Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.killerfistbeing called a halo killer sure helps it.
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Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.killerfistbeing called a halo killer sure helps it.
[QUOTE="killerfist"]Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.Led_poisonbeing called a halo killer sure helps it. Proves my point even further.
Well, we'll just have to disagree on that. I don't think I'm alone on this. Including the community and industry.Episode_EveI've never heard that Gears's reload system "raised the abr" on anything. Just that it's a cool elemtent and one of the series trademarks. Portal was a cool and very addictive game, but I've never seen any dev saying it's the game to beat. Halo 2 vehicle boarding, how did that "raise the bar"? Again, I think you are completely misunderstanding what "rising the bar" means. Rising the bar means "creating a standard". If those games raised any bar, it was not because the elements you mentioned.
What are you talking about? Did you even read what I said? I'm saying that KZ2 doesn't have the best graphics in the genre. Which spans across various platforms; one having continuously evolving standards. But consoles have their own standards.That's pretty much a fact. In terms of raising the bar outside of graphics, I think KZ2 has done so. I won't rehash my argument here.I KNOW you said that -- and like I said before -- I'm GLAD that you arn't one of "those" who believe that KIllzone 2 is the best looking FPS. Look mate, every system has standards which evolve over time. EVERY. Single. System. There's NEVER a set standard of ... standards. Never. What the hell are YOU talking about?Episode_Eve
[QUOTE="Led_poison"][QUOTE="killerfist"]Killzone 2 is not a failure. And stop comparing it with Halo plz. There's no need for it.killerfistbeing called a halo killer sure helps it. Proves my point even further. Yeah, that was never good for KZ period. One journalist branded the franchise with an improbable feat and it spread like wildfire.
I KNOW you said that -- and like I said before -- I'm GLAD that you arn't one of "those" who believe that KIllzone 2 is the best looking FPS. Look mate, every system has standards which evolve over time. EVERY. Single. System. There's NEVER a set standard of ... standards. Never. What the hell are YOU talking about? I never said that there was a "set" standard. It's just that consoles and PC have a "separate standards". For obvious reasons, and I'm referring to graphics. Don't ask me "what the hell am I talking about". Ask yourself, "why the hell don't I read". And the face palm pic: literally the worse use of it I've seen for quite some time.[QUOTE="Episode_Eve"]What are you talking about? Did you even read what I said? I'm saying that KZ2 doesn't have the best graphics in the genre. Which spans across various platforms; one having continuously evolving standards. But consoles have their own standards.That's pretty much a fact. In terms of raising the bar outside of graphics, I think KZ2 has done so. I won't rehash my argument here.
Stevo_the_gamer
[QUOTE="Episode_Eve"]Well, we'll just have to disagree on that. I don't think I'm alone on this. Including the community and industry.IronBassI've never heard that Gears's reload system "raised the abr" on anything. Just that it's a cool elemtent and one of the series trademarks. Portal was a cool and very addictive game, but I've never seen any dev saying it's the game to beat. Halo 2 vehicle boarding, how did that "raise the bar"? Again, I think you are completely misunderstanding what "rising the bar" means. Rising the bar means "creating a standard". If those games raised any bar, it was not because the elements you mentioned. There isn't one singular approach to raising the bar in gaming. Those are but a few ways you can raise the bar. I think there are various interpretations and/or degrees of effect: 1.) Implemented new ideas/techniques to its market. Promoting inspiration for other products. 2.) Totally innovate and revolutionize its market. 3.) Taking standard ideas, and evolving them into greater use than before.
I never said that there was a "set" standard. It's just that consoles and PC have a "separate standards". For obvious reasons, and I'm referring to graphics. Don't ask me "what the hell am I talking about". Ask yourself, "why the hell don't I read". And the face palm pic: literally the worse use of it I've seen for quite some time.Episode_EveThey have "different standards" or "higher standards". Though even that can get rather "confusing" at times. For example, how did Far Cry 2 on the consoles... manage to score the same as the PC version?
Worst use? You "believe" that Killzone 2 -- in regards to graphics -- raised the bar for PC FPS. That entirely deserves a facepalm.
There isn't one singular approach to raising the bar in gaming. Those are but a few ways you can raise the bar. I think there are various interpretations and/or degrees of effect: 1.) Implemented new ideas/techniques to its market. Promoting inspiration for other products. 2.) Totally innovate and revolutionize its market. 3.) Taking standard ideas, and evolving them into greater use than before.Episode_Eve
There are not "various interpretations". Implementing new ideas does not equal rising the bar.
I've never heard anyone (dev or anything) saying that Gears Active Reload system is a standard to beat. If Gears set any standard was the first Gears' graphics, an standard beated years ago.
If Halo 2 raised the bar of anything it was more because of the sum of its parts, all of those elements that made it the FPS to beat, everything that made the game the standard for quality FPS.
