Crysis 2 'Be The Weapon' Trailer: AMAZING

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MIYAMOTOnext007

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#401 MIYAMOTOnext007
Member since 2006 • 3061 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="MIYAMOTOnext007"]

I'm a PC gamer who played Crysis 1 and I am disgusted with all the hate and skepticism that PC "gamers" are giving Crysis 2. I can't wait for Crysis 2 to come out in March having amazing gameplay and graphics just to laugh at all the PC players who were sticking their nose up at the game in the beggining

theuncharted34

There is a difference between hate and skepticism.

I'll most likely buy the game. I'll not view it as a Crysis sequel; but try to approach it as a stand alone game. Because as a sequel it has fallen behind its predecessor in many areas, but as a separate game; it could still offer entertainment value.

nice to see the adoption rate of time machines is still going strong.

lol I was thinking the same thing. Unless you have a time machine or work on the Crytek dev team then there is no possible way of you knowing that it has fallen behind its predecessor in "MANY" area. Graphics is the only area that you can argue at this point. Otherwise Crytek workiers are the only ones that know the scale of every level in the game.

Remember the "Core" level? (Alien ship). If you had just seen that level before Crysis came out you would think Crysis wasn't going to be an open ended level at all...so calm down for now haters, you haven't even played a single second of the game and you have watched all the same trailers and gameplay footage that I have.

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AnnoyedDragon

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#402 AnnoyedDragon
Member since 2006 • 9948 Posts

lol I was thinking the same thing. Unless you have a time machine or work on the Crytek dev team then there is no possible way of you knowing that it has fallen behind its predecessor in "MANY" area. Graphics is the only area that you can argue at this point. Otherwise Crytek workiers are the only ones that know the scale of every level in the game.

Remember the "Core" level? (Alien ship). If you had just seen that level before Crysis came out you would think Crysis wasn't going to be an open ended level at all...so calm down for now haters, you haven't even played a single second of the game and you have watched all the same trailers and gameplay footage that I have.

MIYAMOTOnext007

I don't need a time machine to know consoles have 512mb total memory, neither to read Crytek press releases.

Unlike some people I prefer to be knowledge driven rather than hype driven.

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MIYAMOTOnext007

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#403 MIYAMOTOnext007
Member since 2006 • 3061 Posts

[QUOTE="MIYAMOTOnext007"]

lol I was thinking the same thing. Unless you have a time machine or work on the Crytek dev team then there is no possible way of you knowing that it has fallen behind its predecessor in "MANY" area. Graphics is the only area that you can argue at this point. Otherwise Crytek workiers are the only ones that know the scale of every level in the game.

Remember the "Core" level? (Alien ship). If you had just seen that level before Crysis came out you would think Crysis wasn't going to be an open ended level at all...so calm down for now haters, you haven't even played a single second of the game and you have watched all the same trailers and gameplay footage that I have.

AnnoyedDragon

I don't need a time machine to know consoles have 512mb total memory, neither to read Crytek press releases.

Unlike some people I prefer to be knowledge driven rather than hype driven.

:roll: atleast you can look forward to PC gamers making large open-ended single player levels that can't be run on consoles. I will be excited for the custom content also :D but I am not going to disregard a game that looks to have great gameplay just because some buildings stop me from being able to kill every enemy from long range without getting into any action :roll:

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theuncharted34

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#404 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="MIYAMOTOnext007"]

lol I was thinking the same thing. Unless you have a time machine or work on the Crytek dev team then there is no possible way of you knowing that it has fallen behind its predecessor in "MANY" area. Graphics is the only area that you can argue at this point. Otherwise Crytek workiers are the only ones that know the scale of every level in the game.

Remember the "Core" level? (Alien ship). If you had just seen that level before Crysis came out you would think Crysis wasn't going to be an open ended level at all...so calm down for now haters, you haven't even played a single second of the game and you have watched all the same trailers and gameplay footage that I have.

MIYAMOTOnext007

I don't need a time machine to know consoles have 512mb total memory, neither to read Crytek press releases.

Unlike some people I prefer to be knowledge driven rather than hype driven.

:roll: atleast you can look forward to PC gamers making large open-ended single player levels that can't be run on consoles. I will be excited for the custom content also :D but I am not going to disregard a game that looks to have great gameplay just because some buildings stop me from being able to kill every enemy from long range without getting into any action :roll:

remember, logic is a last resort ;)

:P

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AnnoyedDragon

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#405 AnnoyedDragon
Member since 2006 • 9948 Posts

:roll: atleast you can look forward to PC gamers making large open-ended single player levels that can't be run on consoles. I will be excited for the custom content also :D but I am not going to disregard a game that looks to have great gameplay just because some buildings stop me from being able to kill every enemy from long range without getting into any action :roll:

MIYAMOTOnext007

As I have already said, I am not disregarding the game. What I am however saying is I don't consider it a suitable successor to the first game, because of what all the available information is telling me.

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deactivated-58b6232955e4a

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#407 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
[QUOTE="mrseyker"][QUOTE="SPBoss"]'open-world' yh right .. multiple times i saw places where you could 'look' but you couldn't physically go. consolized

The original Crysis also had those moments. The scale in C2 is smaller, but it's still pretty big and open.

