Best graphics ENGINE discussion.

  • 161 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#101 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="AzatiS"]

Ill vote Naughtys engine for Uncharted 2 for a single reason.

Because i strongly beleive the BEST engine is the one that gives awesome results in graphics WITH just FEW RESOURCES over other "heavier" games.

What i mean is , that Uncharted runs extremely good on a 7+1 core CPU where it runs only on 3.

GPU chipset is a low end ( for todays PC standards aka 5870!! ) though with that engine it seems like it can rival 5770!! Though it cant , its the engine that is that good!

LOW RAM requirements!! I mean a system with 512MB ram runs a game with so much of details and action?!! Way to go for this light though extremely well done ENGINE from NAUGHTY!...

And no im not even a PS3 owner , im a PC gamer.

Refer to CryEngine3 i.e. Crysis 2. Examples, 1, UC2 doesn't run full time SSAO. 2, UC2 uses skybox instead of voxel mountians. 3. UC2 doesn't have full destructive environment. 4. UC2 is narrow scope game. For CryEngine2's specs, refer to http://www.crytek.com/technology/cryengine-2/specifications/
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#102 ronvalencia
Member since 2008 • 29612 Posts
the UE3 is the most flexible. lhughey
The light solution is not quite flexible i.e. doesn't use "hybrid deferred lighting" techniques.
Avatar image for skektek
skektek

6530

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#103 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

I'm a gamer not a stockholder, I don't care about Valve's costs or expenses. I am tired of Valve Apologists whining about what can't be done when companies like Crytek, ID, Epic, and others are out there creating great platform agnostic engines.

AnnoyedDragon

I am not a Valve apologist...

Yes, you are. You just spent several paragraphs defending their method of reducing costs while dumping on everyone elses.

'Gamers' like yourself have complained about the lack of exclusive games utilizing their platform of choice;

AnnoyedDragon

On the contrary, as a predominantly PS3 gamer I have enjoyed an abundance of exclusive high quality titles this generation with many more on the horizon.

Avatar image for Tessellation
Tessellation

9297

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="ronvalencia"][QUOTE="AzatiS"]

Ill vote Naughtys engine for Uncharted 2 for a single reason.

Because i strongly beleive the BEST engine is the one that gives awesome results in graphics WITH just FEW RESOURCES over other "heavier" games.

What i mean is , that Uncharted runs extremely good on a 7+1 core CPU where it runs only on 3.

GPU chipset is a low end ( for todays PC standards aka 5870!! ) though with that engine it seems like it can rival 5770!! Though it cant , its the engine that is that good!

LOW RAM requirements!! I mean a system with 512MB ram runs a game with so much of details and action?!! Way to go for this light though extremely well done ENGINE from NAUGHTY!...

And no im not even a PS3 owner , im a PC gamer.

Refer to CryEngine3 i.e. Crysis 2. Examples, 1, UC2 doesn't run full time SSAO. 2, UC2 uses skybox instead of voxel mountians. 3. UC2 doesn't have full destructive environment. 4. UC2 is narrow scope game. For CryEngine2's specs, refer to http://www.crytek.com/technology/cryengine-2/specifications/

to add more : it doesn't have that much going on screen..average A.I etc..
Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#105 Espada12
Member since 2008 • 23247 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="skektek"]

I am not a Valve apologist... skektek

Yes, you are. You just spent several paragraphs defending their method of reducing costs while dumping on everyone elses.

'Gamers' like yourself have complained about the lack of exclusive games utilizing their platform of choice;

AnnoyedDragon

On the contrary, as a predominantly PS3 gamer I have enjoyed an abundance of exclusive high quality titles this generation with many more on the horizon.

Lol that's all you got out of that post? Damn....good for you.

Avatar image for aka_aj03
aka_aj03

5911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 aka_aj03
Member since 2004 • 5911 Posts
KILLZONE2 ENGINE on a Console.
Avatar image for LoserMike
LoserMike

4915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 LoserMike
Member since 2003 • 4915 Posts

For overall graphics CryEngine 2. For animation/3rd-person games Naughty Dog Engine 2.

