Cliffy B - "360 Not Maxxed Out"

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15strong

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#51 15strong
Member since 2007 • 2806 Posts

He writes "squeeze more water from that stone". Why are people acting as if he saying the 360 is just getting started. His comment makes absolute sense. He is talking about optimization and minor enhancements to make games look better. Hence the reference to a stone and not a sponge. Why don't half of you understand the context of the quote?

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Bretter2200

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#52 Bretter2200
Member since 2010 • 757 Posts

Cliffy B will literally say anything good about Microsoft.

Crazyguy105


Because he's employed by them.

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Austindro

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#53 Austindro
Member since 2011 • 856 Posts

DIAMONDS Gif - DIAMONDS!

QUICK 360 OWNERS! STEAL THAT CROWN FROM THE PS3 AND RUN AWAY WITH THAT GRAPIX KING WHILE YOU STILL CAN!

On the other hand, I call bs, but what do I know? :P

Blabadon

What is that gif from?

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savagetwinkie

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#54 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="CwlHeddwyn"] It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.juno84

In the end consoles do help PC's because of this, we'd all need better rigs if there wasn't a standard piece of hard forcing dev's to find the shortest routines possible to display more. if it was just PC we'd probably have the mentality of DevA "can we count on users to have a 6 core desktop yet?" DevB "no but we can count on the users that want to play to get a 6 core desktop, seeing as our sponsor is AMD"

Except most of the devs doing the 'optimizing' are ex-PC devs...

Anyhow, I really don't think game opimization is coding gymnastics as much as it is content trimming. Does the level run like garbage? Simplify the tree and foilage geometry on outlying areas. Still runs like garbage? Remove some trees and foliage. Still garbage? Reduce the number of enemies. Reduce draw distance. Reduce the resolution. Reduce texture resolutions. Remove lighting sources and so on until the bloody level works.

Throw a greasy blur filter over the whole thing and then talk about how your game is close to maxing out a system. Sure, there are coding optimizations, but I doubt it's anywhere to the extent people on these boards seem to think it is. I guess "Using the lowest quality assets to achieve the appearance of high image quality" doesn't sound as good as optimization.

optimizing can be more complicated then that, its a give and take system yes, but in the end its a lot of math, and people can try to create new algorthms to give the same results in less time.

Also when your building systems this big its easy to get one subsystem to be completely bloated, become redundant, or just use too much resources to get something done, when you first make something you make it to work not work efficiently, its not like all these people are senior level software engineers, and might not right code that is really smart. eventually older parts have to be touched, reworked, and work more effectively with new changes.

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Bladex2k

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#55 Bladex2k
Member since 2003 • 2755 Posts

the quality of graphics ur geeting on 5 year old machines are amazing. you would need a pc with a 280gtx and 2gig ram to equal it lol

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ronvalencia

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#56 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="rich-sac"][QUOTE="Bretter2200"]

[QUOTE="rich-sac"]

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

It's not a random picture, I took it myself.

I trust DF, but perhaps they were refering to the beta or got there notion of it. I can link you to those particular screen shots that were taken on the same video in motion.

Obviously there's been a lot of improvement. And jags are far less noticeable on the retail build then generally in the beta.

Not to mention Epic updated UE specifically for FXAA shortly after the Gears of war 3 beta.

Also note that attempting to make your argument more realible by saying "hahaha" or attempting to laugh via text on the internet makes you look like an imbecile. I wouldn't suggust it.

Epic tested out FXAA and it is not in the Final build. Need I say more? It Blurs the image to much and causes flickering, and Gears games have always been about sharp, non aliasing thus they did not incorporate FXAA. end of story. If you like FXAA so much, go play deus ex and driver

FXAA has different levels e.g. low, medium, high.
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chikenfriedrice

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#58 chikenfriedrice
Member since 2006 • 13561 Posts

I don't see hardly any jaggies so they did an amazing job if there is no AA....it's a gorgeous game

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ronvalencia

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#59 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Bladex2k"]

the quality of graphics ur geeting on 5 year old machines are amazing. you would need a pc with a 280gtx and 2gig ram to equal it lol

Console ported Deus-Ex HR doesn't prove your point i.e. Deus-Ex HR runs well on AMD Radeon HD 4650M. Running non-MSAA enabled games on PCs also frees up consumed compute resource.. .. Most console game development also helps the mobile PC market i.e. a PC form factor with console like non-upgradeable GPU hardware (in most cases).
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ronvalencia

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#60 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="NoodleFighter"] For PC optimization devs should actually code games to detect our hardware full use. A game should be able to recognize a player with a quad core or up system which can boost the performance. They should also be able to detect what type of GPU I have.

