Calling Killzone 2 a Failure Compared to Halo is Like...

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Rikusaki

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#101 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="IronBass"] Consdering that this two: "Environments full of life and motion. Seamless mix of ragdoll physics and scripted animation to make every bullet have a rewarding impact on the enemy. " Have been done on a lot of games before, we got the first two claimed standard that KZ2 didn't set. The otehr is just a multiplayer mode, as there are lots of them across the genre. And finaly, "Volumetric effects used in every bullet to give them a powerful feel."... well... really?IronBass
Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact.

RE5, RE4, CoD4, Gears of War...

Those are all pre-scripted animations.
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deactivated-63f6895020e66

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#102 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Those are all pre-scripted animations.Rikusaki

And the difference is that noticeable?

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Stevo_the_gamer

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#103 Stevo_the_gamer  Moderator
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[QUOTE="Rikusaki"] Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact.

Half-Life 2. Are you happy now? :roll:
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#104 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="Rikusaki"] RE5, RE4, CoD4, Gears of War...IronBass
Those are all pre-scripted animations.

And the difference is that noticeable?

Play KZ2 and you'll see :D. Not only noticeable, but tide-changing.
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TREAL_Since

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#105 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="Rikusaki"] Really? Are you sure about that first one? Show me a game where the character model's physics engine reacts to every bullet impact. Stevo_the_gamer
Half-Life 2. Are you happy now? :roll:

Not really, ragdoll in HL2 doesn't come into play until the target is dead. They're immovable bullet-sponges. KZ2's hit-response system is much more integrated and advance compared to post-death ragdoll.

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deactivated-63f6895020e66

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#106 deactivated-63f6895020e66
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Play KZ2 and you'll see :D. Not only noticeable, but tide-changing.TREAL_Since
INteresting. Still, I believe if that had set a new standard we've heard a little more about it on the reviews, etc. Like when RE4 implemented that.
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#107 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"] Play KZ2 and you'll see :D. Not only noticeable, but tide-changing.IronBass
INteresting. Still, I believe if that had set a new standard we've heard a little more about it on the reviews, etc. Like when RE4 implemented that.

The hit-response is one of the biggest features to the game's mechanics. I hope you didn't miss that in discussions, previews, and reviews.
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Episode_Eve

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#108 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="TREAL_Since"] Play KZ2 and you'll see :D. Not only noticeable, but tide-changing.IronBass
INteresting. Still, I believe if that had set a new standard we've heard a little more about it on the reviews, etc. Like when RE4 implemented that.

It's one of KZ2's calls to fame. Though we can't tell if it set any standards yet until new games actually come out lol.
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deactivated-63f6895020e66

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#109 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="IronBass"][QUOTE="TREAL_Since"] Play KZ2 and you'll see :D. Not only noticeable, but tide-changing.TREAL_Since
INteresting. Still, I believe if that had set a new standard we've heard a little more about it on the reviews, etc. Like when RE4 implemented that.

The hit-response is one of the biggest features to the game's mechanics. I hope you didn't miss that in discussions, previews, and reviews.

Yup, I think I missed that.
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#110 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="TREAL_Since"]I think a game in raise the bar in multiple ways. Of course setting a standard automatically qualifies. But also improvements on existing standards and implementing new ideas (which KZ2 does) raises the bar. Even if we don't see it in every game in the future.Rikusaki
Exactly. That is what I was trying to say here. I'm just really tired right now... lol. Goodnight, people! :)

A point I've been making as well. There are various interpretations and degrees. It's not entirely dependent on "setting standards" per say.
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#111 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="Episode_Eve"]On another note: I don't see how COD4 set standards per say. But it definitely raised the bar.Episode_Eve
What did Call of Duty 4 do to raise that said bar? What unique aspect did it have that developers will strive to outdo?

It took standards and improved upon them. As well as implemented some new ideas. The community and industry looks a COD4 as a benchmark for MP game design and play. I don't think a game has to innovate in order to raise the bar. Yet the sum of it's parts did. Then you have the individual parts like perks, all the way down to 60 frames per second. Neither of these have been really mimicked in other games (AKA setting standards). But it has raised the bar for what the genre is capable of and has to offer.

