BioWare announces Mass Effect 3: Extended Cut

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svenus97

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#151 svenus97
Member since 2009 • 2318 Posts

[QUOTE="svenus97"]

03. - Look at 02. Also, the rubble is clearly London, more support for the theory.

Zero_epyon

Not really. Check This out. It also points out other flaws in the theory.

I actually have some counter arguments to those, but I won't bother unless someone really wants me to. In the end, the ind. theory is only a theory, and we await for BioWare to confirm it, or come up with something else. I think they should just stick to it, even if it wasn't their intention, it will at least make the ending the opposite of what people think of it, well thought-out.
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MercenaryMafia

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#152 MercenaryMafia
Member since 2011 • 2917 Posts
I am very surprised it is free. I would have expected at least a $5 price tag.foxhound_fox
Yep
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skinny_man_69

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#153 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="jg4xchamp"]

[QUOTE="skinny_man_69"]

Very interested to see how this works out. If Bioware does this right, Mass Effect 3 could go from having one of the worst endings ever to... Probably just a mediocre one :P

At least it's free!

Lionheart08

It'll still be sh1t. It just won't be a kick in the nuts. 20 bucks on we still hear people say indoctrination theory.

I'm not even sure why people are so determined to prove that theory is true. Even if it was, it doesn't stop the ending from being the abrupt and disappointing mess it was.



Yeah if the theory proved to be true then ME3 would go from having a sh*tty ending to not having an ending at all :P

I think people want the theory to be true and then get an ending that doesn't involve Starchild f*cking up the lore with every word he says. Alas, that is not the world we live in. There will be no added gameplay in this director's cut, guaranteed. We'll just get some cutscenes before the end probably that explain where everyone is and possibly include your war assets and then an epilogue that shows what happened to your friends and the rest of galaxy, and that's me being optimistic. More likely reality is just a bunch of text boxes

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LustForSoul

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#154 LustForSoul
Member since 2011 • 6404 Posts
Didn't expect it to be free honestly.
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Zero_epyon

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#155 Zero_epyon
Member since 2004 • 20495 Posts
[QUOTE="Zero_epyon"]

[QUOTE="svenus97"]

03. - Look at 02. Also, the rubble is clearly London, more support for the theory.

svenus97

Not really. Check This out. It also points out other flaws in the theory.

I actually have some counter arguments to those, but I won't bother unless someone really wants me to. In the end, the ind. theory is only a theory, and we await for BioWare to confirm it, or come up with something else. I think they should just stick to it, even if it wasn't their intention, it will at least make the ending the opposite of what people think of it, well thought-out.

I would be interested in debating it but at this point I think everything that needs to be said has already. Especially with today's announcement and tomorrow's PAX announcement still pending, it's probably best to just wait and see.
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the-obiwan

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#156 the-obiwan
Member since 2003 • 3747 Posts
lol a "closure" to the endings that we all know how they gonna end, kay sounds like they extending the lame endings into a more LONG PAINFULL lame ending Cheers.
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the-obiwan

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#157 the-obiwan
Member since 2003 • 3747 Posts
PAX TOMORROW here i go man, im prepared with my questions in a civilized mode , im a Gentleman after all :)
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gamedude00

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#158 gamedude00
Member since 2008 • 116 Posts

PAX TOMORROW here i go man, im prepared with my questions in a civilized mode , im a Gentleman after all :)the-obiwan

http://h9.abload.de/img/lolbiowarez4ygx.png

Cowards

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gamedude00

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#159 gamedude00
Member since 2008 • 116 Posts

Wouldnt be surprised if the majority of the audience at the panel were EA employees with scripted questions.

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the-obiwan

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#160 the-obiwan
Member since 2003 • 3747 Posts

[QUOTE="the-obiwan"]PAX TOMORROW here i go man, im prepared with my questions in a civilized mode , im a Gentleman after all :)gamedude00

http://h9.abload.de/img/lolbiowarez4ygx.png

Cowards

lololol dont care people are gonna ask them stuff wether they wanna hear it or not, im telling you im all the way for this PAX question section, and im gonna ask them without hesitation.

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Klipsh

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#161 Klipsh
Member since 2012 • 608 Posts

So people have to wait until summer to get a real ending? Stay classy Bioware.

