AMD: ''Nvidia are full of sh*t and asshurt''

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Bebi_vegeta

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#151 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"] I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...ShadowriverUB

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Both, CUDA and aspecially OpenCL goal is to utilize both CPU and GPU and any other programmable processing unit that software any access to, to execute computing processes writen in single code, insted of making specialised code for specific kind of hardware. Even CUDA name tells you thet: ".Compute Unified Device Architecture"

Again, I'm talking PhysX. Now... just clear as text tell me if AMD GPU can run it like Nvdia GPU.

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ronvalencia

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#152 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"] I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...tormentos
I did state PhysX can run on the CPU.

That post actually is in your favor,Physx run on AMD GPU and actually run better on the 7970 than on the 680GTX on Borderland 2 ,taking a smaller hit than the 680GTX did.. http://www.techspot.com/review/577-borderlands-2-performance/page5.html Read the article ron AMD GPU do run Physx.

AMD GPU doesn't run PhysX i.e. it would require

1. PTX to AMD IL translator.

2. PhysX ported to OpenCL.

PS; I was NVIDIA fanboy and played with programming the CUDA G8X.

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ronvalencia

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#153 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"] I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...ShadowriverUB

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Both, CUDA and aspecially OpenCL goal is to utilize both CPU and GPU and any other programmable processing unit that software any access to, to execute computing processes writen in single code, insted of making specialised code for specific kind of hardware. Even CUDA name tells you thet: ".Compute Unified Device Architecture"

PhysX X86 CPU edition is tinted with politics. I don't why NVidia didn't made PhysX CUDA run on PTX X86 i.e. PTX(CUDA) app can launch multiple threads on multi-core X86 CPU.
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#154 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"][QUOTE="Bebi_vegeta"]

So no ? Or should I look on google ?

Bebi_vegeta

I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Don't you people read.? ""We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same."" "With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate."" They edited an ini file and ran Physx on the 7970 and to their surprise the 7970 took a lower hit than the 680GTX did,by the way Physx on any GPU has a hit in performance a 19% one on 1920x1200 on the 680TX.
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#155 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"] I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...tormentos

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Don't you people read.? ""We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same."" "With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate."" They edited an ini file and ran Physx on the 7970 and to their surprise the 7970 took a lower hit than the 680GTX did,by the way Physx on any GPU has a hit in performance a 19% one on 1920x1200 on the 680TX.

http://www.pcper.com/reviews/Graphics-Cards/Borderlands-2-PhysX-Performance-and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-

UPDATE: I did finally get an answer from Gearbox about the slow downs we were seeing on the AMD results. Apparently when larger collections of PhysX simulations are running on the CPU, those threads can take quite a bit longer than they would when running on the GPU. As a result, the CPU (and rest of the game engine code) becomes "blocked" waiting for a single thread to finish, which results in the lower CPU utilization we saw on the AMD results as well as the lower overall performance. Because PhysX is an NVIDIA engine, even if Gearbox chose to they likely couldn't add in additional multi-threaded capabilities to the PhysX code path so the slow down here is likely to stay

7970 can render additional objects generated by the single thread PhysX CPU.

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tormentos

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#156 tormentos
Member since 2003 • 33798 Posts

AMD GPU doesn't run PhysX i.e. it would require

1. PTX to AMD IL translator.

2. PhysX ported to OpenCL.

PS; I was NVIDIA fanboy and played with programming the CUDA G8X.

ronvalencia
Wow you are beyond help your are a blind idiot of a fanboy who think everything yo say is right and every one else is wrong.. """With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards.""" http://www.techspot.com/review/577-borderlands-2-performance/page5.html Here you moronic fanboy the 7970 does runs Physx all it needs is an INI edit and it will run it in some test even better than Nvidia GPU,don't argue for the sake of arguing if your wrong your wrong period... Last time i save your sorry ass from been owned you could not even say yes or no to a question..
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#157 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"] I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...tormentos

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Don't you people read.? ""We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same."" "With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate."" They edited an ini file and ran Physx on the 7970 and to their surprise the 7970 took a lower hit than the 680GTX did,by the way Physx on any GPU has a hit in performance a 19% one on 1920x1200 on the 680TX.