That's a great example. COD4 did raise the bar, but it is yet to be seen as a game that's completely mimicked and/or standard setting.

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#112 Stevo_the_gamer  Moderator
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Not really, ragdoll in HL2 doesn't come into play until the target is dead. They're immovable bullet-sponges. KZ2's hit-response system is much more integrated and advance compared to post-death ragdoll.TREAL_Since
Hmm. I suppose -- perhaps I've been playing Garry's Mod too much to realize that most of the subjects I'm moving around are -- in fact -- actually "dead". Ha. Regardless, watching the HD trailer on how this... or more-so "what this looks like in play" looks nothing new. Or is this something only one can notice when they actually play it?
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#113 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Could somebody explain to me what's the difference between "setting a standard" and "rising a bar"? To me, they sound exactly as the same thing.
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#114 TREAL_Since
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[QUOTE="TREAL_Since"]Not really, ragdoll in HL2 doesn't come into play until the target is dead. They're immovable bullet-sponges. KZ2's hit-response system is much more integrated and advance compared to post-death ragdoll.Stevo_the_gamer
Hmm. I suppose -- perhaps I've been playing Garry's Mod too much to realize that most of the subjects I'm moving around are -- in fact -- actually "dead". Ha. Regardless, watching the HD trailer on how this... or more-so "what this looks like in play" looks nothing new. Or is this something only one can notice when they actually play it?

You really have to play the game in its entirety. That includes SP and MP. Watching vids don't do it justice. It is a video game after all, not a movie :P. But hit-response isn't the only reason KZ2 raises the bar and can potentially set new standards. It's really the sum of its parts. Warzone, hit-repsonse, momentum based mechanics, and Gamebattles-like clan integration to name a few. Much like Halo 2 for example.
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#115 killerfist
Member since 2005 • 20155 Posts

Could somebody explain to me what's the difference between "setting a standard" and "rising a bar"? To me, they sound exactly as the same thing.IronBass

To me setting a standard means that something will be used alot in new games. (like the controlls of the Halo games for the xbox consoles).

Raising a bar well...look at Crysis, raised the bar in terms of graphics and physics. Other developers have yet to top it.

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#116 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="IronBass"]Could somebody explain to me what's the difference between "setting a standard" and "rising a bar"? To me, they sound exactly as the same thing.

- Improving existing standards and implementing new ideas = raising the bar. Even if it isn't implemented into future games all of the time. Though it does show what the genre is capable of and what it can offer. Of course it has to be "good" though lol. Goes for graphics tech, visuals, sound, game design, balance, feature-set. - When those new ideas/improvements are mimicked in future games. Then that's setting standards, and by default raising the bar.
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#117 Stevo_the_gamer  Moderator
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You really have to play the game in its entirety. That includes SP and MP. Watching vids don't do it justice. It is a video game after all, not a movie :P. But hit-response isn't the only reason KZ2 raises the bar and can potentially set new standards. It's really the sum of its parts. Warzone, hit-repsonse, momentum based mechanics, and Gamebattles-like clan integration to name a few. Much like Halo 2 for example.TREAL_Since

I'll be seeing roughly the same or similar animations regardless so why wouldn't a video do justice? It's not like I have to "actually play the game" in order to experience what a character looks like when he's shot and killed. Again, after seeing it in action -- I have to say it's not impressive as you claim it to be; it looks nothing new.

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#118 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]

You really have to play the game in its entirety. That includes SP and MP. Watching vids don't do it justice. It is a video game after all, not a movie :P. But hit-response isn't the only reason KZ2 raises the bar and can potentially set new standards. It's really the sum of its parts. Warzone, hit-repsonse, momentum based mechanics, and Gamebattles-like clan integration to name a few. Much like Halo 2 for example.Stevo_the_gamer

I'll be seeing roughly the same or similar animations regardless so why wouldn't a video do justice? It's not like I have to "actually play the game" in order to experience what a character looks like when he's shot and killed. Again, after seeing it in action -- I have to say it's not impressive as you claim it to be; it looks nothing new.

It's deeper than the looks. It affects the game play as in enemy accuracy and reaction times. The animations are tied to it all. One's impressions don't change the fact its something new for the genre. It's a super evolution to RE4's hit-detection. In the end it's one of many thing that KZ2 does so well and new.

