Best graphics ENGINE discussion.

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deactivated-5cf4b2c19c4ab

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#1 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

We have these new threads almost daily about Graphics king, crysis, uncharted 2, etc. But nothing ever gets accomplished because each game has a different visual styl.e, crysis has high detail, uc2 has its colorfulness. So i am making a discussion on the superior graphics engine, where the capabilities of producing the best graphics, physics, etc can be discussed in abscene of artistic style to alter people's opinion.

So here are some of the current top engines in terms of graphics.

CryEngine2(crysis, various mods)

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor's face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player's side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16km from ingame measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

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Naughty Dog Game Engine 2.0(Uncharted 2)

  • real-time moving environments
  • more realistic textures
  • animations
  • Ambient Occlusion

i wasnt able to find too much info on NDGE2 since it has less documentation but if you can post a link it would be appreciated and i will update the post.

--------------------------------------------------------------------------------

Unreal Engine 3. (UT3, Gears of War 2, Mirrors Edge, batmanAA)

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismetsupports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure "What You See Is What You Get" content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • VisualMaterial Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor "Play Here" button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.

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MT-Framework( RE5, lost planet)

MT Frameworkis an exclusiveseventh generationgame enginebuilt to be used with "all of theCapcomnext-generation games"[citation needed]on thePlayStation 3andXbox 360, as commented byDead Rising,Lost Planet,Devil May Cry 4, andResident Evil 5. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. The PC/360 version was developed by 3 people and then 5, and for the PS3 version 4 people were added. Games using the MT Framework are originally developed on the PC and then ported to the other 2 platforms.Keiji Inafunementioned in an interview with 1UP that the lead programmer for MT Framework designed the engine specifically forDead Rising,Lost Planet, and a hypothetical thirdMega Man Legendsgame, which Inafune has been hoping to make for several years.[1]MT Framework 2.0 is being used forLost Planet 2which will provide better graphics over its predecessor.[2]

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X-Ray( STALKER SERIES)

The X-ray Engine is aDirectX8.1/9Shader Model3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine featuresHDR rendering,parallaxandnormal mapping,soft shadows,motion blur,widescreensupport, weather effects and day/night cycles. As with other engines that usedeferred shading, the X-ray Engine does not supportanti-aliasingwith dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing.[11]The game takes place in a thirty square kilometer area, and both the outside and inside of this area are rendered to the same amount of detail. Some textures in the game were photographs of the walls in the developers' studio.[12]

As of patch 1.0003 the X-ray engine supports "surround screen" monitor setups, including a 16:9 native resolution ratio.

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Source(half life 2, l4d, tf2)

The Source Engineis a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object's mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye "bulge" for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces

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Dunia(far cry 2)

Dunia Engineis agame enginedeveloped by Ubisoft Montreal forFar Cry 2. The game engine was designed forPC,Xbox 360, andPlayStation 3. It is a heavily modified version of theCryEngine, whichUbisoftbought fromCrytekalongside theFar Cry series.Duniameans "world", "earth" or "living" inHindiandArabic.[13]A heavily modified version of the Dunia Engine is used forJames Cameron's Avatar: The Game.[citation needed]Assassin's Creed IIalso usesFar Cry 2's vegetation technology although it won't use the Dunia Engine itself (the game will run onAnvil).[citation needed]

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Blue-Sky

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#2 Blue-Sky
Member since 2005 • 10381 Posts

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

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with_teeth26

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#3 with_teeth26
Member since 2007 • 11641 Posts

Cryengine2 followed by Dunia(far cry 2) and X-Ray 1.5(stalker: clear sky)

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deactivated-58b6232955e4a

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#4 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Cryengine 3 or the id tech 5 engine.
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Snagal123

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#5 Snagal123
Member since 2006 • 3524 Posts

Quake 3 Engine ofc! :P

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ShadowriverUB

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#6 ShadowriverUB
Member since 2009 • 5515 Posts

Is NDGE2 even widely available? in this way we can talk about any game.

And how you could forget about ID Tech 5, shame on you :P

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black_tempest

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#7 black_tempest
Member since 2008 • 2459 Posts

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

Blue-Sky
Considering the limited knowledge we have of the engine, that's really all speculation.
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AdjacentLives

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#8 AdjacentLives
Member since 2009 • 1173 Posts

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

Blue-Sky

What he said.

