Another WOW OMG KZ2 Destructibility Thread (cool pics inside) (56k go away )

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TREAL_Since

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#101 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"]

I'm only trying to tell you that KZ2 is not a "run of the mill" shooter. Your reasons for refering to it as such are basically unfounded.

You must not play/not like 90% of games that come out since they are not all 100% innovative.

3picuri3

you're a great assumer Treal. a great assumer. shame you're not right. i play nearly every game that comes out for my job - so i think my perspective is well founded.

KZ2 is run of the mill. if graphics make a game not run of the mill to you then fantastic, enjoy your graphics. imo KZ2 is a convaluted mess of features torn from other games slapped in to a sloppy gameplay package. it looks pretty, and is fun for a while - but when you start to think about the games these features came from you quickly realize how derivitave the game is - and how much more fun the games that originally had those features in them are.

sorry i don't share your overly optimistic view - and i'm guessing you haven't actually even played it yet have you?  

It's not an optimistic view. It's fact. You still can't name a game that does everything KZ2 does the same way. And you say its a sloppy gameplay package. Neither one of us know that yet :|.

Ok.. How can I put this more clearlyly?

1.) What game has a Clan System where you gamble Valor Points to determine leaderboard position? NONE.
2.) What game has a full first person cover system? Not even Rainbow Six Vegas has this.
3.) What FPS has a mix and match c|ass system? NONE.
4.) What FPS has Dynamic Matches? NONE.

If you can answer those I will agree that KZ2 is a "run of the mill" shooter. For now it is not.

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tmntPunchout

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#102 tmntPunchout
Member since 2007 • 3770 Posts
[QUOTE="tmntPunchout"][QUOTE="3picuri3"]

 

there is nothing original the game has, that's my point. it's a mash of other concepts from other games.

and you're absolutely wrong that every game is a combination of other ideas and trends, at least in the sense i'm talking about it. the class systems and core game mechanics in KZ2 are DIRECTLY torn from other games with minor twists. it's like an emo TF2 game with a splash of Battlefield. so no, i'm not a hypocrite at all - you just don't get what i'm getting at.

there's a difference between borrowing a cover mechanic and borrowing entire core gameplay elements and class systems, etc. if you can't see that then i dunno what to tell you mate, lol.  

but go ahead and keep oversimplifying things and making baseless attacks on me and my character over a video game - who's truly the negative person here? thought so. 

3picuri3

TF2 and Battlefield, I'm pretty sure they used borrowed concepts as well. Correct me if I'm wrong.

you're wrong and right. TF1 created the class shooter mold, Battlefield borrowed from it, TF2 fully realized it (compared to TF1)... well not fully, 10th class still to come apparently. 

I thought starseige tribes had a class system though and didn't that come out before TF?

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inertk

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#103 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"][QUOTE="3picuri3"]

 

compared to all the games they cannibalized for features. i consider immitative and derivative games to be shallow because they have to identify themselves through other games.

KZ2 is shallow because it does just that. steals features from tons of other games and puts a big shiny bow on it. to me that's shallow. it offers me nothing new when compared to the other games it's stolen features from.

3picuri3

That's the thing, as it currently is every game is an amalgamation of multiple ideas or trends.

With Killzone you're not making a lot of sense, you want it to have a feature from another game but criticizing it on the same terms. Which I'm pretty sure makes you a hypocrite. But at the same time you're not even acknowledging whatever it is the game does that's original.

It's kind of sad, you must be the type of person who played Gears of War and thought of Killswitch instead of enjoying the actual game. Granted, if you apply the same logic to everything, you must be a very negative person.

there is nothing original the game has, that's my point. it's a mash of other concepts from other games.

and you're absolutely wrong that every game is a combination of other ideas and trends, at least in the sense i'm talking about it. the class systems and core game mechanics in KZ2 are DIRECTLY torn from other games with minor twists. it's like an emo TF2 game with a splash of Battlefield. so no, i'm not a hypocrite at all - you just don't get what i'm getting at.

there's a difference between borrowing a cover mechanic and borrowing entire core gameplay elements and class systems, etc. if you can't see that then i dunno what to tell you mate, lol.

but go ahead and keep oversimplifying things and making baseless attacks on me and my character over a video game - who's truly the negative person here? thought so.

You missed the part from my post that actually labelled you as a hypocrite.

"you want it to have a feature from another game but criticizing it on the same terms"

Why add another feature from other games? Wouldn't that serve to make it more derivative? But at the same time your complaints don't make sense, because you're not explaining anything well. Like, Core game mechanics... Shoot, jump and grenade? Just like how the core game mechanics from Gears are nothing new, but they are refined. Almost personalized.

I suppose I consider your position odd since well, you called Crysis a turd and yet it's one of the few FPS games that really sets itself apart from others in all areas.

 

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3picuri3

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#104 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

 

TF2 and Battlefield, I'm pretty sure they used borrowed concepts as well. Correct me if I'm wrong.

TREAL_Since

you're wrong and right. TF1 created the class shooter mold, Battlefield borrowed from it, TF2 fully realized it (compared to TF1)... well not fully, 10th class still to come apparently. 

