Cliffy B defends X1 used games policy

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Jimsmith757

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#51 Jimsmith757
Member since 2013 • 51 Posts
Klitoris B on the attack
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XboxStache

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#52 XboxStache
Member since 2013 • 1530 Posts

I'm just trying to figure out when M$ stopped giving fvcks about money.

"Hey, let's give ALL the gamers to Sony because fvck you, shareholders. And fvck you, Obama."

coolbeans90
Microsoft convinced themselves (while aiming gun at foot) it was time to weed through their hardcore gamer audience and cater to a new audience. They want set top box nuts and Roku Point and Click players. What they're not getting is, Americans already have IPTV devices by the boatload. Massive fail.
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II_Seraphim_II

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#53 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="II_Seraphim_II"]I really dont understand the issue here. On average, movies cost a lot more to make than video games, yet you don't pay $60 to buy a DVD/Blu-Ray. Even if you take into account the price of going to the theater to watch a movie, and then buying the DVD/Blu-Ray, it still doesnt add up to $60. Even if you liked a movie so much that you watched it twice in theaters and then bought the blu-ray, its still not $60, yet I can freely trade my Blu-Ray once i buy it, no problem. So im not understanding why video games deserve special treatment. I bought a product, it's mine to do with as I please. End of story.way2funny

Movies have many more ways to make money, from the box office, to dvd, and then licensing out to tv channels. And 2 of those don't invole any kind of second hand market.

Well I already talked about box office and all that jazz, the only point that you made that makes sense is licensing out to tv channels, but at the same time, video games make significantly more profits from a single sale. Each game costs $60...no movie retails for that price. No movie debuts at the movie theater for that price. Once they start selling video games for $20 or less, then they can start complaining about not making enough money. Its the same reason why people dont complain about iOS games or andriod games, you dont spend a lot of money on them so its not as big a deal. But if I spend $60 on a game, a damn right should be able to do anything I want with it.

Think about pretty much every other physical product on the market. If I sell my car to my neighbor, does the company get money for it? NO. If I sell my book to my neighbor, does the author get money for it? NO. If I sell my pretty much anything I paid for and bought with my own money, does the company get reimbursed? NO. So why should games be any different? The matter o the fact is that game developers are just being greedy as hell. They already charge $60 for them, and yet they still want more money? As for your example with movies being licensed to tv, note how that doesnt come at an added cost to us, or to our detriment? So how about game publishers talk to people like gamestop and gamefly, and organize some licensing program for game rental? When a club wants to play an artist's music, they license it. When a cable company wants to play a company's movies, they license it. So how about making it so that if people wanna have a rental service they license it?

With that in place, people who rent a lot of games can get a subscription (like cable) where they pay a monthly fee to rent games and the publishers get paid. That seems to make more sense than to remove my right to do what I want with a product I bought.

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deactivated-5e0e425ee91d8

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#54 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
I don't know Cliffy, better games have been made using the whole budget it took to make Marcus Fenix's nipple in gears 3 possible.
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deactivated-660c2894dc19c

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#55 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

CDPR and 4A games are proof that Cliffy B is dead wrong too

seanmcloughlin

It's easy to have a lower budget, when you only need to pay your employees $500 to $1000 a month, instead of $2000 to $4000 like in western countries. CDPR and 4A don't prove anything.

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WitIsWisdom

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#56 WitIsWisdom
Member since 2007 • 10452 Posts

http://thegamesofchance.blogspot.com/2013/06/cliff-blezinski-shockingly-defends.html

2.png

1.png

What say you System Warriors?

heeweesRus

Cliffy B can suck SONY's dust.

The used game market is better for the NEW game market then not having one at all.

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Jonwh18

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#57 Jonwh18
Member since 2009 • 9350 Posts

Lowering gaming budgets is silly? I've have played a good number of indie games that were just as good or better then AAA games with huge budgets. It can be done. Game devs need a reality check. It's not your job to make your buisness sustainable. You need to work with a realisitc budget. 

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cain006

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#58 cain006
Member since 2008 • 8625 Posts

But getting rid of used games will cause video game stores to close and less new games being bought because people can't trade old games in.

