Alone in the Dark Delayed for PS3

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New-Gamer

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#1 New-Gamer
Member since 2008 • 138 Posts

Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

That doesn't sound that good. More fodder for fanboys to throw. There may or may not be a lot of people that care, but even so.

http://kotaku.com/5012105/alone-in-the-dark-delayed-for-ps3

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-theCHUD-

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#2 -theCHUD-
Member since 2008 • 1648 Posts
god why do they even bother announcing a release date. it always ends up getting delayed
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shadowkiller11

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#3 shadowkiller11
Member since 2008 • 7956 Posts
i think devs should actually not annouce a date till they actually finished the product then wait 2 months for the hype till build and people to know its coming out.
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Floppy_Jim

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#4 Floppy_Jim
Member since 2007 • 25933 Posts
*Insert generic "just wait" and "DelayStation" comments*
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speedsix

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#5 speedsix
Member since 2003 • 1076 Posts
PS3 can't maintain the same performance as 360 shocker.
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kostmpekir

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#6 kostmpekir
Member since 2008 • 780 Posts
I am just happy i have a 360, would not change that machine for the world
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blackice1983

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#7 blackice1983
Member since 2006 • 2021 Posts

PS3 can't maintain the same performance as 360 shocker.speedsix

time 2 lower the resolution of the game and/or the textures like other games

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New-Gamer

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#8 New-Gamer
Member since 2008 • 138 Posts
I have a 360 so this doesn't affect me that much. I'm getting a PS3 June 12.
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shadowkiller11

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#9 shadowkiller11
Member since 2008 • 7956 Posts

[QUOTE="speedsix"]PS3 can't maintain the same performance as 360 shocker.blackice1983

time 2 lower the resolution of the game and/or the textures like other games

only some games, and thats the more earlier titles.
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tmntPunchout

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#10 tmntPunchout
Member since 2007 • 3770 Posts
Heh all I can say is that sucks for PS3 only owners. Hopefully they are able to do something about this game quick.
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blackice1983

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#11 blackice1983
Member since 2006 • 2021 Posts
[QUOTE="blackice1983"]

[QUOTE="speedsix"]PS3 can't maintain the same performance as 360 shocker.shadowkiller11

time 2 lower the resolution of the game and/or the textures like other games

only some games, and thats the more earlier titles.

dark sector and rb:v2

have these problems

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shadowkiller11

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#12 shadowkiller11
Member since 2008 • 7956 Posts

in some graphics comparisons, burnout paradise, cod 4, lost and dmc 4. are better on ps3 but even so, there no point they are basically the same.

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Mystery_Writer

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#13 Mystery_Writer
Member since 2004 • 8351 Posts
[QUOTE="blackice1983"]

[QUOTE="speedsix"]PS3 can't maintain the same performance as 360 shocker.shadowkiller11

time 2 lower the resolution of the game and/or the textures like other games

only some games, and thats the more earlier titles.

didn't ps3 gta4 suffer from the same problem?
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speedsix

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#14 speedsix
Member since 2003 • 1076 Posts
GTA IV was a lower resolution, had no AA and still ran at a lower framerate than the 360 version.
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blackice1983

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#15 blackice1983
Member since 2006 • 2021 Posts

GTA IV was a lower resolution, had no AA and still ran at a lower framerate than the 360 version.speedsix

both versions had poor frame rate but the ps3 version frame rate was horrible when ever their was multiple explosions on the screen

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Big_Boss465

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#16 Big_Boss465
Member since 2007 • 834 Posts
Probably another multiplat I get for the 360, no surprise here.
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clone01

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#17 clone01
Member since 2003 • 29843 Posts
still trying to unlock the power of the cell, apparently.
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Ilikemyname420

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#18 Ilikemyname420
Member since 2007 • 5147 Posts

[QUOTE="speedsix"]PS3 can't maintain the same performance as 360 shocker.blackice1983

time 2 lower the resolution of the game and/or the textures like other games

Better idea: make a playstation 3 sticker and put it on the playstation 2 copy.

