I saw this article on the PC GAMER UK web... I have to say that, being a PC Gamer, I agree with some of the reasons (obviosly not with number 7 now that Will Wright said Spore is going to be on consoles)
I mainly agree with number 1, 3, 4 and 6
WHAT DO YOU THINK?
8 Reasons Why PC Gaming isn't Dead
15-Feb-2008 Article: It continues to thrive - here's reasons whyPCgaming is dying. Well, that's what dramatic headlines spawned off the back of figures showing declining sales of PC games at retail would have you believe, anyway.
Even traditional PC-lovin' developers are questioning its long-term value. Epic superstar Cliff 'Cliffy B' Bleszinski for example recently describing PC gaming as being in disarray and saying that for Epic "right now making AAA games on consoles is where we're at."
But then in wades Valve Software boss Gabe Newell. "PC gaming is thriving", he said only the other day. We agree - and here's why.
1.-Advertisement: OPEN IS KING
The PC continues to rule the open-platform roost and, when it comes to putting choice into the hands of gamers, it has no equal.
Gamers can play, run and customise their gaming experiences in a way just not possible with consoles, and the lack of any restraints from console manufacturers allows development studios to push the risk boat out into new waters.
On top of that, developers aren't shackled by patches and updates having to go through a certification process like they are with consoles, meaning faster fixes and quicker content - which is better.
2.-REAL-TIME STRATEGY
There's no argument; the ONLY way to play a real-time strategy game is with a mouse and keyboard. RTS and console just don't play happily together. We've got massive games, with the likes of Blizzard's StarCraft II and Empire: Total War out this year, and EA just confirming Command & Conquer: Red Alert 3 (which it has, in its wisdom, decided to bring to console too). Nope, we'll be playing the PC thanks.
3.-DIGITAL DISTRIBUTION
Digital distribution on PC poops all over console. Just look at the resounding success of Steam. It's got 15 million accounts and an ever-expanding portfolio that includes FULL VERSIONS of a ton of major PC games and indie-developed projects.
Digital distribution is becoming increasingly important to gaming, and the PC is leading the way. So wading in with judgements on declining PC game sales that don't take digital distribution into account is a bit misleading.
4.-MODS
Despite the mod scene hitting PS3 via Unreal Tournament III, it's got nothing on what the PC has. We've been enjoying game mods for years and it has, and always will be, light years ahead of what happens on console.
It's a real testament to the flexibility afforded by PC gaming. This vast variety of user-generated content isn't available on any other platform. It never will be either.
5.-THE MMO
Long gone are the days when the MMO was solely discussed during table-top sessions of D&D. It's already a fully-fledged, fully respected genre that makes more money than The Royal Mint.
Love it or hate it, the MMO has become an awesome powerhouse of PC gaming (and gaming in general). Take a look at World of Warcraft and the ten million that pay around eight quid each month to carry on playing it.
Console's are yet to tap into this truly massive genre, which again has plenty to do with the limitations enforced on their network structure... and the fact that you have to pay a subscription to even play online on Xbox Live, yet alone an MMO.
6.-CUTTING-EDGE
The PC has, and always will, sit on the cutting edge of technology, leaving consoles constantly playing catch-up in the hardware stakes. You want the biggest and the best? Go PC. Agreed, it comes at cost, but can you upgrade your console with new hardware? Nope.
And sitting on the cutting-edge isn't simply exclusive to hardware - PC developers stand firm on the code tech frontline, too. Crytek's Crysis, for example, is a taste of things to come.
7.-SPORE (I SUPPOSE THIS WAS WRITTEN BEFORE THE ANNOUNCEMENT THAT SPORE WAS GOING TO BE ON CONSOLES)
When a design genius like Will Wright chooses to put his game on PC, then he clearly has confidence in the strength of the platform - and, of course, there's the fact that an awful lot of people have PCs in their homes.
It's just all about knowing how to go about tapping into that, and Spore is such a title. You may have already decided to hate Spore, or you may have already decided you want to have its babies. Whatever - Will Wright's latest game is going to be a MASSIVE seller on PC.
8.-INTO THE UKNOWN
Because consoles have steadily stolen stuff that used to be unique to the PC over the years - online play, patches, even genres, for example - the lines are becoming increasingly blurred.
But the upside of that is that publishers and developers are now being nudged into exploring fresh ideas with the PC platform.
You can see this happening already with the likes of Battlefield Heroes and Quake Zero, games from big companies which will be free to download and play - how awesome is that! Expect this to be a steadily growing trend.
Here is the link for the article:
http://www.computerandvideogames.com/article.php?id=182500
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