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fattycoles

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#59 fattycoles
Member since 2013 • 31 Posts
Stop releasing games that don't sell and that they are not that good, Maybe certain games need to go, Some developers need to shut up shop, You will in the end be driving people away, Not everybody will buy new games and if there forced to then they will buy one or two (or Pirate them) which will go to the games that are worth getting and thus leaving dismal sales for the rest anyways, This guy is looking with his narrow point of view and is clearly bias, He seems cool but with comments like this he falls in the same category as ea, unlikable and that you would like to beat with a stick.
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KingsMessenger

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#60 KingsMessenger
Member since 2009 • 2574 Posts

They should just lower their game budgets.

D4W1L4H

That would mean lowering production values, which would simply lead to everyone bitching about how the game isn't as good as "X game that came out before it."

The industry is caught between a rock and a hard place.  Expectations get higher with every single game with a bigger budget, but that simply causes all games to have constantly escalating budgets.

 

Cliffy B is correct in this case.

I have been saying this since 2010.  

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Devil-Itachi

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#61 Devil-Itachi
Member since 2005 • 4387 Posts
Lowering the game budget sounds logical. Trying to take money from already sold products does not.
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KingsMessenger

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#62 KingsMessenger
Member since 2009 • 2574 Posts

But getting rid of used games will cause video game stores to close and less new games being bought because people can't trade old games in.

cain006

People are not going to stop buying games. They will just go to Best Buy or Walmart or any number of 100 other major retailers that sell video games.

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KingsMessenger

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#63 KingsMessenger
Member since 2009 • 2574 Posts

Lowering gaming budgets is silly? I've have played a good number of indie games that were just as good or better then AAA games with huge budgets. It can be done. Game devs need a reality check. It's not your job to make your buisness sustainable. You need to work with a realisitc budget. 

Jonwh18

Indie Games are an entirely different beast.  They operate on entirely different scales.  Furthermore, comparing expectations of an indie game to expectations of a AAA franchise is utterly absurd. If the next Assassin's Creed was done on an indie sized budget then everyone would be disappointed with the final product.  FACT.  

Furthermore, if the next Assassin's Creed didn't measure up to the previous Assassin's Creed, then people are going to be disappointed.  Hell, if any AAA games fails to measure up to the previous AAA released, it get criticized.  Expectations continue to rise, and the only way to meet those expectations is to increase the budgets of those games...

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Devil-Itachi

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#64 Devil-Itachi
Member since 2005 • 4387 Posts

[QUOTE="cain006"]

But getting rid of used games will cause video game stores to close and less new games being bought because people can't trade old games in.

KingsMessenger

People are not going to stop buying games. They will just go to Best Buy or Walmart or any number of 100 other major retailers that sell video games.

Think part of the point was they won't have as much money to spend on games. So not that they would stop buying but buying less.
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RedCore119

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#65 RedCore119
Member since 2013 • 286 Posts

PS4 Wins!!!

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Ghost120x

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#66 Ghost120x
Member since 2009 • 6060 Posts
False. Advertising and marketing costs rising are beyond developers control, I get that part. But the costs the developer can control should be lowered.A massive budget does not make the game better. Used games hurt when publishers make bad games. when people hear bad game reviews, they buy the game used, rent it, wait for a price drop, or not buy the game at all. So make better games that people want to keep with a smaller budget. But smaller budget sometimes mean bad graphics so the consumers need to stop being graphic whores and buy good games when they see them.
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KingsMessenger

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#67 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="cain006"]

But getting rid of used games will cause video game stores to close and less new games being bought because people can't trade old games in.

Devil-Itachi

People are not going to stop buying games. They will just go to Best Buy or Walmart or any number of 100 other major retailers that sell video games.

Think part of the point was they won't have as much money to spend on games. So not that they would stop buying but buying less.

To a limited extent, but honestly people are going to find the money to buy the games they want.  

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Jonwh18

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#68 Jonwh18
Member since 2009 • 9350 Posts

[QUOTE="Jonwh18"]

Lowering gaming budgets is silly? I've have played a good number of indie games that were just as good or better then AAA games with huge budgets. It can be done. Game devs need a reality check. It's not your job to make your buisness sustainable. You need to work with a realisitc budget. 

KingsMessenger

Indie Games are an entirely different beast.  They operate on entirely different scales.  Furthermore, comparing expectations of an indie game to expectations of a AAA franchise is utterly absurd. If the next Assassin's Creed was done on an indie sized budget then everyone would be disappointed with the final product.  FACT.  