I thought starseige tribes had a class system though and didn't that come out before TF?

it did, they both came out within a year of eachother - TF1 class system was more fleshed out and rounded, which is why it's usually referred to as the first full class system shooter.  

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tmntPunchout

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#105 tmntPunchout
Member since 2007 • 3770 Posts
[QUOTE="TREAL_Since"][QUOTE="3picuri3"]

 

you're wrong and right. TF1 created the class shooter mold, Battlefield borrowed from it, TF2 fully realized it (compared to TF1)... well not fully, 10th class still to come apparently. 

3picuri3

I thought starseige tribes had a class system though and didn't that come out before TF?

it did, they both came out within a year of eachother - TF1 class system was more fleshed out and rounded, which is why it's usually referred to as the first full class system shooter.  

Aren't they both class systems though? So how are you bashing KZ2 class system when differences between TF2 and KZ2 seem just as different as Tribes and TF1?

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EuroMafia

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#106 EuroMafia
Member since 2008 • 7026 Posts

Vanishing chunks:

vs:

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3picuri3

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#108 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

 

I thought starseige tribes had a class system though and didn't that come out before TF?

tmntPunchout

it did, they both came out within a year of eachother - TF1 class system was more fleshed out and rounded, which is why it's usually referred to as the first full class system shooter.  

 

Aren't they both class systems though? So how are you bashing KZ2 class system when differences between TF2 and KZ2 seem just as different as Tribes and TF1?

because they're really not as different as you think - wait til you get to play is all i can say. 

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inertk

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#109 inertk
Member since 2007 • 3385 Posts

Compared to Killzone 2, the destruction in Gears 2 is a joke. :lol:

Even the gif you posted looks better effects wise. A lot better. :/ 

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Lidve

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#110 Lidve
Member since 2007 • 2415 Posts

When Crysis does destructibile environments everyone says: "cool"
When Killzone 2 does them its: "OMG TEH GR8TAST THING EVAR! CONSOLE INNOVATION AT ITS FINEST!"
foxhound_fox

Thats what annoys me most

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MarloStanfield

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#111 MarloStanfield
Member since 2008 • 2409 Posts

1.) What game has a Clan System where you gamble Valor Points to determine leaderboard position? NONE.
2.) What game has a full first person cover system? Not even Rainbow Six Vegas has this.
3.) What FPS has a mix and match c|ass system? NONE.
4.) What FPS has Dynamic Matches? NONE.

TREAL_Since

1.) Don't know what this means. Explain
2.)  AFAIK KZ 2 does not have a cover system in multiplayer. It only applies to the horrible looking single player game 
3.) This one i'll give you. It has an interesting take on the clas system 
4.) Don't know what this means. Explain

 

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Lidve

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#112 Lidve
Member since 2007 • 2415 Posts

@ TOPIC

Unimpresive,reminds me of STRANGEHOLD

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EuroMafia

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#113 EuroMafia
Member since 2008 • 7026 Posts

Compared to Killzone 2, the destruction in Gears 2 is a joke. :lol:

"HTML motha-error"

Even the gif you posted looks better effects wise. A lot better. :/ 

inertk
Yeah it looked better, but the chunks vanished. I bet they probably vanished in the gif you posted now, no way to check though.
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W1NGMAN-

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#114 W1NGMAN-
Member since 2008 • 10109 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

I'm only trying to tell you that KZ2 is not a "run of the mill" shooter. Your reasons for refering to it as such are basically unfounded.

You must not play/not like 90% of games that come out since they are not all 100% innovative.

TREAL_Since

you're a great assumer Treal. a great assumer. shame you're not right. i play nearly every game that comes out for my job - so i think my perspective is well founded.

KZ2 is run of the mill. if graphics make a game not run of the mill to you then fantastic, enjoy your graphics. imo KZ2 is a convaluted mess of features torn from other games slapped in to a sloppy gameplay package. it looks pretty, and is fun for a while - but when you start to think about the games these features came from you quickly realize how derivitave the game is - and how much more fun the games that originally had those features in them are.

sorry i don't share your overly optimistic view - and i'm guessing you haven't actually even played it yet have you?  

It's not an optimistic view. It's fact. You still can't name a game that does everything KZ2 does the same way. And you say its a sloppy gameplay package. Neither one of us know that yet :|.

Ok.. How can I put this more clearlyly?

1.) What game has a Clan System where you gamble Valor Points to determine leaderboard position? NONE.
2.) What game has a full first person cover system? Not even Rainbow Six Vegas has this.
3.) What FPS has a mix and match c|ass system? NONE.
4.) What FPS has Dynamic Matches? NONE.

If you can answer those I will agree that KZ2 is a "run of the mill" shooter. For now it is not.

It just sounds to me like he doesn't want to play another FPS, which is fine but to go around and tell people the game is "run of the mill" when he has yet to even play the game is ridiculous....I guess his statement is based off of the fact its a FPS with guns.

