Here is a good question. Which one can a nobody like my self download for free and create a game with after a bit of learning of the software?caseypayne69As of now Unreal UDK, but very soon Cryengine 3 SDK
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When has this thread appeared? Anyways, i would say Cryenigne 2, though since PC specs are extremely variable it cant be too optimized for said hardware, and therefore, requires high specs to run the game on max setiings, which isnt very impressive as Hermits claim to be(By the way, the only way Crysis can look substantially better than KZ2, U2, or GOW3 is if its on Max settings)...All i see are the Hermits using Crysis mods which make the game have a substantially higher graphical fidelity than if you were to compare to retail Crysis on Max settings (Yes Hermits i know Crysis is the graphics king :roll: ).
hamzah1235
CryEngine 2 with the same view distance as Uncharted 2 could easily blow it out the water with less requirements as Crysis. That's all that needs to be said. You're trying hard to debunk CryEngine 2. The fact is current gaming PCs can easily handle Crysis/Warhead the way it was meant to be. Your statement could be relevant 2 years ago, but it's no longer 2007. The question is what the best is graphically, nothing more.
Edit: I'll let it slide, but mixing bullshots in your post doesn't help your argument any.
[QUOTE="hamzah1235"]
When has this thread appeared? Anyways, i would say Cryenigne 2, though since PC specs are extremely variable it cant be too optimized for said hardware, and therefore, requires high specs to run the game on max setiings, which isnt very impressive as Hermits claim to be(By the way, the only way Crysis can look substantially better than KZ2, U2, or GOW3 is if its on Max settings)...All i see are the Hermits using Crysis mods which make the game have a substantially higher graphical fidelity than if you were to compare to retail Crysis on Max settings (Yes Hermits i know Crysis is the graphics king :roll: ).
Mystic-G
CryEngine 2 with the same view distance as Uncharted 2 could easily blow it out the water with less requirements as Crysis. That's all that needs to be said. You're trying hard to debunk CryEngine 2. The fact is current gaming PCs can easily handle Crysis/Warhead the way it was meant to be. Your statement could be relevant 2 years ago, but it's no longer 2007. The question is what the best is graphically, nothing more.
The question is what is the best engine, which factors in optimization, efficiency and overall visual quality 8), besides U2 hasgreat draw distanceI think people are forgetting the frostbite engine. Really good graphics, and superior physics. Makes the games actually nice to play. They look good and the gameplay is superb. Destructible environments make all the difference in how fun a shooter is and the frostbite engine definately delivers. Play Modernwarefare 2 and then play bfbc2. Playing styles are a lot different, and bfbc2 is more a blast to play. MW2 is a damn good game don't get me wrong, but what the frostbite engine delivers makes for a superior gameplay experience. Fact is fact.
[QUOTE="Mystic-G"]
[QUOTE="hamzah1235"]
When has this thread appeared? Anyways, i would say Cryenigne 2, though since PC specs are extremely variable it cant be too optimized for said hardware, and therefore, requires high specs to run the game on max setiings, which isnt very impressive as Hermits claim to be(By the way, the only way Crysis can look substantially better than KZ2, U2, or GOW3 is if its on Max settings)...All i see are the Hermits using Crysis mods which make the game have a substantially higher graphical fidelity than if you were to compare to retail Crysis on Max settings (Yes Hermits i know Crysis is the graphics king :roll: ).
hamzah1235
CryEngine 2 with the same view distance as Uncharted 2 could easily blow it out the water with less requirements as Crysis. That's all that needs to be said. You're trying hard to debunk CryEngine 2. The fact is current gaming PCs can easily handle Crysis/Warhead the way it was meant to be. Your statement could be relevant 2 years ago, but it's no longer 2007. The question is what the best is graphically, nothing more.
The question is what is the best engine, which factors in optimization, efficiency and overall visual quality 8), besides U2 hasgreat draw distanceU would be right if half of the game didn't use pre-baked resources. Try running all those things in realtime on a PS3 and it would explode.
