Will Guild Wars 2 dethronize WoW after it realise in China ?

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Kh1ndjal

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#51 Kh1ndjal
Member since 2003 • 2788 Posts
I remember the league of legends vs heroes of newerth threads. LOL certainly had a sizable hate train I remember. It was even bigger than the guild wars hate train during the days of guild wars vs wow threads. Well, now that we know how terrible guild wars was, and how much lol sucks we can be sure guild wars 2 will fail.
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Kh1ndjal

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#52 Kh1ndjal
Member since 2003 • 2788 Posts
1) 3) The chinese like grinding, they like end game, they like endless goals to achieve... Guild Wars 2 doesn't offer this in any REAL tangible way. so I very much doubt its success.MBirdy88
So you're saying Chinese gamers are just like western gamers? According to you gw2 hasn't been successful because it has no endgame and for the same reason it won't be successful in China. That implies that both western and Chinese gamers want a grind.
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deactivated-5acbb9993d0bd

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#54 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="lostrib"]

[QUOTE="MBirdy88"]I find this whole "Best selling western MMO" abit redundant aswell. it has no subscription fee. its a cheaper product than its competition. while decent quality and a very flash beggining with an awful end.... its not really THAT surprising. especially when critics threw 9s at it just for beeing slightly more entertaining for the first 30 levels. Wrath of the Lich King sold 2.4 million copies in 24 hours. SWTOR had 1 Million subscribers within 3 days. I don't understand how box sale numbers over 9 months is anything to brag about. when their profits are down 20% and retention rate is poor... seems like lame marketing to me.Assimilat0r

why do you care so much

 

Cuz he is a funboy and he feels insulted with this "Trecherous" topic.

The real fanboys are the ones not bringing anything to the topic. e.g you guys. "Oh they said bad things baout my game DEFEND!"
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deactivated-5acbb9993d0bd

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#55 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="MBirdy88"]1) 3) The chinese like grinding, they like end game, they like endless goals to achieve... Guild Wars 2 doesn't offer this in any REAL tangible way. so I very much doubt its success.Kh1ndjal
So you're saying Chinese gamers are just like western gamers? According to you gw2 hasn't been successful because it has no endgame and for the same reason it won't be successful in China. That implies that both western and Chinese gamers want a grind.

That is EXACTLY what I am implying. a game with such little goals cannot hold people as long as other games. And "Grind" being used as a "naught word" these days is the real problem here. nothing wrong with some grind. But then the only "content" in GW2 is a MINDLESS grind. whereas at least games like WoW make it challenging with hard dungeons and raids ect. not fkin fractal farming and farming events/ores for a damn legendary weapon that does nothing.
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Kh1ndjal

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#56 Kh1ndjal
Member since 2003 • 2788 Posts
[QUOTE="Kh1ndjal"][QUOTE="MBirdy88"]1) 3) The chinese like grinding, they like end game, they like endless goals to achieve... Guild Wars 2 doesn't offer this in any REAL tangible way. so I very much doubt its success.MBirdy88
So you're saying Chinese gamers are just like western gamers? According to you gw2 hasn't been successful because it has no endgame and for the same reason it won't be successful in China. That implies that both western and Chinese gamers want a grind.

That is EXACTLY what I am implying. a game with such little goals cannot hold people as long as other games. And "Grind" being used as a "naught word" these days is the real problem here. nothing wrong with some grind. But then the only "content" in GW2 is a MINDLESS grind. whereas at least games like WoW make it challenging with hard dungeons and raids ect. not fkin fractal farming and farming events/ores for a damn legendary weapon that does nothing.

in guild wars 2 the combat is fun and challenging and feels closer to an action game than WoW. in WoW, what you call "challenging" equates to "my item level isn't high enough", after all, all you do is play the interface; fill your screen up with enough mods so that your character and everything around it just about becomes invisible but hey, you gotta do what you gotta do to maximize your DPS right? i'd also like to remind you that guild wars didn't have goals, yet that game did pretty well too. yeah, i played hundreds of hours to get that shiny new armor with identical stats, and hundreds more in pvp to get... nothing because i simply really enjoyed the pvp. i have no regrets because i enjoyed all the hours i sunk into it. the same goes for gw2, it's not a grind if you're enjoying it. lastly, while there's nothing wrong with some grind, there's still some things not right with grind. we don't have many action games that take 30 tries to kill a boss, we don't have shooters that require memorizing the map and powerups to complete it on normal difficulty. games have changed, because gamers have changed. Grind ain't what it used to be.
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vfibsux

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#57 vfibsux
Member since 2003 • 4497 Posts

[QUOTE="vfibsux"][QUOTE="-Unreal-"]

You actually think Guild Wars 2 has 4 million people playing it. :lol:

Kanye-West-Shaking-Head-No.gif

BSC14

Fastest selling MMO EVA! Not WoW.....GW2. Your game is a has been, they are scrambling for something new as I type with their panda bear changes.

It's cool if you don't like WoW but it's far from a "has been"...it's still by far the most successfull MMO........EVA. Truth be told GW2 should not really be compared to WoW with one being free and one having a sub. Still GW2 would not have anywhere remotely close to what WoW has if it were a pay to play game. Hate WoW all you like...no other MMO comes close to it's success.

By the way SWTOR sold really well at launch too....

And I'm not just GW2 bashing but to call WoW a "has been" when it's still got what...7 or 8 million players. That's just retarded.

So now we are calling people retards for their opinions? 2004 called, they want their game back. GW2 fastest selling MMO in history, I know that stings you hard.
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Maroxad

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#59 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="BSC14"]

[QUOTE="vfibsux"] Fastest selling MMO EVA! Not WoW.....GW2. Your game is a has been, they are scrambling for something new as I type with their panda bear changes. vfibsux

It's cool if you don't like WoW but it's far from a "has been"...it's still by far the most successfull MMO........EVA. Truth be told GW2 should not really be compared to WoW with one being free and one having a sub. Still GW2 would not have anywhere remotely close to what WoW has if it were a pay to play game. Hate WoW all you like...no other MMO comes close to it's success.

By the way SWTOR sold really well at launch too....