It's scale looks similar to Crysis Warhead which was much smaller than Crysis. But unlike warhead this game has vertical combat.
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SapSacPrime

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#408 SapSacPrime
Member since 2004 • 8925 Posts

That looked nice but it looked like console footage unless something has been lost in the translation to youtube video, I didn't see anything impressive enough to hype it king of anything yet but that all depends on the enemies and layout (I was actually impressed by the AI of the first game but I didn't really like it as much after the aliens all appeared).

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SPBoss

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#409 SPBoss
Member since 2009 • 3746 Posts
Crysis 2 is set in the city because of consoles.. you may ask why.. its simple Jungles have tons of foliage, it would bring both consoles to their knees, levels in crysis without foliage would triple performance. ITs good in a way, now I will be able to run crysis at 4aa+ :P
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marq4porsche

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#411 marq4porsche
Member since 2005 • 512 Posts

I'm honestly really excited about this game. My PC would probably look like those shots but with better textures anyways. I think all you people being "skeptical" must be those same people that only played the first game modded anyways. Look Crysis didn't have the best textures without mods. They were good but nothing godlike. And it did have it's ugly bits too. Also to me the change of scenery is FANTASTIC! I bet Crytek is so sick of jungles by now they have malaria. Plus, people they're in this not only to make a good game, but to make MONEY. I know plenty of people who pirated the first game. So for a company that's trying to make money, it's either make the game for consoles too or add a DRM. And if they did that they'd be demonised to no end. It's funny as a primarily PC gamer to look around at people making all these demands of games. It HAS to be this way, and I'll whine forever and a day until it's not. Crysis 2 sucks, look at it, it has slightly lower textures, the game looks like ass. Seriously people if you want to have a game that takes your uber pc to the max, then build it yourself. See how much money you lose paying artist and engeneers to make really high res assets that take twice as long to make mind you. And how little reward you get knowing that some dude just put all your hard earned work online for free.

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AnnoyedDragon

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#412 AnnoyedDragon
Member since 2006 • 9948 Posts

snip

marq4porsche

Cross platform orientation has nothing to do with piracy. Unless you think consoles are piracy ravaged, considering the number of previously console exclusive games now available on PC.

That you think Crysis's textures weren't that impressive to begin with; is not a argument for them becoming worse. I didn't play Crysis modded and my rig isn't able to max the game smooth, all that I'd prefer is for it to maintain the standard set in 2007. For the possibility of the sequel to be lower end than its three year old predecessor is rather embarrassing to be quite frank.

Is it really that outrageous for PC to be utilized? Must everything be console level? I realize cross platform development has been console orientated for the past couple of years, but that isn't an argument for games to stay at that level. Costs are a major issue this generation, but this is Crytek we are talking about. People are annoyed about PC gamers criticising console involvement, well Crytek are at it as well. As Valve would put it, they're being dragged kicking and screaming into cross platform development; because today's market demands it.

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lightleggy

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#413 lightleggy
Member since 2008 • 16090 Posts

[QUOTE="heretrix"]

[QUOTE="PurpleHaze89"]

That just looks amazing. Gameplay Wise and Graphic Wise. I wonder if that is PC Footage?

Wasdie

The clip says PS3.

There is no way that is PS3 footage. If it is, it just blew away every single PS3 game and most PC games to date. The draw distance is much farther than we've seen, it's much more fluid than what we have see, the lighting and effects are far better than what we have seen. Unless there is a major difference between the 360 version and the PS3 version (highly doubtful), that has to be from the PC engine.

if that is a ps3 I dont want the imagine the extreme awesomeness PC will get
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Bus-A-Bus

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#414 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Wasdie"]

[QUOTE="heretrix"]The clip says PS3.

lightleggy

There is no way that is PS3 footage. If it is, it just blew away every single PS3 game and most PC games to date. The draw distance is much farther than we've seen, it's much more fluid than what we have see, the lighting and effects are far better than what we have seen. Unless there is a major difference between the 360 version and the PS3 version (highly doubtful), that has to be from the PC engine.

if that is a ps3 I dont want the imagine the extreme awesomeness PC will get

I am almost 100% sure this is console footage.Waiting for official word though...

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Led_poison

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#415 Led_poison
Member since 2004 • 10146 Posts
Man way to ruin the 300 music
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Brendissimo35

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#416 Brendissimo35
Member since 2005 • 1934 Posts

[QUOTE="MIYAMOTOnext007"]

:roll: atleast you can look forward to PC gamers making large open-ended single player levels that can't be run on consoles. I will be excited for the custom content also :D but I am not going to disregard a game that looks to have great gameplay just because some buildings stop me from being able to kill every enemy from long range without getting into any action :roll:

AnnoyedDragon

As I have already said, I am not disregarding the game. What I am however saying is I don't consider it a suitable successor to the first game, because of what all the available information is telling me.

Sounds totally reasonable to me. I think we have every right to be skeptical of this game. Most PC exclusive franchises that go multiplat suffer from conzolization. That is a fact. Why should this be any different.
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Parasomniac

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#417 Parasomniac
Member since 2007 • 2723 Posts
That's the PC version. He used lean at one point.
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marq4porsche

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#418 marq4porsche
Member since 2005 • 512 Posts

[QUOTE="marq4porsche"]

snip

AnnoyedDragon

Cross platform orientation has nothing to do with piracy. Unless you think consoles are piracy ravaged, considering the number of previously console exclusive games now available on PC.