Furthermore, if the next Assassin's Creed didn't measure up to the previous Assassin's Creed, then people are going to be disappointed.  Hell, if any AAA games fails to measure up to the previous AAA released, it get criticized.  Expectations continue to rise, and the only way to meet those expectations is to increase the budgets of those games...

You completely missed my point, which was Asscreed should have never have gotten as big as it is if it isn't self sustainable. Devs have to work with the market they are given instead to trying to bend the market to your will. Also I've played plenty of indie games that were just as much fun as Ass Creed. Bigger bugdet doesn't mean more fun. 

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GOGOGOGURT

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#69 GOGOGOGURT
Member since 2010 • 4470 Posts

Used games will soon go away for better budgets.  MS is just starting to try the semi-digital style to break it in.  And everyone is hating it.  Too early I guess.

 

But in the long run it will be for the better.

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Murderstyle75

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#70 Murderstyle75
Member since 2011 • 4412 Posts

[QUOTE="cain006"]

But getting rid of used games will cause video game stores to close and less new games being bought because people can't trade old games in.

KingsMessenger

People are not going to stop buying games. They will just go to Best Buy or Walmart or any number of 100 other major retailers that sell video games.

However without the option to sell, you will find people much more picky with their purchase decisions. If I'm going to keep a game forever, it better be a damn good game at $60. Hell. One of Gamestops promotions is that you can get a good portion of your money back if you trade in by a certain date. I'm pretty sure this pushes a lot of new game sales from people who would not buy otherwise.
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KingsMessenger

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#71 KingsMessenger
Member since 2009 • 2574 Posts

False. Advertising and marketing costs rising are beyond developers control, I get that part. But the costs the developer can control should be lowered.A massive budget does not make the game better. Used games hurt when publishers make bad games. when people hear bad game reviews, they buy the game used, rent it, wait for a price drop, or not buy the game at all. So make better games that people want to keep with a smaller budget. But smaller budget sometimes mean bad graphics so the consumers need to stop being graphic whores and buy good games when they see them.Ghost120x

Consumers aren't going to stop being graphics whores, and consumers aren't going to know what games are "good."

All they are going to care about is what looks the biggest, what looks the best...  The "Keeping up with the Joneses" mentality of the gaming industry isn't going to stop.  It can't stop.  Just look at this forum and its obsession with which games look the biggest and which games look the best.  Making something that looks as good as Killzone: Shadow Fall doesn't just happen.  It requires spending the money on the art and tech and developers and production technologies...  It REQUIRES a bigger budget than that which came before it.  Making something like Watch Dogs doesn't just happen.  It REQUIRES a bigger budget than that which came before it.

 

I don't think people quite understand that the AAA game market dies when budgets stop ballooning.

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Murderstyle75

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#72 Murderstyle75
Member since 2011 • 4412 Posts

[QUOTE="Devil-Itachi"][QUOTE="KingsMessenger"]

People are not going to stop buying games. They will just go to Best Buy or Walmart or any number of 100 other major retailers that sell video games.

KingsMessenger

Think part of the point was they won't have as much money to spend on games. So not that they would stop buying but buying less.

To a limited extent, but honestly people are going to find the money to buy the games they want.  

And what about the titles that they would not want without the option to trade? Game companies are so hung up on the lost sale from the new title but without the preowned option, there is a good chance neither one of them would have bought it without a used market. I mean the original buyer couldn't have liked it all that much or else he would have never traded it to begin with. Meanwhile with used copies, the game companies have the potential to sell their over priced sometimes disc locked DLC to both customers. Maybe even an online subscription or an EA rent-a-server.
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KingsMessenger

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#73 KingsMessenger
Member since 2009 • 2574 Posts

You completely missed my point, which was Asscreed should have never have gotten as big as it is if it isn't self sustainable. Devs have to work with the market they are given instead to trying to bend the market to your will. Also I've played plenty of indie games that were just as much fun as Ass Creed. Bigger bugdet doesn't mean more fun. 

Jonwh18

Bigger budget doesn't mean more fun. I'm not arguing that.

Bigger budget does mean higher production values though.

And the AAA game market is about constantly escalating expectations.

The industry is not growing at the same rate that budgets are.  There is going to be a plateau, and it is going to come soon.   And this new generation of consoles that everyone kept pushing for, it is only going to exacerbate the impending crunch.

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deactivated-57d8401f17c55

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#74 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

Guy's an idiot douche.

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nutshell163

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#75 nutshell163
Member since 2003 • 58 Posts

I don't think people quite understand that the AAA game market dies when budgets stop ballooning.