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the-obiwan

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#162 the-obiwan
Member since 2003 • 3747 Posts

So people have to wait until summer to get a real ending? Stay classy Bioware.

Klipsh
lol bioware , they never been so hated for this situation before not at this scale :P they asked for it though.
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EliteM0nk3y

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#163 EliteM0nk3y
Member since 2010 • 3382 Posts

[QUOTE="Lionheart08"]

[QUOTE="jg4xchamp"] It'll still be sh1t. It just won't be a kick in the nuts. 20 bucks on we still hear people say indoctrination theory.

skinny_man_69

I'm not even sure why people are so determined to prove that theory is true. Even if it was, it doesn't stop the ending from being the abrupt and disappointing mess it was.



Yeah if the theory proved to be true then ME3 would go from having a sh*tty ending to not having an ending at all :P

I think people want the theory to be true and then get an ending that doesn't involve Starchild f*cking up the lore with every word he says. Alas, that is not the world we live in. There will be no added gameplay in this director's cut, guaranteed. We'll just get some cutscenes before the end probably that explain where everyone is and possibly include your war assets and then an epilogue that shows what happened to your friends and the rest of galaxy, and that's me being optimistic. More likely reality is just a bunch of text boxes

Based on what Bioware says, it's seems the Extended Cut will add mainly cutscenes. The closest thing we will probably get to gameplay is making some decisions. Though I bet we won't even get that.

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TwoFace-BS

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#164 TwoFace-BS
Member since 2011 • 9531 Posts
Good I guess.....I didnt like the idea of a medium changing its story's ending because people dont like it
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sonic1564

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#165 sonic1564
Member since 2008 • 3265 Posts

please stop posting eminem gifs eminem sucks.

WilliamRLBaker

.....

eminem

haters

slim

strength

u mad bro?

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HaloPimp978

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#166 HaloPimp978
Member since 2005 • 7329 Posts

You can't beat free, but I can see cows still crying about the ED. You can never please them.

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Vambran

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#167 Vambran
Member since 2005 • 1921 Posts

You can't beat free, but I can see cows still crying about the ED. You can never please them.

HaloPimp978

I would rather pay for a new ending , than have Bio-Ware try in vain to explain away all the plot holes in the one we got.

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designer-

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#168 designer-
Member since 2010 • 1328 Posts

[QUOTE="HaloPimp978"]

You can't beat free, but I can see cows still crying about the ED. You can never please them.

Vambran

I would rather pay for a new ending , than have Bio-Ware try in vain to explain away all the plot holes in the one we got.

You have nothing to go on. If the plot holes that were created were made in 10 minutes I think it fully reasonable that a few lines of dialogue can fix that.

..

That being said, I would rather pay to have an extra 30 minutes added on of good content, then get for free an additional 5 minutes of soso explanation. Its all about what they will ultimately provide.
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rumbalumba

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#169 rumbalumba
Member since 2011 • 2445 Posts

Good I guess.....I didnt like the idea of a medium changing its story's ending because people dont like itTwoFace-BS

it wasn't just about "how it ended", rather, it's about "WTF is this kid talking about it doesn't make any sense" crap that people are angry about.

i, for one, do not care whether it was a happy or sad ending, the problem was all the nonsense bullcrap that Bioware wrote trying to explain the Reaper invasion. it just didn't make any sense.

like, how would you fix "okay, i made Reapers to kill organics, because someday i don't want synthetics made by organics to kill the organics." like, how do you go from there?

how can you expand on something that is literally stupid in nature and context?

also, there's so much work in the past 3 games to get the "best ending", yet the "best ending" is not even that better from the "worst ending". the differences are just colours and some scenes. are Bioware FORREAL?

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Vambran

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#170 Vambran
Member since 2005 • 1921 Posts

[QUOTE="Vambran"]

[QUOTE="HaloPimp978"]

You can't beat free, but I can see cows still crying about the ED. You can never please them.

designer-

I would rather pay for a new ending , than have Bio-Ware try in vain to explain away all the plot holes in the one we got.

You have nothing to go on. If the plot holes that were created were made in 10 minutes I think it fully reasonable that a few lines of dialogue can fix that.

