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Well pc versions of multiplatform games get worse every year and are turned into cheaper ports. Its obvious that the pc sales of such games have fallen far behind the consoles, therefore gamedevelopers focus on consoles. However its not the reason that pc is holding, the fact that it has better graphics. Since most game developers hardly care. So i dont think that the next consoles will defeat pc just because of that. Infact after a while the pc hardware wil be able to do much more than those consoles just like it happened with ps3 and x360.dakan45What PC does one need to run games at 600p 0AA 30fps?
[QUOTE="dakan45"]Well pc versions of multiplatform games get worse every year and are turned into cheaper ports. Its obvious that the pc sales of such games have fallen far behind the consoles, therefore gamedevelopers focus on consoles. However its not the reason that pc is holding, the fact that it has better graphics. Since most game developers hardly care. So i dont think that the next consoles will defeat pc just because of that. Infact after a while the pc hardware wil be able to do much more than those consoles just like it happened with ps3 and x360.True_Gamer_What PC does one need to run games at 600p 0AA 30fps? Well its pretty mixed. Some games run well with decent hardware, some may need riddicusly good rigs and some may need suprisingly low requirements. But its not just 600 0AA and 30fps. Threre is more like the resolution, texture and physics settings and most people play with more than 600p and 30 fps, for a pc game 600p and 30fps is pretty weak. Define what game you talk about and then i could give you a rig that can run it on those settings. However my answer cant be 100% accurate. Also it the game's code has to be taken into consideration on how well it run on the pc. But long story short, all games run at higher settings than the ones you provided at much weaker rigs than mine.
piracy is already killing pc gaming, its only a matter of time.
bokiloki
I really wish more of you people would actually think about what you are saying, before you decide to regurgitate a generic anti PC claim you heard from someone else; but never bothered to confirm. 2mrw has already made a habit of making me face palm at how uninformed he is, don't perpetuate it.
Source for figures.
Look, basic logic, if something is true then look for evidence of it. If piracy was killing PC gaming; why would more developers choose to remain PC exclusive than console exclusive? There are far more exclusive games on PC than consoles. If piracy really was as bad as people made it out to be; this wouldn't be the case. Consoles would have a majority lead in exclusive games.
Another argument someone would use is PC developers are going to consoles because of piracy. This of course is ignoring the overwhelmingly cross platform orientation of this generation, it is intentionally ignoring that developers on all platforms are expanding their audience cross platform, a reaction to rising content development costs. This comes from people who recognise when a PC developer expands their audience on to consoles, but they ignore when a console developer expands their audience onto PC.
They could then argue that more developers are going cross platform on PC than consoles, leading to them accusing PC of being a cross platform dumping ground; while they boast about big budget titles on consoles. PC actually has a higher exclusive to cross platform ratio than consoles, even if you take into account 1st party supplementation on consoles. If you are going to determine which platform is a cross platform dumping ground; you would go with the platform with the least exclusives and the most cross platform games.
This is consoles, not PC.
These people are also ignoring that the vast majority of these big budget exclusives are coming from their 1st party, either from 1st party studios; or the 1st party paying other developers to remain exclusives. So Sony/Microsoft funding themselves or paying developers for exclusive games is not evidence consoles can attract more big budget games better than PC, it is simply evidence that those companies are willing to invest in a platform they own. For evidence of which platform attracts the most exclusive development simply look for which platform has the most exclusive 3rd party games, which is PC.
These people would then start criticising the genres on PC, either generalizing them as all being RTS, FPS or MMO; or highlighting genres on consoles that are not varied on PC. This is of course ignoring that there are genres on both PC and console that are not represented well on the other platform, so criticising one for not containing certain genres is pointless, someone can just turn around and start criticising back about genres the other platform lacks. You also have to remember that the vast majority of games are cross platform this generation. So not only does PC have access to the most exclusives; but it also has access to a wide range of cross platform games, games containing many genres from the console end.
So PC has the benefit of lots of PC orientated genres; but it also has many console genres thanks to cross platform development.
Then they would move to something else, then something else, then something else in their effort to find something about PC they can bash. Should they tire of this effort; they accuse PC gamers of being elitist and believing PC is perfect.
There is no winning with these people, they are going to bash PC no matter what you do. They want to bash PC, regardless of whether the subject they are criticising is valid or not.
If you feel the need to criticise PC at least have a go at articulating your criticism, try proving it. Otherwise you just look like another insecure console gamer attacking a different platform to feel better about their own platform choice. I wouldn't normally write this much just to reply to a typical console gamer regurgitation, but this goes out to everyone else in this thread going after PC.
[QUOTE="siLVURcross"]Just like all the other times PC gaming was supposed to die, right?VandalvideoYeah but this time the console has a number 4 in front of it. Clearly this will do it. consoles have an even bigger problem this time round. price. 5 years ago a gaming pc was expensive now sub $400 will get you a great gaming pc. a console over $300 wont do nearly as well as before and they have lost one of the main differences over pc. split screen, no split screen and you are just buying and underpowered pc with no control options
[QUOTE="HonkyTonkGamer"]Fine; prove to me that the total amount of ALL pc gamers now is less than it has been in the past. Also, prove to me that the total amount of ALL pc revenue is lower now than it has been in the past. I'm expecting statistics too. around 34 million just on steam, then there is inpulse xlife gamespy etc which also have heaps, plus gfwl which is impossible to track due to accounts linked to hotmail and xbl. then all the millions who don't play online. pc gaming is way bigger world wide than any single consoles.No one can argue that PC gaming is at it's lowest point sales wise and amount of people gaming on PC ever. And it is only going to continue to drindle down drastically.
