Bohemia: For Every 3 Legit Sales of Arma 2, There Are 100 Piracy Attempts

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Elann2008

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#151 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="WilliamRLBaker"]

lol your wrong man PC piracy is at a complete minimum its the 360 piracy thats bad oh the pc version gets released a month or more earlier always but since there is no crack for it they cant play it...etc..etc

loosingENDS

360 piracy is bad ?

The whu did Fabllefield 3 sell 2.5 million on 360 and only 500K on PC ?

Piracy seems 100x worst on PC imo

Well, pirates can't play BF3 online.. so what's the point? Doesn't hurt BF3 PC. Other PC games, perhaps.
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HalcyonScarlet

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#152 HalcyonScarlet
Member since 2011 • 13841 Posts

Lies, treacherous lies. We all know PC piracy doesn't exist bar a few isolated cases.

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AdrianWerner

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#153 AdrianWerner
Member since 2003 • 28441 Posts

Do you even know what type of game ArmA is? Bohemia is considered lucky for the sales they get with a game like that.

NoodleFighter

Umm..no. It's perfect game for PC and quite popular. With bigger budget and more polished releases games like those can easily pass 1 mln copies sold on PC>

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nameless12345

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#154 nameless12345
Member since 2010 • 15125 Posts

So they're considering going multiplat?

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jun_aka_pekto

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#155 jun_aka_pekto
Member since 2010 • 25255 Posts

So they're considering going multiplat?

nameless12345

Probably not for a while in (this gen) consoles. It's kind of like a flight sim where there's so many things to keep track of over a huge geographical area, all in real time. Next-gen? Perhaps.

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DraugenCP

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#156 DraugenCP
Member since 2006 • 8486 Posts

So they're considering going multiplat?

nameless12345

An 360 port of Arma 2 has been in the planning ever since the game got released on PC, but I haven't heard any updates in such a long time that I don't think it's gonna happen anymore, at least not this gen.

I always wondered how that game would be possible on consoles, anyway. Even on high end PCs it's a massive system hog, and the control scheme is so complex that literally every button on the keyboard (and the mouse) is used for some action.

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jun_aka_pekto

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#157 jun_aka_pekto
Member since 2010 • 25255 Posts

Ding ding ding thats what I was getting at. A game like battlefield that is more accessible is easily going to attract more users then a game like Arma.

NoodleFighter

That doesn't coincide with why there were so many attempts by pirates to play it online which is totally out of proportion to ARMA 2's sales numbers. If they find it useful enough then they should buy it. I can hazard a guess on who might want to pirate ARMA 2 and it won't be your typical gamer.

ARMA 2 on its own is a pretty okay training tool much like Falcon 4, FSX, and X-Plane 9. Heck, if I was an insurgent-in-training (or a draftee in some army), I can set up a scenario with the editor, practice that a few times in singleplayer, practice even more in multiplayer where there's "live" AI, and finally see where in the real-world that scenario may apply.

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nameless12345

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#158 nameless12345
Member since 2010 • 15125 Posts

The funny thing is that there actually is a free version of Arma 2 which you can legitimatley play online. Looks like those pirates aren't too bright :P

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MyopicCanadian

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#159 MyopicCanadian
Member since 2004 • 8345 Posts

Whether the numbers are accurate or not, it's still always a sad reminder to me that people pirate great games from smaller devs. Military sims may be a niche market, but not as niche as their sales would suggest. Without the financial backing of a huge publisher, they need all the revenue they can get to improve future games.

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AdrianWerner

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#160 AdrianWerner
Member since 2003 • 28441 Posts

An 360 port of Arma 2 has been in the planning ever since the game got released on PC, but I haven't heard any updates in such a long time

DraugenCP

Umm..no. They were talks about it before the game was out, but not later on. Plus they canceled console versions of Carrier Command.

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marq4porsche

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#161 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

Are you honestly implying that those games did not lose sales due to piracy? I can say truthfully that when Crysis came out that pirated copies were the norm as opposed to real copies in my dorm. I think that maybe one person brought it while everyone else played it. Without the pirated version I can guarantee that at least two or three more people would have brought it.

ChubbyGuy40

No one bought it as no one could run it. Your dorm =/= actual numbers. That's an incredibly weak argument considering you don't have any numbers with you.

