360- why Live is worth the money

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_pulser_

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#201 _pulser_
Member since 2007 • 252 Posts
Xbox Live > any other online console gaming service, free or not. It's totally worth it.
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Bgrngod

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#202 Bgrngod
Member since 2002 • 5766 Posts
No, it's run on multipurposed servers, and the actual bandwidth and server space requirements are significantly less than those of free services, such as MSN Messanger, Hotmail, et cetera - and contain far more valuable advertising. It doesn't add up - the cash flows in, the small (insignificant) infrastructure on Microsoft's end (which they had to begin with), and a software client that paid for itself a long time ago.

The only reason to continue to charge for LIVE is because people insist on volunteering their wallets, and that's just pretty damn sad that people are that willing to *defend* MS. You shouldn't be defending them *at all* as a consumer, that's their job.

subrosian

I'd like to see your proof that the infrastructure is smaller then those running MSN Messanger and Hotmail. Basing your only remaining argument on that is pretty week.

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VoodooHak

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#203 VoodooHak
Member since 2002 • 15989 Posts
[QUOTE="subrosian"]No, it's run on multipurposed servers, and the actual bandwidth and server space requirements are significantly less than those of free services, such as MSN Messanger, Hotmail, et cetera - and contain far more valuable advertising. It doesn't add up - the cash flows in, the small (insignificant) infrastructure on Microsoft's end (which they had to begin with), and a software client that paid for itself a long time ago.

The only reason to continue to charge for LIVE is because people insist on volunteering their wallets, and that's just pretty damn sad that people are that willing to *defend* MS. You shouldn't be defending them *at all* as a consumer, that's their job.

Bgrngod

I'd like to see your proof that the infrastructure is smaller then those running MSN Messanger and Hotmail. Basing your only remaining argument on that is pretty week.

I'd like to see the source of that information as well.

And I wonder where they match you to players based on your preferences (gamerzone, rep, prefer/avoid status, feedback) and on skill (TrueSkill). The people... you know the one with the doctorates, that develop and maintain this, get their paychecks. Mind you, these only come into play with online multiplayer.

And what about the functional cross-game invites?

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anshul89

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#204 anshul89
Member since 2006 • 5705 Posts
[QUOTE="Bgrngod"][QUOTE="subrosian"]No, it's run on multipurposed servers, and the actual bandwidth and server space requirements are significantly less than those of free services, such as MSN Messanger, Hotmail, et cetera - and contain far more valuable advertising. It doesn't add up - the cash flows in, the small (insignificant) infrastructure on Microsoft's end (which they had to begin with), and a software client that paid for itself a long time ago.

The only reason to continue to charge for LIVE is because people insist on volunteering their wallets, and that's just pretty damn sad that people are that willing to *defend* MS. You shouldn't be defending them *at all* as a consumer, that's their job.

VoodooHak

I'd like to see your proof that the infrastructure is smaller then those running MSN Messanger and Hotmail. Basing your only remaining argument on that is pretty week.

I'd like to see the source of that information as well.

And I wonder where they match you to players based on your preferences (gamerzone, rep, prefer/avoid status, feedback) and on skill (TrueSkill). The people... you know the one with the doctorates, that develop and maintain this, get their paychecks. Mind you, these only come into play with online multiplayer.

And what about the functional cross-game invites?

Whats the use of all that if you're going to experience lag ? :|
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mathew952

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#205 mathew952
Member since 2003 • 976 Posts
  1. Glitch free
  2. Patches and updates for games
  3. Lag-Free host advantage can't be more than a few miliseconds.
  4. You get to play X360 games online
  5. integrated friends, music, and private chat.
  6. Free headset
  7. IMs
  8. Text and Voice Messages
  9. Can access account from PC
  10. Video Messages
  11. Moderators
  12. Efficent system to report players
  13. Mute player
  14. Avoid/ prefer player
  15. Block Communications
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mathew952

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#206 mathew952
Member since 2003 • 976 Posts

Whats the use of all that if you're going to experience lag ? :|

Contrary to popular beleif, Lag really doesn't happen that often. maybe once or twice.... a week.... at the most.

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james28893

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#207 james28893
Member since 2007 • 3252 Posts

I am getting a 360 ever so soon! One thing that surprised me was that, even tho the 360 is the only system that charges for online play, alot of people subscribe! I am assuming it must be really good, then,.....since it costs $50 per year!

Give ur best reasons why xbox live is worth the money, and what makes it better than other online play abilities on the wii and ps3

ms555

It's worth having. Games are superb online for one (see Halo 3, GOW, COD4 etc). You can download movies (full movies, most of which you can have in HD) and music. Full xbox original games. Pretty much no lag on most games. XBL Arcade games, some of which are actually good. It is incredibly easy to chat with friends over Live.

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anshul89

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#208 anshul89
Member since 2006 • 5705 Posts
[QUOTE="anshul89"]

Whats the use of all that if you're going to experience lag ? :|mathew952

Contrary to popular beleif, Lag really doesn't happen that often. maybe once or twice.... a week.... at the most.

Yeah tf2 lags only once a week :roll:
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trizzle_a

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#209 trizzle_a
Member since 2007 • 1186 Posts
PSN will be better than XBL in the long run, M$ will have no choice but to make it free.
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Bgrngod

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#210 Bgrngod
Member since 2002 • 5766 Posts

PSN will be better than XBL in the long run, M$ will have no choice but to make it free.trizzle_a

I think it's quite the opposite. Sony will have to start charging for certain features or they are going to have nothing but problems.

The pay to play model helps maintain a lot of control over the network. Sony is going to have way more community problems then XBL does if they manage to even develop anything resembling a community.