By mid way through PS4 and 720 and Onlive. And maybe even a similar service offered by MS and maybe even Sony. I'm sure they want in on the Onlive type service. PC gaming is going to be limping along like a badly wounded dog on life support.
Vandalvideo
[QUOTE="Snagal123"]
[QUOTE="HonkyTonkGamer"]
And games like Total War, Star Craft 2, Tropico are starting to become normal for home systems weather it is late or not. You used to never see these kinds of games on home systems. once sacred PC games are becoming normal on Home systems especialy the 360 MS systems.
360reachwake
Which Total War game is on consoles or has been annonced for consoles? Or any game even in the same scale as Total War on consoles?
oh so RTS's are the PC's only claim to fame, AA heaven, too bad they cant touch the sales of any of the big time exclusives on consoles.
where is stalker on consoles and why have all the consoles games come to pc? name 10 xbox action games not on pc from the last yearLong interesting post.
AnnoyedDragon
I read your points, and they make sense.
Then I read this,http://www.tweakguides.com/Piracy_1.html, and it also makes sense.
Both your claims make sense, but I'm not sure which one is dominating or how these can actually co-excist. Can they?
My take on piracy is that it's like opening a fridge. If there's candy, chocolate, ice cream, etc missing out on lolly pops doesn't matter you'll simply pick something else, however if the fridge is empty you'll have no other choice then to go out and buy something.
Piracy is just like that, the reason why sales don't increase even if a game would be perfectly protected (rarely happens nowadays) is because the abundance of alternatives. If Piracy would be restricted either thro legislation, encryption chips/software protection to make it time-consuming/too difficult for the casual player, piracy could be reduced significantly but more importantly we would potentially see a rise in software sales.
Is my reasoning incorrect?
[QUOTE="bokiloki"]
piracy is already killing pc gaming, its only a matter of time.
AnnoyedDragon
I really wish more of you people would actually think about what you are saying, before you decide to regurgitate a generic anti PC claim you heard from someone else; but never bothered to confirm. 2mrw has already made a habit of making me face palm at how uninformed he is, don't perpetuate it.
Source for figures.
Look, basic logic, if something is true then look for evidence of it. If piracy was killing PC gaming; why would more developers choose to remain PC exclusive than console exclusive? There are far more exclusive games on PC than consoles. If piracy really was as bad as people made it out to be; this wouldn't be the case. Consoles would have a majority lead in exclusive games.
Another argument someone would use is PC developers are going to consoles because of piracy. This of course is ignoring the overwhelmingly cross platform orientation of this generation, it is intentionally ignoring that developers on all platforms are expanding their audience cross platform, a reaction to rising content development costs. This comes from people who recognise when a PC developer expands their audience on to consoles, but they ignore when a console developer expands their audience onto PC.
They could then argue that more developers are going cross platform on PC than consoles, leading to them accusing PC of being a cross platform dumping ground; while they boast about big budget titles on consoles. PC actually has a higher exclusive to cross platform ratio than consoles, even if you take into account 1st party supplementation on consoles. If you are going to determine which platform is a cross platform dumping ground; you would go with the platform with the least exclusives and the most cross platform games.
This is consoles, not PC.
These people are also ignoring that the vast majority of these big budget exclusives are coming from their 1st party, either from 1st party studios; or the 1st party paying other developers to remain exclusives. So Sony/Microsoft funding themselves or paying developers for exclusive games is not evidence consoles can attract more big budget games better than PC, it is simply evidence that those companies are willing to invest in a platform they own. For evidence of which platform attracts the most exclusive development simply look for which platform has the most exclusive 3rd party games, which is PC.
These people would then start criticising the genres on PC, either generalizing them as all being RTS, FPS or MMO; or highlighting genres on consoles that are not varied on PC. This is of course ignoring that there are genres on both PC and console that are not represented well on the other platform, so criticising one for not containing certain genres is pointless, someone can just turn around and start criticising back about genres the other platform lacks. You also have to remember that the vast majority of games are cross platform this generation. So not only does PC have access to the most exclusives; but it also has access to a wide range of cross platform games, games containing many genres from the console end.
So PC has the benefit of lots of PC orientated genres; but it also has many console genres thanks to cross platform development.
Then they would move to something else, then something else, then something else in their effort to find something about PC they can bash. Should they tire of this effort; they accuse PC gamers of being elitist and believing PC is perfect.
There is no winning with these people, they are going to bash PC no matter what you do. They want to bash PC, regardless of whether the subject they are criticising is valid or not.
If you feel the need to criticise PC at least have a go at articulating your criticism, try proving it. Otherwise you just look like another insecure console gamer attacking a different platform to feel better about their own platform choice. I wouldn't normally write this much just to reply to a typical console gamer regurgitation, but this goes out to everyone else in this thread going after PC.
post of the thread right here.I read your points, and they make sense.
Then I read this,http://www.tweakguides.com/Piracy_1.html, and it also makes sense.
Both your claims make sense, but I'm not sure which one is dominating or how these can actually co-excist. Can they?
My take on piracy is that it's like opening a fridge. If there's candy, chocolate, ice cream, etc missing out on lolly pops doesn't matter you'll simply pick something else, however if the fridge is empty you'll have no other choice then to go out and buy something.