Yet there are many people who I know that built computers because of crysis. Yeah going from my experience I see it as a test sample. Even if those two or three people I know who could have gotten it didn't due to piracy, then there was an effect. Just because you support piracy, don't let it blind you to the effects it has on our industry. And that effect is overall a negative one for consumer and developer alike.

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Fizzman

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#162 Fizzman
Member since 2003 • 9895 Posts

And? It's not like those 100 pirates had any intentions of purchasing the game. They didnt lose a sale so why do they care?

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SW__Troll

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#163 SW__Troll
Member since 2011 • 1687 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="marq4porsche"]

Are you honestly implying that those games did not lose sales due to piracy? I can say truthfully that when Crysis came out that pirated copies were the norm as opposed to real copies in my dorm. I think that maybe one person brought it while everyone else played it. Without the pirated version I can guarantee that at least two or three more people would have brought it.

marq4porsche

No one bought it as no one could run it. Your dorm =/= actual numbers. That's an incredibly weak argument considering you don't have any numbers with you.

Yet there are many people who I know that built computers because of crysis. Yeah going from my experience I see it as a test sample. Even if those two or three people I know who could have gotten it didn't due to piracy, then there was an effect. Just because you support piracy, don't let it blind you to the effects it has on our industry. And that effect is overall a negative one for consumer and developer alike.

There are many creators out there who find piracy to actually have a positive effect on the sales of their product.

Piracy is a blanket term for way too many things. Yes, "lost sale" does fall under that blanket, but so do a hundred other ideas as well.

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alexside1

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#164 alexside1
Member since 2006 • 4412 Posts

And? It's not like those 100 pirates had any intentions of purchasing the game. They didnt lose a sale so why do they care?

Fizzman
This argument never makes sense, because when people steal ANYTHING they never intend to buy it. That's why they steal it in the first place.
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Bruin1986

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#165 Bruin1986
Member since 2007 • 1629 Posts

In other words "For every 3 copies we actually sold, we hoped to sell 100". Get off the piracy case the people who pirate never had an intention of buying in the first place so it was never a lost sale and no stats or figures will or can ever show proof of the piracy damaging gaming because there is no baseline to work off of.JohnF111
"I would never actually purchase a $400 scarf from Gucci, so when I stole it from them it's not like they were every going to get my money anyway!" Pirates are disgusting viruses that need to be incarcerated and fined heavily. They spit in the face of developers that spend years of time developing software and seeing people on this forum somehow try to "justify" or apologize for how pirates "aren't that bad" is asinine.

Software pirates are one of the most manifested indicators that this truly is the "entitlement generation". Our ancestors are rolling over in their graves.

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lundy86_4

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#166 lundy86_4
Member since 2003 • 62050 Posts

[QUOTE="JohnF111"]In other words "For every 3 copies we actually sold, we hoped to sell 100". Get off the piracy case the people who pirate never had an intention of buying in the first place so it was never a lost sale and no stats or figures will or can ever show proof of the piracy damaging gaming because there is no baseline to work off of.Bruin1986

"I would never actually purchase a $400 scarf from Gucci, so when I stole it from them it's not like they were every going to get my money anyway!" Pirates are disgusting viruses that need to be incarcerated and fined heavily. They spit in the face of developers that spend years of time developing software and seeing people on this forum somehow try to "justify" or apologize for how pirates "aren't that bad" is asinine.

Software pirates are one of the most manifested indicators that this truly is the "entitlement generation".

Saying pirates had no intention of purchasing the game, isn't exactly condoning what they do :?

Unfortunately, the facts just aren't there as to whether they had an intention to purchase the game or not, or whether some did later on. Piracy will never go away, that's just a part of life. It sucks, but it's there.

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SW__Troll

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#167 SW__Troll
Member since 2011 • 1687 Posts

[QUOTE="JohnF111"]In other words "For every 3 copies we actually sold, we hoped to sell 100". Get off the piracy case the people who pirate never had an intention of buying in the first place so it was never a lost sale and no stats or figures will or can ever show proof of the piracy damaging gaming because there is no baseline to work off of.Bruin1986

"I would never actually purchase a $400 scarf from Gucci, so when I stole it from them it's not like they were every going to get my money anyway!" Pirates are disgusting viruses that need to be incarcerated and fined heavily. They spit in the face of developers that spend years of time developing software and seeing people on this forum somehow try to "justify" or apologize for how pirates "aren't that bad" is asinine.

