[QUOTE="theseekar"][QUOTE="savagetwinkie"] actually it doesn't, and the x engine has nothing to do with what your talking about. The original dev kit only had 512mb, it was basically just like a normal 360, what this means is they have to write the debug tools into the game itself, which could be almost 100mb. The new dev kit allows them to make the game utilizing all the memory and make the tools on the side so it doesn't have to be built in. Any way some debug tools could be 100mb but i doubt there would be that many. savagetwinkie
The article actually states loosing anything from 20MB to 100MB ram, so it is not like an offcial number
Also you dont HAVE to use debug tools on 360, you can debug it on PC and then use th full 360 ram to run the game and see where it crashes
Then you go back to the code and see why it happened, on PC
If you cant find why, you can lower TEMPORARILY your ram usuage, which is easy and debug on 360
Only if the problem is ram related AND you cant spot it, you would ever need to have the debug tools on 360 ram, to solve it, but i am sure you can handle almost anything without the debug tools, or with just lowering your ram usuage in the level you get the problem, and then adding everyting back for testing
Somewhat true, but you can't debug it on PC, its build is specific to 360 hardware so unless your running a different game engine on PC designed for x86, you can debug that but it won't effect the 360 build. Its just a different system, you can make the assets and game engine on pc though, you just can't run it.I have a code that handles both 360 and PC for my game, it is the same code, so if i get a crash on 360, i will be able to go to PC code (which is same) and see where the problem may be
I use XNA and C# and is all unified under one, i dont have to keep different code for each version, making debug far easier
Same code compiles for both platforms from what i have gathered, have not used it yet, but that is what it seems to be like
XNA and DirectX behind it, keep the code hardware free, so only those that use special engines and tricks would run in problems with using 360, i use it like it was another normal PC with a DX video card
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