Calling Killzone 2 a Failure Compared to Halo is Like...

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Led_poison

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#51 Led_poison
Member since 2004 • 10146 Posts
Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.killerfist
being called a halo killer sure helps it.
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killerfist

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#52 killerfist
Member since 2005 • 20155 Posts
[QUOTE="killerfist"]Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.Led_poison
being called a halo killer sure helps it.

Proves my point even further.
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deactivated-63f6895020e66

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#53 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Well, we'll just have to disagree on that. I don't think I'm alone on this. Including the community and industry.Episode_Eve
I've never heard that Gears's reload system "raised the abr" on anything. Just that it's a cool elemtent and one of the series trademarks. Portal was a cool and very addictive game, but I've never seen any dev saying it's the game to beat. Halo 2 vehicle boarding, how did that "raise the bar"? Again, I think you are completely misunderstanding what "rising the bar" means. Rising the bar means "creating a standard". If those games raised any bar, it was not because the elements you mentioned.
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#54 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

What are you talking about? Did you even read what I said? I'm saying that KZ2 doesn't have the best graphics in the genre. Which spans across various platforms; one having continuously evolving standards. But consoles have their own standards.That's pretty much a fact. In terms of raising the bar outside of graphics, I think KZ2 has done so. I won't rehash my argument here.

Episode_Eve

I KNOW you said that -- and like I said before -- I'm GLAD that you arn't one of "those" who believe that KIllzone 2 is the best looking FPS. Look mate, every system has standards which evolve over time. EVERY. Single. System. There's NEVER a set standard of ... standards. Never. What the hell are YOU talking about?

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Episode_Eve

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#55 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Led_poison"][QUOTE="killerfist"]Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.killerfist
being called a halo killer sure helps it.

Proves my point even further.

Yeah, that was never good for KZ period. One journalist branded the franchise with an improbable feat and it spread like wildfire.
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#57 CreepyBacon
Member since 2005 • 3183 Posts

KZ2 did not set the bar. I'm sorry it didn't. No.

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#58 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]What are you talking about? Did you even read what I said? I'm saying that KZ2 doesn't have the best graphics in the genre. Which spans across various platforms; one having continuously evolving standards. But consoles have their own standards.That's pretty much a fact. In terms of raising the bar outside of graphics, I think KZ2 has done so. I won't rehash my argument here.

Stevo_the_gamer

I KNOW you said that -- and like I said before -- I'm GLAD that you arn't one of "those" who believe that KIllzone 2 is the best looking FPS. Look mate, every system has standards which evolve over time. EVERY. Single. System. There's NEVER a set standard of ... standards. Never. What the hell are YOU talking about?

I never said that there was a "set" standard. It's just that consoles and PC have a "separate standards". For obvious reasons, and I'm referring to graphics. Don't ask me "what the hell am I talking about". Ask yourself, "why the hell don't I read". And the face palm pic: literally the worse use of it I've seen for quite some time.
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Juggernaut140

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#59 Juggernaut140
Member since 2007 • 36011 Posts
Killzone 2 didn't raise jack **** :|
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#60 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Episode_Eve"]Well, we'll just have to disagree on that. I don't think I'm alone on this. Including the community and industry.IronBass
I've never heard that Gears's reload system "raised the abr" on anything. Just that it's a cool elemtent and one of the series trademarks. Portal was a cool and very addictive game, but I've never seen any dev saying it's the game to beat. Halo 2 vehicle boarding, how did that "raise the bar"? Again, I think you are completely misunderstanding what "rising the bar" means. Rising the bar means "creating a standard". If those games raised any bar, it was not because the elements you mentioned.

There isn't one singular approach to raising the bar in gaming. Those are but a few ways you can raise the bar. I think there are various interpretations and/or degrees of effect: 1.) Implemented new ideas/techniques to its market. Promoting inspiration for other products. 2.) Totally innovate and revolutionize its market. 3.) Taking standard ideas, and evolving them into greater use than before.
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#61 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

I never said that there was a "set" standard. It's just that consoles and PC have a "separate standards". For obvious reasons, and I'm referring to graphics. Don't ask me "what the hell am I talking about". Ask yourself, "why the hell don't I read". And the face palm pic: literally the worse use of it I've seen for quite some time.Episode_Eve
They have "different standards" or "higher standards". Though even that can get rather "confusing" at times. For example, how did Far Cry 2 on the consoles... manage to score the same as the PC version?