That you think Crysis's textures weren't that impressive to begin with; is not a argument for them becoming worse. I didn't play Crysis modded and my rig isn't able to max the game smooth, all that I'd prefer is for it to maintain the standard set in 2007. For the possibility of the sequel to be lower end than its three year old predecessor is rather embarrassing to be quite frank.

Is it really that outrageous for PC to be utilized? Must everything be console level? I realize cross platform development has been console orientated for the past couple of years, but that isn't an argument for games to stay at that level. Costs are a major issue this generation, but this is Crytek we are talking about. People are annoyed about PC gamers criticising console involvement, well Crytek are at it as well. As Valve would put it, they're being dragged kicking and screaming into cross platform development; because today's market demands it.

Even without the piracy, which is still a major issue with primarily single player experiances, there is a possibility to make more money on consoles. It's a simple fact, console games usually will sale more than PC. And if that wasn't even the case, releasing on 3 platforms maximises my potential to make money. Couple that with the fact that games are expensive, new technology even moreso. This company has developed an engine, which isn't cheap by the way. So it makes sense for them to try to at least get what they put in right? So no, I don't fault them for going to consoles.

Plus I don't think it's going to take any major steps back. The game will look good on your rigs. You won't have any glaring issues with it besides it being based in the city. When was the last time you've been to a major city by the way, because if I recall correctly (and I do) the city has thousands of things to put detail into. I honestly believe that this is the right step for this game, you'll be able to show off just as much, and if push comes to shove and Crytek somehow isn't able to deliver, guess what! Modders will add any extra detail you think your missing out on. But remember, this IS Crytek we're talking about, and I don't think they'll let us down.

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deactivated-5cf4b2c19c4ab

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#419 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
That's the PC version. He used lean at one point.Parasomniac
when did he use lean? i didnt see it at all.
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AnnoyedDragon

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#420 AnnoyedDragon
Member since 2006 • 9948 Posts

Even without the piracy, which is still a major issue with primarily single player experiances, there is a possibility to make more money on consoles. It's a simple fact, console games usually will sale more than PC. And if that wasn't even the case, releasing on 3 platforms maximises my potential to make money. Couple that with the fact that games are expensive, new technology even moreso. This company has developed an engine, which isn't cheap by the way. So it makes sense for them to try to at least get what they put in right? So no, I don't fault them for going to consoles.

marq4porsche

I don't fault them for going cross platform either, but I don't have to like it.

Crytek doesn't know what they want. They created a high end, future proof, new IP; and expected it to sell like Halo off the bat. When they were upset it didn't sell 5 million copies, they went cross platform. But now they are complaining about how the consoles restricted their ability to make a high end game.

There is always going to be that "bit more sales" they can get by conforming to what appeals to the mainstream mass market gamer, but that leads to highly scripted and linear games like COD. They should figure out what they want and stick with it.

Plus I don't think it's going to take any major steps back. The game will look good on your rigs. You won't have any glaring issues with it besides it being based in the city. When was the last time you've been to a major city by the way, because if I recall correctly (and I do) the city has thousands of things to put detail into. I honestly believe that this is the right step for this game, you'll be able to show off just as much, and if push comes to shove and Crytek somehow isn't able to deliver, guess what! Modders will add any extra detail you think your missing out on. But remember, this IS Crytek we're talking about, and I don't think they'll let us down.

marq4porsche

You're free to think whatever you want, as am I.

I know what Crytek wanted to do, they made that clear in how Crysis 1 ended. Crysis 2 to me is their attempts to accommodate the console environment. If they mess up, hopefully the modding scene will put something together to make up for it.

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poorfamz

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#421 poorfamz
Member since 2010 • 303 Posts

Console Version confirmed

-screen tearing

-framerate stutter

-edge aliasing

-2D water effects

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Bus-A-Bus

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#422 Bus-A-Bus
Member since 2009 • 5089 Posts

Console Version confirmed

-screen tearing

-framerate stutter

-edge aliasing

-2D water effects

poorfamz

-Its not exactly edge AA,I mean it is but its some kind of hybrid solution so that it applies AA on transparencies.It does work good for console standard though.

-There is some seriously nice DOF effects in couple of scenes

-Motion blur is also great.It works on object and even body parts as well

I did not see much frame rate issues but there is certainly lots of screen tearing.Water flooding at the end is real time though,confirmed :)

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poorfamz

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#423 poorfamz
Member since 2010 • 303 Posts

DOF effect wasn't all that in the trailer, but i hopw they port the godly effect over from Crysis 1.

Per object motion blur is the best i've seen on consoles, aside from GOW3's

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DevilMightCry

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#424 DevilMightCry
Member since 2007 • 3554 Posts

While I did enjoy Crysis on PC, I don't see what the hype is for this game. I mean it's a Crysis sequel. But other than being a sequel, it looks like nothing really improved or expanded to warrant such excitement. Maybe for console players to finally have Crysis, but that is not going to be the same as playing on a high end PC.

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Bus-A-Bus

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#425 Bus-A-Bus
Member since 2009 • 5089 Posts

DOF effect wasn't all that in the trailer, but i hopw they port the godly effect over from Crysis 1.

Per object motion blur is the best i've seen on consoles, aside from GOW3's

poorfamz

I dunno,i thought it looked pretty great for consoles.

Yea,GOW III also has amazing motion blur...

