This topic is locked from further discussion.
[QUOTE="lostrib"]
[QUOTE="wis3boi"]
And this is why I can't stand old MMO styles anymore....you are no longer a slave to the stat sheets and dice
wis3boi
but teh holy trinity! and teh role playing! and teh GLF Healer!
The fun part is...you can still do that in GW2. I have a guard healer
Glass Canon Warriors appreciate that. FACE DPS!
[QUOTE="wis3boi"]
[QUOTE="Kh1ndjal"] one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOsMaroxad
And this is why I can't stand old MMO styles anymore....you are no longer a slave to the stat sheets and dice
While I doubt you will respond to this I will say it anyway. Too bad GW2 is still pretty darn dice roll heavy.
Random effects on some skills, procs on traits and gear, random weapon power when a weapon is used and crits. Outside of no dodge based on chance, there is no RNG that GW2 removed from other mmos.
In fact, I would argue GW2 felt more dice roll heavy than other mmos I have played, at least WoW removed most of the procs, and I dont remember there being any skills that would inflict random conditions.
Nothing about my characters is random except the sigils in my weapons. 30% chance for my wand to set people on fire? Oh gawd, stop the presses!
[QUOTE="FelipeInside"]^^ Yeah, I guess I don't look into the game that much. To me it's a beautiful crafted world (a lot more alive than WoW and other MMOs), fun gameplay, places to explore, a main mission arc that is what seems to be lacking in WoW (which I love playing too btw) and everything very polished for a free game. I've done the Asura and Charr main story lines (up to level 40 abouts) and they are fun to tackle. I guess like you say what GW2 is missing is classic dungeons. Maybe in the future they will put these.Maroxad
The last thing Arenanet should do is add in classic dungeons (if by that you mean WoW esque).
The few dungeons I did do in GW2 were always so horribly balanced, and were not really designed around Guild Wars 2's battle mechanics. Instead, the battles themselves seemed like they were balanced around WoW's battle mechanics and that is the problem with the encounters and dungeons in their current state. They just dont fit GW2's mechanics all that well, I have seen a lot of people like to blame it on the lack of trinity or some other mechanic oriented issue, but the mechanics are NOT the main problem, afterall, non trinity RPGs from what I have played are in general MUCH more tactical than shallow trinity based ones.
What Arenanet should do is look at their skill design, and their combat system's strengths. Then design the encounters around this. Also no HP bloated bosses would be nice.
I liked the game up till around level 60, then the sense of grind, and the game being a chore kicked in. I only carried on because I thought, it was gonna be better soon. Boy was I wrong.
Which dungeons did you try and what do you mean by horribly balanced?
[QUOTE="Maroxad"]
[QUOTE="FelipeInside"]^^ Yeah, I guess I don't look into the game that much. To me it's a beautiful crafted world (a lot more alive than WoW and other MMOs), fun gameplay, places to explore, a main mission arc that is what seems to be lacking in WoW (which I love playing too btw) and everything very polished for a free game. I've done the Asura and Charr main story lines (up to level 40 abouts) and they are fun to tackle. I guess like you say what GW2 is missing is classic dungeons. Maybe in the future they will put these.D4W1L4H
The last thing Arenanet should do is add in classic dungeons (if by that you mean WoW esque).
The few dungeons I did do in GW2 were always so horribly balanced, and were not really designed around Guild Wars 2's battle mechanics. Instead, the battles themselves seemed like they were balanced around WoW's battle mechanics and that is the problem with the encounters and dungeons in their current state. They just dont fit GW2's mechanics all that well, I have seen a lot of people like to blame it on the lack of trinity or some other mechanic oriented issue, but the mechanics are NOT the main problem, afterall, non trinity RPGs from what I have played are in general MUCH more tactical than shallow trinity based ones.
What Arenanet should do is look at their skill design, and their combat system's strengths. Then design the encounters around this. Also no HP bloated bosses would be nice.
I liked the game up till around level 60, then the sense of grind, and the game being a chore kicked in. I only carried on because I thought, it was gonna be better soon. Boy was I wrong.
Which dungeons did you try and what do you mean by horribly balanced?
IIRC, he did AC, CM (maybe?) and SE (all story mode), and all on the first month or two.Â
but really, don't bother.