KingsMessenger

You think there will be no more games that review higher than 9.0 if development budgets get lowered.

AHAHAHA

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KingsMessenger

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#76 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

I don't think people quite understand that the AAA game market dies when budgets stop ballooning.

nutshell163

You think there will be no more games that review higher than 9.0 if development budgets get lowered.

AHAHAHA

I'm not using the stupid System Wars definition of "AAA."

I thought that much was obvious.

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fattycoles

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#77 fattycoles
Member since 2013 • 31 Posts

[QUOTE="D4W1L4H"]

That would mean lowering production values, which would simply lead to everyone bitching about how the game isn't as good as "X game that came out before it."

The industry is caught between a rock and a hard place.  Expectations get higher with every single game with a bigger budget, but that simply causes all games to have constantly escalating budgets.

 

Cliffy B is correct in this case.

I have been saying this since 2010.  

KingsMessenger

[QUOTE="D4W1L4H"]

They should just lower their game budgets.

KingsMessenger

That would mean lowering production values, which would simply lead to everyone bitching about how the game isn't as good as "X game that came out before it."

The industry is caught between a rock and a hard place.  Expectations get higher with every single game with a bigger budget, but that simply causes all games to have constantly escalating budgets.

 

Cliffy B is correct in this case.

I have been saying this since 2010.  

Then the weaker games shall fall/ developers fall, Life goes on people get new jobs.
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deactivated-57d307c5efcda

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#78 deactivated-57d307c5efcda
Member since 2009 • 1302 Posts

Its a cycle, personally for me I really only buy used when I'm tracking down an older title I hadn't played yet, but yes, most gamers will trade in their games so they can afford the newer ones coming out. 

Having these policies hurt the consoles legacy. For example, I sold my xbox when the 360 came out, this summer I was feeling nostalgic for some of the old xbox games, so I rebought an xbox, still had my copies of Kotor 1 and 2 along with the DOA games and such, also picked up some titles I never got to play like the Prince of Persia series, Battlefront and such. So what happens, years down the road, even if no one sells their X1, but it fries on them, the servers are shut down, you can't transfer liscences, you can't activiate games. Pretty much your sitting on a useless collection. And becuase the servers have been shut down for years, you can't patch the console even if MS released a download to disable the DRM.

This hurts the console very badly after it's been succeeded. 

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KingsMessenger

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#79 KingsMessenger
Member since 2009 • 2574 Posts

Then the weaker games shall fall/ developers fall, Life goes on people get new jobs.fattycoles

The cycle is getting to the point where only a handful of developers can survive, and even those that survive will only survive as long as they don't make any mistakes.  We are talking about the industry getting stuck in a risk averse loop where no developers want to try anything new or innovative because a failure would literally mean the end of that studio.  It is a kind of collapse that could potentially cripple the industry for years.  The business model either needs to change or the industry will be living on borrowed time.

I'm not saying that killing used games is necessarily the answer, but as long as we stick with the day one $60 model, then used games aren't helping the industry in any way and kind of need to go.  

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nutshell163

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#80 nutshell163
Member since 2003 • 58 Posts

[QUOTE="nutshell163"]

[QUOTE="KingsMessenger"]

I don't think people quite understand that the AAA game market dies when budgets stop ballooning.

KingsMessenger

You think there will be no more games that review higher than 9.0 if development budgets get lowered.

AHAHAHA

I'm not using the stupid System Wars definition of "AAA."

I thought that much was obvious.

What definition do you mean then?

Some people call a game AAA because of its budget.  So yes if the budget gets cut enough it would not technically be a 'AAA' title anymore.  I don't see how that makes it any worse of a game.

 

Budget != Good Games

Production Value != Games worth paying for.

 

If lowering the budget meant developers don't pump out the next 'Call of AssCreed 8' then all I have to say is GOOD.  Maybe if they want to make a profit they need to come up with some new ideas and different game play features to entice people to buy it from them. 

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rjdofu

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#81 rjdofu
Member since 2008 • 9171 Posts

They should just lower their game budgets.

D4W1L4H
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nutshell163

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#82 nutshell163
Member since 2003 • 58 Posts

[QUOTE="fattycoles"] Then the weaker games shall fall/ developers fall, Life goes on people get new jobs.KingsMessenger

The cycle is getting to the point where only a handful of developers can survive, and even those that survive will only survive as long as they don't make any mistakes.  We are talking about the industry getting stuck in a risk averse loop where no developers want to try anything new or innovative because a failure would literally mean the end of that studio.  It is a kind of collapse that could potentially cripple the industry for years.  The business model either needs to change or the industry will be living on borrowed time.

