[QUOTE="Inconsistancy"][QUOTE="superclocked"]Xenos > X1900XT (unified shader architecture, FP processors coupled with the eDRAM)
7800GTX > RSX (half the memory bandwith, less ROP's)
Besides that, it's actually the fact that exclusive games are coded for one particular hardware set that makes them run so well...superclocked
eDRAM is used for MSAA, Crysis2 uses temporal AAThe video I linked is a 1950pro doing what can't be done by the consoles, and it's 'weaker' than the x1900xt
--------(pixel:vertex:rop)----------
1800xt--- 16:8:16 @625
1950pro 36:8:12 @ 575mhz
1900xt-- 48:8:16 @ 625mhz
"Xenos"-- 48:u:8 @ 500mhz
The eDRAM is used for MSAA, Crysis2 uses TemporalAA.
The (old) ATi gpu's are better in plenty of areas than the "Xenos" is, though it's better in some areas. They can't be compared exactly 1:1.
And you're comparing old ass hardware which is pretty moot. Also you said 'consoles' are suprerior and the "RSX" is clearly cutdown below its 2005 nvidia counterparts.
And since PS3 came out in 2006, and so did the nvidia 8800, which still crushes current gen consoles in all areas...
lol, what? Seriously, I have no clue what point you're trying to make here, and I have no clue what video you're talking about. I was responding the first message. And I did not say that consoles are superior, LOL.. I'm a PC gamer btw, but I do know a good bit about the consoles. The eDRAM has 192 floating point processors attached with insane bandwidth that can perform any number of functions, not just anti-aliasing...The 192 "pixel processors" are responsible for ROP-related operations. 192 processors are use for color, alpha compositing, Z/stencil buffering, and anti-aliasing(MSAA).
From Beyond3D...
Despite references to 192 processing elements in to the ROP's within the
eDRAM we can actually resolve that to equating to 8 pixels writes per cycle,
as well as having the capability to double the Z rate when there are no
colour operations. However, as the ROP's have been targeted to provide 4x
Multi-Sampling FSAA at no penalty this equates to a total capability of 32
colour samples or 64 Z and stencil operations per cycle.
Modern PC GPU also has specialized ROP related hardware for the above e.g. 16X MSAA @1080p.
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