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poorfamz

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#426 poorfamz
Member since 2010 • 303 Posts

[QUOTE="poorfamz"]

DOF effect wasn't all that in the trailer, but i hopw they port the godly effect over from Crysis 1.

Per object motion blur is the best i've seen on consoles, aside from GOW3's

Bus-A-Bus

I dunno,i thought it looked pretty great for consoles.

Yea,GOW III also has amazing motion blur...

UC2 has the best DOF on consoles for now

GOW3 has best per object motion blur

crysis 2 will probably have the best lighting, we'll see

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AAllxxjjnn

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#427 AAllxxjjnn
Member since 2008 • 19992 Posts

While I did enjoy Crysis on PC, I don't see what the hype is for this game. I mean it's a Crysis sequel. But other than being a sequel, it looks like nothing really improved or expanded to warrant such excitement. Maybe for console players to finally have Crysis, but that is not going to be the same as playing on a high end PC.

DevilMightCry
+More Weapons +More Attachments +Revised Nanosuit +Improved AI on Humans as well as completely redesigned Aliens and more Alien variants. +Real-Time Nanosuit Customization thrown into the mix +New Environment and level design. Not sure what you really expect from sequels.
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Bus-A-Bus

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#428 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="poorfamz"]

DOF effect wasn't all that in the trailer, but i hopw they port the godly effect over from Crysis 1.

Per object motion blur is the best i've seen on consoles, aside from GOW3's

poorfamz

I dunno,i thought it looked pretty great for consoles.

Yea,GOW III also has amazing motion blur...

UC2 has the best DOF on consoles for now

GOW3 has best per object motion blur

crysis 2 will probably have the best lighting, we'll see

Thats what i agree on actually.UC2s depth of field is really amazing...luckily Crysis 2 has top of the line mb and dof and its lighting seems to be something else...even on consoles.

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Sandvichman

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#429 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

Well what do we know?

We know for a fact that the games design is being held back by consoles, because Crytek themselves have come out and said this.

We know for a fact that the scale from the previous game has been taken away, an accommodation for consoles memory limitations; forcing the game to be converted to streaming. Something the head of Crytek himself has said would change the fundamental intended experience of Crysis.

We know for a fact that the nano suit has been streamlined. The main fun of Crysis was switching suit powers on the fly in order to achieve interesting results, were as now they have combined the number of powers to force the player to choose between two modes effectively.

And for whatever particular reason, they have only shown the 360 version of the game, despite PC gamers being the original Crysis fans.

So there is a lot to not be happy about. It doesn't particularly help that console gamers who most likely never played the first game are telling us to shut up, because they personally find Crysis impressive in this held back state; and anything the original fans think is irrelevant to them.

AnnoyedDragon
Because we barely know anything about it, we have som footage and some interviews, but that is about it.

[QUOTE="Sandvichman"]Skeptecism is one thing, this is just downright pessemism. AnnoyedDragon

Well what do we know?

We know for a fact that the games design is being held back by consoles, because Crytek themselves have come out and said this.

We know for a fact that the scale from the previous game has been taken away, an accommodation for consoles memory limitations; forcing the game to be converted to streaming. Something the head of Crytek himself has said would change the fundamental intended experience of Crysis.

We know for a fact that the nano suit has been streamlined. The main fun of Crysis was switching suit powers on the fly in order to achieve interesting results, were as now they have combined the number of powers to force the player to choose between two modes effectively.

And for whatever particular reason, they have only shown the 360 version of the game, despite PC gamers being the original Crysis fans.

So there is a lot to not be happy about. It doesn't particularly help that console gamers who most likely never played the first game are telling us to shut up, because they personally find Crysis impressive in this held back state; and anything the original fans think is irrelevant to them.

And maybe it is true, but it doesn't warrant all the hate it is getting, i would take it with a grain of salt, because so far, reactions from people who played it is positive. What scale, i didn't you you or anyone else whine about warhead being smaller, with this being the same or larger than warhead, not to mention you have vertical combat as well, as high ass buildings and choppers. It was a gimmick, it was fun during the first few hours or so, then its just a rinse repeat thing, might as well rinse and repeat it when it was merely a novelty in the last game, seems like a good choice, unless you believe crytek did this to appeal to lesser minder console gamers, who are unable to do x+y=xy They have a new fanbase to appeal, can't really blame them, especially when there is alot of heat about the 360 version, its only natural to show it, but pc footage will come along. There is not alot to be happy about if everyone shared our opinion on it, personally, i see no problem with it. People are telling ''you'' to shut up because its excessive whining. sure some complaints are justified even though very impulse like. But most seem to be assumptions like people saying that it was a corridr shooter based on the video because Alcatraz didn't walk another way, i mean what the hell- You have to understand that there ''might'' be a wider audience on the 360, and therefore crytek appeals to them, you can't blame them for doing so.
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windsquid9000

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#430 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="AnnoyedDragon"]

Well what do we know?

We know for a fact that the games design is being held back by consoles, because Crytek themselves have come out and said this.

We know for a fact that the scale from the previous game has been taken away, an accommodation for consoles memory limitations; forcing the game to be converted to streaming. Something the head of Crytek himself has said would change the fundamental intended experience of Crysis.

We know for a fact that the nano suit has been streamlined. The main fun of Crysis was switching suit powers on the fly in order to achieve interesting results, were as now they have combined the number of powers to force the player to choose between two modes effectively.

And for whatever particular reason, they have only shown the 360 version of the game, despite PC gamers being the original Crysis fans.

