Compare and Contrast. Round 1 : Super Mario World VS LittleBigPlanet *56K*

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aflakian

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#151 aflakian
Member since 2008 • 1557 Posts

[QUOTE="ogvampire"]

[QUOTE="samuraiguns"]

The things that make LittlebigPlanet a superior game;

  • Floaty Physics
  • Taking the imagination to the maximum with the creation tools
  • Fun Platforming (at least I found it fun)
  • Intriguing level design

samuraiguns

floaty physics is the main reason that LBP is NOT a great platforming game

It thought it was what made it rock solid...am I the only one? or are people just jumping in the bandwagon?



I thought the physics suited the gameplay just fine. I didn't have a problem with them at all.
In fact, I'd say they made for lot of tense/exciting moments that I probably wouldn't have experienced had the controls been tighter than a nun's *******.

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santoron

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#152 santoron
Member since 2006 • 8584 Posts

[QUOTE="aflakian"]


I still don't see how you put the two together. Me implying that something may not be as good as another thing doesn't automatically mean the other thing sucks by comparison.

Anyways, this thread has sparked my curiousity. I need to dig up my old SNES.

ActicEdge

Playing SMW now would not be wise based on this thread. You will enter with an expectation that it has to be amazing and you will feel disappointment almost certainly playing through it if this thread is your reasoning. Its threads like these that get the perception that old games are praised on nothing but nostalgia. Not really, its more like new games are overhyped and praised for stuff old games do much better (granted sometimes in more limited ways) and then the nostalgic fanboys don't know why they are even praising something while the people who do know get outshouted.

This thread has gotten you heated, Actic, that's for sure, :D

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Guybrush_3

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#153 Guybrush_3
Member since 2008 • 8308 Posts

Even after something like 18 years Super Mario World is still the best 2D platformer ever made. (This is not based on nostalgia. I still play the game regularly) While LPB is a fun game and it's creation elements are amazing it's platforming is merely decent.

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samuraiguns

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#154 samuraiguns
Member since 2005 • 11588 Posts

[QUOTE="samuraiguns"]

[QUOTE="ActicEdge"]

The things you stated do not make it better. Floaty physics are not a plus in a platforming designed the way LBP is. Take a look at Lost Winds if you want to see a floaty physics platformer designed well. Imagination is great, it doesn't make it better though, it makes you e able to create cool stuff but that's it. Its not the ingredidiant to a better platformer, creation tools are irrelevant. Fun = opinioon, not interested in that. Intriguing level design is nice, if those levels are designed around a gimped platforming mechanic its irrelevant. Also intriguing =/= good.

ActicEdge

Well, all those things you mentioned are preference and therefore they are an opinion. Me saying that LBP's level design is good is an opinion and everyone else can disagree/agree to that. I think that the way The Nintendo team handled the platforming for SuperMarioWorld is perfect and the way Media Molecule handled the platforming for LBP is perfect. I don't really think I can convice a person to agree with my opnion, so I will just end it there :?

The most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiding behind an unsupported opinion. Great!!!!

I didn't accuse anyone directly, I left up to the user to decide. How am I hiding behind a unsupported opinion? I just don't think that on the bases of what we are talking about it is not really wise for me to continue the conversation. It will go on forever in a circular pattern becuase there are no facts involved, it's just pure opinion and you cant really prove an opinion fact, hence the cycle continues.

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ActicEdge

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#155 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="samuraiguns"]

Well, all those things you mentioned are preference and therefore they are an opinion. Me saying that LBP's level design is good is an opinion and everyone else can disagree/agree to that. I think that the way The Nintendo team handled the platforming for SuperMarioWorld is perfect and the way Media Molecule handled the platforming for LBP is perfect. I don't really think I can convice a person to agree with my opnion, so I will just end it there :?

samuraiguns

The most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiding behind an unsupported opinion. Great!!!!

I didn't accuse anyone directly, I left up to the user to decide. How am I hiding behind a unsupported opinion? I just don't think that on the bases of what we are talking about it is not really wise for me to continue the conversation. It will go on forever in a circular pattern becuase there are no facts involved, it's just pure opinion and you cant really prove an opinion fact, hence the cycle continues.