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hywel69

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#19 hywel69
Member since 2002 • 1086 Posts
PS3 can't maintain the same performance as 360 shocker.speedsix
what he said:P
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whitey_rolls

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#20 whitey_rolls
Member since 2006 • 2547 Posts
Teh Cell Teh Cell, ... what a great piece of hardware this is.
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finalfantasy94

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#21 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="speedsix"]GTA IV was a lower resolution, had no AA and still ran at a lower framerate than the 360 version.blackice1983

both versions had poor frame rate but the ps3 version frame rate was horrible when ever their was multiple explosions on the screen

Actually your wrong. I saw IGN's head to head and the games are pretty much identical with PS3 doing better in little spots. In the end they said the version you should get is the one that your friends are going to get so you can play MP with them. Also Dark Sector ran just fine for me and looked good. Also this news is OLD. This has been known for a while now.

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360-ps3-wii-pc

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#22 360-ps3-wii-pc
Member since 2008 • 440 Posts
[QUOTE="shadowkiller11"][QUOTE="blackice1983"]

[QUOTE="speedsix"]PS3 can't maintain the same performance as 360 shocker.Mystery_Writer

time 2 lower the resolution of the game and/or the textures like other games

only some games, and thats the more earlier titles.

didn't ps3 gta4 suffer from the same problem?

So will Madden 09 according to EA, plus the screens show.
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AvIdGaMeR444

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#23 AvIdGaMeR444
Member since 2004 • 7031 Posts

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

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deactivated-58319077a6477

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#24 deactivated-58319077a6477
Member since 2007 • 4954 Posts
That is disappointing.
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ermacness

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#25 ermacness
Member since 2005 • 10943 Posts
well with MGS4 and other ps3 titles coming, i don't think us cows will miss out on Alon in the Dark so much
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OhSnapitz

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#26 OhSnapitz
Member since 2002 • 19282 Posts

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

AvIdGaMeR444

..and some how that's the devs' fault... :|

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speedsix

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#27 speedsix
Member since 2003 • 1076 Posts

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

AvIdGaMeR444

You make it sound like it's the developer's fault.

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Floppy_Jim

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#28 Floppy_Jim
Member since 2007 • 25933 Posts
[QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

I think he was criticising the PS3 itself instead of the devs.

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finalfantasy94

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#29 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

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Lab392

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#30 Lab392
Member since 2006 • 6217 Posts

[QUOTE="speedsix"]PS3 can't maintain the same performance as 360 shocker.blackice1983

time 2 lower the resolution of the game and/or the textures like other games

Like Ninja Gaiden 2?

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nervmeister

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#31 nervmeister
Member since 2005 • 15377 Posts
Funny how no lemming brings up Elder Scrolls 4: Oblivion, one of the most performance-demanding games of this gen running with better graphics and less loading times on the PS3 than the 360.
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speedsix

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#32 speedsix
Member since 2003 • 1076 Posts
[QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

finalfantasy94

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

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speedsix

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#33 speedsix
Member since 2003 • 1076 Posts
Funny how no lemming brings up Elder Scrolls 4: Oblivion, one of the most performance-demanding games of this gen running with better graphics and less loading times on the PS3 than the 360.nervmeister
Oblivion was released much later on the PS3, I'm sure you knew this so I'm not sure why you bought it up.
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Animal-Mother

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#34 Animal-Mother
Member since 2003 • 27362 Posts

Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

That doesn't sound that good. More fodder for fanboys to throw. There may or may not be a lot of people that care, but even so.

http://kotaku.com/5012105/alone-in-the-dark-delayed-for-ps3

New-Gamer

it wasnt coming out on the same date as the 360 version anyways, so why does it matter?

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nervmeister

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#35 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="nervmeister"]Funny how no lemming brings up Elder Scrolls 4: Oblivion, one of the most performance-demanding games of this gen running with better graphics and less loading times on the PS3 than the 360.speedsix
Oblivion was released much later on the PS3, I'm sure you knew this so I'm not sure why you bought it up.