 

This is what I read...

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

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#158 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"][QUOTE="clyde46"] Yet, Nvidia are ahead in the GPU wars. Chozofication

Yes and nvidia also sell GPU for Cell phones tables and integrated GPU,so is not that big of a win either way.. But how does that change the fact that their GPU are over priced.? And over hyped .? I remember when the original xbox specs were announce the xbox was introduce as a 300 million polygon console,then the GPU was downgrade clock wise and the end results were 125 million... Nvidia always over sell,the xbox PS3 and now the Titan are a testament to that.

Actually the original Xbox had the absolute top of the line GPU from Nvidia at the time.  The only "downgrade" was a single digit clockspeed reduction, might have been less than 5mhz, can't remember.

The Xbox was the only console that could ever have such a GPU though because it was so huge...

It was 50mhz which by that time was allot since the actual first speed was 300 mhz,the xbox was first introduce as a 300 million polygon console,the after the downgrade the new figure was 125 million.
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ronvalencia

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#159 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

AMD GPU doesn't run PhysX i.e. it would require

1. PTX to AMD IL translator.

2. PhysX ported to OpenCL.

PS; I was NVIDIA fanboy and played with programming the CUDA G8X.

tormentos
Wow you are beyond help your are a blind idiot of a fanboy who think everything yo say is right and every one else is wrong.. """With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards.""" http://www.techspot.com/review/577-borderlands-2-performance/page5.html Here you moronic fanboy the 7970 does runs Physx all it needs is an INI edit and it will run it in some test even better than Nvidia GPU,don't argue for the sake of arguing if your wrong your wrong period... Last time i save your sorry ass from been owned you could not even say yes or no to a question..

Calling me a fanboy is LOL. I'm quoting Gearbox developers you tool.
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#160 tormentos
Member since 2003 • 33798 Posts
This is what I read...

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

Bebi_vegeta
""We were able to enable PhysX on all graphics cards by editing the WillowEngine."" This is what you should have read.. How you enable Physx on all card if the CPU was use for Physx..?
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#161 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Bebi_vegeta"]This is what I read...

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

tormentos

""We were able to enable PhysX on all graphics cards by editing the WillowEngine."" This is what you should have read.. How you enable Physx on all card if the CPU was use for Physx..?

7970 can render additional objects generated by the single thread PhysX CPU (based on Gearbox's statement).

What's need is PTX to AMD IL JIT translator or NVIDIA port PhysX to OpenCL.

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#162 Bebi_vegeta
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[QUOTE="Bebi_vegeta"]This is what I read...

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

tormentos

""We were able to enable PhysX on all graphics cards by editing the WillowEngine."" This is what you should have read.. How you enable Physx on all card if the CPU was use for Physx..?

 

Then why did your own link say that ?

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

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#163 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"] I may regret this since Ron actually quote me allot to talk about something i did not say...but never the less.. We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same. Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor. So yeah Physx can run on AMD GPU by just editing the WillowEngine.ini... http://www.techspot.com/review/577-borderlands-2-performance/page5.html And the result may shock you..:lol ^^^^^^ ""With PhysX set to high, the GTX 680 became 19% slower at 1920x1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards. When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers."" :lol: Ron you ow me...ShadowriverUB

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Both, CUDA and aspecially OpenCL goal is to utilize both CPU and GPU and any other programmable processing unit that software any access to, to execute computing processes writen in single code, insted of making specialised code for specific kind of hardware. Even CUDA name tells you thet: ".Compute Unified Device Architecture"

Low latency driver for CUDA/OpenCL is done via NVIDIA TCC.
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tormentos

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#164 tormentos
Member since 2003 • 33798 Posts

 

Then why did your own link say that ?

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

Bebi_vegeta
Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?
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#165 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

 

Then why did your own link say that ?

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

tormentos

Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?

So you're saying he edited the InI file... yet, still stated it was dependent of the CPU when using a AMD card... ohhhhhhhhhkayyyyyyyyyyyyyyyyyyyy. Makes no sense... since it's not depending CPU for Nvidia but it's dependent CPU for AMD ?

