Another NX Rumor: More Powerful Than PS4, Multiple Controller Types, HDMI 2.0a/4K, No Handheld, Console Name, More

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Techhog89

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#201 Techhog89
Member since 2015 • 5430 Posts

@ronvalencia said:
@techhog89 said:
@ronvalencia said:
@techhog89 said:
@ronvalencia said:

Samsung's 14LPP fabs has been mass producing Exynos 8890 since late 2015.

References

From http://www.anandtech.com/show/9959/samsung-announces-14lpp-mass-production

The 14LPP process is confirmed to be used in Samsung LSI's own Exynos 8890

From http://www.anandtech.com/show/9781/samsung-announces-exynos-8890-with-cat1213-modem-and-custom-cpu

Exynos 8890 is announced to enter mass production in late 2015

We have different definitions of "new" lol. Either way, that's still too new for Nintendo. Wii U used a GPU from 2008 on TSMC's 40nm process from 2008, and don't get me started on that CPU... NX development started in 2014, so that's the latest we should look in terms of tech. It's backwards and potentially suicidal... but, it's Nintendo. It's how they roll. If we're lucky, the might go with Tonga and be 50% faster than PS4, but that's probably too big of a chip.

Tonga is a large chip with 366 mm^2 area size. Think about it.

Xbox 360 wasn't that crazy with 366 mm^2 allocated just the GPU i.e. Xenos's chip size is 182 mm^2. Xbox One's GPU area size is about 160 mm^2 (similar to 7790).

Mobile Tonga XT's 95 watts TDP is OK for PS4 type cooling solution, but it's a large chip for a game console GPU.

Right, which is why I doubt it and realistically think we'll get a 1280SP (20CU) GCN 1.2 part (basically Pitcairn updated to GCN 1.2) in the absolute best case, but a 640-768 (10-12CU) GCN 1.1 part in the most likely case, on 28nm in any case. I know you'll bring up cost, but 28nm was cheaper than 40nm in the ways that you're describing in 2012. Nintendo doesn't care. You've also consistently ignored my arguments about yields, so I have to ask... Do you know what I'm talking about when I mention yields? You seem to think that it's directly related to cost since that's what you tend to reply with when I mention it.

Both Polaris 11 and 10 are targeted for mainstream market segments hence yields should be pretty good.

During 28nm year 2012, AMD focused on high end 7979 ASIC with 3 SKUs i.e. 7970 (32 CU) , 7950 (28 CU, 4 CU failed) and 7870 XT (24 CU, 8 CU failed). After yields has improved, AMD introduced mainstream 7770 and 7870. For 28 nm TSMC, AMD was the risk partner. For Samsung 14 FinFET, AMD is not a risk partner.

Wii as also a node behind the new one; in fact, even PS3 was on 90nm even though 65nm was available. I'll say that Nintendo might go with 14nmFF if NX launches in 2017, but not this year. It's also why I don't expect PS4k or XB1.5 until Spring 2017.

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YearoftheSnake5

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#202 YearoftheSnake5
Member since 2005 • 9731 Posts
  • Nintendo has its own take on Achievements. Apparently they are called 'Missions,' and getting them earns you credit to spend in the eShop (this part is unclear)

I sincerely doubt this.

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#203 Techhog89
Member since 2015 • 5430 Posts

@YearoftheSnake5 said:
  • Nintendo has its own take on Achievements. Apparently they are called 'Missions,' and getting them earns you credit to spend in the eShop (this part is unclear)

I sincerely doubt this.

This is leak is fake, but I'd say that this would be true in the sense that it could earn My Nintendo medals.

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#205 Techhog89
Member since 2015 • 5430 Posts

@rs10 said:

@techhog89: Yeah, what I was referring to. What do you think of his other comments as well? He's stated that he's been vetted by the mods, and while nothing has been stated officially, to be honest, given what he's stated he really does sound legitimate. But as pointed out, this would directly contradict the WSJ report.

For others that may not have seen them, what you think about this?? I ask mainly because i'll be upfront in saying I dont have the best understanding of things like this.

https://www.reddit.com/user/nofusion

My direct experience has been that none of the third party studios I'm in frequent contact with (and many of the first-party owned studios) have been given access to any development hardware at this time, so I find OP's claims highly questionable without OP being willing to verify with mods about these claims

I work with major publishers/developers on a daily basis with product development and engineering, I've verified this with mods, not a single one of the companies I work with has development hardware from Nintendo yet, while devkit NDA's limit a company from talking about the hardware/software, the NDA's do not limit a company from saying they have one, especially not to contractors who assist with their product development.

When the WiiU was still not revealed, all of the major third parties had "initial" SDK's, which were actually Wii SDK's with slight modifications to the compiler and a few extra symbols and instruction set supports, if Nintendo have given out "initial" SDK's at this point in time it's more than likely only to their internal studios while they develop the SDK itself to prepare it for release to third parties.

Even then, going from Initial SDK to phase 1 prototype devkit (what OP claims to have access to) is a huge jump, even for internal studios, claiming that as a third party just isn't believable to me without OP verifying claims with mods, and since OP's done a disappearing act since the AMA....

There is no software development kit at this time, the few that are planning to release software for NX are using pre-developed engines such as Unity so that when the platform is finalized and SDK and development hardware is provided they can port over the codebase or utilize the features that will eventually be pushed for such engines in the future - depends entirely on the development timeframe. Point is though, even if developers had an early SDK, it would, at this stage, simply be a hodgepodge of tools, compilers and documentation, largely centered around the OS and rough outline of system (architecture). Specific specs are unknown at this point in time and no company outside of Nintendo first party and Nintendo IRD has knowledge of, or access to any hardware currently in development.

Im saying they were either given inaccurate information or misinterpreted the information they received. Would not be the first time a media outlet got something wrong, hell, as of late getting it wrong seems to be a daily occurrence.

Of course, I'd love to be proven wrong, ideally OP would entrust the mods with some verifiable information and shine some validity to all of this, but with devs for Unravel and Ori the blind forest coming forward as recently as last month to say they've approached Nintendo about software development for NX and not even had a response, combined with major third party studios I work with telling me they haven't had any devkit/sdk yet either, I find it hard to believe.

