3ds specs are here!

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gamecubepad

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#101 gamecubepad
Member since 2003 • 7214 Posts


That's not true at all. Anything besides your basic frustum culling requires a lot of CPU work, and that's not happening on an ARM11. Normal maps only add surface detail, and do nothing silhouettes. Plus a lot of times you need to split up surfaces so that you can mirror texture coords, or add per-vertex lighting/color. Tessellation increases the triangle count, meaning it makes the problem even worse.

Teufelhuhn

In the case of normal mapping, doesn't the added surface detail replace the need for more detailed models(i.e. higher poly count)? I remember reading that IW managed to have higher quality character models in COD4 despite using lower poly models than COD2 as a result of normal mapping.

So does normal mapping make use of tessellation illogical, or is it simply too computationally intense for a gpu like the PICA200 to handle? I assumed that these techniques would just work like they do on current PCs, but I guess there's a baseline power requirement to utilitze them. Thanks for your input, I'm always glad to learn more about game development.:)

[QUOTE="gamecubepad"]
Back to what I was saying, though. Autostereo will make the games look way better than increased poly count could ever manage to do on it's own.

Teufelhuhn



One of the biggest problems with 3D games is that 2D billboards/imposters stand out way more than they used to. Replacing them requires adding polygons, and increasing the pixel shader load.

I still feel like the stereo3D effect will do more for perceived image quality than just throwing more polygons at the scene. I had the chance to play around with Nvidia's 3D vision, and even something as simple as a cube looks incredible floating in space before your eyes, and is an effect that a high poly scene with the highest quality lighting and DoF can't replicate.

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Epak_

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#102 Epak_
Member since 2004 • 11911 Posts

Well enough for a handheld. Like many others I like what I've seen, I wonder what the price is going to be.

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Scoob64

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#103 Scoob64
Member since 2008 • 2635 Posts

http://gear.ign.com/articles/112/1122613p1.html

kinda disappointing when it comes to the gpu . But it has 2 cpus witch is not bad .

dontshackzmii

4MB VRAM?? OUCH!!!

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CheveLoco

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#104 CheveLoco
Member since 2010 • 147 Posts

people see the games = wow impressive

people read specs = disappointing, it sucks

Since when it's a handheld supposed to be a powerfull machine? Isn't that the reason why we have consoles and PCs in our house?

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sayyy-gaa

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#105 sayyy-gaa
Member since 2002 • 5850 Posts
[QUOTE="NVIDIATI"]

While this is old news I just thought I should share...

This is the Nvidia Tegra 2

  • two ARM Cortex A9's at 1.0 ghz
  • a dedicated 2d/3d GPU
  • up to 1920x1080 resolution
  • low power requirements
  • DDR2 ram
  • support for 3d touchscreen UI
  • etc.

Facts: http://www.nvidia.com/object/tegra_250.html

Tegra 2 tech demo: http://www.youtube.com/watch?v=PpGtu_ZkwqA

So what's with the 3DS :? If the specs hold true handhelds from other companies should really make the 3DS look dated even before launch.

I'm not meaning to be a party killer, as I myself am planning on getting a 3DS, but this is just weird.

Not weird...it's Nintendo. Dude, when I was a young whippersnapper we talked all day about why the original(i.e. brick) gameboy was so big and bulky and in B/W. My friends and I thought for sure everyone would get a game gear or TG16.20 years later Ninty is doing the same thing,and it's working.
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sayyy-gaa

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#106 sayyy-gaa
Member since 2002 • 5850 Posts
[QUOTE="themyth01"][QUOTE="gamer620"][QUOTE="dontshackzmii"]

http://gear.ign.com/articles/112/1122613p1.html

kinda disappointing when it comes to the gpu . But it has 2 cpus witch is not bad .

What is disappointing about the GPU? The article itself states that numerous developers likened it's graphical capabilities to the 360 and PS3... how is that disappointing? Especially for a hand held? What standards are you expecting?

The GPU is an outdated design made back in 2006 which still uses a fixed graphics pipeline since it uses OpenGL ES 1.1. That means there won't be as much variation between games' graphics as with newer GPUs. Fortunately the CPU looks like it'll be good, but the GPU is very disappointing.