Piracy is just like that, the reason why sales don't increase even if a game would be perfectly protected (rarely happens nowadays) is because the abundance of alternatives. If Piracy would be restricted either thro legislation, encryption chips/software protection to make it time-consuming/too difficult for the casual player, piracy could be reduced significantly but more importantly we would potentially see a rise in software sales.
Is my reasoning incorrect?
CAPSROGUE
I'll have to go through that link some time, don't have time to go through a 10 page article right now I'm afraid. I'll bookmark for later.
My views on piracy is it is a problem, just not as big a one as people 'like' to make out. They accuse people of criticising "piracy is killing PC" comments as being in denial and down playing, I just don't see anything in the real world that suggests they are correct.
DRM is the negative real world impact of piracy, that's something you can point to and say that right there is the result of piracy. But the platform itself dying? Developers fleeing to consoles to escape piracy and preferring to make games on consoles to avoid it? There just isn't any evidence for that, in fact there is evidence to contradict that as I pointed out. There are more developers remaining exclusive to the platform with piracy than the supposedly safe consoles.
I think people just use any excuse that enables them to bash alternative platforms, piracy is a easy one. Especially if you're the sort of person who sees something happening on PC, plus the exact same thing happening on consoles, but chooses to only recognise it on PC because it aids your anti PC views.
If people are going to criticise PC; then use legitimate criticisms. Talk about it being more expensive, less accessible, less convenient or whatever. Don't exaggerate problems completely over the top to aid your argument, or worse yet just make stuff up.
Piracy is just like that, the reason why sales don't increase even if a game would be perfectly protected (rarely happens nowadays) is because the abundance of alternatives. If Piracy would be restricted either thro legislation, encryption chips/software protection to make it time-consuming/too difficult for the casual player, piracy could be reduced significantly but more importantly we would potentially see a rise in software sales.Is my reasoning incorrect?CAPSROGUEYou, and the author of that article, are making a debilitating assumption for your arguments; that pirates will actually buy games. You and that author can assert it all day long. It is one thing to assert, another to prove.
[QUOTE="CAPSROGUE"]
I read your points, and they make sense.
Then I read this,http://www.tweakguides.com/Piracy_1.html, and it also makes sense.
Both your claims make sense, but I'm not sure which one is dominating or how these can actually co-excist. Can they?
My take on piracy is that it's like opening a fridge. If there's candy, chocolate, ice cream, etc missing out on lolly pops doesn't matter you'll simply pick something else, however if the fridge is empty you'll have no other choice then to go out and buy something.
Piracy is just like that, the reason why sales don't increase even if a game would be perfectly protected (rarely happens nowadays) is because the abundance of alternatives. If Piracy would be restricted either thro legislation, encryption chips/software protection to make it time-consuming/too difficult for the casual player, piracy could be reduced significantly but more importantly we would potentially see a rise in software sales.
Is my reasoning incorrect?
AnnoyedDragon
I'll have to go through that link some time, don't have time to go through a 10 page article right now I'm afraid. I'll bookmark for later.
My views on piracy is it is a problem, just not as big a one as people 'like' to make out. They accuse people of criticising "piracy is killing PC" comments as being in denial and down playing, I just don't see anything in the real world that suggests they are correct.
DRM is the negative real world impact of piracy, that's something you can point to and say that right there is the result of piracy. But the platform itself dying? Developers fleeing to consoles to escape piracy and preferring to make games on consoles to avoid it? There just isn't any evidence for that, in fact there is evidence to contradict that as I pointed out. There are more developers remaining exclusive to the platform with piracy than the supposedly safe consoles.
I think people just use any excuse that enables them to bash alternative platforms, piracy is a easy one. Especially if you're the sort of person who sees something happening on PC, plus the exact same thing happening on consoles, but chooses to only recognise it on PC because it aids your anti PC views.
If people are going to criticise PC; then use legitimate criticisms. Talk about it being more expensive, less accessible, less convenient or whatever. Don't exaggerate problems completely over the top to aid your argument, or worse yet just make stuff up.
Explain to me why EA Sports decided to be console exclusive? Why EA Sports can live off consoles without the PC? Does Infinity Ward even remotely need the PC?[QUOTE="AnnoyedDragon"][QUOTE="CAPSROGUE"]
I read your points, and they make sense.
Then I read this,http://www.tweakguides.com/Piracy_1.html, and it also makes sense.
Both your claims make sense, but I'm not sure which one is dominating or how these can actually co-excist. Can they?
My take on piracy is that it's like opening a fridge. If there's candy, chocolate, ice cream, etc missing out on lolly pops doesn't matter you'll simply pick something else, however if the fridge is empty you'll have no other choice then to go out and buy something.
Piracy is just like that, the reason why sales don't increase even if a game would be perfectly protected (rarely happens nowadays) is because the abundance of alternatives. If Piracy would be restricted either thro legislation, encryption chips/software protection to make it time-consuming/too difficult for the casual player, piracy could be reduced significantly but more importantly we would potentially see a rise in software sales.
Is my reasoning incorrect?
L_lL_l
I'll have to go through that link some time, don't have time to go through a 10 page article right now I'm afraid. I'll bookmark for later.
My views on piracy is it is a problem, just not as big a one as people 'like' to make out. They accuse people of criticising "piracy is killing PC" comments as being in denial and down playing, I just don't see anything in the real world that suggests they are correct.