 

It seems like he's saying he enable the PhysX by changing a InI file but the workload is done on the CPU.

 

This is very vague... More testing and explanation needed.

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#166 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Bebi_vegeta"]

Then why did your own link say that ?

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

tormentos

Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?

Modifying the ini file doesn't mean it will do the said function.

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#167 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="Bebi_vegeta"]

So is the GPU doing the work or the CPU ? Cause I want to know if PhysX is possible running on AMD gpu... like how Nvidia does it.

Bebi_vegeta

Both, CUDA and aspecially OpenCL goal is to utilize both CPU and GPU and any other programmable processing unit that software any access to, to execute computing processes writen in single code, insted of making specialised code for specific kind of hardware. Even CUDA name tells you thet: ".Compute Unified Device Architecture"

Again, I'm talking PhysX. Now... just clear as text tell me if AMD GPU can run it like Nvdia GPU.

then why you asking "So is the GPU doing the work or the CPU ?"? :p
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Bebi_vegeta

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#168 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="ShadowriverUB"] Both, CUDA and aspecially OpenCL goal is to utilize both CPU and GPU and any other programmable processing unit that software any access to, to execute computing processes writen in single code, insted of making specialised code for specific kind of hardware. Even CUDA name tells you thet: ".Compute Unified Device Architecture"ShadowriverUB

Again, I'm talking PhysX. Now... just clear as text tell me if AMD GPU can run it like Nvdia GPU.

then why you asking "So is the GPU doing the work or the CPU ?"? :p

Maybe you should look at the beging of the argument lol...

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ronvalencia

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#169 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="ShadowriverUB"] Both, CUDA and aspecially OpenCL goal is to utilize both CPU and GPU and any other programmable processing unit that software any access to, to execute computing processes writen in single code, insted of making specialised code for specific kind of hardware. Even CUDA name tells you thet: ".Compute Unified Device Architecture"ShadowriverUB

Again, I'm talking PhysX. Now... just clear as text tell me if AMD GPU can run it like Nvdia GPU.

then why you asking "So is the GPU doing the work or the CPU ?"? :p

The theory for unified CPU and GPU via CUDA is sound, but there's politics i.e. you probably see it via NVIDIA ARM + CUDA combo i.e. NVIDIA's HSA that runs only on NVIDIA hardware.

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tormentos

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#170 tormentos
Member since 2003 • 33798 Posts
[QUOTE="tormentos"][QUOTE="Bebi_vegeta"]

 

Then why did your own link say that ?

 

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

ronvalencia
Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?

Modifying ini file doesn't mean it will do the said function.

Really so when i edited my graphics ini on Command on Conquer to ran higher resolutions my monitor was lying.? I remember how i edit it in command and conquer generals to allow 1280x1024 resolution not supported by the game settings and it did work and actually looked better... In fact those INI will render the card useless if your mess something and will lead to crashes by the way is what drive the hardware.
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cfisher2833

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#171 cfisher2833
Member since 2011 • 2150 Posts

This thread is just getting silly :?

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clyde46

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#172 clyde46
Member since 2005 • 49061 Posts
[QUOTE="tormentos"][QUOTE="ronvalencia"][QUOTE="tormentos"] Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?

Modifying ini file doesn't mean it will do the said function.

Really so when i edited my graphics ini on Command on Conquer to ran higher resolutions my monitor was lying.? I remember how i edit it in command and conquer generals to allow 1280x1024 resolution not supported by the game settings and it did work and actually looked better...

Without messing with the code, an AMD card can't run PhysX.
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clyde46

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#173 clyde46
Member since 2005 • 49061 Posts
[QUOTE="tormentos"][QUOTE="clyde46"] Yet, Nvidia are ahead in the GPU wars.

Yes and nvidia also sell GPU for Cell phones tables and integrated GPU,so is not that big of a win either way.. But how does that change the fact that their GPU are over priced.? And over hyped .? I remember when the original xbox specs were announce the xbox was introduce as a 300 million polygon console,then the GPU was downgrade clock wise and the end results were 125 million... Nvidia always over sell,the xbox PS3 and now the Titan are a testament to that.

