That sucks, why do that?
This topic is locked from further discussion.
They might have one. Remember that Star Craft 2 doesn't have lan support, which could be part of the plan to unveil a Battle.Net that charges you for games. So instead of being able to set up a LAN and play with ppl Activision forces you to sign up for their network to play against others and then charges you for it. Ow yes that is true! I forgot about the LAN thing. That could very well be their plan :D[QUOTE="jyoung312"]
[QUOTE="KungfuKitten"]
Could this mean that Diablo 3/Starcraft 2 will have monthly fee?
Btw i have to laugh at their idea that there is 'demand to pay up for that'. There is never a demand to pay.KungfuKitten
Development costs at the beginning of the generation were on average $5-10 million for major releases. Teams were 75-125 people. Now, major releases are ballooning to $30-40 million, with 200-300 people working on them... That is ridiculous. Last generation teams were like 30-50 people and budgets barely scratched $5 million even for the biggest releases.... Things are out of control. EA is shutting studios down. Ubisoft is reducing the number of projects they have. Activision is also cutting projects slightly despite being one of the most profitable companies. Publishers are going out of business. Developers are going out of business... THINGS ARE NOT GOING WELL. The business model is broken. You would have to be completely blind to argue that the current model is going to be sustainable next generation. And if you think that MW2 was developed at "minimum cost" then you are even more blind than I originally thought...KingsMessenger
There is nothing I've seen of MW2 that screams high production values. It is built of the existing COD4 engine and at least the next COD game will likely use that same engine again. The dev time was around 2 years. You can not possibly argue that this game had near the money sank into that say, Killzone 2 had. The campaign is a short series of set pieces and the multiplayer was merely tweaked (some of the ideas came from modders of PC COD4 community for crying out loud). Let's look at some successes this generation:
Gears of War 2 - Budget $12 Million - Copies sold: over 5 million
Take based off of sales of 5 million at $60/copy : $300 million
Gears Link
Uncharted - Budget $20 Million - Copies sold: over 2.5 million
Take based off of sales of 2.5 million at $60/copy: $150 million
Uncharted 2 - Budget $20 Million - Copies sold: over 1 million
Take based off of sales of 1 million at $60/copy: $60 million
UC Link
Clearly, these numbers fly in the face of your $30-40 million assumption. Yes, there are games that are at or north of your figure but both of these titles are top tier games at half or less of your guess. One of them (Uncharted) is even a new IP. Dev costs are a concern but they are not near as dire as you portray them to be. Also to note, the economy isn't exactly back in good shape yet and likely won't be for a while either. I would attribute that as much as any other factor for studio closures.
They might have one. Remember that Star Craft 2 doesn't have lan support, which could be part of the plan to unveil a Battle.Net that charges you for games. So instead of being able to set up a LAN and play with ppl Activision forces you to sign up for their network to play against others and then charges you for it.jyoung312Blizzard has already stated that Battle.net WILL NOT have a subscription fee. They said this flat out and as bluntly as possible. They didn't avoid the question or leave any possibility that it could potentially have it but it "wasn't planned" at that instant.
[QUOTE="KingsMessenger"] Development costs at the beginning of the generation were on average $5-10 million for major releases. Teams were 75-125 people. Now, major releases are ballooning to $30-40 million, with 200-300 people working on them... That is ridiculous. Last generation teams were like 30-50 people and budgets barely scratched $5 million even for the biggest releases.... Things are out of control. EA is shutting studios down. Ubisoft is reducing the number of projects they have. Activision is also cutting projects slightly despite being one of the most profitable companies. Publishers are going out of business. Developers are going out of business... THINGS ARE NOT GOING WELL. The business model is broken. You would have to be completely blind to argue that the current model is going to be sustainable next generation. And if you think that MW2 was developed at "minimum cost" then you are even more blind than I originally thought...RenegadeSynapse
There is nothing I've seen of MW2 that screams high production values. It is built of the existing COD4 engine and at least the next COD game will likely use that same engine again. The dev time was around 2 years. You can not possibly argue that this game had near the money sank into that say, Killzone 2 had. The campaign is a short series of set pieces and the multiplayer was merely tweaked (some of the ideas came from modders of PC COD4 community for crying out loud). Let's look at some successes this generation:
Gears of War 2 - Budget $12 Million - Copies sold: over 5 million
Take based off of sales of 5 million at $60/copy : $300 million
Gears Link
Uncharted - Budget $20 Million - Copies sold: over 2.5 million
Take based off of sales of 2.5 million at $60/copy: $150 million
Uncharted 2 - Budget $20 Million - Copies sold: over 1 million
Take based off of sales of 1 million at $60/copy: $60 million
UC Link
Clearly, these numbers fly in the face of your $30-40 million assumption. Yes, there are games that are at or north of your figure but both of these titles are top tier games at half or less of your guess. One of them (Uncharted) is even a new IP. Dev costs are a concern but they are not near as dire as you portray them to be.