..

That being said, I would rather pay to have an extra 30 minutes added on of good content, then get for free an additional 5 minutes of soso explanation. Its all about what they will ultimately provide.

Not even M.Night Shyamalan's alter ego from bizzaro world could fix that ending. What ME3 ending did was akin to jumping the shark.

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Zero_epyon

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#171 Zero_epyon
Member since 2004 • 20495 Posts

Here's something for you guys to chew on. Have you noticed that the system you land in you go on your way to TIM's base is named PAX? Coincidence? :o

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wis3boi

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#172 wis3boi
Member since 2005 • 32507 Posts

Here's something for you guys to chew on. Have you noticed that the system you land in you go on your way to TIM's base is named PAX? Coincidence? :o

Zero_epyon
Oye....lol
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Zero_epyon

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#173 Zero_epyon
Member since 2004 • 20495 Posts

[QUOTE="designer-"][QUOTE="Vambran"]

I would rather pay for a new ending , than have Bio-Ware try in vain to explain away all the plot holes in the one we got.

Vambran

You have nothing to go on. If the plot holes that were created were made in 10 minutes I think it fully reasonable that a few lines of dialogue can fix that.

..

That being said, I would rather pay to have an extra 30 minutes added on of good content, then get for free an additional 5 minutes of soso explanation. Its all about what they will ultimately provide.

Not even M.Night Shyamalan's alter ego from bizzaro world could fix that ending. What ME3 ending did was akin to jumping the shark.

Wouldn't Bizzaro Shyamalan actually be good? Or are we talking early Shyamalan?
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Zero_epyon

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#174 Zero_epyon
Member since 2004 • 20495 Posts
[QUOTE="Zero_epyon"]

Here's something for you guys to chew on. Have you noticed that the system you land in you go on your way to TIM's base is named PAX? Coincidence? :o

wis3boi
Oye....lol

lol I posted that on the bioware forum, let's see how many side theories pop up from that one.
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edo-tensei

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#175 edo-tensei
Member since 2007 • 4581 Posts

LOL, bioware has no integrity, I've said this from the start. It'll be interesting from now on if nerds get the idea that this is possible and simulate it with other franchises when they end not to their liking. This has to be a huge insult to the bioware devs that worked close to this ending sequence. AE probably had to convince bioware to the the re-do, or re-explaining just so EA can sell DLC in the future at all, lol.

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DireOwl

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#176 DireOwl
Member since 2007 • 3352 Posts

LOL, bioware has no integrity, I've said this from the start. It'll be interesting from now on if nerds get the idea that this is possible and simulate it with other franchises when they end not to their liking. This has to be a huge insult to the bioware devs that worked close to this ending sequence. AE probably had to convince bioware to the the re-do, or re-explaining just so EA can sell DLC in the future at all, lol.

edo-tensei

Just two people wrote the ending. The Director and the lead writer, the rest of the team was "locked out". They wanted to make a ending that was talked about and imo, got a little arrogant in their ability to write it well.

Also, they aren't changing the ending they are just adding a few more scenes with epilogue slides.

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ScreamDream

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#177 ScreamDream
Member since 2006 • 3953 Posts
I bet there will be a lot of ME3 used games on sale a week after this is released whether the ending is good or bad.
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edo-tensei

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#178 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="DireOwl"]

[QUOTE="edo-tensei"]

LOL, bioware has no integrity, I've said this from the start. It'll be interesting from now on if nerds get the idea that this is possible and simulate it with other franchises when they end not to their liking. This has to be a huge insult to the bioware devs that worked close to this ending sequence. AE probably had to convince bioware to the the re-do, or re-explaining just so EA can sell DLC in the future at all, lol.

Just two people wrote the ending. The Director and the lead writer, the rest of the team was "locked out". They wanted to make a ending that was talked about and imo, got a little arrogant in their ability to write it well.

Also, they aren't changing the ending they are just adding a few more scenes with epilogue slides.

