Best fps controller

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SER69

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#101 SER69
Member since 2003 • 7096 Posts
Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalog
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II-FBIsniper-II

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#102 II-FBIsniper-II
Member since 2005 • 18067 Posts

um... dude. there's no point in arguing over Aim Assist if you dont know what it actually does

ogvampire
What concept of aim assist do you think I don't understand?
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#103 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Really? How come when I aim towards the side of the screens the reticule moves faster/slower(Depending on exactly where)? I'm pretty sure that falls under aim assist. Why would I care about on rail shooters? I have no idea why any one would actually buy one for a console.II-FBIsniper-II

Wait!... You are calling that aim assist? :lol:

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loco145

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#104 loco145
Member since 2006 • 12226 Posts
[QUOTE="ogvampire"]

um... dude. there's no point in arguing over Aim Assist if you dont know what it actually does

II-FBIsniper-II

What concept of aim assist do you think I don't understand?

Lol. THAT isn't to asist you aim (aim assist), thats to move your camera. How come on-rail shooters doesn't need to slowdown/speedup anywhere to assist your aim? Because you don't need to move the camera there...

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ogvampire

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#105 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="ogvampire"]

um... dude. there's no point in arguing over Aim Assist if you dont know what it actually does

II-FBIsniper-II

What concept of aim assist do you think I don't understand?

the fact that you think camera movement has anything to do with Aim Assist kinda proves you dont know what youre talking about

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II-FBIsniper-II

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#106 II-FBIsniper-II
Member since 2005 • 18067 Posts
Lol. THAT isn't to asist you aim (aim assist), thats to move your camera. How come on-rail shooters doesn't need to slowdown/speedup anywhere to assist your aim? Because you don't need to move the camera there... :roll:loco145
If that wasn't there, don't you think aiming would be much more difficult in a Wii FPS game? On rail shooters don't need aim assist because they don't use the "accuracy box" that standard shooters on the Wii need.
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ogvampire

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#107 ogvampire
Member since 2008 • 9210 Posts

Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSER69

we already know that kb/m is best for fps's, but the poll is just for consoles...

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loco145

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#108 loco145
Member since 2006 • 12226 Posts
[QUOTE="loco145"]Lol. THAT isn't to asist you aim (aim assist), thats to move your camera. How come on-rail shooters doesn't need to slowdown/speedup anywhere to assist your aim? Because you don't need to move the camera there... :roll:II-FBIsniper-II
If that wasn't there, don't you think aiming would be much more difficult in a Wii FPS game? On rail shooters don't need aim assist because they don't use the "accuracy box" that standard shooters on the Wii need.

What "accuracy box"? lol. The only difference with FPS and on-rail fps is that you don't need to move the camera while on rails. But yes, if that "speeding up near the edge" wasn't present it would be a lot harder... to move the camera. And you have yet to mention dual analog games lack of recoil :roll:
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Fawlcon_Pawnch

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#109 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

[QUOTE="loco145"]Lol. THAT isn't to asist you aim (aim assist), thats to move your camera. How come on-rail shooters doesn't need to slowdown/speedup anywhere to assist your aim? Because you don't need to move the camera there... :roll:II-FBIsniper-II
If that wasn't there, don't you think aiming would be much more difficult in a Wii FPS game? On rail shooters don't need aim assist because they don't use the "accuracy box" that standard shooters on the Wii need.

Accuracy box? What the hell is that? :lol:

The box you speak of is for camera moving only, the closer you get or pass through the edges of the box the faster you turn. It has NOTHING to do with any kind of aim assist.

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naruto7777

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#110 naruto7777
Member since 2007 • 8059 Posts
the xbox 360 but the ps3 is second
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Samurai_Xavier

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#111 Samurai_Xavier
Member since 2003 • 4364 Posts

Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSER69

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

BTW, Wiimote controlls were nice and different, but not better.

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loco145

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#112 loco145
Member since 2006 • 12226 Posts

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSamurai_Xavier

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

I have. Auto-aming-tastic. The wii-mote is miles better.
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loco145

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#113 loco145
Member since 2006 • 12226 Posts

BTW, Wiimote controlls were nice and different, but not better.