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inertk

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#115 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"]

Compared to Killzone 2, the destruction in Gears 2 is a joke. :lol:

"HTML motha-error"

Even the gif you posted looks better effects wise. A lot better. :/ 

EuroMafia

Yeah it looked better, but the chunks vanished. I bet they probably vanished in the gif you posted now, no way to check though.

Yeah, they also vanish in Gears of War 2. They also happen to look worse and not cast shadows, or even emit dust/smoke!

A lot more visceral and you're complaining that they disappear? Even though it's a beta? Eck.  

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TREAL_Since

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#116 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"]

1.) What game has a Clan System where you gamble Valor Points to determine leaderboard position? NONE.
2.) What game has a full first person cover system? Not even Rainbow Six Vegas has this.
3.) What FPS has a mix and match c|ass system? NONE.
4.) What FPS has Dynamic Matches? NONE.

MarloStanfield

1.) Don't know what this means. Explain
2.)  AFAIK KZ 2 does not have a cover system in multiplayer. It only applies to the horrible looking single player game 
3.) This one i'll give you. It has an interesting take on the clas system 
4.) Don't know what this means. Explain

 

Check out my blog - BIT BOY BLOG - for all of the info you need to know regarding KZ2.

To explain my points:

1.) VClan System: Valor Points are used as currency for your clan. You acquire VP by defeating other clans. In addition, you can challenge other clans and gamble as many VP as you wish. Winner of the match takes all. The more VP, the higher your clan rank is on the Leader Boards. Also GG will host official clan tournaments with up to 64 teams. No game on consoles does this :).

2.) The first person cover system is unique to ONLY KZ2. Whether it's the SP or MP it's still in the game.

3.) Yes the mix and match c|ass system is unique to KZ2 :). 

4.) Dynamic Matches: Instead of going back into the multiplayer menu to switch game modes you can select a queue list for continuous play. As soon as one game mode is over you switch directly to the next.

EXAMPLE: after playing a round of Body Count the match will remain on the same map and immediately switch to say, Assassination. The host also has the option to end the current game mode and switch directly to another while gameplay continues.

But these aren't the only features in the game. These are only the one unique to KZ2.

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Episode_Eve

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#117 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="inertk"]

Compared to Killzone 2, the destruction in Gears 2 is a joke. :lol:

"HTML motha-error"

Even the gif you posted looks better effects wise. A lot better. :/ 

EuroMafia

Yeah it looked better, but the chunks vanished. I bet they probably vanished in the gif you posted now, no way to check though.

That's really not an issue with me. It looks awesome and does its job, lol. Its fine if it keeps the game performance high :).

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MarloStanfield

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#118 MarloStanfield
Member since 2008 • 2409 Posts

It just sounds to me like he doesn't want to play another FPS, which is fine but to go around and tell people the game is "run of the mill" when he has yet to even play the game is ridiculous....I guess his statement is based off of the fact its a FPS with guns.

W1NGMAN-

As much as I hate to break up this cow back slapping session it is a run of the mill shooter. The only arguments I've heard in its favour so far are that it has good graphics and the class system is fairly innovative (in that it splits up class attributes)

Your obvious bias is not enough to convince people that this game is good. Try and offer up a half-decent argument instead of jumping on anyone who is skeptical of a sequel to killzone from Guerilla games

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EuroMafia

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#119 EuroMafia
Member since 2008 • 7026 Posts
[QUOTE="EuroMafia"][QUOTE="inertk"]

Compared to Killzone 2, the destruction in Gears 2 is a joke. :lol:

"HTML motha-error"

Even the gif you posted looks better effects wise. A lot better. :/ 

inertk

Yeah it looked better, but the chunks vanished. I bet they probably vanished in the gif you posted now, no way to check though.

Yeah, they also vanish in Gears of War 2. They also happen to look worse and not cast shadows, or even emit dust/smoke!

"HTML"

A lot more visceral and you're complaining that they disappear? Even though it's a beta? Eck.  

They vanish in Gears 2 after a considerable amount of time and they're interactive, also who told you they don't cast shadows? You are mistaken.

 

I was just pointing out that I would expect the chunks to at least not disappear so quickly (sometimes as soon as it touches the ground). Nothing wrong with me doing so.

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TREAL_Since

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#120 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="W1NGMAN-"]

It just sounds to me like he doesn't want to play another FPS, which is fine but to go around and tell people the game is "run of the mill" when he has yet to even play the game is ridiculous....I guess his statement is based off of the fact its a FPS with guns.

MarloStanfield

 

As much as I hate to break up this cow back slapping session it is a run of the mill shooter. The only arguments I've heard in its favour so far are that it has good graphics and the class system is fairly innovative (in that it splits up class attributes)

Your obvious bias is not enough to convince people that this game is good. Try and offer up a half-decent argument instead of jumping on anyone who is skeptical of a sequel to killzone from Guerilla games

It's different to be skeptical and to out right bash a game like you and others do without knowing what it offers. KZ2 is not run of the mill. That's fact. You can't dispel fact now can you? If you don't like it I'm absolutely fine with that. But calling it run of the mill because the last one was bad is simply wrong.