Would love to be proven wrong, because the frustrating speculation would finally be put to rest, but each time a supposed insider steps forward with "leaks" said insider also sidesteps wanting to verify using the usual "fear for my job", "the heat is on atm" kinda rhetoric.

_____________________________________________________________________________

Nintendo's NDA's have always been strict, but the NDA generally covers the signers contractors too, in those instances it's permissable for a signed company to share essential details with thier contractors, for example if they were under NDA not to say a word to anyone outside of thenda's scope, we would simply be asked to sign thier NDA which would push any responsibility for leaks or violations from them to us.

But see, the other thing is we are in a contract with Nintendo directly to provide certain components for hardware production.

Earlier today I spoke to a developer working in third party that is working towards releasing a launch title for the platform (release date of nx permitting, apparently), and despite this they don't have a devkit or nx specific SDK either.

Yep. Like I said, this rules out 2016 completely unless the number of launch titles will total 2-5, all first-party.

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#206 Catalli  Moderator
Member since 2014 • 3453 Posts

@aigis said:
@GoldenElementXL said:
@ianhh6 said:

But will it have a MOBA?

Super Mario MOBA coming 2017, didn't you hear?

Pokemon MOBA is where its at

lel the both of ye. inb4 pikachu adc...

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#207 aigis
Member since 2015 • 7355 Posts

@ianhh6 said:
@aigis said:
@GoldenElementXL said:
@ianhh6 said:

But will it have a MOBA?

Super Mario MOBA coming 2017, didn't you hear?

Pokemon MOBA is where its at

lel the both of ye. inb4 pikachu adc...

pls, Magikarp for adc

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Techhog89

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#209 Techhog89
Member since 2015 • 5430 Posts

@rs10 said:

@techhog89: I see. Its really strange about the WSJ report. Several people replied to him about this and I actually replied to him about this as well. Given the only reputable source we have on who's developing games for the platform would be from Serkan Toto that Bandai Namco is developing launch games for the platform. That and Square Enix's slip up. Perhaps the source of WSJ report came from them. When i asked him his reply was an interesting one too.

The thing is, anyone, AAA or indie could say "we're making a game for NX!" Even without an SDK or Devkit, because so long as you're building something within scope of the current consoles, it would simply be a case of porting over what you have at that point to the new platform then optimising, there's no reason not to go ahead with a project for the system if your planned completion date is projected to be when you believe the NX will be available.

For example if you build a game right now in unity, the process of releasing it in a new console would be waiting for unity to add the new platform as a target, modify the menus and inputs for said target and compile.

When people hear "we're making a game for nx" they automatically assume that they must also have a Devkit and SDK for the NX, that isn't the case. You could start making a game right now for PlayStation 6, obviously it doesn't yet exist, but you still could.

When it comes to western Third party support though, its starting to become a concern, and its really explaining the lack of significant leaks to this point.. Either way, your right. Either the console is 2017, or the system is going to have very very little in the way of significant third party support early on. I could honestly see Nintendo handling the launch window mainly of its own first party titles. Which would show Nintendo hasnt learned a damn thing.

I'd say that they haven't learned anything either way. If this is the approach they're taking, there's no point in making a competitively power console at all. They're better off just making it as weak and cheap as possible, since they clearly only care about selling their own software.

This will not outsell Wii U. I'm calling that now. Even Wii U had okay support at launch. This POS will have nothing because Nintendo decided that western third-party support is either unimportant or unsalvagable.

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#210 Collie_Lover
Member since 2008 • 962 Posts

Actually, the Wii U started out with several 3rd party games/ports, and maybe even more 3rd party games than first party at launch. For some reason the 3rd party support was not enough to get people to buy the Wii U, and most held off in 2012 to buy more expensive successors to last place consoles of the previous gen in 2013.

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#211 emgesp
Member since 2004 • 7849 Posts

@rs10 said:

@techhog89:

So once again Nintendo is going to mainly rely on their own 1st party output. Yeah, good luck with that Nintendo as it worked out so well for the Wii U.

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#212  Edited By emgesp
Member since 2004 • 7849 Posts

@techhog89 said:

I'd say that they haven't learned anything either way. If this is the approach they're taking, there's no point in making a competitively power console at all. They're better off just making it as weak and cheap as possible, since they clearly only care about selling their own software.

This will not outsell Wii U. I'm calling that now. Even Wii U had okay support at launch. This POS will have nothing because Nintendo decided that western third-party support is either unimportant or unsalvagable.

A quote taken from then President of Nintendo, Hiroshi Yamauchi, during an interview held in 2000,

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side."

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#213 intotheminx
Member since 2014 • 2608 Posts

I want all of this to be true. I need to know if that controller leak is real because its garbage.

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#214 Techhog89
Member since 2015 • 5430 Posts

@emgesp said:
@techhog89 said:

I'd say that they haven't learned anything either way. If this is the approach they're taking, there's no point in making a competitively power console at all. They're better off just making it as weak and cheap as possible, since they clearly only care about selling their own software.

This will not outsell Wii U. I'm calling that now. Even Wii U had okay support at launch. This POS will have nothing because Nintendo decided that western third-party support is either unimportant or unsalvagable.

A quote taken from an interview held in 2000 from then Nintendo President, Hiroshi Yamauchi

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side."

Thinking about it, it's possible that the console is just being so rushed that they can't get any real hardware out yet, but still. :/

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#215  Edited By emgesp
Member since 2004 • 7849 Posts

@techhog89 said:
@emgesp said:
@techhog89 said:

I'd say that they haven't learned anything either way. If this is the approach they're taking, there's no point in making a competitively power console at all. They're better off just making it as weak and cheap as possible, since they clearly only care about selling their own software.

This will not outsell Wii U. I'm calling that now. Even Wii U had okay support at launch. This POS will have nothing because Nintendo decided that western third-party support is either unimportant or unsalvagable.

A quote taken from an interview held in 2000 from then Nintendo President, Hiroshi Yamauchi

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side."

Thinking about it, it's possible that the console is just being so rushed that they can't get any real hardware out yet, but still. :/

Then they should just wait and release it when they can build up a strong launch lineup. I don't care how great Nintendo thinks their own games are as they obviously are not enough.

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#216  Edited By Techhog89
Member since 2015 • 5430 Posts

@emgesp said:
@techhog89 said:
@emgesp said:
@techhog89 said:

I'd say that they haven't learned anything either way. If this is the approach they're taking, there's no point in making a competitively power console at all. They're better off just making it as weak and cheap as possible, since they clearly only care about selling their own software.