What you are essentially saying is that there is no point even having threads about what beats what because its all opinion basically? I call BS on that, you can look at what are hailed as the best games of their genre and see what they all have in common which makes them great. Its not hard for a statement like, "the fact that the enemies take too much damage" for example to not be a relevant opinion. You can't prove most things said on this forum that are not sales numbers, should we just stop discussing things? I can put down tons of criteria on how I judge platformers with video examples and the fact is because it is not absolute undeniable fact you don't want to discuss it? Like I said, whenever I get into this argument with people, they always run off instead of addressing what I'm saying with counterpoint or atleast a good educated opinion. I'm not ignorant, I will listen to other opinions if they are constructed well. Forget it, I'm not getting anywhere discussing this, its not worth it, enjoy your day.

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Alpha-Male22

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#156 Alpha-Male22
Member since 2008 • 3782 Posts

"I'm actually offended that you are comparing one of the best platformers ever to a mediocore pile of **** platformer like LBP. This is ridiculous. LBP has trouble outplatformering Croc on my ps1 let alone SMW"

"I don't think the game is bad, its good"

? Do you mean just in terms of platforming? LBP platforming was done purposely, and I never thought the game to be a contender for the platformer genre. It's a very unique, different game.I strongly doubt they had the intention of going up against SMW, because they would fall flat on their face.

The comparison is ridiculous, but LittleBigPlanet is more relevant, has a great create mode, and fun co-op play. Maybe that's why some people picked it over SMW. If the poll asked which had better platform mechanics, then I would understand your freak out, but it didn't ask that, did it?

"The fact that 42+ people voted for LBP makes me wonder why I even give a slightdamn about reviews or the opinion of most." They are entitled to their opinions. Relax, your going to give yourself a heart attack.

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santoron

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#157 santoron
Member since 2006 • 8584 Posts

[QUOTE="samuraiguns"]

[QUOTE="ActicEdge"]

The things you stated do not make it better. Floaty physics are not a plus in a platforming designed the way LBP is. Take a look at Lost Winds if you want to see a floaty physics platformer designed well. Imagination is great, it doesn't make it better though, it makes you e able to create cool stuff but that's it. Its not the ingredidiant to a better platformer, creation tools are irrelevant. Fun = opinioon, not interested in that. Intriguing level design is nice, if those levels are designed around a gimped platforming mechanic its irrelevant. Also intriguing =/= good.

ActicEdge

Well, all those things you mentioned are preference and therefore they are an opinion. Me saying that LBP's level design is good is an opinion and everyone else can disagree/agree to that. I think that the way The Nintendo team handled the platforming for SuperMarioWorld is perfect and the way Media Molecule handled the platforming for LBP is perfect. I don't really think I can convice a person to agree with my opnion, so I will just end it there :?

See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!

Unsupported opinion? So now we have to bring evidence/links/petitions out to have opinions?

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Stoner-Pimp

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#158 Stoner-Pimp
Member since 2008 • 979 Posts
[QUOTE="ActicEdge"]

[QUOTE="samuraiguns"]

[QUOTE="ActicEdge"]

The things you stated do not make it better. Floaty physics are not a plus in a platforming designed the way LBP is. Take a look at Lost Winds if you want to see a floaty physics platformer designed well. Imagination is great, it doesn't make it better though, it makes you e able to create cool stuff but that's it. Its not the ingredidiant to a better platformer, creation tools are irrelevant. Fun = opinioon, not interested in that. Intriguing level design is nice, if those levels are designed around a gimped platforming mechanic its irrelevant. Also intriguing =/= good.

Well, all those things you mentioned are preference and therefore they are an opinion. Me saying that LBP's level design is good is an opinion and everyone else can disagree/agree to that. I think that the way The Nintendo team handled the platforming for SuperMarioWorld is perfect and the way Media Molecule handled the platforming for LBP is perfect. I don't really think I can convice a person to agree with my opnion, so I will just end it there :?

See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!

Wow what a great post, you dismissed his opinion by stating your own opinion as a fact even though it's all based on (shock horror) your opinion :D, how clever. --- On topic. I voted tie, SMW is great and over the years i've lost count on how many times i've played through it (same thing with Doom 1) BUT LBP has hooked me since the first time i played the beta, it was/is just brilliant, 4 player platforming co-op with unlimited level design and soon to be added online 4 player create is just great (i better put IMO incase people cry or something :D).
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ActicEdge

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#159 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="samuraiguns"]

Well, all those things you mentioned are preference and therefore they are an opinion. Me saying that LBP's level design is good is an opinion and everyone else can disagree/agree to that. I think that the way The Nintendo team handled the platforming for SuperMarioWorld is perfect and the way Media Molecule handled the platforming for LBP is perfect. I don't really think I can convice a person to agree with my opnion, so I will just end it there :?

santoron

See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!