When the big names fail some one else will take their place.  There's way to much money to be made in video games.

So stop caring about the idustry like it matters.  We should do what's best for the consumer and let the industry deal with it.

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KingsMessenger

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#83 KingsMessenger
Member since 2009 • 2574 Posts

What definition do you mean then?

Some people call a game AAA because of its budget.  So yes if the budget gets cut enough it would not technically be a 'AAA' title anymore.  I don't see how that makes it any worse of a game.

 

Budget != Good Games

Production Value != Games worth paying for.

 

If lowering the budget meant developers don't pump out the next 'Call of AssCreed 8' then all I have to say is GOOD.  Maybe if they want to make a profit they need to come up with some new ideas and different game play features to entice people to buy it from them. 

nutshell163

I'm saying AAA, as in on the bleeding edge of technology and graphics.  As in the latest, greatest, biggest and "best" that the industry can put forth.

Doesn't mean it is a good game, doesn't really mean anything, but it is the thing that is fueling the industry right now.  No AAA game market, no industry growth.  The industry relies on the AAA market to push innovation in tech and storytelling.  Not to say that the AAA games are even close to being the best at those things, but even indie developers are striving to eventually make it to the AAA level.  They are pushing forward and trying to match the cutting edge.

No AAA Blockbusters, then honestly... probably no games industry.  At least not in the same form it exists today.  Certain wouldn't be any need for sites like Gamespot or IGN to exist without the AAA game market.

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blues35301

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#84 blues35301
Member since 2008 • 2680 Posts

[QUOTE="D4W1L4H"]

They should just lower their game budgets.

KingsMessenger

That would mean lowering production values, which would simply lead to everyone bitching about how the game isn't as good as "X game that came out before it."

The industry is caught between a rock and a hard place.  Expectations get higher with every single game with a bigger budget, but that simply causes all games to have constantly escalating budgets.

 

Cliffy B is correct in this case.

I have been saying this since 2010.  

No because budget isn't the only thing tied into production values. As someone said Crysis 1, better looking and technically than 2 and 3 and sold better and was better received critically. Had the lowest budget.
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KingsMessenger

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#85 KingsMessenger
Member since 2009 • 2574 Posts

When the big names fail some one else will take their place.  There's way to much money to be made in video games.

So stop caring about the idustry like it matters.  We should do what's best for the consumer and let the industry deal with it.

nutshell163

What you are proposing is a sort of market volatility where studios only last until their first failure and then dissolve, with the developers moving to form new studios which last until their first failure...  Basically, a risk laden industry with extremely high turnover rates and very low prospects for long term growth...  In business terms, a completely worthless industry.

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ReadingRainbow4

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#86 ReadingRainbow4
Member since 2012 • 18733 Posts

They should just lower their game budgets.

D4W1L4H

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CJ_ofCamelot

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#87 CJ_ofCamelot
Member since 2013 • 2072 Posts
Don't kid us Cliffy, game development is "more difficult" these days compared to lets say the PS1 or PS2 days, but the tools are better and the procedures are more streamlined. Your problem is pirates, not used game sales. So STFU.
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nutshell163

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#88 nutshell163
Member since 2003 • 58 Posts

[QUOTE="nutshell163"]

When the big names fail some one else will take their place.  There's way to much money to be made in video games.

So stop caring about the idustry like it matters.  We should do what's best for the consumer and let the industry deal with it.

KingsMessenger

What you are proposing is a sort of market volatility where studios only last until their first failure and then dissolve, with the developers moving to form new studios which last until their first failure...  Basically, a risk laden industry with extremely high turnover rates and very low prospects for long term growth...  In business terms, a completely worthless industry.

Nah.  I see more of a roller coaster effect.

There's will be high times, like now, when games requires 'AAA' prices to produce until the bubble pops and everything in the market drops.  Not long after that someone else will see this crashed market as an opportunity and start the cycle all over again.

Won't hurt us gamers at all I say.

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cain006

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#89 cain006
Member since 2008 • 8625 Posts

[QUOTE="cain006"]

But getting rid of used games will cause video game stores to close and less new games being bought because people can't trade old games in.