It's sickening when Cows call Gears and Halo "run of the mill" and it's sickening when Lemmings call KZ2 and Resistance 2 "run of the mill" (epsecially when either side don't know about the game). These games are not.

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MarloStanfield

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#121 MarloStanfield
Member since 2008 • 2409 Posts

1.) VClan System: Valor Points are used as currency for your clan. You acquire VP by defeating other clans. In addition, you can challenge other clans and gamble as many VP as you wish. Winner of the match takes all. The more VP, the higher your clan rank is on the Leader Boards. Also GG will host official clan tournaments with up to 64 teams. No game on consoles does this :).

2.) The first person cover system is unique to ONLY KZ2. Whether it's the SP or MP it's still in the game.

3.) Yes the mix and match c|ass system is unique to KZ2 :). 

4.) Dynamic Matches: Instead of going back into the multiplayer menu to switch game modes you can select a queue list for continuous play. As soon as one game mode is over you switch directly to the next.

EXAMPLE: after playing a round of Body Count the match will remain on the same map and immediately switch to say, Assassination. The host also has the option to end the current game mode and switch directly to another while gameplay continues.

But these aren't the only features in the game. These are only the one unique to KZ2.

TREAL_Since

 1.) Sounds fairly cool but it doesn't really effect the game does it? and it means that your place on the leaderboard isn't defined by your skill, rather the extent to which you can accurately judge your skill
2.) If the single player sucks and people are hyping this game based on the multiplayer then it's irrelevant
3.) Cant argue with that, it's a fairly interesting take on things
4.) That is actually a pretty goo idea

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ExtremeOne316

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#122 ExtremeOne316
Member since 2008 • 742 Posts

Here are some cool kz2 destructibility pics :

I'm tired of thse kind of threads but you guys seem to like them :D

+I was bored.

Enjoy :)

Al3x_n90

 

I have seen alot of hyp for this piece of crap those screen shots do not prove anything. this game better have very good controls because if it does not then the game is completely worthless .  Killzone 1 was crap and Killzone 2 is going to be garbage 

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TREAL_Since

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#123 TREAL_Since
Member since 2005 • 11946 Posts

 1.) Sounds fairly cool but it doesn't really effect the game does it? and it means that your place on the leaderboard isn't defined by your skill, rather the extent to which you can accurately judge your skill

MarloStanfield

Your clan still has to deliver and back up your gamble by actually "winning the match". So yes, skill is definitely involved. It adds a new level of intimacy and is a very cool new idea.

Also, how amazing is it that GG will actually host clan tournaments!

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3picuri3

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#124 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="MarloStanfield"]

 1.) Sounds fairly cool but it doesn't really effect the game does it? and it means that your place on the leaderboard isn't defined by your skill, rather the extent to which you can accurately judge your skill

TREAL_Since

Your clan still has to deliver and back up your gamble by actually "winning the match". So yes, skill is definitely involved. It adds a new level of intimacy and is a very cool new idea.

Also, how amazing is it that GG will actually host clan tournaments!

intimacy? lmao. wow.

i'm sorry, but superficial gambling systems don't make this game unique. on top of that i'm sure the system will be abused to hell when it arrives...  

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Episode_Eve

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#125 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="W1NGMAN-"]

It just sounds to me like he doesn't want to play another FPS, which is fine but to go around and tell people the game is "run of the mill" when he has yet to even play the game is ridiculous....I guess his statement is based off of the fact its a FPS with guns.

MarloStanfield

As much as I hate to break up this cow back slapping session it is a run of the mill shooter. The only arguments I've heard in its favour so far are that it has good graphics and the class system is fairly innovative (in that it splits up class attributes)

Your obvious bias is not enough to convince people that this game is good. Try and offer up a half-decent argument instead of jumping on anyone who is skeptical of a sequel to killzone from Guerilla games

Please define "run of the mill". Honestly, you're not a fan of the game and doubt it greatly. Saying that, as a fan of the game, I know more about it than most that don't care about it. If you can tell me WHY its run of the mill. I'll tell you why its not.

Definition:
- merely average; commonplace; mediocre
- the ordinary, basic article, with no decoration or augmentation.

KZ2's extensive feature-set (some unique, others not), outstanding visual presentation, solid/intuitive game mechanics (proven by those who've played it), and fun factor all thrust it pass this description.

Anyone can be skeptical and have their opinion of it being 'run of the mill', but that is not a fact. The impressions and information available define it to be the opposite. I can respect your doubt or indifference. But it stands, KZ2 is unique. If this is rotm, than 95% of other shooters this gen fall under this denotation as well.

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nc_soldier

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#126 nc_soldier
Member since 2004 • 789 Posts

They vanish in Gears 2 after a considerable amount of time and they're interactive, also who told you they don't cast shadows? You are mistaken.

I was just pointing out that I would expect the chunks to at least not disappear so quickly (sometimes as soon as it touches the ground). Nothing wrong with me doing so.

you're totally wrong about k2, you haven't played it so you shouldn't say anything. It takes time for the chunks do vanish in k2 too and they're interactive just like in gears 2. The stuff flying out on the ground in the gif you posted is books from bookshelvs not chuncks from a wall.