And I'm not just GW2 bashing but to call WoW a "has been" when it's still got what...7 or 8 million players. That's just retarded.

So now we are calling people retards for their opinions? 2004 called, they want their game back. GW2 fastest selling MMO in history, I know that stings you hard.

Fastest selling just means it had a boatload of hype. Considering the fact that its sales post launch, especially after 2013 have probably not been all that stellar (still in the 3 million mark I assume), it certainly says a lot. Perhaps the word of mouth caught up to the hype eh? ;)

I wouldnt be surprised if WoW sold more than GW2 in month from month. If we go by WoW after a year and GW2 after a year. And as it happens, this thread is about the active playerbase, and the retention of GW2 is not exactly that good, I have heard a lot of estimates regarding rather low percentages that if true, SWTOR would have a bigger active playerbase than GW2 :lol:.

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Kh1ndjal

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#60 Kh1ndjal
Member since 2003 • 2788 Posts

[QUOTE="vfibsux"][QUOTE="BSC14"]

It's cool if you don't like WoW but it's far from a "has been"...it's still by far the most successfull MMO........EVA. Truth be told GW2 should not really be compared to WoW with one being free and one having a sub. Still GW2 would not have anywhere remotely close to what WoW has if it were a pay to play game. Hate WoW all you like...no other MMO comes close to it's success.

By the way SWTOR sold really well at launch too....

And I'm not just GW2 bashing but to call WoW a "has been" when it's still got what...7 or 8 million players. That's just retarded.

Maroxad

So now we are calling people retards for their opinions? 2004 called, they want their game back. GW2 fastest selling MMO in history, I know that stings you hard.

Fastest selling just means it had a boatload of hype. Considering the fact that its sales post launch, especially after 2013 have probably not been all that stellar (still in the 3 million mark I assume), it certainly says a lot. Perhaps the word of mouth caught up to the hype eh? ;)

I wouldnt be surprised if WoW sold more than GW2 in month from month. If we go by WoW after a year and GW2 after a year. And as it happens, this thread is about the active playerbase, and the retention of GW2 is not exactly that good, I have heard a lot of estimates regarding rather low percentages that if true, SWTOR would have a bigger active playerbase than GW2 :lol:.

"Johanson also informs me that Guild Wars 2 has bucked one of the main MMO trends by seeing player numbers continue to rise during what would usually be a post-launch slump. The six weeks following Christmas saw increasing numbers of people eager to explore the world of Tyria, making Guild Wars 2 one of very few MMOs to launch, settle into its core playerbase and then actually start to grow again (EVE Online would be perhaps the only other prominent example of this unusual trend)." http://www.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive the developers themselves are saying the playerbase is growing. i'm sure words like "probably", "perhaps", "i wouldn't be surprised", and "i have heard a lot of estimates" are very important when making up data to support made-up claims but sometimes you can pretend to look at actual evidence from people who know better.
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FelipeInside

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#61 FelipeInside
Member since 2003 • 28548 Posts
I don't really know why GW2 gets bad rap with some people. I just started a Charr character and the game is great. Sound, Atmosphere, Immersion, Graphics, Characters, World, Gameplay, Quests....all these are top quality for a F2P MMO. Maybe it's lacking in the end-game (I am yet to experience it), but hell do you have thousands of hours to play through with just the base product.
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Maroxad

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#62 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

[QUOTE="vfibsux"] So now we are calling people retards for their opinions? 2004 called, they want their game back. GW2 fastest selling MMO in history, I know that stings you hard.Kh1ndjal

Fastest selling just means it had a boatload of hype. Considering the fact that its sales post launch, especially after 2013 have probably not been all that stellar (still in the 3 million mark I assume), it certainly says a lot. Perhaps the word of mouth caught up to the hype eh? ;)

I wouldnt be surprised if WoW sold more than GW2 in month from month. If we go by WoW after a year and GW2 after a year. And as it happens, this thread is about the active playerbase, and the retention of GW2 is not exactly that good, I have heard a lot of estimates regarding rather low percentages that if true, SWTOR would have a bigger active playerbase than GW2 :lol:.

"Johanson also informs me that Guild Wars 2 has bucked one of the main MMO trends by seeing player numbers continue to rise during what would usually be a post-launch slump. The six weeks following Christmas saw increasing numbers of people eager to explore the world of Tyria, making Guild Wars 2 one of very few MMOs to launch, settle into its core playerbase and then actually start to grow again (EVE Online would be perhaps the only other prominent example of this unusual trend)." http://www.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive the developers themselves are saying the playerbase is growing. i'm sure words like "probably", "perhaps", "i wouldn't be surprised", and "i have heard a lot of estimates" are very important when making up data to support made-up claims but sometimes you can pretend to look at actual evidence from people who know better.

When the revenue has decreased by a significant ammount in the last quarter (though, some would be expected since eventually the people should use the gem store less when they have the cosmetics they want), I am not so sure the game is growing. No matter how it did in the events following christmas (you know where a growth was to be expected).

As for Felipe, the problem with GW2 is the awful encounter design in dungeons, poor enemy design, lack of viable skills resulting in very few builds per class, 1 mode in sPvP and a really terrible mode at that, little resource management outside of cooldowns, dynamic events that have no effect on the world and just encourages players to run around like a headless chicken, the levelling gets utterly woeful after level 30 and just feels padded out (once I hit level 30, my general play style never changed at all), the fact that a lot of music is recycled from GW1 makes the whole game feel cheap, poor skill design results in no oomph in skills, a game that is extremely grind heavy for modern standards (at least the grind in say WoW comes from trying again and again to defeat a challenging encounter, and when the boss dies someone, quite possibly 3 people will get better gear), except you grind for some overly lame skins which is most legendaries, most of the weapons in the game are stupidly desinged from an aethestic point of view, the game's redicilous emphasis on temporary content resulted in the most stagnant mmo I have ever played, the lore and story is bland and the races are one dimensional which I believe is heavily attributed to the fact that they added unnecessary races such as sylvari, asura and norn, who I honestly feel the game would be better off without and the UI is not customizable.