KingsMessenger

People are not going to stop buying games. They will just go to Best Buy or Walmart or any number of 100 other major retailers that sell video games.

Obviously. But at the same time it's obvious that less stores selling the stuff means less stuff will be sold.

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illmatic8582

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#91 illmatic8582
Member since 2006 • 674 Posts
Why don't they cut out hollywood voice actors? Get some up n comer for much less instead of an A-list actor.
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AcidTango

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#92 AcidTango
Member since 2013 • 3617 Posts

Why don't they cut out hollywood voice actors? Get some up n comer for much less instead of an A-list actor.illmatic8582

True. If developers make games actual games and not like high budget movies as we see today then maybe games wouldn't cost as much to make.

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MrGeezer

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#93 MrGeezer
Member since 2002 • 59765 Posts

http://thegamesofchance.blogspot.com/2013/06/cliff-blezinski-shockingly-defends.html

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1.png

What say you System Warriors?

heeweesRus
See, here's his problem. He's assuming that everyone has unlimited resources (which includes both time AND money) to spend on games. If we want to sum up the used game "problem", it's that "not enough new games are being sold." That's the problem. Relative to what was invested to make the games, not enough of the games are selling. There are two things wrong with the idea that the used game market is to blame for this: 1) Many gamers have limited income. Don't tell me I'm wrong, the PS3 sold like $hit early on in its lifetime largely because of the price tag. Many of the people buying used games are buying them because they're CHEAPER, many people selling used games do so because that gives them money to spend on MORE GAMES. And yes, I realize that Gamestop is a bad choice for this because they rip you off, but we can consider that a "convenience fee". In any case, the used game industry became big enough to be a "problem" because price is a really big f***ing issue for many people. Do people like Cliffy B honestly think that if used games were to go away that people would suddenly just buy everything new? Well, yeah, I guess they'd have to buy everything new. But their OVERALL SPENDING wouldn't skyrocket, they'd simply buy fewer games. How does that solve the problem of "our games aren't selling well enough?" 2) And it's not just about money. It's about time. Even if we decide that it's best to target the people who have the money to buy a $hitload of games at $60, we come up with another problem. At $60 per game, that adds up FAST. And the people who actually have the money to spend that much on games typically don't have the TIME to do so because they tend to be well-adjusted adults with jobs and families and responsibilities. You might be able to afford a gaming budget of a million dollars a year. But if that's the case, then you probably work your ass off and don't really have a lot of TIME to spend playing videogames. This has the same result: even if you can afford to buy everything new, then you're already buying as many games as you're willing to buy. Money isn't the limiting factor for those people, the limiting factor is TIME. Which means that they're still not going to suddenly up and buy more games. 3) Ultimately, this is about competition within the industry. If the industry doesn't have enough money coming in to survive, then that tells me that the industry is just too big and some companies just plain need to die off. Consumers have a set idea of how much time and money they're willing to put into gaming. Forcing restrictions on customers doesn't make customers shell out more time and money, it just makes consumers more selective about who gets their time and money. This dude should understand that very well, considering that he's one of the people who made it. Earlier this year, he made a comment about how developers are only worth what they can negotiate and that most developers simply are not worth what they think they are worth. He was absolutely 100% spot on with that comment, so it's mind boggling how he could be so wrong on the used game issue. This dude is a big name in the industry, most developers are not. This dude is driving ferarris, most developers are not. He's there partly because of luck (no one has total control over their lives) but he also got to that point because he f***ing earned it. He likely struggled and worked his ass off to reach the top in a highly competitive industry, while other developers fizzled out and died because "they weren't good enough." A message to Cliff: you got where you're at now because you climbed to the top of the hill, and there isn't enough room on that hill for everyone. That's the mindset that he needs to keep, because that's likely the mindset that got him where he is today. Most developers aren't worth what they think they deserve to make, and most GAMES aren't worth $60 new. No one's entitled to be successful just because they entered the race. This isn't kindergarten or the special olympics where everyone gets a medal for trying. You start thinking you're entitled to success because "boo hoo, making games is hard", then you're gonna suffer for it. EDIT: Actually, I just realized that I got the two "GOW" guys mixed up. The guy who made the "you aren't good enough" comment was David Jaffe, who worked on God, not Gears. Anyway, Cliffy B needs to listen to what Davie J said.
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Bardock47

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#94 Bardock47
Member since 2008 • 5429 Posts

I remember when we used to like that guy...

dercoo

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#95 MGS2007
Member since 2007 • 108 Posts

[QUOTE="heeweesRus"]

http://thegamesofchance.blogspot.com/2013/06/cliff-blezinski-shockingly-defends.html

2.png

1.png

What say you System Warriors?