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ShadowriverUB

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#9 ShadowriverUB
Member since 2009 • 5515 Posts

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

Blue-Sky

This was main issue of UE 1 and 2, it was hard to make enything more then a shooter

But i'm sure NDGE would handle RPG with some recodeings

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EXLINK

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#11 EXLINK
Member since 2003 • 5719 Posts
I've always been extremely fond of the Unreal Engine 3.0. It is extremely optimized no matter what hardware you're running and there have been so many different types of games that have been using it.
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supersaiyen

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#12 supersaiyen
Member since 2003 • 1012 Posts

The cry engine isn't that impressive and sure isn't the best look at the insane specs you need to run it fully and the sad part is the fps are still low. The naughty dog engine is better look at how close it comes to graphics compared to crysis and we are talking about ps3 which is much weaker then pc and uncharted 2 isn't using it fully and will be surpassed in the graphics department by other ps3 exclusives just imagine how the naughty dog engine would look like on pc. The unreal engine are you kidding me???That garbage shouldn't even be mentioned in this topic there are plenty of engines ten times better.

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Greatgone12

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#13 Greatgone12
Member since 2005 • 25469 Posts

Any engine that can create a game as good-looking at Crysis, and at the same time maintain that game's scope is working voodoo as far as I'm concerned. Plus, it's better optimized now, no?

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killab2oo5

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#14 killab2oo5
Member since 2005 • 13621 Posts

Capcoms engine, though it's much better in motion (due to the AMAZING motion blur). Great looking and very flexible.

Devil May Cry 4 ScreenshotDead Rising PictureLost Planet 2 ScreenshotResident Evil 5 ScreenshotStreet Fighter IV Screenshot

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SF_KiLLaMaN

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#15 SF_KiLLaMaN
Member since 2007 • 6446 Posts
cryengine 2 and x-ray engine are pretty good.
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Snagal123

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#16 Snagal123
Member since 2006 • 3524 Posts

Capcoms engine, though it's much better in motion (due to the AMAZING motion blur). Great looking and very flexible.


killab2oo5

I have to agree, its very flexible and great at everything its been used it.

But for the record Bionic Commando is not Capcom's MT Framework, it was GRIN's own engine.

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deactivated-5cf4b2c19c4ab

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#17 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
I didnt put in tech5 because i am going off of released game engines not ones that arent out yet
I've always been extremely fond of the Unreal Engine 3.0. It is extremely optimized no matter what hardware you're running and there have been so many different types of games that have been using it. EXLINK
i like it too, because of its flexability and optimization. while able to put out great graphics and it gets upgraded alot, it supports dx11 and has been made free to the public for everyone to use. but cryengine2 is technically better.
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killab2oo5

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#18 killab2oo5
Member since 2005 • 13621 Posts

[QUOTE="killab2oo5"]

Capcoms engine, though it's much better in motion (due to the AMAZING motion blur). Great looking and very flexible.Snagal123

I have to agree, its very flexible and great at everything its been used it.

But for the record Bionic Commando is not Capcom's MT Framework, it was GRIN's own engine.

Ooh...well it sure is pretty. ;3
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Drakes_Fortune

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#19 Drakes_Fortune
Member since 2009 • 5259 Posts
Crystal Tools.
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The_Game21x

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#20 The_Game21x
Member since 2005 • 26440 Posts

CryEngine 2 takes the cake.

Edit, I have to give some props to Capcom's engine. It has produced some amazing looking games.

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Snagal123

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#21 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Snagal123"]

I have to agree, its very flexible and great at everything its been used it.

But for the record Bionic Commando is not Capcom's MT Framework, it was GRIN's own engine.

killab2oo5

Ooh...well it sure is pretty. ;3

I also think its not just pretty, but underrated.

I did play the PC version though and the swinging was a million times better with a mouse and keyboard as it was just so much more fluid and easy to aim the arm and swing without messing up.