Unsupported opinion? So now we have to bring evidence/links/petitions out to have opinions?

No, you have to have reasoning behind your analysis. I'm not expecting links and stuff, just a decent reason why such and such are not good or are clever etc. He brought none of that, its just a list and stuff that absolutely do not mean anything in the grand scheme of things. I thought it was fairly obvious?

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Alpha-Male22

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#160 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="santoron"]

[QUOTE="ActicEdge"]

See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!

ActicEdge

Unsupported opinion? So now we have to bring evidence/links/petitions out to have opinions?

No, you have to have reasoning behind your analysis. I'm not expecting links and stuff, just a decent reason why such and such are not good or are clever etc. He brought none of that, its just a list and stuff that absolutely do not mean anything in the grand scheme of things. I thought it was fairly obvious?

Hey I thought you were done? Also, I find that your issues was just a list of OPINIONS that do not mean anything in the "grand scheme of things" You can't use your opinion as reason, because it's still opinion. You give your opinion on the flaws of LBP, and then go on to state (earlier) your shock and dismay that people voted for LBP. Why?
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ActicEdge

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#161 ActicEdge
Member since 2008 • 24492 Posts

"I'm actually offended that you are comparing one of the best platformers ever to a mediocore pile of **** platformer like LBP. This is ridiculous. LBP has trouble outplatformering Croc on my ps1 let alone SMW"

"I don't think the game is bad, its good"

? Do you mean just in terms of platforming? LBP platforming was done purposely, and I never thought the game to be a contender for the platformer genre. It's a very unique, different game.I strongly doubt they had the intention of going up against SMW, because they would fall flat on their face.

The comparison is ridiculous, but LittleBigPlanet is more relevant, has a great create mode, and fun co-op play. Maybe that's why some people picked it over SMW. If the poll asked which had better platform mechanics, then I would understand your freak out, but it didn't ask that, did it?

"The fact that 42+ people voted for LBP makes me wonder why I even give a slightdamn about reviews or the opinion of most." They are entitled to their opinions. Relax, your going to give yourself a heart attack.

Alpha-Male22

Dude, the gaming media does enough circle ****ing to games as it is. I'm brutal on games (especailly platformers) because its how you truly see whether a game holds up. Throwing a nine to every game solves nothing. That's why as harsh as I am, I can still think something is good in relative terms. Also, notice that in the LBP reference I used platformer and not overall game. Its not a bad game, its pretty good, the overall package saves it but the platforming is mediocore, nothing special imo which I'd be willing to explain if people would care to give a good response.

As for LBP platforming done purposely, it doesn't matter. It has to be docked when it is not done well. Same way I would dock a game like Megaman 9 for graphics even if they are like that purposely, you have to be fair, no special treatment.

LBP being more relevant is funny. SMW is hailed as one of THEE best platformers, its what most game aspire to be, its absolutely relevant. The poll was which is the overall better GAME, NOT PACKAGE. And I'm perfectly chill, people, I'm not angry or furious, this is just how I discuss platformers :P

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Alpha-Male22

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#162 Alpha-Male22
Member since 2008 • 3782 Posts

"See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!"

So wait, user created levels are either long and boring or short and decent? Is that the only two options to a user created level? And did you cite this as fact? You denied this was opinion? Really?

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ActicEdge

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#163 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="santoron"]

Unsupported opinion? So now we have to bring evidence/links/petitions out to have opinions?

Alpha-Male22

No, you have to have reasoning behind your analysis. I'm not expecting links and stuff, just a decent reason why such and such are not good or are clever etc. He brought none of that, its just a list and stuff that absolutely do not mean anything in the grand scheme of things. I thought it was fairly obvious?

Hey I thought you were done? Also, I find that your issues was just a list of OPINIONS that do not mean anything in the "grand scheme of things" You can't use your opinion as reason, because it's still opinion. You give your opinion on the flaws of LBP, and then go on to state (earlier) your shock and dismay that people voted for LBP. Why?

All a review or analysis is is an opinion. You can't judge something without using opinion. Also the smirky, "I thought you were done" was in reference to the dud I was talking to, not the guy I quoted. I actually am willing to go level by level and dissect things however. My shock and dismay is that LBP does not have the platforming to stand up to SMW period. I could explain but again, when I do, people just ditch and don't converse. I will listen to others when they just bring a little reasoning to the table. No one is doing that and the amount of times I have done it in vain is completely annoying. And yes, you absolutely can use your opinion as reasoning, you just need to have an actual clue aqbout where your opinion is relevant to the thing you are discussing.

