I'll go with Naughty Dog, I've enjoyed their games a lot more.
This topic is locked from further discussion.
Holy walls of text DarkLinkBlabadonI know, right? If people could be bothered to know basic things I wouldn't have to do that.
The problem is, DL, alot of people who got into gaming only know of Halo and Bungie, not any of these other series/games they worked on.ArisShadows
I know.
But, really, I didn't own a PS1 as a kid, and I have minimal experience with the Crash series, most of which was recent. I still know it exists.
[QUOTE="DarkLink77"][QUOTE="Blabadon"]Holy walls of text DarkLinkBlabadonI know, right? If people could be bothered to know basic things I wouldn't have to do that.Sounds like me trying to explain Pokemon to the rest of SW. I feel your pain, Blab ol' bro. Honest to God. Because I've tried to explain Pokemon to System Wars, too. I may not care for it anymore, but saying that there's not an incredibly deep RPG under the hood of that series is just wrong.
Bungie made the best FPS campaign of all time in Halo CE and awesome MP. Added to that awesome MP in 2 but regressed in campaign. Picked back up in 3 and made the best MP ever. Disappointed me in Reach. Naughty Dog made (that I've played) The best game of this gen and my second favorite game of all time Uncharted 1. A pretty good SP and a decent MP in 2. Bollocks campaign in 3 and it was so bad I couldn't care about its MP. Bungie.BlabadonI didn't hate 3s campaign as the setpieces were still spectacular but oh my god so many plot holes. I don't know if Amy Henning started doing coke or if that bumf*ck designed process was what killed it, but holy damn it's like they took a rough draft script (and I mean ROUGH) and made a game out of it.
[QUOTE="DarkLink77"][QUOTE="Blabadon"]Holy walls of text DarkLinkBlabadonI know, right? If people could be bothered to know basic things I wouldn't have to do that.Sounds like me trying to explain Pokemon to the rest of SW. Man, that makes me think of when I try to talk about Fallout and I get Fallout 3.. No, the first one.. Yeah, thats the first one..
Myth, Marathon, Halo and soon to be as spectacular Destiny - Bungie is one of the few developers that has been able to produce a very high quality of game for nearly 20 years.
[QUOTE="DarkLink77"][QUOTE="enterawesome"] I didn't hate 3s campaign as the setpieces were still spectacular but oh my god so many plot holes. I don't know if Amy Henning started doing coke or if that bumf*ck designed process was what killed it, but holy damn it's like they take a rough draft script (and I mean ROUGH) and made a game out of it. enterawesomeIt was the design process. They straight-up admitted that they designed the set-pieces first and then built the game around them. If they had three years it could have been amazing. It's so unpolished for a ND game. There's several sequences in the game that were clearly initially designed with stealth in mind but it's straight up broken. I guess they realized that too late and turned them into extended arena shootouts to drag out the length, but that's just not the sort of thing you see in ND games. I'm utterly convinced that you can't develop a truly great AAA title these days in less than three years, no matter how talented the studio is. And the more games I see that are being developed in two years, the more strongly I feel about this.
[QUOTE="enterawesome"][QUOTE="DarkLink77"] It was the design process. They straight-up admitted that they designed the set-pieces first and then built the game around them.DarkLink77If they had three years it could have been amazing. It's so unpolished for a ND game. There's several sequences in the game that were clearly initially designed with stealth in mind but it's straight up broken. I guess they realized that too late and turned them into extended arena shootouts to drag out the length, but that's just not the sort of thing you see in ND games. I'm utterly convinced that you can't develop a truly great AAA title these days in less than three years, no matter how talented the studio is. And the more games I see that are being developed in two years, the more strongly I feel about this. To me it seems like some games get away with it like ME2 and UC2, but it's largely lightning in a bottle, because immediately after that the next game suffers when they try it again. (see ME3 and UC3) Interestingly although Halo 2 and Halo 4 had three years for development, the preproduction for them was so awful they were basically made in two. Look how they turned out versus Halo 3 and Reach, lol.