@Bruno, gotta love your "arguements", I dont think at any point you actually tried to refute my arguements at all and just tried to refute my credibility... I wonder why? Maybe you cant dubunk my points so you step as low as Ad Hominem attacks. Or maybe you know that deep inside that pretty much everything is wrong with Guild Wars 2, but dont want to admit it. Even if I didnt do all that many dungeons, it still does not mean my points are wrong? Instead of resorting to Ad Hominem, why dont you go into detail of why my points are wrong instead?
[QUOTE="Maroxad"]
The last thing Arenanet should do is add in classic dungeons (if by that you mean WoW esque).
The few dungeons I did do in GW2 were always so horribly balanced, and were not really designed around Guild Wars 2's battle mechanics. Instead, the battles themselves seemed like they were balanced around WoW's battle mechanics and that is the problem with the encounters and dungeons in their current state. They just dont fit GW2's mechanics all that well, I have seen a lot of people like to blame it on the lack of trinity or some other mechanic oriented issue, but the mechanics are NOT the main problem, afterall, non trinity RPGs from what I have played are in general MUCH more tactical than shallow trinity based ones.
What Arenanet should do is look at their skill design, and their combat system's strengths. Then design the encounters around this. Also no HP bloated bosses would be nice.
I liked the game up till around level 60, then the sense of grind, and the game being a chore kicked in. I only carried on because I thought, it was gonna be better soon. Boy was I wrong.
D4W1L4H
Which dungeons did you try and what do you mean by horribly balanced?
Citadel of Flames, the Manor and a Dredge dungeon (can't remember the name)
As for horrible balance, I am talking about the HP bloating, the AI and the the Defiant/Unshakable mechanics on champs and legendaries. And for how back when I played, the allowed spawn zerging (how could they leave such an oversight even on launch?).
one game mode? every map has different mechanics barring the ticketing system. in some maps each team has trebuchets that can destroy parts of buildings, and which themselves can be destroyed and repaired. in some maps there are orbs that give extra points or insta-cap a capture-pint. in another there is a "skycannon" that can be captured by either team to nuke positions on the map. another one has NPCs that give buffs when killed. yet another has buffs that can be "captured" by either team that affects the how fast your team gains points. sure, there may be one or two maps that have identical mechanics similar but saying it's one game-mode is like saying dota has one map therefore it has no variety (and ignoring the actual game modes). no resource management for cooldowns? why is that a bad thing? guild wars is one of the few MMORPG's (if not the only one) in which victory is not determined by how well you can press buttons in relation to what is happening on the interface. healing isn't wack-a-mole for healthbars, DPS isn't press-it-as-soon-as-its-off-cooldown. choosing the right ability for the right time, along with positioning, dodging, strategy all play a much more important role than "i had one fight ten minutes ago and my mana was depleted so i need to afk a bit until my mana comes up". like i said, it's closer to an action game than most MMOs[QUOTE="Kh1ndjal"][QUOTE="Maroxad"]
As for sPvP. I think I did played about a dozen matches before concluding that it wasnt for me. And the balance is not the reason I thought it was bad. The one game mode, the lack of resourcemanagement from stuff that isnt cooldowns, and the lack of variety was what made it uninteresting.
Maroxad
Anything in red is still conquest. Sorry. Yes, each map have its differences in mechanics and gimmicks, true, but deep down it is still conquest, no matter how you spin it, it is still conquest.
DOTA may not have a lot of game modes or maps, but what it DOES is maintain a strong enough variety through its heroes, and unlike the classes and builds in GW2, the heroers in DOTA2 are varied enough to make up for the lack of game modes (and maps too).
Resource management is a good thing because it adds depth to the game and discourages spam at the same time, especially when there are ways to manipulate your enemy's resources (as well as your own). And no, resource management does not mean you will spend the rest of the game glued to your interface as opposed to the game.
WoW is also about using the right skill at the same time, difference is,you have to manage not only what the enemy is doing, but you also have to act based on their resources, your resources, the cooldowns of your skills (of which you would have easily over 30 of), positioning is also important there, dodging is not though, but the dodge mechanic in GW2 was so poorly implemented from what I saw.