That's the weak point of most FPS engines. The animations aren't great. They look stiff and not at all very realistic. The Naughty Dog Engine and the Euphoria engine (used in the Force unleashed) have been the most impressive displays of animation.

I think that's going to be the most important graphical revolution in the next generation. In-game models may look as good as CGI in blockbuster movies but they don't animate that well, the animations in most games are the same canned animations used since the first 3D games on the PSone.

Avatar image for aka_aj03
aka_aj03

5911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 aka_aj03
Member since 2004 • 5911 Posts

For overall graphics CryEngine 2. For animation/3rd-person games Naughty Dog Engine 2.

That's the weak point of most FPS engines. The animations aren't great. They look stiff and not at all very realistic. The Naughty Dog Engine and the Euphoria engine (used in the Force unleashed) have been the most impressive displays of animation.

I think that's going to be the most important graphical revolution in the next generation. In-game models may look as good as CGI in blockbuster movies but they don't animate that well, the animations in most games are the same canned animations used since the first 3D games on the PSone.

LoserMike
what you talking about, did you see the KillZone 2 Engine or the Guerilla Engine. Everything you describe was done in the new KillZone 2 game for being it a FPS.
Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 AAllxxjjnn
Member since 2008 • 19992 Posts
I dunno, i haven't really worked with many.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#111 ronvalencia
Member since 2008 • 29612 Posts

For overall graphics CryEngine 2. For animation/3rd-person games Naughty Dog Engine 2.

That's the weak point of most FPS engines. The animations aren't great. They look stiff and not at all very realistic. The Naughty Dog Engine and the Euphoria engine (used in the Force unleashed) have been the most impressive displays of animation.

LoserMike

Destructive environment includes animation btw.

I think that's going to be the most important graphical revolution in the next generation. In-game models may look as good as CGI in blockbuster movies but they don't animate that well, the animations in most games are the same canned animations used since the first 3D games on the PSone.

LoserMike

Character's movements animationissue relates toif they have useda body motion capture device.

Avatar image for killzowned24
killzowned24

7345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="Tessellation"][QUOTE="ronvalencia"][QUOTE="AzatiS"]

Ill vote Naughtys engine for Uncharted 2 for a single reason.

Because i strongly beleive the BEST engine is the one that gives awesome results in graphics WITH just FEW RESOURCES over other "heavier" games.

What i mean is , that Uncharted runs extremely good on a 7+1 core CPU where it runs only on 3.

GPU chipset is a low end ( for todays PC standards aka 5870!! ) though with that engine it seems like it can rival 5770!! Though it cant , its the engine that is that good!

LOW RAM requirements!! I mean a system with 512MB ram runs a game with so much of details and action?!! Way to go for this light though extremely well done ENGINE from NAUGHTY!...

And no im not even a PS3 owner , im a PC gamer.

Refer to CryEngine3 i.e. Crysis 2. Examples, 1, UC2 doesn't run full time SSAO. 2, UC2 uses skybox instead of voxel mountians. 3. UC2 doesn't have full destructive environment. 4. UC2 is narrow scope game. For CryEngine2's specs, refer to http://www.crytek.com/technology/cryengine-2/specifications/

to add more : it doesn't have that much going on screen..average A.I etc..

average AI? can crysis AI even climb a ladder lol?
Avatar image for LookAnDrolL
LookAnDrolL

2483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#113 LookAnDrolL
Member since 2008 • 2483 Posts
I'd only used the Cry Engine 2 with the sandbox editor... But IDK what this topic is really about, if it is about game implementation for engines, i think UT3 has been used more both in consoles and PC games. On the other side I haven't seen other games implemented on Cry Engine, so IDK, Cry Engine on Cryek's hands has bring the most impresive graphicaly game of all time, so far, so that's my vote.
Avatar image for osan0
osan0