I'm utterly convinced that you can't develop a truly great AAA title these days in less than three years, no matter how talented the studio is. And the more games I see that are being developed in two years, the more strongly I feel about this. To me it seems like some games get away with it like ME2 and UC2, but it's largely lightning in a bottle, because immediately after that the next game suffers when they try it again. (see ME3 and UC3) Interestingly although Halo 2 and Halo 4 had three years for development, the preproduction for them was so awful they were basically made in two. Look how they turned out versus Halo 3 and Reach, lol. Yeah, i'd agree. You certainly can't produce more than one kickass sequel on a two year cycle, because a ball gets dropped somewhere. And yeah, really. I wasn't aware that Halo 4 had a troubled development, but it makes a lot of sense in hindsight considering the game's uneven quality and dropped features, among other things.[QUOTE="DarkLink77"][QUOTE="enterawesome"] If they had three years it could have been amazing. It's so unpolished for a ND game. There's several sequences in the game that were clearly initially designed with stealth in mind but it's straight up broken. I guess they realized that too late and turned them into extended arena shootouts to drag out the length, but that's just not the sort of thing you see in ND games. enterawesome
[QUOTE="DarkLink77"][QUOTE="enterawesome"] I didn't hate 3s campaign as the setpieces were still spectacular but oh my god so many plot holes. I don't know if Amy Henning started doing coke or if that bumf*ck designed process was what killed it, but holy damn it's like they take a rough draft script (and I mean ROUGH) and made a game out of it. enterawesomeIt was the design process. They straight-up admitted that they designed the set-pieces first and then built the game around them. If they had three years it could have been amazing. It's so unpolished for a ND game. There's several sequences in the game that were clearly initially designed with stealth in mind but it's straight up broken. I guess they realized that too late and turned them into extended arena shootouts to drag out the length, but that's just not the sort of thing you see in ND games. Exactly. Like you accidentally said I what I said earlier, I was going to do the same thing for what DarkLink said. They pulled a Modern Warfare 2 where they made the set pieces first. I should really copy and paste a few of my Uncharted 3 hate paragraphs here (I don't hate the game, but wow, it was a massive disappointment)
[QUOTE="enterawesome"]To me it seems like some games get away with it like ME2 and UC2, but it's largely lightning in a bottle, because immediately after that the next game suffers when they try it again. (see ME3 and UC3) Interestingly although Halo 2 and Halo 4 had three years for development, the preproduction for them was so awful they were basically made in two. Look how they turned out versus Halo 3 and Reach, lol. Yeah, i'd agree. You certainly can't produce more than one kickass sequel on a two year cycle, because a ball gets dropped somewhere. And yeah, really. I wasn't aware that Halo 4 had a troubled development, but it makes a lot of sense in hindsight considering the game's uneven quality and dropped features, among other things.There was a blog on Waypoint where Bonnie something-or-other had a bit on the development of Halo 4 after the game went gold. I think she was trying to glamorize it, but she didn't do a very good job if that's what she wanted. I don't have the link, but basically the first year was just building up the team and developing out of a closet, the second year was "oh god we have to make Halo wat do", the third was "blank check from MS we are saved".[QUOTE="DarkLink77"] I'm utterly convinced that you can't develop a truly great AAA title these days in less than three years, no matter how talented the studio is. And the more games I see that are being developed in two years, the more strongly I feel about this.DarkLink77
EDIT: I can't get a single post right today. :(
Interestingly although Halo 2 and Halo 4 had three years for development, the preproduction for them was so awful they were basically made in two. Look how they turned out versus Halo 3 and Reach, lol.
enterawesome
At least for Halo 2, it was a bit of different story as Bungie had to scrap portions of the game and rebuild while still trying to meet the Msoft deadline which was pushed back anyways. Halo 2 should have been the best in the series, at least from what I saw (or more appropriately heard) of the cutscene commentary that came with the Limited Edition of Halo 3.
[QUOTE="enterawesome"]
Interestingly although Halo 2 and Halo 4 had three years for development, the preproduction for them was so awful they were basically made in two. Look how they turned out versus Halo 3 and Reach, lol.
R3FURBISHED
At least for Halo 2, it was a bit of different story as Bungie had to scrap portions of the game and rebuild while still trying to meet the Msoft deadline which was pushed back anyways. Halo 2 should have been the best in the series, at least from what I saw (or more appropriately heard) of the cutscene commentary that came with the Limited Edition of Halo 3.