I wasn't reffering to just the people that wrote it, I was reffering to every designer and programmer that was involved in this. The only arrogant bunch are the self-entittled nerds.
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DireOwl

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#179 DireOwl
Member since 2007 • 3352 Posts

[QUOTE="DireOwl"]

[QUOTE="edo-tensei"]

LOL, bioware has no integrity, I've said this from the start. It'll be interesting from now on if nerds get the idea that this is possible and simulate it with other franchises when they end not to their liking. This has to be a huge insult to the bioware devs that worked close to this ending sequence. AE probably had to convince bioware to the the re-do, or re-explaining just so EA can sell DLC in the future at all, lol.

edo-tensei

Just two people wrote the ending. The Director and the lead writer, the rest of the team was "locked out". They wanted to make a ending that was talked about and imo, got a little arrogant in their ability to write it well.

Also, they aren't changing the ending they are just adding a few more scenes with epilogue slides.

I wasn't reffering to just the people that wrote it, I was reffering to every designer and programmer that was involved in this. The only arrogant bunch are the self-entittled nerds.

O.k. fair enough.

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carlisledavid79

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#180 carlisledavid79
Member since 2006 • 10522 Posts

Old as the hills no-doubt but funny still

ME3

:P

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rumbalumba

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#181 rumbalumba
Member since 2011 • 2445 Posts

"Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding." "Are we going to change the ending of the game? No."

maybe they're reading the wrong feedback?

:lol:

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edo-tensei

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#182 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="DireOwl"]

[QUOTE="edo-tensei"][QUOTE="DireOwl"]

Just two people wrote the ending. The Director and the lead writer, the rest of the team was "locked out". They wanted to make a ending that was talked about and imo, got a little arrogant in their ability to write it well.

Also, they aren't changing the ending they are just adding a few more scenes with epilogue slides.

I wasn't reffering to just the people that wrote it, I was reffering to every designer and programmer that was involved in this. The only arrogant bunch are the self-entittled nerds.

O.k. fair enough.

Plus if you look at it in a realistic sense, the director and the lead writers in EVERY GAME always have the ultimate say in what is shown in the game. They have that position for a reason. That shouldn't be a reason to call them arrogant, it's unfair.
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edo-tensei

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#183 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="rumbalumba"]

"Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding." "Are we going to change the ending of the game? No."

maybe they're reading the wrong feedback?

:lol:

Well, that's just the typical PR bull, EA just want to make sure they have the ability to sell DLC in the future at all, they could care less about these so called fans.
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DireOwl

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#184 DireOwl
Member since 2007 • 3352 Posts

[QUOTE="DireOwl"]

[QUOTE="edo-tensei"] I wasn't reffering to just the people that wrote it, I was reffering to every designer and programmer that was involved in this. The only arrogant bunch are the self-entittled nerds.edo-tensei

O.k. fair enough.

Plus if you look at it in a realistic sense, the director and the lead writers in EVERY GAME always have the ultimate say in what is shown in the game. They have that position for a reason. That shouldn't be a reason to call them arrogant, it's unfair.

It just seemed a little arrogant to me that they locked the other writers out of it. The game was amazing up until the last 10 minutes. I believe if they had let the other writers in on it, the ending could've been much better. Their influence wasn't there and it shows.

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rumbalumba

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#185 rumbalumba
Member since 2011 • 2445 Posts

[QUOTE="rumbalumba"]

"Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding." "Are we going to change the ending of the game? No."

maybe they're reading the wrong feedback?

:lol:

edo-tensei

Well, that's just the typical PR bull, EA just want to make sure they have the ability to sell DLC in the future at all, they could care less about these so called fans.

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AmayaPapaya

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#186 AmayaPapaya
Member since 2008 • 9029 Posts

I'm glad Bioware went ahead and did it. I'm also happy they aren't trying to compromise the original ending either. As bad as it is, it can't be unseen and it's just better to try and make sense of it.

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rumbalumba

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#187 rumbalumba
Member since 2011 • 2445 Posts

I'm glad Bioware went ahead and did it. I'm also happy they aren't trying to compromise the original ending either. As bad as it is, it can't be unseen and it's just better to try and make sense of it.

AmayaPapaya

can't wait for summer!

:lol:

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stevoqwerty

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#188 stevoqwerty
Member since 2006 • 4029 Posts

I hope the indoctrination theory is true, it makes so much more sense or if they manage to figure out a better ending, otherwise I'm not gonna buy another Bioware game.