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FelipeInside

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#63 FelipeInside
Member since 2003 • 28548 Posts
^^ Yeah, I guess I don't look into the game that much. To me it's a beautiful crafted world (a lot more alive than WoW and other MMOs), fun gameplay, places to explore, a main mission arc that is what seems to be lacking in WoW (which I love playing too btw) and everything very polished for a free game. I've done the Asura and Charr main story lines (up to level 40 abouts) and they are fun to tackle. I guess like you say what GW2 is missing is classic dungeons. Maybe in the future they will put these.
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Maroxad

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#64 Maroxad
Member since 2007 • 25286 Posts

^^ Yeah, I guess I don't look into the game that much. To me it's a beautiful crafted world (a lot more alive than WoW and other MMOs), fun gameplay, places to explore, a main mission arc that is what seems to be lacking in WoW (which I love playing too btw) and everything very polished for a free game. I've done the Asura and Charr main story lines (up to level 40 abouts) and they are fun to tackle. I guess like you say what GW2 is missing is classic dungeons. Maybe in the future they will put these.FelipeInside

The last thing Arenanet should do is add in classic dungeons (if by that you mean WoW esque).

The few dungeons I did do in GW2 were always so horribly balanced, and were not really designed around Guild Wars 2's battle mechanics. Instead, the battles themselves seemed like they were balanced around WoW's battle mechanics and that is the problem with the encounters and dungeons in their current state. They just dont fit GW2's mechanics all that well, I have seen a lot of people like to blame it on the lack of trinity or some other mechanic oriented issue, but the mechanics are NOT the main problem, afterall, non trinity RPGs from what I have played are in general MUCH more tactical than shallow trinity based ones.

What Arenanet should do is look at their skill design, and their combat system's strengths. Then design the encounters around this. Also no HP bloated bosses would be nice.

I liked the game up till around level 60, then the sense of grind, and the game being a chore kicked in. I only carried on because I thought, it was gonna be better soon. Boy was I wrong.

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anab0lic

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#65 anab0lic
Member since 2011 • 374 Posts

Its such a shame this game doesnt have a better endgame, because everything else about it is better than what other mmo's have to offer right now IMHO.

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FelipeInside

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#66 FelipeInside
Member since 2003 • 28548 Posts

Its such a shame this game doesnt have a better endgame, because everything else about it is better than what other mmo's have to offer right now IMHO.

anab0lic
I haven't been there yet but why does everyone say it doesn't have an end-game? I get emails all the time about the new things happening in the world and now they announced the 2 week update cycle.
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#67 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="anab0lic"]

Its such a shame this game doesnt have a better endgame, because everything else about it is better than what other mmo's have to offer right now IMHO.

FelipeInside
I haven't been there yet but why does everyone say it doesn't have an end-game? I get emails all the time about the new things happening in the world and now they announced the 2 week update cycle.

because people's concept of endgame is "grinding for bigger numbers", and on GW2 you settle on best-in-slot items fairly quickly once you reach 80, then you go back to, you know, enjoying the game. you have a world to explore, a crapton of rare skins to work for, and biweekly content updates that are getting better with each month, but none of those provide people with raids that must be done dozens of times to get an item with better stats, so they don't count.
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wis3boi

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#68 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="FelipeInside"][QUOTE="anab0lic"]

Its such a shame this game doesnt have a better endgame, because everything else about it is better than what other mmo's have to offer right now IMHO.

BrunoBRS

I haven't been there yet but why does everyone say it doesn't have an end-game? I get emails all the time about the new things happening in the world and now they announced the 2 week update cycle.

because people's concept of endgame is "grinding for bigger numbers", and on GW2 you settle on best-in-slot items fairly quickly once you reach 80, then you go back to, you know, enjoying the game. you have a world to explore, a crapton of rare skins to work for, and biweekly content updates that are getting better with each month, but none of those provide people with raids that must be done dozens of times to get an item with better stats, so they don't count.

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

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Maroxad

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#69 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="BrunoBRS"][QUOTE="FelipeInside"] I haven't been there yet but why does everyone say it doesn't have an end-game? I get emails all the time about the new things happening in the world and now they announced the 2 week update cycle.wis3boi

because people's concept of endgame is "grinding for bigger numbers", and on GW2 you settle on best-in-slot items fairly quickly once you reach 80, then you go back to, you know, enjoying the game. you have a world to explore, a crapton of rare skins to work for, and biweekly content updates that are getting better with each month, but none of those provide people with raids that must be done dozens of times to get an item with better stats, so they don't count.

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

It isnt so much about bigger numbers to me as much as it is about challenging content, that you spend days, if not weeks to master and conquer.

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FelipeInside

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#70 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="BrunoBRS"][QUOTE="FelipeInside"] I haven't been there yet but why does everyone say it doesn't have an end-game? I get emails all the time about the new things happening in the world and now they announced the 2 week update cycle.wis3boi

because people's concept of endgame is "grinding for bigger numbers", and on GW2 you settle on best-in-slot items fairly quickly once you reach 80, then you go back to, you know, enjoying the game. you have a world to explore, a crapton of rare skins to work for, and biweekly content updates that are getting better with each month, but none of those provide people with raids that must be done dozens of times to get an item with better stats, so they don't count.

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

MICROSOFT EXCEL ONLINE: A Spreadsheet Reborn !!!
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lostrib

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#71 lostrib
Member since 2009 • 49999 Posts

[QUOTE="wis3boi"]

[QUOTE="BrunoBRS"] because people's concept of endgame is "grinding for bigger numbers", and on GW2 you settle on best-in-slot items fairly quickly once you reach 80, then you go back to, you know, enjoying the game. you have a world to explore, a crapton of rare skins to work for, and biweekly content updates that are getting better with each month, but none of those provide people with raids that must be done dozens of times to get an item with better stats, so they don't count.Maroxad

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

It isnt so much about bigger numbers to me as much as it is about challenging content, that you spend days, if not weeks to master and conquer.