They have "different standards" or "higher standards". Though even that can get rather "confusing" at times. For example, how did Far Cry 2 on the consoles... manage to score the same as the PC version?[QUOTE="Episode_Eve"]I never said that there was a "set" standard. It's just that consoles and PC have a "separate standards". For obvious reasons, and I'm referring to graphics. Don't ask me "what the hell am I talking about". Ask yourself, "why the hell don't I read". And the face palm pic: literally the worse use of it I've seen for quite some time.Stevo_the_gamer
Worst use? You "believe" that Killzone 2 -- in regards to graphics -- raised the bar for PC FPS. That entirely deserves a facepalm.
That's my entire point. You do not read what people (in this case me) say. If noticed. If you misinterpreted what I said, I give you the benefit of the doubt. Though I believe I explained it in a simple dialogue. Re-read though my posts and show me where I said "KZ2 raises the bar for PC graphics".If Halo 2 raised the bar of anything it was more because of the sum of its parts, all of those elements that made it the FPS to beat, everything that made the game the standard for quality FPS.IronBass(sidefact)You know, I read somewhere that Microsoft was influenced by Halo 2's "quick press of the Y button to reach your friends list" to create the Xbox 360 Guide Button on the controller. And then you have all the subsequent games which use that same feature of getting to your friends list instantly by pressing one button.
It wouldn't have gotten a 9.0 here if it didn't. Standards change with time. Every game that gets scores like this raised the bar somewhat.Rikusaki
In that we disagree.
[QUOTE="Episode_Eve"] There isn't one singular approach to raising the bar in gaming. Those are but a few ways you can raise the bar. I think there are various interpretations and/or degrees of effect: 1.) Implemented new ideas/techniques to its market. Promoting inspiration for other products. 2.) Totally innovate and revolutionize its market. 3.) Taking standard ideas, and evolving them into greater use than before.IronBass
There are not "various interpretations". Implementing new ideas does not equal rising the bar.
I've never heard anyone (dev or anything) saying that Gears Active Reload system is a standard to beat. If Gears set any standard was the first Gears' graphics, an standard beated years ago.
If Halo 2 raised the bar of anything it was more because of the sum of its parts, all of those elements that made it the FPS to beat, everything that made the game the standard for quality FPS.
I agree with the sum if parts aspect. Those games (including their features) raised the bar. I never meant that those features solely raised the bar. I used them as examples that aided in raising the bar for those games. Do you not agree that the sum of KZ2's parts raises the bar to any degree? Or even improves upon some standards of the genre? Or implements new ideas to potentially inspire future games? I think KZ2 does all of these.Halo wasn't innovative or revolutionary, but it definitely raised the bar for the FPS genre in a great way. The game's popularity has led to labels such as "Halo clone" and "Halo killer", applied respectively to games either similar to or anticipated to be better than it. RikusakiBut what exactly did Halo: Combat Evolved do to "raise the bar" for FPSs? Everything that Halo did was done before in some way, shape, or form.
Do you not agree that the sum of KZ2's parts raises the bar to any degree? Or even improves upon some standards of the genre? Or implements new ideas to potentially inspire future games? I think KZ2 does all of these.Episode_EveBesides graphics, I don't see the industry looking at it that way. Don't get me wrong, I'm sure it is an awesome game. But look MS example. They say they'll have a "better looking game". That's the standard that KZ2 set. I've heard devs traying to beat Halo 3 of Cod4, eand taking them as the standard to beat. I don't see that happening with KZ2.
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_EveWhat did Call of Duty 4 do to raise that said bar? What unique aspect did it have that developers will strive to outdo?
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_EveIt's the same thing.
On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_EveI don't see how. Atleast KZ2 did something new, COD4 is pretty much a standard FPS.
[QUOTE="Episode_Eve"]Do you not agree that the sum of KZ2's parts raises the bar to any degree? Or even improves upon some standards of the genre? Or implements new ideas to potentially inspire future games? I think KZ2 does all of these.IronBassBesides graphics, I don't see the industry looking at it that way. Don't get me wrong, I'm sure it is an awesome game. But look MS example. They say they'll have a "better looking game". That's the standard that KZ2 set. I've heard devs traying to beat Halo 3 of Cod4, eand taking them as the standard to beat. I don't see that happening with KZ2. Like I said before: for a game to "raise the bar", it isn't solely dependent on other games implementing those ideas. It's a multitude of things. I guess we can't really tell if KZ2 set any standards beyond graphics until more games actually come out. Remember, development trends and evolution progresses at a different pace. The sum of KZ2's parts does raise the bar I believe.
You guys just have to realize that games are constantly evolving.
It may not seem like Killzone 2 raised the bar, but it gave environments soul and emotion like no other FPS has done before it.
Future FPS game will have to meet these new standards to keep up with the evolutionary process.
You guys just have to realize that games are constantly evolving.
It may not seem like Killzone 2 raised the bar, but it gave environments soul and emotion like no other FPS has done before it.
- Volumetric effects used in every bullet to give them a powerful feel.
- Environments full of life and motion.
- Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy.
- Warzone mode where up to six different modes are being cycled through within one round, forcing the player to be constantly changing gears.
Future FPS game will have to meet these new standards to keep up with the evolutionary process.
