Crysis 2 'Be The Weapon' Trailer: AMAZING

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Silenthps

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#501 Silenthps
Member since 2006 • 7302 Posts

Yes it's for consoles they streamlined it for the controllers casual pc gamers? they use keyboards +mouseso no need to dumb it down..... Just because Richard Morgan said the 1st story was boring or not developed that makes it fact? No I ask you how can they make the game better when the limitations in the consoles limits them in what they want to do? Crytek has said that the consoles limits didnt allow them to do certain things. Crysis 2 will not be open like the 1st just because of the limits of the consoles. There are only a couple of options for them to use ethier use streambased level loading which all console "open ended" games use or create the "call of duty" or Mirrors "Edge" level gaming.

You cant bypass the limits of the hardware to make it better. Now I ask you how can they make something better when everything will be linear and scripted? Consoles dont have the memory to make anything better. Crysis 2 will have consolized gameplay, better story? it will be based off the 1st so they will be equal to a degree, better graphics on Pc's sure but it will be limited because of the engine's limits from the consoles in the level design to limit draw distances and amount of things happening on screen at any given time. Come on 50gb of ram to make a game better...... Crytek talent can only be as good as the hardware will let them be. which is why Crysis 2 will suffer in many areas compared to Crysis.

04dcarraher

Yes, there is a need to dumb it down because even with a m+kb, streamlined controls make the game easier to play which makes it more casual friendly which increases sales.

Richard Morgan saying the 1 story being boring doesn't make it fact, but it does make it a fact that they wanted to start fresh with a new setting and have limited connections to Crysis 1 which was the point I was trying to make. And saying Crysis 2's story will be equal to Crysis 1's since it's built from the first is REALLY bad logic.

Will Crysis 2 be open like the first? No, it'll be better. It'll probably be smaller, but still large compared to most games and it'll be more vertical and it's verticallity will make up for it.

You don't need PC memory to have better A.I. You don't need PC memory to have a better story. You don't need PC memory to have a better multiplayer. You don't need PC memory to have a better story. You don't need PC memory to have more nanosuit functions. You don't need PC memory to have better gameplay. You don't need PC memory to have better level design. You don't need PC memory to have better sound design. You don't need PC memory to have a better art design. This all requires talent, and Crysis 2 will be a better game because of this.

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04dcarraher

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#502 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

Yes it's for consoles they streamlined it for the controllers casual pc gamers? they use keyboards +mouseso no need to dumb it down..... Just because Richard Morgan said the 1st story was boring or not developed that makes it fact? No I ask you how can they make the game better when the limitations in the consoles limits them in what they want to do? Crytek has said that the consoles limits didnt allow them to do certain things. Crysis 2 will not be open like the 1st just because of the limits of the consoles. There are only a couple of options for them to use ethier use streambased level loading which all console "open ended" games use or create the "call of duty" or Mirrors "Edge" level gaming.

You cant bypass the limits of the hardware to make it better. Now I ask you how can they make something better when everything will be linear and scripted? Consoles dont have the memory to make anything better. Crysis 2 will have consolized gameplay, better story? it will be based off the 1st so they will be equal to a degree, better graphics on Pc's sure but it will be limited because of the engine's limits from the consoles in the level design to limit draw distances and amount of things happening on screen at any given time. Come on 50gb of ram to make a game better...... Crytek talent can only be as good as the hardware will let them be. which is why Crysis 2 will suffer in many areas compared to Crysis.

Silenthps

Yes, there is a need to dumb it down because even with a m+kb, streamlined controls make the game easier to play which makes it more casual friendly which increases sales.

Richard Morgan saying the 1 story being boring doesn't make it fact, but it does make it a fact that they wanted to start fresh with a new setting and have limited connections to Crysis 1 which was the point I was trying to make. And saying Crysis 2's story will be equal to Crysis 1's since it's built from the first is REALLY bad logic.

Will Crysis 2 be open like the first? No, it'll be better. It'll probably be smaller, but still large compared to most games and it'll be more vertical and it's verticallity will make up for it.

You don't need PC memory to have better A.I. You don't need PC memory to have a better story. You don't need PC memory to have a better multiplayer. You don't need PC memory to have a better story. You don't need PC memory to have more nanosuit functions. You don't need PC memory to have better gameplay. You don't need PC memory to have better level design. You don't need PC memory to have better sound design. You don't need PC memory to have a better art design. This all requires talent, and Crysis 2 will be a better game because of this.

You need more memory to allow more AI and smarter non scripted AI.... Also you do need more memory to make better MP, console(multiplatform) based games have suffered because of consoles limits. Having more memory allows bigger maps, more items ,better looking art designs and other items and more options across the board. Consoles are causing the game not to be better then it can be (limiting) simple as that. Every other multiplatform game has suffered because of console's limits. Crysis 2 will not be spared.