Do you honestly think that every dollar goes back into the cost of development? After manufacturing the disks, distributing the disks, subtracting retail mark-up, subtracting advertising fees, paying for promotional events, and paying console royalties, MAYBE $20 per copy gets back to the publisher. MAYBE. EA reported spends two times the cost of development on marketing alone... So a game that costs $25 million to produce has a marketing budget of $50 million. Which means to break even, they need to sell 1.9 million just to break even(assuming $40 per copy sold comes back to them after the costs of manufacturing, distributing and selling the disks[retail markup] is subtracted. My guess is that it is even less than that). At $12 million and $20 million those games are more the exception than the rule. Epic has development teams of less than 100 people. Naughty Dog only has 100 employees total.... The development costs for those studios are significantly less than those for other developers... BioWare has 200 people working on Mass Effect 2. Ubisoft Montreal has like 300 people on Assassin's Creed 2. Blizzard has like 450 people on Starcraft 2.... The size of modern teams is just getting insane. And it isn't getting any better. Teams just keep getting larger and larger. And yes, this generation development costs are not at a level that is blatantly unprofitable. However, looking at the trends of generational jumps, next generation is going to pose some major problems on the cost front. To make content that reaches that next generation level graphics, development costs are going to balloon even further. It is dire."According to the Activision CFO, there is a demand from its core fanbase to pay for additional services."
That made me laugh.
I understand Activision is trying to run a business, but give me a break. This is getting ridiculous. I really hope that this backfires on them.mo0ksiI agree with you I hope this comes back to bit them in the A$#
Thank all the cockheads who buy DLC and all that other useless **** You can even thank the ones who bought Modern Warfare 2 for the PC. This **** only happens because people support it. And we can thank them ahead of time for supporting Activisions pay to play service because we know they will.
This is almost as bad as WoW charging $10 for a virtual pet93soccerHalf of the money does go to charity but yes that is abit much.
You keep on saying "less features" while knowing absolutely nothing about it besides the fact that it will have a fee....it would be best to actually know what it provided before passing judgment, which it seems that many people here dont want to do. .
Trmpt
Why should anyone put any faith in anything Activision is doing? Activision does not deserve the benefit of doubt as there is no doubt they'll always consider the most profitable alternative over that which is fair to the user. If removing features/content and using them as incentives for a subscription is believed to be an effective way to hook people and squeeze more money out of them, they will attempt to do so. Kind of like how they removed features from MW2 and charged more for it.
[QUOTE="Trmpt"]You keep on saying "less features" while knowing absolutely nothing about it besides the fact that it will have a fee.
...it would be best to actually know what it provided before passing judgment, which it seems that many people here dont want to do. .
InsaneBasura
Why should anyone put any faith in anything Activision is doing? Activision does not deserve the benefit of doubt as there is no doubt they'll always consider the most profitable alternative over that which is fair to the user. If removing features/content and using them as incentives for a subscription is believed to be an effective way to hook people and squeeze more money out of them, they will attempt to do so. Kind of like how they removed features from MW2 and charged more for it.
And you think they have a captive enough audience that they don't have to worry about backlash and defection?LOL Activision and those who buy their games.rcignoniTo be fair, Activision makes some quality games, but they just milk 'em. Look at Prototype, Guitar Hero (before the insane milkage of that franchise), COD (before the yearly updates), etc, etc. They have some good games, they just basically punish gamers for liking them. I'm taking a pass on MW2. I might borrow it, or buy it second hand. I dont like Activision. Yuck.