Are you saying that work for the 360 and PS3 versions started at exactly the same time?
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ninjaxams

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#36 ninjaxams
Member since 2004 • 7500 Posts
[QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

bs, its either because their lazy or aren't as well versed in th ps3 as they are the 360. deciding the lead console also plays a major factor as well. there are plenty of games that perform better on the ps3 nub.
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Coredog777

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#37 Coredog777
Member since 2008 • 333 Posts
wow absolutely garbage!!!!
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gtawoof

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#38 gtawoof
Member since 2003 • 1843 Posts

PS3 can't maintain the same performance as 360 shocker.speedsix

Call of Duty 4.

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EuroMafia

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#39 EuroMafia
Member since 2008 • 7026 Posts
They are having problems, and unlike some release all the ready version first. No biggie however, should be a fun game.
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finalfantasy94

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#40 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

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speedsix

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#41 speedsix
Member since 2003 • 1076 Posts

[QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

ninjaxams

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

bs, its either because their lazy or aren't as well versed in th ps3 as they are the 360. deciding the lead console also plays a major factor as well. there are plenty of games that perform better on the ps3 nub.

I can't beleive people have the nerve to call developers 'lazy', not only is it extremely insulting, it's absolutely rediculous. Do you think they all arrive at work and think, y'know what, I can't be arsed with this PS3 code, I think I'm going to have a nap/surf System Wars instead??

Name some multiplat games that perform better than the 360 equivalent? I don't mean any subjective claims, I mean, higher resolution/higher framerate/better AA/higher quality textures?

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finalfantasy94

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#42 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="ninjaxams"][QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

bs, its either because their lazy or aren't as well versed in th ps3 as they are the 360. deciding the lead console also plays a major factor as well. there are plenty of games that perform better on the ps3 nub.

I can't beleive people have the nerve to call developers 'lazy', not only is it extremely insulting, it's absolutely rediculous. Do you think they all arrive at work and think, y'know what, I can't be arsed with this PS3 code, I think I'm going to have a nap/surf System Wars instead??

Name some multiplat games that perform better than the 360 equivalent? I don't mean any subjective claims, I mean, higher resolution/higher framerate/better AA/higher quality textures?

Well from what I heard COD4 and DMC4 look better on PS3,but back to the matters at hand. Its not really lazy its just taking the easy way out. "Hey guys we could work on each sku sepertly or do the 360 sku first then port it to the PS3. It woul be quiker that way" thats what I think it boils down to. The sad part is that many devs take the second choice.

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speedsix

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#43 speedsix
Member since 2003 • 1076 Posts
[QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

finalfantasy94

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

You just don't get it do you, a development company is in business to make money, not to keep fanboys happy. If it's a case of spending countless extra man hours trying to get it up the same performance as the other console OR just scale back in a few areas and hope nobody notices, which do you think is going to happen? They may delay a while like they did with GTA, even then, Rockstar still didn't get the same level of performance out of it. Time is money.

The only person to blame is Sony.

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horrowhip

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#44 horrowhip
Member since 2005 • 5002 Posts
BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

finalfantasy94

they shouldn't have to do that.

Anyone defending Sony for FORCING developers to accomodate for their system needs a swift kick in the balls because that is bull****.

Developers have better things to do that spend hundreds of extra hours coding so that their game runs on the PS3.

The only reason the PS2 devs stopped complaining about the PS2 was because developers sucked it up and had to deal with the fact that the PS2 had a MASSIVELY larger install base.

That isn't the case with PS3 which has the SMALLEST install base. Why should devs bend over backwards for a system that will get them less sales? Explain to me why?

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InsaneBasura

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#45 InsaneBasura
Member since 2005 • 12591 Posts
Wha? Hasn't this been known for several months?
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finalfantasy94

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#46 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="finalfantasy94"][QUOTE="speedsix"][QUOTE="AvIdGaMeR444"]

Does every videogame programmer need another crash course in how to program for PS3? Just how ridiculously difficult is it? After 2 and a half years, many developers STILL can't figure out how to program well on PS3.

speedsix

You make it sound like it's the developer's fault.