MrGeezer

See, here's his problem. He's assuming that everyone has unlimited resources (which includes both time AND money) to spend on games. If we want to sum up the used game "problem", it's that "not enough new games are being sold." That's the problem. Relative to what was invested to make the games, not enough of the games are selling. There are two things wrong with the idea that the used game market is to blame for this: 1) Many gamers have limited income. Don't tell me I'm wrong, the PS3 sold like $hit early on in its lifetime largely because of the price tag. Many of the people buying used games are buying them because they're CHEAPER, many people selling used games do so because that gives them money to spend on MORE GAMES. And yes, I realize that Gamestop is a bad choice for this because they rip you off, but we can consider that a "convenience fee". In any case, the used game industry became big enough to be a "problem" because price is a really big f***ing issue for many people. Do people like Cliffy B honestly think that if used games were to go away that people would suddenly just buy everything new? Well, yeah, I guess they'd have to buy everything new. But their OVERALL SPENDING wouldn't skyrocket, they'd simply buy fewer games. How does that solve the problem of "our games aren't selling well enough?" 2) And it's not just about money. It's about time. Even if we decide that it's best to target the people who have the money to buy a $hitload of games at $60, we come up with another problem. At $60 per game, that adds up FAST. And the people who actually have the money to spend that much on games typically don't have the TIME to do so because they tend to be well-adjusted adults with jobs and families and responsibilities. You might be able to afford a gaming budget of a million dollars a year. But if that's the case, then you probably work your ass off and don't really have a lot of TIME to spend playing videogames. This has the same result: even if you can afford to buy everything new, then you're already buying as many games as you're willing to buy. Money isn't the limiting factor for those people, the limiting factor is TIME. Which means that they're still not going to suddenly up and buy more games. 3) Ultimately, this is about competition within the industry. If the industry doesn't have enough money coming in to survive, then that tells me that the industry is just too big and some companies just plain need to die off. Consumers have a set idea of how much time and money they're willing to put into gaming. Forcing restrictions on customers doesn't make customers shell out more time and money, it just makes consumers more selective about who gets their time and money. This dude should understand that very well, considering that he's one of the people who made it. Earlier this year, he made a comment about how developers are only worth what they can negotiate and that most developers simply are not worth what they think they are worth. He was absolutely 100% spot on with that comment, so it's mind boggling how he could be so wrong on the used game issue. This dude is a big name in the industry, most developers are not. This dude is driving ferarris, most developers are not. He's there partly because of luck (no one has total control over their lives) but he also got to that point because he f***ing earned it. He likely struggled and worked his ass off to reach the top in a highly competitive industry, while other developers fizzled out and died because "they weren't good enough." A message to Cliff: you got where you're at now because you climbed to the top of the hill, and there isn't enough room on that hill for everyone. That's the mindset that he needs to keep, because that's likely the mindset that got him where he is today. Most developers aren't worth what they think they deserve to make, and most GAMES aren't worth $60 new. No one's entitled to be successful just because they entered the race. This isn't kindergarten or the special olympics where everyone gets a medal for trying. You start thinking you're entitled to success because "boo hoo, making games is hard", then you're gonna suffer for it. EDIT: Actually, I just realized that I got the two "GOW" guys mixed up. The guy who made the "you aren't good enough" comment was David Jaffe, who worked on God, not Gears. Anyway, Cliffy B needs to listen to what Davie J said.

 

 

QFT!!!!  Cliffy B is irrelevant nowdays anyway.