That's really true, Bungie had an enormous amount of potential to build on but the push of XBL and the rebuilding around the Arbitor really made a difference in the outcome. Some levels were just flat-out terrible, it was so surprising. How much dull grey steel can you fit into a level before the art director eventually breaks out of the closet they were hiding him in?[QUOTE="R3FURBISHED"][QUOTE="enterawesome"]
Interestingly although Halo 2 and Halo 4 had three years for development, the preproduction for them was so awful they were basically made in two. Look how they turned out versus Halo 3 and Reach, lol.
Blabadon
At least for Halo 2, it was a bit of different story as Bungie had to scrap portions of the game and rebuild while still trying to meet the Msoft deadline which was pushed back anyways. Halo 2 should have been the best in the series, at least from what I saw (or more appropriately heard) of the cutscene commentary that came with the Limited Edition of Halo 3.
That's really true, Bungie had an enormous amount of potential to build on but the push of XBL and the rebuilding around the Arbitor really made a difference in the outcome. Some levels were just flat-out terrible, it was so surprising. How much dull grey steel can you fit into a level before the art director eventually breaks out of the closet they were hiding him in? This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over.This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over. enterawesome
How could you not like the Gravemind?! (as I would assume that is what you mean by talking plant monsters) The Gravemind is the embodiment of all the Seven Deadly Sins who also speaks in prose
[QUOTE="enterawesome"]This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over. R3FURBISHED
How could you not like the Gravemind?! (as I would assume that is what you mean by talking plant monsters) The Gravemind is the embodiment of all the Seven Deadly Sins who also speaks in prose
The speaking in rhyme bit is cool, especially since the rhyme scheme they adopted was fairly complex, but making a giant Venus Fly Trap the leader of the all-consuming parasite was kind of dumb.[QUOTE="Blabadon"][QUOTE="R3FURBISHED"]That's really true, Bungie had an enormous amount of potential to build on but the push of XBL and the rebuilding around the Arbitor really made a difference in the outcome. Some levels were just flat-out terrible, it was so surprising. How much dull grey steel can you fit into a level before the art director eventually breaks out of the closet they were hiding him in? This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over. So true. Though the Delta Halos are legit, and the missions as the Arbiter during the Covenant Civil War are pretty cool.At least for Halo 2, it was a bit of different story as Bungie had to scrap portions of the game and rebuild while still trying to meet the Msoft deadline which was pushed back anyways. Halo 2 should have been the best in the series, at least from what I saw (or more appropriately heard) of the cutscene commentary that came with the Limited Edition of Halo 3.
enterawesome
[QUOTE="enterawesome"]This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over. R3FURBISHED
How could you not like the Gravemind?! (as I would assume that is what you mean by talking plant monsters) The Gravemind is the embodiment of all the Seven Deadly Sins who also speaks in prose
Because he was just there in Halo 2 to link the Chief and Arby together and just felt like dramatic foil to all the preachy pretentious Covenant priests/overlords. Otherwise, he was there to show the Flood weren't just some virus and had some motivation. Even then, his role in Halo 3 wasn't completely clear even if they tried making it more sinister in nature.[QUOTE="R3FURBISHED"][QUOTE="enterawesome"]This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over. DarkLink77
How could you not like the Gravemind?! (as I would assume that is what you mean by talking plant monsters) The Gravemind is the embodiment of all the Seven Deadly Sins who also speaks in prose
The speaking in rhyme bit is cool, especially since the rhyme scheme they adopted was fairly complex, but making a giant Venus Fly Trap the leader of the all-consuming parasite was kind of dumb.What should they have made it look like then? Personally, I prefer the parasitic plant to that of the more humanoid Forerunner in Halo 4 (that is, if they can even be compared)
Gravemind Cutscene
The speaking in rhyme bit is cool, especially since the rhyme scheme they adopted was fairly complex, but making a giant Venus Fly Trap the leader of the all-consuming parasite was kind of dumb.[QUOTE="DarkLink77"][QUOTE="R3FURBISHED"]