18264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#114 osan0
Member since 2004 • 18264 Posts
from a technology standpoint fo view....cryengine 2. essentially its an engine built with no compromise and far fewer constraints than anything else out there. its perhaps not as clever at managing resources as other engines like UE3....but when it comes to getting the best results and using the best tech.,..CE2 is the one to go for. however if i was a game developer looking to make a multiplat game (minus the wii) then id probably licence UE3. its well tested, runs well on all hardware (except the wii) and its proven to be quite flexible. Id probably take a good look at cryengine 3 first though to see what multiplat development was like. If i was making a PC exclusive then id licence Cryengine 3, no question (they seem to have made alot of advances). although its a multiplat engine...i just wouldnt worry about hardware constraints when making the game (not too much anyway). There arent really any well supported engines for the wii..or any engines built from the ground up (except for ninty first party and HVSs engine). If i could licence the engine used in the conduit then i would. UE2 is an xbox/PC engine thats been clobbered onto the wii...so that wouldnt be great and it seems to be the same case with the gamebyro engine (xbox 1 port). i dont think ninty licence engines (which is a bit daft....but anyway). If i was making a PS3 exclusive then naughty dogs engine..no question (assuming sony will allow me at it). its been designed and tuned for the PS3 for the last 4 years....i would be daft to use anything else. for a 360 exclusive....UE3 (unless bungie will licence the halo engine being used for halo reach). i cant really think of any other engine that is really built to show off the 360.
Avatar image for xionvalkyrie
xionvalkyrie

3444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 xionvalkyrie
Member since 2008 • 3444 Posts

I wish there were more games using the CryEngine 2. I'd love to play an open world RPG made with CryEngine 2.

Avatar image for deactivated-61cc564148ef4
deactivated-61cc564148ef4

10909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#116 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Very nice forum, you have done your research very well. I actually read it all! But for me Cryengine 2 and Unreal. CryEngine 2 needs no explanation but I think Unreal engine is awesome because of its flexiblility unlike the other engines

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 AnnoyedDragon
Member since 2006 • 9948 Posts

Yes, you are. You just spent several paragraphs defending their method of reducing costs while dumping on everyone elses.

skektek

I just spent paragraphs explaining the problem with cost trends in the industry, Valve is simply an example on how to avoid the problem. By all means, explain these other cost reduction methods everyone else is using. Because all I see is developers struggling to cope with their ballooning development costs, resulting in cross platform orientation. That's a means of increasing income to compensate for increasing costs, not a cost reduction method.

Their means of accommodating these costs is why we don't have a PS2 this generation, everything is being made one size fits all. Seeing how you like platform utilizing exclusives; I would have thought you would care when there is a vast reduction in them. All our platforms are after thoughts to these developers, it's about what works for everyone; not what each platform can do.

On the contrary, as a predominantly PS3 gamer I have enjoyed an abundance of exclusive high quality titles this generation with many more on the horizon.

skektek

Perhaps you may have skimmed over the part were I said this was unsustainable?

Developers are going cross platform to accommodate rising development costs, Sony is under the same conditions; only it is in their interests to differentiate their platform rather than maximize their income. Uncharted 2 cost what? $20 million; not including the marketing budget or distribution costs? With a budget like that any developer with sense would spread themselves out across multiple platforms, Sony didn't. Sony took a big budget game and kept it exclusive to one audience, increasing their risks and reducing their potential income considerably.

The "many more on the horizon" are for the most part titles being funded and kept exclusive by Sony. As costs continue to rise; Sony is making narrower profit margins. Today they can endure it, but what about next generation? Or the gen after that? How would they fair if Uncharted 2 cost $40 or $60 million to make? Consoles need exclusives to set themselves apart, as costs continue to rise they will be less able to self fund these exclusives.

Console companies recognise this problem, which is why they are trying to differentiate themselves outside of the typical big budget title, whether it be with Facebook integration or motion sensor control. I'm sure you are quite happy to ignore why you have these exclusives as long as you get them, no one cares if the company is losing billions and it is taking years for them to become profitable as long as they get the next God of War. The console business model is due for a overhaul and it is going to happen sooner or later, just don't complain when it does because clearly you are part of the problem.

Avatar image for Punjabiking101
Punjabiking101

1577

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#118 Punjabiking101
Member since 2008 • 1577 Posts

For sheer graphics it will easily be Cry2, but Cry3 is coming so that's going to take the crown. UE3 is good for it's usefullness. I love Capcoms engine for just it's variety of games. ND2EG is pretty and THAT'S IT. Look at the walls and you'll see what i mean, it can't pump out a whole bunch of AI, simple and linear gamplay, and not wideopen world, but king on consoles stil :P.

