Cliffy B defends X1 used games policy

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waggs

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#101 waggs
Member since 2003 • 56 Posts
I would rather the game giants like EA go bankrupt than to have them continue to rip-off consumers. That is how capitalism is supposed to work. I can not accept that a 18-billions of dollar per-year industry is suddenly incapable of supporting ownership. Movie budgets have never been bigger, yet I can still buy a DVD or Blu-ray, resell it, lend it to a friend, or keep it forever as part of my collection. I can do the same with a PS4 game. What makes Xbone different? Greed.
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MirkoS77

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#102 MirkoS77
Member since 2011 • 17983 Posts

 

Numbers don't compute huh cliff?  Be sure to tell yourself that when you fire that baby up every day.

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KingsMessenger

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#103 KingsMessenger
Member since 2009 • 2574 Posts

I would rather the game giants like EA go bankrupt than to have them continue to rip-off consumers. That is how capitalism is supposed to work. I can not accept that a 18-billions of dollar per-year industry is suddenly incapable of supporting ownership. Movie budgets have never been bigger, yet I can still buy a DVD or Blu-ray, resell it, lend it to a friend, or keep it forever as part of my collection. I can do the same with a PS4 game. What makes Xbone different? Greed.waggs

The film industry makes its money from the Box Office.  DVD and Blu-ray sales are simply a secondary income source.

If the games industry had something as reliably profitable as Box Office receipts(not to mention impossible to replicate) with something as big as DVD/Blu-Ray for a secondary market, then it wouldn't even be close to being an issue.

However, gaming is in the rather precarious position of having a massive industry that finds even its biggest developers constantly on the verge of bankruptcy.  Publishers are the ones making money.  If costs keep ballooning like they have been, soon developers will find themselves out of a job if they have even one major flop.

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II_Seraphim_II

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#104 II_Seraphim_II
Member since 2007 • 20534 Posts

 

Numbers don't compute huh cliff?  Be sure to tell yourself that when you fire that baby up every day.

MirkoS77
lol, i hate people who park like that. Like come on man, you seriously couldnt stay within the lines!? U missed kindergarten or something? :P
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II_Seraphim_II

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#105 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="waggs"]I would rather the game giants like EA go bankrupt than to have them continue to rip-off consumers. That is how capitalism is supposed to work. I can not accept that a 18-billions of dollar per-year industry is suddenly incapable of supporting ownership. Movie budgets have never been bigger, yet I can still buy a DVD or Blu-ray, resell it, lend it to a friend, or keep it forever as part of my collection. I can do the same with a PS4 game. What makes Xbone different? Greed.KingsMessenger

The film industry makes its money from the Box Office.  DVD and Blu-ray sales are simply a secondary income source.

If the games industry had something as reliably profitable as Box Office receipts, then it wouldn't even be close to being an issue.

However, gaming is in the rather precarious position of having a massive industry that finds even its biggest developers constantly on the verge of bankruptcy.  Publishers are the ones making money.  If costs keep ballooning like they have been, soon developers will find themselves out of a job if they have even one major flop.

Well then the obvious problem is between the Developer/Publisher relationship. If your publisher is rolling in dough, and you, the developer arent...then you made a real crappy contract. I know if I was an author and my publisher made mad money off of my book and I was broke, I would probably try to renegotiate that contract, rather than try to restrict what my fans can do with the book they paid for with their own money. Developers can't expect us to support them when they treat us like we are all criminals and shouldn't be allowed to control our own products that we paid full price for. As for Box office sales, understand that a movie ticket is under $20. One game is $60. So us purchasing a game is the equivalent of us going to watch the same movie 3+ times. That's the price point they chose and so that's how it is. Everyone like everything new, but at $60 a game...hell no! If games were cheaper, perhaps more people would be willing to buy them new, but as they remain $60, used games are the only way that some people can keep up with their hobby
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MirkoS77

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#106 MirkoS77
Member since 2011 • 17983 Posts

[QUOTE="MirkoS77"]

 

Numbers don't compute huh cliff?  Be sure to tell yourself that when you fire that baby up every day.

II_Seraphim_II

lol, i hate people who park like that. Like come on man, you seriously couldnt stay within the lines!? U missed kindergarten or something? :P

Especially with a cop around.  Meh, he can afford the ticket.