So there is a lot to not be happy about. It doesn't particularly help that console gamers who most likely never played the first game are telling us to shut up, because they personally find Crysis impressive in this held back state; and anything the original fans think is irrelevant to them.

Sandvichman

And maybe it is true, but it doesn't warrant all the hate it is getting, i would take it with a grain of salt, because so far, reactions from people who played it is positive. What scale, i didn't you you or anyone else whine about warhead being smaller, with this being the same or larger than warhead, not to mention you have vertical combat as well, as high ass buildings and choppers. It was a gimmick, it was fun during the first few hours or so, then its just a rinse repeat thing, might as well rinse and repeat it when it was merely a novelty in the last game, seems like a good choice, unless you believe crytek did this to appeal to lesser minded console gamers, who are unable to do x+y=xy They have a new fanbase to appeal, can't really blame them, especially when there is alot of heat about the 360 version, its only natural to show it, but pc footage will come along. There is not alot to be happy about if everyone shared our opinion on it, personally, i see no problem with it. People are telling ''you'' to shut up because its excessive whining. sure some complaints are justified even though very impulse like. But most seem to be assumptions like people saying that it was a corridor shooter based on the video because Alcatraz didn't walk another way, i mean what the hell- You have to understand that there ''might'' be a wider audience on the 360, and therefore crytek appeals to them, you can't blame them for doing so.

Streamlined, not stripped. I don't know about you, but I thought using the suit powers was what made Crysis fun. Switching between them was pretty clunky. I'm glad they fixed it. Besides, it's not the suit only has two abilities. Everything's just set up in a way that makes the Nanosuit better at adapting to the situation at hand.

They're proud that they were able to achieve such impressive results with the "weakest" of the bunch so they're showing it off. I'm pretty sure this was mentioned in an interview.

That might be because x plus y does not equal x times y (unless both x and y = 2) :P

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AnnoyedDragon

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#431 AnnoyedDragon
Member since 2006 • 9948 Posts

Because we barely know anything about it, we have som footage and some interviews, but that is about it.Sandvichman

Except we do know some things, and those were the things I listed. Why is it people keep telling me to take a "wait and see" approach to the game, on things that Crytek have already come out and said? The point of that post was to demonstrate what we do know, and yet I am still being told to be quite and wait until it is out.

Why is it some people refuse to recognise what is right in their faces? You don't need to play the game to know something Crytek has already confirmed.

What scale, i didn't you you or anyone else whine about warhead being smaller, with this being the same or larger than warhead, not to mention you have vertical combat as well, as high ass buildings and choppers. It was a gimmick, it was fun during the first few hours or so, then its just a rinse repeat thing, might as well rinse and repeat it when it was merely a novelty in the last game, seems like a good choice, unless you believe crytek did this to appeal to lesser minder console gamers, who are unable to do x+y=xy They have a new fanbase to appeal, can't really blame them, especially when there is alot of heat about the 360 version, its only natural to show it, but pc footage will come along.Sandvichman

First off, I don't talk about Warhead because it is nothing more than a side story to the main game. Crysis 1 is the game Crysis 2 is being compared to. I don't defend Warhead because quite frankly I didn't like it that much, I prefer the original.

Secondly, did you just honestly call technological progress a gimmick? Let me guess, consoles cannot do it; so it doesn't matter? Yet I expect when consoles can do this; it will mysteriously matter again, like all the other stuff that didn't matter last gen but somehow does now.

Crysis's scale is simply the interactive distance in which PC hardware capabilities allow, due to high memory enabling practically the entire map to sit in memory. You calling that a gimmick is like last gen consoles calling the interactive distance on current generation consoles a gimmick. Scale advances every generation, it's like resolution increasing or textures becoming more detailed, only it impacts the range in which you can affect the world.

It's a very silly thing to say and quite frankly stinks of downplay to me.

There is not alot to be happy about if everyone shared our opinion on it, personally, i see no problem with it. People are telling ''you'' to shut up because its excessive whining. sure some complaints are justified even though very impulse like. But most seem to be assumptions like people saying that it was a corridr shooter based on the video because Alcatraz didn't walk another way, i mean what the hell-

You have to understand that there ''might'' be a wider audience on the 360, and therefore crytek appeals to them, you can't blame them for doing so.Sandvichman

This isn't a praise only zone, people are allowed to have an opinion.

Everything I listed in that post is verifiable, and I'll go into detailed explanation of anything that requires clarification. I'm not getting swept away by hype when all the information is telling me things I'm concerned about, and I will not wait until release to confirmed things that I already know to be true now.

And as much as some people keep trying to paint me as being a hater, I'll say for the 3rd time that I intend to buy the game. I hope it will be able to stand on its own merits, but I don't consider it a adequate sequel to Crysis based on what I know now.

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04dcarraher

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#432 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="Sandvichman"]

[QUOTE="AnnoyedDragon"]

windsquid9000

Streamlined, not stripped. I don't know about you, but I thought using the suit powers was what made Crysis fun. Switching between them was pretty clunky. I'm glad they fixed it.

They're proud that they were able to achieve such impressive results with the "weakest" of the bunch so they're showing it off. I'm pretty sure this was mentioned in an interview.