Samurai_Xavier

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

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Samurai_Xavier

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#114 Samurai_Xavier
Member since 2003 • 4364 Posts
[QUOTE="Samurai_Xavier"]

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogloco145

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

I have. Auto-aming-tastic. The wii-mote is miles better.

Really? I guess locking-on to enemies in MP3 doesnt count though, right?

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loco145

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#115 loco145
Member since 2006 • 12226 Posts
[QUOTE="loco145"][QUOTE="Samurai_Xavier"]

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSamurai_Xavier

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

I have. Auto-aming-tastic. The wii-mote is miles better.

Really? I guess locking-on to enemies in MP3 doesnt count though, right?

MP3 have that? yes, and its useless imo. MoH:H2? NO.
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Samurai_Xavier

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#116 Samurai_Xavier
Member since 2003 • 4364 Posts
[QUOTE="Samurai_Xavier"]

BTW, Wiimote controlls were nice and different, but not better.

loco145

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

Lol, How is that an FPS?

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Fawlcon_Pawnch

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#117 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="loco145"][QUOTE="Samurai_Xavier"]

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSamurai_Xavier

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

I have. Auto-aming-tastic. The wii-mote is miles better.

Really? I guess locking-on to enemies in MP3 doesnt count though, right?

MP3 is an FPS now?

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SER69

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#118 SER69
Member since 2003 • 7096 Posts

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSamurai_Xavier

Wiimote controlls were nice and different, but not better.

They are, stop lying to yourself. Xbox 360 might have better fps games but the Wiimote is WAY better for fps than any DualAnalog controller.
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loco145

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#119 loco145
Member since 2006 • 12226 Posts
[QUOTE="loco145"][QUOTE="Samurai_Xavier"]

BTW, Wiimote controlls were nice and different, but not better.

Samurai_Xavier

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

Lol, How is that an FPS?

Is just showing of how much superior is aiming with a 3D mouse (wii-mote) than with an analog (DS3, 360s).
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Samurai_Xavier

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#120 Samurai_Xavier
Member since 2003 • 4364 Posts
[QUOTE="Samurai_Xavier"][QUOTE="loco145"][QUOTE="Samurai_Xavier"]

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogloco145

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

I have. Auto-aming-tastic. The wii-mote is miles better.

Really? I guess locking-on to enemies in MP3 doesnt count though, right?

MP3 have that? yes, and its useless imo. MoH:H2? NO.

Well, you dont have to use the auto aim in COD4 either. And its turned off in multiplayer anyways.

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Samurai_Xavier

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#121 Samurai_Xavier
Member since 2003 • 4364 Posts
[QUOTE="Samurai_Xavier"][QUOTE="loco145"][QUOTE="Samurai_Xavier"]

BTW, Wiimote controlls were nice and different, but not better.

loco145

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

Lol, How is that an FPS?

Is just showing of how much superior is aiming with a 3D mouse (wii-mote) than with an analog (DS3, 360s).

Thats completely different. The control for that game is similar to a rail on shooter, not a real FPS. It doesnt prove anything.

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BubbyJello

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#122 BubbyJello
Member since 2007 • 2750 Posts
[QUOTE="loco145"][QUOTE="Samurai_Xavier"][QUOTE="loco145"][QUOTE="Samurai_Xavier"]

BTW, Wiimote controlls were nice and different, but not better.

Samurai_Xavier

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

Lol, How is that an FPS?

Is just showing of how much superior is aiming with a 3D mouse (wii-mote) than with an analog (DS3, 360s).

Thats completely different. The control for that game is similar to a rail on shooter, not a real FPS. It doesnt prove anything.

It shows how accurate and quick the aiming is with the Wiimote, and not all robotic like Duel Analog.

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loco145

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#123 loco145
Member since 2006 • 12226 Posts
[QUOTE="loco145"][QUOTE="Samurai_Xavier"][QUOTE="loco145"][QUOTE="Samurai_Xavier"]

BTW, Wiimote controlls were nice and different, but not better.

Samurai_Xavier

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

Lol, How is that an FPS?

Is just showing of how much superior is aiming with a 3D mouse (wii-mote) than with an analog (DS3, 360s).