The question is what is the best engine, which factors in optimization, efficiency and overall visual quality 8), besides U2 hasgreat draw distance
hamzah1235
No, the question is what is the best graphics engine. Don't manipulate the question to support your opinion. Also.. long view distance in U2 is a manipulation of assets for short periods of time. That's why most of the game is in closed areas. There are many places you can't go that you can see, there's a trick behind that to make the game continually run smoothly in such games whereas Crysis has to give full high res textures and models to everything you see. U2 is most likely like CoD where it looks nice at a distance but up close it's nasty and their are empty areas that the player can't see from the area where he is forced to stand in-game.
I honestly don't believe the U2 engine could pull off what Crysis did, better.
i made thread in Jan, and was going off the premise of using engines with released games only. So bc2 with frostbite wasnt out yet.I think people are forgetting the frostbite engine. Really good graphics, and superior physics. Makes the games actually nice to play. They look good and the gameplay is superb. Destructible environments make all the difference in how fun a shooter is and the frostbite engine definately delivers. Play Modernwarefare 2 and then play bfbc2. Playing styles are a lot different, and bfbc2 is more a blast to play. MW2 is a damn good game don't get me wrong, but what the frostbite engine delivers makes for a superior gameplay experience. Fact is fact.
gamewhat
[QUOTE="Mystic-G"]
[QUOTE="hamzah1235"]
When has this thread appeared? Anyways, i would say Cryenigne 2, though since PC specs are extremely variable it cant be too optimized for said hardware, and therefore, requires high specs to run the game on max setiings, which isnt very impressive as Hermits claim to be(By the way, the only way Crysis can look substantially better than KZ2, U2, or GOW3 is if its on Max settings)...All i see are the Hermits using Crysis mods which make the game have a substantially higher graphical fidelity than if you were to compare to retail Crysis on Max settings (Yes Hermits i know Crysis is the graphics king :roll: ).
hamzah1235
CryEngine 2 with the same view distance as Uncharted 2 could easily blow it out the water with less requirements as Crysis. That's all that needs to be said. You're trying hard to debunk CryEngine 2. The fact is current gaming PCs can easily handle Crysis/Warhead the way it was meant to be. Your statement could be relevant 2 years ago, but it's no longer 2007. The question is what the best is graphically, nothing more.
The question is what is the best engine, which factors in optimization, efficiency and overall visual quality 8), besides U2 hasgreat draw distanceYou are correct, it factors inoptimization and efficiency, but that is not the only thing that matters. The main point was which engine had the most advanced capabilities. Also, Crysis is very optimized for what it does, compare its performance and visual quality to shattered horizon, metro 2033, etc.
PS: uncharted 2 has great draw distance in its 3d skybox and partially rendered buildings. Actual levels, not so much.
EDIT: Glitchspot wont unitalicize after factors in
Reading through this, it would seem that most people who vote or comment know little or nothing about programing or working on an actual game. Just looking at still screenshots captured at graphics settings that would be unplayable are not good ways to judge the entirety of an engine. Honestly, if you want to look at what an engine is capable of, look at what has been done on it. CryEngine has only been used for the Crysis games, and one MMO, and all the time is very system entensive, while UE3 has been used on a LOT of games that have been successes, and is more compaitable with 3rd party utilities (like Beast lighting engine, used in Uncharted 2/Mirrors edge), and has produced well optimized results in the right hands. Just judging an engine on still pictures is a terrible way to judge the over-all engine.
I do like CryEngine's possible real-time graphics and streaming systems, but its very system heavy, while UE3 has shown its capable of great graphics in a multitude of genres, but usually in more linear ways, and usually using pre-baked lighting. Talking about engines that have yet to be released, based on tech demo's is just silly. Often, graphics have more to do with the efforts put forth by the maker of the game, than the engine's "abilities" themselves.
dragontech22
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