Translation: The games will look pretty darn good on such a small screen and it will be affordable for all since the tech is relatively cheap!
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NVIDIATI

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#107 NVIDIATI
Member since 2010 • 8463 Posts

[QUOTE="NVIDIATI"]

While this is old news I just thought I should share...

This is the Nvidia Tegra 2

  • two ARM Cortex A9's at 1.0 ghz
  • a dedicated 2d/3d GPU
  • up to 1920x1080 resolution
  • low power requirements
  • DDR2 ram
  • support for 3d touchscreen UI
  • etc.

Facts: http://www.nvidia.com/object/tegra_250.html

Tegra 2 tech demo: http://www.youtube.com/watch?v=PpGtu_ZkwqA

So what's with the 3DS :? If the specs hold true handhelds from other companies should really make the 3DS look dated even before launch.

I'm not meaning to be a party killer, as I myself am planning on getting a 3DS, but this is just weird.

sayyy-gaa

Not weird...it's Nintendo. Dude, when I was a young whippersnapper we talked all day about why the original(i.e. brick) gameboy was so big and bulky and in B/W. My friends and I thought for sure everyone would get a game gear or TG16.20 years later Ninty is doing the same thing,and it's working.

This unlike the game gear. You can have a device that does the features of a phone, gaming system, HD video player, MP3 player, camera , etc all in one small unit with an app store allowing for easy download of games. Not to mention new devices can also use 3D touchscreens. If a company like sony teams up with android and launches a gaming phone with something like the tegra, then it will really pressure the 3DS. Another thing about tegra is it can use HDMI out to a TV and display in 720 and 1080 allowing people to play music, movies and games on the big screen. The idea of having a handheld paired with 3G to allow online games on the go. All of this can happen very fast and really cast a shadow over the 3DS. Nintendo is going to have to come hard on this one. Most likely the games will be the 3DS' show of force. Anyways speculation aside I think we still need to wait and see. Too much information is unknown.

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topgunmv

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#108 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="NVIDIATI"]

While this is old news I just thought I should share...

This is the Nvidia Tegra 2

  • two ARM Cortex A9's at 1.0 ghz
  • a dedicated 2d/3d GPU
  • up to 1920x1080 resolution
  • low power requirements
  • DDR2 ram
  • support for 3d touchscreen UI
  • etc.

Facts: http://www.nvidia.com/object/tegra_250.html

Tegra 2 tech demo: http://www.youtube.com/watch?v=PpGtu_ZkwqA

So what's with the 3DS :? If the specs hold true handhelds from other companies should really make the 3DS look dated even before launch.

I'm not meaning to be a party killer, as I myself am planning on getting a 3DS, but this is just weird.

sayyy-gaa

Not weird...it's Nintendo. Dude, when I was a young whippersnapper we talked all day about why the original(i.e. brick) gameboy was so big and bulky and in B/W. My friends and I thought for sure everyone would get a game gear or TG16.20 years later Ninty is doing the same thing,and it's working.

I still like my gamegear more than my gameboy to this day.:D

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stereointegrity

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#109 stereointegrity
Member since 2007 • 12151 Posts
should have just gone with the tegra 2
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topgunmv

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#110 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="sayyy-gaa"][QUOTE="NVIDIATI"]

While this is old news I just thought I should share...

This is the Nvidia Tegra 2

  • two ARM Cortex A9's at 1.0 ghz
  • a dedicated 2d/3d GPU
  • up to 1920x1080 resolution
  • low power requirements
  • DDR2 ram
  • support for 3d touchscreen UI
  • etc.

Facts: http://www.nvidia.com/object/tegra_250.html

Tegra 2 tech demo: http://www.youtube.com/watch?v=PpGtu_ZkwqA

So what's with the 3DS :? If the specs hold true handhelds from other companies should really make the 3DS look dated even before launch.

I'm not meaning to be a party killer, as I myself am planning on getting a 3DS, but this is just weird.

NVIDIATI

Not weird...it's Nintendo. Dude, when I was a young whippersnapper we talked all day about why the original(i.e. brick) gameboy was so big and bulky and in B/W. My friends and I thought for sure everyone would get a game gear or TG16.20 years later Ninty is doing the same thing,and it's working.