Software pirates are one of the most manifested indicators that this truly is the "entitlement generation". Our ancestors are rolling over in their graves.

Watch this video. It's very insightful on what piracy is.

http://www.youtube.com/watch?v=0Qkyt1wXNlI

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fabz_95

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#168 fabz_95
Member since 2006 • 15425 Posts
That is quite an awful ratio, you do have to feel sorry for developers when it comes to piracy.
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Chrome-

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#169 Chrome-
Member since 2009 • 1744 Posts
This is absolutely disgraceful, I'm disappointed in you hermits.
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calvinsora

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#170 calvinsora
Member since 2009 • 7076 Posts

It's sad to see that a dev's work is being pirated so liberally. Hopefully someone in the future will find a system that actually acts against piracy, unlike much of the things some publishers have been trying.

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ChubbyGuy40

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#171 ChubbyGuy40
Member since 2007 • 26442 Posts

Yet there are many people who I know that built computers because of crysis. Yeah going from my experience I see it as a test sample. Even if those two or three people I know who could have gotten it didn't due to piracy, then there was an effect. Just because you support piracy, don't let it blind you to the effects it has on our industry. And that effect is overall a negative one for consumer and developer alike.

marq4porsche

No you can't. That's a seriously poor test example. I bought a game yet my friend downloaded it. I guess that means for every copy, someone downloads an illegal copy of it as well. They could of gotten it, but you can't prove they would have.

No I don't support piracy and I never said I did. You can't prove piracy equates to a lost sale, and since you can't you shouldn't be hounding it as such. These devs are asking for bigger sales from a market that isn't as big as they want it to be.

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KalDurenik

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#172 KalDurenik
Member since 2004 • 3736 Posts
There was some study that said like 1 every 2000 is a lost sale without counting GAINED sales, free advertisement (word of mouth) and so on. But Piracy in general is a topic where no one can for sure say what would happen. Well ok people can say one thing for sure. Your game will not suddenly sell a equal number to the pirated copies more then before as pirates download everything and by everything i mean everything.
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SW__Troll

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#173 SW__Troll
Member since 2011 • 1687 Posts

There was some study that said like 1 every 2000 is a lost sale without counting GAINED sales, free advertisement (word of mouth) and so on. But Piracy in general is a topic where no one can for sure say what would happen. Well ok people can say one thing for sure. Your game will not suddenly sell a equal number to the pirated copies more then before as pirates download everything and by everything i mean everything.KalDurenik

That's the whole idea everyone, and the industry needs to get through their heads. Many people already do understand it.

Piracy CAN equal a lost sale for sure, but piracy can also equal sooooooooo maaaany other things it's crazy.

Piracy to an author by the name of Neil Gaiman meant seeing his book sales up 300% in that region (where he personally put his book up for free on the web) the following month. Piracy to Gabe Newell means he should improve his Steam service to make it better than the pirated copies, and with doing so he's come out and stated that Russia is the 2nd largest European market for Steam (and Russia is incredibly incredibly notorious for being pirate central).

Those who get what piracy is find success despite its existance. Those who don't get it only end up hurting themselves. Companies like Ubisoft who, since implimenting their DRM, have seen a 90% decrease in piracy, but also a drop in legit sales are an example of a company who does not get it.

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Hexagon_777

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#174 Hexagon_777
Member since 2007 • 20348 Posts
Pretty pathetic considering all the sales and competition between digital distribution platforms these days. Why pirate when you can pick up a game for cheap AND support the people behind it?
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SW__Troll

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#175 SW__Troll
Member since 2011 • 1687 Posts

Pretty pathetic considering all the sales and competition between digital distribution platforms these days. Why pirate when you can pick up a game for cheap AND support the people behind it?Hexagon_777

Because piracy means a whole lot more things than just "lost sale"?

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Valiant_Rebel

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#176 Valiant_Rebel
Member since 2009 • 4197 Posts

This is absolutely disgraceful, I'm disappointed in you hermits. Chrome-

You should be disappointed at the pirates, not the gamers.

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James161324

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#177 James161324
Member since 2009 • 8315 Posts

Total spun the wrong way its attempts, that means it could be 10 people trying 10 times.