Titan is not being oversold. Titan is the best card on the market and the price reflects that.
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ronvalencia

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#174 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"] Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?tormentos
Modifying ini file doesn't mean it will do the said function.

Really so when i edited my graphics ini on Command on Conquer to ran higher resolutions my monitor was lying.? I remember how i edit it in command and conquer generals to allow 1280x1024 resolution not supported by the game settings and it did work and actually looked better... In fact those INI will render the card useless if your mess something and will lead to crashes by the way is what drive the hardware.

This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.

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ShadowriverUB

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#175 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="ShadowriverUB"][QUOTE="Bebi_vegeta"]

Again, I'm talking PhysX. Now... just clear as text tell me if AMD GPU can run it like Nvdia GPU.

ronvalencia
then why you asking "So is the GPU doing the work or the CPU ?"? :p

The theory for unified CPU and GPU via CUDA is sound, but there's politics i.e. you probably see it via NVIDIA ARM + CUDA combo i.e. NVIDIA's HSA that runs only on NVIDIA hardware.

Ofcorse :> CUDA is NVidia platfrom and each GPU needs different compiler as each GPU (unlike CPUs now days) has it's own architecture, thats why they need something (compiler) attached to driver to make OpenCL work on specific GPU and CUDA would need that too.
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ronvalencia

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#176 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ShadowriverUB"][QUOTE="ronvalencia"][QUOTE="ShadowriverUB"] then why you asking "So is the GPU doing the work or the CPU ?"? :p

The theory for unified CPU and GPU via CUDA is sound, but there's politics i.e. you probably see it via NVIDIA ARM + CUDA combo i.e. NVIDIA's HSA that runs only on NVIDIA hardware.

Ofcorse :> CUDA is NVidia platfrom and each GPU needs different compiler as each GPU (unlike CPUs now days) has it's own architecture, thats why they need something (compiler) attached to driver to make OpenCL work on specific GPU and CUDA would need that too.

Both AMD and NVIDIA uses LLVM (low level virtual machine) for their low level JIT recomplier. http://llvm.org/
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tormentos

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#177 tormentos
Member since 2003 • 33798 Posts
Here is what you need to know. Nvidia is hurt. PhysX will run on PS4 no matter were. PhysX ran great on PS3. PhysX even ran on Wii and 360.. There are other Physics engines to like Havok, Oh and for the dude still doubting my link.. ""Although you may need an Nvidia card to max the game at 2560x1600 with more than 60fps, AMD's mid-range and high-end GPUs offered playable results at all three tested resolutions. Additionally, thanks to a mod, most Radeon owners will be able to enjoy Borderlands 2 in all its glory with PhysX enabled. In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps."" http://www.techspot.com/review/577-borderlands-2-performance/page7.html OWNED.... A mod allowed Radeons to run Physx it wasn't the CPU and Radeons card like the 7970 actually did better..
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clyde46

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#178 clyde46
Member since 2005 • 49061 Posts
[QUOTE="tormentos"]Here is what you need to know. Nvidia is hurt. PhysX will run on PS4 no matter were. PhysX ran great on PS3. PhysX even ran on Wii and 360.. There are other Physics engines to like Havok, Oh and for the dude still doubting my link.. ""Although you may need an Nvidia card to max the game at 2560x1600 with more than 60fps, AMD's mid-range and high-end GPUs offered playable results at all three tested resolutions. Additionally, thanks to a mod, most Radeon owners will be able to enjoy Borderlands 2 in all its glory with PhysX enabled. In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps."" http://www.techspot.com/review/577-borderlands-2-performance/page7.html OWNED.... A mod allowed Radeons to run Physx it wasn't the CPU and Radeons card like the 7970 actually did better..