"I can dodge" does not make up for how dumbed down the game is otherwise.
spam? a mage in wow can output around ten thousand fireballs before he runs out of mana. and dodging means you have to choose carefully when and which spell to dodgespam? a mage in wow can output around ten thousand fireballs before he runs out of mana. and dodging means you have to choose carefully when and which spell to dodgeKh1ndjal
Not anymore, the mana system has been reworked entirely. Mana is no longer determined by stats and is pretty much now just determined by level. Manual dodging is an improvement over automatic dodges (for the reasons you stated), but it does not make up for the other shortcomings and dumbing down.
i'll tell you why i'm not bothering with actual arguments: unlike you, i don't enjoy being a broken record. every argument you've ever presented, i've already replied to with actual evidence in the past, but you keep repeating your arguments. obviously, it means that no matter what i say, i might as well argue with a wall, so i don't even try anymore, which is why i recommend people to just not bother with you, because you've been saying all this shit for OVER A YEAR NOW. do you realize that? that you've been dedicating a year of your life to rambling and badmouthing a game you played for less than two months?@Bruno, gotta love your "arguements", I dont think at any point you actually tried to refute my arguements at all and just tried to refute my credibility... I wonder why? Maybe you cant dubunk my points so you step as low as Ad Hominem attacks. Or maybe you know that deep inside that pretty much everything is wrong with Guild Wars 2, but dont want to admit it. Even if I didnt do all that many dungeons, it still does not mean my points are wrong? Instead of resorting to Ad Hominem, why dont you go into detail of why my points are wrong instead?
Maroxad
[QUOTE="Maroxad"]i'll tell you why i'm not bothering with actual arguments: unlike you, i don't enjoy being a broken record. every argument you've ever presented, i've already replied to with actual evidence in the past, but you keep repeating your arguments. obviously, it means that no matter what i say, i might as well argue with a wall, so i don't even try anymore, which is why i recommend people to just not bother with you, because you've been saying all this shit for OVER A YEAR NOW. do you realize that? that you've been dedicating a year of your life to rambling and badmouthing a game you played for less than two months?@Bruno, gotta love your "arguements", I dont think at any point you actually tried to refute my arguements at all and just tried to refute my credibility... I wonder why? Maybe you cant dubunk my points so you step as low as Ad Hominem attacks. Or maybe you know that deep inside that pretty much everything is wrong with Guild Wars 2, but dont want to admit it. Even if I didnt do all that many dungeons, it still does not mean my points are wrong? Instead of resorting to Ad Hominem, why dont you go into detail of why my points are wrong instead?
BrunoBRS
For the record, I only started disliking GW2 at the start of this year, which was after I realized that thanks to Arenanet's misplaced prioriites, the game was going nowhere. Game was fun at first when it was a fresh breath of air, once I realized the contents of the air however, I got serious Buyer's Remorse, not only because I spent 120 on this game (for me and a friend), but now I really felt I wasted all my time. Now to make matters worse, it feels like a lot of recent devs are copying the worst aspects of Guild Wars 2 and as a result, a lot of us mmo vets are very disappointed now. Not just because Guild Wars 2 turned out to be a piece of crap, but now its crap is spreading elsewhere in the mmo industry.
I am terribly sorry, but "You're talking out of your ass", "You havent played the game enough", "THat is waht the forums say" and so on are far closer to Damage Control than actual arguements and evidence. Kh1ndal at least pops up good arguements.
And you seem really, really mad, they are just games man, chill out. Jeez.
i'll tell you why i'm not bothering with actual arguments: unlike you, i don't enjoy being a broken record. every argument you've ever presented, i've already replied to with actual evidence in the past, but you keep repeating your arguments. obviously, it means that no matter what i say, i might as well argue with a wall, so i don't even try anymore, which is why i recommend people to just not bother with you, because you've been saying all this shit for OVER A YEAR NOW. do you realize that? that you've been dedicating a year of your life to rambling and badmouthing a game you played for less than two months?[QUOTE="BrunoBRS"][QUOTE="Maroxad"]
@Bruno, gotta love your "arguements", I dont think at any point you actually tried to refute my arguements at all and just tried to refute my credibility... I wonder why? Maybe you cant dubunk my points so you step as low as Ad Hominem attacks. Or maybe you know that deep inside that pretty much everything is wrong with Guild Wars 2, but dont want to admit it. Even if I didnt do all that many dungeons, it still does not mean my points are wrong? Instead of resorting to Ad Hominem, why dont you go into detail of why my points are wrong instead?
Maroxad
For the record, I only started disliking GW2 at the start of this year, which was after I realized that thanks to Arenanet's misplaced prioriites, the game was going nowhere. Game was fun at first when it was a fresh breath of air, once I realized the contents of the air however, I got serious Buyer's Remorse, not only because I spent 120 on this game (for me and a friend), but now I really felt I wasted all my time. Now to make matters worse, it feels like a lot of recent devs are copying the worst aspects of Guild Wars 2 and as a result, a lot of us mmo vets are very disappointed now. Not just because Guild Wars 2 turned out to be a piece of crap, but now its crap is spreading elsewhere in the mmo industry.