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3picuri3

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#127 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="MarloStanfield"][QUOTE="W1NGMAN-"]

It just sounds to me like he doesn't want to play another FPS, which is fine but to go around and tell people the game is "run of the mill" when he has yet to even play the game is ridiculous....I guess his statement is based off of the fact its a FPS with guns.

Episode_Eve

As much as I hate to break up this cow back slapping session it is a run of the mill shooter. The only arguments I've heard in its favour so far are that it has good graphics and the class system is fairly innovative (in that it splits up class attributes)

Your obvious bias is not enough to convince people that this game is good. Try and offer up a half-decent argument instead of jumping on anyone who is skeptical of a sequel to killzone from Guerilla games

Please define "run of the mill". Honestly, you're not a fan of the game and doubt it greatly. Saying that, as a fan of the game, I know more about it than most that don't care about it. If you can tell me WHY its run of the mill. I'll tell you why its not.

Definition:
- merely average; commonplace; mediocre
- the ordinary, basic article, with no decoration or augmentation.

KZ2's extensive feature-set (some unique, others not), outstanding visual presentation, solid/intuitive game mechanics (proven by those who've played it), and fun factor all thrust it pass this description.

Anyone can be skeptical and have their opinion of it being 'run of the mill', but that is not a fact. The impressions and information available define it to be the opposite. I can respect your doubt or indifference. But it stands, KZ2 is unique. If this is rotm, than 95% of other shooters this gen fall under this denotation as well.

all the reasons you list are the same ones people use to definie it as run of the mill.

you say tomato, i say tomotoe :P

i think it's mediocre and run of the mill because it just steals from other games without properly defining itself through proper implementation of those borrowed features. to me it comes off as a game trying to hard to be other things while failing to carve out it's own niche. and no, superficial things like badges and gambling don't make it different.

to me that's a typical run-of-the-mill shooter. one that tries to be something else while failing to definie itself. 

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#128 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"][QUOTE="MarloStanfield"]

 1.) Sounds fairly cool but it doesn't really effect the game does it? and it means that your place on the leaderboard isn't defined by your skill, rather the extent to which you can accurately judge your skill

3picuri3

Your clan still has to deliver and back up your gamble by actually "winning the match". So yes, skill is definitely involved. It adds a new level of intimacy and is a very cool new idea.

Also, how amazing is it that GG will actually host clan tournaments!

intimacy? lmao. wow.

i'm sorry, but superficial gambling systems don't make this game unique. on top of that i'm sure the system will be abused to hell when it arrives...  

It definitely adds to it. And it unique to KZ2. I like how you ignored everything else.

I completely understand why you may think KZ2 won't be good or why you may not like it, but right now that is opinion. KZ2 is showing it is not a ROTM game. 

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3picuri3

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#129 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

 

Your clan still has to deliver and back up your gamble by actually "winning the match". So yes, skill is definitely involved. It adds a new level of intimacy and is a very cool new idea.

Also, how amazing is it that GG will actually host clan tournaments!

TREAL_Since

intimacy? lmao. wow.

i'm sorry, but superficial gambling systems don't make this game unique. on top of that i'm sure the system will be abused to hell when it arrives...  

It definitely adds to it. And it unique to KZ2. I like how you ignored everything else.

I completely understand why you may think KZ2 won't be good or why you may not like it, but right now that is opinion. KZ2 is showing it is not a ROTM game. 

i didn't ignore the other stuff, other people already beat them down.

it isn't the first game to do dynamic matches, and it isnt the first game to do custom kits. sorry.

i guess we just define run of the mill differently :D 

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Episode_Eve

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#130 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="TREAL_Since"][QUOTE="MarloStanfield"]

 1.) Sounds fairly cool but it doesn't really effect the game does it? and it means that your place on the leaderboard isn't defined by your skill, rather the extent to which you can accurately judge your skill

3picuri3

Your clan still has to deliver and back up your gamble by actually "winning the match". So yes, skill is definitely involved. It adds a new level of intimacy and is a very cool new idea.

Also, how amazing is it that GG will actually host clan tournaments!

intimacy? lmao. wow.

i'm sorry, but superficial gambling systems don't make this game unique. on top of that i'm sure the system will be abused to hell when it arrives...  

Gears 1 has rivalry and intamacy with its competition. The matchmaking killed it though :(. You just don't like KZ2. The VP system is one of the unique (in this case can be called innovative) features that promote rivalry, and natural matchmaking without the need for net code. There are elements to EVERY game that can and are abused one way or another. I know there will be high ranking clans facing low ranking clans, but that's totally optional for both parties (can be fun at times :P). But naturally, high ranks will face high ranks (experience). Along with official clan tournaments this will be cool and welcomed feature.