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daveg1

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#119 daveg1
Member since 2005 • 20405 Posts
dude give over with gran turismo will you like every thread f yours i go in your always talking about it..good if you like but pahlease!!! j/k:)
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#120 Stevo_the_gamer  Moderator
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It's deeper than the looks. It affects the game play as in enemy accuracy and reaction times. The animations are tied to it all. One's impressions don't change the fact its something new for the genre. It's a super evolution to RE4's hit-detection. In the end it's one of many thing that KZ2 does so well and new.

TREAL_Since

"More than meets the eye, huh?" I doubt that. It looks exactly like Fear and Fear 2. I find that hardly "new".

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#121 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]

It's deeper than the looks. It affects the game play as in enemy accuracy and reaction times. The animations are tied to it all. One's impressions don't change the fact its something new for the genre. It's a super evolution to RE4's hit-detection. In the end it's one of many thing that KZ2 does so well and new.

Stevo_the_gamer

"More than meets the eye, huh?" I doubt that. It looks exactly like Fear and Fear 2. I find that hardly "new".

FEAR doesn't have a hit-response system like KZ2 that effects enemy accuracy and response times. Great animations no doubt though. It's an impressive evolution to something found in another game = rasing the bar. You say you aren't impressed by it. Are you impressed by ragdoll in games, are you impressed by FEAR? If so, then you should be impressed with the hit-response system in KZ2.

But... the good thing is that the hit-response in KZ2 isn't the only aspect that's "new" or an "improvement" to the genre. Even if you want to personally single it out of the equation there are multiple other aspects.

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#122 McdonaIdsGuy
Member since 2008 • 3046 Posts
It's funny how fanboys think because they say it brings something new and raises the bar is true,it doesn't do anything new get over it.
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#123 Stevo_the_gamer  Moderator
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FEAR doesn't have a hit-response system like KZ2 that effects enemy accuracy and response times. Great animations no doubt though. It's an evolution to an existing standard. But... the good thing is that the hit-response in KZ2 isn't the only aspect that's "new" or an "improvement" to the genre. Even if you want to personally single it out of the equation there are multiple other aspects.TREAL_Since
You're right. Fear doesn't, but I'm pretty sure Fear 2 does. I'm sure you can list every improvement Killzone 2 does to the genre, but I'm sure it wouldn't take much effort to find a PC shooter which does it (whatever it is that Killzone 2 does) better. ;)

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#124 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]FEAR doesn't have a hit-response system like KZ2 that effects enemy accuracy and response times. Great animations no doubt though. It's an evolution to an existing standard. But... the good thing is that the hit-response in KZ2 isn't the only aspect that's "new" or an "improvement" to the genre. Even if you want to personally single it out of the equation there are multiple other aspects.Stevo_the_gamer

You're right. Fear doesn't, but I'm pretty sure Fear 2 does. I'm sure you can list every improvement Killzone 2 does to the genre, but I'm sure it wouldn't take much effort to find a PC shooter which does it (whatever it is that Killzone 2 does) better. ;)

The PC can outdo consoles on a technical level. It's basically limitless. Like Crysis. That game was almost 2 years ahead of it's time. A game could not release like that on a console with set hardware. In that case, PC is defintely the best tech wise.

The point Rikusaki made pretty much stands. Now we have to wait and see if any of KZ2's ideas and improvements are implemented into future shooters. It's very likely.

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#125 TREAL_Since
Member since 2005 • 11946 Posts
It's funny how fanboys think because they say it brings something new and raises the bar is true,it doesn't do anything new get over it.McdonaIdsGuy
You obviously haven't read through the thread. And if you have, how can you possibly refute the reasonable points that have been made regarding KZ2? Now we should just see if some of the game's aspects will be duplicated. I'm pretty sure Warzone and clan integrations will be some of them.
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#126 sonny2dap  Online
Member since 2008 • 2216 Posts
KZ2 doesn't do anything revolutionary, its a good fps and is stunning visually but when it comes down to it the gameplay reminds me of a hybrid cod4 and rainbow six, the effect of bullet impacts is not a huge game changing experience.
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#127 Stevo_the_gamer  Moderator
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The PC can outdo consoles on a technical level. It's basically limitless. Like Crysis. That game was almost 2 years ahead of it's time. A game could not release like that on a console with set hardware. In that case, PC is defintely the best tech wise.