Avatar image for skektek
skektek

6530

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#119 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

Yes, you are. You just spent several paragraphs defending their method of reducing costs while dumping on everyone elses.

AnnoyedDragon

I just spent paragraphs explaining the problem with cost trends in the industry, Valve is simply an example on how to avoid the problem. By all means, explain these other cost reduction methods everyone else is using. Because all I see is developers struggling to cope with their ballooning development costs, resulting in cross platform orientation. That's a means of increasing income to compensate for increasing costs, not a cost reduction method.

Their means of accommodating these costs is why we don't have a PS2 this generation, everything is being made one size fits all. Seeing how you like platform utilizing exclusives; I would have thought you would care when there is a vast reduction in them. All our platforms are after thoughts to these developers, it's about what works for everyone; not what each platform can do.

On the contrary, as a predominantly PS3 gamer I have enjoyed an abundance of exclusive high quality titles this generation with many more on the horizon.

skektek

Perhaps you may have skimmed over the part were I said this was unsustainable?

Developers are going cross platform to accommodate rising development costs, Sony is under the same conditions; only it is in their interests to differentiate their platform rather than maximize their income. Uncharted 2 cost what? $20 million; not including the marketing budget or distribution costs? With a budget like that any developer with sense would spread themselves out across multiple platforms, Sony didn't. Sony took a big budget game and kept it exclusive to one audience, increasing their risks and reducing their potential income considerably.

The "many more on the horizon" are for the most part titles being funded and kept exclusive by Sony. As costs continue to rise; Sony is making narrower profit margins. Today they can endure it, but what about next generation? Or the gen after that? How would they fair if Uncharted 2 cost $40 or $60 million to make? Consoles need exclusives to set themselves apart, as costs continue to rise they will be less able to self fund these exclusives.

Console companies recognise this problem, which is why they are trying to differentiate themselves outside of the typical big budget title, whether it be with Facebook integration or motion sensor control. I'm sure you are quite happy to ignore why you have these exclusives as long as you get them, no one cares if the company is losing billions and it is taking years for them to become profitable as long as they get the next God of War. The console business model is due for a overhaul and it is going to happen sooner or later, just don't complain when it does because clearly you are part of the problem.

Which side of the fence are you playing? Valve's for skimping on costs or everyone else's for maximizing profits?

While you champion mediocracy I applaud companies like Sony that are willing to risk their bottom line and go against the grain to make stand out games that push technology. If that is a problem then I don't want to be part of the solution.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 AnnoyedDragon
Member since 2006 • 9948 Posts

Which side of the fence are you playing? Valve's for skimping on costs or everyone else's for maximizing profits?

While you champion mediocracy I applaud companies like Sony that are willing to risk their bottom line and go against the grain to make stand out games that push technology. If that is a problem then I don't want to be part of the solution.

skektek

You're too focused on Valve to pay attention to anything I am saying aren't you? Even though the issue I am highlighting will eventually impact Sony's ability to provide the games you seem to value so much.

Well I said it earlier and I'll say it again, I hope you like motion sensors.

Avatar image for imprezawrx500
imprezawrx500

19187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 imprezawrx500
Member since 2004 • 19187 Posts

Cryengine2 followed by Dunia(far cry 2) and X-Ray 1.5(stalker: clear sky)

with_teeth26
this but the ego engine is also amazing for racers (dirt2) but as far as performance vs graphics is concerned source is miles ahead of most engines. may not look the best but l4d2 maxed on pc looks as good as most other games and runs on 5 year old hardware fine.
Avatar image for imprezawrx500
imprezawrx500

19187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 imprezawrx500
Member since 2004 • 19187 Posts
I've always been extremely fond of the Unreal Engine 3.0. It is extremely optimized no matter what hardware you're running and there have been so many different types of games that have been using it. EXLINK
unreal stinks, if you want extremely optimized you have source which looks pretty much as good without that horrid plastic look of many unreal games. l4d2. try and find a games as new as l4d2 that can run on 2004 hardware, yet still looks great on 2009 hardware. l4d2 on pc is among the best looking games of 2009. plus few games have animation as good or the physics.
Avatar image for MC3887
MC3887

1507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 MC3887
Member since 2009 • 1507 Posts

[QUOTE="EXLINK"]I've always been extremely fond of the Unreal Engine 3.0. It is extremely optimized no matter what hardware you're running and there have been so many different types of games that have been using it. imprezawrx500
unreal stinks, if you want extremely optimized you have source which looks pretty much as good without that horrid plastic look of many unreal games. l4d2. try and find a games as new as l4d2 that can run on 2004 hardware, yet still looks great on 2009 hardware. l4d2 on pc is among the best looking games of 2009. plus few games have animation as good or the physics.