Emm, refer to AMD "Gaming Evolved" and NVIDIA " The Way It's Meant To Be Played".
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i5750at4Ghz

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#61 i5750at4Ghz
Member since 2010 • 5839 Posts
Of course it will improve the question is how much and will it be noticeable.
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wis3boi

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#62 wis3boi
Member since 2005 • 32507 Posts

the quality of graphics ur geeting on 5 year old machines are amazing. you would need a pc with a 280gtx and 2gig ram to equal it lol

Bladex2k
The PC i made in 2006 spit all over the console hardware...and I just took out that hardware for even newer stuff. The 360 and PS3 were outdated by the time they hit the shelf. Not saying I'm not impressed that they've come this far, but it's 2011, entering 2012, and they still can't game in full HD and most games struggle to get 30fps...it's time to move on. My desktop from 2001 had more RAM than the consoles have. Even a simple RAM upgrade to the current consoles would really improve what they could do.
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ronvalencia

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#63 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="CwlHeddwyn"][QUOTE="ChubbyGuy40"]

[QUOTE="noob-saibot2010"]

when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.

Well, Rage runs well on Intel Sandybridge IGP.
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ronvalencia

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#64 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="CwlHeddwyn"][QUOTE="MlauTheDaft"]

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.CwlHeddwyn

I think you should read up on deferred rendering and AA. 'A less emotional perspective on topics such as this would'nt hurt you and your credibility either.

well the tech is ancient in the HD Twins deferred rendering eats up memory bandwidth in systems that don't have much to start off with plus of course we are talking about pre- DirectX10 hardware, which itself was designed with deferred rendering and AA in mind.

AMD Xenos doesn't follow DirectX 9c e.g. you do can HDR FP + MSAA on hardware while restrict DX9c GPU like RSX/G7x can't do HDR FP + MSAA on hardware. For DX9c era GPUs, NVIDIA followed DX9c's HDR FP + MSAA API limitations. . Also, AMD Xenos has DX10's 3DC+ texture compression format, while G7x/RSX is missing this feature. Xbox 360 already supports DX11 style multi-CPU threaded GPU command generation, while DX10 is missing this feature. AMD Xenos already has zero-copy feature like in AMD Fusion APUs. . AMD Xenos' hardware performance slots between AMD Radeon HD 2600M Pro and AMD Radeon HD 4650M. . AMD Xenos has DX10 like features but it fails full DX10.0 compliance.
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godzillavskong

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#65 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="da_illest101"]

when you think about it, it's not very impressive to say that you can't max out a 5 or 6 year old console, and i'm not even a pc gamer

noob-saibot2010

technology developes I guess.so 360 and ps3 are still able to impress us.when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.it's all about technology IMO.

Yeah, they continue to implement software to take advantage of the hardware,especially hardware that they've got real familiar with. We saw that with the PS2 and it's later library, which was still improving, with graphics,draw distance, etc.. I'm all for a new system, just not in no hurry. Keep bringing me the games and I'll be happy.
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godzillavskong

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#66 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="CwlHeddwyn"][QUOTE="MlauTheDaft"]

I think you should read up on deferred rendering and AA. 'A less emotional perspective on topics such as this would'nt hurt you and your credibility either.

ronvalencia

well the tech is ancient in the HD Twins deferred rendering eats up memory bandwidth in systems that don't have much to start off with plus of course we are talking about pre- DirectX10 hardware, which itself was designed with deferred rendering and AA in mind.

AMD Xenos doesn't follow DirectX 9c e.g. you do can HDR FP + MSAA on hardware while restrict DX9c GPU like RSX/G7x can't do HDR FP + MSAA on hardware. For DX9c era GPUs, NVIDIA followed DX9c's HDR FP + MSAA API limitations. . Also, AMD Xenos has DX10's 3DC+ texture compression format, while G7x/RSX is missing this feature. Xbox 360 already supports DX11 style multi-CPU threaded GPU command generation, while DX10 is missing this feature. AMD Xenos hardware slots between AMD Radeon HD 2600M Pro and AMD Radeon HD 4650M. AMD Xenos has DX10 like features but it fails full DX10.0 compliance.