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musalala

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#107 musalala
Member since 2008 • 3131 Posts

The problem I have with this is we get nothing in return for the destruction of used games, these greedy companies will still have Day one dlc, on the disc dlc, Microstranscation, Content cut from the game resold as dlc, short campaigns with tacted on multiplayer and I am almost certain they will incease the cost of new games but $70 eventually and hide behind High development costs.

They live in a fantasy world....

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megaspiderweb09

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#108 megaspiderweb09
Member since 2009 • 3686 Posts

Metro Last Light alone makes this guys comment seem stupid, that game was made under budget and its a brilliantly super A rated game. Also look at the Indie space, those guys are making some really impressive games, if you give them 5yrs, i will not be suprised when Indie games start to rival big games seriously. They need to do some seriously accounting, spending money on celebrities to promote a game just isnt a reasonable endeavour. The idea that the industry can focus on used games, a consumer right is even ridiculous, no other industry can get away with the first sale practice that has existed since the dawn of man, heck the music industry tried it and see how that turned out, they killed CD and people went pirate crazy on their digital songs, almost everyone downloads songs for free now, most artist have to rely on Music concerts to make a buck, they better stop threading this part or its going to get bloody for these AAA publishers

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jg4xchamp

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#109 jg4xchamp
Member since 2006 • 64057 Posts

 

Numbers don't compute huh cliff?  Be sure to tell yourself that when you fire that baby up every day.

MirkoS77

Clearly not talking about just himself. I thought something like that would be painfully obvious.

 
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trasherhead

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#110 trasherhead
Member since 2005 • 3058 Posts
Funny how used cars, books, houses, tvs, movies etc don't have the same responses from its industries.
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DarkLink77

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#111 DarkLink77
Member since 2004 • 32731 Posts

We sound silly? 

If your business model is unsustainable, that is entirely your fault. You need to try to figure out a way to fix it instead of dicking over legitimate consumers so you can keep the current system on life support.

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poptart

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#112 poptart
Member since 2003 • 7298 Posts

Games in i-tune format is unfortunately the future. 

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poptart

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#113 poptart
Member since 2003 • 7298 Posts

We sound silly? 

If your business model is unsustainable, that is entirely your fault. You need to try to figure out a way to fix it instead of dicking over legitimate consumers so you can keep the current system on life support.

DarkLink77

That's a little over-simplification... the world has changed and people these days are spanking things for free. Just as music is raped and artists are left undue, so it will be for for other mediums of entertainent and art - games included... He does have a point. 

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V3rciS

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#114 V3rciS
Member since 2011 • 2241 Posts

Cliff reminds me of Metallica's Lars Ulrich.
*swimming in a pool of cash*
-Hey we ain't getting enough cash stop downloading our music, you're making as poor!

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nervmeister

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#115 nervmeister
Member since 2005 • 15377 Posts

Developing an Xbox one game confirmed

NoodleFighter
Most likely.
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dave123321

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#116 dave123321
Member since 2003 • 35554 Posts
Something does need to change. Switchover to main focus on digital distribution seems like the next logical step.
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fattycoles

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#117 fattycoles
Member since 2013 • 31 Posts

[QUOTE="DarkLink77"]

We sound silly? 

If your business model is unsustainable, that is entirely your fault. You need to try to figure out a way to fix it instead of dicking over legitimate consumers so you can keep the current system on life support.

poptart

That's a little over-simplification... the world has changed and people these days are spanking things for free. Just as music is raped and artists are left undue, so it will be for for other mediums of entertainent and art - games included... He does have a point. 

I think games are a bit different than say music and movies, I buy a game to play, I find value in playing that game, I don't find value in buying 100 movies over again in VHS, DVD, blue ray, digital, I don't buy music because Id only play that song now and then, I buy a game to play and finish it, hell i could just buy a pc and pirate every single game out there, why don't I do that?, I can sell my games and get most of my money back I'm not stuck with a valueless product which Microsoft want to be doing, most people will only pirate if they cant see value in it.
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fattycoles

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#118 fattycoles
Member since 2013 • 31 Posts
Something does need to change. Switchover to main focus on digital distribution seems like the next logical step.dave123321
He'll no, why would I want to pay $60 and be stuck with it, the only way for it to work is for the ability to sell digitally, if they don't do that everything will just be pirated.
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MirkoS77

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#119 MirkoS77
Member since 2011 • 17983 Posts

[QUOTE="MirkoS77"]

 

Numbers don't compute huh cliff?  Be sure to tell yourself that when you fire that baby up every day.

jg4xchamp

Clearly not talking about just himself. I thought something like that would be painfully obvious.