Mirrior's edge? Also the gears don't look plasticy.

Avatar image for skektek
skektek

6530

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#124 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

Which side of the fence are you playing? Valve's for skimping on costs or everyone else's for maximizing profits?

While you champion mediocracy I applaud companies like Sony that are willing to risk their bottom line and go against the grain to make stand out games that push technology. If that is a problem then I don't want to be part of the solution.

AnnoyedDragon

You're too focused on Valve to pay attention to anything I am saying aren't you? Even though the issue I am highlighting will eventually impact Sony's ability to provide the games you seem to value so much.

Well I said it earlier and I'll say it again, I hope you like motion sensors.

This conversation began about Valve, if you have issues with staying on topic then don't reply to my posts.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 AnnoyedDragon
Member since 2006 • 9948 Posts

This conversation began about Valve, if you have issues with staying on topic then don't reply to my posts.

skektek

Likewise if you have no interest in actually addressing the issues I am highlighting then don't reply to mine.

Avatar image for mgkennedy5
mgkennedy5

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#126 mgkennedy5
Member since 2005 • 1501 Posts
Cryengine2, assuming you have a capable rig lol
Avatar image for DJ_Headshot
DJ_Headshot

6427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#127 DJ_Headshot
Member since 2010 • 6427 Posts
i know its not the dunia engine i'm not sure how people can even compare it to crysis

[QUOTE="skektek"]

Meh, the Source engine hasn't mattered in years (if it ever did), the only reason it projects even the illusion of longevity is that Valve is too lazy to develop a successor.

AnnoyedDragon

I have to leave the house in a bit, so I don't really have the time to go into a lengthy debate.

However, surely you recognise that continuing to use Source engine has allowed Valve to keep their development costs down? Why should they produce a new engine when using the existing one has not hurt the appeal of their games? Developing a modern engine only results in them being forced to focus more on cross platform development to accommodate the costs.

Valve are primarily a PC company, their audience is on PC. But if their development costs blew up they would have no choice but to cater to a one size fits all model like other developers, hurting their main audiences experience.

yeah not to mention they want to appeal to the people to the lower end pc's to maximize profits if they upgrade the engine alienating potential customers my friend can run all the games in the orange box with a 8400gs P4 3ghz and 1G of ram if valve completely over hauled it people with pc like him could no longer run there games so they wouldn't buy them. I mean do you really think WoW would be so popular if its minimum requirements where alot higher?
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 AnnoyedDragon
Member since 2006 • 9948 Posts

yeah not to mention they want to appeal to the people to the lower end pc's to maximize profits if they upgrade the engine alienating potential customers my friend can run all the games in the orange box with a 8400gs P4 3ghz and 1G of ram if valve completely over hauled it people with pc like him could no longer run there games so they wouldn't buy them. I mean do you really think WoW would be so popular if its minimum requirements where alot higher?DJ_Headshot

Basically PC gaming technology is driven by hardware install base, when tech is released you have to wait for a suitable install base to form before you can justify utilizing the technology on a large scale. This gives developers time to develop new techniques to take advantage of technology, in the meantime the scalability of games allows them to test new techniques on the higher settings without alienating older hardware.

HDAO for example is a performance hog, but the later released compute shader makes it run allot faster. Parallax occlusion mapping is also a performance hog, but tessellation allows better image quality at much better performance.

Source

Advanced effects become more accessible over time as better techniques are developed. Future mid range hardware will be able to run effects we have come to associate with the upper end, not just because of sheer hardware power; but because more efficient methods were developed over time. If you rush to get advanced effects to the market then only the upper end will be able to run them, as you are relying on early and less efficient means of producing those visuals.