How could you not like the Gravemind?! (as I would assume that is what you mean by talking plant monsters) The Gravemind is the embodiment of all the Seven Deadly Sins who also speaks in prose
R3FURBISHED
What should they have made it look like then? Personally, I prefer the parasitic plant to that of the more humanoid Forerunner in Halo 4 (that is, if they can even be compared)
Gravemind Cutscene
I just don't think they should have ever showed him at all. He was more intimidating as tentacles and a voice.[QUOTE="enterawesome"][QUOTE="Blabadon"] That's really true, Bungie had an enormous amount of potential to build on but the push of XBL and the rebuilding around the Arbitor really made a difference in the outcome. Some levels were just flat-out terrible, it was so surprising. How much dull grey steel can you fit into a level before the art director eventually breaks out of the closet they were hiding him in?DarkLink77This made me laugh. lol Halo 2. Talking plant monsters and the Arbiter levels, good god. It's amazing how much the game drops in terms of quality after the levels on Earth. I suppose it picks up a bit once you get to High Charity, but even there they just repeat the same three rooms twenty times over. So true. Though the Delta Halos are legit, and the missions as the Arbiter during the Covenant Civil War are pretty cool. Yeah, the Master Chief levels were mostly fine now that I think about it. But seriously, how many freaking times in that game do you get stuck on a moving platform and just SIT THERE and shoot f*ckers? "EEEGGGHHH, CHIEF, GET ON THIS GONDOLA AGAIN, HUEHUEHUEHUE" Also that boss fight with Regret made me want to kill myself.
[QUOTE="rjdofu"][QUOTE="DarkLink77"] Not saying they didn't. Just saying Marathon was stupidly influential.
I skimmed through the games you listed, and none of them had the impact on the RTT genre that Myth did. Myth changed the way people made RTT games. That is a fact.
Okay, it dropped by a combined total MetaScore of 6 over ten years and 4 games (I'm not counting ODST because expansions always score lower, no matter what franchise they belong to). That's ridiculously impressive considering that
1. Most video game series go down with the odd title that may go up, regardless of that fact that most sequels are better than their predecessors.
2. That happened over the course of ten years, so we're factoring in franchise fatigue and troll reviews (see: Reach) and the drops from game to game, were,at most, 3 points. The drop from CE to 2 was 2 points, and the drop from 2 to 3 was 1.
3. Halo: CE has a MetaScore of 97. You can count the games with a MetaScore as high or higher on two hands. The only place you can go at that point is down. Not even Super Mario Galaxy 2 could outscore SMG despite being a better game in every single way.
DarkLink77
Yes, I've read through a gamesradar article and mouselook is indeed very important, guess we learn something everyday :P
What evidence can you back up the claim that Myth changed the way people made RTT games, when considering the fact that Warhammer has done that in 1995? And how many RTT games thesedays that actually are inspired from that game? As far as I know, all it did was introducing better & bigger maps (which is nothing special). So no it's not a fact.
1. Agree, that's a fact when you stated it that way (gaming as a whole), but when we move to individual franchise, it comes down to opinion i.e. it may not be the fact that most sequels are better than their predecessors within an individual franchise.
2. Correct me if i'm wrong, but isn't franchise fatique means that many games are released within a short period of times (the likes of CoD for example)? Troll reviews happens to every games out there (especially popular ones). Halo Reach drop 3 point, Uncharted drop 4 points between UC2 &UC3 , Jak drops 3 points (jak 1 > jak 2 > jak 3 btw, same as Halo), and there's just simply not enough reviews on MC for Crash. How is that inconsistent when Halo Reach is not?
3. Well yes, it's exstremely hard to top a game of that score. But it's not about toping that score, it's about consistency & SMG is a perfect example of consistency (both SMG & SMG 2 can maintain the same MC score). Demands change with times, sequels are supposed to be better, enough to be remain at the same score range (around 95), Halo Reach was not. I know it's ridiculous, but then this is a discussion about consistency, and Bungie doesn't have that much consistency.