DRM is the negative real world impact of piracy, that's something you can point to and say that right there is the result of piracy. But the platform itself dying? Developers fleeing to consoles to escape piracy and preferring to make games on consoles to avoid it? There just isn't any evidence for that, in fact there is evidence to contradict that as I pointed out. There are more developers remaining exclusive to the platform with piracy than the supposedly safe consoles.
I think people just use any excuse that enables them to bash alternative platforms, piracy is a easy one. Especially if you're the sort of person who sees something happening on PC, plus the exact same thing happening on consoles, but chooses to only recognise it on PC because it aids your anti PC views.
If people are going to criticise PC; then use legitimate criticisms. Talk about it being more expensive, less accessible, less convenient or whatever. Don't exaggerate problems completely over the top to aid your argument, or worse yet just make stuff up.
Explain to me why EA Sports decided to be console exclusive? Why EA Sports can live off consoles without the PC? Does Infinity Ward even remotely need the PC?Call of Duty, Battlefield, and Ghost Recon. If it weren't for PC you wouldn't have a clue about any of them. Those are just three of the list that follows.
We have already seen less and less and far fewer PC games in the past few years. And the good PC games come to 360 and most of the time to PS3. Look at even the mighty Crytek Engine that runs the ubber ultra owns anything graphics king Crysis games. Well they are making this engine run for home systems. Why because they know PC gaming is close to going totally belly up. I know we have been saying this for years. Look at Nvidia recently there has been rumors of them folding and ATI taking over.
With the inclusion of networks like Onlive that will offer full digital DL and maxed out PC level graphics. And with the next 720 and PS4 offering close to endless storage space and DL content for gaming. PC gaming will be so close to dead in the water it is not even funny.
And look even the holy grail of PC gaming dedicated servers are starting to become no more on PC even.
If you are a PC gamer hang on to your fond memories why you can because you are in your last years of survival:shock:
ATI was taken over by AMD. Your information is wrong.Explain to me why EA Sports decided to be console exclusive? Why EA Sports can live off consoles without the PC? Does Infinity Ward even remotely need the PC?L_lL_l
Explain to me why you hate PC so much you have chosen to ignore every developer who chose to remain PC exclusive, instead choosing only to focus on the few not on PC?
There are 165 A-AAAA scoring games reviewed on the GameSpot list, there are only 33 on 360 and 32 on PS3. Yet despite this significant lead over consoles; you have chosen to criticise PC?
With this massive gap; you should be asking why so many developers have chosen PC over consoles.
There will always be a market for PC gaming because there will always be some developer out there that wants to push the hardware to it's limit. You people that think a platform is dieing have some serious issues. If PC gaming is gone, then we won't move forward in games as consoles will keep everything stagnant. Consoles are great and there is a place for them but there is also a place for PC gaming. With DX11 out on the PC, I would like to see some developer to say "screw it" and develop a game solely on the PC and use the hardware available. Nvidia has their DX11 cards on the horizon and ATI's has been out for several months. With Nvidia's new architecture in Fermi and ATI's new architecture in the HD6xxx cards as well as their HD5xxx series, we could see some really stunning games coming out on the PC. Though it's up to the developers to take the time and not worry about piracy and make the game.
[QUOTE="salxis"]I'll never understand why people want a plateform to "die"HonkyTonkGamer
I'm not saying I want it to happen it is just going to happen.
Look at Nvidia recently there are rumors they are looking at options because of struggling sales and feel they are a dying breed in PC GPU market.
That's their own blanking fault. AMD/ATI are still doing quite fine and in fact capitalizing on mistakes that were clearly of nVidia's own doing. Read up on what's been going on (or perhaps going wrong) with their Fermi chip and you'll see.yet FIFA is going free on PCLinkExplain to me why EA Sports decided to be console exclusive? Why EA Sports can live off consoles without the PC? Does Infinity Ward even remotely need the PC?
L_lL_l
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its already running in other places of the world LINK
[QUOTE="HonkyTonkGamer"][QUOTE="salxis"]I'll never understand why people want a plateform to "die"HuusAsking
I'm not saying I want it to happen it is just going to happen.
Look at Nvidia recently there are rumors they are looking at options because of struggling sales and feel they are a dying breed in PC GPU market.
That's their own blanking fault. AMD/ATI are still doing quite fine and in fact capitalizing on mistakes that were clearly of nVidia's own doing. Read up on what's been going on (or perhaps going wrong) with their Fermi chip and you'll see. I know right? It couldn't possibly be because Nvidia have been charging more than ATI for lesser performing cards. And that's saying that the rumors are true which they usually aren't.There's 3D engine that can raytrace "The Transformers" movie trailers in real time.the PC gaming will never die, but the role of the PC asthe supergaming machine will get smaller with the next generation, think about it, the next gen. specs will be high, not as high as a modern gaming PC, but with optimization, the huge graphical edge of PC games will get smaller for sure, aside from the higher resolution, better textures, better AA and some other things, the PC doesn't have so much to give over consoles coz dev. don't bother to use it fully, even halfway.
2mrw
Refer to http://www.tgdaily.com/hardware-features/38145-watch-out-larrabee-radeon-4800-supports-a-100-ray-traced-pipeline-using-dire
Tech demo example from http://www.youtube.com/watch?v=0YjXCae4Gu0&feature=related
The robot is from Half Life 2.
[QUOTE="blizzvalve"]
[QUOTE="HonkyTonkGamer"]
Far fewer and far less and game sales are way down on PC. And I said about mid way through next gen is when the PC will truly being on life support and begging for mercy. 85% of hermits will become Cows or Lemmings next gen they will have no choice.