The point Rikusaki made pretty much stands. Now we have to wait and see if any of KZ2's ideas and improvements are implemented into future shooters. It's very likely.

TREAL_Since


Damn, mate. Only two years ahead? More than that. Hell, I have a $1,200.00 rig (well, not anymore considering it lost value over time :cry: ) and I can only play it on high with some settings at medium at 1920x1200.

I still don't understand nor get how ANYONE can call Killzone 2 a failure.

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#128 TREAL_Since
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[QUOTE="TREAL_Since"]The PC can outdo consoles on a technical level. It's basically limitless. Like Crysis. That game was almost 2 years ahead of it's time. A game could not release like that on a console with set hardware. In that case, PC is defintely the best tech wise.

The point Rikusaki made pretty much stands. Now we have to wait and see if any of KZ2's ideas and improvements are implemented into future shooters. It's very likely.

Stevo_the_gamer


Damn, mate. Only two years ahead? More than that. Hell, I have a $1,200.00 rig (well, not anymore considering it lost value over time :cry: ) and I can only play it on high with some settings at medium at 1920x1200.

I still don't understand nor get how ANYONE can call Killzone 2 a failure.

I agree. I'm building a PC with an over clocked GTX 285 and i7 CPU and it still won't run Crysis on very high and 8XAA :x! I stand corrected, maybe it was 3 years ahead of it's time :lol:.

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PAL360

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#129 PAL360
Member since 2007 • 30574 Posts

Its a bad comparation considering Forza series outscore and outsell GT series these days. Anyway, i dont think Killzone2 is a failure....far from it. Its a great game!

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#130 -Snooze-
Member since 2009 • 7304 Posts

No sir. Forza is what GT strives to be, a racing sim (more so, atleast) Since it's release it has out scored GT, and has been univerally praised as the top console racing sim. Killzone 2, despite how great it is, has not. It's just a very good shooter, with no real innovation.

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#131 Animal-Mother
Member since 2003 • 27362 Posts

...calling the Forza series a failure compared to Gran Turismo.

Both games are great. Gran Turismo and Halo are much more successful because they've both been here longer and have a much larger fan-base.

Forza and Killzone (especially Killzone since the first game was bad) have much smaller fan-bases and they will obviously sell less.

Both Halo and GT were revolutionary when they first started, but after that, they just seemed great, not amazing.

Killzone 2 is a great game that has raised the bar for the FPS genre. You can't deny that.

It had to raise the bar somewhat or it wouldn't have gotten a 9.0 here on GS. Simple as that.

Even though Halo and Gran Turismo are ahead in sales, both games are missing features that their less successful competitors have.

Rikusaki
I think this can officially put end to all the KZ2 failed threads, honestly this is most well thought out, coherent thread i've seen about KZ2 in like forever
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#132 PoppaGamer
Member since 2009 • 1629 Posts
For those saying KZ2 didn't raise the bar, answer this question. Why did MS feel the need to comment on the games technical success just after its release? Why did they make the statement that they could match or beat KZ2 with upcoming tech? If it isn't anything crazy, new, bar raising, why did they even comment on it? Because it is, people. Even your glorified MS could see it.
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#133 PoppaGamer
Member since 2009 • 1629 Posts

Its a bad comparation considering Forza series outscore and outsell GT series these days. Anyway, i dont think Killzone2 is a failure....far from it. Its a great game!

PAL360
SHow me links to Forza outselling a full GT release. :lol: Oh, you mean the demos or the short teaser versions? Yeah, let's claim ownage there.
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#134 TheHeroism
Member since 2009 • 119 Posts
whether compared to halo 3 or not, KILLZONE 2 is a SALES failure. it has yet to hit 1 million and only sold 300k in february thats BAD FOR ANY FPS hotly.
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#135 -DrRobotnik-
Member since 2008 • 5463 Posts
How has Killzone 2 raised the bar for FPS? The only thing Killzone has going for it is its pretty graphics, and last i checked graphics dont make a game fun.
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#136 -DrRobotnik-
Member since 2008 • 5463 Posts
[QUOTE="PoppaGamer"]For those saying KZ2 didn't raise the bar, answer this question. Why did MS feel the need to comment on the games technical success just after its release? Why did they make the statement that they could match or beat KZ2 with upcoming tech? If it isn't anything crazy, new, bar raising, why did they even comment on it? Because it is, people. Even your glorified MS could see it.