Thats completely different. The control for that game is similar to a rail on shooter, not a real FPS. It doesnt prove anything.

It proves that the Wii-mote infrared aiming is pixel perfect and very fast. Also

MoH:H2

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VanHelsingBoA64

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#124 VanHelsingBoA64
Member since 2007 • 5455 Posts

Logitech Chillstream (PC)

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Samurai_Xavier

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#125 Samurai_Xavier
Member since 2003 • 4364 Posts
[QUOTE="Samurai_Xavier"][QUOTE="loco145"][QUOTE="Samurai_Xavier"][QUOTE="loco145"][QUOTE="Samurai_Xavier"]

BTW, Wiimote controlls were nice and different, but not better.

loco145

http://www.youtube.com/watch?v=4Jh0tRDHDoI

There's no way of pulling that using an analog. That how much superior the wii-mote aiming is.

Lol, How is that an FPS?

Is just showing of how much superior is aiming with a 3D mouse (wii-mote) than with an analog (DS3, 360s).

Thats completely different. The control for that game is similar to a rail on shooter, not a real FPS. It doesnt prove anything.

It proves that the Wii-mote infrared aiming is pixel perfect and very fast. Also

MoH:H2

I have not played MoH:H2 (I have played MP3). It looks about the same as MP3. Different, not better.

You are clearly in the minority, look at the poll. And no, its not just 360 fanboys voting. I can guarantee you that the majority of posters here have at one time or another at least tried the Wiimote on an FPS, like me for example. I just dont think its better.

Dual analogue FPS controls have been perfected, it feels just right. On Wii, theres a lot of room for improvement, on that video of MoH:H2 the gameplay looked pretty clunky. Sometimes you are aiming somewhere where the gun isnt.

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Jack_Bauer07

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#126 Jack_Bauer07
Member since 2006 • 1141 Posts
PS3 for me, but that could change once I get a 360.
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ogvampire

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#127 ogvampire
Member since 2008 • 9210 Posts

I have not played MoH:H2 (I have played MP3). It looks about the same as MP3. Different, not better.

You are clearly in the minority, look at the poll. And no, its not just 360 fanboys voting. I can guarantee you that the majority of posters here have at one time or another at least tried the Wiimote on an FPS, like me for example. I just dont think its better.

Dual analogue FPS controls have been perfected, it feels just right. On Wii, theres a lot of room for improvement, on that video of MoH:H2 the gameplay looked pretty clunky. Sometimes you are aiming somewhere where the gun isnt.

Samurai_Xavier

while some people may be more comfortable using the traditional controller, its hard to deny the fact that the Wiimote is so much more accurate.

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BubbyJello

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#128 BubbyJello
Member since 2007 • 2750 Posts
[QUOTE="Samurai_Xavier"]

I have not played MoH:H2 (I have played MP3). It looks about the same as MP3. Different, not better.

You are clearly in the minority, look at the poll. And no, its not just 360 fanboys voting. I can guarantee you that the majority of posters here have at one time or another at least tried the Wiimote on an FPS, like me for example. I just dont think its better.

Dual analogue FPS controls have been perfected, it feels just right. On Wii, theres a lot of room for improvement, on that video of MoH:H2 the gameplay looked pretty clunky. Sometimes you are aiming somewhere where the gun isnt.

ogvampire

while some people may be more comfortable using the traditional controller, its hard to deny the fact that the Wiimote is so much more accurate.

It's actually easy for fanboys to deny...

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hiphops_savior

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#129 hiphops_savior
Member since 2007 • 8535 Posts

Is the Wii mote flawed? Yes Is it the step in the right direction? Yes

As for games on the 360, yes you can turn off auto-aim. Yet, for some wierd reason, I felt that the shooting is slowed down. Is it developers dumbing it down to compesate for the inaccuracies of the Dual Analogs? Just compare Unreal Tournament 3 to the previous UTs, and you'll notice how the action got slowed down to the point of ruining the experience.

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ExplosiveChorro

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#130 ExplosiveChorro
Member since 2008 • 1074 Posts
ps3 because ive always used the controller since ps1 days. whenever i use the 360 controller at my cousins it feels like the left thumb is going to break after an hour of playing. based on preferance alone.
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#131 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="ogvampire"][QUOTE="Samurai_Xavier"]

I have not played MoH:H2 (I have played MP3). It looks about the same as MP3. Different, not better.