360reachwake
Have you ever looked at Steam. Steam sales have been doubling for the last few years. Steam, along with other DD services like GOG and Direct2Drive, are becomming the new standards for PC gaming. The only problem is Steam and other DD sites refuse to show sales numbers to the NPD and other sources. The only thing to tell about PC sales is sales in retail, which is going down (the reason why fanboys clainm that PC gaming is dying). Although I don't agree with it, DD is becoming the new standard for PC gaming.
It is growing every year, but the only problem is DD sites do not show sales numbers, which cause misconceptions like this one.
yeah please, so big they dont even release numbers on it. So big I know ...
So big and yet so legally bound. Transport companies cannot publicize the number of units they move for a publisher. Similarly, Valve cannot divulge the number of copies they send through Steam, and that's up to the publisher. And because of competition factors, it's in the publisher's best interest to clam up. And before you mention console sales, those typically come from the likes of NPD, who have their own channels (and BTW have already admitted that their PC sales cannot be trusted due to DD--console DD isn't nearly as robust so doesn't affect research nearly as much).Piracy is killing PC gaming. The industry sees this and it's easy to tell how many games are now console-exclusive.
It's sooo easy to just download a hacked pc game torrent, install and play. It's actually easier than going out to the store to buy it. Add to that the fact that Secure-rom and other anti-hacking software does nothing and only serves to punish people who bought the game with crashes and bugs... You get the point.
Consoles are much harder to hack as they require hardware fixes. Plus, there isn't any way to play online without getting banned from PSN/Live whereas you can play hacked PC games with other people with hacked versions.
[QUOTE="Mazoch"]
[QUOTE="Marka1700"]The death of PC gaming would almost certainly have negative effect the advancement of console gaming. I don't understand why people keep wishing for it to happen.HonkyTonkGamer
It's a silly argument anyways. As I've tried to point out earlier, the idea that PC gaming can die is silly in the first place. Consoles can become outdated and replaced. But since PC's are used by so many people for so many things there will always be a market for gaming on the PC. As long as there's a market, there will be supply. Pretty much everyone needs PC's almost everyone in the wester world have at least one PC in their home and they will keep buying newer and better PC's. Because of that PC gaming wil continue to thrive.
Services like Onlive and for sure Sony and MS will opt to offer a simalar service next gen. Most likely MS will. People will just prefer to do all the DL games and onlive style games service on the fly on a home system in the living room with the family. And this will further render PC gaming and all the upgrades usless.
Cloud gaming service is going to be the future and it will be most successful in the living room on a home system. I gareentee the next gen will be way more geared towards DL and offer a form of cloud gaming from like Xbox Live. It's going to happen.
Good luck, given the current state of the online infrastructure. And why isn't more infrastructure being built?Piracy is killing PC gaming. The industry sees this and it's easy to tell how many games are now console-exclusive.
punkdave
Yes, there are so many more console exclusives than PC exclusives these days aren't there? Just look at the evidence.
Hell you know PC is in trouble when there are more exclusives on each of the consoles than the whole of PC gaming, when developers jump from PC exclusive to cross platform; while consoles have a far higher exclusive to cross platform ratio. It has gotten so bad that PC hardware stake holders are having to pay developers to stay PC exclusive, they would run cross platform otherwise.
Just look at all the evidence to support this, it's completely irrefutable. I'm glad people like you take the time to research this and tell it how it is, otherwise uninformed PC gamers would just go around spreading their fub about consoles. That's how insecure they are, they have to bash platforms doing better than them to justify their platform choice.
[QUOTE="2mrw"]so typical =/= valid or true now !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! you can't deny the truth, may be i was a bit harsh in the first statment, let me rephrase it, the PC doesn't have as many good titles in 2010 as the PS3 for example.AnnoyedDragon
So I'm denying the truth when I presented evidence PC has more exclusive games (released in this gen) than all the consoles put together? You had no issue criticising PC for something you had no interest in confirming, you made it up and tried to pass it off as fact.
And I'm supposed to think your opinion is worth anything?
Answer me this, how many of those PS3 exclusive games are 3rd party? How many of those games are developers who chose to bring a big budget title exclusively to the PS3 of their own free will?
Because where I'm standing most of PS3's exclusives are either 1st or 2nd party, meaning either developed by or paid for by the platform owner.
Every single one of those exclusives on PC are developers who chose 'of their own free will' to remain exclusive. I'm supposed to be impressed by a exclusive line-up that almost entirely consists of games funded by the platform owner? You are actually trying to tell me that Sony supporting a Sony platform is a better indication of a platforms condition than developers who choose to remain exclusive?
And before you mention MGS4, Sony sponsored that game, too (that's why it was allowed to be packed in and why Sony products pervade the game--think television product placement; it never comes without a price).Piracy is killing PC gaming. The industry sees this and it's easy to tell how many games are now console-exclusive.
It's sooo easy to just download a hacked pc game torrent, install and play. It's actually easier than going out to the store to buy it. Add to that the fact that Secure-rom and other anti-hacking software does nothing and only serves to punish people who bought the game with crashes and bugs... You get the point.