Face it, you are butthurt that AMD can't beat Nvidia. PhysX has been on this gen's consoles and I don't see why it wont be on the next line.
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Bebi_vegeta

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#179 Bebi_vegeta
Member since 2003 • 13558 Posts

Here is what you need to know. Nvidia is hurt. PhysX will run on PS4 no matter were. PhysX ran great on PS3. PhysX even ran on Wii and 360.. There are other Physics engines to like Havok, Oh and for the dude still doubting my link.. ""Although you may need an Nvidia card to max the game at 2560x1600 with more than 60fps, AMD's mid-range and high-end GPUs offered playable results at all three tested resolutions. Additionally, thanks to a mod, most Radeon owners will be able to enjoy Borderlands 2 in all its glory with PhysX enabled. In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps."" http://www.techspot.com/review/577-borderlands-2-performance/page7.html OWNED.... A mod allowed Radeons to run Physx it wasn't the CPU and Radeons card like the 7970 actually did better..tormentos

 

PhysX ran on PS3 but didn't have the full package... I'm pretty sure it's the same for the rest of the consoles if they even had any of said features.

 

Still doesn't explain why he mentionned it was CPU dependent when AMD card was used.... which is not mention when using Nvidia card.

Also, it's still very vague to see if all was rendered exactly the same... and this is one game only deal ?

So more tested is needed and better documenting aswell.

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ronvalencia

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#180 ronvalencia
Member since 2008 • 29612 Posts

Here is what you need to know. Nvidia is hurt. PhysX will run on PS4 no matter were. PhysX ran great on PS3. PhysX even ran on Wii and 360.. There are other Physics engines to like Havok, Oh and for the dude still doubting my link.. ""Although you may need an Nvidia card to max the game at 2560x1600 with more than 60fps, AMD's mid-range and high-end GPUs offered playable results at all three tested resolutions. Additionally, thanks to a mod, most Radeon owners will be able to enjoy Borderlands 2 in all its glory with PhysX enabled. In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps."" http://www.techspot.com/review/577-borderlands-2-performance/page7.html OWNED.... A mod allowed Radeons to run Physx it wasn't the CPU and Radeons card like the 7970 actually did better..tormentos
The PhysX simulations still runs on the CPU. 7970 will happy render PhysX CPU's generated objects.

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#181 tormentos
Member since 2003 • 33798 Posts
This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.ronvalencia
"""In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps.""" http://www.techspot.com/review/577-borderlands-2-performance/page7.html You are a soulless troll who argue just for the sake of arguing i proved how HSA only work on HSA able hardware,and now i prove how Radeons card actually ran PhysX by using mod and the results were not only better than on the 680GTX the quality was the same...
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ShadowriverUB

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#182 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="tormentos"][QUOTE="ronvalencia"] Modifying ini file doesn't mean it will do the said function. ronvalencia

Really so when i edited my graphics ini on Command on Conquer to ran higher resolutions my monitor was lying.? I remember how i edit it in command and conquer generals to allow 1280x1024 resolution not supported by the game settings and it did work and actually looked better... In fact those INI will render the card useless if your mess something and will lead to crashes by the way is what drive the hardware.

This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.

Ah also in case of Linux(as i think we talking here about Linux if e tlak about ARM) i kind of see why CPU function does not operate under CUDA on it. ARM related vendors screwed up way Linux operate under ARM hardware and insted of making seperate drivers as kernel modules like it is x86, they attach hardware support to ARM architecture support, making impossible to compile single Linux kernel that will operate on any ARM hardware, of if CPU CUDA part requires something from kernel to operate it would work only under Linux kernel compiled for NVidia hardware. Just in Linux 3.6 year after Linus yell at ARM vendors calling them idots and morons: https://lkml.org/lkml/2011/3/17/492 they started making hardware support outside core parts of kernel and let compile unified Linux kernel... but only on specific hardware... but it's growing
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ronvalencia

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#183 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.tormentos
"""In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps.""" http://www.techspot.com/review/577-borderlands-2-performance/page7.html You are a soulless troll who argue just for the sake of arguing i proved how HSA only work on HSA able hardware,and now i prove how Radeons card actually ran PhysX by using mod and the results were not only better than on the 680GTX the quality was the same...

Wtf? i have posted HSA support for current discrete GCN GPUs i.e. "Extend to Discrete GPU"

A6n1W.jpg

You only proven Physx running on the CPU.