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#131 TREAL_Since
Member since 2005 • 11946 Posts

all the reasons you list are the same ones people use to definie it as run of the mill.

you say tomato, i say tomotoe :P

i think it's mediocre and run of the mill because it just steals from other games without properly defining itself through proper implementation of those borrowed features. to me it comes off as a game trying to hard to be other things while failing to carve out it's own niche. and no, superficial things like badges and gambling don't make it different.

to me that's a typical run-of-the-mill shooter. one that tries to be something else while failing to definie itself. 

3picuri3

You say: "superficial things like badges and gambling don't make it different." 

Yes it does. It's unique to KZ2. No game handles c|asses like KZ2. I'm not saying it's better than TF2 or Tribes, but it's definitely uniqe to this game. Damn man you just don't like the game we get that, but these things all add up to make KZ2 it's own game.

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#132 TREAL_Since
Member since 2005 • 11946 Posts

i didn't ignore the other stuff, other people already beat them down.

it isn't the first game to do dynamic matches, and it isnt the first game to do custom kits. sorry.

i guess we just define run of the mill differently :D 

3picuri3

:lol: You mean MarioStans? He basically agreed with everything I posted after I explained my points. No one shot anything I said down.

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#133 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

 

Your clan still has to deliver and back up your gamble by actually "winning the match". So yes, skill is definitely involved. It adds a new level of intimacy and is a very cool new idea.

Also, how amazing is it that GG will actually host clan tournaments!

Episode_Eve

intimacy? lmao. wow.

i'm sorry, but superficial gambling systems don't make this game unique. on top of that i'm sure the system will be abused to hell when it arrives...  

Gears 1 has rivalry and intamacy with its competition. The matchmaking killed it though :(. You just don't like KZ2. The VP system is one of the unique (in this case can be called innovative) features that promote rivalry, and natural matchmaking without the need for net code. There are elements to EVERY game that can and are abused one way or another. I know there will be high ranking clans facing low ranking clans, but that's totally optional for both parties (can be fun at times :P). But naturally, high ranks will face high ranks (experience). Along with official clan tournaments this will be cool and welcomed feature.

don't tell me what i like or don't like. and please don't try to simplify my argument because it's not in line with yours. this isn't a simple matter of me not liking KZ2, i went in to beta with no preconceptions and no expectations. this is just my personal assessment of the game based on my gaming experience and other titles i've been exposed to.

it brings some neat ideas to the table in terms of gambling and setting up rivalries - but i seriously doubt that this system will have any integrity. it's nearly impossible to create a fair and balanced system like that due to the sheer volume of people looking to take advantage of it.

despite all of that i personally don't think those features make it a unique and exciting experience. i find them to be very superficial - like a tattoo on a reproduction - which is how i see this game.

we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  

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#134 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

all the reasons you list are the same ones people use to definie it as run of the mill.

you say tomato, i say tomotoe :P

i think it's mediocre and run of the mill because it just steals from other games without properly defining itself through proper implementation of those borrowed features. to me it comes off as a game trying to hard to be other things while failing to carve out it's own niche. and no, superficial things like badges and gambling don't make it different.

to me that's a typical run-of-the-mill shooter. one that tries to be something else while failing to definie itself. 

TREAL_Since

You say: "superficial things like badges and gambling don't make it different." 

Yes it does. It's unique to KZ2. No game handles c|asses like KZ2. I'm not saying it's better than TF2 or Tribes, but it's definitely uniqe to this game. Damn man you just don't like the game we get that, but these things all add up to make KZ2 it's own game.

like i said, it's like putting a tattoo on a fake knock-off barbie doll. sure the tattoo makes it look different, but it's still largely a knock-off. i don't find it to be anything but superficial, and personally i think the gambling system will end up being more detrimental than beneficial in the long term because it begs to be exploited.

 

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#135 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Episode_Eve"]

Please define "run of the mill". Honestly, you're not a fan of the game and doubt it greatly. Saying that, as a fan of the game, I know more about it than most that don't care about it. If you can tell me WHY its run of the mill. I'll tell you why its not.

Definition:
- merely average; commonplace; mediocre
- the ordinary, basic article, with no decoration or augmentation.

KZ2's extensive feature-set (some unique, others not), outstanding visual presentation, solid/intuitive game mechanics (proven by those who've played it), and fun factor all thrust it pass this description.

Anyone can be skeptical and have their opinion of it being 'run of the mill', but that is not a fact. The impressions and information available define it to be the opposite. I can respect your doubt or indifference. But it stands, KZ2 is unique. If this is rotm, than 95% of other shooters this gen fall under this denotation as well.

3picuri3

all the reasons you list are the same ones people use to definie it as run of the mill.

you say tomato, i say tomotoe :P

i think it's mediocre and run of the mill because it just steals from other games without properly defining itself through proper implementation of those borrowed features. to me it comes off as a game trying to hard to be other things while failing to carve out it's own niche. and no, superficial things like badges and gambling don't make it different.

to me that's a typical run-of-the-mill shooter. one that tries to be something else while failing to definie itself. 

I can respect your opinion. But it remains, by popular standard, KZ2 is not "run-of-the-mill". We can't say that it doesn't carve it's own niche in the genre or market until it releases. And according to your outlook, almost every game this generation is rotm, which isn't the case :(.