This unlike the game gear. You can have a device that does the features of a phone, gaming system, HD video player, MP3 player, camera , etc all in one small unit with an app store allowing for easy download of games. Not to mention new devices can also use 3D touchscreens. If a company like sony teams up with android and launches a gaming phone with something like the tegra, then it will really pressure the 3DS. Another thing about tegra is it can use HDMI out to a TV and display in 720 and 1080 allowing people to play music, movies and games on the big screen. The idea of having a handheld paired with 3G to allow online games on the go. All of this can happen very fast and really cast a shadow over the 3DS. Nintendo is going to have to come hard on this one. Most likely the games will be the 3DS' show of force. Anyways speculation aside I think we still need to wait and see. Too much information is unknown.

The only thing that will cast a shadow over the 3ds is the 3ds advance when it's released 6 years from now. Every precedent for the past 20+ years has shown that technically superior handhelds won't do anything to nintendo's dominance.

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laus_basic

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#111 laus_basic
Member since 2002 • 8300 Posts

[QUOTE="dontshackzmii"]

http://gear.ign.com/articles/112/1122613p1.html

kinda disappointing when it comes to the gpu . But it has 2 cpus witch is not bad .

Scoob64

4MB VRAM?? OUCH!!!

How is that ouch! Seems like that's pretty great actually.
I'm just gonna quote brain_stew from neogaf since he knows a whole lot more about this stuff than I do:

"The 4MB framebuffer will definitely not be cheap. That's 40% of the dedicated RAM that the 360 has, the same amount of dedicated RAM the PS2 has and more than the GCN/Wii has. Considering the resolution is much lower than any of them systems, its bloody massive. That 4MB of dedicated memory will do a lot more for performance in games than shifting upto 128MB would have done with in a GPU in this performance range."

"Its much more than I expected. The Wii has to push more than twice as many pixels (yes that includes the bottom screen and both viewpoints) and only has a 3MB embedded framebuffer."

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Tessellation

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#112 Tessellation
Member since 2009 • 9297 Posts

''kinda disappointing when it comes to the gpu'' oh let me guess.. u assumed is a bad GPU just because of the clock speed :lol: ?

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NVIDIATI

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#113 NVIDIATI
Member since 2010 • 8463 Posts

[QUOTE="NVIDIATI"]

[QUOTE="sayyy-gaa"] Not weird...it's Nintendo. Dude, when I was a young whippersnapper we talked all day about why the original(i.e. brick) gameboy was so big and bulky and in B/W. My friends and I thought for sure everyone would get a game gear or TG16.20 years later Ninty is doing the same thing,and it's working. topgunmv

This unlike the game gear. You can have a device that does the features of a phone, gaming system, HD video player, MP3 player, camera , etc all in one small unit with an app store allowing for easy download of games. Not to mention new devices can also use 3D touchscreens. If a company like sony teams up with android and launches a gaming phone with something like the tegra, then it will really pressure the 3DS. Another thing about tegra is it can use HDMI out to a TV and display in 720 and 1080 allowing people to play music, movies and games on the big screen. The idea of having a handheld paired with 3G to allow online games on the go. All of this can happen very fast and really cast a shadow over the 3DS. Nintendo is going to have to come hard on this one. Most likely the games will be the 3DS' show of force. Anyways speculation aside I think we still need to wait and see. Too much information is unknown.

The only thing that will cast a shadow over the 3ds is the 3ds advance when it's released 6 years from now. Every precedent for the past 20+ years has shown that technically superior handhelds won't do anything to nintendo's dominance.

That is until another market steps in, lets say the phone market. Also in previous generations you didn't have a device with enough power to run full windows 7 in the palm of your hand. These powerful handhelds are becoming mainstream by making there way into people's pockets as a phone initially. And with Tegra 3 almost complete and tegra 4 a work in progress it will only leave a bigger mark. Companies have seen how apps in something like the iPhone can sell, and I'm sure more and more gaming companies like EA will start pushing these handheld games to the future android / apple / windows phones.

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darth-pyschosis

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#114 darth-pyschosis
Member since 2006 • 9322 Posts

1.5GBs of storage? I think, if true, this means we could see a price point even lower than $199

Honestly, this should have 8GB minimum, this makes me think Nintendo is cutting costs coz, well 3D is a risk no matter how much it makes sense to us as gamers, I think they could very well get a $149-$179 price point if they really want.

