[QUOTE="skektek"]
I'm a gamer not a stockholder, I don't care about Valve's costs or expenses. I am tired of Valve Apologists whining about what can't be done when companies like Crytek, ID, Epic, and others are out there creating great platform agnostic engines.
AnnoyedDragon
I am not a Valve apologist... I have consistently made this argument regarding the industry as a whole, anyone who recognises me in SW will know that. It's not a matter of what cannot be done as what's sustainable, this current rout is not sustainable.
These companies you have listed as doing well all have something in common, they abandoned their initial business model in the name of maintaining their income. Crytek went cross platform because even with over 1.5 million sales of Crysis they didn't feel they made enough to justify Crysis's $22 million development cost, despite their obvious spending spree the last few years. ID games has jumped onto the lowest common denominator train with their new engine and put an end to over a decade of pushing the technology bar, Epic games have become Microsoft's b**** and abandoned their years old multiplayer audience.
All of them, every single one of them, have had to alter the way they operate in response to ballooning development costs. 'Gamers' like yourself have complained about the lack of exclusive games utilizing their platform of choice; and then they cheer on for developers to make bigger and more expensive games, why do you think so many games went cross platform?
Yet here you are, criticising one of the few developers with enough sense to not hurt their audience with their business decisions. By keeping costs low they can continue to produce the games their audience wants, not one size fits all/lowest common denominator targeting games; and eventually having to chase after broader and more casual audiences to keep up with increasing costs.
You are a PS3 gamer, you of all people should recognise the damaging affects 'on gamers' if developers have to keep producing increasingly more expensive games. I tell you now, with complete certainty, that PS3 would be dead by now if Sony didn't go on a spending spree to fill the consoles exclusive line-up. There wouldn't have been a Killzone 2 or a Uncharted or a God Of War 3, just a collection of inferior cross platform titles, PS3's promised potential would have never been utilized.
What will Sony do next gen? When development costs balloon yet again and even more developers go cross platform, how will PS4 differentiate itself? They cannot keep supplementing their line-up forever, it's too expensive. That's why you see them grabbing every none gaming feature they can get their hands on like Facebook and film streaming in a quick effort to stand out, that is until the competition gets it and they are back where they started.
Have fun with motion sensor gimmicks, because increasingly it seems that is your future, anything to grab gamer attention outside the expensive big budget titles that is making it hard to earn a decent profit this generation. You criticise Valve's decisions when PS3 is quite literally on financial life support from Sony, you need to get your priorities straight.
Good post. Another 'side' effects of Valve's cotinued use of the source engine is that the low cost and huge amount of experience with the engine is that it becomes a lot more viable to take chance and try something new. If Valve had to shoulder the huge additional cost of developing a new engine AND then learning to use the new engine effectivly I doubt they'd have take chance like Portal, one of the most innovative and unique games in the last couple of years.TF2's art style, which did a great job of actually offering high quality multiplayer FPS action without the usual dirt gray and brown muscle men that have become so typical with Epic and Infinity Ward.
Also, the source engine has actually been used for a fair number of non-valve games. Certainly not as many as unreal 3 but still.. Vampire the Masquarade was the sacond game to use the engine (after HL2) also Dark Messiah of Might and Magic, The Ship, Zeno Clash, SiN and two of the postal games all used source.
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