This will not outsell Wii U. I'm calling that now. Even Wii U had okay support at launch. This POS will have nothing because Nintendo decided that western third-party support is either unimportant or unsalvagable.

A quote taken from an interview held in 2000 from then Nintendo President, Hiroshi Yamauchi

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side."

Thinking about it, it's possible that the console is just being so rushed that they can't get any real hardware out yet, but still. :/

Then they should just wait and release it when they can build up a strong launch lineup. I don't care how great Nintendo thinks their own games are as they obviously are not enough.

If they wait, though, then they'll look even more underpowered and they'll lose a lot of money from Wii U development being dead. I think rushing it or going third-party are their only actual options :/

That said, another confirmed source says that most of the third-party games should be ready within the first half of 2017, depending on when they get dev kits. That means that they probably should launch in March, but Nintendo's sales are so holiday-dependent that it's tough to say whether a bad launch line-up or missing the holiday will hurt them more... I hope they at least have Call of Duty and some EA games on-time.

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#217  Edited By emgesp
Member since 2004 • 7849 Posts

@techhog89 said:
@emgesp said:
@techhog89 said:
@emgesp said:

A quote taken from an interview held in 2000 from then Nintendo President, Hiroshi Yamauchi

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side."

Thinking about it, it's possible that the console is just being so rushed that they can't get any real hardware out yet, but still. :/

Then they should just wait and release it when they can build up a strong launch lineup. I don't care how great Nintendo thinks their own games are as they obviously are not enough.

If they wait, though, then they'll look even more underpowered and they'll lose a lot of money from Wii U development being dead. I think rushing it or going third-party are their only actual options :/

I don't know a single console that ever benefited from being rushed.

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deactivated-5d6bb9cb2ee20

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#218  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@intotheminx said:

I want all of this to be true. I need to know if that controller leak is real because its garbage.

The controller leaks were proven to be false.

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#219 Collie_Lover
Member since 2008 • 962 Posts

Nintendo is the only company that can rely on its own first party support. Wii U had these respected 3rd party developers/publishers:

Activision

Bandai Namco

Capcom

Deep Silver

Disney Interactive

EA

Indie Games

Monolithsoft

Sega

Shin'en

Ubisoft

Warner Bros.

NX Developer Kits have been sent out. See the following article:

"Nintendo NX Is a Console/Mobile Hybrid, Has "Industry-Leading" Tech - Report

Plus, report claims software development kits are now being sent to third-party developers, possibly signalling a release in 2016.

by on October 16, 2015"

http://www.gamespot.com/articles/nintendo-nx-is-a-consolemobile-hybrid-has-industry/1100-6431471/

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Techhog89

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#220 Techhog89
Member since 2015 • 5430 Posts

@emgesp said:
@techhog89 said:
@emgesp said:
@techhog89 said:
@emgesp said:

A quote taken from an interview held in 2000 from then Nintendo President, Hiroshi Yamauchi

"I've been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it's no longer a race to see how many useless companies you can get on your side."

Thinking about it, it's possible that the console is just being so rushed that they can't get any real hardware out yet, but still. :/

Then they should just wait and release it when they can build up a strong launch lineup. I don't care how great Nintendo thinks their own games are as they obviously are not enough.

If they wait, though, then they'll look even more underpowered and they'll lose a lot of money from Wii U development being dead. I think rushing it or going third-party are their only actual options :/

I don't know a single console that ever benefited from being rushed.

You're correct, though my point is that it's probably going to fail no matter what they do. They'd practically be better off scrapping it and riding out Wii U for another 3-4 years. If it really is being rushed though, the best option is probably just to throw in the towel. I don't think a Nintendo console launch can work in Spring, and I don't think that launching with year-old ports will do them any good.

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Techhog89

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#221 Techhog89
Member since 2015 • 5430 Posts

@Collie_Lover said:

Nintendo is the only company that can rely on its own first party support. Wii U had these respected 3rd party developers/publishers:

Activision

Bandai Namco

Capcom

Deep Silver

Disney Interactive

EA

Indie Games

Monolithsoft

Sega

Shin'en

Ubisoft

Warner Bros.

NX Developer Kits have been sent out. See the following article:

"Nintendo NX Is a Console/Mobile Hybrid, Has "Industry-Leading" Tech - Report

Plus, report claims software development kits are now being sent to third-party developers, possibly signalling a release in 2016.

by Eddie Makuch on October 16, 2015"

http://www.gamespot.com/articles/nintendo-nx-is-a-consolemobile-hybrid-has-industry/1100-6431471/

The WSJ source says nothing about a hybrid. This is why these rumors start. Also, the point being made here is that WSJ was wrong all along and no SDKs have been sent.

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YearoftheSnake5

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#222 YearoftheSnake5
Member since 2005 • 9731 Posts
@techhog89 said:

This is leak is fake, but I'd say that this would be true in the sense that it could earn My Nintendo medals.

I figured it was fake. I'm not believing anything until Nintendo gives details. Anyone, literally anyone can come up with these lists of details.

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Techhog89

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#223 Techhog89
Member since 2015 • 5430 Posts

Expect a new, smallish but maybe possibly real Reddit leak within 24 hours.

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#224  Edited By Zophar87
Member since 2008 • 4344 Posts

If true, it's a godsend for any fan of Nintendo in terms of hardware. It would need to win over everybody else though.

Either way though, I remember something called Project Cafe and in the weeks leading up to it's launch there were numerous leaks (I'm sure Chaz remembers) about that console and quite a few of those leaks were spot on.

Still though, I'll believe it when I see it..

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#225  Edited By ronvalencia
Member since 2008 • 29612 Posts

@techhog89 said:
@ronvalencia said:
@techhog89 said:
@ronvalencia said:

Tonga is a large chip with 366 mm^2 area size. Think about it.

Xbox 360 wasn't that crazy with 366 mm^2 allocated just the GPU i.e. Xenos's chip size is 182 mm^2. Xbox One's GPU area size is about 160 mm^2 (similar to 7790).

Mobile Tonga XT's 95 watts TDP is OK for PS4 type cooling solution, but it's a large chip for a game console GPU.