Those are some big words and terms, which sound really interesting, I just can't comprehend what they mean?So does that mean the 360 is still a capable machine or not? :)

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Diviniuz

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#67 Diviniuz
Member since 2009 • 6460 Posts

[QUOTE="Bretter2200"]

[QUOTE="rich-sac"]

if you'd actually read the Digitalfoundry link I posted above ^, you'd know for sure that Gears 3 have ZERO AA, yes Retail Final Build. bullshots are bullshots

rich-sac

Right, because there blatent words with no evidence what so ever prove so. Especially when there not developers for the game.

Regardless, I have pictures; and you can clearly see the improvement. Do you honestly think those are bull shots?

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

hes the guy who makes 50 accounts and then claims hes not the same guy despite linking the pictures from the account of darknerer, hes not the most trust worth guy on these forums
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ronvalencia

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#68 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="CwlHeddwyn"] well the tech is ancient in the HD Twins deferred rendering eats up memory bandwidth in systems that don't have much to start off with plus of course we are talking about pre- DirectX10 hardware, which itself was designed with deferred rendering and AA in mind. godzillavskong

AMD Xenos doesn't follow DirectX 9c e.g. you do can HDR FP + MSAA on hardware while restrict DX9c GPU like RSX/G7x can't do HDR FP + MSAA on hardware. For DX9c era GPUs, NVIDIA followed DX9c's HDR FP + MSAA API limitations. . Also, AMD Xenos has DX10's 3DC+ texture compression format, while G7x/RSX is missing this feature. Xbox 360 already supports DX11 style multi-CPU threaded GPU command generation, while DX10 is missing this feature. AMD Xenos hardware slots between AMD Radeon HD 2600M Pro and AMD Radeon HD 4650M. AMD Xenos has DX10 like features but it fails full DX10.0 compliance.

Those are some big words and terms, which sound really interesting, I just can't comprehend what they mean?So does that mean the 360 is still a capable machine or not? :)

AMD Xenos is like 240 stream data processor enabled Radeon HD, hence it's lower than Radeon HD with 320 stream processors e.g. 6530/5550/4650/3850/2900. AMD Xenos is about on par with Radeon HD 6480G i.e. 240 stream processors. Radeon HD 6480G is part of near-low end AMD Llano APUs e.g. model A4-3300M APU.
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Bladex2k

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#69 Bladex2k
Member since 2003 • 2755 Posts
HOPEFULLY the nexgens will have 2 gig ram and 470gtx or equivilent card with a 6 core amd or intel cpu man they are gona be killer with those specs lol
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Bretter2200

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#70 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="rich-sac"]

[QUOTE="Bretter2200"]

Right, because there blatent words with no evidence what so ever prove so. Especially when there not developers for the game.

Regardless, I have pictures; and you can clearly see the improvement. Do you honestly think those are bull shots?

Diviniuz

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

hes the guy who makes 50 accounts and then claims hes not the same guy despite linking the pictures from the account of darknerer, hes not the most trust worth guy on these forums

I haven't been on for weeks since a couple days ago. How have I been making 50 accounts. And Darkener is a huge picture host for Gears of war 3.

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ronvalencia

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#71 ronvalencia
Member since 2008 • 29612 Posts
HOPEFULLY the nexgens will have 2 gig ram and 470gtx or equivilent card with a 6 core amd or intel cpu man they are gona be killer with those specs lolBladex2k
From the rumour mills, all next gen consoles would be powered by AMD GPUs e.g. Wii U, Xbox 720, PS4 i.e. AMD designs smaller GPU cores. Radeon HD 6970's die size still smaller than NVIDIA's 470/570. AMD has plenty of GPU IP designs e.g. RV7x0(DX10 VLIW5), Cypress(DX11 VLIW5), Cayman(DX11, VLIW4), GCN** (DX11, 1 scalar+4 way SIMD). **Actually, AMD Radeon HD 7900's stream processor config is closer to AMD Xenos's 1 scalar+1-way SIMD design.
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PSP107

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#72 PSP107
Member since 2007 • 18984 Posts
The hidden power of the consoles emerges again? Think it's disheartening it's 2011 and people still play in 720 at barely 30 fps. And there's years of the same more to come. I guess the "Consoles have hidden power and are constantly evolving" is something console only owners can cling too.. GeneralShowzer
PS2 improved as the years went by.
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godzillavskong

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#73 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="GeneralShowzer"]The hidden power of the consoles emerges again? Think it's disheartening it's 2011 and people still play in 720 at barely 30 fps. And there's years of the same more to come. I guess the "Consoles have hidden power and are constantly evolving" is something console only owners can cling too.. PSP107
PS2 improved as the years went by.