Worst use? You "believe" that Killzone 2 -- in regards to graphics -- raised the bar for PC FPS. That entirely deserves a facepalm.

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deactivated-63f6895020e66

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#62 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

There isn't one singular approach to raising the bar in gaming. Those are but a few ways you can raise the bar. I think there are various interpretations and/or degrees of effect: 1.) Implemented new ideas/techniques to its market. Promoting inspiration for other products. 2.) Totally innovate and revolutionize its market. 3.) Taking standard ideas, and evolving them into greater use than before.Episode_Eve

There are not "various interpretations". Implementing new ideas does not equal rising the bar.

I've never heard anyone (dev or anything) saying that Gears Active Reload system is a standard to beat. If Gears set any standard was the first Gears' graphics, an standard beated years ago.

If Halo 2 raised the bar of anything it was more because of the sum of its parts, all of those elements that made it the FPS to beat, everything that made the game the standard for quality FPS.

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#63 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]I never said that there was a "set" standard. It's just that consoles and PC have a "separate standards". For obvious reasons, and I'm referring to graphics. Don't ask me "what the hell am I talking about". Ask yourself, "why the hell don't I read". And the face palm pic: literally the worse use of it I've seen for quite some time.Stevo_the_gamer

They have "different standards" or "higher standards". Though even that can get rather "confusing" at times. For example, how did Far Cry 2 on the consoles... manage to score the same as the PC version?

Worst use? You "believe" that Killzone 2 -- in regards to graphics -- raised the bar for PC FPS. That entirely deserves a facepalm.

That's my entire point. You do not read what people (in this case me) say. If noticed. If you misinterpreted what I said, I give you the benefit of the doubt. Though I believe I explained it in a simple dialogue. Re-read though my posts and show me where I said "KZ2 raises the bar for PC graphics".
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#64 Rikusaki
Member since 2006 • 16641 Posts

KZ2 did not set the bar. I'm sorry it didn't. No.

CreepyBacon
Killzone 2 didn't raise jack **** :| Juggernaut140
It wouldn't have gotten a 9.0 here if it didn't. Standards change with time. Every game that gets scores like this raised the bar somewhat.
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#65 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

If Halo 2 raised the bar of anything it was more because of the sum of its parts, all of those elements that made it the FPS to beat, everything that made the game the standard for quality FPS.IronBass
(sidefact)You know, I read somewhere that Microsoft was influenced by Halo 2's "quick press of the Y button to reach your friends list" to create the Xbox 360 Guide Button on the controller. And then you have all the subsequent games which use that same feature of getting to your friends list instantly by pressing one button.

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#66 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

It wouldn't have gotten a 9.0 here if it didn't. Standards change with time. Every game that gets scores like this raised the bar somewhat.Rikusaki

In that we disagree.

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#67 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"] There isn't one singular approach to raising the bar in gaming. Those are but a few ways you can raise the bar. I think there are various interpretations and/or degrees of effect: 1.) Implemented new ideas/techniques to its market. Promoting inspiration for other products. 2.) Totally innovate and revolutionize its market. 3.) Taking standard ideas, and evolving them into greater use than before.IronBass

There are not "various interpretations". Implementing new ideas does not equal rising the bar.

I've never heard anyone (dev or anything) saying that Gears Active Reload system is a standard to beat. If Gears set any standard was the first Gears' graphics, an standard beated years ago.

If Halo 2 raised the bar of anything it was more because of the sum of its parts, all of those elements that made it the FPS to beat, everything that made the game the standard for quality FPS.