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ChrisSpartan117

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#164 ChrisSpartan117
Member since 2008 • 4519 Posts

"See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!"

So wait, user created levels are either long and boring or short and decent? Is that the only two options to a user created level? And did you cite this as fact? You denied this was opinion? Really?

Alpha-Male22
To steal directly from Yahtzee, when it comes to user created content, you'll find a few gems in a sea of ****. Kind of like YouTube, only expect for not everybody's particpating in it.
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themagicbum9720

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#165 themagicbum9720
Member since 2007 • 6536 Posts
SMW. saying otherwise is just stupid.
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ActicEdge

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#166 ActicEdge
Member since 2008 • 24492 Posts

"See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!"

So wait, user created levels are either long and boring or short and decent? Is that the only two options to a user created level? And did you cite this as fact? You denied this was opinion? Really?

Alpha-Male22

That one was shearly my opinion. Since you can't play every user generated level, you can't judge all of it. That was shearly my personal opinion based on what I played.

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Alpha-Male22

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#167 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Alpha-Male22"]

"I'm actually offended that you are comparing one of the best platformers ever to a mediocore pile of **** platformer like LBP. This is ridiculous. LBP has trouble outplatformering Croc on my ps1 let alone SMW"

"I don't think the game is bad, its good"

? Do you mean just in terms of platforming? LBP platforming was done purposely, and I never thought the game to be a contender for the platformer genre. It's a very unique, different game.I strongly doubt they had the intention of going up against SMW, because they would fall flat on their face.

The comparison is ridiculous, but LittleBigPlanet is more relevant, has a great create mode, and fun co-op play. Maybe that's why some people picked it over SMW. If the poll asked which had better platform mechanics, then I would understand your freak out, but it didn't ask that, did it?

"The fact that 42+ people voted for LBP makes me wonder why I even give a slightdamn about reviews or the opinion of most." They are entitled to their opinions. Relax, your going to give yourself a heart attack.

ActicEdge

Dude, the gaming media does enough circle ****ing to games as it is. I'm brutal on games (especailly platformers) because its how you truly see whether a game holds up. Throwing a nine to every game solves nothing. That's why as harsh as I am, I can still think something is good in relative terms. Also, notice that in the LBP reference I used platformer and not overall game. Its not a bad game, its pretty good, the overall package saves it but the platforming is mediocore, nothing special imo which I'd be willing to explain if people would care to give a good response.

As for LBP platforming done purposely, it doesn't matter. It has to be docked when it is not done well. Same way I would dock a game like Megaman 9 for graphics even if they are like that purposely, you have to be fair, no special treatment.

LBP being more relevant is funny. SMW is hailed as one of THEE best platformers, its what most game aspire to be, its absolutely relevant. The poll was which is the overall better GAME, NOT PACKAGE. And I'm perfectly chill, people, I'm not angry or furious, this is just how I discuss platformers :P

Okay. When I said LBP was relevant though, I meant its actively being played today, it's fresh, new, and isn't as old as SMW. All this factors on which game is better to people. What is the difference between overall game and package? I consider the package to be the whole overall game. All things considered, LBP has a little more than platforming for people to judge it on. Many people play just to create levels, which is why maybe some people voted for it. You made it sound absurd that people voted for LBP, even stating that you lost faith in reviewers. That was my only problem with your post. I dont understand why these two are being compared in the first place
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ActicEdge

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#168 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Alpha-Male22"]

"See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!"

So wait, user created levels are either long and boring or short and decent? Is that the only two options to a user created level? And did you cite this as fact? You denied this was opinion? Really?

ChrisSpartan117

To steal directly from Yahtzee, when it comes to user created content, you'll find a few gems in a sea of ****. Kind of like YouTube, only expect for not everybody's particpating in it.

This is basically part of what I meant to an extent. When it actually comes to user generated content, most of it isn't high quality.

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Alpha-Male22

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#169 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Alpha-Male22"]

"See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!"

So wait, user created levels are either long and boring or short and decent? Is that the only two options to a user created level? And did you cite this as fact? You denied this was opinion? Really?

ActicEdge

That one was shearly my opinion. Since you can't play every user generated level, you can't judge all of it. That was shearly my personal opinion based on what I played.