 

Of course it's obvious, that was directed directly at him which I thought was painfully obvious as well.  Doesn't change the fact that he got very rich, and that it's possible for anyone to rake in tons of cash from a system he claims we don't understand and gets crucified because of used sales/rentals/etc.  Point being, when done correctly games can bring in money with the current market model.  

He just strikes me as a king crying poverty, advocating screwing people over so he can eat.

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omho88

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#120 omho88
Member since 2007 • 3967 Posts

make the games cheaper, may be at 40$, then may be, may be more ppl will tolerate DRM.

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jg4xchamp

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#121 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="MirkoS77"]

 

Numbers don't compute huh cliff?  Be sure to tell yourself that when you fire that baby up every day.

MirkoS77

Clearly not talking about just himself. I thought something like that would be painfully obvious.

 

Of course it's obvious, that was directed directly at him which I thought was painfully obvious as well.  Doesn't change the fact that he got very rich, and that it's possible for anyone to rake in tons of cash from a system he claims we don't understand and gets crucified because of used sales/rentals/etc.  Point being, when done correctly games can bring in money with the current market model.  

He just strikes me as a king crying poverty, advocating screwing people over so he can eat.

Except that he's not talking about just his end.

He's arguing that a lot of gamers gloss over the business side of things, and pile shit on without actually knowing anything. It's not just Cliffy B who has commented on this stuff before. Jaffe has as well and he's done SOny games. Santa Monica and Naughty Dog guys have said stuff like this on bombcasts, ted price has commented on this, Jason Rubin has commented on this subject, and plenty others.

Obviously a successful game isn't out of the question, and he understands that cause. What he's arguing is that it's not like devs/pubs aren't hurt by used games, and aren't looking forward to a more digital era if anything simply to cut down on losing sales on that end.

Now I agree with the notion that maybe these guys need to consider dialing budgets back. How about they focus on the quality of the game itself and not the f*cking production value, but these same guys have also argued it's not that simple. I would actually like one of them to argue why it's not that simple, or maybe one of the many shitty game journalists to actually do some journalism and shine some light on this subject.

Because while the internet loves pretending Cliff is igorant of things while they are clearly geniuses who should run the industry, I refuse to believe that many people who work in the field are idiots. I'd like to see exactly why the alterantive isn't considered an option.

Plus it's not like Cliff has talked about crucifying the consumer. Even on the latest bombcast he was talking about how he completely understands where the consumer is coming from, and the consumer has every right to react the way they are. All he's doing is arguing in defense of that business decision, and how triple A game design and used games aren't exactly a market that can co-exist at their current trend. Admittedly he didn't help his own cause by limiting his comments to Twitter.

 
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KingsMessenger

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#122 KingsMessenger
Member since 2009 • 2574 Posts

Well then the obvious problem is between the Developer/Publisher relationship. If your publisher is rolling in dough, and you, the developer arent...then you made a real crappy contract. I know if I was an author and my publisher made mad money off of my book and I was broke, I would probably try to renegotiate that contract, rather than try to restrict what my fans can do with the book they paid for with their own money.II_Seraphim_II

Easier said than done.

Developers can't expect us to support them when they treat us like we are all criminals and shouldn't be allowed to control our own products that we paid full price for.

You've never truly had ownership of the product(you've never been able to dig through the source code and modify the games you've bought).  You've always just had ownership of the license to use the product.  They are simply changing the terms of that license.  I understand why you are upset about that, but PC Gamers have dealt with the same terms for years and been perfectly OK.

As for Box office sales, understand that a movie ticket is under $20. One game is $60. So us purchasing a game is the equivalent of us going to watch the same movie 3+ times. That's the price point they chose and so that's how it is. Everyone like everything new, but at $60 a game...hell no! If games were cheaper, perhaps more people would be willing to buy them new, but as they remain $60, used games are the only way that some people can keep up with their hobby

Movies = $20 for a one time view license.  

Games = $60 for an unlimited license.

Would you rather the gaming industry adopt a model similar to the film industry where they offer games for $20 for a single use license(Box Office) and then have a $40 license for unlimited use(Home Video).

But keep in mind, games (ever the shortest of which) are much longer than 1.5 - 2 hours.  Furthermore, the marketplace for gaming is such that playing such a game requires ownership of a secondary expensive product to facilitate play(a console).  So, perhaps to fix that we can string up a massive infrastructure of venues where the games can be played on the single use license(movie theater), and you can go visit those places to play your games.