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funsohng

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#22 funsohng
Member since 2005 • 29976 Posts
CANVAS i know, it's just amazing.
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InsaneBasura

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#23 InsaneBasura
Member since 2005 • 12591 Posts
I have zero experience with these engines. But I guess the only thing which matters in this thread is image quality. So Cryengine wins by default as hardware limitations are less restrictive. Unless you're talking about how efficient the engine is, or adaptable. UE3 works across multiple platforms, CE and NDE only one. NDE ought to be the most efficient as it specializes on drawing as much as possible out of one specific hardware setup. Etc. blahbla. In the end, what does it even matter? Who cares? Anyway, I hope Sony shares its stuff with third party developers.
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Adrian_Cloud

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#24 Adrian_Cloud
Member since 2006 • 7169 Posts
Crystal Tools by Square-Enix apparently Versus FFXIII's visuals are insane. Or MGS4's engine, i head that Metal Gear Rising looks alot better than MGS4. How about Resident Evil 5's engine, its way under-rated. The Last Guardian's engine looks really good too, best feathers i've seen in a game. Ofcourse PD's engine, best looking sim racer with 16 cars on track.
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deactivated-5cf4b2c19c4ab

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#25 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Updated: MT-Framework and X-ray engines have been added by popular demand. sorry but i couldnt edit the pole to put them in.

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lundy86_4

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#26 lundy86_4
Member since 2003 • 62038 Posts

CryEngine 2 with an honourable mention to teh X-Ray engine.

Both very impressive with what they have turned out so far.

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heybooboo19

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#27 heybooboo19
Member since 2009 • 428 Posts

I picked other and will throw out what we've seen of Cryengine 3 so far.

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lpjazzman220

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#28 lpjazzman220
Member since 2008 • 2249 Posts

i win, cryengine 3.....look at the pc crysis 2 screenshots with dx11, nothing on this list even compares, including crysis w/mods

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Arach666

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#29 Arach666
Member since 2009 • 23285 Posts
Cryengine 2 and X-Ray. Dunia is also very good.
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psn8214

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#30 psn8214
Member since 2009 • 14930 Posts

While I appreciate all these engines, especially Cryengine 2, you have to give it to Source. The fact that Valve continues to produce impressive looking games on it is amazing.

Edit: Yeah, I forgot Dunia, that is another of my favorites. I would like to see better water and draw distance though... the foliage and fire propagation are stunning.

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Snagal123

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#31 Snagal123
Member since 2006 • 3524 Posts

i win, cryengine 3.....look at the pc crysis 2 screenshots with dx11, nothing on this list even compares, including crysis w/mods

lpjazzman220

What Crysis 2 screenshot with DX11???

I know there are two Crysis 2 screenshots out there but there is NO mention of them being DX11 what so ever, unless your just assuming they are, which you shouldn't.

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theG_man

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#32 theG_man
Member since 2009 • 210 Posts

Source for me i just like the look of it.

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blizzvalve

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#33 blizzvalve
Member since 2007 • 14052 Posts

Source Engine.

Although those other engines may be superior in graphics, the Source Engine wins for support. For itd time, Half Life 2 surpassed anything out at the time. With the continuous updates and the abundant amount of games supporting it, Source wins over all other Engines.

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lpjazzman220

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#34 lpjazzman220
Member since 2008 • 2249 Posts

[QUOTE="lpjazzman220"]

i win, cryengine 3.....look at the pc crysis 2 screenshots with dx11, nothing on this list even compares, including crysis w/mods

Snagal123

What Crysis 2 screenshot with DX11???

I know there are two Crysis 2 screenshots out there but there is NO mention of them being DX11 what so ever, unless your just assuming they are, which you shouldn't.

my mistake, i saw on another thread screens for crysis 2 pc, i thought it said somethin about them being dx11, but it was a few days ago, and ive slept since then lol.....but still the crysis 2 pc shots pretty much kill everything on here

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caseypayne69

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#35 caseypayne69
Member since 2002 • 5396 Posts
Its not UR or ND Unreal engine looks like junk on all games outside of Gears of War 2. And Gears aint nothing compared too UC2. For instance I just beat UC2 and now I'm playing Batman AA. Total downgrade in graphics but hey I love Batman so I'll deal with it. Best engine will probably be Crytec's.
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Blue-Sky

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#36 Blue-Sky
Member since 2005 • 10381 Posts

[QUOTE="Blue-Sky"]

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

supersaiyen

Stop talking out of your ass you obviously never played uncharted 2 fan boy.

The problem with UC2 fans is their inability to distinguish Art direction from graphics. They base their entire analysis on still image comparisons. The impressive aspects about UC2's engine aren't just what you see with your eyes. I think UC2 is the best looking console game out right now, but the limitations in the engine scale is apparent.