That might be because x plus y does not equal x times y (unless both x and y = 2) :P

Stramlined can be stripped.... Ok when you only have one basic suit mode that combines both power and speed vs the 1st Crysis which both powers where separate which can lead to all kinds of experiences.Power switchingbeing clunkly? come on... it was smooth action choosing one power to the next. So you rather have a all in one mode where your overpowered and takes away the idea that your not superman.

Also multiple times Crytek also has said that by creating a multiplatform game limited them in what they wanted to do. So which means their not all that proud in the end.

Also Crysis 2 on a technical level has been toned down for consoles which means its a downgrade from the 1st for Pc.

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windsquid9000

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#433 windsquid9000
Member since 2009 • 3206 Posts

Stramlined can be stripped.... Ok when you only have one basic suit mode that combines both power and speed vs the 1st Crysis which both powers where separate which can lead to all kinds of experiences.

They are separate. You can just use them in tandem. In Crysis, you could only long jump or high jump. Trying to to both required good timing and careful planning because the NS1 runs on rechargeable AA batteries and you had to do combos quickly or else you'd run out of power. Even if you could manage it, it wouldn't work nearly as well as the NS2 which is optimized for such maneuvers.

Power switchingbeing clunkly? come on... it was smooth action choosing one power to the next. So you rather have a all in one mode where your overpowered and takes away the idea that your not superman.

If your aiming is slightly off, then there's a good chance that the quick menu wouldn't select the power that you wanted. The NS2, instead of having you switch to a mode that may be useful in a given situation now allows you to tailor the suit to exactly what you need by giving you more suit powers, allowing you to have multiple active simultaneously, and allowing you to upgrade them with modules.

Also multiple times Crytek also has said that by creating a multiplatform game limited them in what they wanted to do. So which means their not all that proud in the end.

On a few very rare occasions, they've had to cut a small feature from all versions because it couldn't be done properly on consoles. I doubt they cry themselves to sleep every night over that.

Also Crysis 2 on a technical level has been toned down for consoles which means its a downgrade from the 1st for Pc.

Now you're just making stuff up. CryEngine 3 was borne of optimization and expansion. It runs on consoles well because it can now scale upwards and downwards far better than CE2 ever could so that it can take full advantage of the given hardware.

04dcarraher

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04dcarraher

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#434 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

Stramlined can be stripped.... Ok when you only have one basic suit mode that combines both power and speed vs the 1st Crysis which both powers where separate which can lead to all kinds of experiences.

They are separate. You can just use them in tandem. In Crysis, you could only long jump or high jump. Trying to to both required good timing and careful planning because the NS1 runs on rechargeable AA batteries and you had to do combos quickly or else you'd run out of power. Even if you could manage it, it wouldn't work nearly as well as the NS2 which is optimized for such maneuvers.

Power switchingbeing clunkly? come on... it was smooth action choosing one power to the next. So you rather have a all in one mode where your overpowered and takes away the idea that your not superman.

If your aiming is slightly off, then there's a good chance that the quick menu wouldn't select the power that you wanted. The NS2, instead of having you switch to a mode that may be useful in a given situation now allows you to tailor the suit to exactly what you need by giving you more suit powers, allowing you to have multiple active simultaneously, and allowing you to upgrade them with modules.

Also multiple times Crytek also has said that by creating a multiplatform game limited them in what they wanted to do. So which means their not all that proud in the end.

On a few very rare occasions, they've had to cut a small feature from all versions because it couldn't be done properly on consoles. I doubt they cry themselves to sleep every night over that.

Also Crysis 2 on a technical level has been toned down for consoles which means its a downgrade from the 1st for Pc.

Now you're just making stuff up. CryEngine 3 was borne of optimization and expansion. It runs on consoles well because it can now scale upwards and downwards far better than CE2 ever could so that it can take full advantage of the given hardware.

windsquid9000

The suit for Crysis 2 has been streamlined for controllers which means less control and more simple gameplay which some dont want. Cut small features? lol thats a good one you might want to think about that.... The consoles have 3x less the gpu power then the 3 year old 8800GT..... then consoles have alot less memory.

Cryengine 3 itself is better then 2, But* because of the consoles (multiplatform) that had to scale the engine down to allow the game to work on consoles. So you saying that Crysis 2 hasnt been toned down for console is just crazy. Optimization can not make a certain peice of hardware have more memory or be faster then what it can do. Crysis 2 has been affected by console limits and you cant deny that. And anyone thats dont think so...... I dont what to say.

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windsquid9000

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#435 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="windsquid9000"]

[QUOTE="04dcarraher"]

Stramlined can be stripped.... Ok when you only have one basic suit mode that combines both power and speed vs the 1st Crysis which both powers where separate which can lead to all kinds of experiences.

They are separate. You can just use them in tandem. In Crysis, you could only long jump or high jump. Trying to to both required good timing and careful planning because the NS1 runs on rechargeable AA batteries and you had to do combos quickly or else you'd run out of power. Even if you could manage it, it wouldn't work nearly as well as the NS2 which is optimized for such maneuvers.

Power switchingbeing clunkly? come on... it was smooth action choosing one power to the next. So you rather have a all in one mode where your overpowered and takes away the idea that your not superman.

If your aiming is slightly off, then there's a good chance that the quick menu wouldn't select the power that you wanted. The NS2, instead of having you switch to a mode that may be useful in a given situation now allows you to tailor the suit to exactly what you need by giving you more suit powers, allowing you to have multiple active simultaneously, and allowing you to upgrade them with modules.