Oh wait, this is all completely absurd.  Almost as absurd as trying to compare the film industry with the gaming industry.  They operate on two completely different business models and have vastly different market penetration.

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deactivated-5cd08b1605da1

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#123 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

Cliff svckin MS d!ck. Call me when its news

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pcgamingowns

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#124 pcgamingowns
Member since 2013 • 1223 Posts

This coming from a guy who hasnt created a innovative game in his life and rips off everything someone else has already done.

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always_explicit

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#125 always_explicit
Member since 2007 • 3379 Posts

They should just lower their game budgets.

D4W1L4H
Lower their game budgets but also reach any ever GROWNG gaming industry.
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KingsMessenger

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#126 KingsMessenger
Member since 2009 • 2574 Posts


Now I agree with the notion that maybe these guys need to consider dialing budgets back. How about they focus on the quality of the game itself and not the f*cking production value, but these same guys have also argued it's not that simple. I would actually like one of them to argue why it's not that simple, or maybe one of the many shitty game journalists to actually do some journalism and shine some light on this subject.

 jg4xchamp

It isn't that simple because if you aren't playing the game(rising production values) then you get absolutely crucified by gamers, the press, publishers, and generally everyone involved in the industry.  

Gamers demand higher and higher production values, otherwise they bitch and moan about how X game doesn't stack up to Y game in Z aspect.

The gaming press do the same thing that gamers do, because lets face it, the gaming press are just a bunch of glorified gamers with bigger megaphones than everyone else.

Publishers demand higher production values, because that is what gamers and the press are demanding, and because that is what their marketing departments are demanding...

 

I know it may seem silly, but marketing demands are probably the biggest influence on it.  Being able to say that they have X production value better than other games is a huge part of marketing.  Being able to point to even the smallest thing that you are doing better than your competitors is vital to most marketing campaigns.

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always_explicit

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#127 always_explicit
Member since 2007 • 3379 Posts

People who buy used games are not giving money to the people who made that product. I dont beleive they should have access to it for that reason and that reason alone. Its not about policy its about principle.

Its all well and good ripping on the X1's policies and praising the playstation to the holy grail because it places none of these restrictions.

The fact remains however comparing the two consoles in terms of pushing boundaries and innovation...is like comparing a sports car to a wheelbarrow.

These policies are not restrictive. I can access 10 other peoples libraries and play their games at any time, seamlessly from my own home. Thats not restrictive, that convienience. I could add my brother to my LIVE family and split the cost of every single game I buy in half and BOTH of us could play that same game at the same time. Its not restrictive, its convienience.

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CanYouDiglt

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#128 CanYouDiglt
Member since 2009 • 8500 Posts

1-stop making games so linear and short. I put 200 hours into Skyrim but only 10-12 hours at most into every Gears game.

2-Games like The Witcher and Metro Last Light show huge budgets are not 100% needed.

3- If there is no profit why are you driving a lamborghini.

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KingsMessenger

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#129 KingsMessenger
Member since 2009 • 2574 Posts

1-stop making games so linear and short. I put 200 hours into Skyrim but only 10-12 hours at most into every Gears game.

2-Games like The Witcher and Metro Last Light show huge budgets are not 100% needed.

3- If there is no profit why are you driving a lamborghini at 33 years old.CanYouDiglt

Regarding #2

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pcgamingowns

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#130 pcgamingowns
Member since 2013 • 1223 Posts

[QUOTE="CanYouDiglt"]1-stop making games so linear and short. I put 200 hours into Skyrim but only 10-12 hours at most into every Gears game.

2-Games like The Witcher and Metro Last Light show huge budgets are not 100% needed.

3- If there is no profit why are you driving a lamborghini at 33 years old.KingsMessenger

Regarding #2

good working conditions makes u a slacker
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HalcyonScarlet

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#131 HalcyonScarlet
Member since 2011 • 13838 Posts

I made a threa don this and no one cared :cry:

http://uk.gamespot.com/forums/topic/29407074/do-aaa-games-cost-too-much-to-make-at-present

Also Cliffy is an idiot and Jim Sterling ripped him a new one

[QUOTE="Jim Sterling"]

What really infuriates me about the used game debate is that, when people bring up the stratospheric development and marketing costs, it's treated as though they are noble endeavors, too sacred to be compromised. Rather than ask the question, "Do games need to be this expensive to make?" the question instead becomes, "How can we squeeze more money to keep making very expensive games?"