[QUOTE="InsaneBasura"][QUOTE="Trmpt"]You keep on saying "less features" while knowing absolutely nothing about it besides the fact that it will have a fee.
...it would be best to actually know what it provided before passing judgment, which it seems that many people here dont want to do. .
HuusAsking
Why should anyone put any faith in anything Activision is doing? Activision does not deserve the benefit of doubt as there is no doubt they'll always consider the most profitable alternative over that which is fair to the user. If removing features/content and using them as incentives for a subscription is believed to be an effective way to hook people and squeeze more money out of them, they will attempt to do so. Kind of like how they removed features from MW2 and charged more for it.
And you think they have a captive enough audience that they don't have to worry about backlash and defection? They obviously think they do, and based on recent events I believe they're right. I mean, they're not idiots. They wouldn't try to push this business model if they didn't believe there to be a high chance of success and negligible risk. If people accept paying for subscriptions and more for less, why wouldn't they accept paying for things they used to get for free? Just look at all the publishers selling cheats as DLC. No one cares.I get why this is objectionable, but I don't see why it's so shocking.
Given that World of Warcraft can make over $1 billion in revenue a year from subscription fees, produce over a third of Activision-Blizzard's revenue on its own, and provide more profit than everything Activision makes, doubled, it's not exactly shocking that Activision wants to have more titles like that.
In a way, it's sort of funny to see people justifying WoW's subscription fees given the enormous levels of profit Blizzard makes, while spurning the very possibility of any kind of subscription fee for any other kind of product.
It's because we know where the money goes with WoW--persistent-content servers, maintenance and upkeep, moderation, consistent updates, and legitimate expansion packs. Where would such money go with MW2?I get why this is objectionable, but I don't see why it's so shocking.
Given that World of Warcraft can make over $1 billion in revenue a year from subscription fees, produce over a third of Activision-Blizzard's revenue on its own, and provide more profit than everything Activision makes, doubled, it's not exactly shocking that Activision wants to have more titles like that.
In a way, it's sort of funny to see people justifying WoW's subscription fees given the enormous levels of profit Blizzard makes, while spurning the very possibility of any kind of subscription fee for any other kind of product.
sonicmj1
And if Blizzard wants to reap more of the same kind of money, why not just make a new MMO? Oh, that's right. Too many others have tried, but it seems WoW is a phenomenon all its own: so unique that no one can seem to get even close to the same level of success.
[QUOTE="sonicmj1"]It's because we know where the money goes with WoW--persistent-content servers, updates, moderation, and consistent updates, and legitimate expansion packs. Where would such money go with MW2? And if Blizzard wants to reap more money, why not make a new MMO? Oh, that's right. Too many others have tried, but it seems WoW is a phenomenon all its own: so unique that no one can seem to get even close to the same level of success.I get why this is objectionable, but I don't see why it's so shocking.
Given that World of Warcraft can make over $1 billion in revenue a year from subscription fees, produce over a third of Activision-Blizzard's revenue on its own, and provide more profit than everything Activision makes, doubled, it's not exactly shocking that Activision wants to have more titles like that.
In a way, it's sort of funny to see people justifying WoW's subscription fees given the enormous levels of profit Blizzard makes, while spurning the very possibility of any kind of subscription fee for any other kind of product.
HuusAsking
If you looked at the numbers, you'd see that all of your money clearly does not go to WoW content, updates, and expansion packs. The majority goes to Activision-Blizzard, to offset the exorbant costs of Activision's next-gen game development. That's how Blizzard can produce $700 million in profit in 2008, and Activision-Blizzard as a whole can wind up with a consolidated operating loss of $233 million. Blizzard could cut WoW subscription fees in half, and even if they didn't get a single new subscriber as a result, they'd still be making money. So I don't see why you have an objection to giving people money that they don't need to update their product.
Furthermore, a Call of Duty with a (possibly optional) subscription model would probably offer users incentive to subscribe, and continual support through events or new maps would be one way of making that happen.
I have little interest in Call of Duty, and I have even less interest in a subscription-based model (I'd rather not have games go down that path), but it's a pretty obvious move on Activision's part.
Please Log In to post.
Log in to comment