I am terribly sorry, but "You're talking out of your ass", "You havent played the game enough", "THat is waht the forums say" and so on are far closer to Damage Control than actual arguements and evidence. Kh1ndal at least pops up good arguements.
And you seem really, really mad, they are just games man, chill out. Jeez.
So 9 months, instead of a year? Not sure that makes it better
[QUOTE="Maroxad"]
[QUOTE="BrunoBRS"] i'll tell you why i'm not bothering with actual arguments: unlike you, i don't enjoy being a broken record. every argument you've ever presented, i've already replied to with actual evidence in the past, but you keep repeating your arguments. obviously, it means that no matter what i say, i might as well argue with a wall, so i don't even try anymore, which is why i recommend people to just not bother with you, because you've been saying all this shit for OVER A YEAR NOW. do you realize that? that you've been dedicating a year of your life to rambling and badmouthing a game you played for less than two months?lostrib
For the record, I only started disliking GW2 at the start of this year, which was after I realized that thanks to Arenanet's misplaced prioriites, the game was going nowhere. Game was fun at first when it was a fresh breath of air, once I realized the contents of the air however, I got serious Buyer's Remorse, not only because I spent 120 on this game (for me and a friend), but now I really felt I wasted all my time. Now to make matters worse, it feels like a lot of recent devs are copying the worst aspects of Guild Wars 2 and as a result, a lot of us mmo vets are very disappointed now. Not just because Guild Wars 2 turned out to be a piece of crap, but now its crap is spreading elsewhere in the mmo industry.
I am terribly sorry, but "You're talking out of your ass", "You havent played the game enough", "THat is waht the forums say" and so on are far closer to Damage Control than actual arguements and evidence. Kh1ndal at least pops up good arguements.
And you seem really, really mad, they are just games man, chill out. Jeez.
So 9 months, instead of a year? Not sure that makes it better
I am not the one getting offended when other people bash a game I like. And I certainly dont cry in other boards over the bashing the game gets in another board.
Just sayin'
The most notable example was when EQN was demonstrated. And I got really angry over how Guild Wars 2ish the combat and stuff seemed, I brought up how similar it was to GW2. This renewed my distaste for GW2, for having its crap spread into games I was interested in.
I regret opening this topic, wont make same mistake again. Children felt so insulted that they rushed topic with craps.
[QUOTE="lostrib"]
[QUOTE="Maroxad"]
For the record, I only started disliking GW2 at the start of this year, which was after I realized that thanks to Arenanet's misplaced prioriites, the game was going nowhere. Game was fun at first when it was a fresh breath of air, once I realized the contents of the air however, I got serious Buyer's Remorse, not only because I spent 120 on this game (for me and a friend), but now I really felt I wasted all my time. Now to make matters worse, it feels like a lot of recent devs are copying the worst aspects of Guild Wars 2 and as a result, a lot of us mmo vets are very disappointed now. Not just because Guild Wars 2 turned out to be a piece of crap, but now its crap is spreading elsewhere in the mmo industry.
I am terribly sorry, but "You're talking out of your ass", "You havent played the game enough", "THat is waht the forums say" and so on are far closer to Damage Control than actual arguements and evidence. Kh1ndal at least pops up good arguements.
And you seem really, really mad, they are just games man, chill out. Jeez.
Maroxad
So 9 months, instead of a year? Not sure that makes it better
I am not the one getting offended when other people bash a game I like. And I certainly dont cry in other boards over the bashing the game gets in another board.
Just sayin'
The most notable example was when EQN was demonstrated. And I got really angry over how Guild Wars 2ish the combat and stuff seemed, I brought up how similar it was to GW2. This renewed my distaste for GW2, for having its crap spread into games I was interested in.
Um okay...
this topic was rife for fanboy wars. all topics about dethroning are. dethrone itself is an ambiguous term that would require several pages to define. you could have just asked whether gw2's subscriber base will surpass or match that of wow. you asked for opinions, which are subjective by nature, about a fact (number of players), which is objective. "in my opinion gw2 already has more subscribers" hardly the ideal way to start a healthy discussion.I regret opening this topic, wont make same mistake again. Children felt so insulted that they rushed topic with craps.