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lamprey263

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#189 lamprey263
Member since 2006 • 45436 Posts
I thought the endings were bad but I'm over it already, besides the rest of the game is 40 hours of awesome, I can ignore the last few minutes.
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wis3boi

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#190 wis3boi
Member since 2005 • 32507 Posts

I hope the indoctrination theory is true, it makes so much more sense or if they manage to figure out a better ending, otherwise I'm not gonna buy another Bioware game.

stevoqwerty
the way this dlc is planned, it's impossible for that fan theory to hold true
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Vaasman

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#191 Vaasman
Member since 2008 • 15874 Posts

I thought the endings were bad but I'm over it already, besides the rest of the game is 40 hours of awesome, I can ignore the last few minutes.lamprey263
How do you get 40 hours out of it? I mean maybe with the multiplayer, but the story only lasted me about 23 hours and I do a lot of exploring and sidequests. On hardcore mode.

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wis3boi

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#192 wis3boi
Member since 2005 • 32507 Posts

Also;

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rumbalumba

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#193 rumbalumba
Member since 2011 • 2445 Posts

best one.

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Klipsh

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#194 Klipsh
Member since 2012 • 608 Posts

best one.

rumbalumba

I really hope they read that :lol:

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skrat_01

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#195 skrat_01
Member since 2007 • 33767 Posts

It just seems fundamentally unnecessary...I guess I'm just frustrated as to why an obvious lack of effort became art in the first place.

Two hundred years ago, art was effort.

It was a marble sculpture, a lavish painting, or an intricate wood carving.

Now it's a painting of a soup can, or a square on a blank canvas.

I guess I just want to know where the whole art movement went wrong.

-

But you're right, I'm not the one who's smart enough to spend five minutes on a painting and become a beloved artist because of that, so I shouldn't be complaining.

peterw007
I don't blame you for being frustrated, and post-modern art is rife with bull****, however the idea of effort equating to value is far too binary. To generalise the history of art like that is missing a huge chunk of the creative process and even technical merit behind tons of work - you can praise amazing 17th century reliefs, but what's to say it has more 'value' then Andy Warhol's silk-screen prints? There's no definitive metric quantity here. It's not to say there isn't 'good' and 'bad' art out there or you can't make judgement calls, but generalising misses the point entirely and results in you being shoehorned into a similar region of the people you're criticising. Did that person spend five minutes? Maybe they spent years scrutinising over it; it doesn't matter, they've gone and done something with it and they've got your attention - you can't not acknowledge if you're going to make a judgement call. Which isn't to say it's 'bad' or 'good'.
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peterw007

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#196 peterw007
Member since 2005 • 3653 Posts

[QUOTE="peterw007"]

It just seems fundamentally unnecessary...I guess I'm just frustrated as to why an obvious lack of effort became art in the first place.

Two hundred years ago, art was effort.

It was a marble sculpture, a lavish painting, or an intricate wood carving.

Now it's a painting of a soup can, or a square on a blank canvas.

I guess I just want to know where the whole art movement went wrong.

-

But you're right, I'm not the one who's smart enough to spend five minutes on a painting and become a beloved artist because of that, so I shouldn't be complaining.

skrat_01

I don't blame you for being frustrated, and post-modern art is rife with bull****, however the idea of effort equating to value is far too binary. To generalise the history of art like that is missing a huge chunk of the creative process and even technical merit behind tons of work - you can praise amazing 17th century reliefs, but what's to say it has more 'value' then Andy Warhol's silk-screen prints? There's no definitive metric quantity here. It's not to say there isn't 'good' and 'bad' art out there or you can't make judgement calls, but generalising misses the point entirely and results in you being shoehorned into a similar region of the people you're criticising. Did that person spend five minutes? Maybe they spent years scrutinising over it; it doesn't matter, they've gone and done something with it and they've got your attention - you can't not acknowledge if you're going to make a judgement call. Which isn't to say it's 'bad' or 'good'.

I see your point, and I don't intend to completely generalize per se.

I do find a general correlation between effort and value, but it isn't always the case.

You're right; sometimes geniuses create masterpieces with very little work invested, and idiots create a mess with a ton of work invested.