I'm going to stay out of the whole is piracy hurting pc gaming, or is it wrong debate

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nunovlopes

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#178 nunovlopes
Member since 2009 • 2638 Posts

[QUOTE="marq4porsche"]

[QUOTE="ChubbyGuy40"]

No one bought it as no one could run it. Your dorm =/= actual numbers. That's an incredibly weak argument considering you don't have any numbers with you.

SW__Troll

Yet there are many people who I know that built computers because of crysis. Yeah going from my experience I see it as a test sample. Even if those two or three people I know who could have gotten it didn't due to piracy, then there was an effect. Just because you support piracy, don't let it blind you to the effects it has on our industry. And that effect is overall a negative one for consumer and developer alike.

There are many creators out there who find piracy to actually have a positive effect on the sales of their product.

Piracy is a blanket term for way too many things. Yes, "lost sale" does fall under that blanket, but so do a hundred other ideas as well.

That's actually a very good point. Microsoft would NEVER be what they are today if it weren't for the massive piracy in the early days of Windows and Office. Piracy was a main factor in Microsoft establishing complete market dominance. When it was time to go legit guess what people bought?

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KHAndAnime

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#179 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="Fizzman"]

And? It's not like those 100 pirates had any intentions of purchasing the game. They didnt lose a sale so why do they care?

alexside1
This argument never makes sense, because when people steal ANYTHING they never intend to buy it. That's why they steal it in the first place.

That's really incorrect. What makes you assume that?
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JohnF111

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#180 JohnF111
Member since 2010 • 14190 Posts

[QUOTE="JohnF111"]In other words "For every 3 copies we actually sold, we hoped to sell 100". Get off the piracy case the people who pirate never had an intention of buying in the first place so it was never a lost sale and no stats or figures will or can ever show proof of the piracy damaging gaming because there is no baseline to work off of.Bruin1986

"I would never actually purchase a $400 scarf from Gucci, so when I stole it from them it's not like they were every going to get my money anyway!" Pirates are disgusting viruses that need to be incarcerated and fined heavily. They spit in the face of developers that spend years of time developing software and seeing people on this forum somehow try to "justify" or apologize for how pirates "aren't that bad" is asinine.

Software pirates are one of the most manifested indicators that this truly is the "entitlement generation". Our ancestors are rolling over in their graves.

Why are you comparing a physical item to a digital item? Downloading a game is NOT depriving someone else of the item, quit making yourself look stupid and learn that a digital item can be copied millions of times and the original owner STILL gets to play the game perfectly fine, the only possible, viable way your argument has ANY resemblance to a physical item is if the pirate(thief) actually stole(or used) a CD Key in which case someone WOULD be deprived of that copy of the game as when the person who paid good money for the game tried to use the key it would say "CD Key already in use!". Why don't people understand this, it's very basic stuff.

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dommeus

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#181 dommeus
Member since 2004 • 9433 Posts

Fabllefield 3

loosingENDS

WHA-*bang*

Freudian slip or was that intentional?

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gamer-adam1

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#182 gamer-adam1
Member since 2008 • 4188 Posts

And? It's not like those 100 pirates had any intentions of purchasing the game. They didnt lose a sale so why do they care?

Fizzman

if they had no intentions of buying the game, they should of just played the demo. it is loss in sales. if they don't wanna pay for it, they shouldn't be able to play the full game.

they lost sales, because people where able to play the full verison without buying, why would you pay for something that you can get free?

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lundy86_4

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#183 lundy86_4
Member since 2003 • 62050 Posts

[QUOTE="Fizzman"]

And? It's not like those 100 pirates had any intentions of purchasing the game. They didnt lose a sale so why do they care?

gamer-adam1

if they had no intentions of buying the game, they should of just played the demo. it is loss in sales. if they don't wanna pay for it, they shouldn't be able to play the full game.

they lost sales, because people where able to play the full verison without buying, why would you pay for something that you can get free?

"No intention of buying" the game does not mean "no intention of playing."

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marq4porsche

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#184 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

Yet there are many people who I know that built computers because of crysis. Yeah going from my experience I see it as a test sample. Even if those two or three people I know who could have gotten it didn't due to piracy, then there was an effect. Just because you support piracy, don't let it blind you to the effects it has on our industry. And that effect is overall a negative one for consumer and developer alike.