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ShadowriverUB

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#184 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="ronvalencia"][QUOTE="ShadowriverUB"][QUOTE="ronvalencia"] The theory for unified CPU and GPU via CUDA is sound, but there's politics i.e. you probably see it via NVIDIA ARM + CUDA combo i.e. NVIDIA's HSA that runs only on NVIDIA hardware.

Ofcorse :> CUDA is NVidia platfrom and each GPU needs different compiler as each GPU (unlike CPUs now days) has it's own architecture, thats why they need something (compiler) attached to driver to make OpenCL work on specific GPU and CUDA would need that too.

Both AMD and NVIDIA uses LLVM (low level virtual machine) for their low level JIT recomplier. http://llvm.org/

this does not change fact that at the end code need to be compiled to GPU machine code which is diffrent (other wise it owuld not call it self virtual machine)
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deactivated-5cd08b1605da1

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#185 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

Tell me something I dont know

Nvidia's butthurt is more visible from space than the Chinese Wall

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AlexKidd5000

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#186 AlexKidd5000
Member since 2005 • 3104 Posts
[QUOTE="MrYaotubo"]Yeah,that´s exactly what they said :roll: And Nvidia is a much bigger and way more profitabe company than AMD,why would there be any butthurt is beyond me,unlike AMD,Nvidia is ablçe to be picky with contracts,that´s why they didn´t do any console builds,they don´t need to and they ask for way more than AMD,for AMD these console deals have been their saving grace and even with that Nvidia still is by far the most profitable company.

And for AMD's sake, the consoles better be monster successes.
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tormentos

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#187 tormentos
Member since 2003 • 33798 Posts
PhysX ran on PS3 but didn't have the full package... I'm pretty sure it's the same for the rest of the consoles if they even had any of said features.

 

Still doesn't explain why he mentionned it was CPU dependent when AMD card was used.... which is not mention when using Nvidia card.

Also, it's still very vague to see if all was rendered exactly the same... and this is one game only deal ?

So more tested is needed and better documenting aswell.

Bebi_vegeta
Well the one that was say to be gimped was the 360 version not the PS3 one. Cell is very much like an Agaia PhysX chip. Both are parallel processors with huge floating point processing units, have no cache hierarchy, and manage inter-memory data transfer by software programs.. Is the reason why since day 1 Ageia even before Nvidia buy them were 100% behind the PS3 and also compare Cell with PhysX card,Cell run PhysX great as well as Havok and any other Physics programs because of how is done and how it works,cache is not very good for PhysX say by Ageia them self Cell SPE have no cache. After nvidia buy they have been trying to gimp CPU physX support that is a fact.
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WitIsWisdom

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#188 WitIsWisdom
Member since 2007 • 10459 Posts

Yeah,that´s exactly what they said :roll: And Nvidia is a much bigger and way more profitabe company than AMD,why would there be any butthurt is beyond me,unlike AMD,Nvidia is ablçe to be picky with contracts,that´s why they didn´t do any console builds,they don´t need to and they ask for way more than AMD,for AMD these console deals have been their saving grace and even with that Nvidia still is by far the most profitable company.MrYaotubo

You think Nvidia does not care they didn't get these contracts? lol

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04dcarraher

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#189 04dcarraher
Member since 2004 • 23858 Posts
AMD needed these contracts from the consoles to get out of the slum that their in financially. AMD was able to provide an all in one package for them to use instead of having to spend more in R&D combining multiple items from multiple companies. AMD isnt providing hardware that's any faster or better then what Nvidia is able to come up with on the gpu front. Nvidia just points out that these consoles are no where near the level of pc's using upper tier gpu's and AMD are just trying to keep the hype up with these consoles to make them more appealing since AMD needs this business.
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tormentos