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Blade8Aus

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#37 Blade8Aus
Member since 2006 • 1819 Posts

Cryengine 3 or the id tech 5 engine. SAGE_OF_FIRE

those arent out yet. do they count? otherwise id be picking cryengine 2 for physics, graphics and stability and unreal engine 3 for being developer friendly. depends on what you wanna do really. source is cool too but its a bit dated now.

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lpjazzman220

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#38 lpjazzman220
Member since 2008 • 2249 Posts

[QUOTE="supersaiyen"]

[QUOTE="Blue-Sky"]

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

Blue-Sky

Stop talking out of your ass you obviously never played uncharted 2 fan boy.

The problem with UC2 fans is their inability to distinguish Art direction from graphics. They base their entire analysis on still image comparisons. The impressive aspects about UC2's engine aren't just what you see with your eyes. I think UC2 is the best looking console game out right now, but the limitations in the engine scale is apparent.

LMAO.......i agree with you completely on the uncharted thing...it is a beautiful game, but it does have its limits, but that doesnt mean its not fun and dont mean its not a good game......but the engine could have been better..........p.s., blue-sky, you stole my mouse ;)

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muzik_mafia

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#39 muzik_mafia
Member since 2009 • 1628 Posts

CryEngine is for sure the best, but UE3 is easily the most versatile. But God, the pop-in!!!

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Saturos3091

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#40 Saturos3091
Member since 2005 • 14937 Posts

CryEngine 2 (soon to be the PC version of CryEngine 3).

UE3 is showing it's age, and X-Ray isn't that great of an engine. There's more to an engine that graphics, and X-Ray is a buggy mess.

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After_Math

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#41 After_Math
Member since 2007 • 975 Posts

CryEngine is for sure the best, but UE3 is easily the most versatile. But God, the pop-in!!!

muzik_mafia
Capcom's engine is amazing as well though. The amount of games we've seen use it, and how different they all are. Lost Planet (Shooter), Dead Rising (Thousands of Zombies on screen), Street Fighter IV (Great Art Style), Devil May Cry (Overall Good looking game, shadows were meh though), Re5 (didn't like the game but it looked good.)
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clyde46

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#42 clyde46
Member since 2005 • 49061 Posts

The Source Engine, followed by the Cryengine 2 then followed by Dice's Unreal Engine wonder!

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SaltyMeatballs

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#43 SaltyMeatballs
Member since 2009 • 25165 Posts
Capcoms engine.
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Funconsole

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#44 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="Blue-Sky"]

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

This. CryEngine 2 followed by Unreal Engine 3. Off topic but I thought BFBC2 was using DICE's Frostbite engine?
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deactivated-5cf4b2c19c4ab

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#45 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="Funconsole"][QUOTE="Blue-Sky"]

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

This. CryEngine 2 followed by Unreal Engine 3. Off topic but I thought BFBC2 was using DICE's Frostbite engine?

you are correct, i had thought that it was using unreal based off of something i read.
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TheSterls

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#46 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="Blue-Sky"]

I'll tell you which one that's not and it's NDGE2

Unlike the other 2, NDGE cannot support a wide spectrum of genres. While UC2 looks fantastic, it has to remain a corridor shooter with linear gameplay and scripted events just to maintain it's fidelity. Running an RPG or even a large scale FPS would cripple it.

ShadowriverUB

This was main issue of UE 1 and 2, it was hard to make enything more then a shooter

But i'm sure NDGE would handle RPG with some recodeings

You cant compare NDGE2 engine to any of the others. It is a custome engine made to work exclusviley with the PS3 and yes it looks outstanding. Overall though I like Capcoms engine. It has put out more quality titles then any other engine this gen in my opionion. Cryengine 2 looks great of course but nobody uses it.

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evilross

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#47 evilross
Member since 2003 • 2076 Posts

This thread is a huge fail without id tech 5.

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princeofshapeir

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#48 princeofshapeir
Member since 2006 • 16652 Posts
CryEngine2, by far.
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Silenthps

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#49 Silenthps
Member since 2006 • 7302 Posts
When you consider the fact that Crysis on medium looks better than pretty much every console game, while still rendering such large levels... then yeah Cryengine 2 deserves its credit
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#50 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

This thread is a huge fail without id tech 5.

evilross
You do know that tech5 is used in any released game or released to the public, why would i include it in this thread? you cant compare released items to something that is still unreleased. that would be the same as comparing a radeon 5870 to a Fermi card, we have pictures but nothing in reality to compare to. So can people PLEASE stop suggesting unreleased engines.