Rikusaki
Those are the thing you found interesting.
What makes you think every dev will agree?
Future FPS game will have to meet these new standards to keep up with the evolutionary process.RikusakiWe'll have to wait and see about that.
[QUOTE="Episode_Eve"]On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Stevo_the_gamerWhat did Call of Duty 4 do to raise that said bar? What unique aspect did it have that developers will strive to outdo? It took standards and improved upon them. As well as implemented some new ideas. The community and industry looks a COD4 as a benchmark for MP game design and play. I don't think a game has to innovate in order to raise the bar. Yet the sum of it's parts did. Then you have the individual parts like perks, all the way down to 60 frames per second. Neither of these have been really mimicked in other games (AKA setting standards). But it has raised the bar for what the genre is capable of and has to offer.
That's my entire point. You do not read what people (in this case me) say. If noticed. If you misinterpreted what I said, I give you the benefit of the doubt. Though I believe I explained it in a simple dialogue. Re-read though my posts and show me where I said "KZ2 raises the bar for PC graphics".Episode_Eve
I misinterpreted this you say -- perhaps you should have chosen your words more carefully?
"Graphics being on the forefront and exclusive. In the end, KZ2 doesn't have the best graphics in the genre obviously. But it definitely raises the bar to a degree. That's including PC shooters as well."
[QUOTE="Rikusaki"]Future FPS game will have to meet these new standards to keep up with the evolutionary process.killerfistWe'll have to wait and see about that. I honestly wouldn't bet against it. Not saying that you are.
[QUOTE="Rikusaki"]
You guys just have to realize that games are constantly evolving.
It may not seem like Killzone 2 raised the bar, but it gave environments soul and emotion like no other FPS has done before it.
- Volumetric effects used in every bullet to give them a powerful feel.
- Environments full of life and motion.
- Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy.
- Warzone mode where up to six different modes are being cycled through within one round, forcing the player to be constantly changing gears.
Future FPS game will have to meet these new standards to keep up with the evolutionary process.
IronBass
Those are the thing you found interesting.
What makes you think every dev will agree?
Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.[QUOTE="killerfist"][QUOTE="Rikusaki"]Future FPS game will have to meet these new standards to keep up with the evolutionary process.Episode_EveWe'll have to wait and see about that. I honestly wouldn't bet against it. Not saying that you are. We will see.:P
[QUOTE="Episode_Eve"]That's my entire point. You do not read what people (in this case me) say. If noticed. If you misinterpreted what I said, I give you the benefit of the doubt. Though I believe I explained it in a simple dialogue. Re-read though my posts and show me where I said "KZ2 raises the bar for PC graphics".Stevo_the_gamer
I misinterpreted this you say -- perhaps you should have chosen your words more carefully?
"Graphics being on the forefront and exclusive. In the end, KZ2 doesn't have the best graphics in the genre obviously. But it definitely raises the bar to a degree. That's including PC shooters as well."
My words were chosen very carefully, maybe I should have separated the second sentence as an additional paragraph and thought. When I said: "KZ2 doesn't have the best graphics in the genre", it entirely negates graphics discussion further in my argument. Maybe I should have added game 'design' and 'implementation' for you.Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.RikusakiConsdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really?
My words were chosen very carefully, maybe I should have separated the second sentence as an additional paragraph and thought. When I said: "KZ2 doesn't have the best graphics in the genre", it entirely negates graphics discussion further in my argument. Maybe I should have added game 'design' and 'implementation' for you.Episode_EveIf they were, do we really think we'd be having this discussion? Why do you think that .gif was added -- that paragraph made me go... "What? You can't be serious." As it seems however, you've made it clear that THAT'S not what you implied as such.
And... you think Killzone 2 "raised the bar" (including PC shooters?) in regards to design and implementation? :?
[QUOTE="Rikusaki"] Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.IronBassConsdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really? Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact.
I think a game can raise the bar in multiple ways. Of course setting a standard automatically qualifies. But also improvements on existing standards and implementing new ideas (which KZ2 does) raises the bar. Even if we don't see it in every game in the future.
[QUOTE="IronBass"][QUOTE="Rikusaki"] Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.RikusakiConsdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really? Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact. Not only that but it affects the flow of the game play. As in enemy accuracy and reactions. Add the momentum-based mechanics and you have something new. Also, I think the AI raises the bar. What game has Halo and Gears-like AI combined into one balanced package. It's balanced, dynamic, and challenging at that.
[QUOTE="IronBass"][QUOTE="Rikusaki"] Developers will eventually use most of these in future games (in some shape or form). It doesn't have to be exactly like the way Guerilla did it. I just don't see it not happening.RikusakiConsdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really? Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact. RE5, RE4, CoD4, Gears of War...
I think a game in raise the bar in multiple ways. Of course setting a standard automatically qualifies. But also improvements on existing standards and implementing new ideas (which KZ2 does) raises the bar. Even if we don't see it in every game in the future.TREAL_SinceExactly. That is what I was trying to say here. I'm just really tired right now... lol. Goodnight, people! :)
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