Why are people like Cliffy B simply accepting the absolutely ridiculous high price of game development as immutable fact, quickly moving on to blame something else instead of examining the problem at its source?

seanmcloughlin

Source

I don't think this is a black and white issue. Both points are correct. We want the freedom of used games, but we don't want to give up on those big block buster games.

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rjdofu

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#132 rjdofu
Member since 2008 • 9171 Posts

1-stop making games so linear and short. I put 200 hours into Skyrim but only 10-12 hours at most into every Gears game.CanYouDiglt

So? SP length doesn't indicate quality (value maybe, but that's also subjective), Gears still sell like hot cake, because people can pull hundred of hours on MP. And btw, Skyrim bored me to death. I'd rather have 4 hours of Vanquish than hundred hours of that snore fest.

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CanYouDiglt

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#133 CanYouDiglt
Member since 2009 • 8500 Posts
[QUOTE="CanYouDiglt"]

1-stop making games so linear and short. I put 200 hours into Skyrim but only 10-12 hours at most into every Gears game.rjdofu

So? SP length doesn't indicate quality (value maybe, but that's also subjective), Gears still sell like hot cake, because people can pull hundred of hours on MP. And btw, Skyrim bored me to death. I'd rather have 4 hours of Vanquish than hundred hours of that snore fest.

Just saying short games will be returned faster. Yes it had MP but almost every game has MP. So only a few of the MP games will be at the top of the pile. Gears is one of them but most are not. Plus not every cares for MP so a short sp will end up in the used bin faster. I love Gears and kept mine though. I just do not think used games are the only problem and developers need to find solutions to make sure their game does not end up in the used game bin.
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fattycoles

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#134 fattycoles
Member since 2013 • 31 Posts

People who buy used games are not giving money to the people who made that product. I dont beleive they should have access to it for that reason and that reason alone. Its not about policy its about principle.

Its all well and good ripping on the X1's policies and praising the playstation to the holy grail because it places none of these restrictions.

The fact remains however comparing the two consoles in terms of pushing boundaries and innovation...is like comparing a sports car to a wheelbarrow.

These policies are not restrictive. I can access 10 other peoples libraries and play their games at any time, seamlessly from my own home. Thats not restrictive, that convienience. I could add my brother to my LIVE family and split the cost of every single game I buy in half and BOTH of us could play that same game at the same time. Its not restrictive, its convienience.

always_explicit
What a load of rubbish, you think there not restrictive, well I do, you think we should not be able to play used games, I think we should, your comments along with anyone who goes along with them are some of dumbest opinions I can think of, I don't want to be forced to have a game that I don't want anymore, if I had to pay a select price and that price was high and i couldnt resell I would only buy 5 percent of the games I have bought, the one thing is that you can't force people to spend more money then they want to and by restricting used games you end up making the pie that much smaller, In the end it will work against them, People sell used games to buy both used and new games. It seems they have a grand idea of what media/ gaming should be in the future, it doesn't mean that it will be excactly that, seriously Sony had a strangle hold in the 80s and 90s, you can't be to far in front of the curve or you will leave yourself with too much to do to catch up if your wrong. But the real problem is that they need to sell as much as possible at launch, Maybe make there games Worth keeping and not trading, heck some games are not. Worth buying in the first place and some don't appeal to someone even though its good, Microsoft policy is for a game to be traded 1 TIME.
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KungfuKitten

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#135 KungfuKitten
Member since 2006 • 27389 Posts

Cliffy B likes to play Devils advocate but in doing so tends to write really dumb things.

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LOXO7

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#136 LOXO7
Member since 2008 • 5595 Posts
If the publishers aren't making enough of a profit then they're just going to have to raise the game's launch price to $80. There will probably be less sales at first, but it will eventually pick up after everyone saying how awesome it is. Publishers could even pay off a reviewer or two. Or raise the price of next gen games to $74.99 and make them down loadable only. What's the gamer to do? Not buy the exclusive? Yeah right. Cliff, you're a smart man, if you got paid to say that.
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fattycoles

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#137 fattycoles
Member since 2013 • 31 Posts

[QUOTE="seanmcloughlin"]

I made a threa don this and no one cared :cry:

http://uk.gamespot.com/forums/topic/29407074/do-aaa-games-cost-too-much-to-make-at-present

Also Cliffy is an idiot and Jim Sterling ripped him a new one

[QUOTE="Jim Sterling"]

What really infuriates me about the used game debate is that, when people bring up the stratospheric development and marketing costs, it's treated as though they are noble endeavors, too sacred to be compromised. Rather than ask the question, "Do games need to be this expensive to make?" the question instead becomes, "How can we squeeze more money to keep making very expensive games?"