Right, which is why I doubt it and realistically think we'll get a 1280SP (20CU) GCN 1.2 part (basically Pitcairn updated to GCN 1.2) in the absolute best case, but a 640-768 (10-12CU) GCN 1.1 part in the most likely case, on 28nm in any case. I know you'll bring up cost, but 28nm was cheaper than 40nm in the ways that you're describing in 2012. Nintendo doesn't care. You've also consistently ignored my arguments about yields, so I have to ask... Do you know what I'm talking about when I mention yields? You seem to think that it's directly related to cost since that's what you tend to reply with when I mention it.

Both Polaris 11 and 10 are targeted for mainstream market segments hence yields should be pretty good.

During 28nm year 2012, AMD focused on high end 7979 ASIC with 3 SKUs i.e. 7970 (32 CU) , 7950 (28 CU, 4 CU failed) and 7870 XT (24 CU, 8 CU failed). After yields has improved, AMD introduced mainstream 7770 and 7870. For 28 nm TSMC, AMD was the risk partner. For Samsung 14 FinFET, AMD is not a risk partner.

Wii as also a node behind the new one; in fact, even PS3 was on 90nm even though 65nm was available. I'll say that Nintendo might go with 14nmFF if NX launches in 2017, but not this year. It's also why I don't expect PS4k or XB1.5 until Spring 2017.

Wii U's TSMC 40 nm was behind GoFlo's 32 nm and TSMC's 28 nm.

Channel latency example using Samsung Galaxy S7

1. Q4 2015, Samsung starts Exynos 8890 mass production.

2. Feb, 21 2015, Samsung officially unveiled Galaxy S7.

That's about 3 to 4 months from stating mass production to releasing the product with Samsung. AMD's Lisa Su has stated the mass production for revenue with new semi-custom SoC occurs H2 2016.

For Wii U, Nintendo assumes another original Wii with inferior hardware repeat success approach and the actual result is a failure.

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#226  Edited By Techhog89
Member since 2015 • 5430 Posts

@ronvalencia said:
@techhog89 said:
@ronvalencia said:
@techhog89 said:

Right, which is why I doubt it and realistically think we'll get a 1280SP (20CU) GCN 1.2 part (basically Pitcairn updated to GCN 1.2) in the absolute best case, but a 640-768 (10-12CU) GCN 1.1 part in the most likely case, on 28nm in any case. I know you'll bring up cost, but 28nm was cheaper than 40nm in the ways that you're describing in 2012. Nintendo doesn't care. You've also consistently ignored my arguments about yields, so I have to ask... Do you know what I'm talking about when I mention yields? You seem to think that it's directly related to cost since that's what you tend to reply with when I mention it.

Both Polaris 11 and 10 are targeted for mainstream market segments hence yields should be pretty good.

During 28nm year 2012, AMD focused on high end 7979 ASIC with 3 SKUs i.e. 7970 (32 CU) , 7950 (28 CU, 4 CU failed) and 7870 XT (24 CU, 8 CU failed). After yields has improved, AMD introduced mainstream 7770 and 7870. For 28 nm TSMC, AMD was the risk partner. For Samsung 14 FinFET, AMD is not a risk partner.

Wii as also a node behind the new one; in fact, even PS3 was on 90nm even though 65nm was available. I'll say that Nintendo might go with 14nmFF if NX launches in 2017, but not this year. It's also why I don't expect PS4k or XB1.5 until Spring 2017.

Wii U's TSMC 40 nm was behind GoFlo's 32 nm and TSMC's 28 nm.

Channel latency example using Samsung Galaxy S7

1. Q4 2015, Samsung starts Exynos 8890 mass production.

2. Feb, 21 2015, Samsung officially unveiled Galaxy S7.

That's about 3 to 4 months from stating mass production to releasing the product.

AMD wasn't using GloFlo for GPUs back then, so that's irrelevant. As for the rest of your post... I'm not sure what your point is, but I bet that this is yet another half-post that you'll edit later. Please stop doing that, since it makes it extremely hard to hold a conversation.

EDIT: Yup, you did it again. Looking back, I can't find a single case of consoles using a new node very soon after the graphics partner introduced a product on that node to the market aside from XBox 360. Times have changed, so I might be wrong, but I honestly feel that Nintendo just doesn't care. Using an HD 5000 series GPU in Wii U would have been more efficient and accomplished their goals, but they went with the HD 4000 series due to just picking what was available when development started. Then we have the 3DS with its 2006 SoC. Nintendo doesn't use the same kind of logic that we do.

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#227  Edited By ronvalencia
Member since 2008 • 29612 Posts

@techhog89 said:
@ronvalencia said:
@techhog89 said:
@ronvalencia said:

Both Polaris 11 and 10 are targeted for mainstream market segments hence yields should be pretty good.

During 28nm year 2012, AMD focused on high end 7979 ASIC with 3 SKUs i.e. 7970 (32 CU) , 7950 (28 CU, 4 CU failed) and 7870 XT (24 CU, 8 CU failed). After yields has improved, AMD introduced mainstream 7770 and 7870. For 28 nm TSMC, AMD was the risk partner. For Samsung 14 FinFET, AMD is not a risk partner.

Wii as also a node behind the new one; in fact, even PS3 was on 90nm even though 65nm was available. I'll say that Nintendo might go with 14nmFF if NX launches in 2017, but not this year. It's also why I don't expect PS4k or XB1.5 until Spring 2017.

Wii U's TSMC 40 nm was behind GoFlo's 32 nm and TSMC's 28 nm.

Channel latency example using Samsung Galaxy S7

1. Q4 2015, Samsung starts Exynos 8890 mass production.

2. Feb, 21 2015, Samsung officially unveiled Galaxy S7.

That's about 3 to 4 months from stating mass production to releasing the product.

AMD wasn't using GloFlo for GPUs back then, so that's irrelevant. As for the rest of your post... I'm not sure what your point is, but I bet that this is yet another half-post that you'll edit later. Please stop doing that, since it makes it extremely hard to hold a conversation.

AMD never built a stand lone GPU card with GoFlo i.e. only APUs. For 2012, it's Trinity APUs with Northern Islands based IGP. Your statement "AMD wasn't using GloFlo for GPUs back then" is irrelevant.