How can we criticize a game for actually putting in an extensive amount standard features and uniquely altering others? As for defining itelf: the presentation, art, plot, visual flair, core game mechanics, engine, and dozens of other aspects that set itself apart (just like most other games). This definitely doesn't 'look' like anything before it (beside the prequel).

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#136 munu9
Member since 2004 • 11109 Posts
Wow, that is pretty amazing. And for all those bashing this: I concede that the damage doesn't really effect gameplay all that much BUT it does look amazing graphically and I think it would help provide an even more realistic/better atmosphere
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#137 TREAL_Since
Member since 2005 • 11946 Posts

3picuri3

don't tell me what i like or don't like. and please don't try to simplify my argument because it's not in line with yours. this isn't a simple matter of me not liking KZ2, i went in to beta with no preconceptions and no expectations. this is just my personal assessment of the game based on my gaming experience and other titles i've been exposed to.

it brings some neat ideas to the table in terms of gambling and setting up rivalries - but i seriously doubt that this system will have any integrity. it's nearly impossible to create a fair and balanced system like that due to the sheer volume of people looking to take advantage of it.

despite all of that i personally don't think those features make it a unique and exciting experience. i find them to be very superficial - like a tattoo on a reproduction - which is how i see this game.

we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  

When KZ2 scores AA-AAA across the board you will see then I guess.

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#138 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"]

You say: "superficial things like badges and gambling don't make it different." 

Yes it does. It's unique to KZ2. No game handles c|asses like KZ2. I'm not saying it's better than TF2 or Tribes, but it's definitely uniqe to this game. Damn man you just don't like the game we get that, but these things all add up to make KZ2 it's own game.

3picuri3

like i said, it's like putting a tattoo on a fake knock-off barbie doll. sure the tattoo makes it look different, but it's still largely a knock-off. i don't find it to be anything but superficial, and personally i think the gambling system will end up being more detrimental than beneficial in the long term because it begs to be exploited.

 

So to you KZ2 is a mimic of a car with a new coat of paint? Not really. Some things are changed in the engine as well.

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#139 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Episode_Eve"]

Gears 1 has rivalry and intamacy with its competition. The matchmaking killed it though :(. You just don't like KZ2. The VP system is one of the unique (in this case can be called innovative) features that promote rivalry, and natural matchmaking without the need for net code. There are elements to EVERY game that can and are abused one way or another. I know there will be high ranking clans facing low ranking clans, but that's totally optional for both parties (can be fun at times :P). But naturally, high ranks will face high ranks (experience). Along with official clan tournaments this will be cool and welcomed feature.

3picuri3

don't tell me what i like or don't like. and please don't try to simplify my argument because it's not in line with yours. this isn't a simple matter of me not liking KZ2, i went in to beta with no preconceptions and no expectations. this is just my personal assessment of the game based on my gaming experience and other titles i've been exposed to.

it brings some neat ideas to the table in terms of gambling and setting up rivalries - but i seriously doubt that this system will have any integrity. it's nearly impossible to create a fair and balanced system like that due to the sheer volume of people looking to take advantage of it.

despite all of that i personally don't think those features make it a unique and exciting experience. i find them to be very superficial - like a tattoo on a reproduction - which is how i see this game.

we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  

Forgive me for making an assessment of you posts. You have your opinion, which is mostly subjective. That's cool. But when you get into the realm of subjective facts by popular standard, KZ2 doesn't fall under the description. Whether it will be exploited or not doesn't disprove that its unique to this game.

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#140 3picuri3
Member since 2006 • 9618 Posts

When KZ2 scores AA-AAA across the board you will see then I guess.

TREAL_Since

no man, the moment i start caring about scores is the moment i stop gaming. i can't get tied down with petty subjective mudslinging. some of my favs scored like a 6.0, some of my most hated get perfect 10s. guess what, everyone has an opinion for a game - i just don't care to place any importance on those opinions like some people do. my opinion matters, thats it. thats all. i'm no conformist :) 

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#141 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"]

When KZ2 scores AA-AAA across the board you will see then I guess.

3picuri3

no man, the moment i start caring about scores is the moment i stop gaming. i can't get tied down with petty subjective mudslinging. some of my favs scored like a 6.0, some of my most hated get perfect 10s. guess what, everyone has an opinion for a game - i just don't care to place any importance on those opinions like some people do. my opinion matters, thats it. thats all. i'm no conformist :) 

Oh my bad, I though that's what you meant when you said "we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  "

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#142 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
[QUOTE="inertk"][QUOTE="EuroMafia"] Yeah it looked better, but the chunks vanished. I bet they probably vanished in the gif you posted now, no way to check though.EuroMafia

Yeah, they also vanish in Gears of War 2. They also happen to look worse and not cast shadows, or even emit dust/smoke!

A lot more visceral and you're complaining that they disappear? Even though it's a beta? Eck.

They vanish in Gears 2 after a considerable amount of time and they're interactive, also who told you they don't cast shadows? You are mistaken.