-

But if I find something that I blatantly attribute to a lack of effort, I immediately devalue it as art.

To me, a striking lack of effort on the author's part absolutely ruins any potential that the piece had.

-

Like if someone spent two hours making a really poor quality flash game, I immediately devalue it.

But if a team of two hundred people spent four years making an epic RPG, I give it a chance to assess it's quality.

-

To be put in painting terms:

If I see a painting of a black square on a white canvas, I immediately devalue it because the effort was clearly not there.

But if I see a very intricate painting, I give it a chance.

-

It's the same kind of principle.

If something looks, feels, or sounds like it has had effort put into it, I give it the chance to be considered as art.

And that quality can be manifested in captivating atmosphere design, a beautiful art style, or an obvious sense of layers.

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#197 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="peterw007"]

It just seems fundamentally unnecessary...I guess I'm just frustrated as to why an obvious lack of effort became art in the first place.

Two hundred years ago, art was effort.

It was a marble sculpture, a lavish painting, or an intricate wood carving.

Now it's a painting of a soup can, or a square on a blank canvas.

I guess I just want to know where the whole art movement went wrong.

-

But you're right, I'm not the one who's smart enough to spend five minutes on a painting and become a beloved artist because of that, so I shouldn't be complaining.

peterw007

I don't blame you for being frustrated, and post-modern art is rife with bull****, however the idea of effort equating to value is far too binary. To generalise the history of art like that is missing a huge chunk of the creative process and even technical merit behind tons of work - you can praise amazing 17th century reliefs, but what's to say it has more 'value' then Andy Warhol's silk-screen prints? There's no definitive metric quantity here. It's not to say there isn't 'good' and 'bad' art out there or you can't make judgement calls, but generalising misses the point entirely and results in you being shoehorned into a similar region of the people you're criticising. Did that person spend five minutes? Maybe they spent years scrutinising over it; it doesn't matter, they've gone and done something with it and they've got your attention - you can't not acknowledge if you're going to make a judgement call. Which isn't to say it's 'bad' or 'good'.

I see your point, and I don't intend to completely generalize per se.

I do find a general correlation between effort and value, but it isn't always the case.

You're right; sometimes geniuses create masterpieces with very little work invested, and idiots create a mess with a ton of work invested.

-

But if I find something that I blatantly attribute to a lack of effort, I immediately devalue it as art.

To me, a striking lack of effort on the author's part absolutely ruins any potential that the piece had.

-

Like if someone spent two hours making a really poor quality flash game, I immediately devalue it.

But if a team of two hundred people spent four years making an epic RPG, I give it a chance to assess it's quality.

-

To be put in painting terms:

If I see a painting of a black square on a white canvas, I immediately devalue it because the effort was clearly not there.

But if I see a very intricate painting, I give it a chance.

-

It's the same kind of principle.

If something looks, feels, or sounds like it has had effort put into it, I give it the chance to be considered as art.

And that quality can be manifested in captivating atmosphere design, a beautiful art style, or an obvious sense of layers.

I see you point, but what's to say there isn't effort there? What if there was effort involved despite the result being something basic? It's a big judgement call just from a glance and one based on hypotheticals; which isn't to say you would be wrong in saying 'wow that's just a godamn square'. The same can be said about highly technical art 'there's lots of finesse on display, but where's the meaning and thought in it other than looking pretty'? Interestingly enough it's the discussion that has plagued modern art and post-modernism, be it Dada or Jackson Pollock. Quality isn't something that can be easily determined (same with value), quality more often than not is based on perceptions; today's Van Gough might just be ignored as he was during his lifetime. It's all messy, and well; that's art, and why fine art still provokes so much discussion (and I'd say there's value in it just for that). Just like your example of a large RPG to Flash game, it's a perception of quality based on the software preconceptions; I can safely say I've played better Flash games then I have triple A megabudget games with huge developtimes; which isn't to say I can't appreciate the effort (even if it's Duke Nukem Forever).
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#198 finalstar2007
Member since 2008 • 27952 Posts

Summer? oh wow.. im getting Mass effect 3 soon.. now im not sure if i should play normally or just wait till Summer

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#199 peterw007
Member since 2005 • 3653 Posts

