[QUOTE="theseekar"]
[QUOTE="chrisPperson"] Uh... you know what, I'm going to ignore what you just said to focus on what I asked you afterwards, because I am really curious how you do your "15 years of 3D Modelling". You do know that 15 years ago, we barely even had 3D computer models, right?
chrisPperson
I said i am doing graphics for 15+ years, not 3D graphics or modelling, or whatever you assumed
Right now i am not even at all in 3D, i am making a 2D XBLA RPG and using 2D painting progrms mainly, because art is my thing more than trying to do 3D which look ordinary 99% of the time
I used to model in 3DS max and Maya and do rendering too, not texturing though, hate texturing
Also have been using Autocad in 3D for years and still do, model building etc
Generally i do a million different graphics related things with PCs, whatever job i can find nd my own stuff, like my 2DRPG/adventure game
I dont work for a specific company, so i get to try many things too, not just 3D modeling for exmaple and thats it, i would kill myself if i only did that job
The best was making my own game, i can program a whole world, draw the backgrounds/spritesand mix interaction, graphics, story creationand AI in combat, so is hands down the most amazing thing i have ever worked with, definatly a million times better than any kind of 3D modeling
3D looks ordinary 99% of the time? You lost me right there, but I'll keep on reading for your sake :)Hm. So you are making an 2D XBLA RPG with 2D painting programs. I have a few more questions for you, if you don't mind.
A.) Which painting programs are you referring to
B.) What programming language do you use
So, 3D modelling is ordinary 99% of the time? Is that why you keep on saying Alan Wake is an incredible and varied game "foliage"-wise? Should this mean that all your arguments regarding graphics should be taken with a grain of salt? That's more or less what you are making it seem like.
I use painter mainly and some other utilites for sprite sheets
I use XNA of course and C#, what else ?
Most 3d games look alike, that is a fact, only very few have the extra details to set them apart, but those get closed environments
It is rather simple, no developer can ever model the detail in a artistic painting, and use so unique textures / models everywhere in current systems, that would kill any machine
Maybe we never actually see 2D quality of detail in 3D ever, because the time to create the material would be so long that developers could never make a game out of it
Square confirmed it lately, even with the huge team, they said that would take them 10+ years to make what FF7 did years back with 2D in 3D
That is what i meant, as for Alan Wake, is one of those games that give hope someday maybe 2D like detail will be put in games in real big 3D environments
Still that dream is far far away though
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