Consoles are much harder to hack as they require hardware fixes. Plus, there isn't any way to play online without getting banned from PSN/Live whereas you can play hacked PC games with other people with hacked versions.
punkdave
I do have to agree that piracy is screwing us up. And the only way to resolve it is to hurt the people who actually buy the games. There have to be other ways they can go about it, but publishers seem too lazy to put in research on it. I will disagree about the difficulty... consoles are not harder to pirate for. All you gotta do is find a place to mod it for you and it's as easy as pie afterward. Arma II had a neat little way of dealing with pirated copies, but I forgot what it was called.
Piracy will naturally grow on PC and consoles, that's just how the world is. I think PC just receives higher negative attention than it should for it where complaints about console piracy is unheard of.
Publishers need to build up a digital renting system for PC games, they'll pull in more revenue and we'll be happier about being able to play a PC game without having to buy it.
why would you want to kill the only open gaming platform out there? why are console fanboys so obsessed with royalties, DRM, closed-systems, anti-developer, and anti-hardware evolution?
like it or not, PC gaming is where a lot of industry talent comes from, it's also where all the tech in your consoles that you tout as being so amazing comes from
the PS4 and Xbox 720 will be built on success of current PC gaming, the ideas and concepts for the future of these two consoles will be copied and repackaged from PC software makers, and even now the very fabric of what makes the PS3 and 360 so good to so many console gamers is directly thanks to the evolution of PC gaming while consoles were still using cartridges
get over it
besides, the only way you can truly kill PC gaming is to kill the PC
[QUOTE="HuusAsking"][QUOTE="HonkyTonkGamer"]That's their own blanking fault. AMD/ATI are still doing quite fine and in fact capitalizing on mistakes that were clearly of nVidia's own doing. Read up on what's been going on (or perhaps going wrong) with their Fermi chip and you'll see. I know right? It couldn't possibly be because Nvidia have been charging more than ATI for lesser performing cards. And that's saying that the rumors are true which they usually aren't. I'm talking more about their manufacturing mistakes--chip faults which are costing them big time (not to mention delaying the Fermi--which was supposed to compete with the Sapphire and will now face its progeny) and which they've been slow to handle correctly.I'm not saying I want it to happen it is just going to happen.
Look at Nvidia recently there are rumors they are looking at options because of struggling sales and feel they are a dying breed in PC GPU market.
Mystic-G
**** ban this guy. its one thing to not be able to afford a nice gaming computer. its another to think your inferior $299 console is better than a real gaming computer. whats with the sudden outburst of these ridiculous threads? is it that time of the year?
[QUOTE="punkdave"]
Piracy is killing PC gaming. The industry sees this and it's easy to tell how many games are now console-exclusive.
It's sooo easy to just download a hacked pc game torrent, install and play. It's actually easier than going out to the store to buy it. Add to that the fact that Secure-rom and other anti-hacking software does nothing and only serves to punish people who bought the game with crashes and bugs... You get the point.
Consoles are much harder to hack as they require hardware fixes. Plus, there isn't any way to play online without getting banned from PSN/Live whereas you can play hacked PC games with other people with hacked versions.
Mystic-G
I do have to agree that piracy is screwing us up. And the only way to resolve it is to hurt the people who actually buy the games. There have to be other ways they can go about it, but publishers seem too lazy to put in research on it. I will disagree about the difficulty... consoles are not harder to pirate for. All you gotta do is find a place to mod it for you and it's as easy as pie afterward. Arma II had a neat little way of dealing with pirated copies, but I forgot what it was called.
Piracy will naturally grow on PC and consoles, that's just how the world is. I think PC just receives higher negative attention than it should for it where complaints about console piracy is unheard of.
Publishers need to build up a digital renting system for PC games, they'll pull in more revenue and we'll be happier about being able to play a PC game without having to buy it.
FADE. If it detected a bootleg, it would gradually corrupt the game until it was unplayable. Batman: AA used a similar system that took away some of Batman's toys (which were required to proceed in the game).[QUOTE="punkdave"]
Piracy is killing PC gaming. The industry sees this and it's easy to tell how many games are now console-exclusive.
It's sooo easy to just download a hacked pc game torrent, install and play. It's actually easier than going out to the store to buy it. Add to that the fact that Secure-rom and other anti-hacking software does nothing and only serves to punish people who bought the game with crashes and bugs... You get the point.
Consoles are much harder to hack as they require hardware fixes. Plus, there isn't any way to play online without getting banned from PSN/Live whereas you can play hacked PC games with other people with hacked versions.
Mystic-G
I do have to agree that piracy is screwing us up. And the only way to resolve it is to hurt the people who actually buy the games. There have to be other ways they can go about it, but publishers seem too lazy to put in research on it. I will disagree about the difficulty... consoles are not harder to pirate for. All you gotta do is find a place to mod it for you and it's as easy as pie afterward. Arma II had a neat little way of dealing with pirated copies, but I forgot what it was called.
Piracy will naturally grow on PC and consoles, that's just how the world is. I think PC just receives higher negative attention than it should for it where complaints about console piracy is unheard of.
Publishers need to build up a digital renting system for PC games, they'll pull in more revenue and we'll be happier about being able to play a PC game without having to buy it.
What we need is the right to resell DD games. Valve's hiding behind their EULA as of present, but if someone were to take Valve to court and bring up the Copyright Act of 1976 and the 2008 Vernor v. Autodesk case, it could be mandated as part of First Sale Doctrine.yet FIFA is going free on PC Link[QUOTE="L_lL_l"]
Explain to me why EA Sports decided to be console exclusive? Why EA Sports can live off consoles without the PC? Does Infinity Ward even remotely need the PC?
devious742
• EA SPORTS™ FIFA Online is a free-to-play football game for PC. That's right - it's completely FREE to play!