In that case, MS Excel sounds right up your alley 

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FelipeInside

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#72 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="wis3boi"]

[QUOTE="BrunoBRS"] because people's concept of endgame is "grinding for bigger numbers", and on GW2 you settle on best-in-slot items fairly quickly once you reach 80, then you go back to, you know, enjoying the game. you have a world to explore, a crapton of rare skins to work for, and biweekly content updates that are getting better with each month, but none of those provide people with raids that must be done dozens of times to get an item with better stats, so they don't count.Maroxad

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

It isnt so much about bigger numbers to me as much as it is about challenging content, that you spend days, if not weeks to master and conquer.

Is WoW challenging at higher levels? I've only done dungeons which some are more challenging than others but nothing extraordinary.
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Maroxad

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#73 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

[QUOTE="wis3boi"]

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

FelipeInside

It isnt so much about bigger numbers to me as much as it is about challenging content, that you spend days, if not weeks to master and conquer.

Is WoW challenging at higher levels? I've only done dungeons which some are more challenging than others but nothing extraordinary.

The challenge in WoW comes from heroic raids nowdays. Which is max level content.

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wis3boi

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#74 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Maroxad"]

[QUOTE="wis3boi"]

To some people, I don't know why....numbers = fun.  Maybe they should play MS Excel or just play older MMOs instead of demanding an action/social RPG copies their desired 'end-game'

FelipeInside

It isnt so much about bigger numbers to me as much as it is about challenging content, that you spend days, if not weeks to master and conquer.

Is WoW challenging at higher levels? I've only done dungeons which some are more challenging than others but nothing extraordinary.

A guild that knows what they're doing will clean house the week of an expacs release.  It's just as 'dumb', if not worse, than the 'endgame' of gw2...what GW2 doesn't have is sets of armor from each dungeon that exponentially gets better...there's no carrot on a stick to make people slug through halls of mobs.  The goal of GW2 armor sets is fashion and defining and creating a character, not a stat sheet on legs.

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-Unreal-

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#75 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]

[QUOTE="Assimilat0r"]

 

Did you read my post, you are not welcome here.   You just troll you dont post serious reply.   And i dont think that i just quote moderator from gw2 forum.

Assimilat0r

I was serious about my question. I am genuinelly intruiged as to whether or not you actually think 4 million play GW2.

As for me being welcome, that's not up to you. These are public forums. If you want a private discussion, you can do it elsewhere. If you can't handle other people saying things you disagree with, don't open a discussion about something which invites opposing views. I don't agree with a lot of what you say about WoW because I am 99.9% sure you have barely even played the game to comment on the things you do, but I understand there's nothing stopping you from saying it.

 

Played World of Warcraft from 2004 to 2007. Server Dragonmawh EU. PVP Server.   Stoped to play After Sunwell patch in Burning Crusade.  Nickname Assimilator back then was lvl 70 Night Elf Hunter, guild Balkan Legion.

Not that it matters in relation to my argument, but there's absolutely no record of that character in the realm history records, which have records going back to 2004 even for banned or deleted characters.

Not that it changes my opinion of your comments regarding various aspects of the game.

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-Unreal-

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#76 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="FelipeInside"][QUOTE="Maroxad"]

It isnt so much about bigger numbers to me as much as it is about challenging content, that you spend days, if not weeks to master and conquer.

wis3boi

Is WoW challenging at higher levels? I've only done dungeons which some are more challenging than others but nothing extraordinary.

A guild that knows what they're doing will clean house the week of an expacs release.  It's just as 'dumb', if not worse, than the 'endgame' of gw2...what GW2 doesn't have is sets of armor from each dungeon that exponentially gets better...there's no carrot on a stick to make people slug through halls of mobs.  The goal of GW2 armor sets is fashion and defining and creating a character, not a stat sheet on legs.

What guild would that be? Show me an example.

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Kh1ndjal

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#77 Kh1ndjal
Member since 2003 • 2788 Posts

[QUOTE="Kh1ndjal"][QUOTE="Maroxad"]

Fastest selling just means it had a boatload of hype. Considering the fact that its sales post launch, especially after 2013 have probably not been all that stellar (still in the 3 million mark I assume), it certainly says a lot. Perhaps the word of mouth caught up to the hype eh? ;)

I wouldnt be surprised if WoW sold more than GW2 in month from month. If we go by WoW after a year and GW2 after a year. And as it happens, this thread is about the active playerbase, and the retention of GW2 is not exactly that good, I have heard a lot of estimates regarding rather low percentages that if true, SWTOR would have a bigger active playerbase than GW2 :lol:.

Maroxad

"Johanson also informs me that Guild Wars 2 has bucked one of the main MMO trends by seeing player numbers continue to rise during what would usually be a post-launch slump. The six weeks following Christmas saw increasing numbers of people eager to explore the world of Tyria, making Guild Wars 2 one of very few MMOs to launch, settle into its core playerbase and then actually start to grow again (EVE Online would be perhaps the only other prominent example of this unusual trend)." http://www.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive the developers themselves are saying the playerbase is growing. i'm sure words like "probably", "perhaps", "i wouldn't be surprised", and "i have heard a lot of estimates" are very important when making up data to support made-up claims but sometimes you can pretend to look at actual evidence from people who know better.

When the revenue has decreased by a significant ammount in the last quarter (though, some would be expected since eventually the people should use the gem store less when they have the cosmetics they want), I am not so sure the game is growing. No matter how it did in the events following christmas (you know where a growth was to be expected).

1. i need a link that shows revenue decreased the last quarter. 2. how do you deduce from the two facts (playerbase is growing) and (revenue is decreasing) that the game is not growing? the fact that the player base is growing by definition means the game is growing, revenue be damned. i have yet to see a source that says the playerbase is shrinking. personal opinion is not evidence. 3. by your logic, WoW is shrinking. 4. therefore gw2 is better (tongue in cheek but you should get the point) PS you literally said in the post i quoted "this thread is about the active playerbase, and the retention of GW2 is not exactly that good" and i just showed you that the playerbase is either growing or steady. now you are saying growth was to be expected, implying that indeed, there WAS growth. you are contradicting yourself: (growth was to be expected) (the retention of gw2 is not that good).
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Kh1ndjal

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#78 Kh1ndjal
Member since 2003 • 2788 Posts

gw2

you see, there are many players playing. hardly an indicator of a dying MMO.