Ok. I thought you were stating a whole bunch of problems with the game and then concluding that "there is no opinion there", but I guess that was for the other comment on how intriguing games can turn out to be crap
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ActicEdge

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#170 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Alpha-Male22"]

"I'm actually offended that you are comparing one of the best platformers ever to a mediocore pile of **** platformer like LBP. This is ridiculous. LBP has trouble outplatformering Croc on my ps1 let alone SMW"

"I don't think the game is bad, its good"

? Do you mean just in terms of platforming? LBP platforming was done purposely, and I never thought the game to be a contender for the platformer genre. It's a very unique, different game.I strongly doubt they had the intention of going up against SMW, because they would fall flat on their face.

The comparison is ridiculous, but LittleBigPlanet is more relevant, has a great create mode, and fun co-op play. Maybe that's why some people picked it over SMW. If the poll asked which had better platform mechanics, then I would understand your freak out, but it didn't ask that, did it?

"The fact that 42+ people voted for LBP makes me wonder why I even give a slightdamn about reviews or the opinion of most." They are entitled to their opinions. Relax, your going to give yourself a heart attack.

Alpha-Male22

Dude, the gaming media does enough circle ****ing to games as it is. I'm brutal on games (especailly platformers) because its how you truly see whether a game holds up. Throwing a nine to every game solves nothing. That's why as harsh as I am, I can still think something is good in relative terms. Also, notice that in the LBP reference I used platformer and not overall game. Its not a bad game, its pretty good, the overall package saves it but the platforming is mediocore, nothing special imo which I'd be willing to explain if people would care to give a good response.

As for LBP platforming done purposely, it doesn't matter. It has to be docked when it is not done well. Same way I would dock a game like Megaman 9 for graphics even if they are like that purposely, you have to be fair, no special treatment.

LBP being more relevant is funny. SMW is hailed as one of THEE best platformers, its what most game aspire to be, its absolutely relevant. The poll was which is the overall better GAME, NOT PACKAGE. And I'm perfectly chill, people, I'm not angry or furious, this is just how I discuss platformers :P

Okay. When I said LBP was relevant though, I meant its actively being played today, it's fresh, new, and isn't as old as SMW. All this factors on which game is better to people. What is the difference between overall game and package? I consider the package to be the whole overall game. All things considered, LBP has a little more than platforming for people to judge it on. Many people play just to create levels, which is why maybe some people voted for it. You made it sound absurd that people voted for LBP, even stating that you lost faith in reviewers. That was my only problem with your post. I dont understand why these two are being compared in the first place

Well when you say overall game I am tlking gameplay since that is generally what defines a game. When I say package I talk about replayabilty, graphics, music etc. I think there is a true difference there.

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Alpha-Male22

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#171 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="ChrisSpartan117"][QUOTE="Alpha-Male22"]

"See, this is what I mean, I can actually expnd upon the very reason why LBP is flawed as a platformer from the level layout to the jumping mechanic. All of it, Creation tools doesn't make LBP a better platformer than SMW. There is no opinion in that. A better package? Absolutely hell yes but creating your own levels does not fix the problem with the gameplay, the extreme simplicity, the fact that the game plays rather slowly in the grand scheme of things, the fact that most of the user created levels are either short and decent or long and boring. Intriguing =/= good isn't an opinion either, lots of things can be intriguing but turn out to be crap. There is no opinion there. The tiered dimensions weren't all that well done either. It doesn't flow in the grand scheme of things because in theory if everything is tiered then why would there need to be pieces of levels blocking all? In theory each tier should be used for something different but most of the times they aren't. Its just to avoid stuff or collect hidden orbs. There is no real use to it. And the most annoying part of your post is you accused Nostalgia of playing the part in our preference of SMW but now you are hiing behind an unsupported opinion. Great!!!!"

So wait, user created levels are either long and boring or short and decent? Is that the only two options to a user created level? And did you cite this as fact? You denied this was opinion? Really?

ActicEdge

To steal directly from Yahtzee, when it comes to user created content, you'll find a few gems in a sea of ****. Kind of like YouTube, only expect for not everybody's particpating in it.

This is basically part of what I meant to an extent. When it actually comes to user generated content, most of it isn't high quality.