Well its not the PS3 fault. They just have to learn how to use it. Its like saying a test is to hard and blaming it on the test instead of yourself.

It's completely the hardware's fault. Devs don't have unlimited time/budget to try and extract the same performance as a rival console.

BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

You just don't get it do you, a development company is in business to make money, not to keep fanboys happy. If it's a case of spending countless extra man hours trying to get it up the same performance as the other console OR just scale back in a few areas and hope nobody notices, which do you think is going to happen? They may delay a while like they did with GTA, even then, Rockstar still didn't get the same level of performance out of it. Time is money.

The only person to blame is Sony.

Its not fanboys they are trying to keep happy its consumers in general. Again IGN's Head to head showed that GTA4 was pretty much the same on both systems. Also you heard of the ol saying "gatta spend money to make money" thats how the buieness world works. Again its not sonys fault. The only way I would blame sony is if they didn't give the devs the tools they needed to work with the system. They devs just gatta learn how to work with the system at hand. This is the business world dude and you gatta learn how to work with everything.

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finalfantasy94

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#47 finalfantasy94
Member since 2004 • 27442 Posts

Wha? Hasn't this been known for several months?InsaneBasura

Yea this is hella old dude.

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finalfantasy94

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#48 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"]BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

horrowhip

they shouldn't have to do that.

Anyone defending Sony for FORCING developers to accomodate for their system needs a swift kick in the balls because that is bull****.

Developers have better things to do that spend hundreds of extra hours coding so that their game runs on the PS3.

The only reason the PS2 devs stopped complaining about the PS2 was because developers sucked it up and had to deal with the fact that the PS2 had a MASSIVELY larger install base.

That isn't the case with PS3 which has the SMALLEST install base. Why should devs bend over backwards for a system that will get them less sales? Explain to me why?

If thats true then why not just drop PS3 and 360 all together and just go to the wii only. Hmm maybe because theres money to make in all the areas. PS3 have been selling better now so there is money to make.

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Doctor-Salvador

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#49 Doctor-Salvador
Member since 2008 • 681 Posts

Gawd, I can't belive that Devs actually have to take more time to develop for the PS3, I mean, shouldn't they all be super geniuses that can automatically program perfectly for the PS3, even though it is much harder to develop for?

They must be lazy...

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horrowhip

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#50 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"][QUOTE="finalfantasy94"]BS buddy. When you become a dev you know what your getting yourself into. The devs are just lazy or just dont know how to program well on the certain system. They just do it on the 360 first and just port the code to the PS3 which is why some games turn out to be crap. Its best to do it from the ground up. Some devs are getting the idea already. When you program for the PS3 first then bring it to the 360 everyone wins.

finalfantasy94

they shouldn't have to do that.

Anyone defending Sony for FORCING developers to accomodate for their system needs a swift kick in the balls because that is bull****.

Developers have better things to do that spend hundreds of extra hours coding so that their game runs on the PS3.

The only reason the PS2 devs stopped complaining about the PS2 was because developers sucked it up and had to deal with the fact that the PS2 had a MASSIVELY larger install base.

That isn't the case with PS3 which has the SMALLEST install base. Why should devs bend over backwards for a system that will get them less sales? Explain to me why?

If thats true then why not just drop PS3 and 360 all together and just go to the wii only. Hmm maybe because theres money to make in all the areas. PS3 have been selling better now so there is money to make.

there is money to be made on all platforms but the demographic for the PS3 is the same as the one for the 360.

So, from a dev's perspective, develop lead on the one with the larger install base and port to the other. Not just that, but the 360 is a much, MUCH easier platform for develop for. Fewer resources go into coding, more get to go into the actual game.

You don't understand the business of making a game so you can't try to argue that there is a good reason to bend over backwards to accomodate for a platform that makes you less money.