• All the up-to-date teams and leagues you've come to love in the FIFA franchise
• Take part in the Beta program to help mould the game into the best possible experience
• New features not seen elsewhere in football videogames
• Complete the registration by clicking on the button and following the instructions
• Once you've registered we'll be in touch by email to let you know when you can start playing
MOUSE PLAY
Take complete control of your team using just your mouse. Direct your players from the sideline and control passing, shooting and tackling by simply using two buttons. Whether you want to play an incisive, defence-splitting pass or put in crunching tackles to break up an attack, the game engine makes sure that what you envision in your head happens on the pitch.
ONLINE MULTIPLAYER
Use an intuitive match-up system to play other gamers online and test your football skills against football fans across the nation.
2010 FIFA World Cup: South Africaâ„¢ Mode
FIFA Online features a completely authentic recreation of the 2010 FIFA World Cup finals. Play offline with your favourite nation and battle through the group stages before taking on the knockout stages in attempt to reach the final.
2010 FIFA World Cup: South Africaâ„¢ ONLINE MULTIPLAYER
Compete online against other football fans around the world in an authentic recreation of the 2010 FIFA World Cup: South Africaâ„¢ finals. Play other gamers and represent your favourite nation through the group and knockout stages, working your way to the spectacular final itself where the best player will be crowned World Champion.
COMPETE AND COMPARE WITH FRIENDS
Make friends and communicate with other gamers using FIFA Online's in-game chat. Build your own Friends List and compare your progress in private Leaderboards.
BUILD AND MANAGE YOUR TEAM
Choose your favourite club and build them into a championship-winning side. Add new players and nurture your existing talent with player upgrades to make them into stars.
The experience doesn't stop there. We'll be releasing new features and game updates over the coming months and will keep you updated on developments. Good luck and we hope to see you out on the pitch!
Sincerely,
The EA SPORTS FIFA Online team
its already running in other places of the world LINK
We have already seen less and less and far fewer PC games in the past few years. And the good PC games come to 360 and most of the time to PS3. Look at even the mighty Crytek Engine that runs the ubber ultra owns anything graphics king Crysis games. Well they are making this engine run for home systems. Why because they know PC gaming is close to going totally belly up. I know we have been saying this for years. Look at Nvidia recently there has been rumors of them folding and ATI taking over.
With the inclusion of networks like Onlive that will offer full digital DL and maxed out PC level graphics. And with the next 720 and PS4 offering close to endless storage space and DL content for gaming. PC gaming will be so close to dead in the water it is not even funny.
And look even the holy grail of PC gaming dedicated servers are starting to become no more on PC even.
If you are a PC gamer hang on to your fond memories why you can because you are in your last years of survival:shock:
I might not be a PC gamer, but why would you even want something like that to happen??? PC gamers like to game too. Why cant everyone have the system of their choice?[QUOTE="ElTriforceo"]
This is a joke thread right? PC gaming is not dying! Console gaming is not dying! NOTHING IS DYING.
ropumar
I am dying since I have cancer.
and how would this affect our gaming community in any way ???? :P, unless you are Ken Kutargi or Bale Gates :?.[QUOTE="devious742"]yet FIFA is going free on PC Link[QUOTE="L_lL_l"]
Explain to me why EA Sports decided to be console exclusive? Why EA Sports can live off consoles without the PC? Does Infinity Ward even remotely need the PC?
L_lL_l
• EA SPORTS™ FIFA Online is a free-to-play football game for PC. That's right - it's completely FREE to play!
• All the up-to-date teams and leagues you've come to love in the FIFA franchise
• Take part in the Beta program to help mould the game into the best possible experience
• New features not seen elsewhere in football videogames
• Complete the registration by clicking on the button and following the instructions
• Once you've registered we'll be in touch by email to let you know when you can start playing
MOUSE PLAY
Take complete control of your team using just your mouse. Direct your players from the sideline and control passing, shooting and tackling by simply using two buttons. Whether you want to play an incisive, defence-splitting pass or put in crunching tackles to break up an attack, the game engine makes sure that what you envision in your head happens on the pitch.
ONLINE MULTIPLAYER
Use an intuitive match-up system to play other gamers online and test your football skills against football fans across the nation.
2010 FIFA World Cup: South Africaâ„¢ Mode
FIFA Online features a completely authentic recreation of the 2010 FIFA World Cup finals. Play offline with your favourite nation and battle through the group stages before taking on the knockout stages in attempt to reach the final.
2010 FIFA World Cup: South Africaâ„¢ ONLINE MULTIPLAYER
Compete online against other football fans around the world in an authentic recreation of the 2010 FIFA World Cup: South Africaâ„¢ finals. Play other gamers and represent your favourite nation through the group and knockout stages, working your way to the spectacular final itself where the best player will be crowned World Champion.
COMPETE AND COMPARE WITH FRIENDS
Make friends and communicate with other gamers using FIFA Online's in-game chat. Build your own Friends List and compare your progress in private Leaderboards.
BUILD AND MANAGE YOUR TEAM
Choose your favourite club and build them into a championship-winning side. Add new players and nurture your existing talent with player upgrades to make them into stars.
The experience doesn't stop there. We'll be releasing new features and game updates over the coming months and will keep you updated on developments. Good luck and we hope to see you out on the pitch!