ChubbyGuy40

No you can't. That's a seriously poor test example. I bought a game yet my friend downloaded it. I guess that means for every copy, someone downloads an illegal copy of it as well. They could of gotten it, but you can't prove they would have.

No I don't support piracy and I never said I did. You can't prove piracy equates to a lost sale, and since you can't you shouldn't be hounding it as such. These devs are asking for bigger sales from a market that isn't as big as they want it to be.

I'm not arguing the minor consequences such as lost or gained sales. What I'm talking about is the far reaching results that it HAS had on our industry. PC developers are going multiplat. Digital download has become the norm on PC. Steam, Origin or GFWL are becoming mandatory to play single player games. Piracy, good or bad, has played a role in all of these. These are just some of the consequences of games being pirated. Developers don't want it, so they do everything in their power to stop it, this is the result.

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ChubbyGuy40

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#185 ChubbyGuy40
Member since 2007 • 26442 Posts

Developers don't want it, so they do everything in their power to stop it, this is the result.

marq4porsche

The insane-DRM today is because developers DON'T know how to combat piracy.

Digital downloads are popular because they're cheaper, convenient, and bring games to areas publishers won't. If anything, that helps combat piracy.

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StrifeDelivery

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#186 StrifeDelivery
Member since 2006 • 1901 Posts

[QUOTE="gamer-adam1"]

[QUOTE="Fizzman"]

And? It's not like those 100 pirates had any intentions of purchasing the game. They didnt lose a sale so why do they care?

lundy86_4

if they had no intentions of buying the game, they should of just played the demo. it is loss in sales. if they don't wanna pay for it, they shouldn't be able to play the full game.

they lost sales, because people where able to play the full verison without buying, why would you pay for something that you can get free?

"No intention of buying" the game does not mean "no intention of playing."

Then everyone should do that for everything digital then. "Eh, I never meant to buy it, but I still wanted to see it/listen to it/play it, so I'll go and get it anyway." Where in this line of reasoning is it right?

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marq4porsche

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#187 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

Developers don't want it, so they do everything in their power to stop it, this is the result.

ChubbyGuy40

The insane-DRM today is because developers DON'T know how to combat piracy.

Digital downloads are popular because they're cheaper, convenient, and bring games to areas publishers won't. If anything, that helps combat piracy.

It does help combat piracy. That is one of the primary reasons it exist. Similar to iTunes, it offers cheaper alternatives to retail, making it easier to access and making it so the user has less reason to go the piracy route.

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

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AdrianWerner

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#188 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="marq4porsche"]

Developers don't want it, so they do everything in their power to stop it, this is the result.

marq4porsche

The insane-DRM today is because developers DON'T know how to combat piracy.

Digital downloads are popular because they're cheaper, convenient, and bring games to areas publishers won't. If anything, that helps combat piracy.

It does help combat piracy. That is one of the primary reasons it exist. Similar to iTunes, it offers cheaper alternatives to retail, making it easier to access and making it so the user has less reason to go the piracy route.

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

The problem is that DRM doesn't really work. WHat it does however is alienating legal customers.

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ChubbyGuy40

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#189 ChubbyGuy40
Member since 2007 • 26442 Posts

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

marq4porsche

And they put too much protection on it which hurts the legit customers. Put as much DRM as you want on it, but it's going to be cracked. The more you put on it, the more you encourage crackers to break it open. Legit customers are suffering from publisher/developer incompetence.

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#190 NoodleFighter
Member since 2011 • 11900 Posts

[QUOTE="marq4porsche"]

[QUOTE="ChubbyGuy40"]

The insane-DRM today is because developers DON'T know how to combat piracy.

Digital downloads are popular because they're cheaper, convenient, and bring games to areas publishers won't. If anything, that helps combat piracy.

AdrianWerner

It does help combat piracy. That is one of the primary reasons it exist. Similar to iTunes, it offers cheaper alternatives to retail, making it easier to access and making it so the user has less reason to go the piracy route.

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

The problem is that DRM doesn't really work. WHat it does however is alienating legal customers.

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marq4porsche

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#191 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

ChubbyGuy40

And they put too much protection on it which hurts the legit customers. Put as much DRM as you want on it, but it's going to be cracked. The more you put on it, the more you encourage crackers to break it open. Legit customers are suffering from publisher/developer incompetence.