But you can easily sort through the junk and the great quality stuff. Sure, there's a sea of garbage, but they sink to the bottom while the great stuff remains on top. I therefore find that the online experience of user created levels should all be great, since I can't see why people would play bad levels and then state that they couldn't find enough quality levels to play. There are tons.
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Alpha-Male22

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#172 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Alpha-Male22"][QUOTE="ActicEdge"]

Dude, the gaming media does enough circle ****ing to games as it is. I'm brutal on games (especailly platformers) because its how you truly see whether a game holds up. Throwing a nine to every game solves nothing. That's why as harsh as I am, I can still think something is good in relative terms. Also, notice that in the LBP reference I used platformer and not overall game. Its not a bad game, its pretty good, the overall package saves it but the platforming is mediocore, nothing special imo which I'd be willing to explain if people would care to give a good response.

As for LBP platforming done purposely, it doesn't matter. It has to be docked when it is not done well. Same way I would dock a game like Megaman 9 for graphics even if they are like that purposely, you have to be fair, no special treatment.

LBP being more relevant is funny. SMW is hailed as one of THEE best platformers, its what most game aspire to be, its absolutely relevant. The poll was which is the overall better GAME, NOT PACKAGE. And I'm perfectly chill, people, I'm not angry or furious, this is just how I discuss platformers :P

ActicEdge

Okay. When I said LBP was relevant though, I meant its actively being played today, it's fresh, new, and isn't as old as SMW. All this factors on which game is better to people. What is the difference between overall game and package? I consider the package to be the whole overall game. All things considered, LBP has a little more than platforming for people to judge it on. Many people play just to create levels, which is why maybe some people voted for it. You made it sound absurd that people voted for LBP, even stating that you lost faith in reviewers. That was my only problem with your post. I dont understand why these two are being compared in the first place

Well when you say overall game I am tlking gameplay since that is generally what defines a game. When I say package I talk about replayabilty, graphics, music etc. I think there is a true difference there.

I disagree, I think they mean the same exact thing. Gameplay is a sub-category of the game. But let's not argue about a petty thing like that. You find SMW to excel past LBP, and in nature to this thread, you are completely justified.
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enygma500

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#173 enygma500
Member since 2005 • 3004 Posts

I can't believe there's votes for LBP. IT's just garbage when compared to SMW. This isn't even nostalgia speaking. I have the game on my Wii and I can't even count the amount of times I've beaten that game. SMW is BY FAR the better game.

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Laxer04

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#174 Laxer04
Member since 2008 • 1256 Posts

i chose little big planet. smwis a great game, and i enjoyed it as a kid and still do as an adult, but lbp is a hell of a lot more fun to play (especially multiplayer). im just starting to figure out how to make "good" levels in lbp and im hooked. you can hate on lbp and its supposed "sloppy" platforming, but i think the game is silky smooth. check out my levels PSN: atmos_phere

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DonPerian

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#175 DonPerian
Member since 2005 • 3773 Posts
Super Mario World hands down. Though, I do love LittleBIGPlanet!
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ActicEdge

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#176 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="ChrisSpartan117"]To steal directly from Yahtzee, when it comes to user created content, you'll find a few gems in a sea of ****. Kind of like YouTube, only expect for not everybody's particpating in it.Alpha-Male22

This is basically part of what I meant to an extent. When it actually comes to user generated content, most of it isn't high quality.

But you can easily sort through the junk and the great quality stuff. Sure, there's a sea of garbage, but they sink to the bottom while the great stuff remains on top. I therefore find that the online experience of user created levels should all be great, since I can't see why people would play bad levels and then state that they couldn't find enough quality levels to play. There are tons.

But that's it. Who defines quality. Most of the stuff that passes for quality in terms of user generated quality does not reach my standard. LBP is no different.

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W1NGMAN-

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#177 W1NGMAN-
Member since 2008 • 10109 Posts

LBP without it's loose character physics just wouldn't be LBP. I can't imagine that game with SM type platforming, it would take away the whole point of having interactive enviorments...

I don't see any reason it should be docked any points for having a different style of platforming.

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ActicEdge

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#178 ActicEdge
Member since 2008 • 24492 Posts

LBP without it's loose character physics just wouldn't be LBP. I can't imagine that game with SM type platforming, it would take away the whole point of having interactive enviorments...

I don't see any reason it should be docked any points for having a different style of platforming.

W1NGMAN-

Its not the style that annoys people, its just how it plays. People find the loose physics annoying and imprecise (like myself among other things) and that's more than a reason to dock marks. Who said the game had to play like SM. It's not like we are docking Sonic for not having SM like platforming. I feel like LBP's platforming hurt the experience and the gameplay. Not really in the mood to explain why though.

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W1NGMAN-

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#179 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="W1NGMAN-"]

LBP without it's loose character physics just wouldn't be LBP. I can't imagine that game with SM type platforming, it would take away the whole point of having interactive enviorments...

