Japanese RPG Developers Have Become 'Complacent'
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Greg Zeschuk says...
"I think what happened is they got very complacent for a very long time," Zeschuk told Industry Gamers. "They kept making the same thing, and the same thing, and, in a sense, almost provided an opening for all of us to jump in with our styIe of games. I know first hand that they're looking at our games now; they're kind of looking at our stuff, theFablestuff, andFallout, and all that, and going, 'what are these things?' I think they had gotten used to making the same thing over and over, and it was working."
"I think the other thing, too, is that the Japanese market has gotten quite a bit weaker and weaker. It's just not as strong a market. It used to be a tremendously strong game market, so I think they're kind of looking at it going, 'man, we've got to figure out where else we can sell these,' and I think the traditional, very structured, old-school structure RPG wasn't selling anymore; so now, I think we're going to see some changes."
Ray Muzyka says...
"...everybody's got to be always innovating and always trying to look for new opportunities to build on what they've done before. Any group, not referring to any particular one, [but] any studio or group, or any country that has certain development aesthetics, you know, from past times, that doesn't continue to innovate will get left behind."
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My Thoughts: I agree that most RPGs made in Japan are complacent in terms of design. Namely, next-gen console RPGs. I like the choice of words Greg and Ray used and the outlook they have on Japanese developed RPGs. These are still RPGs, but they're not necessarily moving the genre forward as much as they can. Thats not to say North American and European developers are always innovating. It just seems like noticeable decline in the Japanese industry.
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