So yeah, its raised the bar in graphical terms. Of course MS will comment, for the fools who'll eat up anything pretty. But other than that, Killzone 2 is just another cookie cutter FPS. If it didnt have those pretty graphics, i guarantee it wouldnt have scored AAA and wouldve been forgetten by now.
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#137 halo_wars86
Member since 2009 • 1505 Posts

...calling the Forza series a failure compared to Gran Turismo.

Both games are great. Gran Turismo and Halo are much more successful because they've both been here longer and have a much larger fan-base.

Forza and Killzone (especially Killzone since the first game was bad) have much smaller fan-bases and they will obviously sell less.

Both Halo and GT were revolutionary when they first started, but after that, they just seemed great, not amazing.

Killzone 2 is a great game that has raised the bar for the FPS genre. You can't deny that.

It had to raise the bar somewhat or it wouldn't have gotten a 9.0 here on GS. Simple as that.

Even though Halo and Gran Turismo are ahead in sales, both games are missing features that their less successful competitors have.

Rikusaki

if u believe what ur saying u would not have posted this topic. it has being posted over 100 time. if ur that insecure about the greatness of kllzone 2 dont play it.

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#138 HAZE-Unit
Member since 2007 • 10564 Posts

At least KZ2 did what Halo 3 didn't graphically and it has destructible environment something I wanted to see in a next-gen Halo.

Other than that, the Warzone, it was a smart idea but they didn't implement it very well because they sacrificed singleplay for the sake of teamplay, they should include five different match types in their next dlc for single play like free for all and other new match types and make the MP modes changes on the fly exactly like the current warzone, this way I think KZ2 would be the standard for MP.

Is it a failure? Hell no, any game that sells over 1M is not a failure, was the sales of the game a let-down? yes,after this much hype for it, I expected more sales but it's only been a month for the release of the game so lets wait and see where the sales go.

I mean it's a shooter which is the most popular genre this gen and was amazingly executed graphically and gameplay, everything a shooter fan could ask for.

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#139 navstar29
Member since 2004 • 4036 Posts
imo, thats a pretty decent comparison. GT and Halo are juggernauts. KZ2 is a massive turnaround for the franchise, which is really good to see, and its online is a lot of fun and is better than COD4 (IMO). Forza is also a great series, GT needed some competition, hopefully Forza will push the GT franchise further, and vice versa.
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whatisazerg

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#140 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="Ibacai"]Yeah, but didn't Forza 2 outsell GT5 Prologue? Might want to think up another comparison.Rikusaki
GT5 Prologue is not a full game, that's why. It only has 70 cars, 5 tracks. GT5 Prologue is really not a major installment to the series. Why not compare Forza 1 to GT4 Prologue, then?

So now GT5: Prologue isn't a full game? So Prologue buyers were charged $40 for a demo, like I originally said. How interesting.

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heretrix

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#141 heretrix
Member since 2004 • 37881 Posts

While it certainly is not a failure, it also isn't the paradigm shift that some Sony fanboys make it out to be. To me it's like Dead Space, it took a bunch of already existing game concepts and melded them together to make an extremely solid game. But to be honest, I never felt that while playing it, that it was anything special. But calling it a failure is just dumb.

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navstar29

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#142 navstar29
Member since 2004 • 4036 Posts

[QUOTE="Rikusaki"][QUOTE="Ibacai"]Yeah, but didn't Forza 2 outsell GT5 Prologue? Might want to think up another comparison.whatisazerg

GT5 Prologue is not a full game, that's why. It only has 70 cars, 5 tracks. GT5 Prologue is really not a major installment to the series. Why not compare Forza 1 to GT4 Prologue, then?