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04dcarraher

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#503 04dcarraher
Member since 2004 • 23858 Posts
I have played every single Crytek game and loved playing them , even with Farcry and Crysis arent problem free ethier. But saying because their Crytek with a new writer and working on consoles doesnot exclude them. Crysis 2 has been console oriented which means the gameplay level design and all other basis of the game has to work with console and controller limits . Saying Crysis 2 isnt affected by consoles in its design and cant be a bad thing. is wrong.
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AnnoyedDragon

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#504 AnnoyedDragon
Member since 2006 • 9948 Posts

snip

Silenthps

Ok, I'm going to have to break this down into text quotes, because GameSpot won't let me use anymore than three. I don't know why it is allowing you, but it errases any more than three for me.

"It was the first line in my post, responding to the first line of your post... shoulda been obvious. GJ finding a way to dodge the question though."

What part of my post that particular line was responding to wasn't indicated, so it was my impression it was directed towards Crysis 2. After all you went on to talk about Crysis 2 in the next paragraph, again calling it a conspiracy theory that consoles were the cause of specified changes. The response I gave wasn't an attempt to dodge the question, it was an expression frustration, at just how many times I have had to explain why consoles are the cause of the game being converted to streaming.

"Nope, thats conspiracy theory to the T. You're taking your technical knowledge, rejecting the official story and basically calling Crytek liars, and trying to create a new theory as to why they really chose a city. I'm not saying your theory doesn't seem reasonable or somewhat logical, but it is making a logical error of assuming that correlation is the same thing as causation. And it is not more logical than the official story that they were getting tired of jungles and wanted to try something new."

That consoles are responsible for the game being converted to a cell streaming based memory management model, isn't a theory; it is a technical fact. That cities repetitive, low to mid poly, and restrict-able navigation make them the perfect environments for streaming is also not a theory. As I have repeatedly said, Crytek did a 180 on the games story the moment consoles became involved. You keep telling me that had nothing to do with consoles, but these are too many coincidences for me to ignore.

To me it is a simple matter of what you prefer to be true that has you siding with the offical line. I don't know why it is so difficult to believe that a company wishing to sell to a new audience, wouldn't start out by blaiming that audience for things being changed.

"No, you're a hypocrite because in one place you see limitations as a bad thing and in another you see it as a good thing.

And here you go again with the conspiracies. Crytek has already told us why they made the control decisions. Yes they said part of the reason is building leaping but they also said it was due to what they've seen from PC gamers. But since you like theorizing I'll do the same and say theystreamlined the controls so they can attract all the casual mainstream PC gamers."

The scale restrictions are imposed by hardware limitations that previously didn't exist, that is why they are bad. They are not part of Crytek's intended design for Crysis, they made that clear in the video I posted earlier. The controls of the original however were part of Crytek's intended design, they wouldn't have used them in the original and expansion if that wasn't the case. This streamlining is a decision made post Crysis, one that only makes sense given the new environment, an environment as I have previously stated I believe to be the result of console involvement.

I'm not a hypocrite for recognising the difference between restrictions and choices. They didn't have a choice when it came to cell streaming, consoles demand it, but with the suit there were options. I see a deviation from the original design, one that only makes sense in this new environment.

"No that was not the direction they wanted to go. They wanted to start over because the story of Crysis 1 sucked, which is why they hired Richard Morgan. Yes, the fact that it's on consoles was yet another reason. But it was just fuel to an already burning fire, consoles aren't the sole reason."

The only press releases they provide now have consoles involvement. Public relations dictates they will adapt their behaviour to suit new requirements, those requirements being the addition of a new platform and audience. It would be a public relations mistake to start out by complaining about all the things consoles are restricting, given that they are trying to appeal to this broader audience.

I consider all Crytek's press releases post Crysis 2's announcement to be under the influence of appealing to the console audience. They were more honest about console limitations prior to the Crysis 2 cross platform announcement.

"The only problem is that the ONLY system I game on is PC and the only console bias I have is towards the Wii. I'm not a console apologist I'm just being non-bias. If anything, I'm a Crytek apologist thats mad that you're basically calling one of my favorite developers a liar.

You, on the other hand, are incredibly blinded by your PC elitist bias. Every fact you ever hear about Crysis 2 is filtered through anti-console glasses that forces you to see things that are not the actual story. You're jealous of console gamers getting your precious PC exclusive so you hate on everything you see about the game."

Why would I be jealous of a audience playing an inferior version of a already inferior game? I'm sure Crysis 2 will have it's own merits, but it is not a worthy sequel. All I'm seeing is a repeat of Far Cry Instincts, which is fundamentally changing everything that has come to be expected of the game; and then pretending like it's how they intended.