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#228 Techhog89
Member since 2015 • 5430 Posts

@ronvalencia said:
@techhog89 said:

AMD wasn't using GloFlo for GPUs back then, so that's irrelevant. As for the rest of your post... I'm not sure what your point is, but I bet that this is yet another half-post that you'll edit later. Please stop doing that, since it makes it extremely hard to hold a conversation.

AMD never built a stand lone GPU card with GoFlo i.e. only APUs.

Yes, that's what I'm saying. This year will be the first time that happens.

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#229 waahahah
Member since 2014 • 2462 Posts

@MonsieurX said:

6gb for the OS?

lolwat

Could be a debug build... even windows doesn't take up that much.

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#230  Edited By ronvalencia
Member since 2008 • 29612 Posts

@techhog89 said:
@ronvalencia said:
@techhog89 said:
@ronvalencia said:

Both Polaris 11 and 10 are targeted for mainstream market segments hence yields should be pretty good.

During 28nm year 2012, AMD focused on high end 7979 ASIC with 3 SKUs i.e. 7970 (32 CU) , 7950 (28 CU, 4 CU failed) and 7870 XT (24 CU, 8 CU failed). After yields has improved, AMD introduced mainstream 7770 and 7870. For 28 nm TSMC, AMD was the risk partner. For Samsung 14 FinFET, AMD is not a risk partner.

Wii as also a node behind the new one; in fact, even PS3 was on 90nm even though 65nm was available. I'll say that Nintendo might go with 14nmFF if NX launches in 2017, but not this year. It's also why I don't expect PS4k or XB1.5 until Spring 2017.

Wii U's TSMC 40 nm was behind GoFlo's 32 nm and TSMC's 28 nm.

Channel latency example using Samsung Galaxy S7

1. Q4 2015, Samsung starts Exynos 8890 mass production.

2. Feb, 21 2015, Samsung officially unveiled Galaxy S7.

That's about 3 to 4 months from stating mass production to releasing the product.

AMD wasn't using GloFlo for GPUs back then, so that's irrelevant. As for the rest of your post... I'm not sure what your point is, but I bet that this is yet another half-post that you'll edit later. Please stop doing that, since it makes it extremely hard to hold a conversation.

EDIT: Yup, you did it again. Looking back, I can't find a single case of consoles using a new node very soon after the graphics partner introduced a product on that node to the market aside from XBox 360. Times have changed, so I might be wrong, but I honestly feel that Nintendo just doesn't care. Using an HD 5000 series GPU in Wii U would have been more efficient and accomplished their goals, but they went with the HD 4000 series due to just picking what was available when development started. Then we have the 3DS with its 2006 SoC. Nintendo doesn't use the same kind of logic that we do.

Nintendo made the same mistakes as MS's XBO i.e. allocated large embedded memory that consumed their APU/SoC chip area budget and their PPC CPUs are weak for pure software backwards compatibility hence they included some elements from original Wii's GPU i.e. another chip area consumer that doesn't benefit modern GPU workloads.

If you remove the original Wii GPU elements and 32MB EDRAM, Wii U could have 4770 (8 CU, 640 SP, VLIW5) level GPU. Desktop 4770's mobile version is mobility 4830 or mobility 4860.

Since I own 5770M (400 SP, 5 CU) and 4650M (320 SP, 4 CU, 500Mhz OC) GPUs, from experience, the performance difference between these GPUs are minor i.e. 5770M gained DX11 compatibility with additional register storage for hull and domain shaders, improved tessellation hardware and additional support for DX11 texture compression formats. VLIW5 shader processor behaviors are largely similar between Radeon 4650M and 5770M.

The main focus for modern GPU workloads are shaders and PS4 shows Sony's better handling with this issue. What's needs is raw shader power i.e. 4770 beats my 5770M

Both Nintendo and Microsoft Xbox division** haven't grasped the modern GPU workload focus i.e. still stuck in their old ways with large embedded memory focus.

**Management was changed after XBO's bad start.

I also have Radeon HD 8570M on my 13 inch ultrabook i.e. GCN with 6 CU and 384 SP. 8570M murders my old 5770M. GCN has better handling with complex shader programs than 5770M.

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#231 Techhog89
Member since 2015 • 5430 Posts

@ronvalencia said:
@techhog89 said:
@ronvalencia said:
@techhog89 said:
@ronvalencia said:

Both Polaris 11 and 10 are targeted for mainstream market segments hence yields should be pretty good.

During 28nm year 2012, AMD focused on high end 7979 ASIC with 3 SKUs i.e. 7970 (32 CU) , 7950 (28 CU, 4 CU failed) and 7870 XT (24 CU, 8 CU failed). After yields has improved, AMD introduced mainstream 7770 and 7870. For 28 nm TSMC, AMD was the risk partner. For Samsung 14 FinFET, AMD is not a risk partner.

Wii as also a node behind the new one; in fact, even PS3 was on 90nm even though 65nm was available. I'll say that Nintendo might go with 14nmFF if NX launches in 2017, but not this year. It's also why I don't expect PS4k or XB1.5 until Spring 2017.

Wii U's TSMC 40 nm was behind GoFlo's 32 nm and TSMC's 28 nm.

Channel latency example using Samsung Galaxy S7

1. Q4 2015, Samsung starts Exynos 8890 mass production.

2. Feb, 21 2015, Samsung officially unveiled Galaxy S7.

That's about 3 to 4 months from stating mass production to releasing the product.

AMD wasn't using GloFlo for GPUs back then, so that's irrelevant. As for the rest of your post... I'm not sure what your point is, but I bet that this is yet another half-post that you'll edit later. Please stop doing that, since it makes it extremely hard to hold a conversation.

EDIT: Yup, you did it again. Looking back, I can't find a single case of consoles using a new node very soon after the graphics partner introduced a product on that node to the market aside from XBox 360. Times have changed, so I might be wrong, but I honestly feel that Nintendo just doesn't care. Using an HD 5000 series GPU in Wii U would have been more efficient and accomplished their goals, but they went with the HD 4000 series due to just picking what was available when development started. Then we have the 3DS with its 2006 SoC. Nintendo doesn't use the same kind of logic that we do.

Nintendo made the same mistakes as MS's XBO i.e. allocated large embedded memory that consumed their APU/SoC chip area budget and their PPC CPUs are weak for pure software backwards compatibility hence they included some elements from original Wii's GPU i.e. another chip area consumer that doesn't benefit modern GPU workloads.