Indeed. Engineers were getting a lot out of that hardware and constantly evolving new software to take advantage of it's strengths. I think if the Sega Saturn, PS1, and N64 were still here we would be seeing great looking games on those. Probably not near the quality of today's games but they would be a big improvement from what they used to be.
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jer_1

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#74 jer_1
Member since 2003 • 7451 Posts

Wonder how much he gets paid to spread this kind of information. Yeah, just keep riding on that 6 year old hardware, while the rest of the PC world just keeps blasting by you making your 360 look like a yugo.

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Diviniuz

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#75 Diviniuz
Member since 2009 • 6460 Posts

[QUOTE="Diviniuz"][QUOTE="rich-sac"]

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

Bretter2200

hes the guy who makes 50 accounts and then claims hes not the same guy despite linking the pictures from the account of darknerer, hes not the most trust worth guy on these forums

I haven't been on for weeks since a couple days ago. How have I been making 50 accounts. And Darkener is a huge picture host for Gears of war 3.

the same account you posted Uncharted pictures and gears 3 boxart of and said you owned it? Where you lying then or now? Not to mention the same account who was linked by ever single lvl one alt spamming the the forums with gears threads. I want to know what you did to get banned off epic/gears forums

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AiurProtoss

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#76 AiurProtoss
Member since 2010 • 1080 Posts
I love how people are like "THERES NO AA DEEERP YOU XBOT!!" and yet most games that have come out this gen have little to no AA which goes for the vast majority of PS3 games. Lol you cows crack me up.
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xhawk27

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#77 xhawk27
Member since 2010 • 12194 Posts
I thought the 360 maxed out on Gears 2! ;)
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15strong

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#78 15strong
Member since 2007 • 2806 Posts

I love how people are like "THERES NO AA DEEERP YOU XBOT!!" and yet most games that have come out this gen have little to no AA which goes for the vast majority of PS3 games. Lol you cows crack me up.AiurProtoss

If a fanboy says a game has no AA, an in fact the game has no AA, isn't it still a fact that the game has no AA.

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deactivated-5ef52b89b6fd0

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#79 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts
I like cliffy b, but that is a dumb thing to say, if there is more power to be found, why didn't he use it? They had long time to polish gears 3, and there is no excuse to not maxi out the 360 if he was able to. Like another poster said 6 years and they still can't max old hardware, calling bs on this. Btw I love gears 3 but don't fall for mindless pr.
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lucky_star

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#80 lucky_star
Member since 2003 • 2307 Posts
[QUOTE="Bretter2200"]

[QUOTE="rich-sac"][QUOTE="Bretter2200"]

It's not a random picture, I took it myself.

I trust DF, but perhaps they were refering to the beta or got there notion of it. I can link you to those particular screen shots that were taken on the same video in motion.

Obviously there's been a lot of improvement. And jags are far less noticeable on the retail build then generally in the beta.

Not to mention Epic updated UE specifically for FXAA shortly after the Gears of war 3 beta.

Also note that attempting to make your argument more realible by saying "hahaha" or attempting to laugh via text on the internet makes you look like an imbecile. I wouldn't suggust it.

Epic tested out FXAA and it is not in the Final build. Need I say more? It Blurs the image to much and causes flickering, and Gears games have always been about sharp, non aliasing thus they did not incorporate FXAA. end of story. If you like FXAA so much, go play deus ex and driver

Dang, I didn't know you were part of the Gears of war 3 development team. Alright, I'll take your word for it, because obviously you're a developer for Gears of war 3.

I mean, it's perfectly normal for jags to dissapear without the inclusion of A.A.

Jags to disappear? Oh plz. The game has plenty of jaggies but the motion blur hides it well.
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kickass1337

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#81 kickass1337
Member since 2011 • 149 Posts

[QUOTE="NoodleFighter"]

[QUOTE="slaves"]

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

slaves

pfftt super saiyan is nothin when your up against and

LOL You are correct my friend but I don't think any console has ascended this far yet.

whats the 360 then?? :O

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NoodleFighter

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#82 NoodleFighter
Member since 2011 • 11898 Posts

[QUOTE="slaves"]

[QUOTE="NoodleFighter"]

pfftt super saiyan is nothin when your up against and

kickass1337

LOL You are correct my friend but I don't think any console has ascended this far yet.

whats the 360 then?? :O

A weakling :P

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deactivated-61cc564148ef4

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#83 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

yeah, I'd rather trust 2 high class developers like Cliffy B and John Carmack than the GS forum community

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AntiType

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#84 AntiType
Member since 2003 • 6249 Posts

yeah, I'd rather trust 2 high class developers like Cliffy B and John Carmack than the GS forum community

OB-47

Cliffy B is sort of a fanboy too... you shouldn't take what he says too seriously. There is no more "hidden power" in consoles... tricks where you can save processing power to alocate elsewhere? sure... but this gen wont see anything ground-breaking.