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#190 tormentos
Member since 2003 • 33798 Posts
AMD needed these contracts from the consoles to get out of the slum that their in financially. AMD was able to provide an all in one package for them to use instead of having to spend more in R&D combining multiple items from multiple companies. AMD isnt providing hardware that's any faster or better then what Nvidia is able to come up with on the gpu front. Nvidia just points out that these consoles are no where near the level of pc's using upper tier gpu's and AMD are just trying to keep the hype up with these consoles to make them more appealing since AMD needs this business.04dcarraher
They are and cheaper to.. The 7970 is comparable to the 680GTX but the 7970 is cheaper,the 7990 actually outdo the 690gtx in many test and is cheaper to. So what exactly is AMD doing wrong.? Nvidia was just trying to downplay both the 7 and PS4 something they did not do on 2006 when the PS3 launch,but of course back then the PS3 was using and Nvidia GPU. Why they did not do the same with the 8800GTX and the PS3 back on 2006.? See Nvidia is hurt and is trying desperately to trow mud at AMD GPU inside the 720 and PS4,why didn't they claim how cheap their GPU were vs both consoles.? Oh yeah they can't do that because the Titan is $1,000 dollars,you can buy a PS4+720+ xbox live and 1 game for each console,for what you pay for a damn Titan,oh and that titan will serve you for nothing you need a good PC to match it,no walmart crap..
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#191 arto1223
Member since 2005 • 4412 Posts

Don't care. I'll still use nVidia. I used to use AMD back in the day, then I got a job and had more money. Now I use Intel and nVidia. Better overclocking, much better drivers, SLI is better/more consistant than Crossfire, and I don't need power per dollar... just power.

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ronvalencia

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#192 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Bebi_vegeta"]PhysX ran on PS3 but didn't have the full package... I'm pretty sure it's the same for the rest of the consoles if they even had any of said features.

 

Still doesn't explain why he mentionned it was CPU dependent when AMD card was used.... which is not mention when using Nvidia card.

Also, it's still very vague to see if all was rendered exactly the same... and this is one game only deal ?

So more tested is needed and better documenting aswell.

tormentos
Well the one that was say to be gimped was the 360 version not the PS3 one. Cell is very much like an Agaia PhysX chip. Both are parallel processors with huge floating point processing units, have no cache hierarchy, and manage inter-memory data transfer by software programs.. Is the reason why since day 1 Ageia even before Nvidia buy them were 100% behind the PS3 and also compare Cell with PhysX card,Cell run PhysX great as well as Havok and any other Physics programs because of how is done and how it works,cache is not very good for PhysX say by Ageia them self Cell SPE have no cache. After nvidia buy they have been trying to gimp CPU physX support that is a fact.

In regards to cache and PhysX, NVIDIA Fermi/Kelper has cache.
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#193 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]PhysX ran on PS3 but didn't have the full package... I'm pretty sure it's the same for the rest of the consoles if they even had any of said features.

 

Still doesn't explain why he mentionned it was CPU dependent when AMD card was used.... which is not mention when using Nvidia card.

Also, it's still very vague to see if all was rendered exactly the same... and this is one game only deal ?

So more tested is needed and better documenting aswell.

tormentos

Well the one that was say to be gimped was the 360 version not the PS3 one. Cell is very much like an Agaia PhysX chip. Both are parallel processors with huge floating point processing units, have no cache hierarchy, and manage inter-memory data transfer by software programs.. Is the reason why since day 1 Ageia even before Nvidia buy them were 100% behind the PS3 and also compare Cell with PhysX card,Cell run PhysX great as well as Havok and any other Physics programs because of how is done and how it works,cache is not very good for PhysX say by Ageia them self Cell SPE have no cache. After nvidia buy they have been trying to gimp CPU physX support that is a fact.

 

Ps3 is also gimped, some PhysX feature are not even in some games...

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WilliamRLBaker

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#194 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="tormentos"][QUOTE="Bebi_vegeta"]

Then why did your own link say that ?

Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasnt nearly as significant as you will experience with a lesser processor.

ronvalencia

Because that is what happen when you don't run physx on the GPU,and or when you have and non Nvidia card,but since he edited the InI file they actually bypass that let me give you another example.. Remember how Nvidia 7800GTX and 7900 GTX line could not do HDR+AA at the same time while AMD cards like the Xenos and X1900 could.? Remember how some geeks were actually enabling both on the 7900GTX by doing some file edits.?