If you remove the original Wii GPU elements and 32MB EDRAM, Wii U could have 4770 (8 CU, 640 SP, VLIW5) level GPU. Desktop 4770's mobile version is mobility 4830 or mobility 4860.

Since I own 5770M (400 SP, 5 CU) and 4650M (320 SP, 4 CU, 500Mhz OC) GPUs, from experience, the performance difference between these GPUs are minor i.e. 5770M gained DX11 compatibility with additional register storage for hull and domain shaders, improved tessellation hardware and additional support for DX11 texture compression formats. VLIW5 shader processor behaviors are largely similar between Radeon 4650M and 5770M.

The main focus for modern GPU workloads are shaders and PS4 shows Sony's better handling with this issue. What's needs is raw shader power i.e. 4770 beats my 5770M

Both Nintendo and Microsoft Xbox division** haven't grasped the modern GPU workload focus i.e. still stuck in their old ways with large embedded memory focus.

**Management was changed after XBO's bad start.

I also have Radeon HD 8570M on my 13 inch ultrabook i.e. GCN with 6 CU and 384 SP. 8570M murders my old 5770M. GCN has better handling with complex shader programs than 5770M.

I think the controller affected Wii U's specs more than the eDRAM. A lot more. It was just too expensive.

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deactivated-57d8401f17c55

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#232 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts
@ronvalencia said:

Nintendo made the same mistakes as MS's XBO i.e. allocated large embedded memory that consumed their APU/SoC chip area budget and their PPC CPUs are weak for pure software backwards compatibility hence they included some elements from original Wii's GPU i.e. another chip area consumer that doesn't benefit modern GPU workloads.

If you remove the original Wii GPU elements and 32MB EDRAM, Wii U could have 4770 (8 CU, 640 SP, VLIW5) level GPU. Desktop 4770's mobile version is mobility 4830 or mobility 4860.

This doesn't sound right to me. The eDRAM is inconsequential to the Wii U because Nintendo had a very specific goal for performance and power consumption, and probably wouldn't have put a better gpu in without using the eDRAM. If the mcm wasn't big enough for a better gpu, they could've easily used a bigger one, it's much smaller than Xbone's apu so there was room.

The Wii gpu integration was pretty brilliant solution for BC really, it's like it's a part of the new architecture rather than just a separate chip thrown in there. I'm sure at least Nintendo used it for processes in their Wii U games. Now the cpu, they would've been better off chucking the og Wii cpu in there for background tasks, and used a brand new architecture on the mcm. The Cpu was easily the bigger issue, over the gpu.

The only thing that prevented them from using a better gpu was their low goals and obsession with power consumption. A gpu 3x xbox 360's + a new cpu architecture, and 4GB ram would've been great. Course then, the price would've been $400 unless the gamepad didn't exist, but that's another topic.

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#233  Edited By ronvalencia
Member since 2008 • 29612 Posts

@techhog89 said:
@ronvalencia said:
@techhog89 said:
@ronvalencia said:

Wii U's TSMC 40 nm was behind GoFlo's 32 nm and TSMC's 28 nm.

Channel latency example using Samsung Galaxy S7

1. Q4 2015, Samsung starts Exynos 8890 mass production.

2. Feb, 21 2015, Samsung officially unveiled Galaxy S7.

That's about 3 to 4 months from stating mass production to releasing the product.

AMD wasn't using GloFlo for GPUs back then, so that's irrelevant. As for the rest of your post... I'm not sure what your point is, but I bet that this is yet another half-post that you'll edit later. Please stop doing that, since it makes it extremely hard to hold a conversation.

EDIT: Yup, you did it again. Looking back, I can't find a single case of consoles using a new node very soon after the graphics partner introduced a product on that node to the market aside from XBox 360. Times have changed, so I might be wrong, but I honestly feel that Nintendo just doesn't care. Using an HD 5000 series GPU in Wii U would have been more efficient and accomplished their goals, but they went with the HD 4000 series due to just picking what was available when development started. Then we have the 3DS with its 2006 SoC. Nintendo doesn't use the same kind of logic that we do.

Nintendo made the same mistakes as MS's XBO i.e. allocated large embedded memory that consumed their APU/SoC chip area budget and their PPC CPUs are weak for pure software backwards compatibility hence they included some elements from original Wii's GPU i.e. another chip area consumer that doesn't benefit modern GPU workloads.

If you remove the original Wii GPU elements and 32MB EDRAM, Wii U could have 4770 (8 CU, 640 SP, VLIW5) level GPU. Desktop 4770's mobile version is mobility 4830 or mobility 4860.

Since I own 5770M (400 SP, 5 CU) and 4650M (320 SP, 4 CU, 500Mhz OC) GPUs, from experience, the performance difference between these GPUs are minor i.e. 5770M gained DX11 compatibility with additional register storage for hull and domain shaders, improved tessellation hardware and additional support for DX11 texture compression formats. VLIW5 shader processor behaviors are largely similar between Radeon 4650M and 5770M.

The main focus for modern GPU workloads are shaders and PS4 shows Sony's better handling with this issue. What's needs is raw shader power i.e. 4770 beats my 5770M

Both Nintendo and Microsoft Xbox division** haven't grasped the modern GPU workload focus i.e. still stuck in their old ways with large embedded memory focus.

**Management was changed after XBO's bad start.

I also have Radeon HD 8570M on my 13 inch ultrabook i.e. GCN with 6 CU and 384 SP. 8570M murders my old 5770M. GCN has better handling with complex shader programs than 5770M.

I think the controller affected Wii U's specs more than the eDRAM. A lot more. It was just too expensive.

Well, there are many factors that contributed with Wii U's market failure and I agree with you on Wii U's controller gimmick.

Sony's PS4 approach wins this console generation i.e. best mobile GPU during 2012 at a sensible price i.e. $399 USD. PS4's success is most likely repeatable with Sony's PS4K. if they stay with PS4's approach.

Would PS4K with 2.5X performance per watt improvements over PS4 and God of War 4 exclusive** be a launch success at $399 price tag? PS4K may include other feature such as HDMI 2.0a with Freesync+HDR, Ultra-Blu-ray, H.265 10bit, revised TrueAudio

2.5X performance per watt applied for PS4's 1.84 TFLOPS yields 4.6 TFLOPS i.e. about R9-290 (this GPU throttles down and not delivering 100 percent 947 Mhz 40 CU performance, up to 4.85 TFLOPS).