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Maroxad

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#79 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

[QUOTE="Kh1ndjal"] "Johanson also informs me that Guild Wars 2 has bucked one of the main MMO trends by seeing player numbers continue to rise during what would usually be a post-launch slump. The six weeks following Christmas saw increasing numbers of people eager to explore the world of Tyria, making Guild Wars 2 one of very few MMOs to launch, settle into its core playerbase and then actually start to grow again (EVE Online would be perhaps the only other prominent example of this unusual trend)." http://www.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive the developers themselves are saying the playerbase is growing. i'm sure words like "probably", "perhaps", "i wouldn't be surprised", and "i have heard a lot of estimates" are very important when making up data to support made-up claims but sometimes you can pretend to look at actual evidence from people who know better.Kh1ndjal

When the revenue has decreased by a significant ammount in the last quarter (though, some would be expected since eventually the people should use the gem store less when they have the cosmetics they want), I am not so sure the game is growing. No matter how it did in the events following christmas (you know where a growth was to be expected).

1. i need a link that shows revenue decreased the last quarter. 2. how do you deduce from the two facts (playerbase is growing) and (revenue is decreasing) that the game is not growing? the fact that the player base is growing by definition means the game is growing, revenue be damned. i have yet to see a source that says the playerbase is shrinking. personal opinion is not evidence. 3. by your logic, WoW is shrinking. 4. therefore gw2 is better (tongue in cheek but you should get the point) PS you literally said in the post i quoted "this thread is about the active playerbase, and the retention of GW2 is not exactly that good" and i just showed you that the playerbase is either growing or steady. now you are saying growth was to be expected, implying that indeed, there WAS growth. you are contradicting yourself: (growth was to be expected) (the retention of gw2 is not that good).

1. It is in their earnings report. The earnings in Q2 2013 is 79.4% of what it was in Q1 2013. http://www.ncsoft.net/global/ir/earnings.aspx. I am glad you asked.

2. GW2's playbase was growing during CHRISTMAS time, and that is to be expected for obvious reasons. I seriously doubt it was growing last quarter (now though there should be some slight growth after the last free trial event. Of course, 20% losses in revenue or profit does not necessarily equate to 20% less players, but if anything it shows declining interest and quite possibly less people playing (less people to use the cash shop and all).

3. Yes, WoW's playerbase is decreasing. But 1. It did not actually decrease after one year. 2. Assuming its 20% decrease in earnings is anything to go by, I wouldnt be surprised if GW2 is hemorraging players at a faster pace (% wise) than WoW is right now.

4. Retention has to do with how many people actually stuck with the game, a game can have a some growth despite a poor retention rate, especially during christmas. I fail to see the contradiction.

5. Poor retention rate or shrinking player base does not equal dying. For what it is worth, GW2 still has a healthy playerbase. All I am arguing for really is that of the 3 million who got the game, how many stuck with it in the end? How many dead guilds are there out there due to all the people quitting the game? How many servers are so heavily underutilized when they used to be filled to the brim, overflows upon overflows would be needed. For what it is worth, last time I played the game (before I uninstalled) when doing map completion, I found myself running into another player only once or twice per hour. Also that pic is from a zone event, where people warp in from other zones to do it.

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Kh1ndjal

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#80 Kh1ndjal
Member since 2003 • 2788 Posts

GW2's playbase was growing during CHRISTMAS time, and that is to be expected for obvious reasons. I seriously doubt it was growing last quarter (now though there should be some slight growth after the last free trial event. Of course, 20% losses in revenue or profit does not necessarily equate to 20% less players, but if anything it shows declining interest and quite possibly less people playing (less people to use the cash shop and all).

3. Yes, WoW's playerbase is decreasing. But 1. It did not actually decrease after one year. 2. Assuming its 20% decrease in earnings is anything to go by, I wouldnt be surprised if GW2 is hemorraging players at a faster pace (% wise) than WoW is right now.

4. Retention has to do with how many people actually stuck with the game, a game can have a some growth despite a poor retention rate, especially during christmas. I fail to see the contradiction.

5. Poor retention rate or shrinking player base does not equal dying. For what it is worth, GW2 still has a healthy playerbase. All I am arguing for really is that of the 3 million who got the game, how many stuck with it in the end? How many dead guilds are there out there due to all the people quitting the game? How many servers are so heavily underutilized when they used to be filled to the brim, overflows upon overflows would be needed. For what it is worth, last time I played the game (before I uninstalled) when doing map completion, I found myself running into another player only once or twice per hour. Also that pic is from a zone event, where people warp in from other zones to do it.

Maroxad
asking how many guilds are dead because people have quit is not a useful question. people don't "quit"; they just stop playing until the next time they want to play (there are no subscription fees). And while you are quick to point out that growth is expected during christmas (the IGN article is dated March 7 btw) you forget that every single game losing a large number of concurrent (as opposed to weekly or monthly) players soon after launch is ALSO normal, MMO or otherwise. also, there's no need to compare wow when it came first out with guild wars 2 now, bearing in mind wow came out almost 10 years ago. it's pointless. we don't have a choice of playing WoW 9 years ago and playing gw2 today. we don't compare the gameplay of vanilla wow with gw2's there's no reason why we should compare anything else. regardless of the details, ultimately, gw2 is a fine MMO with a playerbase large enough for overflow servers to be created and players to find groups for whatever they want to do in less than ten minutes. lastly, questions about thrones and kings of video games are plain dumb, more than even review scores. they are so ambiguous and arbitrary without any proper means of comparing games it ends up like comparing apples and unicorns, with added side effect of massive fanboy wars. will dota2 dethrone LoL? doesn't matter because it's never been a good time to be a moba player or fan. will the next bf dethrone call of duty? doesn't matter.
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Maroxad

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#81 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

GW2's playbase was growing during CHRISTMAS time, and that is to be expected for obvious reasons. I seriously doubt it was growing last quarter (now though there should be some slight growth after the last free trial event. Of course, 20% losses in revenue or profit does not necessarily equate to 20% less players, but if anything it shows declining interest and quite possibly less people playing (less people to use the cash shop and all).

