[QUOTE="X_CAPCOM_X"][QUOTE="Bread_or_Decide"]The purge cost 3 million to make. Made 36 million at the box office. See? Low cost...more room for net profit. The video game industry is insane spending million and millions when they can't possibly expect more than a sale of a million copies or less. Bread_or_Decide
And publishers are blaming us for their miscalculation. They are responsible for their actions. If they want to spend 100 million on a game, they should not enforce DRM policies in an attempt to bend the market for a profit. They should just take it to the chin and learn to make more budget conscious games.
One thing I can give to the COD developers is that they never overstep their financial bounds, which has earned them enormous profits. Sure, the games are a step behind graphically, but they aren't making any big sacrifices. This also goes for PC gaming; people like to talk about how PCs are so much stronger than consoles, but making a game that supports their hardware is just too expensive, and the most popular games end up being the ones that focus less on graphics and more on the game itself, like Starcraft II, Minecraft, XCOM, etc. Consumers don't care as much about graphics as developers think. We want graphical competence in our games yes but we don't need the sun the moon and the stars. Even games as amazing as Bioshock Infinite could have been cheaper. The skyhook and story didn't need all those graphics attached to be impressive. Heck, I didn't ask them to license all that music, which must have cost a fortune. There is always a better way to do the same thing. Gosh this whole thing really upsets me.
Yes, especially knowing that they're blaming gamers for their mistakes. 'AAA gaming' is a cancer on the gaming industry and needs to die.
http://www.destructoid.com/used-games-and-aaa-games-are-incompatible-good--256227.phtml
"If so-called "AAA" games and the used market actually are incompatible, then I say that's a good friggin' thing. Anything to dispossesses publishers of the notion that they need to keep dumping truckloads of cash into games to the point where they need to sell more copies than the laws of reality allow. Despite what demagogues and mouthpieces will tell you, the market is not demanding all its games be so expensive to produce. As I've said before, the PlayStation, PlayStation 2, and Wii would not have dominated their respective generations if the market put graphics over everything else. People want good games, not these overproduced, pompous, unsustainable exercises in wanton overspending.Â
It's not our fault games have gotten so expensive, and I resent the implication that it is. The fact this industry seems utterly ****ing incapable of taking some damn responsibility for itself continues to disgust me, and I refuse to shoulder the blame for companies that cannot demonstrate one iota of self-reflection. If something you're doing is not working, change what you're doing! Stop trying to bend and break the world around you to try and manufacture an environment where your failed tactics could achieve some perverse form of success."
My favorite part of this article.
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