**Available for PS4 with reduce graphics workload.

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#234  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Chozofication said:
@ronvalencia said:

Nintendo made the same mistakes as MS's XBO i.e. allocated large embedded memory that consumed their APU/SoC chip area budget and their PPC CPUs are weak for pure software backwards compatibility hence they included some elements from original Wii's GPU i.e. another chip area consumer that doesn't benefit modern GPU workloads.

If you remove the original Wii GPU elements and 32MB EDRAM, Wii U could have 4770 (8 CU, 640 SP, VLIW5) level GPU. Desktop 4770's mobile version is mobility 4830 or mobility 4860.

This doesn't sound right to me. The eDRAM is inconsequential to the Wii U because Nintendo had a very specific goal for performance and power consumption, and probably wouldn't have put a better gpu in without using the eDRAM. If the mcm wasn't big enough for a better gpu, they could've easily used a bigger one, it's much smaller than Xbone's apu so there was room.

The Wii gpu integration was pretty brilliant solution for BC really, it's like it's a part of the new architecture rather than just a separate chip thrown in there. I'm sure at least Nintendo used it for processes in their Wii U games. Now the cpu, they would've been better off chucking the og Wii cpu in there for background tasks, and used a brand new architecture on the mcm. The Cpu was easily the bigger issue, over the gpu.

The only thing that prevented them from using a better gpu was their low goals and obsession with power consumption. A gpu 3x xbox 360's + a new cpu architecture, and 4GB ram would've been great. Course then, the price would've been $400 unless the gamepad didn't exist, but that's another topic.

For proper UMA operations with 4GB memory, GPU's MMU must also support extended address range which still leads to GCN.

2GB UMA within Wii U is pushing 32bit address capable VLIW5 GPU to the limit.

On a typical 32bit address range system, 2GB / 2GB split model is used. You could go for 3 GB/ 1GB split model as used in 32bit Windows with a command line switch and properly configured 32bit Linux/FreeBSD.

3GB memory would be the maximum for 32bit UMA machine and 32 bit OS. i.e. 1 GB address range is reserve for other devices.

On modern GPU optimization guide, the shader programs should minimize the spill over to video memory i.e. a known performance cliff. A wavefront (or warp) should have enough data that fits within GPU's SRAM constraints.

Both XBO's ESRAM and Wii U's EDRAM latencies are magnitude higher than GPU's SRAM storage locations. Example, Tomb Raider 2013's TressFX 1.0 exceeded Kelper's register/SRAM storage, hence TressFX shader program has to be modified for Kelper's constraints. A few reasons why 8570M with 64bit memory beats 5770M with 128 bit memory.

AMD Gaming Evolved GCN games are programmed with CU's SRAM constraints.

Another test with Tomb Raider 2013, I down clock my R9-290's memory bandwidth to around 120 GB/s and still has smooth 1920x1080p with max details,.

My point, modern gaming device must priorities for higher CU count over higher memory bandwidth e.g PS4 vs XBO. Each CU has SRAM storage.

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#235 intotheminx
Member since 2014 • 2608 Posts

@charizard1605 said:
@intotheminx said:

I want all of this to be true. I need to know if that controller leak is real because its garbage.

The controller leaks were proven to be false.

I've been out of the loop for a minute so I'm glad to hear this. Hopefully, this is a product I want to purchase.

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#236 Techhog89
Member since 2015 • 5430 Posts

@intotheminx: The effort put into those fakes, especially the second one, was really impressive. Both of the fakers posted videos explaining what they did. Also, the second one confirmed that it's an uncomfortable design.

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#237 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

I just hope it's more powerful than PS4, the current most powerful system without any game exclusives worth buying nor interesting to me.

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#238 dobzilian
Member since 2012 • 3409 Posts

As so many techies are here. What's the best we can hope for about £300 / 350!?

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#239 Dibdibdobdobo
Member since 2008 • 6683 Posts

http://wiiudaily.com/2016/04/amd-quarterly-earnings-hints-at-nx/

looking as if 2016 is locked and loaded for NX.

PS : WTF, im on the wrong account. Why is im on one on Tablet and another on ky phone.

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#241 GameboyTroy
Member since 2011 • 9855 Posts

AMD Q4 2015 Earnings Call Suggests Multiple New Consoles Launching This Year

AMD have just released their Q4 2015 earnings call and during the report they made the suggestion that multiple new consoles will be launching this year. The Nintendo NX is heavily rumoured to be launching later this year, but whether that’s just in Japan remains to be seen. We have also heard that Sony is looking to put out a revised edition of the PlayStation 4 which is referred to as the PlayStation 4K. All eyes will be on E3 in June.

Demand for game consoles looks strong for 2016 and we remain on track to generate additional revenue from new semi-custom business in the second half of 2016. Game consoles — we see units going up 2016 to 2015. We’ve also said in the enterprise embedded and semi-custom segment that we will be ramping some new design revenue in the second half of 2016. We have new products being introduced in both the businesses with the new design wins in the second half on the semi-custom side.

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#242  Edited By ronvalencia
Member since 2008 • 29612 Posts

@GameboyTroy said:

AMD Q4 2015 Earnings Call Suggests Multiple New Consoles Launching This Year

AMD have just released their Q4 2015 earnings call and during the report they made the suggestion that multiple new consoles will be launching this year. The Nintendo NX is heavily rumoured to be launching later this year, but whether that’s just in Japan remains to be seen. We have also heard that Sony is looking to put out a revised edition of the PlayStation 4 which is referred to as the PlayStation 4K. All eyes will be on E3 in June.

Demand for game consoles looks strong for 2016 and we remain on track to generate additional revenue from new semi-custom business in the second half of 2016. Game consoles — we see units going up 2016 to 2015. We’ve also said in the enterprise embedded and semi-custom segment that we will be ramping some new design revenue in the second half of 2016. We have new products being introduced in both the businesses with the new design wins in the second half on the semi-custom side.

"new design wins in the second half on the semi-custom side" indicates more than one.

ARM has little endian mode which can talk to X86's little endian format. Recent AMD SoC such as FX-8800p has ARM Cortex A5 to handle TPM related workloads.

AMD has HSA IL that runs on ARM, X86 and GPU.