I agree with the sum if parts aspect. Those games (including their features) raised the bar. I never meant that those features solely raised the bar. I used them as examples that aided in raising the bar for those games. Do you not agree that the sum of KZ2's parts raises the bar to any degree? Or even improves upon some standards of the genre? Or implements new ideas to potentially inspire future games? I think KZ2 does all of these.
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#68 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts
[QUOTE="Rikusaki"] It wouldn't have gotten a 9.0 here if it didn't.

Games don't need to be "innovative" or "revolutionary" in order to be excellent. Look at the original Halo, it did nothing "new" so to speak to the genre, yet is widely regarded as one of the greatest games of all time.
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#69 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Stevo_the_gamer"][QUOTE="Rikusaki"] It wouldn't have gotten a 9.0 here if it didn't.

Games don't need to be "innovative" or "revolutionary" in order to be excellent. Look at the original Halo, it did nothing "new" so to speak to the genre, yet is widely regarded as one of the greatest games of all time.

Halo wasn't innovative or revolutionary, but it definitely raised the bar for the FPS genre in a great way. The game's popularity has led to labels such as "Halo clone" and "Halo killer", applied respectively to games either similar to or anticipated to be better than it.
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#70 Brainhunter
Member since 2003 • 2201 Posts
Killzone 2 isn't a failure : it simply has some factors to consider in comparison to Halo : 1) PS3 fanbase is smaller than 360 fanbase. Sales are already limited in raw number. 2) Killzone 2 is the sequel to Sony's original Killzone on the PS2. It's reputation isn't noteworthy. Halo, on the other hand, is a successful franchise. With this mindset, most people would look at Killzone 2 as nothing more than the successor to the otherwise lackluster Killzone 1. 3) The Halo Universe has a gigantic cult following, with comprehensive artworks, soundtracks and novels dedicated to the Halo universe, in comparison to the Killzone universe. Taking all of this into account, Killzone 2 is a successful PS3 exclusive. And considering it is the sequel to a poorly reviewed game, it is performing admirably well.
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#71 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Stevo_the_gamer"][QUOTE="Rikusaki"] It wouldn't have gotten a 9.0 here if it didn't.

Games don't need to be "innovative" or "revolutionary" in order to be excellent. Look at the original Halo, it did nothing "new" so to speak to the genre, yet is widely regarded as one of the greatest games of all time.

I actually think Halo was revolutionary in a way. It changed way shooters on consoles were designed and set some standards.
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#72 killerfist
Member since 2005 • 20155 Posts
[QUOTE="Stevo_the_gamer"][QUOTE="Rikusaki"] It wouldn't have gotten a 9.0 here if it didn't.

Games don't need to be "innovative" or "revolutionary" in order to be excellent. Look at the original Halo, it did nothing "new" so to speak to the genre, yet is widely regarded as one of the greatest games of all time.

Well, it did set a standard for controlls on the xbox consoles. Not sure if that's innovative enough.:P
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#73 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

Halo wasn't innovative or revolutionary, but it definitely raised the bar for the FPS genre in a great way. The game's popularity has led to labels such as "Halo clone" and "Halo killer", applied respectively to games either similar to or anticipated to be better than it. Rikusaki
But what exactly did Halo: Combat Evolved do to "raise the bar" for FPSs? Everything that Halo did was done before in some way, shape, or form.

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#74 deactivated-63f6895020e66
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Do you not agree that the sum of KZ2's parts raises the bar to any degree? Or even improves upon some standards of the genre? Or implements new ideas to potentially inspire future games? I think KZ2 does all of these.Episode_Eve
Besides graphics, I don't see the industry looking at it that way. Don't get me wrong, I'm sure it is an awesome game. But look MS example. They say they'll have a "better looking game". That's the standard that KZ2 set. I've heard devs traying to beat Halo 3 of Cod4, eand taking them as the standard to beat. I don't see that happening with KZ2.
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#75 Episode_Eve
Member since 2004 • 16986 Posts
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.
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#76 Stevo_the_gamer  Moderator
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[QUOTE="killerfist"] Well, it did set a standard for controlls on the xbox consoles. Not sure if that's innovative enough.:P