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delta3074

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#85 delta3074
Member since 2007 • 20003 Posts
lol at all the people on here basically calling cliffy B a liar, how many of you are game developers? how many of you have actually developed a game on the 360? none of you, i will take his word as a developer over all the people on her who think they know better but really don't, getting a bit sick of the armchair developers in this forum,lol
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ChubbyGuy40

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#86 ChubbyGuy40
Member since 2007 • 26442 Posts

lol at all the people on here basically calling cliffy B a liar, how many of you are game developers? how many of you have actually developed a game on the 360? none of you, i will take his word as a developer over all the people on her who think they know better but really don't, getting a bit sick of the armchair developers in this forum,loldelta3074

We may not be developers, but any of us can identify BS when it's there. 360 isn't maxed out? Explain why they cut FXAA even though they had it working.

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delta3074

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#87 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]lol at all the people on here basically calling cliffy B a liar, how many of you are game developers? how many of you have actually developed a game on the 360? none of you, i will take his word as a developer over all the people on her who think they know better but really don't, getting a bit sick of the armchair developers in this forum,lolChubbyGuy40

We may not be developers, but any of us can identify BS when it's there. 360 isn't maxed out? Explain why they cut FXAA even though they had it working.

because if you actually play the game you will realise that it really didn't need it, the game looks amazing with no AA, i actually though it had AA the first time i played it,the fact that graphics are still getting better on both consoles is really all the proof you need that niether is maxxed out yet, geasr 3 is ahuge improvement on anything that came on 360 before it same as killzone 3 is a great improvement on anything that came before on the ps3.
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Lucianu

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#88 Lucianu
Member since 2007 • 10347 Posts

What's with this bull this week. First, there was Sony that stated that they don't want 3DS to fail, then the MW3 devs stated that they don't care about sales, now Cliffy B thinks he can 'max out' a 6 year piece of hardware from the stone age. It's ben over half a decade now, developers have gotten accustomed to this old system and its potential is fully realised.

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Santesyu

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#89 Santesyu
Member since 2008 • 4451 Posts

What's with this bull this week. First, there was Sony that stated that they don't want 3DS to fail, then the MW3 devs stated that they don't care about sales, now Cliffy B thinks he can 'max out' a 6 year piece of hardware from the stone age. It's ben over half a decade now, developers have gotten accustomed to this old system and its potential is fully realised.

Lucianu
I think sony really meant what they said, MW3 not so much. I think Cliffy B has the possibility of being correct. Gears of war 3 does look nice compared to other titles out there.. I think the reasons why we really aren't seeing is because exclusives are so low these days.
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Lucianu

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#90 Lucianu
Member since 2007 • 10347 Posts

I think Cliffy B has the possibility of being correct. Gears of war 3 does look nice compared to other titles out there.. I think the reasons why we really aren't seeing is because exclusives are so low these days.Santesyu

You can cut a lot of corners to add more to the code, but that means they would also make more sacrificies to be at a stable framerate. A game could be more advanced in some ways than Gear of War 3 at 10 frames per second and a resolution such as Alan Wake's. But that's up to the devs, they have a choice if they want to take advantage of the hardware or not, and it also depends of their experience with the hardware at hand.

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deactivated-5ef52b89b6fd0

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#91 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="delta3074"]lol at all the people on here basically calling cliffy B a liar, how many of you are game developers? how many of you have actually developed a game on the 360? none of you, i will take his word as a developer over all the people on her who think they know better but really don't, getting a bit sick of the armchair developers in this forum,loldelta3074

We may not be developers, but any of us can identify BS when it's there. 360 isn't maxed out? Explain why they cut FXAA even though they had it working.

because if you actually play the game you will realise that it really didn't need it, the game looks amazing with no AA, i actually though it had AA the first time i played it,the fact that graphics are still getting better on both consoles is really all the proof you need that niether is maxxed out yet, geasr 3 is ahuge improvement on anything that came on 360 before it same as killzone 3 is a great improvement on anything that came before on the ps3.