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MrGeezer

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#96 MrGeezer
Member since 2002 • 59765 Posts

You guys couldnt lower the budget because you are all greedy mf'ers

def_mode
I think that the bigger issue is this: It's REALLY freaking hard to make a game that connects to people on an emotional level or is just so goddamn fun that people who start playing it feel compelled to keep on playing it. It's far easier to spend millions of dollars on high production values and hope that that makes people start opening their wallets. Let me make a comparison to movies. Just recently I watched that latest Tom Cruise sci-fi movie. Oblivion, I think. It wasn't terrible. I mean, I enjoyed it enough, and I don't HATE it, but it left no impact whatsoever. Sure, it looked freaking great and had high production values and probably cost a hefty sum to make, but by the time 2013 is over I'll probably have forgotten that I ever saw it in the first place. A bunch of money was obviously spent to make the movie look good, and the movie DID look good. But ultimately none of that matters because even after seeing ti I can't think about it with any attitude other than indifference. Sure it looked good, but in this day and age that counts for jack $hit because that's the EASIEST way to blow money on a movie that absolutely no one gives a $hit about. Same with games. We have all these developers who really aren't capable of making a game that anyone gives a $hit about. But lord knows they can throw huge sums of money at them in order to make them look great (which they do), and then they act shocked when no one gives enough of a $hit about those games to actually BUY them. It's freaking 2013. Gone are the days of Dig Dug when we had to really work in order to interpret what the $hit we were seeing on screen actually represented. These days, EVERYTHING "looks good". How is this so hard for people to understand?
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#97 JangoWuzHere
Member since 2007 • 19032 Posts

They should just lower their game budgets.

D4W1L4H
This I don't see how that is silly. I think its crazy that a game like Crysis 3 took 66 million dollars to make. Publishers need to be smart with what they are putting there money into.
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MrGeezer

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#98 MrGeezer
Member since 2002 • 59765 Posts

[QUOTE="Ghost120x"]False. Advertising and marketing costs rising are beyond developers control, I get that part. But the costs the developer can control should be lowered.A massive budget does not make the game better. Used games hurt when publishers make bad games. when people hear bad game reviews, they buy the game used, rent it, wait for a price drop, or not buy the game at all. So make better games that people want to keep with a smaller budget. But smaller budget sometimes mean bad graphics so the consumers need to stop being graphic whores and buy good games when they see them.KingsMessenger

Consumers aren't going to stop being graphics whores, and consumers aren't going to know what games are "good."

All they are going to care about is what looks the biggest, what looks the best...  The "Keeping up with the Joneses" mentality of the gaming industry isn't going to stop.  It can't stop.  Just look at this forum and its obsession with which games look the biggest and which games look the best.  Making something that looks as good as Killzone: Shadow Fall doesn't just happen.  It requires spending the money on the art and tech and developers and production technologies...  It REQUIRES a bigger budget than that which came before it.  Making something like Watch Dogs doesn't just happen.  It REQUIRES a bigger budget than that which came before it.

 

I don't think people quite understand that the AAA game market dies when budgets stop ballooning.

There's totally a place for huge budget AAA games, the problem is simply that the industry is too big too keep everyone afloat. That problem will still be around with or without used games. There simply is not enough money being paid by consumers, and that WON'T change by killing the used game market because consumers aren't going to suddenly just start shelling out more money. Sure, I guess you can convince people to shell out more money by OFFERING MORE VALUE, but that isn't what the attempts to kill used games are doing. The reaction to the "used game problem" isn't to offer more value, it's to take away control (thus LOWERING value). Even if that results in overall spending being increased, it's gonna result in consumers being more SELECTIVE about where they spend their money, which STILL results in most companies seeing $hit sales. Or, let's put it like this...I'm sure there's some game developer right now who is struggling or dying because of the used game market. If we kill used games, my overall spending might increase but that doesn't mean I'm gonna be spending my money on THEIR game. I'm gonna be redirecting my money towards what I think is the safer bet, and that's typically gonna be the games that are ALREADY doing okay. Killing the used game market ONLY potentially makes sense to the guys at the top who are already successful and who already know for a fact that their games are gonna sell. The companies who are going broke are in an even worse position if the used game market were to die. Even if consumers do still keep their spending the same (or even increase their spending), their dollars are just going to be redirected towards the companies which are deemed the safer bet (which happens to mean the companies that have already gotten big enough to already be successful based on the quality of what they were providing). Either way, MOST companies are still gonna be in the exact same spot that they were before. Sure, SOME companies may profit from this business model, but they were likely the ones who were already successful even with the presence of a healthy used game market.
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campzor

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#99 campzor
Member since 2004 • 34932 Posts
Ye cause you never got great profit from gears cliffy Solution, lower the budgets...not that hard... Look at witcher 3....
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Gxgear

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#100 Gxgear
Member since 2003 • 10425 Posts

Those statements neither defend Xbox One or its used game policy, he's just correctly pointing out the industry's current arrangement isn't sustainable.