Why are people like Cliffy B simply accepting the absolutely ridiculous high price of game development as immutable fact, quickly moving on to blame something else instead of examining the problem at its source?

HalcyonScarlet

Source

I don't think this is a black and white issue. Both points are correct. We want the freedom of used games, but we don't want to give up on those big block buster games.

We don't need to give up those big blockbuster games, we need to give up those crap games that are a Waste of shelf space, this past generation we still had a whole lot of shovel ware in it, I'd rather they get rid of them and so so games, even the semi good - good ones.
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fattycoles

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#138 fattycoles
Member since 2013 • 31 Posts
If the publishers aren't making enough of a profit then they're just going to have to raise the game's launch price to $80. There will probably be less sales at first, but it will eventually pick up after everyone saying how awesome it is. Publishers could even pay off a reviewer or two. Or raise the price of next gen games to $74.99 and make them down loadable only. What's the gamer to do? Not buy the exclusive? Yeah right. Cliff, you're a smart man, if you got paid to say that.LOXO7
How about piracy.....
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deactivated-5acbb9993d0bd

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#139 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

"GameStop takes a more reasonable tack in negotiating this emotional minefield. Company president Paul Raines draws the stats from his holster, saying that 70 percent of income that gets handed over to consumers for traded goods is immediately spent on new games. That's a $1.8 billion injection into the games industry."


That's all I gotta say about that.

GD1551
Sounds like spin to me, where are their sources?
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Bread_or_Decide

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#140 Bread_or_Decide
Member since 2007 • 29761 Posts
No Cliffy B. LOWER YOUR DAMN GAME BUDGETS. By this logic all forms of competition should be removed because budgets are too high. Well you know. Man of Steel costs too much, so we should do away with theater matinee prices because film budgets are too high. You realize how stupid you sound Cliffy B?
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Bread_or_Decide

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#141 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="waggs"]I would rather the game giants like EA go bankrupt than to have them continue to rip-off consumers. That is how capitalism is supposed to work. I can not accept that a 18-billions of dollar per-year industry is suddenly incapable of supporting ownership. Movie budgets have never been bigger, yet I can still buy a DVD or Blu-ray, resell it, lend it to a friend, or keep it forever as part of my collection. I can do the same with a PS4 game. What makes Xbone different? Greed.KingsMessenger

The film industry makes its money from the Box Office.  DVD and Blu-ray sales are simply a secondary income source.

If the games industry had something as reliably profitable as Box Office receipts(not to mention impossible to replicate) with something as big as DVD/Blu-Ray for a secondary market, then it wouldn't even be close to being an issue.

However, gaming is in the rather precarious position of having a massive industry that finds even its biggest developers constantly on the verge of bankruptcy.  Publishers are the ones making money.  If costs keep ballooning like they have been, soon developers will find themselves out of a job if they have even one major flop.

So quit making 4 hour games with zero replayability and tacked on multiplayer. Right but that would made them accountable for their product. Easier to blame and punish the consumer instead.
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#142 Bread_or_Decide
Member since 2007 • 29761 Posts
The purge cost 3 million to make. Made 36 million at the box office. See? Low cost...more room for net profit. The video game industry is insane spending million and millions when they can't possibly expect more than a sale of a million copies or less.
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lhughey

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#143 lhughey
Member since 2006 • 4890 Posts
HOW CAN WE VOTE ON WHETHER THE NUMBERS WORK OUT IF WE DON'T KNOW THE NUMBERS? Aren't we just speculating? We don't know their budgets and how it is allocated. Nor do we know their profit margins.
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X_CAPCOM_X

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#144 X_CAPCOM_X
Member since 2004 • 9625 Posts

'AAA gaming' needs to just die in a rolling car accident with fire. The fact the publishers are using this as an excuse for DRM shit policies is a testament to how much they are over-exaggerating their role in video game development, especially when other games that aren't 'AAA' movie experiences do just as good if not better than their shit. On top of this, I am sick of Cliffy B's commentary.