I don't see any reason it should be docked any points for having a different style of platforming.

ActicEdge

Its not the style that annoys people, its just how it plays. People find the loose physics annoying and imprecise (like myself among other things) and that's more than a reason to dock marks. Who said the game had to play like SM. It's not like we are docking Sonic for not having SM like platforming. I feel like LBP's platforming hurt the experience and the gameplay. Not really in the mood to explain why though.

What people actually find the loose physics annoying? i thought they were great, something to get use to at first but once you got a hang of things I wouldn't want it any other way.

If LBP had static enviorments and your character didn't have physics to it it would have been lame.

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smithster118

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#180 smithster118
Member since 2008 • 3910 Posts

As much as I love LBP. Super Mario World is a true legend.

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ActicEdge

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#181 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="W1NGMAN-"]

LBP without it's loose character physics just wouldn't be LBP. I can't imagine that game with SM type platforming, it would take away the whole point of having interactive enviorments...

I don't see any reason it should be docked any points for having a different style of platforming.

W1NGMAN-

Its not the style that annoys people, its just how it plays. People find the loose physics annoying and imprecise (like myself among other things) and that's more than a reason to dock marks. Who said the game had to play like SM. It's not like we are docking Sonic for not having SM like platforming. I feel like LBP's platforming hurt the experience and the gameplay. Not really in the mood to explain why though.

What people actually find the loose physics annoying? i thought they were great, something to get use to at first but once you got a hang of things I wouldn't want it any other way.

If LBP had static enviorments and your character didn't have physics to it it would have been lame.

There were tons of complaints about the loose physics, just look around for them. I don't know how you could have missed them.

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aaronmullan

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#182 aaronmullan
Member since 2004 • 33426 Posts

How about...

LITTLE BIG MARIO?!

Blasphemy!

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abe200x

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#183 abe200x
Member since 2003 • 2029 Posts

Little Big Planet should never be compared to Mario. This makes me sad.

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Hungry_Jello

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#184 Hungry_Jello
Member since 2008 • 3024 Posts

I dont know why everyone is picking SMW. Little Big Planet is one of those games where you can keep playing it and it never gets old but SMW will get repetitive after some time. Plus its short. I love SMW as much as the next guy but if I were forced to pick between the two, I would pick the longer lasting game.

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BioShockOwnz

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#185 BioShockOwnz
Member since 2006 • 52901 Posts

I dont know why everyone is picking SMW. Little Big Planet is one of those games where you can keep playing it and it never gets old but SMW will get repetitive after some time. Plus its short. I love SMW as much as the next guy but if I were forced to pick between the two, I would pick the longer lasting game.

Hungry_Jello

Quality > quantity.

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Hungry_Jello

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#186 Hungry_Jello
Member since 2008 • 3024 Posts

[QUOTE="Hungry_Jello"]

I dont know why everyone is picking SMW. Little Big Planet is one of those games where you can keep playing it and it never gets old but SMW will get repetitive after some time. Plus its short. I love SMW as much as the next guy but if I were forced to pick between the two, I would pick the longer lasting game.

BioShockOwnz

Quality > quantity.

Good thing LBP has both.

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BioShockOwnz

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#187 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="Hungry_Jello"]

I dont know why everyone is picking SMW. Little Big Planet is one of those games where you can keep playing it and it never gets old but SMW will get repetitive after some time. Plus its short. I love SMW as much as the next guy but if I were forced to pick between the two, I would pick the longer lasting game.

Hungry_Jello

Quality > quantity.

Good thing LBP has both.

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

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Hungry_Jello

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#188 Hungry_Jello
Member since 2008 • 3024 Posts

[QUOTE="Hungry_Jello"]

[QUOTE="BioShockOwnz"]

Quality > quantity.

BioShockOwnz

Good thing LBP has both.

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

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ActicEdge

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#189 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="Hungry_Jello"]

Good thing LBP has both.

Hungry_Jello

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

We've all played it. Its starting to become annoying when someone has a strong opinion and its dismissed instead of responded to. Do we really have to accuse each other of not playing each game?

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Hungry_Jello

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#190 Hungry_Jello
Member since 2008 • 3024 Posts

[QUOTE="Hungry_Jello"]

[QUOTE="BioShockOwnz"]

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

ActicEdge

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

We've all played it. Its starting to become annoying when someone has a strong opinion and its dismissed instead of responded to. Do we really have to accuse each other of not playing each game?