I'm beginning to think you don't know much about why Myth was important. From Wikipedia: Unlike many other strategy games available at the time of its release, Myth's combat does not focus on the collection of resources and the building of armies. In contrast to the "meat grinder" style of some games, it is possible for a skilled player to defeat a much larger force with few or no casualties. This is largely due to the advanced physics engine the game employs. Physically modelled environments, unit interactions, and diverse unit behaviours combine to create a gameplay experience in which realistic battlefield interactions can and do occur. Myth employs a sophisticated physics engine which greatly affects gameplay. Nearly all objects on the map, even the remains of dead units, are potential projectiles. These objects react with one another, units on the map, and terrain with nearly all expected physical behaviour, including rolling, bouncing, and crashing. Projectiles, including those fired by ranged units, have no guarantee of hitting any target; they are merely propelled in the directions instructed by the physics engine, based on the actions of the players. Arrows may miss their targets due to a small degree of simulated aiming error that becomes significant at long range, or the target may simply move out of the way before the arrow reaches them. This aiming error may cause the arrow to hit the attackers own melee unit instead, causing the same amount of damage, and friendly fire is a permanent aspect of the game. Unit formations are tactically important in Myth, since the game simulates a real battlefield accurately enough for maneuvers such as flanking and encirclement to be effective. When placed together in formation, units can provide an effective defensive front, block an enemy forces escape route, or exploit bad positioning of an enemy force by surrounding it. Since healing is a rare ability, units do not regenerate health, and there is no way to construct new units, hit and run skirmishes are effective and unit conservation is essential. In light of this, each point of damage can be significant. Terrain and environmental factors are also important. Rain or standing water will put out some fire- and explosive-based attacks. Archers on high ground are able to shoot farther than those on level ground. Most units will flinch when damaged, interrupting actions such as movement and attacks. This has many strategic implications: for example, if two or three melee units gang up to attack one enemy melee unit, it may flinch too frequently to have a chance to attack or escape. Each unit has a name and gains individual experience for each kill it makes, with some monstrous units being worth more experience than smaller units. Experience increases attack rate and accuracy, as well as (for units with shields) the probability of blocking an attack. All else being equal, an experienced army will destroy a comparable force of fresh units. So, yeah, damn influential. Most of that stuff is commonplace in RTT games today. 1. It's true in nearly every franchise, mostly because mechanics and design have improved over time. 2. There's been one Halo game for every year since 07. That's called franchise fatigue. Go read the reviews for Reach. Many of the complaints are, "it's just more Halo." 3. Um... yes they do. 97>95>94 is consistent. Reach's score is due to franchise fatigue and the odd bad review. And most sequels do not score better than their predecessors despite being better games. The original Devil May Cry outscored DMC3 by a margin of 7. DMC3 is far and away the better game. The only time that trend is bucked is when the sequel is so good that it cannot be scored lower, usually because the original was severely flawed (see: Uncharted, Mass Effect, Assassin's Creed, etc).So you list a bunch of game mechanics and call them revolutionary :|? That source didn't say anything about Myth being the first game to apply all that mechanics, neither did it state how those mechanics influence other game in the franchise (note the source said "unlike many" not "unlike any", and they are actually refer to other member of RTS like warcraft in that statement). New mechanics are introduced everytimes, If you have to copy & paste wikipedia, then you know as much about this game as I do. Warhammer has always been the most influential RTT franchise, not Myth. I always avoid wikipedia because it's not a reliable source. But because there's no other way here goes:
"Around 1995, computer hardware and developer support systems had developed enough to facilitate the requirements of large-scale real-time tactical games. It was in 1995 that the regimentally focused wargame Warhammer: Shadow of the Horned Rat was released, groundbreaking not only in that it focused purely on the operational aspects of combat (with all aspects pertaining: regimental manoeuvring and formations, support tactics, terrain, etc.), nor only in that it was entirely real-time, but also that it introduced zoomable and rotatable 3D terrain"
"The leading High Fantasy real-time tactics games belong to the Warhammer Fantasy Battle series. This loose series began with one of the earliest mainstream real-time tactics games, Warhammer: Shadow of the Horned Rat (1995"
"Released in 1996 by Atomic Games, the Close Combat series is a simulation of squad- and platoon-type World War II combat tactics which introduced a higher degree of operational realism than seen before"
"In 1997, Bungie released Myth, which introduced radically larger battlefields than ever before and included a realistic (at the time) physics engine" Total Annihilation is another strategy game released within the same year which also included a custome physics engine.