You know, THAT is very true. It's funny that you say that because whenever I would try a new shooter at a bud's place, I always asked if the controls were like Halo's. I've never even realized that till now either. :P Very clever.
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#77 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_Eve
What did Call of Duty 4 do to raise that said bar? What unique aspect did it have that developers will strive to outdo?
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#78 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_Eve
It's the same thing.
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#79 killerfist
Member since 2005 • 20155 Posts
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_Eve
I don't see how. Atleast KZ2 did something new, COD4 is pretty much a standard FPS.
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#80 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Episode_Eve"]Do you not agree that the sum of KZ2's parts raises the bar to any degree? Or even improves upon some standards of the genre? Or implements new ideas to potentially inspire future games? I think KZ2 does all of these.IronBass
Besides graphics, I don't see the industry looking at it that way. Don't get me wrong, I'm sure it is an awesome game. But look MS example. They say they'll have a "better looking game". That's the standard that KZ2 set. I've heard devs traying to beat Halo 3 of Cod4, eand taking them as the standard to beat. I don't see that happening with KZ2.

Like I said before: for a game to "raise the bar", it isn't solely dependent on other games implementing those ideas. It's a multitude of things. I guess we can't really tell if KZ2 set any standards beyond graphics until more games actually come out. Remember, development trends and evolution progresses at a different pace. The sum of KZ2's parts does raise the bar I believe.
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#82 Rikusaki
Member since 2006 • 16641 Posts

You guys just have to realize that games are constantly evolving.

It may not seem like Killzone 2 raised the bar, but it gave environments soul and emotion like no other FPS has done before it.

  • Volumetric effects used in every bullet to give them a powerful feel.
  • Environments full of life and motion.
  • Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy.
  • Warzone mode where up to six different modes are being cycled through within one round, forcing the player to be constantly changing gears.

Future FPS game will have to meet these new standards to keep up with the evolutionary process.

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#83 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

You guys just have to realize that games are constantly evolving.

It may not seem like Killzone 2 raised the bar, but it gave environments soul and emotion like no other FPS has done before it.

  • Volumetric effects used in every bullet to give them a powerful feel.
  • Environments full of life and motion.
  • Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy.
  • Warzone mode where up to six different modes are being cycled through within one round, forcing the player to be constantly changing gears.

Future FPS game will have to meet these new standards to keep up with the evolutionary process.

Rikusaki

Those are the thing you found interesting.

What makes you think every dev will agree?

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#84 killerfist
Member since 2005 • 20155 Posts
Future FPS game will have to meet these new standards to keep up with the evolutionary process.Rikusaki
We'll have to wait and see about that.
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#85 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Episode_Eve"]On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Stevo_the_gamer
What did Call of Duty 4 do to raise that said bar? What unique aspect did it have that developers will strive to outdo?

It took standards and improved upon them. As well as implemented some new ideas. The community and industry looks a COD4 as a benchmark for MP game design and play. I don't think a game has to innovate in order to raise the bar. Yet the sum of it's parts did. Then you have the individual parts like perks, all the way down to 60 frames per second. Neither of these have been really mimicked in other games (AKA setting standards). But it has raised the bar for what the genre is capable of and has to offer.
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#86 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

That's my entire point. You do not read what people (in this case me) say. If noticed. If you misinterpreted what I said, I give you the benefit of the doubt. Though I believe I explained it in a simple dialogue. Re-read though my posts and show me where I said "KZ2 raises the bar for PC graphics".Episode_Eve

I misinterpreted this you say -- perhaps you should have chosen your words more carefully?

"Graphics being on the forefront and exclusive. In the end, KZ2 doesn't have the best graphics in the genre obviously. But it definitely raises the bar to a degree. That's including PC shooters as well."

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#87 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Rikusaki"]Future FPS game will have to meet these new standards to keep up with the evolutionary process.killerfist
We'll have to wait and see about that.

I honestly wouldn't bet against it. Not saying that you are.
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#88 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

You guys just have to realize that games are constantly evolving.

It may not seem like Killzone 2 raised the bar, but it gave environments soul and emotion like no other FPS has done before it.