Also multiple times Crytek also has said that by creating a multiplatform game limited them in what they wanted to do. So which means their not all that proud in the end.

On a few very rare occasions, they've had to cut a small feature from all versions because it couldn't be done properly on consoles. I doubt they cry themselves to sleep every night over that.

Also Crysis 2 on a technical level has been toned down for consoles which means its a downgrade from the 1st for Pc.

Now you're just making stuff up. CryEngine 3 was borne of optimization and expansion. It runs on consoles well because it can now scale upwards and downwards far better than CE2 ever could so that it can take full advantage of the given hardware.

04dcarraher

The suit for Crysis 2 has been streamlined for controllers which means less control and more simple gameplay which some dont want. Cut small features? lol thats a good one you might want to think about that.... The consoles have 3x less the gpu power then the 3 year old 8800GT..... then consoles have alot less memory.

Cryengine 3 itself is better then 2, But* because of the consoles (multiplatform) that had to scale the engine down to allow the game to work on consoles. So you saying that Crysis 2 hasnt been toned down for console is just crazy. Optimization can not make a certain peice of hardware have more memory or be faster then what it can do. Crysis 2 has been affected by console limits and you cant deny that. And anyone thats dont think so...... I dont what to say.

No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

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ubpoker123

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#436 ubpoker123
Member since 2007 • 877 Posts
Cool trailer.
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muzik_mafia

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#437 muzik_mafia
Member since 2009 • 1628 Posts

Crysis retuuuuuuuuuuuuurns!

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johny300

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#438 johny300
Member since 2010 • 12496 Posts
Where is the ps3 version? i think there will be a delay because of it.
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theuncharted34

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#439 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="04dcarraher"]

[QUOTE="windsquid9000"]

windsquid9000

The suit for Crysis 2 has been streamlined for controllers which means less control and more simple gameplay which some dont want. Cut small features? lol thats a good one you might want to think about that.... The consoles have 3x less the gpu power then the 3 year old 8800GT..... then consoles have alot less memory.

Cryengine 3 itself is better then 2, But* because of the consoles (multiplatform) that had to scale the engine down to allow the game to work on consoles. So you saying that Crysis 2 hasnt been toned down for console is just crazy. Optimization can not make a certain peice of hardware have more memory or be faster then what it can do. Crysis 2 has been affected by console limits and you cant deny that. And anyone thats dont think so...... I dont what to say.

No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

bro, I want to use this quote. I just have to ask did you come up with that? or are you quoting someone else? don't want to put it in my sig and plagerize :P

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theuncharted34

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#440 theuncharted34
Member since 2010 • 14529 Posts

Where is the ps3 version? i think there will be a delay because of it.johny300

nice sig johny :D

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xOMGITSJASONx

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#441 xOMGITSJASONx
Member since 2009 • 2634 Posts

While I did enjoy Crysis on PC, I don't see what the hype is for this game. I mean it's a Crysis sequel. But other than being a sequel, it looks like nothing really improved or expanded to warrant such excitement. Maybe for console players to finally have Crysis, but that is not going to be the same as playing on a high end PC.

DevilMightCry

Thats exactly how i see it. This is SW and they want to argue over nothing. Personally i am still salty for building my rig for Crysis 2. Doesn't matter, i also game on the 360 and PS3. I will probably buy it for the PS3 and PC!!

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johny300

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#442 johny300
Member since 2010 • 12496 Posts

[QUOTE="johny300"]Where is the ps3 version? i think there will be a delay because of it.theuncharted34

nice sig johny :D

Thanks this is the best one i found :P.
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windsquid9000

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#443 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="windsquid9000"]

[QUOTE="04dcarraher"] The suit for Crysis 2 has been streamlined for controllers which means less control and more simple gameplay which some dont want. Cut small features? lol thats a good one you might want to think about that.... The consoles have 3x less the gpu power then the 3 year old 8800GT..... then consoles have alot less memory.

Cryengine 3 itself is better then 2, But* because of the consoles (multiplatform) that had to scale the engine down to allow the game to work on consoles. So you saying that Crysis 2 hasnt been toned down for console is just crazy. Optimization can not make a certain peice of hardware have more memory or be faster then what it can do. Crysis 2 has been affected by console limits and you cant deny that. And anyone thats dont think so...... I dont what to say.

theuncharted34

No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

bro, I want to use this quote. I just have to ask did you come up with that? or are you quoting someone else? don't want to put it in my sig and plagerize :P

That one's original 8)
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theuncharted34

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#444 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="windsquid9000"]No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

windsquid9000

bro, I want to use this quote. I just have to ask did you come up with that? or are you quoting someone else? don't want to put it in my sig and plagerize :P

That one's original 8)

well it's mighty impressive :)

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04dcarraher

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#446 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

[QUOTE="windsquid9000"]

windsquid9000

The suit for Crysis 2 has been streamlined for controllers which means less control and more simple gameplay which some dont want. Cut small features? lol thats a good one you might want to think about that.... The consoles have 3x less the gpu power then the 3 year old 8800GT..... then consoles have alot less memory.

Cryengine 3 itself is better then 2, But* because of the consoles (multiplatform) that had to scale the engine down to allow the game to work on consoles. So you saying that Crysis 2 hasnt been toned down for console is just crazy. Optimization can not make a certain peice of hardware have more memory or be faster then what it can do. Crysis 2 has been affected by console limits and you cant deny that. And anyone thats dont think so...... I dont what to say.