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painguy1

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#115 painguy1
Member since 2007 • 8686 Posts

''kinda disappointing when it comes to the gpu'' oh let me guess.. u assumed is a bad GPU just because of the clock speed :lol: ?

Tessellation

sadly thats a mistake alot of people make

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XenogearsMaster

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#116 XenogearsMaster
Member since 2007 • 3175 Posts
LOL @ the people who were hyping the specs...
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Teuf_

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#117 Teuf_
Member since 2004 • 30805 Posts

In the case of normal mapping, doesn't the added surface detail replace the need for more detailed models(i.e. higher poly count)? I remember reading that IW managed to have higher quality character models in COD4 despite using lower poly models than COD2 as a result of normal mapping.

gamecubepad



Oh no it absolutely does add surface detail without needing to add polygons, which is why it's used so much. So yeah you can definitely get away with much lower poly counts than you could if you couldn't use normal mapping. It's just not a solution for all problems, since like I mentioned their situations where you just have to add polygons to make things look good.

So does normal mapping make use of tessellation illogical, or is it simply too computationally intense for a gpu like the PICA200 to handle? I assumed that these techniques would just work like they do on current PCs, but I guess there's a baseline power requirement to utilitze them. Thanks for your input, I'm always glad to learn more about game development.:)

gamecubepad



The sort of programmable tessellation you see in DX11 GPU's requires tremendous processing power, since tesselation increases dramatically increases vertex and triangle processing counts. I'm honestly not familiar with whatever tessellation capabilities the PICA has, but I'd imagine as a mobile GPU it would have to be extremely scaled down. Regardless I'm sure it wouldn't get much use either way, since using tessellation requires a lot of big changes to a studio's art workflow.

I still feel like the stereo3D effect will do more for perceived image quality than just throwing more polygons at the scene. I had the chance to play around with Nvidia's 3D vision, and even something as simple as a cube looks incredible floating in space before your eyes, and is an effect that a high poly scene with the highest quality lighting and DoF can't replicate.

gamecubepad



Fair enough. :)

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narog84

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#118 narog84
Member since 2006 • 1126 Posts

was expecting much more , nintendo is the king of selling old hardware xD

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ChubbyGuy40

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#119 ChubbyGuy40
Member since 2007 • 26442 Posts

was expecting much more , nintendo is the king of selling old hardware xD

narog84

Much more and we would've had a really bad battery life. Gotta think, it's gonna be doing 3d graphics all the time, powering a new 3D screen too, with all the other goodies it might have that we don't know yet. If they would've gone more powerful, they'd have to get higher costing hardware and a better battery. Right now, I bet they're trying to make it as cheap as possible at first, then release better revisions later on (GBA -> GBA SP -> GBA Micro. NDS -> NDS Lite -> DSi -> DSi XL.) They're also breaking through another barrier, from 2D screens to 3D screens, and in a recovering market too.

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SakusEnvoy

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#120 SakusEnvoy
Member since 2009 • 4764 Posts

1.5GBs of storage? I think, if true, this means we could see a price point even lower than $199

Honestly, this should have 8GB minimum, this makes me think Nintendo is cutting costs coz, well 3D is a risk no matter how much it makes sense to us as gamers, I think they could very well get a $149-$179 price point if they really want.

darth-pyschosis

I think the emphasis is on "if they really want", though. This is the same company that charged $190 for the DSi XL earlier this year, and look at the tech that was in that. Given how overpriced the DSi was per the hardware inside, why should the 3DS be any different?

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gamecubepad

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#121 gamecubepad
Member since 2003 • 7214 Posts

Teufelhuhn

Thanks man. I honestly thought occlusion culling was just a general term for not rendering polygons that aren't visible to the viewport, and until you mentioned it, I wasn't even aware that there were different techniques to do it.:P So maybe backface culling was the term I was thinking of?

So what do you think of the PICA200 GPU and the MAESTRO extensions? I never bought into the whole "360/PS3" level gfx rumor that IGN was pushing, but it seems like it has a lot of the same capabilities that the original Xbox had. The Resident Evil Revelations demo was quite impressive, albeit, a giant cutscene. What do you think the chances of seeing a game like RE4 running with slightly lower polycount, but better lighting and normal mapping are?

