon said:
@reaper4278 said:
@Geminon said:
if you honestly dont think there is any innovation in wildstar... i dont know what to tell you.
it is doing a BUNCH of things that no other MMO on the market is doing right now.
Can you name some? I played it and I honestly felt like I have played it a thousand times before. I cannot think of anything truly innovative. Some things seem innovative on the surface but in the end they are just disguising same old MMO material. Kind of like GW2 did with "dynamic questing" which just put a new spin on go kill/fetch questing.
you played it for....
5 levels?
10 levels?
less than 20 levels im guessing. you probably didnt even get your house and see that system. probably didnt see any of the dungeon content. didnt see any of the artifact items that have special quests built into them that you can complete to power them up.... didnt try any of the crafting, which is definitely a different experience from other MMOs....
i just kills me when people go I PLAYED IT I PLAYED IT.... for 5 levels. OFCOURSE it is going to feel like every other MMO at that point. i dont care if it was a VR MMO or something. every MMO is going to play the same in the first few hours. even the secret world, which has arguably the most different, involved, and difficult questing of any MMO on the market right now plays like every other MMO in the first few minutes of the game.
in the end, if you dont like it then fine... dont play it. but please dont sit there and act like you know everything about it or even gave it a fair chance. and DEFINITELY dont sit there and try to tell people it isnt doing anything different, because that is just a bold faced lie. if all you did was run around and do some quests... then you didnt even see 10% of the different kinds of content that wildstar is offering players.... and you absolutely cannot legitimately judge a game based on seeing so little of what it has to offer.
i don't understand this mentality. whether you paid for the game or not, it's not the player's job to go and look for something interesting in the game under layers of mediocrity. it's the game's job to either give you interesting things to do the moment you leave character creation, lead you towards interesting things, or give you a choice where you want to go and what you want to do depending on what you find interesting (pvp, wvw, questing, dungeons, crafting, whatever).
i understand that it's impossible to judge an mmo in its entirety in a short amount of playtime but it is very possible to judge whether YOU will find it enjoyable, in a short amount of time.
for example, if i play an MMO primarily for the quests and the story, and after ten levels i realize i don't like the quests and the story so far, why should i continue? is it because the developers have decided that all the poor content will be in the first ten levels and the game will magically improve after that? and really, at what point should i stop and reach the moment of clarity? do you think i'll spend 6 months playing an mmo to decide whether i like it or not?
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