I was just pointing out that I would expect the chunks to at least not disappear so quickly (sometimes as soon as it touches the ground). Nothing wrong with me doing so.

so one gif shows some books disappear quickly so that means every bit of wall will disapear quickly as well and if you look at the gif you posted you would notice all the other pieces of ruble and aper stays on the floor

why would you want the books to sta longer any way i doubt your going to be able to read them in game

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3picuri3

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#143 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

When KZ2 scores AA-AAA across the board you will see then I guess.

TREAL_Since

no man, the moment i start caring about scores is the moment i stop gaming. i can't get tied down with petty subjective mudslinging. some of my favs scored like a 6.0, some of my most hated get perfect 10s. guess what, everyone has an opinion for a game - i just don't care to place any importance on those opinions like some people do. my opinion matters, thats it. thats all. i'm no conformist :) 

Oh my bad, I though that's what you meant when you said "we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  "

you - of all people here - misunderstand me the most.

'we'll see how it holds up' was in reference to the gambling system and exploiters. i don't care if the game lives up to it's hype personally, just saying there's a lot of hype surrounding it, and a lot of expectations out there.

you see Treal, when making those statements if i'd said 'we'll see if it lives up to MY hype' then it would be a personal statement, but when i use a word like 'THE' to describe hype it means i'm referring to others :P 

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#144 Couth_
Member since 2008 • 10369 Posts
Are you people serious with all of these KZ2 threads? The game looks amazing and plays well but damn, keep it all in one place yea? This game seriously needs a sticky. Probably won't get one though mods are MIA most of the time these days
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#145 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"][QUOTE="3picuri3"]

 

no man, the moment i start caring about scores is the moment i stop gaming. i can't get tied down with petty subjective mudslinging. some of my favs scored like a 6.0, some of my most hated get perfect 10s. guess what, everyone has an opinion for a game - i just don't care to place any importance on those opinions like some people do. my opinion matters, thats it. thats all. i'm no conformist :) 

3picuri3

Oh my bad, I though that's what you meant when you said "we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  "

you - of all people here - misunderstand me the most.

'we'll see how it holds up' was in reference to the gambling system and exploiters. i don't care if the game lives up to it's hype personally, just saying there's a lot of hype surrounding it, and a lot of expectations out there.

you see Treal, when making those statements if i'd said 'we'll see if it lives up to MY hype' then it would be a personal statement, but when i use a word like 'THE' to describe hype it means i'm referring to others :P 

All I was saying is that if the game gets AAA you will see that it lives up to the hype. You did say "if the game actually lives up the incredible hype that surrounds it now". I know it wasn't your hype, but hype others gave it of course.

No I understand you completely. We just disagree on KZ2 being a ROTM shooter. Plain and simple. 

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#146 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"]

 

Oh my bad, I though that's what you meant when you said "we'll see come feb how the system holds up, and if the game actually lives up the incredible hype that surrounds it now...  "

TREAL_Since

you - of all people here - misunderstand me the most.

'we'll see how it holds up' was in reference to the gambling system and exploiters. i don't care if the game lives up to it's hype personally, just saying there's a lot of hype surrounding it, and a lot of expectations out there.

you see Treal, when making those statements if i'd said 'we'll see if it lives up to MY hype' then it would be a personal statement, but when i use a word like 'THE' to describe hype it means i'm referring to others :P 

All I was saying is that if the game gets AAA you will see that it lives up to the hype. You did say "if the game actually lives up the incredible hype that surrounds it now".

No I understand you completely. We just disagree on KZ2 being a ROTM shooter. Plain and simple. 

i'm curious to see if it lives up to it's hype, but it doesn't matter to me.

i'm more curious to see if the gambling system gets exploited, and how fast it gets exploited. more than anything i want a system like that in a game where you can trust the leaderboards and have faith in the statistics. currently that doesn't exist IMO. if KZ2 nails that then i'll be impressed. but you can't fully judge these things until the game is in the wild - currently to me it seems more cosmetic than anything. 

i'm also basing my opinion on the limited play i've had, i don't have access to all levels and haven't seen the SP apart from videos - so it's possible i'll recant. but as is i'm not impressed with the multiplayer - especially when you consider the money behind this project. i want more than pretty graphics when a team that big with such a massive budget is handling the game.  

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#147 impattack420
Member since 2008 • 123 Posts

lol killzone2 doesnt have a free for all deathmatch.

it only has team deathmatch

FAILURE

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Ipik_Fenris

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#148 Ipik_Fenris
Member since 2005 • 3627 Posts

i am wondering....that if somebody is standing next to a pilar, and then some pieces of it falls over the player....would there be a damage ??

that would be cool :P

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Master_SONY

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#149 Master_SONY
Member since 2008 • 200 Posts

there are now three killzone 2 threads on the front page of system wars, a videogame forum

a **** sequel to a **** flop from **** developers

MarloStanfield

Scared are you?? You should be!!

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#150 dark-warmachine
Member since 2007 • 3476 Posts
Let wait for reviews for Killzone 2 because this fighting back and forth is getting extremely tiresome.