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Merex760

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#122 Merex760
Member since 2008 • 4381 Posts
Decent specs I guess. Nothing too great. Smartphones have better hardware.
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SapSacPrime

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#123 SapSacPrime
Member since 2004 • 8925 Posts

Good good, should be affordable then shouldn't it and we have already been impressed by what they can squeeze out of it so nothing to be disappointed by. I was more worried the expensive tech would drive the price up, high priced handheld = no preorder for me :?.

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nintendo-4life

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#124 nintendo-4life
Member since 2004 • 18281 Posts

[QUOTE="nintendo-4life"][QUOTE="Bigboi500"]Well that's still quite a false blanket statement.

Bigboi500

How so? Ever since the 3DS was announced it was all "Graphics this graphics that". Comparisons to the PSP were all over the place and now this. Seriously what's so false about that?

You could have said "some sheep", but instead said "sheep", inferring that all sheep are contradicting. That would be like saying "since Tony Soprano is in the mafia and Italian, all Italians are part of the mafia".

Obviously I don't mean all sheep. But the general voice of sheep towards the 3DS is "TEH GRAFIX". Generalization is never accurate I know that, but it's rarely false.
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nintendo-4life

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#125 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="themyth01"][QUOTE="gamer620"] What is disappointing about the GPU? The article itself states that numerous developers likened it's graphical capabilities to the 360 and PS3... how is that disappointing? Especially for a hand held? What standards are you expecting? sayyy-gaa
The GPU is an outdated design made back in 2006 which still uses a fixed graphics pipeline since it uses OpenGL ES 1.1. That means there won't be as much variation between games' graphics as with newer GPUs. Fortunately the CPU looks like it'll be good, but the GPU is very disappointing.

Translation: The games will look pretty darn good on such a small screen and it will be affordable for all since the tech is relatively cheap!

Most importantly, it will have a good battery life.
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Blade8Aus

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#126 Blade8Aus
Member since 2006 • 1819 Posts

2 CPUs... It's gonna be tough to convince me that that was a good idea o.O (why not have a better single CPU?)

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_Pedro_

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#127 _Pedro_
Member since 2004 • 6829 Posts

2 CPUs... It's gonna be tough to convince me that that was a good idea o.O (why not have a better single CPU?)

Blade8Aus
Multitasking. It's actually better to have two cpu's than one.
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Blade8Aus

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#128 Blade8Aus
Member since 2006 • 1819 Posts

[QUOTE="Blade8Aus"]

2 CPUs... It's gonna be tough to convince me that that was a good idea o.O (why not have a better single CPU?)

_Pedro_

Multitasking. It's actually better to have two cpu's than one.

*facepalm* but if you had a single CPU that was just as powerful as that then it would have to be at least as power efficient, cheaper to produce, be just as good at multi-tasking and better at single applications.

EDIT: that and look at the SEGA Saturn o.O

EDIT2: I'm open to new ideas. especially ones regarding heat. But it'll need to be very convincing...

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Epak_

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#129 Epak_
Member since 2004 • 11911 Posts

[QUOTE="_Pedro_"][QUOTE="Blade8Aus"]

2 CPUs... It's gonna be tough to convince me that that was a good idea o.O (why not have a better single CPU?)

Blade8Aus

Multitasking. It's actually better to have two cpu's than one.

*facepalm* but if you had a single CPU that was just as powerful as that then it would have to be at least as power efficient, cheaper to produce, be just as good at multi-tasking and better at single applications.

Well... NDS had 2 CPU's also.

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Ultizer

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#130 Ultizer
Member since 2010 • 1037 Posts

little better than the PSP

Doesnt matter anyway, its all about the games and 3DS has the games

still the 3D can hold back the games graphics wise and the low resolution doesnt help (jaggies everywhere)

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Blade8Aus

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#131 Blade8Aus
Member since 2006 • 1819 Posts

[QUOTE="Blade8Aus"]

[QUOTE="_Pedro_"] Multitasking. It's actually better to have two cpu's than one. Epak_

*facepalm* but if you had a single CPU that was just as powerful as that then it would have to be at least as power efficient, cheaper to produce, be just as good at multi-tasking and better at single applications.

Well... NDS had 2 CPU's also.

Well those were two different CPUs specifically designed for two different things. this is just two of the same CPU...

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lucky_star

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#132 lucky_star
Member since 2003 • 2307 Posts

two 266MHz ARM11 CPUs

133MHz GPU

4MBs of dedicated VRAM

64MBs of RAM

1.5GBs of flash storage

Can we stop the talk about 3DS being similar to 360/PS3 now?