That doesnt stop Pc games from having AA. The would have put it in if they could. I agree Gears3 looks fantastic, but lets be real here.

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Bretter2200

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#92 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="delta3074"][QUOTE="ChubbyGuy40"]

We may not be developers, but any of us can identify BS when it's there. 360 isn't maxed out? Explain why they cut FXAA even though they had it working.

Advid-Gamer

because if you actually play the game you will realise that it really didn't need it, the game looks amazing with no AA, i actually though it had AA the first time i played it,the fact that graphics are still getting better on both consoles is really all the proof you need that niether is maxxed out yet, geasr 3 is ahuge improvement on anything that came on 360 before it same as killzone 3 is a great improvement on anything that came before on the ps3.

That doesnt stop Pc games from having AA. The would have put it in if they could. I agree Gears3 looks fantastic, but lets be real here.

The reason you believe there's A.A, is because there's A.A!

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edidili

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#93 edidili
Member since 2004 • 3449 Posts

Oh ffs. Are they going to repeat that line till 2020?

I agree. Current gen consoles can be improved upon.

15strong

PS2 can be improved upon but the improvements would be so miniscule that it is not worth it. Every console can be improved upon.

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Heil68

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#94 Heil68
Member since 2004 • 60833 Posts
Well lets be honest, the games shown at E3 for 360 won't need any more power, in fact MS can probably use current hardware for another 10 years minimum.
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speedfog

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#95 speedfog
Member since 2009 • 4966 Posts

The reason is cus the disk space is allways full. Can't wait to see crysis on demand.

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mike_on_mic

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#96 mike_on_mic
Member since 2004 • 886 Posts
I think the consoles themselves are close to MAX, the only improvement that I could see be made it optimisations, better ways to do various graphics techniques. This does show the power of the PS3 by not restricting the graphics processing only to the GPU enables more and more software optimisations to be done over the life cycle of the engines used. Though the same could be done on the 360 there isn't a lot of room left on the Tri-Core XENON that is sitting inside, which is why more and more is pushed into the GPU being more powerful than the PS3s. I think Epic has done well with what they have in the 360 I am impressed. But, when you see what they have done, it is slieght of hand stuff. People talk about 60fps, great, so Gears 3, is 30fps, well if I don't need to render as many frames a second, then I have more room to fit more INTO each frame. Have 720p native resolutions and that is half has many pixels that need to be rendered as well. So once again we can do more with those pixels. Ever wonder why some games have strange resolutions. 1280x696, 1152x640, 960x540 because simply put, they try and scale down the native rendering resolution to low enough to increase the performance but not too low as to make it look aweful when upscaled, put that into context with the frame locking, then we see where we can squeeze more performance out of it. So Gears 3, is 1280x720 at 30fps. If we drop the resolution to say 1280x696 we have 24x1280 (30,720 pixels we don't need to render on screen per frame, and put that over the locked 30fps, (921,600) that is a lot of pixels that aren't needing to be processed AND rendered on screen. Every second, so there is more power, plus make a few optimisation tweaks here and there, and there might be a few more cycles to gain and we have then do more on screen, add some more post processing if required. This is my opinion based on what I have seen inside game engines and improving performance across the board on a game when it is thrown at the console for the first time after you have been playing with it on a nice PC.
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mike_on_mic

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#97 mike_on_mic
Member since 2004 • 886 Posts
@Bretter2200 there is no AA in gears, not directly they are using some post processing technqiues to get the edge smoothing. This is only information I have read and I have not played the game. But if you can squeeze some more juice out of the GPU but not needing it to perform AA (which is a very intensive tasks especially at high levels), then they have done well.
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deactivated-63f6895020e66

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#98 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I keep seeing games improving both graphically and in scale, so what he says makes a lot of sense. No need for a new gen anytime soon, which is a great thing.
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Animal-Mother

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#99 Animal-Mother
Member since 2003 • 27362 Posts

Ya know everyone says "lol"

but im gonna ride the train on this one.

I believe cliffyB. I know most of us here probably don't develop games for it. So why laugh at him?

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HaloinventedFPS

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#100 HaloinventedFPS
Member since 2010 • 4738 Posts

they said this like 100 times with 360/ps3

they were maxed years ago

Gears 3 was able to pull off higher res textures because it didnt have MSAA like Gears 2, so enjoy your jaggies

Gears 3 also has a much worse framerate and uses blur to cover it up

optimization!