So now GT5: Prologue isn't a full game? So Prologue buyers were charged $40 for a demo, like I originally said. How interesting.

Yeah they were? Polyphony did it with GT4 as well ... You do know what prologue means ?
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Rikusaki

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#143 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="TREAL_Since"] Play KZ2 and you'll see :D. Not only noticeable, but tide-changing.IronBass
INteresting. Still, I believe if that had set a new standard we've heard a little more about it on the reviews, etc. Like when RE4 implemented that.

This is what it looks like just incase you don't own the game.

Since it's a physics engine instead of scripted animation, every kill is unique and rewarding.

This isn't revolutionary, but it's a nice step forward.

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marklarmer

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#144 marklarmer
Member since 2004 • 3883 Posts
[QUOTE="navstar29"][QUOTE="whatisazerg"]

GT5 Prologue is not a full game, that's why. It only has 70 cars, 5 tracks. GT5 Prologue is really not a major installment to the series. Why not compare Forza 1 to GT4 Prologue, then?Rikusaki

So now GT5: Prologue isn't a full game? So Prologue buyers were charged $40 for a demo, like I originally said. How interesting.

Yeah they were? Polyphony did it with GT4 as well ... You do know what prologue means ?

actually he was referring to the fact cows randomly jump between calling it a 'full game' and a 'demo' to try and hide the fact it fails to be either.
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heretrix

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#145 heretrix
Member since 2004 • 37881 Posts

[QUOTE="whatisazerg"]

[QUOTE="Rikusaki"] GT5 Prologue is not a full game, that's why. It only has 70 cars, 5 tracks. GT5 Prologue is really not a major installment to the series. Why not compare Forza 1 to GT4 Prologue, then?navstar29

So now GT5: Prologue isn't a full game? So Prologue buyers were charged $40 for a demo, like I originally said. How interesting.

Yeah they were? Polyphony did it with GT4 as well ... You do know what prologue means ?

Either it's a game or it isn't, I don't give a damn what it's called. You can't have it both ways. If it isn't a game, then yes, people (my dumb ass included) spent 40 bucks on a demo. If it is a game then you should be able to compare it to the other racers out there. I really can't see it being anything more than a demo, given that the full game will only have more tracks and cars and quite possibly a few new features. It's just a demo with quite bit of content, which spending cash on is somewhat questionable, but not what I would call outright shady...

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blue_hazy_basic

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#146 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I wish people wouldn't use the "buh buh Halo is an established franchise, killzone is not." I agree Halo is an anomally in terms of sales, but it always sold amazingly, it was a new franchise too not that long ago and Halo 2 (this may shock you) was the second in its franchise! Maybe people should stop hping things as "Halo Killas", its unecessary and will only lead to threads comparing and defending sales against the monster that is Halo.
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Kickinurass

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#147 Kickinurass
Member since 2005 • 3357 Posts

I was surprised so few games after Halo 3 included a theatre mode or metagame scoring. The fact hat Halo Wars didn't even have some type of video recording mode, given that most games in the RTS genre do, was extremely disappointing to me.

There's no telling what dev's will do in the future - so it's kinda of presumputuous to say KZ2 has changed the industry in any significant way. We just have to wait and see how many of KZ2 features other devs implement and build upon, you know?

Just my two cents.

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___gamemaster__

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#148 ___gamemaster__
Member since 2009 • 3428 Posts
it didnt fail sales wise and score wise.. best graphics on any console... period.
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#149 404-not-found
Member since 2009 • 1050 Posts
Yeah, you shouldn't compare a racing sim to an arcade racer like GT.
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KzerXtreme

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#150 KzerXtreme
Member since 2005 • 510 Posts

In terms of gameplay, KZ2 isn't a failure. The campaign is entertaining and the multiplayer is solid. My only complaint was that my squad member's AI sometimes did stupid things that would either get me killed or caused certain checkpoints to be more difficult than they should have been.

In terms of sales, Sony doesn't simply want this game to break even after all the time and money put into it. This is a marquee title for the PS3 that should move consoles. It's still too early to determine whether or not it succeeded. You may not think sales matter, but if it doesn't make enough profits for Sony we might not see as much effort and money put into a sequel.