So yeah, Myth was not that influential, nor did it "invented" the RTT genre like you said (my argument was mainly to counter your later point)
About the consistent thing:
1. Ok, but that point kinda help every franchise out there, including Naughty Dog franchise, not just Halo.
2. "There's been one Halo game for every year since 07" No there's not, even if you include ODST (which you shouln't), there's only 3 Halo games within the course of 4 years. The gaps between Halo 3 and Halo Reach is 3 years, same gap as Halo 1 > Halo 2 > Halo 3. No where near the level of COD & Madden. "it's just more Halo.", the same happens with many Uncharted 3 reviews or any other games with highly appraised predecessors. In fact, franchise fatique is just another excuse for a franchise that lacks innovation. If you're innovative enough, I don't think there would be that much drop of critical reception. Troll reviews drag many popular games down, not just Halo. And I'm not gonna argue about the reviews quality, that's an entirely different discussion.
3. You cannot simply exclude Halo Reach just because you think its reviews dont meet your standard, which is subjective, I cannot argue with that. Because again, the same thing can be said to Uncharted 3.
I didn't have an Xbox so in category one I'll just talk about this gen and ND has that down in tech, they take category 2 as well with great SP games since the PS1 days, 3 is tricky, Halo is the most popular but ND has had 3 different sucessful franchises versus one.
The sheer amount of ignorance on this board regarding one of the most well-respected developers in this industry is astounding, especially considering it only takes a Google search or spending the time to actually read the thread to clear it up.[QUOTE="PhazonBlazer"]
I guess Naughty Dog cause they have a few good franchises as to Bungies one good franchise.
But Destiny looks really good and could be the start of another great franchise.
DarkLink77
Yep, I read up to this point because the amount of ignorance in this thread is just unbearably painful.
It's not even close, Naughty Dog has been making standout, top of the pack franchises since the PS1 days and shows no signs of slowing down.FIipModeI think we have to see more of Destiny, but it's published by Activision, hopefully their greedy @sses don't pull Bungie down/
[QUOTE="FIipMode"]It's not even close, Naughty Dog has been making standout, top of the pack franchises since the PS1 days and shows no signs of slowing down.rjdofuI think we have to see more of Destiny, but it's published by Activision, hopefully their greedy @sses don't pull Bungie down/ Hope it works out, but I don't have much interest in MMO's. And those contract terms were depressing.
Wall o'textrjdofuI posted Wikipedia because I was writing an essay for class at the time which was nearly due (I literally submitted it 30 minutes ago), and I wanted to respond. Well, it's revolutionary if no one's ever done them before. The whole physics engine in Myth was pretty revolutionary, as well as they way the game's weather and terrain affected gameplay. 40K had terrain, but it doesn't sound like it was used to the same extent. I'm also pretty sure that Myth was the first RTT where characters gained experience, too, which had a lot of impact on the genre. 1. Ya think? It was meant to do that. Still, you have to read the reviews. Critical consensus is that Uncharted 3 is a step down from 2, while something like Halo 3 is a better game than Halo 2 was, despite the fact that it scored worse. 2. Halo Wars and ODST count because they contribute to franchise fatigue. People see and play more Halo, and get a little more tired of it. Diminishing returns, yo. And innovation has nothing to do with it considering every Halo game has innovated in some way. Most people just ignore it. 3. Well, a three point drop isn't really that big in a ten year old franchise, or any franchise, frankly. That's not some massive drop in quality that indicates a lack of consistency in any franchise. When the drop is that small, you have to read the reviews. Reviews for Reach are very positive overall, and a lot of places call it the best Halo game. Reviews for Uncharted 3 are positive, but more muted than for Uncharted 2, and few call 3 a better game than 2. I can exclude those reviews, which might cause the MetaScore to go up, if we're gonna keep using it as some benchmark. I mean, let's be real. Reach and Uncharted 3 are in no way 5.0 or lower games, from an objective standpoint. So yeah, I have no issues excluding those reviews.
the poll prove that people don't like a One Dimension developershippiesantaIt that was true, no one would play Naughty Dog games, because all they've ever made is third-person action games. Ignorant logic is ignorant.