[QUOTE="peterw007"]

[QUOTE="skrat_01"]I don't blame you for being frustrated, and post-modern art is rife with bull****, however the idea of effort equating to value is far too binary. To generalise the history of art like that is missing a huge chunk of the creative process and even technical merit behind tons of work - you can praise amazing 17th century reliefs, but what's to say it has more 'value' then Andy Warhol's silk-screen prints? There's no definitive metric quantity here. It's not to say there isn't 'good' and 'bad' art out there or you can't make judgement calls, but generalising misses the point entirely and results in you being shoehorned into a similar region of the people you're criticising. Did that person spend five minutes? Maybe they spent years scrutinising over it; it doesn't matter, they've gone and done something with it and they've got your attention - you can't not acknowledge if you're going to make a judgement call. Which isn't to say it's 'bad' or 'good'.skrat_01

I see your point, and I don't intend to completely generalize per se.

I do find a general correlation between effort and value, but it isn't always the case.

You're right; sometimes geniuses create masterpieces with very little work invested, and idiots create a mess with a ton of work invested.

-

But if I find something that I blatantly attribute to a lack of effort, I immediately devalue it as art.

To me, a striking lack of effort on the author's part absolutely ruins any potential that the piece had.

-

Like if someone spent two hours making a really poor quality flash game, I immediately devalue it.

But if a team of two hundred people spent four years making an epic RPG, I give it a chance to assess it's quality.

-

To be put in painting terms:

If I see a painting of a black square on a white canvas, I immediately devalue it because the effort was clearly not there.

But if I see a very intricate painting, I give it a chance.

-

It's the same kind of principle.

If something looks, feels, or sounds like it has had effort put into it, I give it the chance to be considered as art.

And that quality can be manifested in captivating atmosphere design, a beautiful art style, or an obvious sense of layers.

I see you point, but what's to say there isn't effort there? What if there was effort involved despite the result being something basic? It's a big judgement call just from a glance and one based on hypotheticals; which isn't to say you would be wrong in saying 'wow that's just a godamn square'. The same can be said about highly technical art 'there's lots of finesse on display, but where's the meaning and thought in it other than looking pretty'? Interestingly enough it's the discussion that has plagued modern art and post-modernism, be it Dada or Jackson Pollock. Quality isn't something that can be easily determined (same with value), quality more often than not is based on perceptions; today's Van Gough might just be ignored as he was during his lifetime. It's all messy, and well; that's art, and why fine art still provokes so much discussion (and I'd say there's value in it just for that). Just like your example of a large RPG to Flash game, it's a perception of quality based on the software preconceptions; I can safely say I've played better Flash games then I have triple A megabudget games with huge developtimes; which isn't to say I can't appreciate the effort (even if it's Duke Nukem Forever).

That really is a fascinating concept...the balance between aesthetic appeal and underlying meaning.

Does beauty make art? Does symbolism make art?

Is it a combination of the two? Or is art all of the non-essential material created by a human?

-

Personally, technical art blows me away.

Awe-inspiring landscapes, lavish gardens with every little flower painstakingly detailed, and the literal representation of a wild imagination...that's what really captivates me.

I see extreme abstractness, and it naturally makes me confused...there's no inherent meaning in the piece of art.

The greatest difficulty of modern art is how to define the abstract.

I see a square and see a square, but you might see a square and see the answers to life's difficult questions.

-

In my opinion, because extremely abstract art has no inherent meaning, trying to draw excess meaning from it (that isn't immediately obvious) is ludicrous.

If a square is a square, it's only going to be a square, and you're silly for thinking it's something other than a square.

But that's my own view of art, and obviously my view is highly controversial.

-

You claim that it's imposible to qualify art, as art is subjective.

But that can't be true...not every artist is famous.

There are millions of artists more technically brilliant, but not nearly as famous as Warhol or Pollock.

Do you think popularity is the true measure of an artist's talent?

Does an artist only become famous if his art is somehow objectively "better" than the millions of other artists out there?

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#200 call_of_duty_10
Member since 2009 • 4954 Posts

I wish bioware had used this ending

http://www.gamefaqs.com/boards/995452-mass-effect-3/62287230