The only way to know is to ask. Or else I could assume you are just blindly bashing it. Tell me. What makes Super Mario World the superior game? The only category I could see it doing better in is gameplay.

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Alpha-Male22

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#191 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Hungry_Jello"]

[QUOTE="BioShockOwnz"]

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

ActicEdge

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

We've all played it. Its starting to become annoying when someone has a strong opinion and its dismissed instead of responded to. Do we really have to accuse each other of not playing each game?

He said LBP is entirely forgettable. That comment is a lousy prediction. How would LBP be forgotten? Seriously Bioshock, did you think that one through? And like Wing said, the controls on LBP is different-- it shouldnt be looked as a platformer the same way SMW is looked at. It's something that gets taking used to, I agree.
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BioShockOwnz

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#192 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="Hungry_Jello"]

Good thing LBP has both.

Hungry_Jello

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

Um, yes. :|

And it is a "huge understatement". We can agree. ;)

I can't believe someone could even say LBP is a better game. Even from a subjective point of view, I find that errr... I don't know. It's best left unsaid. The fact that LBP fans have to fall back on the level creator is quite telling, though.

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killa4lyfe

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#193 killa4lyfe
Member since 2008 • 3849 Posts

um ok I usually don't like being the nostalgia glasses wearing jerks(Goldeney SUCKS, accept it) but I'm going to go with Super Mario World as the better "Platformer", Little Big Planets best assets are its user generated content, and ability to create. SOme of the user levels are fantastic. Too many are mario levels though :Pjg4xchamp
hey good thing some1 accutally explains why ones better than the other unlike most people *looks at princeofshapeir*. Ontopic: i really cant say i have played that much of SMW so ill give it to LBP by default :P

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CaptainHarley

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#194 CaptainHarley
Member since 2004 • 2703 Posts

ITT: internet toughguy interrogates strangers about platformers, more as this story develops

ot, saying that theres nothing wrong with the control snad physics of lbp--well, whatever. maybe by some outside chance, you actually do like it. but from where i sit, those two things are awful, and in a platforming game, really not much else is important. a level creator doesnt help you if playing though those magnificent levels sucks.

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BioShockOwnz

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#195 BioShockOwnz
Member since 2006 • 52901 Posts

LBP is losing by like 100 votes. SMW is the overwhelming victor. There is justice in this world. Thank god.

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Hungry_Jello

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#196 Hungry_Jello
Member since 2008 • 3024 Posts

[QUOTE="Hungry_Jello"]

[QUOTE="BioShockOwnz"]

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

BioShockOwnz

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

Um, yes. :|

And it is a "huge understatement". We can agree. ;)

I can't believe someone could even say LBP is a better game. Even from a subjective point of view, I find that errr... I don't know. It's best left unsaid. The fact that LBP fans have to fall back on the level creator is quite telling, though.

Because thats what LBP is. A level creator with platforming elements. I cant believe someone could say SMW is the better game. Even from a subjective point of view. I've played both but SMW is obsolete.

It seems like most of the votes come from nostalgia clouded opinions.

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Alpha-Male22

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#199 Alpha-Male22
Member since 2008 • 3782 Posts

[QUOTE="Hungry_Jello"]

[QUOTE="BioShockOwnz"]

Yeah, not so much. LBP has shoddy platform mechanics. The 3-plane setup is problematic and the floaty physics are janky. Get stuck between 2 objects and your little Sackboy twitches all over the place. Sorry, one's a classic, and the other is entirely forgettable.

BioShockOwnz

Entirely forgettable? Thats a huge understatement. This game is one of the greatest level creators of our time for now. Have you even played it? Or the levels online that people make?

Um, yes. :|

And it is a "huge understatement". We can agree. ;)

I can't believe someone could even say LBP is a better game. Even from a subjective point of view, I find that errr... I don't know. It's best left unsaid. The fact that LBP fans have to fall back on the level creator is quite telling, though.

Lol no. You said it's ENTIRELY forgettable meaning that it is forgotten completely as if it never existed. Sounds like you have some strong dislike for this game for some reason. I can easily say Bioshock will be ENTIRELY forgotten ;) "Even from a subjective point of view" You have no right to impose your subjective like on someone elses.
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windytrail

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#200 windytrail
Member since 2005 • 104 Posts
Round 2 begins tomorrow. Can Super Mario World retain its title as it faces yet another critically acclaimed platformer, or will its future destroy its past? Wait and see.