Crysis 2 is, by the developers admission, a more linear and scripted game. It has lost the open environments the developers previously stated were part of the intended experience of Crysis 1, it has lost its human enemies in exchange for big bulky mecha enemies. The developers attempted to show off the game was still open; by kicking a perfectly placed car hanging just above a enemy turret...

I don't recognise one of my favourite games any more, as a Crysis fan; this upsets me. And wherever I look, the logic leads me to consoles. Complaining about these changes won't change that, but I'll be damned if I'm told to be quiet by people who apparently didn't even care about the previous game. I'd had people who HATED Crysis; say they are looking forward to Crysis 2, because it looks more like the sort of games they do like.

"I'm exaggerating your position into absurdity to show that your position is absurd. Thats exactly what a reductio ad absurdum is.

Your position on Crysis MUST be applied to everything in order for it to make sense. When you say that your views on progress is that it maintains the achievements of the previous game, you are presupposing that Crysis made achievements to something. Therefore, progress must be judged on the context of that something. That something could be things like level design, graphics, gameplay, technology or gaming as a whole. For me it's gaming as a whole but for you it seems to be technology. And if it is technology then my reductio ad adsurdum stands."

Nonsense, what I say about Crysis is only relevant in regard to Crysis. Taking things I say out of context is an attempt to discredit them without actually discrediting them. You discredit the exaggeration; rather than its original intended meaning. Otherwise known as a straw man if I recall correctly.

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Iantheone

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#505 Iantheone
Member since 2007 • 8242 Posts

In this video it shows that the consoles could have run Crysis 1, but at much lower settings. Soooo why did they change to a city if the consoles could have handled it?

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Zensword

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#506 Zensword
Member since 2007 • 4510 Posts

I'm not interested in this game since I prefer the jungle setting over NYC.

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AnnoyedDragon

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#507 AnnoyedDragon
Member since 2006 • 9948 Posts

In this video it shows that the consoles could have run Crysis 1, but at much lower settings. Soooo why did they change to a city if the consoles could have handled it?

Iantheone

Crysis 1 was designed with PC memory in mind, which loaded pretty much the core level into memory; and then streamed individual assets during game play. Needless to say consoles do not have enough memory to store an entire level in memory, therefore porting Crysis 1 to consoles was impossible; regardless of how much you scaled the graphics.

Simply changing Crysis 1 to streaming wouldn't have done, because the game was designed with a open environment in mind. Only a complete redesign from scratch would have done, which is what Crysis 2 is.

What you are looking at in that video is not Crysis 1, it is a tech demo using Crysis 1 assets; based in CryEngine 3.

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Iantheone

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#508 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"]

In this video it shows that the consoles could have run Crysis 1, but at much lower settings. Soooo why did they change to a city if the consoles could have handled it?

AnnoyedDragon

Crysis 1 was designed with PC memory in mind, which loaded pretty much the core level into memory; and then streamed individual assets during game play. Needless to say consoles do not have enough memory to store an entire level in memory, therefore porting Crysis 1 to consoles was impossible; regardless of how much you scaled the graphics.

Simply changing Crysis 1 to streaming wouldn't have done, because the game was designed with a open environment in mind. Only a complete redesign from scratch would have done, which is what Crysis 2 is.

What you are looking at in that video is not Crysis 1, it is a tech demo using Crysis 1 assets; based in CryEngine 3.

It was just food for thought :P I really dont mind the direction that they are going with C2. Yes it has been "consolised", but they have been putting a lot of effort into the PC version. Ive pretty much lost faith in all the big developers (aside from a few) making a PC game that actually takes advantage of the PC hardware. Kind of like how I was really hyped for BF3 being a PC exclusive, but now that its been announced as a multiplat ive lost interest in it.
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AnnoyedDragon

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#509 AnnoyedDragon
Member since 2006 • 9948 Posts

Yes it has been "consolised", but they have been putting a lot of effort into the PC version.Iantheone

We have seen very little, if any, material on the PC version. It's all 360 footage so far, so they are either hoping to surprise us; or hiding something.

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Iantheone

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#510 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"]Yes it has been "consolised", but they have been putting a lot of effort into the PC version.AnnoyedDragon

We have seen very little, if any, material on the PC version. It's all 360 footage so far, so they are either hoping to surprise us; or hiding something.

I am expecting it to be quite impressive when it comes out.
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MIYAMOTOnext007

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#511 MIYAMOTOnext007
Member since 2006 • 3061 Posts

I have a 9800GT so I'm fine if it has smaller environments because that might mean I can run it on very high unlike the first Crysis which kills performance when ever you look out across a vast outdoor environment :D

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Heil68

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#512 Heil68
Member since 2004 • 60819 Posts
That looked epic.