Here's an excellent response to Cliffy B's bullshit: http://www.destructoid.com/used-games-and-aaa-games-are-incompatible-good--256227.phtml

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#145 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="way2funny"]

[QUOTE="II_Seraphim_II"]I really dont understand the issue here. On average, movies cost a lot more to make than video games, yet you don't pay $60 to buy a DVD/Blu-Ray. Even if you take into account the price of going to the theater to watch a movie, and then buying the DVD/Blu-Ray, it still doesnt add up to $60. Even if you liked a movie so much that you watched it twice in theaters and then bought the blu-ray, its still not $60, yet I can freely trade my Blu-Ray once i buy it, no problem. So im not understanding why video games deserve special treatment. I bought a product, it's mine to do with as I please. End of story.II_Seraphim_II

Movies have many more ways to make money, from the box office, to dvd, and then licensing out to tv channels. And 2 of those don't invole any kind of second hand market.

Well I already talked about box office and all that jazz, the only point that you made that makes sense is licensing out to tv channels, but at the same time, video games make significantly more profits from a single sale. Each game costs $60...no movie retails for that price. No movie debuts at the movie theater for that price. Once they start selling video games for $20 or less, then they can start complaining about not making enough money. Its the same reason why people dont complain about iOS games or andriod games, you dont spend a lot of money on them so its not as big a deal. But if I spend $60 on a game, a damn right should be able to do anything I want with it.

Think about pretty much every other physical product on the market. If I sell my car to my neighbor, does the company get money for it? NO. If I sell my book to my neighbor, does the author get money for it? NO. If I sell my pretty much anything I paid for and bought with my own money, does the company get reimbursed? NO. So why should games be any different? The matter o the fact is that game developers are just being greedy as hell. They already charge $60 for them, and yet they still want more money? As for your example with movies being licensed to tv, note how that doesnt come at an added cost to us, or to our detriment? So how about game publishers talk to people like gamestop and gamefly, and organize some licensing program for game rental? When a club wants to play an artist's music, they license it. When a cable company wants to play a company's movies, they license it. So how about making it so that if people wanna have a rental service they license it?

With that in place, people who rent a lot of games can get a subscription (like cable) where they pay a monthly fee to rent games and the publishers get paid. That seems to make more sense than to remove my right to do what I want with a product I bought.

The gov't does tax you for reselling your car. Ugh.
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#146 Bread_or_Decide
Member since 2007 • 29761 Posts
I have one last response to Cliffy: How does he explain the Wii and Wii Sports? Outsold everything else with crap graphics. Who was demanding what now? Game devs with huge heads about their games needing every thing under the sun in them need to get their heads out of their butts. Don't blame us for your hubris and pompousness.
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#147 X_CAPCOM_X
Member since 2004 • 9625 Posts

The purge cost 3 million to make. Made 36 million at the box office. See? Low cost...more room for net profit. The video game industry is insane spending million and millions when they can't possibly expect more than a sale of a million copies or less. Bread_or_Decide


And publishers are blaming us for their miscalculation. They are responsible for their actions. If they want to spend 100 million on a game, they should not enforce DRM policies in an attempt to bend the market for a profit. They should just take it to the chin and learn to make more budget conscious games.

One thing I can give to the COD developers is that they never overstep their financial bounds, which has earned them enormous profits. Sure, the games are a step behind graphically, but they aren't making any big sacrifices. This also goes for PC gaming; people like to talk about how PCs are so much stronger than consoles, but making a game that supports their hardware is just too expensive, and the most popular games end up being the ones that focus less on graphics and more on the game itself, like Starcraft II, Minecraft, XCOM, etc.

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#148 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"]The purge cost 3 million to make. Made 36 million at the box office. See? Low cost...more room for net profit. The video game industry is insane spending million and millions when they can't possibly expect more than a sale of a million copies or less. X_CAPCOM_X



And publishers are blaming us for their miscalculation. They are responsible for their actions. If they want to spend 100 million on a game, they should not enforce DRM policies in an attempt to bend the market for a profit. They should just take it to the chin and learn to make more budget conscious games.

One thing I can give to the COD developers is that they never overstep their financial bounds, which has earned them enormous profits. Sure, the games are a step behind graphically, but they aren't making any big sacrifices. This also goes for PC gaming; people like to talk about how PCs are so much stronger than consoles, but making a game that supports their hardware is just too expensive, and the most popular games end up being the ones that focus less on graphics and more on the game itself, like Starcraft II, Minecraft, XCOM, etc.