Valve will overhaul their engine one day, but not at the cost of alienating their audience. They advance little by little, encouraging customers to adopt better hardware over time while not preventing access to those on earlier hardware. When Valve releases a new engine I don't expect it to produce the next graphics king, I expect it to be a highly optimized and accessible engine that looks and runs well on a very broad range of hardware.

The affect of all this is development costs increase much slower on PC than they do on consoles. Consoles will throw hardware onto the market and expect developers to make games for it on day one, causing a sudden jump in development costs as opposed to a gradual increase. Fixed hardware brings with it utilization expectations, alienating those who cannot meet those expectation. There are likely more 3rd party developers on PC than console because you can be successful as a full game without spending $10+ million in development costs alone.

Avatar image for R3FURBISHED
R3FURBISHED

12408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#129 R3FURBISHED
Member since 2008 • 12408 Posts

Always been a big fan of the Team ICO art direction and how their games come together graphically.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#130 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="LookAnDrolL"]I'd only used the Cry Engine 2 with the sandbox editor... But IDK what this topic is really about, if it is about game implementation for engines, i think UT3 has been used more both in consoles and PC games. On the other side I haven't seen other games implemented on Cry Engine, so IDK, Cry Engine on Cryek's hands has bring the most impresive graphicaly game of all time, so far, so that's my vote.

CryEngine3 fixes the multiplatform issue for Crytek..
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#131 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="EXLINK"]I've always been extremely fond of the Unreal Engine 3.0. It is extremely optimized no matter what hardware you're running and there have been so many different types of games that have been using it. imprezawrx500
unreal stinks, if you want extremely optimized you have source which looks pretty much as good without that horrid plastic look of many unreal games. l4d2. try and find a games as new as l4d2 that can run on 2004 hardware, yet still looks great on 2009 hardware. l4d2 on pc is among the best looking games of 2009. plus few games have animation as good or the physics.

horrid plastic look ?  Mirror's Edge.
Avatar image for shadow_hosi
shadow_hosi

9543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#132 shadow_hosi
Member since 2006 • 9543 Posts
Cryengine obviously
Avatar image for SparkyProtocol
SparkyProtocol

7680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#133 SparkyProtocol
Member since 2009 • 7680 Posts

Crystal Tools.Drakes_Fortune

I know you have recently become a huge FF fan, but this is going too far. :P Crystal Tools does not belong in this thread.

EDIT: I'm going with Unreal Engine 3 for it's amazing 3rd party support.

Avatar image for shakmaster13
shakmaster13

7138

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#134 shakmaster13
Member since 2007 • 7138 Posts

I will go with source because of how expandable and scalable it is. To think that a 2004 engine could pump out something like L4D2 is just amazing.

I think the best upcoming engine will be id tech 5.

Avatar image for deactivated-61cc564148ef4
deactivated-61cc564148ef4

10909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#135 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

I will go with source because of how expandable and scalable it is. To think that a 2004 engine could pump out something like L4D2 is just amazing.

I think the best upcoming engine will be id tech 5.

shakmaster13

I agree with you about Source. And it can run on a huge amount of hardware yet still look awesome.

Is id tech 5 being used in RAGE? Because if it is then it easily wins

Avatar image for Timbury
Timbury

552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#136 Timbury
Member since 2005 • 552 Posts

[QUOTE="shakmaster13"]

I will go with source because of how expandable and scalable it is. To think that a 2004 engine could pump out something like L4D2 is just amazing.

I think the best upcoming engine will be id tech 5.

OB-47

I agree with you about Source. And it can run on a huge amount of hardware yet still look awesome.

Is id tech 5 being used in RAGE? Because if it is then it easily wins

Yep Id Tech 5 is being used to power Rage but Mr Carmack himself has gone on record to say it wont be Rage but Doom4 that will show what the engine is able to do fully can't wait for that.

Avatar image for deactivated-61cc564148ef4
deactivated-61cc564148ef4

10909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#137 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="OB-47"]

[QUOTE="shakmaster13"]

I will go with source because of how expandable and scalable it is. To think that a 2004 engine could pump out something like L4D2 is just amazing.