Assimilat0r
[QUOTE="Maroxad"]
[QUOTE="lostrib"]
So 9 months, instead of a year? Not sure that makes it better
lostrib
I am not the one getting offended when other people bash a game I like. And I certainly dont cry in other boards over the bashing the game gets in another board.
Just sayin'
The most notable example was when EQN was demonstrated. And I got really angry over how Guild Wars 2ish the combat and stuff seemed, I brought up how similar it was to GW2. This renewed my distaste for GW2, for having its crap spread into games I was interested in.
Um okay...
In other words
At first I saw Guild Wars 2 as a product that got a lot of false advertising, to a game that threatens the very genre I want to see become good again. Regardless, enjoy the game. Maybe I should just stick to CCP or something, and hope to all that is holy that the kickstarter mmos are good.
[QUOTE="lostrib"]
[QUOTE="Maroxad"]
I am not the one getting offended when other people bash a game I like. And I certainly dont cry in other boards over the bashing the game gets in another board.
Just sayin'
The most notable example was when EQN was demonstrated. And I got really angry over how Guild Wars 2ish the combat and stuff seemed, I brought up how similar it was to GW2. This renewed my distaste for GW2, for having its crap spread into games I was interested in.
Maroxad
Um okay...
In other words
At first I saw Guild Wars 2 as a product that got a lot of false advertising, to a game that threatens the very genre I want to see become good again.
Um Okay...
[QUOTE="lostrib"]
[QUOTE="Maroxad"]
I am not the one getting offended when other people bash a game I like. And I certainly dont cry in other boards over the bashing the game gets in another board.
Just sayin'
The most notable example was when EQN was demonstrated. And I got really angry over how Guild Wars 2ish the combat and stuff seemed, I brought up how similar it was to GW2. This renewed my distaste for GW2, for having its crap spread into games I was interested in.
Maroxad
Um okay...
In other words
At first I saw Guild Wars 2 as a product that got a lot of false advertising, to a game that threatens the very genre I want to see become good again. Regardless, enjoy the game. Maybe I should just stick to CCP or something, and hope to all that is holy that the kickstarter mmos are good.
It's not THAT bad dude. GW2 and WoW can co-exist, and they do so fine. Both "types" of MMOs can also co-exist. Some lean towards the GW2 style (Tera, probably Everquest Next), while some lean towards the WoW style (SWTOR, FF14 ??). I enjoy both and I'm sure other people do so too, they all have their strengths and weaknesses.[QUOTE="Maroxad"][QUOTE="lostrib"]
Um okay...
FelipeInside
In other words
At first I saw Guild Wars 2 as a product that got a lot of false advertising, to a game that threatens the very genre I want to see become good again. Regardless, enjoy the game. Maybe I should just stick to CCP or something, and hope to all that is holy that the kickstarter mmos are good.
It's not THAT bad dude. GW2 and WoW can co-exist, and they do so fine. Both "types" of MMOs can also co-exist. Some lean towards the GW2 style (Tera, probably Everquest Next), while some lean towards the WoW style (SWTOR, FF14 ??). I enjoy both and I'm sure other people do so too, they all have their strengths and weaknesses.You are right that they can co-exist. And I despite my dislike for this game. I am glad Guild Wars 2 is not just another WoW clone.
I just dont think that Guild Wars 2's implementation of several things is not something that should be copied. Ever. And there is my concern, games like EQN looks to take what didnt work with GW2 and have provided us with no evidence that they will not mess up as badly as Anet did.
Citadel of Flames, the Manor and a Dredge dungeon (can't remember the name)
As for horrible balance, I am talking about the HP bloating, the AI and the the Defiant/Unshakable mechanics on champs and legendaries. And for how back when I played, the allowed spawn zerging (how could they leave such an oversight even on launch?).
Maroxad
In regards to HP bloating, I couldn't disagree more. in fact some bosses don't have enough HP imo. I've been in full DPS groups where we get subject Alpha from 100 to 0 in about 12 seconds. Hell, i was against  anet nerfing Simin's health and regen rate in Arah path 4 because it only gave people more room for error while pulling sparks. Maybe if you were playing without max gear i could see where you're coming from, but once you're in full exotics this is no longer a problem.
Defiant/Unshakable is fine. I wouldn't want to be fighting bosses where the only thing i had to do was CC or blind. You start of with one CC, so you use it wisely, afterwards he's immune to 5 CC skills. Don't spam CC and make sure everyone agrees on a strategy before starting the fight. Do we want to start with a fear, pull, or push?