Consumers don't care as much about graphics as developers think. We want graphical competence in our games yes but we don't need the sun the moon and the stars. Even games as amazing as Bioshock Infinite could have been cheaper. The skyhook and story didn't need all those graphics attached to be impressive. Heck, I didn't ask them to license all that music, which must have cost a fortune. There is always a better way to do the same thing. Gosh this whole thing really upsets me.
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#149 PurpleMan5000
Member since 2011 • 10531 Posts
I can certainly understand why some people in the industry are concerned about not being able to sell enough copies of games to keep up with their inflated budget, and I know that I like production values myself. I don't like those production values enough to start paying ridiculous prices for games, though, and I would like to have the right to give the game away or sell it if I don't like it. The fundamental flaw with the way the industry is looking at the used game market is that they aren't looking at the value that market adds to their games. They are trying to remove value from their product, while selling it at the same price. It's like a purely hypothetical situation where a car manufacturer decided that if they focus on reliability, people won't have to buy cars as often, so they should keep making lemons. People won't buy those reliable Japanese cars because America. How could that possibly end badly?
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#150 II_Seraphim_II
Member since 2007 • 20534 Posts

Easier said than done.

KingsMessenger

So what you are saying is rather than taking their time to fix their industry, they should come and put all their bullshit on us? Cause fixing their own mess is "easier said than done"? Come on, game developers are becoming whinning little babies, and if they think that pissing us off, the people who buy their prodcuts and thus allow them to continue to exist, is the way to go, well maybe they deserve to go out of business. There is clearly a problem on their end with the distribution of wealth. I cant sign a record deal and then complain that my fans should pay more money for my albums because my record label is ripping me off. I mean, I could try, but my fans would tell me to go frak myself. Besides game development isnt a charity. You aren't guaranteed success. Its a highly competitive world. Some people make it and some dont. Imagine if every single stock broker and accountant complained that they arent making millions like the people on Wallstreet. Or if every amateur singer/actor complained that they arent getting paid millions. You knew the business before you came in. Its highly selective so quit bitching.

You've never truly had ownership of the product(you've never been able to dig through the source code and modify the games you've bought).  You've always just had ownership of the license to use the product.  They are simply changing the terms of that license.  I understand why you are upset about that, but PC Gamers have dealt with the same terms for years and been perfectly OK.

KingsMessenger

No one expects that level of ownership. When I buy a product, I want to own the FINISHED product, not all the work that went into creating a finished product. That would be like after buying a new Ferrarri, you go over and demand the company give you their highly sensitive and top secret documents on their latest technology that was used in the car to give it that competitive edge. No company has ever done that, and no company ever will. They promise to give you the finished working product, not the instruction manual on how you can replicate their product and put them out of business, so I dont understand your second point. And while there are licenses saying all this legal mumbo-jumbo, most of the ridiculous stuff (regarding physical ownership) has never been enforced because they know it would be unenforcable.

 

Movies = $20 for a one time view license.  

Games = $60 for an unlimited license.

Would you rather the gaming industry adopt a model similar to the film industry where they offer games for $20 for a single use license(Box Office) and then have a $40 license for unlimited use(Home Video).

But keep in mind, games (ever the shortest of which) are much longer than 1.5 - 2 hours.  Furthermore, the marketplace for gaming is such that playing such a game requires ownership of a secondary expensive product to facilitate play(a console).  So, perhaps to fix that we can string up a massive infrastructure of venues where the games can be played on the single use license(movie theater), and you can go visit those places to play your games.

Oh wait, this is all completely absurd.  Almost as absurd as trying to compare the film industry with the gaming industry.  They operate on two completely different business models and have vastly different market penetration.

KingsMessenger

Sorry man, do you forget that movies are also sold on DVD and Blu ray? Those are unlimited licenses. Pretty much what is happening is that the gaming industry is spending more money than they can afford, and then they are complaining when they go out of business. That's all there is to it. In any other business in the world, I learn to spend the money that makes sense for my profits. If your games are averaging 60million dollars in profit, then dont go spending 100 million to make the game. Its a gamble to you take plain and simple. Look at that new Will Smith movie, After Earth. It cost over 100mil to make and it made less than half of that. So should the movie company

A) Enforce new DRM to ensure that they can make more money from the movie

or

B) Not make a crappy movie the next time, or perhaps not spend as much money on a single movie that they are unsure about?

Pretty much what is happening here is the equivalent of you going to a casino, leaving with less money than you came in with, and then complaining that the Casino's should change their rules and make the pay out more and the winning ratio more. You came into the casino knowing what it was. So bet with the money you can afford to lose. Dont throw in all your money then complain when you leave broke.