I think the best upcoming engine will be id tech 5.

Timbury

I agree with you about Source. And it can run on a huge amount of hardware yet still look awesome.

Is id tech 5 being used in RAGE? Because if it is then it easily wins

Yep Id Tech 5 is being used to power Rage but Mr Carmack himself has gone on record to say it wont be Rage but Doom4 that will show what the engine is able to do fully can't wait for that.

And I thought RAGE was showing it at its best. Can't wait to see DOOM 4!

Avatar image for deactivated-63c0d17a37cac
deactivated-63c0d17a37cac

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#138 deactivated-63c0d17a37cac
Member since 2003 • 69 Posts

Reading through this, it would seem that most people who vote or comment know little or nothing about programing or working on an actual game. Just looking at still screenshots captured at graphics settings that would be unplayable are not good ways to judge the entirety of an engine. Honestly, if you want to look at what an engine is capable of, look at what has been done on it. CryEngine has only been used for the Crysis games, and one MMO, and all the time is very system entensive, while UE3 has been used on a LOT of games that have been successes, and is more compaitable with 3rd party utilities (like Beast lighting engine, used in Uncharted 2/Mirrors edge), and has produced well optimized results in the right hands. Just judging an engine on still pictures is a terrible way to judge the over-all engine.

I do like CryEngine's possible real-time graphics and streaming systems, but its very system heavy, while UE3 has shown its capable of great graphics in a multitude of genres, but usually in more linear ways, and usually using pre-baked lighting. Talking about engines that have yet to be released, based on tech demo's is just silly. Often, graphics have more to do with the efforts put forth by the maker of the game, than the engine's "abilities" themselves.

Avatar image for deactivated-5cf4b2c19c4ab
deactivated-5cf4b2c19c4ab

17476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#139 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Reading through this, it would seem that most people who vote or comment know little or nothing about programing or working on an actual game. Just looking at still screenshots captured at graphics settings that would be unplayable are not good ways to judge the entirety of an engine. Honestly, if you want to look at what an engine is capable of, look at what has been done on it. CryEngine has only been used for the Crysis games, and one MMO, and all the time is very system entensive, while UE3 has been used on a LOT of games that have been successes, and is more compaitable with 3rd party utilities (like Beast lighting engine, used in Uncharted 2/Mirrors edge), and has produced well optimized results in the right hands. Just judging an engine on still pictures is a terrible way to judge the over-all engine.

I do like CryEngine's possible real-time graphics and streaming systems, but its very system heavy, while UE3 has shown its capable of great graphics in a multitude of genres, but usually in more linear ways, and usually using pre-baked lighting. Talking about engines that have yet to be released, based on tech demo's is just silly. Often, graphics have more to do with the efforts put forth by the maker of the game, than the engine's "abilities" themselves.

dragontech22
i wasnt asking people to judge off of the screenshots i posted, i was just using them as an example of what the engine could do along with the various info i put for each engine.
Avatar image for 93soccer
93soccer

4602

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#140 93soccer
Member since 2009 • 4602 Posts
I can tell you which one it isn't and that's NDGE 2 since it's not widely available, trying making anything BUT a linear, corridor shooter with flat backgrounds and it will come crashing down. The engine is optimized to only support that one genre (more like sub-genre) so anything out of, it will fail. BTW, I voted for CryEngine 2
Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 Mystic-G
Member since 2006 • 6462 Posts

I hate saying crysis (or anything related) but hey... gotta give credit where credit is due...

CryEngine 2

http://www.youtube.com/watch?v=oW3hlYFiRmk&hd=1
I'll be damned if anything else looks better.

Avatar image for xX0LDSCH00LXx
xX0LDSCH00LXx

1423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 xX0LDSCH00LXx
Member since 2007 • 1423 Posts

Awesome Alan Wake

Awesome Alan Wake #2

Alan Wake pure awesome

Avatar image for Dante2710
Dante2710

63164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#144 Dante2710
Member since 2005 • 63164 Posts
I love the Source Engine, followed by the X-ray engine and Cry Engine 2.
Avatar image for FrozenLiquid
FrozenLiquid

13555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#145 FrozenLiquid
Member since 2007 • 13555 Posts

I dunno why people dig the MT Framework so much. Yeah, stuff looks pretty, but the beauty is almost literally skin deep. The lack of physics and environmental interaction really turn me off the MT Framework.