You are clearly in the minority, look at the poll. And no, its not just 360 fanboys voting. I can guarantee you that the majority of posters here have at one time or another at least tried the Wiimote on an FPS, like me for example. I just dont think its better.

Dual analogue FPS controls have been perfected, it feels just right. On Wii, theres a lot of room for improvement, on that video of MoH:H2 the gameplay looked pretty clunky. Sometimes you are aiming somewhere where the gun isnt.

BubbyJello

while some people may be more comfortable using the traditional controller, its hard to deny the fact that the Wiimote is so much more accurate.

It's actually easy for fanboys to deny...

Yup, this thread is a perfect example lol

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ogvampire

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#132 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="BubbyJello"][QUOTE="ogvampire"][QUOTE="Samurai_Xavier"]

I have not played MoH:H2 (I have played MP3). It looks about the same as MP3. Different, not better.

You are clearly in the minority, look at the poll. And no, its not just 360 fanboys voting. I can guarantee you that the majority of posters here have at one time or another at least tried the Wiimote on an FPS, like me for example. I just dont think its better.

Dual analogue FPS controls have been perfected, it feels just right. On Wii, theres a lot of room for improvement, on that video of MoH:H2 the gameplay looked pretty clunky. Sometimes you are aiming somewhere where the gun isnt.

Fawlcon_Pawnch

while some people may be more comfortable using the traditional controller, its hard to deny the fact that the Wiimote is so much more accurate.

It's actually easy for fanboys to deny...

Yup, this thread is a perfect example lol

lol. fair enough

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omgimba

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#133 omgimba
Member since 2007 • 2645 Posts

Wii.

But the other ones works with aim bot aswell.

I just cant consider a controller that needs aimbot good though.. You can aim with anything if the aimbot is good enough.

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omgimba

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#134 omgimba
Member since 2007 • 2645 Posts

Is the Wii mote flawed? Yes Is it the step in the right direction? Yes

As for games on the 360, yes you can turn off auto-aim. Yet, for some wierd reason, I felt that the shooting is slowed down. Is it developers dumbing it down to compesate for the inaccuracies of the Dual Analogs? Just compare Unreal Tournament 3 to the previous UTs, and you'll notice how the action got slowed down to the point of ruining the experience.

hiphops_savior

The aimbots are definitly there for a reason. You simply cant do swift accurate movements with the 360 controller, try turning around 360 degrees and it will take nearly 2 seconds, while it takes 0,1 second with a mouse. The controllers are useless for FPS games, but devs get around this too some extent by getting aimbot, its a good game, not a good controller.

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#135 svetzenlether
Member since 2003 • 3082 Posts

The Wii-mote by far. Is not even a contest.loco145

This. IMO, FPS' are borderline unplayable using dual analog sticks.

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#136 tccavey2
Member since 2007 • 1559 Posts

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.svetzenlether

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

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#137 svetzenlether
Member since 2003 • 3082 Posts

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogSamurai_Xavier

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

BTW, Wiimote controlls were nice and different, but not better.

I own COD4 on the PC, and I don't see how anyone could possibly play it using either a PS3 or 360 controller, or would even want to for that matter

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#138 svetzenlether
Member since 2003 • 3082 Posts
[QUOTE="svetzenlether"]

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.tccavey2

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

That's how I feel about them. It could be that I've been playing PC FPS' since Quake 1 and am extremely used to the KB/M at this point, but I can't play a console FPS for more than 20 minutes without wanting to throw the controller against the wall in frustration.

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#139 tccavey2
Member since 2007 • 1559 Posts
[QUOTE="tccavey2"][QUOTE="svetzenlether"]

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.svetzenlether

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

That's how I feel about them. It could be that I've been playing PC FPS' since Quake 1 and am extremely used to the KB/M at this point, but I can't play a console FPS for more than 20 minutes without wanting to throw the controller against the wall in frustration.

Hmm that sucks. It's just as fun as a M+K once you get good at it.