Put two Zunes over each other and poof! 3DS.

FragTycoon

My Samsung GalaxyS (Android) phone has 4 times the ram. Thats pretty disappointing

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meme_peddler

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#133 meme_peddler
Member since 2010 • 96 Posts

Rather than compare these specs to 360/ps3 which are constructed to do wildly different things, can we compare the specs to the DS ones?
I'm more interested in how these two compare since we all know what the DS can do and the 3DS will be somewhat similar in functionality?

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#134 meme_peddler
Member since 2010 • 96 Posts

2 CPUs... It's gonna be tough to convince me that that was a good idea o.O (why not have a better single CPU?)

Blade8Aus

I'm no techy but they use two screens which are often used to display images of a different nature. Maybe it's easier to program using a separate CPU for separate engine/graphics? I have no idea really, just trying to think of something.
edit: nevermind that doesn't make much sense at all.

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Blade8Aus

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#135 Blade8Aus
Member since 2006 • 1819 Posts

[QUOTE="Blade8Aus"]

2 CPUs... It's gonna be tough to convince me that that was a good idea o.O (why not have a better single CPU?)

meme_peddler

I'm no techy but they use two screens which are often used to display images of a different nature. Maybe it's easier to program using a separate CPU for separate engine/graphics? I have no idea really, just trying to think of something.
edit: nevermind that doesn't make much sense at all.

There'd be some weird reason I'm sure... but it wouldn't be for making programming easier. Having two CPUs would in most cases make programming more difficult if developers want to make full use of the 3DS's power.

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misiufraggle

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#136 misiufraggle
Member since 2009 • 653 Posts

If someone had said a year ago Nintendo were going to bring out a handheld that has GC power, plus 3D without glasses, we'd all have been happy. Now because of some dodgy articles comparing the 3DS with the 360 / PS3 people are somehow disapointed that it is only going to have roughly GC power??? Talk about unrealistic expectations. Sure it is possible to make handheld that looks like the 360/PS3 - but who wants to pay $400+ for a handheld?

This thing is going to be awesome, has enough power to make beautiful graphics, and it will be affordable enough to fly off the shelves!

Without a pre-order this thing is going to be impossible to buy for months after launch. It will be like the Wii launch x 10!

Then when the hype begins to die down, Nintendo will announce a 3D Pokemon game for it... :o :lol:

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Dibdibdobdobo

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#137 Dibdibdobdobo
Member since 2008 • 6683 Posts
I read all this post and suprised how many people expect more and compare it to the Iphone, Ipod.... Look at the game libary and then compare it to the Iphone, Ipod. Thats what im most excited about and not the Specs.
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gamecubepad

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#138 gamecubepad
Member since 2003 • 7214 Posts

I read all this post and suprised how many people expect more and compare it to the Iphone, Ipod.... Look at the game libary and then compare it to the Iphone, Ipod. Thats what im most excited about and not the Specs.Dibdibdobdobo

You're right about the games, but I'm also excited about the autostereoscopic capability. Just adds to the already amazing features the DS had. We're looking at autostereo3D screen, dual screens, touch screen, rumble, tilt, analog stick, DS backwards compatibility, and GC/Wii level gfx with better shaders. Even if it's "only" GC level, imagine gfx like this in 3D...

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blackace

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#139 blackace
Member since 2002 • 23576 Posts

[QUOTE="flipdc5"]

inb4psp2willhavebetterhardware

dontshackzmii

i am sure sony will put out a 720p 3d hand held

I'm not holding my breath for that one. We already know that PSP2 is in the works and support it has a phone in it with touch screen like the IPhone. This is all rumor though, so we'll probably have to wait until the next E3 for it to be unveiled. If it's over $250 and doesn't support UMD's I won't even waste my time.
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imprezawrx500

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#140 imprezawrx500
Member since 2004 • 19187 Posts
pathetic, it's clear nintendo continues to go the wii route. 64mb ram what are we still in 2005? might have 2 cpu cores but at only 266 it is a joke. The ipod touch 4g has a 1ghz cpu and 512mb ram.
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Tessellation