Avatar image for choppindatmeat
choppindatmeat

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#146 choppindatmeat
Member since 2010 • 40 Posts
X-Ray Engine is easily the slowest of the bunch. Does less than CE2/3 but at a slower pace. I sure do like me some stalkan, but the engine is just plain slow.
Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 painguy1
Member since 2007 • 8686 Posts

Cryengine 3. it does everything teh cryengine 2 does, and more. Do not bring up Crysis 2. Thats a game, not the engine itself. Cryengine 3 has RLY RLY improved Global illumination (cryengine 2 barely made any use of it if not at all), and improved SSAO, and improved upon normal map rendering (most due to improvements in lighting).

watch this video and ull see in better detail what Cryengine 3 improves on. To say the that teh cryengine 3 is worse than the cryengine 2 is is rediculous. Just because Crysis 2 seems dumbed down in comparison to Crysis 1 doesnt mean the the engine has suffered cryengine 3. (on a side note, im surprised by the lack of fanboys compared to the other threads.) Also apparently Crytek is planning to release a free version of the Cryengine 3 SDK with no limitations just like Unreal did with the UDK. You get all the development tools for free as long as u make ur game non commercial, but if u do then u are required to pay a license fee, just like unreal. i personally am looking forward to this.

Avatar image for Silenthps
Silenthps

7302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#148 Silenthps
Member since 2006 • 7302 Posts

I hate saying crysis (or anything related) but hey... gotta give credit where credit is due...

CryEngine 2

http://www.youtube.com/watch?v=oW3hlYFiRmk&hd=1
I'll be damned if anything else looks better.

Mystic-G

o.O those settings look almost exactly like the settings I play in.

Avatar image for caseypayne69
caseypayne69

5396

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#149 caseypayne69
Member since 2002 • 5396 Posts
Here is a good question. Which one can a nobody like my self download for free and create a game with after a bit of learning of the software?
Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 hamzah1235
Member since 2008 • 1189 Posts

When has this thread appeared? Anyways, i would say Cryenigne 2, though since PC specs are extremely variable it cant be too optimized for said hardware, and therefore, requires high specs to run the game on max settings, which isnt very impressive as Hermits claim to be(By the way, the only way Crysis can look substantially better than KZ2, U2, or GOW3 is if its on Max settings)...All i see are the Hermits using Crysis mods which make the game have a substantially higher graphical fidelity than if you were to compare to retail Crysis on Max settings (Yes Hermits i know Crysis is the graphics king :roll: ).

It is definately not the MT framework engine, as it produces very low environmental texture quality in every single game that it was used upon...The Source engine is a modified last gen engine so definately not (Besides, every game that has utilized the source engine this generation has had only average-pretty good graphical fidelity)...The X-Ray engine architexture was developed during last gen, resulting in poor architexture choice when it ended up being pushed all the way to 2007, as PC's were using a different form of architexture that created a problem for the engines possibility to optimize efficiently, resulting in very high specs to max the game out...The Unreal engine 3 is a middle-ware engine, and while it is a good one, its far from the best graphics engine

So it ends up being the NDGE2, as it is the most optimized, efficient, and visually impressive (Excluding Cryengine 2 obviously)...U2 itself looks mind-blowing in every aspect, and has a very impressive physics engine as well...The set piecesequences that are in U2 are of the most impressive technical feats i have ever seen, as it loads very high resolution textures in the large, constantly changing back ground, while rendering the set piece itself without a hint of slow down.

Image 68Image 69Image 73Image 75Image 76Image 7Image 6Image 2Image 31Image 8

Image 50Image 53Image 54Image 56Image 59Image 80

Image 65

22420 - Uncharted 2: Among Thieves

22420 - Uncharted 2: Among Thieves

22420 - Uncharted 2: Among Thieves

22420 - Uncharted 2: Among Thieves

22420 - Uncharted 2: Among Thieves

22420 - Uncharted 2: Among Thieves

22420 - Uncharted 2: Among Thieves