No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

Come on really? I didnt post anything that wasnt fact. Nor did I used my imagination, I think your the one that isnt seeing the obvious effects that are affecting Crysis 2 by the console intergration.

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#447 NotTarts
Member since 2010 • 342 Posts

[QUOTE="windsquid9000"]

[QUOTE="04dcarraher"] The suit for Crysis 2 has been streamlined for controllers which means less control and more simple gameplay which some dont want. Cut small features? lol thats a good one you might want to think about that.... The consoles have 3x less the gpu power then the 3 year old 8800GT..... then consoles have alot less memory.

Cryengine 3 itself is better then 2, But* because of the consoles (multiplatform) that had to scale the engine down to allow the game to work on consoles. So you saying that Crysis 2 hasnt been toned down for console is just crazy. Optimization can not make a certain peice of hardware have more memory or be faster then what it can do. Crysis 2 has been affected by console limits and you cant deny that. And anyone thats dont think so...... I dont what to say.

04dcarraher

No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

Come on really? I didnt post anything that wasnt fact. Nor did I used my imagination, I think your the one that isnt seeing the obvious effects that are affecting Crysis 2 by the console intergration.

I still think Crytek was going in that direction either way, so it seems a bit brash to state that consoles were the sole cause of it. Crysis Warhead is a prime example of it, and when comparing Crysis to Far Cry you can see the differences.

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04dcarraher

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#448 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

[QUOTE="windsquid9000"]No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

NotTarts

Come on really? I didnt post anything that wasnt fact. Nor did I used my imagination, I think your the one that isnt seeing the obvious effects that are affecting Crysis 2 by the console intergration.

I still think Crytek was going in that direction either way, so it seems a bit brash to state that consoles were the sole cause of it. Crysis Warhead is a prime example of it, and when comparing Crysis to Far Cry you can see the differences.

The problem is that even if Crytek was going for a linear approach, it wouldnt explain the reason way Warhead was only slightly more restricted in certain ways then Crysis. One main reason was to lower requirements for more people to be able to play Warhead better. Quite a few people complained about how Crysis ran on their systems. And with warhead you seen downgrades such as draw distance for foilage, and more confined play area.

The problem most people dont see or ignore is that when you create a multiplaform game the base engine is the same on all platforms and you design the levels, restrictions and features around the lowest common denominator. Then you go from there, both consoles have only 512mb of memory and its for both system use and video use which means alot of restrictions have to made for the level design with size, amount of objects, AI, etc. City type of environment is a clever way to cover up the issues that consoles would have in a jungle environment from the 1st Crysis since city environments tend to be the perfect place for consoles to stream load sections of areas, cut down draw distances and limit what happens on screen at any given time.

Could the game be fun and add more to the story.. It sure can , but to blindly ignore what console limits doto every multiplatform game, and just shrug off the downgrading that has been done to make it work for the consoles. It's not wrong to expect the same level of quality on a technical level.

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blues35301

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#449 blues35301
Member since 2008 • 2680 Posts

[QUOTE="blues35301"][QUOTE="windsquid9000"] Every single way except the destruction, which lacks procedural damage and deformation. Oh, and the lighting that lacks deferred light probes, color grading, global illumination, and particle illumination... And you musn't forget the physics engine, and the new animation engine, and the vastly improved texturing, and the DX11 features, and the 3D that offers virtually no performance hit, and... Well, you know where I'm going. Aside from the everything, I guess Crysis 1 does look a lot better :Pwindsquid9000

You're saying all the console footage we've seen of C2 so far looks better than Crysis :lol: HAHAHAHAHAHHAHAH. We haven't even seen proper pc footage yet.

No, exactly. The quality of the visuals may be inferior, but the tech behind C2 is a generation ahead. Though, the pre-alpha build of C2 as represented by the 3D Trailer curb stomps the original in every way imaginable.

Somewhat agreed. The 3d trailer is the single piece of footage I've seen that did really impress me. I heard what they said about it being pc real time footage but Ill reserve my judgement til I see gameplay that looks that good. Crossing fingers!
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blues35301

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#450 blues35301
Member since 2008 • 2680 Posts

[QUOTE="04dcarraher"]

[QUOTE="windsquid9000"]No matter how much one learns, his knowledge shall never surpass the breadth of imagination. I admit defeat.

NotTarts

Come on really? I didnt post anything that wasnt fact. Nor did I used my imagination, I think your the one that isnt seeing the obvious effects that are affecting Crysis 2 by the console intergration.

I still think Crytek was going in that direction either way, so it seems a bit brash to state that consoles were the sole cause of it. Crysis Warhead is a prime example of it, and when comparing Crysis to Far Cry you can see the differences.

True. Previews are stating that its more linear and straight forward than warhead that it goes somewhere along the lines of freedom as Crysis then Warhead as some middle child and then Crysis 2 being blockbuster action. Which if you ask pc gamers that really got the meat of what made Crysis so fantastic that makes them want to puke. It goes like this and this is fact from myself, (though not everyone has same tastes) I put over 100 hours into thoroughly replaying Crysis due to freedom and options, I played Warhead once through and tried to replay but it just was not fun enough. So about 7 hours of play into Warhead. I to this day will load up Crysis and have a blast. I load up Warhead and it plays almost exactly like it did the first time through.