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#141 Tessellation
Member since 2009 • 9297 Posts
pathetic, it's clear nintendo continues to go the wii route. 64mb ram what are we still in 2005? might have 2 cpu cores but at only 266 it is a joke. The ipod touch 4g has a 1ghz cpu and 512mb ram. imprezawrx500
you're one of those person's who still believe clock speed means everything :lol:
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imprezawrx500

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#142 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="dontshackzmii"]

http://gear.ign.com/articles/112/1122613p1.html

kinda disappointing when it comes to the gpu . But it has 2 cpus witch is not bad .

gamer620
What is disappointing about the GPU? The article itself states that numerous developers likened it's graphical capabilities to the 360 and PS3... how is that disappointing? Especially for a hand held? What standards are you expecting?

considering what is inside smart phones these days the specs are like the wii was in 2006. It's pretty much ps2 specs with twice the ram while the iphone is closer to ps3 than ps2.
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imprezawrx500

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#143 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Giancar"]Those are great specs for a handheld Did seriosly people expect specs from a console one? :?

no but I would expect a gaming machine to have more power than a cell phone.
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imprezawrx500

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#144 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"]pathetic, it's clear nintendo continues to go the wii route. 64mb ram what are we still in 2005? might have 2 cpu cores but at only 266 it is a joke. The ipod touch 4g has a 1ghz cpu and 512mb ram. Tessellation
you're one of those person's who still believe clock speed means everything :lol:

no, but how is a 266mhz cpu of the same type perform the same as the 1ghz found in cellphones? sure a 1ghz core i7 beats a 3ghz p4 but a 1ghz core i7 wont beat a 2.6 ghz core i7
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Velocitas8

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#145 Velocitas8
Member since 2006 • 10748 Posts

[QUOTE="dontshackzmii"]

with these specs i dont see it being more then 200$ . I think i will hold off on buying it if its 229 or more .

FragTycoon

With that hardware, I think your right. They are aiming for a price point. ($200)

Probably also trying to keep the battery life figure high. Not much point in creating a powerful handheld console if you can't play it for more than a couple hours before having to recharge.

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SakusEnvoy

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#146 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="imprezawrx500"]pathetic, it's clear nintendo continues to go the wii route. 64mb ram what are we still in 2005? might have 2 cpu cores but at only 266 it is a joke. The ipod touch 4g has a 1ghz cpu and 512mb ram. Tessellation
you're one of those person's who still believe clock speed means everything :lol:

In this case, I think it's pretty comparable, since both devices are running on the same CPU architecture.

The older iPod Touch 2G used a single ARM11 @ 532Mhz before being upgraded to the ARM Cortex-A8. There shouldn't be much doubt that the iPhone 3GS/4's CPU outperforms the 3DS's.

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Cherokee_Jack

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#147 Cherokee_Jack
Member since 2008 • 32198 Posts

pathetic, it's clear nintendo continues to go the wii route.imprezawrx500

Or, you know, the DS route which came first.

I'm sure if your top priority in a handheld is graphical power, the PSP2 will be perfect for you.

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Darth_DuMas

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#148 Darth_DuMas
Member since 2006 • 2687 Posts

Don't just look at the clock speed of the GPU, it's still set to be powerful if you read the article. I just hope like the PSPs CPU cap, Nintendo one day decide to unlock its GPU cap.

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#149 FireEmblem_Man
Member since 2004 • 20388 Posts

What? Then how did Capcom port the NT Framework engine to the 3DS? How does Resident Evil: Revelations look a lot like Resident Evil 5? :o

NINTENDO SAID POWER MATTERS!!! Now Imma not gettin teh 3DS cuz its no powerfu den iPhone 4!

Yeah, I reallly wanted a $300 handheld :|

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SakusEnvoy

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#150 SakusEnvoy
Member since 2009 • 4764 Posts

What? Then how did Capcom port the NT Framework engine to the 3DS? How does Resident Evil: Revelations look a lot like Resident Evil 5? :o

NINTENDO SAID POWER MATTERS!!! Now Imma not gettin teh 3DS cuz its no powerfu den iPhone 4!

Yeah, I reallly wanted a $300 handheld :|

FireEmblem_Man

As an aside, I'm kinda puzzled why people think the iPhone/iPod Touch is so expensive. The 4th generation of the iPod Touch (sharing the same specs as the iPhone 4) is only $229 and comes with 8GB of storage.