AMD's HSA IL is a non-MS solution against UWP.

AMD's HSA IL enables program complied for HSA IL to run on any CPU and GPUs.

AMD has unfinished agenda after Vulkan, DirectX12 and Shader Model 6 i.e. HSA IL.

Nintendo's goal to run unified apps on handheld game console and desktop game console in reachable. i.e. Microsoft's UWP is not the only game in town.

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#243 NotAFanboy
Member since 2015 • 573 Posts

I just can't believe the NX will be as powerful as the PS4. Maybe it will be close to the Xbone, but it won't be anywhere close to the PS4.

There's no way anyone in Nintendo has a higher IQ than Mark Cerny. Cerny is the 21st century Isaac Newton who made the revolutionary PS4 SoC.

The only thing I'm seeing are bullshit rumors peddled by Nintendo fans so they can stop PS4 steamrolling the competition.

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#244  Edited By ronvalencia
Member since 2008 • 29612 Posts

@notafanboy said:

I just can't believe the NX will be as powerful as the PS4. Maybe it will be close to the Xbone, but it won't be anywhere close to the PS4.

There's no way anyone in Nintendo has a higher IQ than Mark Cerny. Cerny is the 21st century Isaac Newton who made the revolutionary PS4 SoC.

The only thing I'm seeing are bullshit rumors peddled by Nintendo fans so they can stop PS4 steamrolling the competition.

256bit GDDR5 8GB is not a large risk and low end Polaris 11 at 40 watts beats both PS4 and XBO.

Nintendo, MS and Sony are being influenced by AMD's direction and agenda. Sony and Mark Cerny are just puppets for AMD's agenda.

PC market will get it's Polaris around May 2016 with consoles following the PC.

SW Battlefront 2015 results

Polaris 11 at 40 watts = 1920x1080p/60 fps

XBO = 1280x720/~60 fps

PS4 = 1600x900/~60 fps

When AMD defined their Polaris having 2.5X "performance per watt", PSK4 rumour followed with 2X GPU over PS4 and faster.

At the furthest point to right and top for the blue dot distribution could be R9-390X

At the furthest point to left and bottom for the red dot distribution could be Polaris 10. The smaller Polaris 11 is about half of Polaris 10.

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#245  Edited By Techhog89
Member since 2015 • 5430 Posts

The CPU is possibly s little better than XB1 (keeping in mind that XB1 has a faster CPU than PS4)

http://www.neogaf.com/forum/showthread.php?p=200144552#post200144552

amd 8350 stock >>>>>>>>>>>>>>>>>>> NX>>>>> X1 >> PS4>>>>>>>>>>>>>>>>>>>>>>Wii U

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#246  Edited By 04dcarraher
Member since 2004 • 23857 Posts

AMD Polaris test isnt that good lol especially at 14nm

140w vs 86w

that is still only 36% less power consumption.

So if we take 114w typical peak for 950 and lower it 36% that will be the Polaris which is 73w.

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deactivated-57d8401f17c55

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#247  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@techhog89 said:

The CPU is possibly s little better than XB1 (keeping in mind that XB1 has a faster CPU than PS4)

http://www.neogaf.com/forum/showthread.php?p=200144552#post200144552

amd 8350 stock >>>>>>>>>>>>>>>>>>> NX>>>>> X1 >> PS4>>>>>>>>>>>>>>>>>>>>>>Wii U

It's just logic. You can't have a worse cpu in 2016/17 than the worst possible cpu in 2013.

Same with NX having more memory, the only question is how much over 8gb will it be ; it wouldn't make sense to use the same amount of memory than a 2013 console because memory gets cheaper fast.

The only question with power is what will the gpu be. Then beyond power, will it use discs or game cards, will it have a built in hard drive etc.

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#248 sonic_spark
Member since 2003 • 6196 Posts

@charizard1605: Thanks Char for the updates on the NX. I don't even surf gaming sites for info, straight to System Wars for one of these threads.

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#249 Techhog89
Member since 2015 • 5430 Posts

@Chozofication said:
@techhog89 said:

The CPU is possibly s little better than XB1 (keeping in mind that XB1 has a faster CPU than PS4)

http://www.neogaf.com/forum/showthread.php?p=200144552#post200144552

amd 8350 stock >>>>>>>>>>>>>>>>>>> NX>>>>> X1 >> PS4>>>>>>>>>>>>>>>>>>>>>>Wii U

It's just logic. You can't have a worse cpu in 2016/17 than the worst possible cpu in 2013.

Same with NX having more memory, the only question is how much over 8gb will it be ; it wouldn't make sense to use the same amount of memory than a 2013 console because memory gets cheaper fast.

The only question with power is what will the gpu be. Then beyond power, will it use discs or game cards, will it have a built in hard drive etc.

We're talking about the same company that released the Wii in 2006 and the Wii U in 2012. Anything is possible.

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#250  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@techhog89 said:
@Chozofication said:
@techhog89 said:

The CPU is possibly s little better than XB1 (keeping in mind that XB1 has a faster CPU than PS4)

http://www.neogaf.com/forum/showthread.php?p=200144552#post200144552

amd 8350 stock >>>>>>>>>>>>>>>>>>> NX>>>>> X1 >> PS4>>>>>>>>>>>>>>>>>>>>>>Wii U

It's just logic. You can't have a worse cpu in 2016/17 than the worst possible cpu in 2013.

Same with NX having more memory, the only question is how much over 8gb will it be ; it wouldn't make sense to use the same amount of memory than a 2013 console because memory gets cheaper fast.

The only question with power is what will the gpu be. Then beyond power, will it use discs or game cards, will it have a built in hard drive etc.

We're talking about the same company that released the Wii in 2006 and the Wii U in 2012. Anything is possible.

But the Wii had more memory than Xbox and was more powerful than the cube, so it was better than 6th gen in every way. Not a lot, but still. Same with Wii U to a bigger extent, except the cpu. But the cpu was only worse because of having to use that old architecure, which they can't use again.

With NX the only question I have is, will Nintendo still obsess over power consumption? And if they don't they should beat the Ps4's gpu as well. If it's 28nm that is, if they go with 14nm that shouldn't be an issue either.

But sure anything is possible, maybe Nintendo will find an old storage of N64 chips and repurpose them for NX. Get N or get out :P