  • Volumetric effects used in every bullet to give them a powerful feel.
  • Environments full of life and motion.
  • Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy.
  • Warzone mode where up to six different modes are being cycled through within one round, forcing the player to be constantly changing gears.

Future FPS game will have to meet these new standards to keep up with the evolutionary process.

IronBass

Those are the thing you found interesting.

What makes you think every dev will agree?

Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.
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#89 killerfist
Member since 2005 • 20155 Posts
[QUOTE="killerfist"][QUOTE="Rikusaki"]Future FPS game will have to meet these new standards to keep up with the evolutionary process.Episode_Eve
We'll have to wait and see about that.

I honestly wouldn't bet against it. Not saying that you are.

We will see.:P
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#90 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]That's my entire point. You do not read what people (in this case me) say. If noticed. If you misinterpreted what I said, I give you the benefit of the doubt. Though I believe I explained it in a simple dialogue. Re-read though my posts and show me where I said "KZ2 raises the bar for PC graphics".Stevo_the_gamer

I misinterpreted this you say -- perhaps you should have chosen your words more carefully?

"Graphics being on the forefront and exclusive. In the end, KZ2 doesn't have the best graphics in the genre obviously. But it definitely raises the bar to a degree. That's including PC shooters as well."

My words were chosen very carefully, maybe I should have separated the second sentence as an additional paragraph and thought. When I said: "KZ2 doesn't have the best graphics in the genre", it entirely negates graphics discussion further in my argument. Maybe I should have added game 'design' and 'implementation' for you.
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#91 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.Rikusaki
Consdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really?
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Stevo_the_gamer

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#94 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

My words were chosen very carefully, maybe I should have separated the second sentence as an additional paragraph and thought. When I said: "KZ2 doesn't have the best graphics in the genre", it entirely negates graphics discussion further in my argument. Maybe I should have added game 'design' and 'implementation' for you.Episode_Eve
If they were, do we really think we'd be having this discussion? Why do you think that .gif was added -- that paragraph made me go... "What? You can't be serious." As it seems however, you've made it clear that THAT'S not what you implied as such.

And... you think Killzone 2 "raised the bar" (including PC shooters?) in regards to design and implementation? :?

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Rikusaki

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#95 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"] Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.IronBass
Consdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really?

Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact.
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#96 TREAL_Since
Member since 2005 • 11946 Posts

I think a game can raise the bar in multiple ways. Of course setting a standard automatically qualifies. But also improvements on existing standards and implementing new ideas (which KZ2 does) raises the bar. Even if we don't see it in every game in the future.

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#97 McdonaIdsGuy
Member since 2008 • 3046 Posts
''Gameplay-wise, there's nothing in Killzone 2 that you haven't played in other first-person shooters.'' http://ps3.gamespy.com/playstation-3/killzone-next-gen/950303p2.html
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#98 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="Rikusaki"][QUOTE="IronBass"][QUOTE="Rikusaki"] Not only that, it affects the flow of the game. As in enemy accuracy and reactions. Include the momentum-based mechanics and you have yourself something new. I also, think the AI raises the bar. What game has Halo and Gears-like AI combined into a balanced package? Balanced, challenging, and dynamic at that.
[QUOTE="IronBass"][QUOTE="Rikusaki"] Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.Rikusaki
Consdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really?

Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact.

Not only that but it affects the flow of the game play. As in enemy accuracy and reactions. Add the momentum-based mechanics and you have something new. Also, I think the AI raises the bar. What game has Halo and Gears-like AI combined into one balanced package. It's balanced, dynamic, and challenging at that.
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deactivated-63f6895020e66

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#99 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="IronBass"][QUOTE="Rikusaki"] Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.Rikusaki
Consdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really?

Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact.

RE5, RE4, CoD4, Gears of War...
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#100 Rikusaki
Member since 2006 • 16641 Posts
I think a game in raise the bar in multiple ways. Of course setting a standard automatically qualifies. But also improvements on existing standards and implementing new ideas (which KZ2 does) raises the bar. Even if we don't see it in every game in the future.TREAL_Since
Exactly. That is what I was trying to say here. I'm just really tired right now... lol. Goodnight, people! :)