Modifying the ini file doesn't mean it will do the said function.

dont lie! if el tormo says editing an ini is tanamount to writing a completely new driver set then it must be true.*sarcasm*
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#195 Cranler
Member since 2005 • 8809 Posts

[QUOTE="ronvalencia"]This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.tormentos
"""In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps.""" http://www.techspot.com/review/577-borderlands-2-performance/page7.html You are a soulless troll who argue just for the sake of arguing i proved how HSA only work on HSA able hardware,and now i prove how Radeons card actually ran PhysX by using mod and the results were not only better than on the 680GTX the quality was the same...

Yet in this benchmark the GTX 680 averages 69 fps while the 7970 averages 33 fps. http://www.pcper.com/reviews/Graphics-Cards/Borderlands-2-PhysX-Performance-and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-

This site recommends disabling physx on amd gpu's. http://www.hardocp.com/article/2012/10/01/borderlands_2_gameplay_performance_iq_review/3

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#196 clyde46
Member since 2005 • 49061 Posts

[QUOTE="tormentos"][QUOTE="ronvalencia"]This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.Cranler

"""In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps.""" http://www.techspot.com/review/577-borderlands-2-performance/page7.html You are a soulless troll who argue just for the sake of arguing i proved how HSA only work on HSA able hardware,and now i prove how Radeons card actually ran PhysX by using mod and the results were not only better than on the 680GTX the quality was the same...

Yet in this benchmark the GTX 680 averages 69 fps while the 7970 averages 33 fps. http://www.pcper.com/reviews/Graphics-Cards/Borderlands-2-PhysX-Performance-and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-

This site recommends disabling physx on amd gpu's. http://www.hardocp.com/article/2012/10/01/borderlands_2_gameplay_performance_iq_review/3

Pwn'd.
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#197 tormentos
Member since 2003 • 33798 Posts
[QUOTE="WilliamRLBaker"] dont lie! if el tormo says editing an ini is tanamount to writing a completely new driver set then it must be true.*sarcasm*

Yeah because no one on PC has ever modify something to act differently. God forbid it... I was already using higher resolution on C&C on PC when most people were playing it at max settings allowed by the developer... But wait isn't mods something that completely change games looks.? Wait doesn't Crysis with mods actually look better than Crysis vanilla.? My god no matter what you argue you basically know sh** about anything.
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#198 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"][QUOTE="ronvalencia"]This is different to PhysX running on AMD GPUs. Call me when NVIDIA ports PhysX to OpenCL or AMD IL or AMD HSA.Cranler

"""In fact, based on our testing, Radeon cards seem to handle PhysX slightly better than their GeForce counterparts. When running Borderlands 2 at 1920x1200, the HD 7970 only took a 15% performance hit after enabling PhysX (dropping from 72fps to 61fps), whereas the GTX 680 fell 19% from 74fps to 60fps.""" http://www.techspot.com/review/577-borderlands-2-performance/page7.html You are a soulless troll who argue just for the sake of arguing i proved how HSA only work on HSA able hardware,and now i prove how Radeons card actually ran PhysX by using mod and the results were not only better than on the 680GTX the quality was the same...

Yet in this benchmark the GTX 680 averages 69 fps while the 7970 averages 33 fps. http://www.pcper.com/reviews/Graphics-Cards/Borderlands-2-PhysX-Performance-and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-

This site recommends disabling physx on amd gpu's. http://www.hardocp.com/article/2012/10/01/borderlands_2_gameplay_performance_iq_review/3

Different sites mine says different.. There is a link there read it..
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#199 tormentos
Member since 2003 • 33798 Posts
[QUOTE="clyde46"] Pwn'd.

:lol: some of you hate me to much.:lol:
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#200 clyde46
Member since 2005 • 49061 Posts
[QUOTE="tormentos"][QUOTE="clyde46"] Pwn'd.

:lol: some of you hate me to much.:lol:

I'd take the info from the guys over at [H] over you anytime. [H] is one of THE best PC hardware sites on the internet.