As for AI, i love the aggro in this game. Bosses have their own aggro mechanics and it's up to you to find out what it is and how to counter it. I know of a certain boss who targets Rangers or Elementalists above all else, so I as an elementalist, learn the bosses mechanics and decide that it would be best to equip a focus rather than the usual dagger. Some bosses like lupicus pick a random player and decide to pick on that poor soul for the entire fight. There are some bosses who go after armour rating and some after ranged players.
[QUOTE="Maroxad"]
Citadel of Flames, the Manor and a Dredge dungeon (can't remember the name)
As for horrible balance, I am talking about the HP bloating, the AI and the the Defiant/Unshakable mechanics on champs and legendaries. And for how back when I played, the allowed spawn zerging (how could they leave such an oversight even on launch?).
D4W1L4H
In regards to HP bloating, I couldn't disagree more. in fact some bosses don't have enough HP imo. I've been in full DPS groups where we get subject Alpha from 100 to 0 in about 12 seconds. Hell, i was against  anet nerfing Simin's health and regen rate in Arah path 4 because it only gave people more room for error while pulling sparks. Maybe if you were playing without max gear i could see where you're coming from, but once you're in full exotics this is no longer a problem.
Defiant/Unshakable is fine. I wouldn't want to be fighting bosses where the only thing i had to do was CC or blind. You start of with one CC, so you use it wisely, afterwards he's immune to 5 CC skills. Don't spam CC and make sure everyone agrees on a strategy before starting the fight. Do we want to start with a fear, pull, or push?
As for AI, i love the aggro in this game. Bosses have their own aggro mechanics and it's up to you to find out what it is and how to counter it. I know of a certain boss who targets Rangers or Elementalists above all else, so I as an elementalist, learn the bosses mechanics and decide that it would be best to equip a focus rather than the usual dagger. Some bosses like lupicus pick a random player and decide to pick on that poor soul for the entire fight. There are some bosses who go after armour rating and some after ranged players.
While it certainly is a good thing that the HP bloating issue is no more, if you are able to finish them off in 12 seconds that is a new problem all by itself. I remember fighting a lot of HP bloated mobs and seeing a lot of whining about HP bloating in the past, so maybe they fixed it.
There are much better ways to counter CC than an unshakable buff, diminishing returns is something I greatly prefer over having the mobs immune to the a good portion of all stuns. It is less gamey too.
The aggro mechanics while certainly above Trinity mmos, are still not as good as they should have been. I dunno if it still is a very viable tactic, but I remember that before I wrote this game off for good, I remember kiting being a very powerful tactic, too powerful in fact, and that was pretty lame if you ask me.
[QUOTE="charizard1605"]So Bruno and Maroxad fight about Guild Wars 2 all the time and not just on Steam and System Wars and PUSH. Awesome.lostrib
they do this on Steam too?
no, more like i try to talk about GW2 and he comes to bash it. which is why i'm not even trying to make an argument. i've had to go through this enough times to stop giving a f*ck.[QUOTE="lostrib"][QUOTE="charizard1605"]So Bruno and Maroxad fight about Guild Wars 2 all the time and not just on Steam and System Wars and PUSH. Awesome.BrunoBRS
they do this on Steam too?
no, more like i try to talk about GW2 and he comes to bash it. which is why i'm not even trying to make an argument. i've had to go through this enough times to stop giving a f*ck.That's kind of sad
Might I add that the 12 second Alpha fight is far from your average group. Hell, I don't even think the standard 3 warriors, guardian and mesmer groups could bring Alpha down as fast as my group did.
Assuming everyone was built like a tank that fight could last over 3 mins.
Also, there is a certain boss in the game that has no stacks of defiant, and all people do is chain CC and DPS him down.