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ogvampire

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#140 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="svetzenlether"][QUOTE="tccavey2"][QUOTE="svetzenlether"]

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.tccavey2

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

That's how I feel about them. It could be that I've been playing PC FPS' since Quake 1 and am extremely used to the KB/M at this point, but I can't play a console FPS for more than 20 minutes without wanting to throw the controller against the wall in frustration.

Hmm that sucks. It's just as fun as a M+K once you get good at it.

i suppose that depends on the person. i, for one, disagree with that.

i grew up playing pc games, now i mostly play console games. i still think that the kb/m is far superior than traditional controllers for FPS games.

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Fawlcon_Pawnch

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#141 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="svetzenlether"]

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.tccavey2

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

Dual Analog Aiming is counter-intuitive, imprecise, needs aim assistence and it always has been complete trash and a poor attempt at emulating K&M.

Clear enough ?

K&M>>>>Wiimote>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>the rest

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NinjaSkills247

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#142 NinjaSkills247
Member since 2008 • 312 Posts
I'm used to ps3. Any other controller doesn't feel comfortable now.
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tccavey2

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#143 tccavey2
Member since 2007 • 1559 Posts
[QUOTE="tccavey2"][QUOTE="svetzenlether"]

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.Fawlcon_Pawnch

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

Dual Analog Aiming is counter-intuitive, imprecise, needs aim assistence and it always has been complete trash and a poor attempt at emulating K&M.

Clear enough ?

K&M>>>>Wiimote>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>the rest

Wow. That was the most grossly exaggerated post I've ever read. K+M might be more precise than dual analog, but it does a pretty damn good job. And the Wiimote I won't even argue because FPSs barely work on the Wii...so... yeah

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ogvampire

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#144 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="Fawlcon_Pawnch"][QUOTE="tccavey2"][QUOTE="svetzenlether"]

[QUOTE="loco145"]The Wii-mote by far. Is not even a contest.tccavey2

This. IMO, FPS' are borderline unplayable using dual analog sticks.

:shock: HHHHaaaaawhat?

:?...:|......:lol:

Excuse me?

Dual Analog Aiming is counter-intuitive, imprecise, needs aim assistence and it always has been complete trash and a poor attempt at emulating K&M.

Clear enough ?

K&M>>>>Wiimote>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>the rest

Wow. That was the most grossly exaggerated post I've ever read. K+M might be more precise than dual analog, but it does a pretty damn good job. And the Wiimote I won't even argue because FPSs barely work on the Wii...so... yeah

um... we are talking about the controllers, not the game. those are 2 separate issues

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loco145

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#145 loco145
Member since 2006 • 12226 Posts
[QUOTE="Samurai_Xavier"]

[QUOTE="SER69"]Lemmingspot strikes again. Clearly it's: M+K >> Wiimote >>>>>>>>>>>>>>>>>>>>>>>>>> DualAnalogsvetzenlether

Lol, youre calling others lemming when youre clearly a fanboy who probably hasnt even played COD4 or Halo 3 on 360.

BTW, Wiimote controlls were nice and different, but not better.

I own COD4 on the PC, and I don't see how anyone could possibly play it using either a PS3 or 360 controller, or would even want to for that matter

Easy, add aim assist and remove the recoil. That's how consoles FPS become playable. (And they would still get obliterated like in a Rambo movie by someone using KB+M.)
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loco145

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#146 loco145
Member since 2006 • 12226 Posts
Let put it like this way. If ACtivision allowed cross plataform play on WiivsPs3vs360 on CoD:WaW, and if the Wii version have controls as good as MoH:H2 (and keep the heavy recoil if you wanna). Wii players would have more than excellent killing ratios ;) .
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Rikusaki

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#147 Rikusaki
Member since 2006 • 16641 Posts
It's a tie between the 360 and PS3 for me. I tried both and the both have their pros and cons! :)
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tmntPunchout

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#148 tmntPunchout
Member since 2007 • 3770 Posts
I didn't vote since they don't make much of a difference for me anymore.. Triggers for 360 were better at first compared to the PS3 since my finger would slip off them sometimes when holding them but I've adapted.
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joopyme

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#149 joopyme
Member since 2008 • 2598 Posts

360, 360, 360.

does the keyboard+mouse count?