I didn't have an Xbox so in category one I'll just talk about this gen and ND has that down in tech, they take category 2 as well with great SP games since the PS1 days, 3 is tricky, Halo is the most popular but ND has had 3 different sucessful franchises versus one.
FIipMode
Bungie, from an importance to gaming and how big of an impact Halo does with each release, it's an easy answer and I will always go with Bungie over ND any day so yea it's Bungie.
Even with this one highly successful franchise, it doesn't matter if Naughty Dog had 3 franchises.
It's like saying because Kojima had one successful franchise with MGS so I'd go with Naughty Dog or how about Rockstar and GTA? how about Polyphony with Gran Turismo?
Hell I put Santa Monica as better studio than Naughty Dog.
Naughty Dog by far, for days.
Crash Bandicoot? Jak and Daxter, and Uncharted?
And what has Bungle done?
Haloz, Haloz again, evenmore Haloz, evenmore Haloz Expansion.
Masenkoe
:|
[QUOTE="rjdofu"]Wall o'textDarkLink77I posted Wikipedia because I was writing an essay for class at the time which was nearly due (I literally submitted it 30 minutes ago), and I wanted to respond. Well, it's revolutionary if no one's ever done them before. The whole physics engine in Myth was pretty revolutionary, as well as they way the game's weather and terrain affected gameplay. 40K had terrain, but it doesn't sound like it was used to the same extent. I'm also pretty sure that Myth was the first RTT where characters gained experience, too, which had a lot of impact on the genre. 1. Ya think? It was meant to do that. Still, you have to read the reviews. Critical consensus is that Uncharted 3 is a step down from 2, while something like Halo 3 is a better game than Halo 2 was, despite the fact that it scored worse. 2. Halo Wars and ODST count because they contribute to franchise fatigue. People see and play more Halo, and get a little more tired of it. Diminishing returns, yo. And innovation has nothing to do with it considering every Halo game has innovated in some way. Most people just ignore it. 3. Well, a three point drop isn't really that big in a ten year old franchise, or any franchise, frankly. That's not some massive drop in quality that indicates a lack of consistency in any franchise. When the drop is that small, you have to read the reviews. Reviews for Reach are very positive overall, and a lot of places call it the best Halo game. Reviews for Uncharted 3 are positive, but more muted than for Uncharted 2, and few call 3 a better game than 2. I can exclude those reviews, which might cause the MetaScore to go up, if we're gonna keep using it as some benchmark. I mean, let's be real. Reach and Uncharted 3 are in no way 5.0 or lower games, from an objective standpoint. So yeah, I have no issues excluding those reviews.
lol man, better not mixing some bungie in there :P.
I admit that I have little to no experience on the weather things to counter your point, but I'm pretty sure terrain was important in the majority of RTT released before Myth. And btw, Space Hulk(1994) introduced unit experience before Myth & Total Annihilation has physics engine as well.
1. Agree. That's not the case with Reach though, many fans have said that the game was a disappointment compaired to the previous title (SP more specifically).
2. Halo Wars was an RTS. And my point was that enough innovation in combined with consistency will increase the chance of a sequel to stay in the same score range.
3. I agree with you that some reviews should be disregarded completely (that uncharted IGN review for example). However, one review is just as legit as the other as long as the reviewer can defend his/her point. If we go further into the reviews quality, things will get more complicated, as we're all judging the review basing on our opinions and that's not good for a debate. Many reviews call it the best Halo games, and many other call it just another Halo game (Edge for example); same things with Uncharted. Not trying to defend Uncharted 3 (holy sh!t that story was crap), but I think the main problem with uncharted 3 is that it was trying to do the same thing as UC2, and people are just expected another Uncharted 2 jump.
Anyway, enough for today, appriciate the response :D.
hmmm..
Bungie: Halo 1, Halo 3
Naughty Dog: Crash 2, Crash Team Racing, Uncharted 2
.. 3 games against 2 ND wins I guess.
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