[QUOTE="FelipeInside"]Relevant: https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/ Scroll to the bottom for the stats graphs, I love it when they show these things.wis3boi
I was hoping the most lethal NPC was a Risen Chicken
if only it was available on starter areas (and just about a third of the game world)No suprise Warrior is the top played.... damn ridiculously overpowered class.MBirdy88
Â
Got all 8 classes maxed out, Warrior isnt OPest class and such class doesnt exist, yes Warrior can make biggest damaage output. Â But thats a for sure hardest class to master in SPVP or WvWvW.Â
[QUOTE="MBirdy88"]No suprise Warrior is the top played.... damn ridiculously overpowered class.Assimilat0r
Â
Got all 8 classes maxed out, Warrior isnt OPest class and such class doesnt exist, yes Warrior can make biggest damaage output. Â But thats a for sure hardest class to master in SPVP or WvWvW.Â
I was playing an Ausra Necromancer and now started a new Charr Warrior, he is level 20 but sometimes he gets his ass kicked more than my Asura does.[QUOTE="illmatic87"]Of course it will dethrone WoW. Have you seen these amazing infographs?MBirdy88Hardly amazing though? ok, top selling game in a year, where is the retention rate? where is the current concurrent logins stats? E.G FFXIV ... a game reborn of one of the worst MMOs ever has had 350k concurrent users at one time..... initial peak sales now are far more than they use to be. WoW wasn't the amazaing big hit day 1. That being said, the numbers are awesome... in an interesting way.... but any indication of current usage it certainly is not.
Well it says on the graph that it has 460,000+ at one time.
Whoever says GW2 is dying is as stupid as saying WoW is dying. I play both and there is always a very healthy population.
What's with the WoW hate?Whenever a new MMORPG gets out on the market,suddenly it becomes the game that will kill WoW.Countless games held this title,but today WoW is still the most played MMO.If anyone is going to kill WoW it is Blizz.Â
Gagomkd
What you talk about, did you even read the post, freaking new  12 years old members.
I don't know if anyone watched their Pax feed but sweet jesus lol with this kind of content "everyone been asking for", the only thing they 'may' dethrone is Hello Kitty Online. After watching the whole thing and laughing as i've never laughed on twitch, i really don't know why im still playing gw2. Guess i want this game to be good because im a huge gw1 fan but if this is the kind of content that took them a year to build, i let you guess where this is going. Please SEGA, just release your damn PSO2 already c'moooooooon!!!!
No suprise Warrior is the top played.... damn ridiculously overpowered class.MBirdy88yeah the class that was bottom tier until recently (and it only part of the former dungeon farming routine because the rest of the group was specced to carry him) is so OP.
you're still playing it? come on, that's just denial. if you really hated the game so much you would have stopped playing it long ago, instead you keep playing it, even after a whole year. you're playing a game you hate for a year now. how stupid is that?I don't know if anyone watched their Pax feed but sweet jesus lol with this kind of content "everyone been asking for", the only thing they 'may' dethrone is Hello Kitty Online. After watching the whole thing and laughing as i've never laughed on twitch, i really don't know why im still playing gw2. Guess i want this game to be good because im a huge gw1 fan but if this is the kind of content that took them a year to build, i let you guess where this is going. Please SEGA, just release your damn PSO2 already c'moooooooon!!!!
silversix_
Hardly amazing though? ok, top selling game in a year, where is the retention rate? where is the current concurrent logins stats? E.G FFXIV ... a game reborn of one of the worst MMOs ever has had 350k concurrent users at one time..... initial peak sales now are far more than they use to be. WoW wasn't the amazaing big hit day 1. That being said, the numbers are awesome... in an interesting way.... but any indication of current usage it certainly is not.[QUOTE="MBirdy88"][QUOTE="illmatic87"]Of course it will dethrone WoW. Have you seen these amazing infographs?FelipeInside
Well it says on the graph that it has 460,000+ at one time.
Whoever says GW2 is dying is as stupid as saying WoW is dying. I play both and there is always a very healthy population.
That is peak... not current. E.G could of been luanch week or month.Â
And to clarify, Warrior is OP in the sense that it requires little effort and dishes out insane ammounts. why would you choose otherwise in a godamn trinitless game.
[QUOTE="silversix_"]you're still playing it? come on, that's just denial. if you really hated the game so much you would have stopped playing it long ago, instead you keep playing it, even after a whole year. you're playing a game you hate for a year now. how stupid is that?I don't know if anyone watched their Pax feed but sweet jesus lol with this kind of content "everyone been asking for", the only thing they 'may' dethrone is Hello Kitty Online. After watching the whole thing and laughing as i've never laughed on twitch, i really don't know why im still playing gw2. Guess i want this game to be good because im a huge gw1 fan but if this is the kind of content that took them a year to build, i let you guess where this is going. Please SEGA, just release your damn PSO2 already c'moooooooon!!!!
BrunoBRS
I think his opinion of the game could be summed up like this.
"While the game is enjoyable to some degee. I am also incredibly unhappy with the direction Anet takes the game. With this redicilous focus on living story rather than adding proper, truly challenging content that can take weeks, if not months to conquer, with boss fights that only 1% of the player population ever gets to tackle. That and fixing the flaws the game has."