Sincerely,
The EA SPORTS FIFA Online team
its already running in other places of the world LINK
oooh yes, just like the 360 and PS3 was supposed to kill off pcgaming this gen right? thats why so many console devs goes belly up, and cant cover the cost of console games ?
Or the fact that pc skipped the qhole storage media this gen and went into DD instead? As far as I know more devs overall are working on the pc platform, and as far as I know the steam sommunity alone bests all any single console community in size?
*laughs* I love how people who has no idea of the general gaming world, makes silly cialms based on thier own narrow view without even attempting to see a larger picture.
And belive it or not, there is alot of people out there who prefers to have control over thier games, and not being told how, and what to play ^^
Oh and btw: I seriously doubt that the next line of consoles will rock the foundations of hardware forever, dont forget that the console manufacturers, aim at the lowest price, so they are cheap and have cheap hardware... If you were wowed by this gen of console hardware, you would need to be new to electronic gadgets.Seems like im not the only one thinking this, with all the bi*ching about this gen really not living up to the hypebuilding up toit on these boards.
I'll have to go through that link some time, don't have time to go through a 10 page article right now I'm afraid. I'll bookmark for later.
My views on piracy is it is a problem, just not as big a one as people 'like' to make out. They accuse people of criticising "piracy is killing PC" comments as being in denial and down playing, I just don't see anything in the real world that suggests they are correct.
DRM is the negative real world impact of piracy, that's something you can point to and say that right there is the result of piracy. But the platform itself dying? Developers fleeing to consoles to escape piracy and preferring to make games on consoles to avoid it? There just isn't any evidence for that, in fact there is evidence to contradict that as I pointed out. There are more developers remaining exclusive to the platform with piracy than the supposedly safe consoles.
I think people just use any excuse that enables them to bash alternative platforms, piracy is a easy one. Especially if you're the sort of person who sees something happening on PC, plus the exact same thing happening on consoles, but chooses to only recognise it on PC because it aids your anti PC views.
If people are going to criticise PC; then use legitimate criticisms. Talk about it being more expensive, less accessible, less convenient or whatever. Don't exaggerate problems completely over the top to aid your argument, or worse yet just make stuff up.
AnnoyedDragon
You, and the author of that article, are making a debilitating assumption for your arguments; that pirates will actually buy games. You and that author can assert it all day long. It is one thing to assert, another to prove.Vandalvideo
I'm a PC gamer aswell and I recognize what you're saying. I've seen some PC games go multi-plat but I saw just as many console-plats cross over to PC. Sometimes I wonder tho when I see certain games go console this is usually accompanied with a reason, "Piracy". Now maybe the problem isn't piracy at all but the perception that it is seems to be enough to convince some developers to go console-only.
I agree on DRM, doesn't help. The effect is sometimes even the opposite.
I tend to look at my relatives, friends, envinroment as examples. There are some that obviously don't buy too many games even if they can't pirate. They simply buy a single game (FIFA 20##) and maybe another cheap game and that's it, but download alot if it's possible. You would be right in this case, but I also see the opposite that buy every blockbuster game for their PS3 UNLESS it's available on PC, in which case they simply pirate it.I must admit the first case is more common.
I'm not really sure, I think the difference is the people that consider gaming their hobby would go out and buy more games if they couldn't pirate, the other half simply considers it a way to pass some time and thus simply don't care if they can or can't.
Another thing that I think plays a role is that the PC community is more informed. They know a thing or 2 about their PC and piracy. Consolites on the otherhand usually don't so I'd assume lack of knowledge plays a role in keeping piracy relatively low on consoles.
In the end I'm just not sure what to think of it. I'd love to believe piracy has nothing to do with it, and sometimes this does seem to be the case but then you get World of Goo/DemiGod in your face and you simply *sigh*.
you do realize that neither Demigod nor World of Goo devs actualy ever complained about piracy? They just provided simple data for others to analyze, in case of World of Goo they did it to actualy prove how useless any form of DRM actualy is.In the end I'm just not sure what to think of it. I'd love to believe piracy has nothing to do with it, and sometimes this does seem so but then you get examples such as World of Goo and DemiGod in your face and you simply *sigh*.
CAPSROGUE
Of course nobody sane would believe piracy isn't a problem, but it's far from fatal one and it doesn't stop PC devs from being profitable. Console fanboys will blow and twist around everything out of proportions. World of Goo is perfect example, not only 2D Boy wasn't complaining about piracy, not only the 90% number thrown around is plain wrong (they said it's 82%) but they also stated that PC versions brings in half of the whole revenue for the company.
you do realize that neither Demigod nor World of Goo devs actualy ever complained about piracy? They just provided simple data for others to analyze, in case of World of Goo they did it to actualy prove how useless any form of DRM actualy is.[QUOTE="CAPSROGUE"]
In the end I'm just not sure what to think of it. I'd love to believe piracy has nothing to do with it, and sometimes this does seem so but then you get examples such as World of Goo and DemiGod in your face and you simply *sigh*.
AdrianWerner
Of course nobody sane would believe piracy isn't a problem, but it's far from fatal one and it doesn't stop PC devs from being profitable. Console fanboys will blow and twist around everything out of proportions. World of Goo is perfect example, not only 2D Boy wasn't complaining about piracy, not only the 90% number thrown around is plain wrong (they said it's 82%) but they also stated that PC versions brings in half of the whole revenue for the company.
Ok, I didn't know this. Point taken.
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