3. Yes, WoW's playerbase is decreasing. But 1. It did not actually decrease after one year. 2. Assuming its 20% decrease in earnings is anything to go by, I wouldnt be surprised if GW2 is hemorraging players at a faster pace (% wise) than WoW is right now.

4. Retention has to do with how many people actually stuck with the game, a game can have a some growth despite a poor retention rate, especially during christmas. I fail to see the contradiction.

5. Poor retention rate or shrinking player base does not equal dying. For what it is worth, GW2 still has a healthy playerbase. All I am arguing for really is that of the 3 million who got the game, how many stuck with it in the end? How many dead guilds are there out there due to all the people quitting the game? How many servers are so heavily underutilized when they used to be filled to the brim, overflows upon overflows would be needed. For what it is worth, last time I played the game (before I uninstalled) when doing map completion, I found myself running into another player only once or twice per hour. Also that pic is from a zone event, where people warp in from other zones to do it.

Kh1ndjal

asking how many guilds are dead because people have quit is not a useful question. people don't "quit"; they just stop playing until the next time they want to play (there are no subscription fees). And while you are quick to point out that growth is expected during christmas (the IGN article is dated March 7 btw) you forget that every single game losing a large number of concurrent (as opposed to weekly or monthly) players soon after launch is ALSO normal, MMO or otherwise. also, there's no need to compare wow when it came first out with guild wars 2 now, bearing in mind wow came out almost 10 years ago. it's pointless. we don't have a choice of playing WoW 9 years ago and playing gw2 today. we don't compare the gameplay of vanilla wow with gw2's there's no reason why we should compare anything else. regardless of the details, ultimately, gw2 is a fine MMO with a playerbase large enough for overflow servers to be created and players to find groups for whatever they want to do in less than ten minutes. lastly, questions about thrones and kings of video games are plain dumb, more than even review scores. they are so ambiguous and arbitrary without any proper means of comparing games it ends up like comparing apples and unicorns, with added side effect of massive fanboy wars. will dota2 dethrone LoL? doesn't matter because it's never been a good time to be a moba player or fan. will the next bf dethrone call of duty? doesn't matter.

1. I dont think I or anyone else for that matter ever asked such a question. But I have seen multiple players bring up about how dead their guilds are both ingame and out of game. Hell look at the official GS guild, last year I would easily find 15-30 people online at any given time, now I seldomly see more than 3 other people online and those 3 people are always the same people.

2. And no, just because the game doesnt have a monthly fee doesnt mean people can't quit. I am pretty sure that someone who has uninstalled the game and hasnt played for 6 months has effectively quit the game.

3. As a multiplayer game, especially as an mmo, I would expect the game to at least keep most of its players interested at least for a longer while. And yes, most MODERN mmos have a huge drop off, but this wasnt always the case. The biggest problem is the lack of quality mmos and as it happens GW2 is not one of those quality mmos. And people who voted with their time, would rather invest their time playing a good mmo like WoW instead of this crap despite the monthly fee WoW has.

4. Again I am not saying the game is dead, but populationwise it is doing nowhere near as well as WoW and I seriously doubt China will change things much in the long term. This thread is about hte populations of both games and if GW2 will overtake WoW, and it wont.

5. Guild Wars 2 is one of the worst mmos I have ever played and singlehandedly ruined my opinion of Anet after the amazing GW1. Of course, quality is subjective.

Anyway, regarding the active playerbase (and thus retention rate), unless someone (hopefully not Anet who are gonna spin it in some way, as usual) shows UNIQUE player activity in the past 2 weeks, we have no real proof to prove that either side is right. As of now, all we have is ancedotal evidence and things that might hint towards who is right.

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#82 lostrib
Member since 2009 • 49999 Posts

GW2 always manages to get people worked up

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#83 wis3boi
Member since 2005 • 32507 Posts

GW2 always manages to get people worked up

lostrib

It's amusing what changing the ancient formula does to people

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#84 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="lostrib"]

GW2 always manages to get people worked up

wis3boi

It's amusing what changing the ancient formula does to people

I am not a fan of the ancient formula either, but at least it is functional. Unlike whatever Guild Wars 2 tried to do.

I just want an innovative mmo that is well executed and provides me with a place I can call a "digital home". Give me a virtual world, not a dress up simulator, that has improved extremely little since launch, due to the fact that a large ammount of additions were just temporary.

320_Sailor-Scouts_Guild-Wars-2.jpg

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#85 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="wis3boi"]

[QUOTE="lostrib"]

GW2 always manages to get people worked up

Maroxad

It's amusing what changing the ancient formula does to people

I am not a fan of the ancient formula either, but at least it is functional. Unlike whatever Guild Wars 2 tried to do.

I just want an innovative mmo that is well executed and provides me with a place I can call a "digital home". Give me a virtual world, not a dress up simulator, that has improved extremely little since launch, due to the fact that a large ammount of additions were just temporary.

320_Sailor-Scouts_Guild-Wars-2.jpg

Personally I think you can use BOTH as a "digital home", just in different ways. With WoW it's more about raiding with your guild and getting new armour and upgrading stats, while at the same time doing PvP and Arena. With GW2 it's more about Guild Activities, like Guild Missions, new areas to go to etc etc. That's how I see it too. What I look for in an MMO personally is good immersion, armour and weapons to find and equip and see your character evolve, and also a "digital home", a vibrant world to explore. WoW used to have that in Vanilla but now the world just seems dull and too scripted. (I still play WoW when I can afford $15 towards the sub). GW2's world just seems alive, and constantly evolving with those world events. Saying that, I haven't really experienced FULL end-game in either of them so I might change my opinion once I get there (correction, IF I ever get there)
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#86 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="wis3boi"]

[QUOTE="lostrib"]

GW2 always manages to get people worked up

Maroxad

It's amusing what changing the ancient formula does to people

I am not a fan of the ancient formula either, but at least it is functional. Unlike whatever Guild Wars 2 tried to do.

I just want an innovative mmo that is well executed and provides me with a place I can call a "digital home". Give me a virtual world, not a dress up simulator, that has improved extremely little since launch, due to the fact that a large ammount of additions were just temporary.