But alas, instead of getting the proper support it deserved, Anet took the gift shop approach with the game and this living story crap. And he is far from the only one who dislikes the living story. Speaking of which, an Arenanet employee got laid off not too long ago. Here is what he had to say,
"Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end but instead its an instance that will only persist for two weeks, and then go away." -Robert Hrouda
you're still playing it? come on, that's just denial. if you really hated the game so much you would have stopped playing it long ago, instead you keep playing it, even after a whole year. you're playing a game you hate for a year now. how stupid is that?[QUOTE="BrunoBRS"][QUOTE="silversix_"]
I don't know if anyone watched their Pax feed but sweet jesus lol with this kind of content "everyone been asking for", the only thing they 'may' dethrone is Hello Kitty Online. After watching the whole thing and laughing as i've never laughed on twitch, i really don't know why im still playing gw2. Guess i want this game to be good because im a huge gw1 fan but if this is the kind of content that took them a year to build, i let you guess where this is going. Please SEGA, just release your damn PSO2 already c'moooooooon!!!!
Maroxad
I think his opinion of the game could be summed up like this.
"While the game is enjoyable to some degee. I am also incredibly unhappy with the direction Anet takes the game. With this redicilous focus on living story rather than adding proper, truly challenging content that can take weeks, if not months to conquer, with boss fights that only 1% of the player population ever gets to tackle. That and fixing the flaws the game has."
But alas, instead of getting the proper support it deserved, Anet took the gift shop approach with the game and this living story crap. And he is far from the only one who dislikes the living story. Speaking of which, an Arenanet employee got laid off not too long ago. Here is what he had to say,
"Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end but instead its an instance that will only persist for two weeks, and then go away." -Robert Hrouda
I'm glad some people there actually "got it".[QUOTE="Maroxad"][QUOTE="BrunoBRS"] you're still playing it? come on, that's just denial. if you really hated the game so much you would have stopped playing it long ago, instead you keep playing it, even after a whole year. you're playing a game you hate for a year now. how stupid is that?MBirdy88
I think his opinion of the game could be summed up like this.
"While the game is enjoyable to some degee. I am also incredibly unhappy with the direction Anet takes the game. With this redicilous focus on living story rather than adding proper, truly challenging content that can take weeks, if not months to conquer, with boss fights that only 1% of the player population ever gets to tackle. That and fixing the flaws the game has."
But alas, instead of getting the proper support it deserved, Anet took the gift shop approach with the game and this living story crap. And he is far from the only one who dislikes the living story. Speaking of which, an Arenanet employee got laid off not too long ago. Here is what he had to say,
"Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end but instead its an instance that will only persist for two weeks, and then go away." -Robert Hrouda
I'm glad some people there actually "got it".I wouldnt be surprised if a lot of people at Arenanet "got it". Cant be very motivating to spend weeks working on content that lasts for 2 weeks and is then removed from the game.
Imagine if Arenanet stopped this living story thing all together and instead spent their time and resources on adding actual endgame to the game, new permanent lasting dungeons that truly poses a challenge to its playerbase, expand on their mechanics to allow for much stronger team play, more sPvP modes than just conquest and more WvW maps or expanded WvW mechanics.
But nah, this is just wishful thinking. Arenanet will keep on with its living story while adding new grinds to old content (new achievement system, 500 trade skill cap), all while the rest of the mmo community laughs at how badly the game is mismanaged.
I am starting to see that people are still a bit confused about GW2.
Like I've said before, they always marketed as an "MMO for people that hate MMOs". So all you guys here are just asking for things traditional MMOs have (long dungeons that you need to gear up for, big boss that only 1% of the population see).
For one I'm grateful there ISN'T an MMO like that around. If I wanted that I would play WoW or Rift or even SWTOR. GW2 is more about a living world, continual story and accessible game where you don't have to spend hours upon hours of repetitive dungeon crawling to gear up and play the harder mode of the same dungeon. As for the content only lasting 2 weeks, I love that cause it means it keeps evolving. Defiance does the same with Episodic Missions that tie in with the TV Show.
I understand there might be a bit of lack of content at max level, http://guildwars2hub.com/features/editorials/80-things-do-level-80 but GW2 still (for a game without sub) has the best leveling experience I've ever had with a fantasy MMO, as well as gorgeous looking, good sound and a fun story. Stop asking for it to become WoW because it doesn't want to be.
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