I never said it was right. I always argued that it hurt the consumer. I don't like DRM as much as anyone. But I agree that there is a need to protect their software. What I did say was that it is a direct result of piracy being there. Ergo, no piracy, no DRM. DRM does not exist in a world with no piracy.

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marq4porsche

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#192 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

[QUOTE="ChubbyGuy40"]

The insane-DRM today is because developers DON'T know how to combat piracy.

Digital downloads are popular because they're cheaper, convenient, and bring games to areas publishers won't. If anything, that helps combat piracy.

AdrianWerner

It does help combat piracy. That is one of the primary reasons it exist. Similar to iTunes, it offers cheaper alternatives to retail, making it easier to access and making it so the user has less reason to go the piracy route.

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

The problem is that DRM doesn't really work. WHat it does however is alienating legal customers.

I argued that point all along. DRM though is there because piracy is there. We would have an easier go of it if there were no piracy. Everyone benefits.

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ChubbyGuy40

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#193 ChubbyGuy40
Member since 2007 • 26442 Posts

I never said it was right. I always argued that it hurt the consumer. I don't like DRM as much as anyone. But I agree that there is a need to protect their software. What I did say was that it is a direct result of piracy being there. Ergo, no piracy, no DRM. DRM does not exist in a world with no piracy.

marq4porsche

There will always be DRM. That's foolish to think there would never be any if it wasn't for piracy.

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marq4porsche

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#194 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

I never said it was right. I always argued that it hurt the consumer. I don't like DRM as much as anyone. But I agree that there is a need to protect their software. What I did say was that it is a direct result of piracy being there. Ergo, no piracy, no DRM. DRM does not exist in a world with no piracy.

ChubbyGuy40

There will always be DRM. That's foolish to think there would never be any if it wasn't for piracy.

Are you saying that it wasn't for piracy then?

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#195 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="marq4porsche"]

I never said it was right. I always argued that it hurt the consumer. I don't like DRM as much as anyone. But I agree that there is a need to protect their software. What I did say was that it is a direct result of piracy being there. Ergo, no piracy, no DRM. DRM does not exist in a world with no piracy.

marq4porsche

There will always be DRM. That's foolish to think there would never be any if it wasn't for piracy.

Are you saying that it wasn't for piracy then?

DRM is more than just copy protection.

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#196 NoodleFighter
Member since 2011 • 11900 Posts

[QUOTE="marq4porsche"]

[QUOTE="ChubbyGuy40"]

There will always be DRM. That's foolish to think there would never be any if it wasn't for piracy.

ChubbyGuy40

Are you saying that it wasn't for piracy then?

DRM is more than just copy protection.

Yeah didn't they use it to kill off the used games market for PC :P

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KungfuKitten

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#197 KungfuKitten
Member since 2006 • 27389 Posts

For every 2 sales there are at least 10.000 people who don't want to buy it and 1 who feels bad about buying it.

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NoodleFighter

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#198 NoodleFighter
Member since 2011 • 11900 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="marq4porsche"]

It is the RIGHT of the developer to protect their product. They developed these DRMs in a direct reaction to piracy, thanks for proving my point.

marq4porsche

And they put too much protection on it which hurts the legit customers. Put as much DRM as you want on it, but it's going to be cracked. The more you put on it, the more you encourage crackers to break it open. Legit customers are suffering from publisher/developer incompetence.

I never said it was right. I always argued that it hurt the consumer. I don't like DRM as much as anyone. But I agree that there is a need to protect their software. What I did say was that it is a direct result of piracy being there. Ergo, no piracy, no DRM. DRM does not exist in a world with no piracy.

Piracy=giant robot

DRM=DMV

now see what happens...........

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#199 NoodleFighter
Member since 2011 • 11900 Posts

Pirates gonna pirate

Buyers gonna buy

simple as that

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#200 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="marq4porsche"]

I never said it was right. I always argued that it hurt the consumer. I don't like DRM as much as anyone. But I agree that there is a need to protect their software. What I did say was that it is a direct result of piracy being there. Ergo, no piracy, no DRM. DRM does not exist in a world with no piracy.

marq4porsche

There will always be DRM. That's foolish to think there would never be any if it wasn't for piracy.

Are you saying that it wasn't for piracy then?

Only partially. Even if you don't count the possibility of piracy even when nobody is doing it, they do want you to have to pay for a copy per player per part per platform per time period.