320_Sailor-Scouts_Guild-Wars-2.jpg

not that you'd know, you soloed open world PvE for a month and decided you know everything that's happened to the game so far on all fronts.
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#87 Dequan1233
Member since 2009 • 107 Posts
I don't think Guild Wars 2 will become a WoW killer. Since WoW has been here longer, again, it will be difficult to defeat and take there people.
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deactivated-5acbb9993d0bd

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#88 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="Maroxad"]

[QUOTE="wis3boi"]

It's amusing what changing the ancient formula does to people

BrunoBRS

I am not a fan of the ancient formula either, but at least it is functional. Unlike whatever Guild Wars 2 tried to do.

I just want an innovative mmo that is well executed and provides me with a place I can call a "digital home". Give me a virtual world, not a dress up simulator, that has improved extremely little since launch, due to the fact that a large ammount of additions were just temporary.

320_Sailor-Scouts_Guild-Wars-2.jpg

not that you'd know, you soloed open world PvE for a month and decided you know everything that's happened to the game so far on all fronts.

If he only likes PvE then so what? PvP in mmos sucks in many peoples opinions. so if the PvE is not there. then what insenstive is there? what else is there Bruno.... for those of us that in that month, explored 100%, did all paths of all dungeons.... got bored of fractals at level 10 because it was a pointless crap system. what then? compared to the "ancient formular". Not even ancient, ancient is Ultima Online... the sadly, best but dead formular. WoW dumbed down everyquest/FF11 ... guild wars just took WoW and morphed it into an even more casual experiance taking away the challenging aspects but keeping awful grind mechanics... that are limited by the fact that you cannot even grind for long. good logic.
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deactivated-5acbb9993d0bd

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#89 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
Guild Wars 2, the insult to Guild Wars 1.
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Maroxad

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#90 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

[QUOTE="wis3boi"]

It's amusing what changing the ancient formula does to people

BrunoBRS

I am not a fan of the ancient formula either, but at least it is functional. Unlike whatever Guild Wars 2 tried to do.

I just want an innovative mmo that is well executed and provides me with a place I can call a "digital home". Give me a virtual world, not a dress up simulator, that has improved extremely little since launch, due to the fact that a large ammount of additions were just temporary.

320_Sailor-Scouts_Guild-Wars-2.jpg

not that you'd know, you soloed open world PvE for a month and decided you know everything that's happened to the game so far on all fronts.

I like the part of the arguement where you totally proved me wrong...

oh wait.

I did sPvP for a bit, WvWed from time to time and I did do some of the dungeons, and from what I witnessed from all 3, they were all complete trash. Why would I do any more? The fact that they are all 3 are getting bashed heavily by the mmo community doesnt exactly encourage me to do more either.

Then again, like you replied to me with an ad hominem comment I will return the favor. You have never played a P2P mmo, perhaps you just havent tasted quality like me and say... Birdy has.

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#91 FelipeInside
Member since 2003 • 28548 Posts
I think we can agree that GW2 has the best PvE leveling I've seen in an MMO so far. Most of the leveling in MMOs is just a path to end-game, with lots of fetch quests. GW2 "disguises" this very well and makes the journey worthwhile. I could not ever get to end-game and still be happy with my purchase since it brought me hundreds of hours of fun gameplay, story and places to explore.
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Maroxad

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#92 Maroxad
Member since 2007 • 25286 Posts

I think we can agree that GW2 has the best PvE leveling I've seen in an MMO so far. Most of the leveling in MMOs is just a path to end-game, with lots of fetch quests. GW2 "disguises" this very well and makes the journey worthwhile. I could not ever get to end-game and still be happy with my purchase since it brought me hundreds of hours of fun gameplay, story and places to explore.FelipeInside

On the basis that it does not penalize you for playing with friends (still got bad memories from WoW's collect X quests), I will say it is one of the best. I prefered the "levelling" experience in TSW though.

Too bad the levelling in GW2 still sucks.

  • Dynamic Events dont feel dynamic and all and just quests that have a 10 minute cooldown.
  • Hearing copy pasted music results in the atmosphere taking a huge blow
  • No challenge
  • Combat in world PvE is so simple it is boring, press 1 and maybe 2 to win
  • Hearts feel like a grind
  • Hearts get old really fast
  • Buggy skill challenges and a buggy vista (dunno if they fixed it) lead to frustration
  • By the time you hit level 30, you will have learned all the active skills you will ever use
  • Poor variety of enemies, you will be fighting centaurs and bandits for 40 levels. if you stick in one place. For the last 20 levels, hope you enjoy killing undead. What is worse is that mechanically, the enemy variety is even worse.
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#93 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Maroxad"]

I am not a fan of the ancient formula either, but at least it is functional. Unlike whatever Guild Wars 2 tried to do.

I just want an innovative mmo that is well executed and provides me with a place I can call a "digital home". Give me a virtual world, not a dress up simulator, that has improved extremely little since launch, due to the fact that a large ammount of additions were just temporary.

320_Sailor-Scouts_Guild-Wars-2.jpg

Maroxad

not that you'd know, you soloed open world PvE for a month and decided you know everything that's happened to the game so far on all fronts.

I like the part of the arguement where you totally proved me wrong...

oh wait.

I did sPvP for a bit, WvWed from time to time and I did do some of the dungeons, and from what I witnessed from all 3, they were all complete trash. Why would I do any more? The fact that they are all 3 are getting bashed heavily by the mmo community doesnt exactly encourage me to do more either.

Then again, like you replied to me with an ad hominem comment I will return the favor. You have never played a P2P mmo, perhaps you just havent tasted quality like me and say... Birdy has.

i don't have to prove you wrong, because baseless claims don't need to be countered. you playing PvE on your own during the launch month doesn't give you insight on how PvP or the living story is being handled, or how WvW plays out. "i did play sPvP for a bit": you played a couple hotjoins on beta. let me emphasize that the amount of matches you played during that beta phase, if they were tournament matches, wouldn't even be enough to calculate your rating on the leaderboards. and that's BETA balance. "i did play WvW from time to time" you roamed WvW on your own instead of an organized group, and you're surprised that the 3 times you did it, it didn't work out? oh my, you played 3 story dungeons, i'm sure you're an expert on how dungeons work by now. it's simple, maroxad. it's not ad hominem (you love sounding smart by spouting that, don't you). it's you being as smart as nathandrakeswag when it comes to talking about GW2. you haven't played most of its features, played the rest on your own, played it for a month, and you think that it's enough to judge what a game is doing a year later. you're as reliable as a source of info for GW2 as i am for Rift.
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Maroxad

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#94 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

[QUOTE="BrunoBRS"] not that you'd know, you soloed open world PvE for a month and decided you know everything that's happened to the game so far on all fronts.BrunoBRS

I like the part of the arguement where you totally proved me wrong...

oh wait.

I did sPvP for a bit, WvWed from time to time and I did do some of the dungeons, and from what I witnessed from all 3, they were all complete trash. Why would I do any more? The fact that they are all 3 are getting bashed heavily by the mmo community doesnt exactly encourage me to do more either.

Then again, like you replied to me with an ad hominem comment I will return the favor. You have never played a P2P mmo, perhaps you just havent tasted quality like me and say... Birdy has.

i don't have to prove you wrong, because baseless claims don't need to be countered. you playing PvE on your own during the launch month doesn't give you insight on how PvP or the living story is being handled, or how WvW plays out. "i did play sPvP for a bit": you played a couple hotjoins on beta. let me emphasize that the amount of matches you played during that beta phase, if they were tournament matches, wouldn't even be enough to calculate your rating on the leaderboards. and that's BETA balance. "i did play WvW from time to time" you roamed WvW on your own instead of an organized group, and you're surprised that the 3 times you did it, it didn't work out? oh my, you played 3 story dungeons, i'm sure you're an expert on how dungeons work by now. it's simple, maroxad. it's not ad hominem (you love sounding smart by spouting that, don't you). it's you being as smart as nathandrakeswag when it comes to talking about GW2. you haven't played most of its features, played the rest on your own, played it for a month, and you think that it's enough to judge what a game is doing a year later. you're as reliable as a source of info for GW2 as i am for Rift.

  1. But they can be countered, maybe if you actually tried to debate them instead of just bring up "Buuh you havent played the game enough to comment" you might have brought them down but alas.
  2. As for Living Story, I do well know that living story is just temporary content with some minor permanent changes, like 2 new zones (whoopiedoo) that sorely lack content, or a statue that got destroyed temporarily or some other marks left. But they are for most of hte part just that, landmarks of events long past. It is not the fixes, improvements, redesigns and actual endgame that the game needs badly. But is it really just me who hates the living story? Because (on the internet) it seems like there is a general dislike on how living story is handled.
  3. As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.
  4. As for WvW. I did it far more often than 3 times, and most times I did WvW, I got into groups. Still didnt change the fact that it was boring like shit.
  5. As for 3 story dungeons. If the first 3 made Vanilla Skyrim's combat and dungeons look good, why the heck would I play more? Yes, I may only have done 3 dungeons, but that doesnt invalidate my arguement.
  6. It is ad hominem, watch the video. You try to invalidate my arguement not by attacking my arguement head on, but rather saying that I havent played enough.
  7. The difference is, I have played Guild Wars 2, and had experience in its dungeons and PvP. You havent played Rift and have no experience in it. A little experience is more than no experience. 1 is still a greater number than 0.
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Kh1ndjal

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#95 Kh1ndjal
Member since 2003 • 2788 Posts

As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.

Maroxad
one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOs
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wis3boi

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#96 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Maroxad"]

As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.

Kh1ndjal

one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOs

And this is why I can't stand old MMO styles anymore....you are no longer a slave to the stat sheets and dice

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Maroxad

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#97 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Maroxad"]

As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.

Kh1ndjal

one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOs

Anything in red is still conquest. Sorry. Yes, each map have its differences in mechanics and gimmicks, true, but deep down it is still conquest, no matter how you spin it, it is still conquest.

DOTA may not have a lot of game modes or maps, but what it DOES is maintain a strong enough variety through its heroes, and unlike the classes and builds in GW2, the heroers in DOTA2 are varied enough to make up for the lack of game modes (and maps too).

Resource management is a good thing because it adds depth to the game and discourages spam at the same time, especially when there are ways to manipulate your enemy's resources (as well as your own). And no, resource management does not mean you will spend the rest of the game glued to your interface as opposed to the game.

WoW is also about using the right skill at the same time, difference is,you have to manage not only what the enemy is doing, but you also have to act based on their resources, your resources, the cooldowns of your skills (of which you would have easily over 30 of), positioning is also important there, dodging is not though, but the dodge mechanic in GW2 was so poorly implemented from what I saw.

"I can dodge" does not make up for how dumbed down the game is otherwise.

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#98 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Kh1ndjal"][QUOTE="Maroxad"]

As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.

wis3boi

one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOs

And this is why I can't stand old MMO styles anymore....you are no longer a slave to the stat sheets and dice

but teh holy trinity! and teh role playing! and teh GLF Healer!

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#99 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

[QUOTE="Kh1ndjal"] one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOslostrib

And this is why I can't stand old MMO styles anymore....you are no longer a slave to the stat sheets and dice

but teh holy trinity! and teh role playing! and teh GLF Healer!

The fun part is...you can still do that in GW2.  I have a guard healer

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#100 Maroxad
Member since 2007 • 25286 Posts

[QUOTE="Kh1ndjal"][QUOTE="Maroxad"]

As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.

wis3boi

one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOs

And this is why I can't stand old MMO styles anymore....you are no longer a slave to the stat sheets and dice

While I doubt you will respond to this I will say it anyway. Too bad GW2 is still pretty darn dice roll heavy.

Random effects on some skills, procs on traits and gear, random weapon power when a weapon is used and crits. Outside of no dodge based on chance, there is no RNG that GW2 removed from other mmos.

In fact, I would argue GW2 felt more dice roll heavy than other mmos I have played, at least WoW removed most of the procs, and I dont remember there being any skills that would inflict random conditions.